Shows / No Quest for the Wicked

No Quest for the Wicked
Are you ready to rock? More importantly, are you ready to roll?! Welcome to No Quest for the Wicked, a story driven actual play podcast! Currently in our second campaign using Paizo’s sci-fi space opera system, Starfinder, in a homebrew setting. Starring Ryan Dwyer, Dain Miller and Niall Spain. Made in Canada!
Episodes
No Quest for the WickedRECKONING: Session 44 - Of Mice and Monsters (Part III)
Trapped in the frozen depths of Ni, the crew finds an old friend that may have some answers about what exactly is happening on the frozen planet. Merrick does…
No Quest for the WickedRECKONING: Session 43 - Of Mice and Monsters (Part II)
The crew and Veil have located the Project Dahlia black site and are now faced with the dangerous challenge of crossing the frozen expanse of Ni. Cody reveals…
No Quest for the WickedRECKONING: Session 42 - Of Mice and Monsters (Part I)
Tracked down by Veil, the crew needs to make amends and once again join forces with the enigmatic hunter. Cody charms the blue collar crowd. Merrick protects a…
No Quest for the WickedRECKONING: Session 41- The Space Between (Interlude IV)
The crew takes some time in the void of space in order to decompress and unpack the events that unfolded on Uceron. Merrick finds a clue for a friend. Durrin…
No Quest for the WickedRECKONING: Session 40 - The Desert Sons (PartVI)
Once again face-to-face with Azen, the crew must make a difficult choice or face a myriad of threats all lurking around the corner. Merrick makes a desperate…
No Quest for the WickedRECKONING: LEVEL UPisode - Level 8
Welcome to another Level Upisode! The short aside we take to talk about character development as our heroes gain enough experience to advance in levels…
No Quest for the WickedInquest for the Wicked - James L. Sutter
Welcome to the first episode of Inquest for the Wicked! Today we have a very special guest: James L. Sutter, co-creator of the Pathfinder and Starfinder RPGs…
No Quest for the WickedRECKONING: Session 39 - The Desert Sons (Part V)
The crew has escaped the Ministry of Defense base, but not without complications. Stuck onboard a speeding train, they need to deal with increasingly dangerous…
No Quest for the WickedRECKONING: Session 38 - The Desert Sons (IV)
The Persistence crew has managed to infiltrate the Ministry of Defense base with the hopes of getting a glimpse into their operation, but instead find an old…
No Quest for the WickedRECKONING: Session 37 -The Desert Sons (Part III)
As Casa-Mal is thrown into war with the Synonun Empire, the crew tries to piece together the puzzle with the clues that they have in an effort to save their…
No Quest for the WickedRECKONING: Session 36 - The Desert Sons (Part II)
Merrick is now face to face with one of his biggest mistakes that now threatens to put the entire crew in danger once more. Cody gets on someone's last nerve…
No Quest for the WickedRECKONING: Session 35 -The Desert Sons (Part I)
Having just received shocking news upon their arrival on Uceron, the crew attempts to find their footing and avoid detection. Cody starts a tally. Durrin can't…
No Quest for the WickedRECKONING: Session 34 - The Space Between (Interlude III)
The dust has settled after a devastating attack and the crew deals with the loss of a friend. With the arrival of a mysterious being, answers are given, but…
No Quest for the WickedRECKONING: A Rest for the Wicked - Q&A Episode #1
This week we pumped the breaks a little after the chaotic events of the mid-season finale and take a moment to answers some of your questions! Support the show…
No Quest for the WickedRECKONING: Session 33 - The Sunken Menagerie (Part IX)
The Crew of the Persistence engage in a dogfight with the Bloodletters as the situation goes from bad to worse. Merrick has the odds stacked against him. Cody…
No Quest for the WickedRECKONING: Session 32 - The Sunken Menagerie (Part VIII)
With the threat aboard the ARK dealt with, the crew can finally get the silver liquid examined. Cody reconnects with an old friend. Merrick gets a warning…
No Quest for the WickedRECKONING: LEVEL UPisode - Level 7
Welcome to another Level Upisode! The short aside we take to talk about character development as our heroes gain enough experience to advance in levels…
No Quest for the WickedRECKONING: Session 31 - The Sunken Menagerie (Part VII)
