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Latest / Making Contact: Building an Ops Room Game

Episode 1: Command what you cannot see.

The podcast behind Contact: Wait Out, an ops room command game.

In episode 1 we go inside the game. Tom explains what an operations officer actually does, with a story from his own time running aviation operations, when the call was whether to hold a helicopter on the ground for thirty seconds. Then we walk through the first scenario as the ops officer: one section out on patrol, a sand table that is always out of date, a drone feed, helmet cameras, two radio nets and a chat log. Ryan talks about building a room he has only ever seen in photographs, and why the fidelity goes into the ops room…

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