Latest / Brighter Path: Data, Marketing, Entertainment, and Storytelling / What Won D23? Plus This Week’s Biggest Box Office, Streaming & Franchise Moves
Transcript
- 0:00D23 generated a huge amount of attention this weekend, but the
- 0:04announcement that gets the loudest reaction is not always
- 0:07the one that creates the most value.
- 0:09What I wanted to understand was what actually moved audiences
- 0:13after the reveal. Did people buy a ticket, search
- 0:17for a character, look for a product, open a game, plan a
- 0:21trip, or move deeper into the franchise?
- 0:24Because that tells us much more about commercial impact than
- 0:27views, likes, or the size of the reaction inside the room.
- 0:32And when you look at D23 that way, Avengers Doomsday was the
- 0:36clearest winner. Disney combined new footage,
- 0:40talent amplification, and something most announcements did
- 0:43not have, an immediate purchase opportunity.
- 0:47Audiences could move from seeing Doomsday to buying tickets while
- 0:51the excitement was still fresh, with Robert Downey Junior, Chris
- 0:55Evans and the wider Marvel ecosystem reinforcing the
- 0:58moment. That gave Doomsday the shortest
- 1:01distance between attention and transaction at D23.
- 1:06And I think that is important because entertainment marketing
- 1:09often creates a huge spike and then asks audiences to remember
- 1:14that excitement months later. Doomsday gave people something
- 1:18to do with it immediately. X-Men created a completely
- 1:22different kind of audience movement.
- 1:24D23 essentially reset what audiences knew about the movie
- 1:28by revealing the new generation, including Sadie Sync as Jean
- 1:32Grey, Kit Connor as Cyclops, Christopher Abbott as Professor
- 1:36X, and Adam Driver among the new cast.
- 1:40Before D23, there was already curiosity, but afterward there
- 1:45was a much more specific movie for audiences to begin
- 1:48evaluating. That also made Sadie Sink the
- 1:51biggest talent mover of the event.
- 1:54Robert Downey Junior obviously has much greater absolute
- 1:58awareness, but Sadie gained something that can be more
- 2:01meaningful when we look at incremental movement.
- 2:04Her commercial identity changed. She went from being part of the
- 2:08conversation surrounding Spider Man Brand New Day to becoming
- 2:12one of the faces of Marvel's new X-Men generation.
- 2:16That is why talent movement should not always be measured by
- 2:19who generated the largest volume of conversation.
- 2:23Sometimes the bigger signal is how much an event changes what
- 2:27that person means commercially. Tegancroft was another really
- 2:31good example. Tangled came into D23 with
- 2:34enormous familiarity, but also a lot of uncertainty around what
- 2:39the live action movie would actually feel like.
- 2:42Until now, much of the conversation had been casting
- 2:45nostalgia and speculation. The first footage finally gave
- 2:50audiences the ability to evaluate Tegan as Rapunzel, Milo
- 2:54Manheim as Flynn Ryder, and Katherine Hahn as Mother Gothel
- 2:58inside the actual world of the movie.
- 3:01That reduced some of the uncertainty around whether
- 3:04Tangled could translate into live action and made it one of
- 3:07the sleeper audience movers of the weekend.
- 3:10For Tegan specifically, the lift was even more meaningful because
- 3:14she started from a much smaller baseline than most of the talent
- 3:17appearing at D23. Frozen 3 was operating from
- 3:22almost the opposite position. It was one of the biggest
- 3:26moments in the room, with new animation, story information,
- 3:30and music from Kristen Bell, Idina Menzel and Josh Gad.
- 3:35But Frozen already starts with one of the largest audience
- 3:38spaces in Disney's portfolio. That means huge attention does
- 3:43not automatically equal the biggest incremental movement.
- 3:47D23 clearly accelerated Frozen, but audiences already knew they
- 3:52cared about the franchise. X-Men and Tangled had more room
- 3:57for the event to materially change how people understood
- 4:00those projects. That distinction between
- 4:03absolute scale and incremental movement is something I think
- 4:07matters well beyond D23A trailer can generate hundreds of
- 4:12millions of views because the franchise is already enormous,
- 4:16while a smaller reveal can create a much more meaningful
- 4:19shift in future demand. Then we get to Cars, which may
- 4:24have been the most interesting commercial franchise story of
- 4:27the entire weekend. There was no new Cars movie
- 4:31driving the conversation. And yet, Cars came out of D23
- 4:35with Formula One, Mattel, Disney Store Commerce, and two new
- 4:40Magic Kingdom attractions within Piston Peak all working around
- 4:44the franchise. That puts CARS simultaneously
- 4:48into Motorsports, toys, retail and destination experiences.
- 4:53And I think this is where Disney's model becomes
- 4:56especially interesting. A mature franchise does not have
- 4:59to disappear between theatrical releases if the company can keep
- 5:02finding relevant places for the audience to engage with it.