The tide of the battle turns when the crew is faced with an enemy genetically created to kill. Merrick finds himself on home turf. Durrin pulls someone from…
No Quest for the WickedRECKONING: Session 30 - The Sunken Menagerie (Part VI)
Vote for us as your favourite TTRPG podcast of 2022: bit.ly/3iov27b The culprit has been revealed and now it's up to the crew, once again, to save the day if…
No Quest for the WickedRECKONING: Session 29 - The Sunken Menagerie (Part V)
The crew finds them situation on the ARK getting more and more complicated as the silver liquid is stolen, more of the mystery comes to light and the pieces…
No Quest for the WickedRECKONING: Session 28 - The Sunken Menagerie (Part IV)
Before the crew can get anymore answers regarding the mysterious silver liquid, they must solve the mystery of Nytlin's intrusion and murder. Durrin takes…
No Quest for the WickedRECKONING: Session 27 - The Sunken Menagerie (Part III)
The crew has made it aboard the research facility, The Ark, in search of Dr. Charlotte Ross in their quest to learn the origins of the mysterious silver…
No Quest for the WickedRECKONING: Session 26 - The Sunken Menagerie (Part II)
The crew takes advantage of their newfound freedom for a little R&R before tackling the daunting task of uncovering the mystery of the silver liquid. Cody…
No Quest for the WickedRECKONING: Session 25 - The Sunken Menagerie (Part I)
The crew has arrived at Therum, the home of the Federation of Councils to stand trial in a final attempt to clear their name with the help of TVRN Overseer…
No Quest for the WickedRECKONING: LEVEL UPisode - Level 6
Welcome to another Level Upisode! The short aside we take to talk about character development as our heroes gain enough experience to advance in levels…
No Quest for the WickedRECKONING: Session 24 - The Space Between (Interlude II)
Having missed their window of opportunity to turn themselves in, the crew of the Persistence is forced to make a difficult decision about their next steps…
No Quest for the WickedRECKONING: Session 23 - Piercing the Veil (Part IX)
The crew's time on S'rth comes to a head as they face off against Voltaire in a race against time to save Veil and their only chance to clear their names…
No Quest for the WickedRECKONING: Session 22 - Piercing the Veil (Part VIII)
The crew finds themselves the stars of Voltaire's latest show and must work together, and individually, if they want to survive long enough to free themselves…
No Quest for the WickedRECKONING: Session 21 - Piercing the Veil (Part VII)
Having finally located Veil, the crew attempts to come up with a course of action that will satisfy the enigmatic technomancer enough to secure their help…
No Quest for the WickedRECKONING: Session 20 - Piercing the Veil (Part VI)
The crew has finally reached the top level of S'rth and find themselves in The Dome, home of the elite, and more importantly, the man who runs the show…
No Quest for the WickedRECKONING: LEVEL UPisode - Level 5
Welcome to another Level Upisode! The short aside we take to talk about character development as our heroes gain enough experience to advance in levels…
No Quest for the WickedRECKONING: Session 19 - Piercing the Veil (Part V)
Now properly outfitted for The Drip, the crew begins the search in earnest for Kassie Klaz and Veil, but first they need to get the attention of S'rth's…
No Quest for the WickedRECKONING: Session 18 - Piercing the Veil (Part IV)
The crew has made it to The Drip after being hired by former rockstar Jenhi Harmonix, but if they're going to survive long enough to find Veil and clear their…
No Quest for the WickedRECKONING: Session 17 - Piercing the Veil (Part III)
A new opportunity from an unlikely contract opens new doors for the crew as their search for Veil continues. Cody learns a new joke. Durrin dons a convincing…
No Quest for the WickedRECKONING: Session 16 - Piercing the Veil (Part II)
As the crew continue their search for Veil on S'rth, they begin chasing contracts in an effort to earn some credits and reputation hoping either will help them…
No Quest for the WickedRECKONING: Session 15 - Piercing the Veil (Part I)
The crew of The Persistence formulates a plan to clear their name with the assistance of some old friends as time ticks down towards severe consequences…
No Quest for the WickedRECKONING: Ship Build - The Persistence
The boys repair the ship previously known as The Maverick to create their very own, custom built spacefaring vehicle! This is an entirely non-narrative episode…
