Shows / Rise of the GM

Episodes
Rise of the GM138. Influence - LitRPG
Join Adam and Matthew as they hit installment 2 of the "Influence" this time talking all thing litRPG!
Rise of the GM137. Creating Places - Towns and Cities
Matthew and Adam finish the "Creating Places" series with tips for building exciting and believable Towns and Cities.
Rise of the GM136. Worldbuilding - Fabula Ultimate Style
Join Matthew, Adam, and Josh as they go through the world building process live using the Fabula Ultima Framework for World Creation.
Rise of the GM135. Creating Places - Dungeons
Join Adam, Matthew, and Sam as they discuss the process of creating great dungeons for your next RPG.
Rise of the GM134. Creating NPCs - Allies and Villains
Join Adam and Matthew as they wrap up the "Creating NPCs" series talking about Allies and Villains!
Rise of the GM133. Creating NPCs - Recurring Characters
Continuing in our series on NPCs, we talk about how to make good recurring characters.
Rise of the GM132. Creating NPCs - Impromptu and One Use
Tips for creating and using NPCs in the moment
Rise of the GM131. Appendix N with Sam Grant
Join us as we talk about the inspirations for the original D&D RPG, Appendix N
Rise of the GM130. Mechanics of GMing - Improv
When things go in directions you didn't anticipate...Improv! How to do it well.
Rise of the GM129. Mechanics of GMing - Failure as Fuel
At the table failure should never mean "nothing" or "done", here's some ways to play it instead!
Rise of the GM128. Mechanics of GMing - Pacing
Learn how to control the attention of the players at the table by controlling the pacing of the action!
Rise of the GM127. Adventures in Aetheria
Join us as Guest Co-Host Nicole Griffith talks about her RPG for kids, Adventures in Aetheria!
Rise of the GM126. County Road Z
Guest Host Eric Bright joins us to talk about the RPG "County Road Z"!
Rise of the GM125. Questions that Drive Play
Learn to ask the kind of questions that move your game forward at the table!
Rise of the GM124. Fabula Ultima
Matthew and Adam are joined by guest go-host Evan Bright to talk about the JRPG "Fabula Ultima"
Rise of the GM123. 5 Room Dungeons
Learn this incredibly helpful structure for putting together fast and easy encounters...and even campaigns!
Rise of the GM122. Mechanics of GMing - Choice
How effectively use Choice at your table for best results!
Rise of the GM121. Beg, Borrow, Steal - Critical Effects from Red Markets
How can you use Critical Effects from "Red Markets" in the TTRPG you're playing?
Rise of the GM120. Beg, Borrow, Steal - Stakes from Upwind
Looking at the way stakes are used in "Upwind" and how you might steal that for your tabletop RPG!
Rise of the GM118. Avatar Legends RPG with Sam Grant
Join Adam and guest co-host Sam Grant as they talk about the Avatar Legends RPG system.
Rise of the GM119. Beg, Borrow, Steal - Twists (SCRPG)
How do you keep failure from tanking your game?
Rise of the GM117. Beg, Borrow, and Steal - The Escalation Die!
Join Adam and Matthew as they start a new mini-series looking at what you can bring from other game systems to enhance your table-top enjoyment!
Rise of the GM116. Proactive Roleplaying with Rob Henry
Learn how to initiate great roleplaying at your table!
Rise of the GM115. Foes - Legendary and Great Old Ones
Matthew and Adam end the "Foes" series by talking about the Apex...the Legendary and the Unique Great Old Ones!

Rise of the GM113. Foes - Hostile Organizations
Adam and Matthew talk about what it's like when you aren't just facing a single villain...but an entire hostile organization!
Rise of the GM112. Foes - Bounty Hunters and Assassins
Continuing in the "Foes" series, Matthew and Adam look at the deadly Bounty Hunters and Assassins!
Rise of the GM111. Foes - Guardians
Join Adam and Matthew as they continue in the Foes series talking about Guardians!
Rise of the GM110. Judging at a Gaming Convention
Guest host Barry Hudek talks about the wonderful world of Gaming Conventions and why it's important to run games!

