Latest / Critical Error / Who Decided These Games Suck?
Transcript
- 0:00When did everyone decide that we all
- 0:01hate High Guard, a video game that
- 0:03doesn't even exist yet?
- 0:05>> Well, listen. It ended the Game Awards
- 0:07this year. It was the finale. It has a
- 0:09responsibility to gamers, fans, anyone
- 0:12invested in the cultivation.
- 0:13>> A critical error is an error which the
- 0:15OS cannot reasonably ignore. Sh. Jake
- 0:18Steinberg is a streamer, writer, and
- 0:21certified yapper. Complimentary. Peter
- 0:23Hunt
- 0:25tech is a YouTuber, journalist, and
- 0:27certified yapper. derogatory. These are
- 0:30the things they cannot reasonably
- 0:32ignore.
- 0:32>> After the Highguard reveal trailer uh at
- 0:34the end of the Game Awards last year, I
- 0:37didn't really think about that game a
- 0:39ton. I feel like I still don't know that
- 0:41much about it. But what I do know is
- 0:42that we are all supposed to hate it.
- 0:44We're supposed to hate it. There is
- 0:45something about this hero shooter,
- 0:47something about this game that has all
- 0:49of the qualities of something that
- 0:51doesn't play well online. And I don't
- 0:54even think I need to provide all of this
- 0:55evidence of the the the the videos and
- 0:57the tweets and the articles about how
- 0:59we're supposed to hate this game because
- 1:01an IGN article just went up today at the
- 1:03time of recording called Can We Stop
- 1:06Dunking on High Guard before it's even
- 1:09out,
- 1:11please.
- 1:13And I think I want to have a
- 1:15conversation today about not just maybe
- 1:19why people have been conditioned to hate
- 1:22this kind of game. What about this kind
- 1:23of game is the siren song to hating it?
- 1:26But also, what does the kind of
- 1:29readiness of hating this game say about
- 1:31the culture and how we talk about games?
- 1:33Is that fair?
- 1:34>> Yeah, I I I think so. You know, it's
- 1:36interesting you
- 1:38brought up the idea of sort of everyone
- 1:40being primed to dislike this kind of
- 1:43game. And it is this kind of game. It is
- 1:45like if you say, "Hey, we're doing like
- 1:47a hero shooter." Uh people will like
- 1:51pull knives out ready to stab this game
- 1:54before it even a game like this before
- 1:56it even comes out for what is my
- 1:59perspective no reason. Like I do not
- 2:02understand what the what the hatred
- 2:03towards the idea the concept of hero
- 2:05shooters is. Um people say the same
- 2:07thing about like extraction shooters. I
- 2:09think like it is it tends to be like
- 2:12multiplayer games in these sort of like
- 2:15huge uh uh uh genres. Uh you you look at
- 2:20of course like Concord was a huge
- 2:21failure from what two years ago. But
- 2:23even with Marathon coming up in March
- 2:26when they started showing off like hey
- 2:27this is what Marathon is starting to
- 2:29look like uh last year everyone jumped
- 2:32jumped down Marathon's throats and
- 2:34everyone's like we do not need another
- 2:35hero shooter. We do not need another
- 2:37extraction shooter. And then, you know,
- 2:40three months pass and Arc Raiders
- 2:42becomes the biggest game in the world
- 2:44for a while. You know, I don't know if
- 2:45that's exactly true, but you understand
- 2:47the point I'm trying to make here. It is
- 2:49wild that people are just like ready to
- 2:52jump on something like this. And I'm I'm
- 2:54curious what where that comes from just
- 2:56because like I have literally no
- 2:59feelings about this video game. Like
- 3:02none. Like less less than any. Yes.
- 3:06>> Um Yeah. This is such a funny situation.
- 3:08So, I want to I want to make a few
- 3:09claims and then we can feel free to kind
- 3:12of like push back on me in terms of
- 3:13yeah, how how accurate you think this
- 3:15is. So, my first claim,
- 3:18>> the amount that we've even talked about
- 3:20High Guard at all after its reveal
- 3:22trailer, this is a game from a new
- 3:23studio in what some might say is a tired
- 3:26genre. The fact that we have talked
- 3:28about it at all that it has had this
- 3:29much space in the ecosystem to me is
- 3:32evidence of just how much power Jeff
- 3:34Keley and the Game Awards have. Fair.
- 3:37>> Yeah. Yeah. by by having this be the one
- 3:39more thing and and having Jeff say like
- 3:41I visited the studio. I can't wait to
- 3:42play this game.
- 3:44>> That is the reason why we are looking at
- 3:45this thing. Otherwise, I I think it
- 3:47would have uh uh not it would not be in
- 3:50in the consciousness the way that it is.
- 3:52I think that's fair. And I think beyond
- 3:54the kind of quote unquote power that the
- 3:56Game Awards has, I think we need to
- 3:59specifically lend it culpability to the
- 4:02power it has over what is discussed,
- 4:05over what people think is important,
- 4:07over like people that would tell you day
- 4:10in and day out that the the Game Awards
- 4:13is just for marketing and it's just
- 4:15money and it's not it's not actually it
- 4:18doesn't know what's important about the
- 4:19industry. It seems to me that like in an
- 4:23industry that lacks taste makers, that
- 4:25lacks critics, that lacks like voices
- 4:27that are able to decide like this is
- 4:29what we should be talking about. This is
- 4:31what's important. I think you cannot
- 4:33deny that the Game Awards is doing that
- 4:36by putting this game in that slot. They
- 4:39decided it was worthy of your attention,
- 4:41whether that be positive or negative.
- 4:43>> Yeah. And you know what's interesting
- 4:44though too is because Highguard feels
- 4:47like so tied to the Game Awards because
- 4:49of this. This is the first time I've
- 4:51talked about the Game Awards in January.
- 4:54Do you know what I mean? Like like like
- 4:57late January, no less. Like usually the
- 4:59Game Awards sort of like come and go.
- 5:01But I think that this is um a a sign to
- 5:05what you're saying that the Game Awards
- 5:08is at the very least becoming, if it
- 5:10isn't already, uh something that does
- 5:12have the ability to shape the industry
- 5:13and shape the culture surrounding video
- 5:15games because we were talking about this
- 5:17game that I had never heard of before.
- 5:19And uh if high like if I had not heard
- 5:23of it from the game awards, I would have
- 5:24not heard about it after because uh I
- 5:27mean there has been just the one trailer
- 5:29from uh Highguard uh that was at the
- 5:31Game Awards. It was the like we said the
- 5:33one the one more thing from the Game
- 5:35Awards and then we have literally
- 5:37nothing else to go on from this game. It
- 5:39comes out on the 26th 21st today. So
- 5:41that's on Monday. Um
- 5:43>> so I I will say this. Oh, you have more
- 5:46statements. Sorry. Go ahead.
