Shows / Rise of the GM

Episodes
Rise of the GM78. GM Tools - Secrets Between Player Characters
How, as a GM, to effectively use secrets between players during a campaign

Rise of the GM76. How to use Dungeon Crawl Classics
Guest host Rob Henry joins Adam and Matthew to talk about the Dungeon Crawl Classics RPG
Rise of the GM75. GM Tools: Dreams and Visions
Matthew and Adam continue in the GM Tools series looking at Dreams and Visions and how they can be used at the table.
Rise of the GM74. Flashbacks and Flash-forwards.
As we continue in the series on GM Tools we talk about how to best use Flashbacks and Flash-forwards.
Rise of the GM73. GM Tools: Forshadowing
Join Adam and Matthew as they talk about using Foreshadowing, one of the many GM Tools!

Rise of the GM71. The People Element
Adam and Matthew explore the people element of "Place" as they wrap up the series.
Rise of the GM70. Odd Places
Matthew and Adam continue in the "Places" series as they talk about "Odd Places"
Rise of the GM69. Ruins
Adam and Matthew discuss ways and reasons to incorporate Ruins into your campaign world as they continue in the "Places" series
Rise of the GM68. Starforged
Guest host Eric Bright joins Matthew and Adam to talk about the Starforged game system.
Rise of the GM67. Places of Veneration
Matthew and Adam talk about how to add places of holiness and veneration to your campaign to add purpose and significance!
Rise of the GM66. Places of Note
Matthew and Adam continue in the "Places" series, talking about Places of Note.
Rise of the GM65. Places of Need
Join Adam and Matthew as they discuss how to use places of need in your campaign.
Rise of the GM64. New Year's Celebrations and Calendars.
Matthew and Adam talk about the use of Calendars and Celebrations in your campaigns.

Rise of the GM62. Integrating and using Allies
Adam and Matthew talk about tips for integrating and using allies in your campaign world.
Rise of the GM61. Familiars, Animal Companions, and Cohorts
Join Matthew and Adam as they talk about ways to incorporate familiars, animal companions, and cohorts into your campaigns.
Rise of the GM60. Integrating summoned creatures
Join Adam and Matthew as they discuss tips and tricks for incorporating Summoned Creatures into your campaign.
Rise of the GM59. NPC's Joining the party
Things to consider when deciding to bring an NPC into the party
Rise of the GM58. Onboarding new players into an ongoing campaign
Adam and Matthew discuss things to think about as you bring new people into your game!
Rise of the GM57. The ICON rpg
Adam and Matthew are joined by guest co-host Evan Bright to talk ICON rpg!
Rise of the GM56. After the Campaign
Join Matthew and Adam as they discuss how to end a campaign well!
Rise of the GM55. RPGs with Kids
Join Adam and Matthew with special co-host Nicole Griffith from GameMasterMom as they talk about runninng RPG's with kids.
Rise of the GM54. When Campaigns Fizzle
Join Adam and Matthew to take a closer look at what it means when a campaign fizzles, and how to handle it.
Rise of the GM53. Setting Hopes and Goals with players
Join Adam and Matthew as they talk about setting goals and hopes with your players at the table.
Rise of the GM52. Dealing with different play styles
Play styles...what are they? Why use them? and tips for making it work at the table!
Rise of the GM51. Rolling Dice - Riddles
Rob Henry Joins Matthew and Adam as they continue in the "Rolling Dice" series covering the topic of Riddles
Rise of the GM50. Rolling Dice - Traps and Puzzles
Join Adam and Matthew as they discuss the uses, building, and incorporating of traps and puzzles into your game!
Rise of the GM49. Rolling Dice - Skill Challenges
What sorts of scenarios make for good skill challenges? Join Matthew and Adam as they take a look when and why to incorporate them.
Rise of the GM48. Rolling Dice: Combat Encounters
Adam and Matthew talk through how to make combat encounters great and memorable.
Rise of the GM47. Rolling Dice - Social Interactions
Join Adam and Matthew as they look at what makes for successful social interactions in game.