- 5:06Formula One gives Cars access to a global sports audience.
- 5:11Mattel creates a physical product layer.
- 5:14Disney Store creates commerce. Magic Kingdom turns the
- 5:18franchise into a destination. None of those require another
- 5:22movie to be in theaters right now.
- 5:24Cars therefore, became a very good example of how franchise
- 5:29value can grow independently of the traditional content
- 5:32calendar. The Experiences Showcase made
- 5:35this even more visible. Tomorrowland was probably the
- 5:38biggest Enterprise announcement because Disney is reworking an
- 5:42entire foundational Disneyland land rather than adding another
- 5:46isolated attraction that has a commercial life measured in
- 5:51years through visitation, hotels, food, merchandise and
- 5:56repeat trips. Then you had Figment and Dream
- 5:59Finder, which I think was one of the best sleeper stories of the
- 6:02weekend. Their absolute audience is
- 6:05obviously smaller than Marvel or Frozen, but parks fandom can
- 6:09behave remarkably similar to entertainment fandom.
- 6:12There is nostalgia collecting, character affinity, and a
- 6:16willingness to plan physical experiences around those
- 6:19properties. Bringing Dream Finder back can
- 6:22therefore create demand well beyond the attraction itself.
- 6:25It can move Figment merchandise, collectibles, Epcot, visitation,
- 6:30and the broader relationship audiences have with that
- 6:33character. Avengers Campus takes the
- 6:36ecosystem idea even further. Disney is bringing Robert Downey
- 6:40Junior and other Marvel actors into the attractions, which
- 6:44creates a stronger connection between what audiences see on
- 6:47screen and what they experience physically inside the park.
- 6:51The franchise can move from movie to talent to attraction to
- 6:55destination to merchandise without the consumer really
- 6:59leaving the same ecosystem. Villains Land, Coco and the
- 7:03other Experiences announcements work on similar timelines.
- 7:07These are franchise investments that can generate consumer
- 7:10behavior long after the original D23 social conversation has
- 7:15disappeared. Then there was Star Wars
- 7:18connecting smugglers run with Fortnite, which may be one of
- 7:21the more forward-looking ideas announced this weekend.
- 7:24We have seen entertainment brands appear inside Fortnite
- 7:27many times. The interesting part here is
- 7:30connecting physical and digital behavior.
- 7:33Someone can experience Star Wars inside a Disney park and then
- 7:37continue that relationship through Fortnite after leaving.
- 7:40That creates the possibility that the park visit is no longer
- 7:44the end of the experience. It becomes another entry point
- 7:47into an ongoing digital relationship.
- 7:50Kingdom Hearts offers a different version of that same
- 7:53idea. The new anime gives the
- 7:55franchise a way to reach audiences outside gaming, while
- 7:59Kingdom Hearts 4 bringing Coco into the game moves Disney
- 8:02content in the opposite direction. 1 franchise moves
- 8:05from gaming towards streaming, while another Disney property
- 8:09moves from film into interactive entertainment.
- 8:13Different executions, but the same strategic idea give
- 8:19audiences more than one way into the franchise and more reasons
- 8:23to stay connected. And when I put the entire D23
- 8:27weekend together, that is the part I find most interesting.
- 8:32Disney's advantage is not only the size of Marvel, Frozen, Star
- 8:37Wars, Cars or its other franchises.
- 8:41It is how many places audience interest can go after somebody
- 8:45starts caring. Doomsday can move someone toward
- 8:49a movie ticket. Cars can move someone into
- 8:52Formula One, Mattel or Magic Kingdom.
- 8:56Star Wars can move somebody from a theme park attraction into
- 9:00Fortnite. Kingdom Hearts can move
- 9:03audiences between gaming and streaming.
- 9:06Figment can turn nostalgia into merchandise.
- 9:09And another Epcot visit. The strongest Moments at D23
- 9:14gave people a next behavior. Watch, buy, play, collect,
- 9:21visit. That is the difference between
- 9:24generating attention and building an ecosystem around
- 9:28that attention. And I think that is probably the
- 9:31most useful way to evaluate what actually won D23.
- 9:37Now, moving into the rest of the week, the box office gave us
- 9:40another good example of why audience behavior matters more
- 9:44than looking at the number alone.
- 9:47The end of Oak Street and Paw Patrol, the Dino movie, finished
- 9:51almost neck and neck, but they reached those results through
- 9:55completely different audiences. Oak St. opened around $21
- 9:59million, close to the $19 million expectation I shared
- 10:04last week. For an original movie without
- 10:08sequel urgency or a large built in fandom, that is a solid
- 10:12result. The movie also skewed far more
- 10:14adult than you might expect from something being marketed around
- 10:18dinosaurs. Men over 25 represented almost
- 10:22half of the audience, women over 25 made-up another significant
- 10:26share, and kids under 12 were a relatively small part of the
- 10:30opening. So the dinosaurs created the
- 10:32hook. But suspense, theatrical scale,
- 10:36the Amblin style, adventure, tone and talent, including Anne
- 10:39Hathaway, were doing much of the conversion work.
