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The Valentyne Heresy: A Warhammer 40K RPG
The Valentyne Heresy: A Warhammer 40K RPG is a Dumb-Dumbs & Dice live-play podcast where professional voice actors and improvisers journey into the grim darkness of the 41st millenium - playing the Genesys adaptation of Warhammer 40K's "Dark Heresy" TTRPG! Join Inquisitor Lucius Valentyne, and hive-bred siblings Lyric and Alto, as this unlikely trio try to save the Emperor from a cabal of mysterious enemies! This series features our Game Master Tom McGee (@mcgeetd), and regular players Ryan…
Episodes
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.43 - The Ork Who Runs
Last episode, the Agents of the Inquisition flew a disguised ship down to the Ork Rok that has enveloped the Blackstone Pylon codenamed Ravenor. The Judge…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.42 - Warboss Bloodflamer
Last episode, the Agents of the Inquisition made the final preparations before their flight onto the Ork Rok that has enveloped the Blackstone Pylon codenamed…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.41 - Becoming the Xenos
Last episode, the Agents of the Inquisition arrived in the Damascus system and received a briefing on the Ork forces that currently held sway over the…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.40 - The Damascus System
Last episode, the Agents of the Inquisition had their final day of preparation before their arrival in the Damascus system. The Judge finished his Ork-ducation…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.39 - Fear as Motivation
Last episode, the Agents of the Inquisition continued preparing for their next mission alongside the Inquisitork. The Judge continued his ork-ducation and…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.38 - Diverging Paths
Last episode, the Agents of the Inquisition began preparing for their next mission alongside the Inquisitork. Morgan worked with Avarice and CL053T to build a…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.37 - Green Fury
Last episode, the Inquisitork was released from its cryopod and the Inquisitorial band were thrust into a battle for dominance. Pushing the Judge to the fore…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.36 - The Inquisitork
Last episode, Avarice gave Morgan the information required for her team’s upcoming mission. She learned the Inquisitork was an Ork that had been altered to be…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.35 - The Consequences of Ignorance
Last episode, the Judge finally underwent a dangerous Rejuvenat treatment. Despite CL053T’s lack of experience providing the procedure the Judge fully…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.34 - Rejuvenat
Last episode, Solomon went about inviting each member of the core band to welcome Talos Ivo, Stevius Funkhauser and Whistler with a Promethean Secret Ceremony…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.33 - Secrets & Fears
Last episode, Morgan had successfully brought the Judge back to the team but realized he was in terrible condition. She made a list of priorities for his…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.32 - Internal Truths
Last episode Morgan was invited to meet with Libertine Morwith aboard the Shadow to negotiate the Judge’s return and made the trip solo despite the team’s…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.31 - Negotiating in Shadow
Last episode, the Judge was forced to battle his fellow captive Tasha while puppeting the body of an Ork. Victorious, he struck Tasha down and the others swore…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.30 - The Final Lesson
Last episode, the Judge was slowly losing his mind on the ship of the Rogue Trader Libertine Morwith. His fellow prisoners have been training, learning combat…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.29 - The Wraithbone Connection
The Judge became acquainted with three other prisoners, who had all undergone the same Wraithbone surgery. As the weeks went on, they were each taken away to…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.28 - Forced Education
Judge Rex awoke in a cell, strapped to a slab with Rex 2 muzzled in a nearby kennel, having been abducted from the Lucky Strike. One of his captors, Tina, said…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.27 - The Abduction of Judge Rex
The agents and their allies faced off against Aun’o Artemis, who was operating a massive battlesuit. Damien drew on his psyker abilities and successfully…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.26 - The Eternal Contract
The agents, Gue’vesa gangs, and Kroot laid siege to the central dome that housed Aun’o Artemis, fighting Fire caste warriors, drones, and a Crisis Battlesuit…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.25 - The Gue'vesa Rebellion
Brother Solomon informed the Vespid of Aun’o Artemis’s betrayal of the Tauva and of his illegitimate claim to his position. The Vespid said they would…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.24 - Test the Stinger
As the agents made plans to challenge the Ethereal, Spartacus heard how Morgan spoke of xenos and he no longer trusted her to help the Kroot find a way off the…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.23 - The Hive of Silent Death
The agents returned to the Kroot dome, Spartacus summoned Tau that might be sympathetic, and Stevius left to round up Gue’vesa leaders to discuss the current…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.22 - Unintentional Mistakes
The agents fought off the last of their Tau ambushers. Solomon had a troubling sense of a desecration within the cave, and upon investigating, they discovered…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.21 - A Troubling Desecration
The agents found themselves isolated in the woods, ambushed by Tau in stealth battle suits. Solomon quickly discovered that the weapons that had been provided…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.20 - Ambushed
The agents selected their weapons and boarded transport to the site of the Great Hunt, accompanied by Stevius, Romeo, and Whistler. They set down in a forest…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.19 - The Great Hunt
In the final rounds of the contests for the right to join the Great Hunt, Stevius miraculously beat Excella Rhodes at regicide and cleared his debt with her…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.18 - The Chapter of the Kroot
Having created their own Gue’vesa gang with the Kroot and Stevius Funkhauser, the agents prepared for a contest to prove their worth and join the Great Hunt…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.17 - The SFU of the Kroot
After their meeting with Aun’O Artemis, Damien was reeling, but Morgan managed to bring him back to himself by invoking the unwavering cheerfulness of…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.16 - On the Fall of Humanity
Morgan and Damien received electoos to access to the entire hamlet of Fontus and recited the Tau Oath Allegiance, renouncing allegiance to the Emperor, while…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.15 - An Audience with the Ethereal