- 5:46>> I do. I do. So, I kind of I want to get
- 5:49a little bit into that IGN piece, but I
- 5:50really kind of want to focus on
- 5:51something else because I think what this
- 5:54kind of this unraveling story is really
- 5:56proving, this obsession with Highgard,
- 5:58this obsession with maybe dunking on
- 5:59High Guard is not proving anything about
- 6:03negativity in particular. I think what
- 6:05it's proving really is how much gamers
- 6:09and games media love and get attached to
- 6:12and cling to a narrative to demonstrate
- 6:16some kind of authority to another. There
- 6:20is I am supposed to think that high
- 6:23guard is bad and by demonstrating how I
- 6:26know that it is bad why I will extol
- 6:29virtues to my audience. There is an
- 6:31undeniable connection on between um the
- 6:36video game player who has been
- 6:38conditioned to not like the live service
- 6:41video game for holistic reasons because
- 6:44it is preying on the consumer because it
- 6:46is trying to make money and if I can
- 6:48recognize the capitalism in my video
- 6:50game that is bad and there there's kind
- 6:53of been a degree to which gamers have
- 6:55been trained to think that live service
- 6:58is a dirty word to the point that like
- 7:00including that in your games now is
- 7:04almost a an invitation to be mocked
- 7:06online. Uh if Sony comes out and reveals
- 7:09a video game and they say the word live
- 7:11service, how do you think that's going
- 7:13to be treated by audience? How do you
- 7:15how are people going to react to that?
- 7:16>> I mean it has been like profoundly
- 7:19negative, right? I mean since Sony was
- 7:21saying I don't know this was two years
- 7:22ago, three years ago at this point when
- 7:24they were like we have 12 live service
- 7:26games in active development and it's
- 7:28like laugh I mean I think that's
- 7:29laughable, right? because it's like for
- 7:31who to play, you know what I mean? Like
- 7:33with what time because people are
- 7:35already playing, you know, Simpsons
- 7:36Fortnite obviously um day in and day out
- 7:39and then whatever other live service
- 7:41games people play, right? Um but I I I
- 7:43want to hit on something that you
- 7:44mentioned here about um
- 7:47>> the idea of of people
- 7:50this is a safe game to dunk on from
- 7:53everyone it sort of seems like. And I
- 7:55think what we are constantly searching
- 7:57for in uh the games industry
- 8:01>> uh not even just the industry but more
- 8:03like in gaming culture is to find the
- 8:05next permissible thing to dunk on.
- 8:08>> And and Highguard is for whatever reason
- 8:11the the current permissible thing to say
- 8:13well you know this thing is cooked
- 8:15before it's even out. Haven't gotten
- 8:17another trailer. And I think there is a
- 8:19certain amount of like fairness to that,
- 8:22right? Usually it's not a great sign
- 8:24when a game is about to come out and we
- 8:25don't know literally anything about it
- 8:27other than what we saw in a uh 2 minute
- 8:29and 37 second trailer, right? I think
- 8:32that's fair to say that's not like a
- 8:34great sign for like a live service game.
- 8:37However, I do think that there is this
- 8:39odd sort of fascination and fixation
- 8:43um from
- 8:46people in sort of just the games culture
- 8:49to find a thing where they're like, "But
- 8:51we all can band together and say this
- 8:53thing sucks,
- 8:56Peter."
- 8:58Oh yeah. Yeah. Oh yeah. There is a
- 9:03authority. There is a kind of like Jenna
- 9:07Qua I understand video games better than
- 9:10some of these people making them
- 9:11perspective that emerges from somebody
- 9:14who is able to say um people are just so
- 9:18tired of live service games which I
- 9:21think is um not as true as anybody wants
- 9:25to believe. So
- 9:27>> it's by the way simply not true.
- 9:30>> Simply not true. People are playing a
- 9:32[ __ ] ton of live service games all the
- 9:34time. New live service games too. I
- 9:36mean, you look at like Arc Raiders,
- 9:37which you know had its its uh beta
- 9:39testing and whatever, but like that get
- 9:40[ __ ] huge. I don't remember the
- 9:42number. They passed some several million
- 9:45sales and whatever um recently. And to
- 9:49your point of what you're saying of this
- 9:50like signaling and whatever, um I I
- 9:52think like I had a hard time sort of
- 9:55seeing this uh because it's a kind of a
- 9:57shifting moving target because so many
- 9:58things like change so often in games
- 10:01like I had a hard time seeing it for the
- 10:02longest time. But I've seen the way that
- 10:04people talk about AI and like there's
- 10:05like the words we always use with AI.
- 10:07People are always saying AI slop, AI
- 10:09slop, AI slop. And I think the reason
- 10:11they say AI slop is to signal to other
- 10:13people like don't worry, I am down with
- 10:18hating on this stuff. And I think that's
- 10:20fine. I not an AI fan. But I do find the
- 10:24the use of these sorts of like frequent
- 10:26uh uh uh the frequent use of these words
- 10:29and the way that they pop up in a way
- 10:31that feels exclusively to me to just say
- 10:34like I'm in the know and what I know is
- 10:37that AI is bad. I'm in the know. And
- 10:39what I know, everyone's tired of these
- 10:41live service uh character shooters, hero
- 10:44shooters. You know,
- 10:45>> one of my favorite um uh pieces of work
- 10:50that I reference a lot on this show,
- 10:51you've heard me say Pierre Bordeaux, uh
- 10:53distinction. Uh he says that taste is a
- 10:55social weapon. Disliking the correct
- 10:58thing is how you signal cultural
- 11:00competence. Yes. And there is this this
- 11:02this like you know long writtenout idea
- 11:05where communities stabilize themselves
- 11:08by uh displacing tension onto a shared
- 11:12object. It's how you know I'm on this
- 11:14side and they're on that side. So, it's
- 11:15this it's like this funny thing that I
- 11:17feel like I see so clearly where it's
- 11:19like we have to espouse this idea that
- 11:22all live service games are bad and
- 11:24they're all bad in the same way just so
- 11:26that we can all pretend that we're on
- 11:28like the the other side of this line in
- 11:31the sand which is like such a goofy
- 11:33thing because I think like there can be
- 11:35good live service games and there can be
- 11:37a good implementation of live service
- 11:39and all that I'm really seeing kind of
- 11:41my my bullet point big picture put this
- 11:43on the billboard take with all of the
- 11:45conversation around Highguard, the
- 11:46people dunking on it, the people that
- 11:48are getting mad about the dunking on it.
- 11:50Um, both sides, it is an extremely
- 11:54uncritical, lazy, boring conversation
- 11:57that isn't really much about anything.
- 11:59That is what I am seeing because it's
- 12:01not just that we don't really have a
- 12:03game to judge because I think it's
- 12:05perfectly valid to judge trailers and to
- 12:08judge commercials and to judge PR and
- 12:10anybody anybody saying this that's like
- 12:13you can't judge the game because it's
- 12:14not out yet get lost. These are
- 12:17materials made for us to judge the thing
- 12:19in advance. Like that is the entire
- 12:22point of this.
- 12:23>> People like to say this idea of like oh
- 12:24you can't judge a game if you haven't
- 12:26played it. And what I think like the
- 12:28kernel of that idea is like you can't
- 12:29have like a nuanced like legit opinion
- 12:31about a video game or really anything if
- 12:34you haven't experienced it. And that's
- 12:35true. But I can say that I didn't play
- 12:37it because I thought it looked bad.