No Quest for the WickedRECKONING: LEVEL UPisode! - Level 4
Welcome to another Level Upisode! The short aside we take to talk about character development as our heroes gain enough experience to advance in levels…
No Quest for the WickedRECKONING: Session 14 - The Space Between (Interlude I)
With Kaiya, and Goa, saved, the crew finally have some downtime to rest, recover and plan their next steps as The Maverick undergoes repairs. Merrick clears…
No Quest for the WickedRECKONING: Session 13 - The Whispering Woods (Part IX)
A shocking betrayal leads the crew into a battle not only for Kaiya, but all of Goa. Cody connects some dots, Durrin finds a new power and Merrick is put in…
No Quest for the WickedRECKONING: Session 12 - The Whispering Woods (Part VIII)
The crew races against time as the assault on Kaiya begins. With the assistance of the allies they've made during their time on Goa, they face their greatest…
No Quest for the WickedRECKONING: Session 11 - The Whispering Woods (Part VII)
The crew must battle the Noble forces left behind to hunt them down in order to uncover the insidious plot that The King has put into motion. Cody fulfils a…
No Quest for the WickedRECKONING: Session 10 - The Whispering Woods (Part VI)
The crew attempt to root out the The Watcher threatening the Toppo clan in an effort to gain their assistance on the crew's mission to reach the Noble…
No Quest for the WickedRECKONING: LEVEL UPisode! - Level 3
Welcome to another Level Upisode! The short aside we take to talk about character development as our heroes gain enough experience to advance in levels…
No Quest for the WickedRECKONING: Session 9 - The Whispering Woods (Part V)
The crew sets out into The Fringe in search of the elusive and nomadic Toppo clan in an effort to disrupt the Nobles' impending attack on Kaiya. Durrin takes a…
No Quest for the WickedRECKONING: Session 8 - The Whispering Woods (Part IV)
With the assistance of an unlikely ally, the identity of who attacked Kaiya is revealed. An offer from Elder Patience sets the crew off an dangerous mission…
No Quest for the WickedRECKONING: Session 7 - The Whispering Woods (Part III)
The crew's community service sentence takes a turn when a stranger appears at the gates of Kaiya with the warnings of a new threat. Merrick takes a stand. Cody…
No Quest for the WickedRECKONING: Session 6 - The Whispering Woods (Part II)
Having been captured by a mysterious tribe deep in the woods of Goa, the crew get a chance to form a plan and plead their innocence. Merrick misplaces a…
No Quest for the WickedRECKONING: LEVEL UPisode! - Level 2
Welcome to our first Level Upisode! The short aside we take to talk about character development as our heroes gain enough experience to advance in levels…
No Quest for the WickedRECKONING: Session 5 - The Whispering Woods (Part I)
They say the moment before you die, your life flashes before your eyes. Merrick meets an enigmatic new friend. Cody silently solves a problem. Durrin finishes…
No Quest for the WickedRECKONING: Session 4 - Trouble³ (Part IV)
With the situation on The Cube escalating further and further out of control, the crew of the Maverick need to work both together and independently if they…
No Quest for the WickedRECKONING: Session 3 - Trouble³ (Part III)
The Cube is thrown into utter chaos when an unassuming contract goes sideways. With the crew of the Maverick scattered across the station, our heroes race to…
No Quest for the WickedRECKONING: Session 2 - Trouble³ (Part II)
Despite the complications, the Maverick returns to The Cube having successfully completed their contract for the TVRN Oversight Guild. While Captain Benson…
No Quest for the WickedRECKONING: Session 1 - Trouble³ (Part I)
We begin our adventure deep in the space of the Casa-Mal system as the crew of The Maverick investigates a missing fellow TVRN, The Nightcrawler. What should…
No Quest for the WickedRECKONING: Session 0 - World Primer (Essential Listening)
Follow along to the audio logs of Captain Jonathan Oralias, one of the first humans to travel into the Casa-Mal system after The Descent as he forges a new…
No Quest for the WickedRECKONING: Session 0 - World and Character Building
Before every great campaign is a great Session Zero. In this pre-campaign episode, we outline the homebrew setting of Casa-Mal and go through that good, good…