Rise of the GM108. Foes - Monsters and Beasts
Continuing in the "Foes" series Adam and Matthew discuss 'Monsters & Beasts'
Rise of the GM107. Foes - Minions & Regulars
Josh Morton joins Adam and Matthew as they kick off the new series "Foes" starting with Minions and Regulars!
Rise of the GM106. Engaging Players Between Sessions pt 2
Join Adam and Matthew as they talk about recaps, cliffhangers, and campaign notes as ways to keep players engaged between sessions.
Rise of the GM105. Engaging Players Between Sessions pt 1
How do you keep the world alive when the dice aren't rolling?! That's what we talk about today!
Rise of the GM104. Adventure Types - Journeys and Quests
Join Matthew and Adam as they finish the last in the Adventure Types series - Journeys and Quests!
Rise of the GM103. Adventure Types - Contests
Join Adam and Matthew as they delve into the next Adventure Type in the series: The Contest!
Rise of the GM102. Professional Game Mastering with Ian Arguilles
Matthew and Adam welcome guest-host Ian Arguilles from UnfoundFables to talk about professional Game Mastering!
Rise of the GM101. Adventure Types - Exploration and Mapping
Matthew and Adam explore the types of adventures that are NOT combat...Exploration and Mapping adventures!
Rise of the GM100. The Big 100!!
Adam and Matthew take a moment to reminisce and remember the last 100 episodes!!
Rise of the GM99. Adventure Types - Chases
Continuing in the Adventure Type series, Matthew and Adam discuss how to use Chases effectively.
Rise of the GM98. Modules and Hooks
Guest Cohost Samuel Grant Joins Adam and Matthew to talk about Modules and Hooks!
Rise of the GM97. Adventure Types - Assaults and Invasions
Join Adam and Matthew as they continue in the Adventure Types series with Assaults and Invasions.
Rise of the GM96. Adventure Types - Survival and Escape
When everything is stripped away, can your party endure...and get out alive?! Join Adam and Matthew as they talk through Survival and Escape encounters!
Rise of the GM95. The Upwind RPG
Adam and Matthew are joined by Special Co-host Eric Bright to talk about the Upwind rpg.
Rise of the GM94. Adventure Types - Negotiation, Diplomacy, and Trade
Join Adam and Matthew as they break down how to run Negotiation, Diplomacy, and Trade adventure arcs.
Rise of the GM93. Adventure Types - Investigations and Espionage
Join Adam and Matthew as they continue in the Adventure Types series by looking at using Investigation and Espionage ideas in a campaign.
Rise of the GM92. Adventure Types - Resistance and Overthrow
Matthew and Adam continue in the Adventure Types series, this one looking at the basics of Resistance and Overthrow arcs.
Rise of the GM91. Painting Miniatures
Special Guest Barry Hudek comes on to talk about the process and tips for painting your own miniatures.
Rise of the GM90. Adventure Types - Deliver or Destroy?
Found in a ruin - pulsing with power - does the party deliver it to someone? Or destroy it to keep it from falling into the wrong hands? Today we talk about…
Rise of the GM89. Adventure Types - Protect and Escort
What is it that makes Protect and Escort missions different, and what makes them work?
Rise of the GM88. Adventure Types - Fetch and Attain
Pointers on what it takes to run a good Fetch and Attain arc in your campaign.
Rise of the GM87. Adventure Types - Heists
How to set up a good heist in your campaign and then run it to perfection!
Rise of the GM86. Modules with Guest Host Sam Roten
Guest host Sam Roten joins Adam and Matthew to talk all things Modules!
Rise of the GM85. Adventure Types - Jailbreaks and Rescues
Kicking off a new series on Adventure Types Matthew and Adam discuss Jailbreaks and Rescues
Rise of the GM84. GM Tools - Nemeses
Learn how to effectively incorporate Nemeses into your campaign.
Rise of the GM83. GM Tools - Time Travel
How do you successfully incorporate time travel into your campaign?!
Rise of the GM82. Worlds Without Number
Co-host Evan Bright joins us to talk about the rpg system Worlds Without Number
Rise of the GM81. GM Tools - Patrons
How to effectively use Patrons in your campaign, part of our ongoing series GM Tools
Rise of the GM80. GM Tools - Remnants of a Bygone Age
How to effectively use remnants of a bygone age in your campaign
Rise of the GM79. GM Tools - Messengers, Letters, and Notes
We continue in our GM Tools series talking about how to use messengers, letters, and notes effectively at the table