- 12:40>> I can say that. Do you know what I mean?
- 12:41And I like I I think that's totally
- 12:43fair. And and this idea that you have to
- 12:46play something to have any sort of
- 12:48opinion on it um I find to be really
- 12:50shortsighted and and uh misguided. And
- 12:54people only deploy that excuse when they
- 12:56are trying to defend against negative
- 12:58what they perceive as negative
- 12:59criticism. There's never like, "Oh, this
- 13:01looks good. I'm interested in this." And
- 13:02it's like, "Well, you haven't played it,
- 13:04dog, so slow down." Like that never that
- 13:07never shows up. Correct. And it's kind
- 13:09of this funny thing, right, where I'm
- 13:10not super familiar with this community,
- 13:12so apologies if I'm if I'm distorting
- 13:14how this actually functions, but I know
- 13:17in our um in our game of the year
- 13:19episode, we had Barrett Courtney on this
- 13:21show. And I know that the the kind of
- 13:23funny audience, they refer to their fans
- 13:24as like the kind of funny best friends.
- 13:26Oh, sure. And could you imagine if it's
- 13:28like
- 13:29>> the only way to be a best friend is
- 13:31never to react negatively to anything?
- 13:34like that's not what they're asking for
- 13:36because my best friends are
- 13:38confrontational. My best friends are
- 13:39checking each other. My best friends are
- 13:41giving each other constructive feedback.
- 13:43That is how we grow. And that's that's
- 13:44the expectation of being a friend. And I
- 13:47think the expectation of being a critic
- 13:50or being just like critically engaged in
- 13:53literally anything isn't just like how
- 13:57can I be how can I do a spin on this to
- 13:59be positive about it all of the time.
- 14:01That's toxic. Well, and also I think
- 14:04that u and maybe this is sort of the
- 14:07reaction to this IGN piece has been has
- 14:09been uh I think from what I have seen
- 14:11profoundly negative. I think that that's
- 14:12where this sort of thing starts to come
- 14:14into play where like
- 14:16>> basically the the thrust of this piece
- 14:18and and like we're not here to like dunk
- 14:20on this. No
- 14:21>> or anything like that. But it like the
- 14:23thrust of this piece is basically just
- 14:24like well I think this looks fun. Then
- 14:27it's like great. But it's also it's odd
- 14:30that
- 14:32to me it's a little odd that that needs
- 14:33to be said because there is a certain
- 14:35level of like well if you think it looks
- 14:36fun it's gonna be it's free to play
- 14:37it'll be out on Monday like you're good
- 14:39friend you know in the same way that
- 14:41like I do like like people who are
- 14:44feeling negative about it will play it
- 14:45and they'll either like it or they won't
- 14:47then they'll move on. Um,
- 14:49I I don't know. But it's odd to have
- 14:53what you're saying, the flip of that,
- 14:56the the idea of just like, oh, but we
- 14:58are just we just need to be excited and
- 14:59and all of that regardless of the
- 15:02context, because the context is
- 15:04important, and it is that, hey, this
- 15:06game is coming out on Monday. It's
- 15:07supposed to be this big uh uh
- 15:09free-to-play shooter game that is got
- 15:13the seal of approval, the one More Thing
- 15:15seal of approval from the Game Awards.
- 15:18And there's nothing to show for it right
- 15:21now. So, that is a little fishy, right?
- 15:23That is a little odd. Not fishy is the
- 15:24wrong word, that makes it sound like
- 15:25suspicious, but that's that is unusual,
- 15:29wouldn't you say? And I feel like these
- 15:31sorts of takes are are not necessarily
- 15:33like weighing that properly either.
- 15:36Sometimes I think people will identify a
- 15:39problem and then um maybe like not take
- 15:42their own advice in solving the problem
- 15:45because if this piece is making the
- 15:47argument and it largely is that there is
- 15:49this um performative hatred happening of
- 15:53Highguard
- 15:54>> which I do think is probably legit.
- 15:56>> I agree. Um allow me to quote the piece
- 15:59directly.
- 15:59>> Yeah.
- 16:00>> I realize I'm largely swimming against
- 16:02the tide of minds that have been made up
- 16:03here. We all know that on the internet
- 16:07in 2026, it's much easier to tear
- 16:09something down than reinforce it with
- 16:11optimism. Period. I'm gonna keep
- 16:13greeting, but I just want to have a
- 16:14little note here. I think something
- 16:15something's happening here
- 16:17>> where this piece is committing the exact
- 16:20same sin that it is accusing other
- 16:22people of doing, but instead of its
- 16:24target being Highg Guard, the game, the
- 16:26the target is people talking about
- 16:27Highguard. This is not an article as
- 16:30stoalling the positive qualities of
- 16:32Highguard. This is not a critical look
- 16:34at that trailer. This is not any reason
- 16:35to be excited about this game. This is
- 16:38simply a kind of uh wishy-washy,
- 16:41negatively framed accusation that
- 16:44everybody negatively talking about
- 16:46Highguard is some kind of phony. Allow
- 16:48me to continue. But I can't help but
- 16:50feel that many of the same people
- 16:51gleefully rubbing their hands together
- 16:54at what looks like another underwhelming
- 16:56game in their eyes will be the same
- 16:58bemoning the fact that the games
- 17:01industry is in a difficult spot where
- 17:03layoffs and studio closures seemingly
- 17:06happen on a weekly basis putting the
- 17:09creatives they admire out of work. Um
- 17:16I if I may Mhm. I think the
- 17:21there is there are a few
- 17:24problems I have with the way some of
- 17:26this is being discussed. If you put high
- 17:28guard into YouTube, you will find a
- 17:30bunch of videos
- 17:33um
- 17:35there there are a lot of videos talking
- 17:37about like hey this thing looks is this
- 17:39game cooked? Is this game cooked? And I
- 17:42have not watched a lot many of these at
- 17:44all. Right. That said, I am familiar
- 17:46with some of the creators who are making
- 17:48these.
- 17:48>> Sure.
- 17:49>> And um the ones that I recognize tend to
- 17:53be looking at uh uh video games from a
- 17:58uh shitty perspective maybe. You know
- 18:00what I mean? They're the same people who
- 18:01are like the woke question mark on a
- 18:03thumbnail, whatever, right? Like uh and
- 18:06I don't really have any interest in what
- 18:09their opinion is on this video game. And
- 18:11I think their p I think talking about
- 18:14that and talking about um the idea that
- 18:17people aren't going to play a game
- 18:18because it doesn't look very good or was
- 18:20not marketed properly and that being a
- 18:22failure of the gaming community to
- 18:24support developers and artists and all
- 18:26that sort of stuff. I think those are
- 18:27different conversations, right? a
- 18:29conversation about the way that like um
- 18:32uh hatred and bigotry and all this sort
- 18:34of stuff gives people money to live on
- 18:38to to to make YouTube channels or or
- 18:40build careers off of being like kind of
- 18:42shitty. Like that's a conversation,
- 18:44right? And and the way that like video
- 18:45games have been used to sort of like uh
- 18:48have been hijacked in order to sort of
- 18:50fund that and and fuel that, that's a
- 18:52conversation. But then there's a whole
- 18:53other conversation over here about the
- 18:55idea of sustainability in the in the
- 18:56industry and whatever. Um, and and the
- 18:59idea that like, hey, bad press can mean
- 19:01that people get laid off, whatever. Uh,
- 19:03or not bad press, but like bad
- 19:04marketing, whatever. But those, in my
- 19:06opinion, are two different
- 19:06conversations. And I feel like not
- 19:08distinguishing between those two things
- 19:10is um
- 19:14just to me it shows that this this is
- 19:16not particularly well thought. Well, and
- 19:18I just don't like I just don't like this
- 19:19this moral imperative that is being laid
- 19:21at the feet of the reader, which is like
- 19:23you have a responsibility to be generous
- 19:26to the promotion of this video game
- 19:29because otherwise you could be
- 19:31responsible for the studio closures and
- 19:34the layoffs. I find that to be insane.