- 10:43Paw Patrol reached roughly the same box office level through a
- 10:46very different path. Its audience was heavily
- 10:49concentrated among parents and younger children, which shows
- 10:53that these movies were never really fighting for exactly the
- 10:56same consumer, even though both use dinosaurs in their
- 10:59marketing. Paw Patrol also demonstrates why
- 11:04theatrical performance alone can underestimate franchise value.
- 11:08The retail behavior is incredibly clear.
- 11:12Parents already know what they can buy, from vehicles and plush
- 11:15to role play products, so the movie can refresh demand across
- 11:19the larger ecosystem, even with a relatively modest theatrical
- 11:23ceiling. That becomes important when we
- 11:26look at upcoming family titles such as The Cat in the Hat and
- 11:30Coco Melon. Both have strong recognition and
- 11:33natural merchandise behaviors, but the challenge is convincing
- 11:37families that those familiar brands also deserve a theatrical
- 11:41outing. Recognition can sell a toy
- 11:44without necessarily selling 4 movie tickets at the top of the
- 11:50market. Spider Man Brand New Day and the
- 11:53Odyssey continued operating on another scale entirely.
- 11:57Spider Man crossed $2 billion worldwide at extraordinary
- 12:01speed, while The Odyssey crossed 500 million domestically and
- 12:05became the highest grossing IMAX release ever.
- 12:09That gives us a theatrical market where giant event films
- 12:12are still pushing the ceiling, while smaller originals and
- 12:15family films can work when their expectations match the audience
- 12:19they can realistically reach. Streaming told a different story
- 12:23this week. The Last House generated more
- 12:26than 50 million hours watched globally and reached number one
- 12:30across more than 80 countries despite poor reviews.
- 12:35That is another reminder that streaming demand can behave very
- 12:38differently from theatrical demand.
- 12:41Once a title generates enough initial curiosity, the
- 12:44recommendation engine and platform distribution can become
- 12:48their own marketing multiplier. You could see similar strength
- 12:52around My Life with The Walter Boys, Reacher, House of the
- 12:55Dragon Shards and The Devil Wears Prada 2 on streaming.
- 13:01Getting that first click can sometimes matter much more than
- 13:04getting universal approval, and even that first click is
- 13:08increasingly being influenced outside the app itself.
- 13:11New Looper Insights data showed the FIFA World Cup dominating
- 13:16connected TV storefronts during July.
- 13:19Platforms are increasingly competing for the home screen,
- 13:22recommendation modules, and hero placements before audiences have
- 13:26even decided what service they want to open.
- 13:30Live sports makes that especially powerful because the
- 13:34urgency is already built into the viewing behavior.
- 13:38Music gave us another example of audience movement between
- 13:42ecosystems. Tame Impala's Loser entered the
- 13:46top ten with nearly 25,000,000 streams as interest accelerated
- 13:51around its use in Spider Man Brand New Day, A major
- 13:56entertainment moment can essentially give an existing
- 13:59song another release cycle by putting it in front of a new
- 14:02audience at exactly the right cultural moment, and some of
- 14:07this week's biggest franchise moves followed the same pattern
- 14:10we saw at D23. Squish Mellows is heading into
- 14:16movies after building fandom through products first.
- 14:20Mattel is increasing its ownership of the gaming
- 14:23relationship instead of relying primarily on outside developers.
- 14:28Webtoon is expanding stories with billions of views into
- 14:32games and animation. Top Gun and Battlefield 6 works
- 14:37because aerial combat makes sense inside the behavior of the
- 14:40game. Pokémon and Tony's takes one of
- 14:44the world's most screen connected franchises into screen
- 14:48free storytelling for younger audiences.
- 14:51And partnerships involving Sonic, McLaren, Kuromi, Cat's
- 14:55Eye, Harry Potter, and others continue showing how franchises
- 15:00are moving through sport, fashion, food, gaming, and
- 15:04retail. Which brings me back to D23 and
- 15:08the idea that runs through almost everything we saw this
- 15:11week. Attention still matters.
- 15:14Awareness still matters, reach still matters, but those are the
- 15:19beginning of the story. I increasingly want to know what
- 15:22audiences do after the attention arrives.
- 15:26Did they buy the ticket? Did they watch the episode?
- 15:29Did they search for the song? Did they buy the product?
- 15:32Did they open the game? Did they plan the trip?
- 15:36Did they come back again? Because that is where attention
- 15:39starts turning into franchise value, and D 23 may have given
- 15:44us one of the clearest examples yet of what that looks like when
- 15:47a company has enough places for the audience to go next.