Shows / Going Analog Show

Going Analog Show
The board gaming podcast where different industry veterans bring a game and a topic for the group to discuss. By Christina Ha, Dan "Shoe" Hsu, and Mike Zipkin.
Episodes
Going Analog Show66: Real-time board games, games partners disagree on (guests: 1 Minute Board Games)
All the cool kids are on TikTok, so Raina and Phil from 1 Minute Board Games make Christina and Shoe honorary Gen Z-ers this week! We discover Raina's allergy…
Going Analog Show65: What board games have taught us, themes, online sales (guest: BoardGameCo)
YouTube creator and BoardGameCo founder Alex Radcliffe stops by the show! Our picks for topics this week: Alex (guest): How important is theme? Have you kept…
Going Analog Show64: 3-course gaming, culling collections, & evolving tastes (guests: Red Raven Games)
Husband-wife team Ryan and Malorie Laukat of Red Raven Games (Sleeping Gods, Above and Below, Megaland) stop by with a few gaming topics in hand: Christina…
Going Analog Show63: Fave game names, tech in games, and conventions (guests: Rose Gauntlet)
Isaac Vega (designer of Ashes Reborn, co-designer of Dead of Winter and Forgotten Waters) and Lindsey Rode (designer of Labyrinthos) take a quick break from…
Going Analog Show62: Board games we changed our opinions on, invested the most in, have a hard time getting to the table (guests: Before You Play)
Great board game discussions with Monique and Naveen of Before You Play! What games did we change our minds on (either way) after a second play? What games…
Going Analog Show61: Board games that get you HYPED, our backlogs, livestreaming (guest: Paula Deming)
The always fun, always funny Paula Deming from Things Get Dicey joins the podcast this week to discuss: Board games that really get us riled up (in good and…
Going Analog Show60: Learning/teaching pet peeves, favorite animal-themed games, Capstone Games (guest: Board Games in a Minute)
Sarah Shah of Board Games in a Minute slows down just long enough to record a podcast with us. We chat about our favorite games centered around animals, our…
Going Analog Show59: Separating art from artist, video game licenses, deckbuilding (guest: Boards Alive)
This is a special Voltron Podcast episode with Boards Alive's Aaron Cassidy! (Touchy subject) We talk about the recent drama and controversies in the board…
Going Analog Show58: Fave things to do with board games (besides playing them), best components, and...jigsaw puzzles??
We're so obsessed with board games, that we enjoy them...even when we're not actually playing them. What are these "play-adjacent" activities that we love so…
Going Analog Show57: The 2020 Board Games of the Year episode
Party game of the year! Light game of the year! Medium-weight game of the year! Heavy game of the year! We grab two of our social-bubble gaming crew (James…
Going Analog Show56: More party games, "old" games that need love, mechanics we seek out or avoid (guest: comedian Grant Lyon)
Professional comedian Grant Lyon (who also creates board game videos and co-designed Curmudgeon) joins us on the podcast this week. We talk about "old"…
Going Analog Show55: Party + gateway games, childhood memories, and house rulin' (guests: Plaid Hat)
Plaid Hat Marketing Manager Niki Shults and Multimedia Director Donald Shults talk board games -- and tons of D&D -- with us. Our topics: 1. What are some new…
Going Analog Show54: Inclusivity, innovative gameplay, educational games that aren't educational games (guest: Elizabeth Hargrave)
Guest Elizabeth Hargrave (Wingspan, Mariposas) drops a hint about her next project while we discuss our four new topics: 1. Learning factoids in…
Going Analog Show53: Top 3 games we're dying to play, the board game café business (guest: Meepleville)
Guest Timm Metivier of Meepleville (a board game cafe in Vegas and a channel for board game content) joins us to discuss the top 3 games we can't wait to get…
Going Analog Show52: Spiel des Jahres 2020, Euro vs. Ameritrash...fight! (guest: Roy Cannaday)
The big games of the year have been announced. What do we think of them? The Dice Tower's Roy Cannaday joins us to discuss the Spiel and Kennerspiel des Jahres…
Going Analog Show51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)
Game designers Jon Gilmour (Dead of Winter, Dinosaur Island) and Ian Moss (Duelosaur Island, Wonderland's War) join us to discuss video games that would make…
Going Analog Show50: Best games, genres, and podcast moments -- our 50th episode special!