- 19:36And frankly,
- 19:36>> yeah, I didn't [ __ ] do that.
- 19:38>> I didn't do that. And and if you didn't
- 19:39market your game properly to make me
- 19:41want to play your game or if it's it's a
- 19:42game that just wasn't very fun or
- 19:43whatever, that's not on me, everyone. We
- 19:45all know that. And I don't think there's
- 19:46a way to argue that. I think that's very
- 19:49silly.
- 19:49>> Of course. And I and I think I want to
- 19:51just get ahead of I think what might be
- 19:52a common error in interrogating this
- 19:56piece. And I've I've already seen a lot
- 19:58of people kind of like posting about it
- 19:59online. And I will say that I frankly do
- 20:02not care how correct or incorrect the
- 20:04writer is in their assertions. I am
- 20:06simply right now uh being critical of
- 20:09the writing. And I think that the
- 20:11writing I think elevating optimism into
- 20:14a moral stance uh charging criticism
- 20:17with and and correlating criticism with
- 20:19social harm is uh just like rhetorical
- 20:23guilt by association. This is this like
- 20:25this like moral leverage without any
- 20:27evidence is crazy. And I think that the
- 20:29position that the article assumes is
- 20:31that the reader you're not trying to
- 20:32inform the reader. You were trying to
- 20:34make the reader feel shame and
- 20:35complicit. And that's not even that's
- 20:37just not analysis. And I don't I I have
- 20:40no patience for it. So I I I Yeah,
- 20:41>> it's the same sort of thing where like
- 20:43when people talk about like how if a
- 20:45game scores poorly, unfortunately that
- 20:48that frequently leads to like layoffs
- 20:49and whatever at that studio, right? Um
- 20:52and there is like a question that like
- 20:55pops up every now and then about like
- 20:56well should a reviewer keep that in mind
- 20:59when reviewing a game? And the answer is
- 21:02um no. I don't have [ __ ] anything to
- 21:05do with what's going on at your studio
- 21:07and the ways that the financial
- 21:09executives uh uh plan things out and
- 21:11take care of the studio. And so, no, uh
- 21:14I I don't think about that at all and I
- 21:16shouldn't think about that all at all
- 21:17because that is not my job. I don't work
- 21:19at that studio. Um and so in a similar
- 21:21way, it feels like this is saying like,
- 21:23well, hey, and if you don't play this,
- 21:24you really want all those people to lose
- 21:26their jobs and it's like I'm not even
- 21:28involved with that. Well, and and I
- 21:30think there's almost if you're going to
- 21:31write about this thing, there is almost
- 21:33a responsibility to perform some kind of
- 21:36analysis that at least frames like
- 21:38what's going on in a from from like a
- 21:41logical point of view because the fact
- 21:43of the matter is I'm sorry like you
- 21:44don't want people judging games before
- 21:45they're out, but people can like read
- 21:47marketing signals and we do this all the
- 21:49time. We can evaluate as consumers
- 21:51ourselves genre saturation. We can
- 21:54notice aesthetic trends just based off
- 21:57of trailers. We can react to publisher
- 22:00strategy. These are not like this
- 22:02doesn't mean I'm issuing a final verdict
- 22:04on this video game. This doesn't mean
- 22:06I'm reviewing the video game, but I am I
- 22:09am reacting to something. And you can
- 22:12you can interrogate that without
- 22:14creating like this straw man of
- 22:16criticism over like this this this like
- 22:18the the least common denominator dumb
- 22:20person which does exist that is like
- 22:22making a personal enemy out of high
- 22:24guard. But like in this like listen in
- 22:26my version of this piece I would have
- 22:27liked some kind of analysis of live
- 22:30service fatigue. I would have liked an
- 22:31analysis of like the maybe how Concord
- 22:34was marketed and making a comparison
- 22:36there. Maybe talk about the overupp of
- 22:39um this this games in this particular
- 22:42genre or just even from bare minimum
- 22:46dude bare minimum.
- 22:48Did this game in its reveal trailer not
- 22:51have a thing that was more fun to talk
- 22:54about than
- 22:57kind of it's the distrust?
- 22:59>> You know what I mean? This is I mean we
- 23:00talked about this what at the end of
- 23:02last year this idea of like hey actually
- 23:04the interesting thing about Highguard is
- 23:06that there's been no news about
- 23:07Highguard and and like that's because
- 23:10that trailer which I remember like
- 23:13looked fine. It looked like a game I
- 23:15won't play. You know that's just me
- 23:17being honest. Who knows? Maybe it comes
- 23:18out. It's awesome. It's free to play.
- 23:20Maybe I'll download it. But like um
- 23:24so to to me the interesting story here
- 23:26is wait a second. Where's this game?
- 23:29Where did this game go? This this was
- 23:31this was the one more thing from the
- 23:33game awards. Not that is not a a
- 23:37slot that they just give out to anyone.
- 23:39You know,
- 23:40>> to quote the piece again, uh again, I am
- 23:42by no means convinced that either of
- 23:44these games, speaking to um Highguard
- 23:47and Marathon, will be blockbuster hits
- 23:49nor guarantee that they'll be amazing
- 23:51shooters in their own right. But I at
- 23:52least want to give them a chance because
- 23:54if we are not getting excited about
- 23:56games, what are we even doing here?
- 24:02>> What indeed friend? Um there is there is
- 24:05excitement in criticism. There is
- 24:07excitement in in there is like criticism
- 24:11is an act of love and even that doesn't
- 24:14mean it has to be.
- 24:15>> Can I ask so when you so
- 24:18>> I don't write like reviews really
- 24:21anymore you know what I mean in terms of
- 24:23like getting a game sitting down for a
- 24:24publication writing a review and giving
- 24:27it a score. You have more recently more
- 24:29recently than I have with your Kirby
- 24:30Airr Writers review at Kotaku. Um, but
- 24:34like I don't write traditional reviews
- 24:36in that style anymore. That said, I do
- 24:38write I feel like reviews. I I think
- 24:40like my some of my YouTube videos I
- 24:42think I could call reviews. Like I think
- 24:43my Ghost of Yote video is a review um of
- 24:46that game because I'm I'm speaking to it
- 24:48is from a perspective of like the
- 24:49storytelling and the narrative and
- 24:50whatever. Um, but that is my review of
- 24:52Ghost of Yote for all intents and
- 24:54purposes. when you are sitting down like
- 24:55with a game that you are going to be
- 24:57reviewing in whatever format that takes,
- 25:00does excitement ever really play into it
- 25:02for you?
