Latest / The Killscreen Podcast

The Dog, The War, & The Souls You Can't Save
War games let you be a hero. Alan Kwan's games make you helpless.
In this conversation, we explore Scent—a 20-minute experience where you play a dog witnessing an unnamed war. No shooting. No saving. Just survival, souls, and the anxiety of watching violence you can't stop.
Kwan spent seven years developing Scent with no budget, transforming it from a sci-fi project about his father losing vision into a meditation on human brutality from an animal's perspective. The result premiered at Tribeca Festival 2025 and earned an Honorary Mention at Prix Ars Electronica.
But Scent is just the latest…
The skinny
The skinny isn't ready yet — notes appear once the transcript is processed.