
EP 10 "There's No Initiative In The Campaign Room"
Rook runs.
Valeo tracks.
Dayra listens to the wild.
Father Osric prepares to lecture someone about poor decisions.
Griff is just happy to be included.
Volskar? Volskar hugs a tree.
The trail leads into an ice-bitten cave where three frozen little nightmares are already waiting. What follows isn’t a heroic charge or a dramatic speech.
It’s faster than that.
Someone goes down before initiative is even rolled.
No battle map.
No countdown.
No “hold on, let me check my spells.”
Just cold stone, sharp steel, and the sudden realization that this campaign doesn’t always wait for your turn.
Because in…
The skinny
The skinny isn't ready yet — notes appear once the transcript is processed.