- 25:04>> Whoa, what a question.
- 25:06>> Because I'm thinking about like what's
- 25:07the next game that I want to like do a
- 25:10review for? And I was like, oh man, it
- 25:13would be cool if I could do something
- 25:14with Resident Evil 9, a series that I
- 25:17love. And then I'm like, that is a game
- 25:19that I'm excited for. But when I sit
- 25:21down with it to actually play it and try
- 25:23to come up with um find my perspective
- 25:26on it and and then sit down to write
- 25:29about it and work on a video about it
- 25:30and everything, am I excited to do that
- 25:35work or is that when the excitement sort
- 25:37of ends and now I'm in like, okay, it's
- 25:39it's time to like an like analyze and
- 25:41it's time to really like do the mental
- 25:43thinking and and whatever for this game.
- 25:47Man, this is interesting, right? Because
- 25:49Yeah. I I think that I think just
- 25:50speaking for myself. Yeah. It's like I'm
- 25:52trying to think like what is a game that
- 25:54like you just said like oh my god I'd be
- 25:56really excited to review this and then
- 25:57like what does that turn into once I
- 25:59actually have the game? I think once I
- 26:02have the game that experience is like
- 26:04that's like man I guess I guess I know
- 26:08for sure that this is true because how
- 26:10many games did I sit down to play so
- 26:11excited last year and then just
- 26:13completely go oh I hate this now
- 26:15>> dude that I mean we were talking about
- 26:17ghost. That was me. I was like I was
- 26:19like here we go. Time to time to play
- 26:21it. Like after like two sessions I was
- 26:23like but I thought this was gonna be
- 26:24good.
- 26:25>> It's bad. It's actually really bad
- 26:27everyone. It's bad.
- 26:29>> Um
- 26:29>> oh man.
- 26:30>> But yeah I for me I think like the
- 26:32excitement quote unquote like and like
- 26:35it cuts off as soon as I have it in my
- 26:37hands cuz the excitement is the
- 26:38anticipation whatever and then now it's
- 26:39time to like sit down. It's time to be
- 26:40at work. And that's not to say that I
- 26:42can't enjoy it, right? Because I I think
- 26:46we should let these things take us how
- 26:49they do. And like that's part of the
- 26:51work, right? Did you enjoy it? What did
- 26:53you enjoy? What did you find interesting
- 26:55about it? I'm excited for Resident Evil
- 26:579. If I had to guess, I'm going to like
- 26:58it based on the things that I like about
- 27:00Resident Evil that seem to be in this
- 27:02game. But I'm also not going to let my
- 27:05excitement and interest in this series
- 27:07or I'm going to try to not let it sort
- 27:10of cloud my judgment for what I want to
- 27:12talk about when I eventually play it.
- 27:14And I'm going to try and take the game
- 27:15for what it is and not for what I was
- 27:17expecting it to be.
- 27:19>> Yeah. And that's funny, too, because I
- 27:20think something you're identifying for
- 27:22me at least is that the excitement for a
- 27:24game is the is the excitement of like
- 27:28waiting for it. It's like a completely
- 27:30different thing. Like it has
- 27:31>> Yeah. Yeah. And it it like I can be
- 27:35excited for games and and enjoy being
- 27:38excited for them and then ultimately not
- 27:40like the game and that doesn't mean I
- 27:41didn't have fun being excited for it.
- 27:43>> Yeah. 100%.
- 27:44>> Yeah. Yeah.
- 27:45>> Like and and here's here's this I I I
- 27:49kind of maybe want to move away from
- 27:50talking about this piece because I'm
- 27:51just not trying to like dunk on this
- 27:52person who I don't know. Um but you know
- 27:56talking about the idea of like and if we
- 27:57can't be excited about video games then
- 27:58like what are we even doing here? Um,
- 28:00like you can be excited about games, you
- 28:02know what I mean? Like like certainly be
- 28:03excited about this and it's seems like
- 28:05you probably are excited for
- 28:07>> Peter. But Peter, he's not like But
- 28:09that's the thing. That's I think my big
- 28:10problem with with this piece is that he
- 28:13admits that we have no info on the
- 28:15mechanics or or character breakdowns or
- 28:17even like clarity on the genre and that
- 28:19there hasn't been any content post
- 28:20reveal and then is like, "Okay, so we
- 28:22don't have any information, but also
- 28:23people should not be skeptical of this
- 28:25game."
- 28:26>> Yeah, it's weird.
- 28:27>> I I just Yeah, it's like so hard, man.
- 28:29It's like such a hard position for me to
- 28:31defend. And that's why I'm I'm not even
- 28:32saying that like they're necessarily
- 28:34wrong. I'm saying that this piece has
- 28:37flaws. This this piece as a work as a
- 28:39work undo itself is flawed because it is
- 28:42it is not to me making a clear or
- 28:45compelling argument that's like really
- 28:46grounded in anything that I have to like
- 28:49that I have to really interrogate. It's
- 28:50just kind of like making a plea.
- 28:52>> Yeah, I think that's fair. And I think
- 28:54that's fair. And and it's interesting
- 28:55too that it brings up Marathon which I
- 28:57think is is an interesting sort of um
- 29:00like sister game to Highguard in this in
- 29:03this sort of regard where like Marathon
- 29:05is a game that when they revealed it
- 29:08sort of like the the reveal from last
- 29:10year cuz they had revealed it what like
- 29:122022 or something like that. But when
- 29:14they said like this is what Marathon is,
- 29:16this is what the game looks like you
- 29:17know uh uh it's going to be this hero
- 29:19shooter extraction shooter thing.
- 29:21everyone also sort of pounced on it, you
- 29:23know, and it was like not looking good
- 29:24for uh for Marathon. Then those uh beta
- 29:27tests came out and people were kind of
- 29:28mixed on it, but it's like not looking
- 29:30good for Marathon and and I wonder like
- 29:33how much of that is legitimate like
- 29:36feedback on from people who have like
- 29:39played the game and how much of it is
- 29:41just the people who are sort of leading
- 29:43the gaming cultural community to say,
- 29:46"Hey, Marathon, not a game we're going
- 29:49to play."
- 29:49>> Dude, people want a story. so bad. They
- 29:51want a story. They want to be in the
- 29:52inroup and they want the narrative. And
- 29:54people are unwilling to interrogate the
- 29:56degree to which those narratives are
- 29:58able to actually transform their
- 30:00experience playing a game. I cannot help
- 30:03myself. I'm going to bring this up a
- 30:04lot, but the review period for the game
- 30:08Animal Well, how much did that affect
- 30:12people's genuine experiences with that
- 30:15game? Um, Peter, you of course know what
- 30:16I'm referring to.
- 30:17>> I was there, brother.