Though the agents panicked at the approaching red eyes, the Kroot child who came in with Morgan identified the animals not as wargs, but as Kroot hounds. She…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.14 - Friends of the Kroot
The Inquisitorial band were led by Stevius to meet the Kroot. Solomon agreed to their leader, Spartacus’s, offer to share a meal with him. When the meal turned…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.13 - The Heart of the Hunter
The Inquisitorial band, disguised as Ministorum priests, landed on the planet Vorix at a bustling hamlet. They were disturbed to see autonomous metal beings…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.12 - Welcome to Fontus
Morgan escaped her pursuers from the bar, and the Inquisitorial band boarded Stevius’s ship on the way to the Tau-infested planet Vorix. On the way, they…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.11 - Double or Nothing
The planet Vorix has been infested by Tau and the agents have been tasked with removing them. Morgan, Damien, and Solomon donned their disguises as Imperial…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.10 - The Galaxy’s Luckiest Charmer
The Lucky Strike re-entered the Warp, and Morgan informed Solomon and Damien that they were in greater danger, but did not relay that the danger was now in the…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.09 - The Body Remembers
The crew of the Lucky Strike was becalmed for 137 days. Solomon and Talos Ivo discussed Solomon’s Book of Ezekiel, and Damien in turn spent time with Solomon…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.08 - Failure Is Not An Option
Solomon had Talos Ivo sanctify his auramite-infused xenos glaive by inscribing symbols onto it that represented his companions. Avarice learned that the…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.07 - Sanctus Fortus Unus
Damien questioned Morgan about the auramite aquila necklace that CL053T had made, and she revealed that she had requested it for Damien to wear because of…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.06 - Becalmed
Morgan, Damien, and Solomon discussed the findings from their initial investigations into the recent incursion aboard the Lucky Strike. They decided to keep a…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.05 - Damage Done
Morgan needed answers about possible tampering in Avarice’s brain, but CL053T wouldn’t permit Talos Ivo to perform a scan on the Savant, so Morgan asked CL053T…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.04 - Motive and Opportunity
While the intruders were sucked into space through the open airlock, Morgan, Damien, and Solomon managed to hang on until Talos Ivo secured the seal once more…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.03 - The Bifurcated Brain
With Judge Rex nowhere to be found and Morgan injured and poisoned, Brother Solomon and Damien continued to fight their way out of their room. Damien unleashed…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.02 - Full Potential
The Lucky Strike was boarded while its crew slept. Morgan awoke to an intruder in her room who seemed human, but moved like a Drukhari. The strange being…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 2.01 - Threat Level Omega
The agents completed another mission, having rescued the Heretek Talos Ivo, and resolved the Drukhari incursion within the Hawkstar system. Morgan, Damien…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.36 - Parting Gifts
As Solomon duelled the Incubus, the wraithbone Warp gate opened a portal to Commorragh, and the Archon grew impatient, popping the heads of Governor Darius and…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.35 - A Prayer in Steel
The band fought and destroyed the massive Spyrer Amberlin. Morgan used the password Hydra Dominatus to access the throne room where two Drukhari bearing…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.34 - The Kabal of the Bladed Cage
As the agents attempted to drive through the main gate of the governor’s estate, their rank spike was flagged, alarms sounded, and the guard attacked. Amberlin…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.33 - The Spyrer
Having saved a few hundred Imperial citizens, the agents patched themselves up and reported back the Beatrice Hawkstar, who introduced them another member of…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.32 - The Source of the Rot
Amidst the burning xenos ship, the agents faced off against a Drukhari ambush: a powerful Sybarite alongside Kabalite warriors. Rex 2 took a lot of damage and…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.31 - Justice Before People
Deep in the burrows, the Inquisitorial agents heard the screams of people facing off with Drukhari in the darkness of the tunnels. Solomon and the Judge hid…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.30 - The Inferior Species
In the dark distance, the agents could hear Drukhari attacking Imperial citizens. Damien gave his data slate to one of the burrow citizens so they could follow…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.29 - Hellions
Out of the darkness, a Jetbike bearing a terrifying rider with its sword out, raced past Solomon and just barely missed him. Damien realized that the chorus of…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.28 - Screams in the Dark
The agents entered the burrows to find a city beneath a city with an entire society functioning with good people and a sense of community, even though they…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.27 - The City Below
Morgan took and chance and told Beatrice Hawkstar that their benefactor wanted them to help the pirates resume their operation, at which point Beatrice…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.26 - Half Truths
The agents made their way into the governor’s estate with the help of their Administratum guide. With the governor unavailable, their goal became to convince…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.25 - The Emperor’s Tears
A member of the Administratum greeted the agents-in-disguise, and informed them that some heretics were causing a problem, but the purges would sort it out…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.24 - A Monofamilial Governate
The Gellar field, now improved by Talos Ivo, held fast through the warp and let the agents sleep more soundly until the ship abruptly changed course to respond…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.23 - The Hawkstar System
As the days passed with no new missions, the Inquisitorial band added their personal touches to the chapel and created new daily rituals. Solomon’s health…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.22 - Sanctified
Having spoken with Valentyne, Morgan gathered the crew to inspire them to stay the course. She then practiced combat tactics with Judge Rex in a successful…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.21 - The Taming of the Grox
For four days, CL053T worked on Solomon, to save his life, as Solomon was stuck in a bizarre dream state. When he awoke, his body was covered in scars, his…
The Valentyne Heresy: A Warhammer 40K RPGAgents of the Inquisition - 1.20 - The Flesh is Weak
Brother Solomon could still be saved, but to do so, CL053T gave Morgan two options for replacing his lower-half: either an artificial grav option that would…