It's our 50th episode! We celebrate by discussing: Our top 3 games in BoardGameGeek's top 100 Our favorite genres (and our favorite game in that genre) The…
Going Analog Show49: Unique deckbuilders, design vs. development, hobbies that should be board games (guests: Leder Games, Terrible Games)
Two guests! Nick Brachmann (Leder Games) and John de Campos (Terrible Games) join us to discuss their upcoming games (Fort and Token Terrors Battlegrounds…
Going Analog Show48: Points? Who cares? Plus: Fave universes, illustration-based games, and social interactions (guest: Eric Slauson)
We're talking so many "favorites" today: our favorite games where points don't matter, favorite games that revolve around illustrations (not necessarily…
Going Analog Show47: Fave themes, RPG-ish board games, designers' inspirations, cultural appropriation (guests: Sen-Foong Lim, Banana Chan)
What do we really mean when we want to play a "storytelling" game? Designers Sen-Foong Lim and Banana Chan join to discuss this as well as the upcoming…
Going Analog Show46: Sleeper hits, games to play outside, genres we dislike (guest: Ruel Gaviola)
Uber content creator Ruel Gaviola (Geek & Sundry plus a million other things) joins us this week to talk about under-the-radar games that need more love, games…
Going Analog Show45: Streamable games, big-name licenses, and that X factor (guest: The Op's Pat Marino)
We talk (non-roll-and-write) board games that are perfect for streaming to your friends, and we delve into how a game company like The Op works with so many…
Going Analog Show44: Politics, premium bits, and remakes (guest: James Hudson)
How should game publishers and designers respond to recent political events? We also talk about premium components (the business behind them and how we do our…
Going Analog Show43: Pirate games, Forgotten Waters, losing interest in the hobby (guests: Plaid Hat, Tim Schafer)
We talk about Plaid Hat's new storytelling adventure game Forgotten Waters, our other favorite pirate-themed games, and some of the most memorable characters…
Going Analog Show42: 2P/solo games, failing co-op, roll & writes, Uwe Rosenberg (guest: Jamey Stegmaier)
What are our favorite two-player, solo, and roll-and-write games? Do you want to restart or fail forward when you lose a cooperative adventure? And we all love…
Going Analog Show41: Async digital games, designing during COVID, and more (guest: Emerson Emerson Matsuuchi)
Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place change how a designer goes…
Going Analog Show40: Gaming (and publishing) in a COVID-19 world + The Crew (guests: Deep Water Games)
The world has changed. How are we playing games now? How has coronavirus impacted the game-publishing business? And why is community more important than ever?…
Going Analog Show39: Classic games, culling games, and conventions (guests: Board Game Spotlight)
How do we pick which board games to cull when we move? What is gaming life like in the military? What's considered a classic nowadays? And what's our ideal…
Going Analog Show38: Is there a board game for everyone? Plus: The LOLest games, board game movies, and Kickstarter trailers
Why we'll never get some of our friends to play board games; the best laugh-so-hard-we-always-cry games; board game movies (our faves and the ones we'd like to…
Going Analog Show37: Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports.
Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports. Games mentioned on the show: Shoe's topic: Game…
Going Analog Show36: Celebrating 20 years of BoardGameGeek
BoardGameGeek just turned 20! Owner/co-founder Scott Alden and Director of Media Lincoln Damerst stop by to talk about the two-decade making of the…
Going Analog Show35: The 2019 games of the year...and looking ahead at 2020
It's time for Going Analog's 2019 Games of the Year! The crew offers their picks for the best of last year, talks about the state of their board game…
Going Analog Show34: BoardGameGeek drops in to discuss Azul, Abomination, and BGGCON
BoardGameGeek's Scott Alden (owner) and Lincoln Damerst (host of GameNight!) stops by to offer their thoughts on all three Azul games, the monsterous…
Going Analog Show33: John D. Clair (Ecos, Mystic Vale) explains how he designs board games. Also: Our fave Star Wars, deckbuilding, and engine-building games.
John D. Clair (Ecos, Mystic Vale) talks us through his mechanics-first approach to game design. And the group discusses our favorite Star Wars, deckbuilding…
Going Analog Show32: Rob Manuel (Indie Megabooth, ex-G4TV/Geek & Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravens
Rob Manuel (Indie Megabooth, ex-G4TV/Geek & Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about…
Going Analog Show31: Jerry Hawthorne (Mice and Mystics) talks world-building, plus kid-friendly family games, how game design taps into dopamine, and leftover legacy game content
Jerry Hawthorne (Mice and Mystics, Stuffed Fables) talks about how he world-builds for his story-rich adventure games. Also: kid-friendly family games…
Going Analog Show30: Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time
Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that…
Going Analog Show29: Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist).
Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been…
Going Analog Show28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games
28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games…
Going Analog Show27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, plus the top 3 non-obvious things we look for in games, the baggage of BoardGameGeek reviews, and a rave about Japanese favorite Wind the Film
27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, Christina wants to know the top 3 non-obvious things we look for…
Going Analog Show26: Dan Ackerman (Techlandia) chats with us about the making of his board game, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago
Tech journalist/author and first-time designer Dan Ackerman chats with us this week. Our new topics: the making of his board game Techlandia, how important…
Going Analog Show25: Post-Gen Con 2019! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes, why we buy what we buy at the show, and building communities
Mega gaming convention Gen Con 2019 is over! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes (of games we…
Going Analog Show24: Gen Con 2019 preview special! Our favorite Gen Con memories, what to plan for as a first-timer, lesser-known things to do there, and a bonus review of a unique new bidding game!