- 30:18>> Yeah. I know. which is why it
- 30:21>> which is why I wasn't but I was I was I
- 30:23was uh got working with somebody that
- 30:24was and um but the idea that there was
- 30:28this um inner circle Discord server full
- 30:32of the reviewers playing the game a game
- 30:33about secrets a game about figuring
- 30:35things out and it's like oh my god
- 30:37there's an experience here and that is
- 30:40separate from the game but it is also
- 30:42now tangled with the game and tangled
- 30:43with your impressions and now outside of
- 30:46that moment when we talk about animal
- 30:48well we are representing it with that
- 30:50experience in mind and that is something
- 30:51that you were fooled by the publisher
- 30:53into doing. I'm sorry. That doesn't mean
- 30:54it's not true, but that's it was a
- 30:56strategy.
- 30:56>> I think I had a remarkable time playing
- 31:00Animal Well, because I got to play it
- 31:01pre pre-release with what you said a
- 31:04Discord server full of people who were
- 31:07all playing the game. Uh, and we were
- 31:09all trying to figure it out together
- 31:10because it is a game about uh
- 31:12information. It's one of those games
- 31:14where like you remember like Tunic that
- 31:15game where you're a little fox and like
- 31:17that's a game where you can do all of
- 31:19the things you want to do. You just
- 31:21don't know how to do them yet. So like
- 31:23fast travel for example is in Animal
- 31:25Well and you have access to it like
- 31:26really really quick in my memory but you
- 31:29just need to have the information for
- 31:30what for how to do it. And um
- 31:35it was an incredible experience that is
- 31:37impossible to replicate. impossible to
- 31:39replicate because because we were
- 31:41playing a game we were completely in the
- 31:42dark and there were there was no wiki
- 31:43for you know what I mean? There was no
- 31:44guides written for. It was literally
- 31:46just like us trying to figure all of
- 31:48this out and having like a lot of fun
- 31:50because it is a really fun sort of
- 31:52puzzle mystery game. But the conditions
- 31:55in which that was played are un you
- 31:58cannot replicate them.
- 31:59>> And I'm not saying that that makes that
- 32:00experience less true. What I'm saying
- 32:03that proves is that there is no single
- 32:06authoritative meaning with anything. And
- 32:09people in games, this ties into a lot of
- 32:10what we talked about in our episode last
- 32:12week, they love to act like there is one
- 32:16clean resolution that everybody should
- 32:18walk away with. Um, another game that I
- 32:20wanted to bring into this conversation
- 32:22was the reveal of the new Life is
- 32:25Strange game, Life is Strange Union. Um,
- 32:28so this game got its reveal trailer and
- 32:31it one of the things it demonstrated was
- 32:33that Chloe, the character from the first
- 32:36game, kind of the is it fair to say love
- 32:39interest?
- 32:40>> I'm going to be honest with you, Life is
- 32:41Strange is I'm allergic to. I [ __ ]
- 32:44hate these games. I can't I could not
- 32:46like these games any less.
- 32:48>> Um, so I
- 32:50>> I like them. They speak to me. They
- 32:51speak to me.
- 32:51>> I have no idea. I I've seen a lot of
- 32:53people have a lot of feelings about
- 32:55whatever character was revealed as if
- 32:56they were an Avenger in this trailer,
- 32:58and I was like, I don't I don't know,
- 32:59man.
- 33:00>> Okay, so like full spoilers for the
- 33:02first Life is Strange game that came out
- 33:05>> 2011. Okay, great, great, great, great.
- 33:07Um, yeah, so at the end of this game,
- 33:10it's it's, you know, it's one of these
- 33:11games where you got to make decisions,
- 33:12right? And it's like, oh my god, am I
- 33:14going to save the city or am I going to
- 33:16save my girl? Like, that's that's the
- 33:18decision that it essentially comes down
- 33:20to at the end. And I think the uh people
- 33:23kind of recognize that the
- 33:26kind of canon decision, even though
- 33:28that's not necessarily the case, was um
- 33:31choosing the town over this girl and
- 33:34that this girl was effectively dead. Um
- 33:37because of the new game doing this thing
- 33:39with like alternate timelines and going
- 33:41between them and now that the these
- 33:43timelines coming together, it appears
- 33:45that this person is back. And the
- 33:48narrative that emerged was singular with
- 33:51the reveal of this game. You could not
- 33:54talk about anything anything other than
- 33:57what it meant that they had chosen to
- 34:00revive this character Chloe and how that
- 34:02that was an act of desperation on the
- 34:05part of the game makers. And it is one
- 34:07that quote unquote maybe even ruins the
- 34:10ending of the first game. Um, so I have
- 34:15a lot of thoughts about this. I have a
- 34:17lot of thoughts about this.
- 34:18>> I do too.
- 34:18>> And I think straight from the dome, I
- 34:21just want to say Life is Strange, the
- 34:23first game that exists as a as a
- 34:25finished text. Okay. And people just
- 34:28like lie to themselves and they think
- 34:29that canon and fiction and all this
- 34:31stuff is real. And if anything happens
- 34:33in Life is Strange 12, 13, 14 has an
- 34:36effect on Life is Strange 1. It's just
- 34:38not true. If you go back and you play
- 34:39Life is Strange 1, it's going to be the
- 34:41same goddamn game. It's gonna be I don't
- 34:43care what the creators or anybody with
- 34:45the property does to any future
- 34:47iteration of the game. You can't ruin
- 34:49the first game. That's not how anything
- 34:50works.
- 34:51>> Cuz I also think too like so
- 34:55>> yes your experience with that 100%. Is
- 34:59gets to be isolated in that game and
- 35:02then your experience with the second one
- 35:05your experience with the second one does
- 35:06get to be built on your experience with
- 35:09the first one. But those can be separate
- 35:11like like they can be separate sort of
- 35:12experiences that you engage with. Do you
- 35:15know you understand what I'm saying?
- 35:16Where it's like
- 35:17>> 100% 100%. And I think the thing that
- 35:19bothers me the most is that when I look
- 35:21at the reaction to this, it's not that
- 35:23the reaction to I'm not out here writing
- 35:25can we all stop dunking on Life is
- 35:28Strange Reunion, please question mark. I
- 35:31am saying is there I I would like to
- 35:34know is there any version of Life is
- 35:37Strange Reunion where we bring Khloe
- 35:39back and it's good. Is that possible?
- 35:42Because the way that it has been
- 35:43represented to me is that them bringing
- 35:46Khloe back is a sign of weakness and it
- 35:49can only be bad because the smart
- 35:51position is to say these game makers are
- 35:55hacky, dumb, whatever because they are
- 35:59doing this cheap thing. But surely
- 36:02surely there is a there is a version of
- 36:04this story where this character comes
- 36:05back and it is a good story in its own
- 36:08right separate from whatever you think
- 36:10about the first Life is Strange game.
- 36:12Surely there is a story in this game
- 36:14that can be good on its own. Even if
- 36:17it's making that choice, right?