Rise of the GM45. The Planes and Cosmology Revisited!
Join Matthew, Adam, and Sam as they do a deep dive into the fascinating topic of the Planes and Cosmology in D&D!
Rise of the GM44. Table Etiquette
Matthew and Adam continue in the Better Player Practices series with the topic of how a player can practice better table etiquette when gaming with a group.
Rise of the GM43. Bookkeeping and Notetaking
Adam and Matthew talk about the importance and methods of taking good notes as a player at the table
Rise of the GM42. Knowing Your Character
Adam and Matthew continue in the "Better Player Practices" series on the topic of knowing your character both in mechanics and concept.
Rise of the GM41. Red Markets RPG
Eric Bright and Barry Hudek join Matthew and Adam to talk about the game of Economic Horror, Red Markets!
Rise of the GM40. Better Player Practices
Matthew and Adam talk about what you can do when creating a character to maximize the fun at the table.
Rise of the GM39. Improv!
Join Adam and Matthew as they talk about the role and philosophy of improv at the table
Rise of the GM38. The Fallout RPG
Guest host Sam Grant joins Matthew and Adam to talk about the Fallout RPG system
Rise of the GM37. Developing a world with your players
Join Matthew and Adam as they talk about great ways of developing your gaming world WITH your players
Rise of the GM36. Creature Feel
Join Adam and Matthew as they talk about how to populate your game with creatures and how that affects the feel for your players.
Rise of the GM35. The Haversack Extravaganza!
Join Adam and Matthew as they empty the Haversack of questions following Matthew's sabbatical!
Rise of the GM34. Dealing with Character Death
Join Adam and Matthew as they talk about all the things to consider when dealing with character death in a game.
Rise of the GM33. Tying in PC backstories
Join Adam and Matthew as they talk about how, why, and when to bring players backstories into your campaign.
Rise of the GM32. Integrating Lore
Join Matthew and Adam as they talk about integrating lore into your campaigns
Rise of the GM31. Eric Bright talking Iron Sworn
Matthew and Adam welcome guest co-host Eric Bright to talk about the Iron Sworn RPG.
Rise of the GM30. Narrative Structure, Pacing, and Spotlighting in a Campaign
Join Adam and Matthew as they talk about the Structure and Pacing of both individual sessions as well as the campaign as a whole.
Rise of the GM29. Economy, Trade, and Politics
Continuing the Worldbuilding series Adam and Matthew look today at game Economy, Trade, and Politics in the world.
Rise of the GM28. Magic and Items
Join Adam and Matthew as they continue in the Worldbuilding series with a session about Magic and Items
Rise of the GM27. Perspectives of a New GM
Matthew and Adam welcome guest host Josh Morton on to talk about the GM role from the perspective of a new GM
Rise of the GM26. Cosmology and Planes
Matthew and Adam spend some time talking about Cosmology from a game building perspective here in the fourth instalment of our World building series.
Rise of the GM25. Guilds, Factions, and Cults
Join Adam and Matthew in the third session of the World Building Series as they discuss the use of Guilds, Factions, and Cults.
Rise of the GM24. Why the world needs a hero
Join Matthe and Adam for the next episode in the worldbuilding series where they talk about why the world even needs a hero!

Rise of the GM22. Lancer, the Mech RPG
Evan Bright joins Adam and Matthew to talk about the Mech RPG Lancer
Rise of the GM21. Merry Christmas!
Wishing you all a Merry Christmas and letting you know that we will be back next week with guest-host Evan Bright!
Rise of the GM20. Physical World and Mapmaking
Join Adam and Matthew as they talk beginning your world and mapmaking!
Rise of the GM19. Making Monsters New Again
Matthew and Adam talk about ways to keep your monsters from getting stale!