Gen Con 2019 is this weekend, and we're too excited not to do a show all about it! Christina shares her favorite Gen Con memories, friends of the show Jess Yi…
Going Analog Show23: A pre-Gen Con Kickstarter glut, games we've purchased second (or third) editions of, and Epic Space Games
Only three podcasters this time but still plenty of games to talk about! Shoe asks how we're doing with the pre-Gen Con glut of Kickstarter deliveries, Mike…
Going Analog Show22: Grant Rodiek (Cry Havok, Farmageddon) can only save three games to play forever, plus the trials of an indie game designer, what kind of collectors we are, and Tokyo Game Market
Grant Rodiek of Hyperbole Games (Cry Havok, Farmageddon, Solstice) wants to know our three desert island games, while Shoe asks him about the life of an indie…
Going Analog Show21: Origins Game Fair, 2019 (Kenner)spiel des Jahres, and growing up with Steve Jackson Games
Pandasaurus Games's Hunter Shelburne drops some industry knowledge as we preview the big Origins show, dissect this year's nominees for gaming's most…
Going Analog Show20: Nicole Amato (Cardboard Fortress) joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of
Nicole Amato of Cardboard Fortress - co-creator of Lazer Ryderz, Resistor_, and Atari's Centipede - joins our chat! We discuss licensed board games, social…
Going Analog Show19: The OG crew are reunited, as Shoe celebrates some recent Kickstarter arrivals, Christina takes stock of the rise of the Roll & Write genre, Mike reflects on the role of 'super filler' games, and Nick pens a love letter to Castles of Burgundy
The OG crew are reunited, as Shoe celebrates some recent Kickstarter arrivals, Christina takes stock of the rise of the Roll & Write genre, Mike reflects on…
Going Analog Show18: Our friend Laura Hubbard stops by to talk math in games, plus games about science (naturally), our favorite games to play with our significant others, and how we engage with early game prototypes
18: Our friend Laura Hubbard stops by to talk math in games (and how much is too much), plus Christina complements it by discussing games about science…
Going Analog Show17: Anna Kipnis (ex-Double Fine) discusses games with uniquely human interactions, plus modern pub games, games that reveal players' personalities, and how working in video games has influenced our board game preferences
Anna Kipnis (ex-Double Fine) joins us to discuss games with uniquely human interactions, while Nick shares his favorite modern pub games, Christina highlights…
Going Analog Show16: Theresa Duringer (Shards of Infinity) tells us how board games can help your career, plus board games we only play digitally, the best ones that need an app, and themed snacks!
This week, guest Theresa Duringer joins the board game discussion. She's the co-founder of Temple Gates Games, the developer responsible for digital ports of…
Going Analog Show15: Jordan Draper (Tokyo Series) discusses integrating diverse themes into games, plus great travel games, expectations for game length, and how games have changed our lives
Designer Jordan Draper (Tokyo Series, Import/Export) joins us to discuss his innovative oeuvre, and integrating diverse themes into games, while Nick reps his…
Going Analog Show14: James Hudson (Druid City Games, Skybound Games) joins us to revisit ethics in board game media, plus bad board game art, the importance of story context, and our favorite board game influencers
Our friend James Hudson, head of Druid City Games and the tabletop division of Skybound Games, joins us to revisit ethics in board game media, as well as…
Going Analog Show13: Steve Nix (Gen7) discusses his worldbuilding and how game mechanics can trigger emotions, plus worker placement vs. dice placement games, and the pros and cons of game promos
Steve Nix (Gen7) joins us to discuss how game mechanics can trigger emotions, as well as how he built the world of his game, while Christina compares…
Going Analog Show12: Emerson Matsuuchi (Century series, Reef) ponders what qualities of board games attract video gamers, plus what makes for a good rule book, giving players meaningful story choices, and designing games to be merged together
Emerson Matsuuchi (Century series, Reef, the upcoming Metal Gear Solid game) ponders what qualities of board games attract video gamers, Christina goes over…
Going Analog Show11: Game of the Year Celebration - Part 2
The crew are back to wrap up their favorite games of 2018, with final Game of the Year picks and other favorites that almost made the cut. And stick around…
Going Analog Show10: Game of the Year Celebration 2018 - Part 1
It's a holiday miracle! The crew are united in person, and we dole out awards for some of board gaming's best - and worst - distinctions of 2018. From best…
Going Analog Show09: Ryan and Malorie Laukat (Above and Below, Megaland) talk board games they'd like to see made into video games, plus the prettiest games around, making open-world games, and using our imaginations
Ryan and Malorie Laukat from Red Raven Games join us to talk about board games we want to see made into video games, the most gorgeous game artwork, what makes…
Going Analog Show08: Best practices for teaching games, a trip to BGG.CON, games that make us yell, and the best party game you've never heard of
The OG crew are back together - in Mike's living room! Nick has some best practices for teaching games, Shoe brings tales from a trip to BGG.CON, Christina…
Going Analog Show07: Jamey Stegmaier of Stonemaier Games (Scythe) talks Civilization-style games, plus upgrading game components, games that sound lame but are actually great, and why we go to gaming conventions
Jamey Stegmaier of Stonemaier Games (Scythe, Viticulture) asks what we want out of a Civilization-style game, Mike blings out his components, Christina talks…