- 36:19>> You would hope so. I as a Life is
- 36:21Strange hater would disagree and say
- 36:22impossible. They can't make a good
- 36:24story. But I understand I Yes, I'm being
- 36:27facitious. I do understand what you
- 36:29mean. That said, I would
- 36:32based on the marketing blurbs that I
- 36:35have read about this, I'm I'm
- 36:37>> Okay, now I want to talk about this too
- 36:38because I think
- 36:39>> currently looking at um the press
- 36:42release uh on Xbox Wire. This was
- 36:44written by Andrew James, senior brand
- 36:46manager for Life is Strange.
- 36:47>> Oh god, this guy really took an L on
- 36:49this.
- 36:50>> This is rough. This is rough. You broken
- 36:52into some marketing points about like
- 36:54what's going on with Max, Chloe, and the
- 36:57whole crew. Um, the first subhead in on
- 37:01this press release is giving Max and
- 37:04Chloe the ENDING THEY DESERVE.
- 37:05>> NO.
- 37:07>> WHICH IS SILLY because
- 37:09I mean like it's silly and because
- 37:12>> giving them the ending they deserve.
- 37:13[ __ ] you made the game the
- 37:15ending they deserve. That's you're a
- 37:17video game.
- 37:18>> But can I say that this this is proof
- 37:20that marketing works on people. Because
- 37:22when people say marketing works on you,
- 37:24they're like, "Oh, it's a commercial
- 37:25that convinced me to buy something that
- 37:27I actually didn't want." No, no, no.
- 37:29This is bad marketing and it is
- 37:31convincing you that the game is bad.
- 37:33This has nothing to do with the game.
- 37:35This is just a marketing person writing
- 37:36off some garbage that they think you
- 37:38want to hear, but people think that that
- 37:40this is a reflection of the game, and
- 37:42it's not. It's not. It worked on you. It
- 37:44made you think that this was what you
- 37:46had to discuss, that this was the only
- 37:48topic that you could talk about, was
- 37:50what the marketing said was the thing
- 37:52you should focus on. And it worked on
- 37:54everybody. They set the table and they
- 37:56got all of this buzz. It wasn't good,
- 37:58>> but it worked.
- 38:00>> That's true. I mean, that that is true.
- 38:01But to your point though, I think I
- 38:03think if that and here's the thing, this
- 38:05is a piece of marketing. This is not
- 38:08written by the people who made the game,
- 38:09right? But it is a part of the team. Um,
- 38:12and so I think that if that is the
- 38:13perspective that they are coming at this
- 38:15from, I would say I personally would, if
- 38:18I were going to play this game would be
- 38:19a little nervous that maybe the people
- 38:21making it. Um,
- 38:24if they are focus if their perspective
- 38:26is we got to give them the ending they
- 38:28deserve, then maybe uh the story is not
- 38:31going to be very good. But
- 38:32>> I I I agree with you. But I think the
- 38:34ending they deserve doesn't exist in
- 38:36fiction. I think that is a parasocial
- 38:38fan relationship. And so we're talking
- 38:41about something that doesn't even
- 38:42actually exist once you play the game.
- 38:44There is no way of measuring this this
- 38:48>> deserve. What does that mean?
- 38:49>> That's a completely insane thing. And
- 38:51anybody that's like, "Oh, well the the
- 38:54Khloe got the ending she deserved in the
- 38:56first game." Wrong. Dead wrong. Dead
- 38:59wrong. You can say that she got the
- 39:01ending that the story required, that the
- 39:03story called for, that the story wanted.
- 39:05But this is a different game and this is
- 39:07a different story. And you cannot tell
- 39:09me that you cannot deploy this same
- 39:11character in another story and give them
- 39:13a different ending that they deserve in
- 39:15this one. We do this all the time with
- 39:17fictional characters. All the time. Look
- 39:18at any superhero book. How many times
- 39:20has every single superhero died. It's
- 39:22like and then come back. And it's like
- 39:24the the different deaths are they
- 39:27require different things and they're
- 39:28doing different things in the story and
- 39:30they're telling different stories. And
- 39:31for you to be like so small-minded that
- 39:33you think Chloe is like a real person
- 39:35that we like
- 39:37>> let down that we let down as like a real
- 39:39human. Yeah.
- 39:40>> Truly like a relational figure that we
- 39:42must protect. Yes. Is like that is that
- 39:45is insane. And it's funny how like any
- 39:46narrative choice with this character
- 39:48that doesn't affirm the fans emotional
- 39:50bond with her is framed as a betrayal.
- 39:53>> Can I ask so what has been the what has
- 39:55been the reaction from fans
- 39:57>> with extremely no dude. Dude. Dude.
- 40:01Okay, let me tell you because this is
- 40:03charged. So, um, a Life is Strange game
- 40:06came out recently, two years ago. Double
- 40:08>> exposure.
- 40:09>> Mhm. And this they did a big swing by
- 40:12bringing back Max Coughfield. And there
- 40:14was some there was some drama because
- 40:16it's like the the people making the game
- 40:18aren't necessarily even the same people
- 40:19who made those original Life is Strange
- 40:21games. So,
- 40:22>> I don't mean to blow your [ __ ] mind,
- 40:23but that's every video game ever.
- 40:26>> Yeah. And and and I also um I also find
- 40:29this to be something that I don't
- 40:30particularly
- 40:32makes it makes no difference to me. I I
- 40:33think this this idea of like ownership
- 40:35of these characters, it's like again,
- 40:37you have Life is Strange. Like
- 40:39>> Yeah, it's there. It's there.
- 40:40>> It's there.
- 40:41>> It's good.
- 40:42>> It's okay.
- 40:42>> Yeah.
- 40:42>> It's okay. I'm I'm not out here going I
- 40:45do not accept anyone as Superman besides
- 40:48Henry Caval. Like
- 40:52>> it's it's odd. It would be odd. Yes, it
- 40:53would be odd. This is an odd Yes. This
- 40:55is odd. Okay, so um Double Exposure gets
- 40:58revealed and dude, dude, dude, I think
- 41:00that might have been a summer GamesFest
- 41:01reveal and I was there and I remember
- 41:03talking to everybody in the space and
- 41:04going, "Uh, they're bringing back Max
- 41:06Cawfield, so I don't know how I feel
- 41:08about that. I don't know. Her story was
- 41:10over." And I'm like, "Yeah, that story
- 41:13was over. This is a different one. Like,
- 41:16stop." So, I think people are just like
- 41:18so captured by their like closeness to
- 41:21these games. And more than anything, the
- 41:23reason why I want to bring this up in
- 41:25respect to Highguard and our earlier
- 41:27conversation is that I truly feel that
- 41:29people are like so attached to what they
- 41:32think is the correct talking point about
- 41:35a video game, what the real fans think,
- 41:37and then just rever reverberating that
- 41:40back like in this echo chamber. And I I
- 41:43I swear to God, man, it's like we even
- 41:45saw this with Borderlands 4 last year.
- 41:48Gosh.
- 41:48>> Where everyone decided, okay, this is
- 41:50what Borderlands 3 sucked. Reviews eight
- 41:54out of 10. N out of 10.
- 41:56>> Yeah. So, so it's just this thing where
- 41:58I I think like um more and more video
- 42:01games, less and less people being really
- 42:04like deeply incisive and critical about
- 42:06them. It is more important to have a
- 42:07shortorthhand and to be right. And um a
- 42:09lot of the times people in games media
- 42:11want to be seen as an expert on a
- 42:12franchise so that they can freelance and
- 42:14write about it so they can get jobs
- 42:16reviewing the games, previewing the
- 42:17games, whatever it is. And I think
- 42:18people are so so so so attached to just
- 42:21saying the thing that they think signals
- 42:24that they are in that they are on the
- 42:27inside and that they get it. So to
- 42:29answer your question, largely the
- 42:31response I have seen is that it is some
- 42:33kind of incredible injustice that the
- 42:36character Khloe could could appear in
- 42:38this video game at all. Is it also part
- 42:41of that thing that like Mass Effect 3
- 42:43ran into as well where it's like, well,
- 42:44I made all these choices and so what?
- 42:46They just don't matter.
- 42:51>> I've seen too much of that.
- 42:52>> Do you know what I mean? So you're
- 42:53saying that like you said she dies. Did
- 42:56she die either way in the first one?
- 42:58>> Um, it's been so long. I don't think so.
- 43:01I think I think the idea is if you
- 43:03choose her, I have it in my head is like
- 43:05you you drive off into the sunset and
- 43:08it's presumed that the entire town of
- 43:10everyone you've lived with up until that
- 43:12point dies instead due to a hurricane, I
- 43:14think.
- 43:15>> Got it. But she does die in one of the
- 43:16endings.
- 43:17>> That's correct. So, but so I think then
- 43:19that that by like
- 43:22uh bringing this character back, people
- 43:25are mad because it's like, well, I chose
- 43:27I did this thing where I chose that she
- 43:29>> Yes, she did. And she was dead for 10
- 43:31years. What do you want?
- 43:32>> Right.
- 43:34It's like,
- 43:35>> you little freak.
- 43:36>> She You played the game and she died.
- 43:38She died. And and I and I hate to tell
- 43:40you this, but like the I also don't like
- 43:42that response because this character now
- 43:45has years of being without this person
- 43:48and is reacting to their sudden
- 43:50intervention in this story. That's like
- 43:53part of the logic of the story that
- 43:55they're telling. And honestly, I'd be
- 43:57surprised if Khloe's makes it makes it
- 43:58through to the end of this thing. I
- 43:59think they got to put things right. I
- 44:01think they got You know what I mean,
- 44:02>> dude? They're giving Max and Khloe the
- 44:03ending they deserve.
- 44:05>> Dude,
- 44:05>> they get to be together finally. Oh my
- 44:08god. Yeah. But anyways, um you know,
- 44:11just a little a few bullet points here
- 44:13for anybody taking notes. Um the
- 44:15original game is unchanged. Your
- 44:17experience can never be retroactive.
- 44:21Your experience happens.
- 44:22>> That's like such a huge thing though
- 44:23that people like to talk about with um
- 44:26with like sequels or whatever, but it's
- 44:27like it's the idea of like, oh, it
- 44:29renders the the first one like worse.
- 44:31And like I understand, but also it
- 44:35doesn't. Like I understand I understand
- 44:37that like idea but like if you are
- 44:40trying to take it as a whole but like
- 44:43these are also individual works right
- 44:45and so like for me I'm not saying
- 44:47everyone has to view it this way but
- 44:49like this is how I usually view it. If
- 44:51like there is a disappointing sequel to
- 44:53a thing I just kind of don't think about
- 44:54it. Do you mean like I just go like oh
- 44:56that I don't like that. And and I think
- 44:59um to me this is in the exact same line
- 45:01of logic as people that read like that
- 45:03Neil Duckman interview where they're
- 45:04like, "Oh, they could have created the
- 45:07vaccine if they did whatever on." You
- 45:09know what I mean?
- 45:11>> This ruins the game for me. It's like
- 45:12that's user error. I'm sorry you did it
- 45:14to yourself.
- 45:15>> Like that's not the game. Um, I believe
- 45:18this was Neil Gaiman, so I apologize for
- 45:20even [ __ ] bringing him up, but um, I
- 45:23think someone asked him on Tumblr like
- 45:25in like 2013, which is a very old
- 45:28sentence, I think, at this point. Um,
- 45:30someone asked him like, uh, hey, what
- 45:33ends up happening to this character or
- 45:35whatever after the book ends? And he
- 45:37basically responded like, who cares? It
- 45:39doesn't matter because even if I told
- 45:41you that's actually not canon. That's
- 45:43not part of the text. What you are
- 45:45asking me to do is write like fanfiction
- 45:47of the highest degree because I'm the
- 45:49author. You know what I'm talking about?
- 45:51Have you read this? Is this new game?
- 45:53>> In a in a similar vein, critical
- 45:55critical error Nation member,
- 45:56patreon.com/critical error. Um Mitch
- 45:58Dyer and video game writer posted posted
- 46:01to me on Blue Sky. I will always think
- 46:02of Stephen King complaining about this
- 46:04fandom with his books. People telling
- 46:06him how his novels are ruined now by
- 46:08sequels or adaptation. And I and quote
- 46:11and I pull them off the shelf to check
- 46:13and nothing's changed.
- 46:16>> No, it's true. It's true. You wrote a
- 46:18book. You you played a game. That was
- 46:20your experience with the game. And it
- 46:21doesn't it doesn't lessen it or ruin it
- 46:23or anything like that. You know what I
- 46:24mean? Um
- 46:25>> Oh my god.
- 46:26>> Because I think a lot of this, to be
- 46:28completely honest with you, the more I
- 46:29think about this is that it it hits me
- 46:32how much of people in games media,
- 46:35people talking about games online, are
- 46:37also just like super fans. And I think a
- 46:39lot of this has to do with people in
- 46:41fandoms not wanting to renegotiate how
- 46:43things made them feel.
- 46:45>> And it's like, you know what I mean?
- 46:47>> So, I was listening to a podcast, um,
- 46:49the Nextlander Watch cast. Um, I like
- 46:52their stuff quite a bit. Um, this is
- 46:54their Nextlander. They they were like
- 46:56former Giant Bomb people. Um, and they
- 46:59have a a movie watch cast where they'll
- 47:01watch a movie and review and talk about
- 47:02it, whatever. And I was listening to
- 47:04their review of The Thing, uh, one of my
- 47:06favorite movies. and they were talking
- 47:08about the ending. Are you familiar with
- 47:09The Thing?
- 47:10>> Yeah.
- 47:10>> Yeah. So, if you're not if you've not
- 47:11seen The Thing, um it's basically Among
- 47:13Us. Um where it's like a monster has
- 47:17infected people in this like isolated uh
- 47:19area and it's like no one knows who
- 47:24is the thing and then is trying to kill
- 47:26people
- 47:26>> of you to say basically Among Us. An
- 47:29insane thing to say.
- 47:30>> It is. I know the audience. I know the a
- 47:33I know I've [ __ ] seen who listens to
- 47:35critical error. The gamers you are um
- 47:39>> vent vent.
- 47:41>> Yeah. Yeah. In the thing they're
- 47:43venting. They're venting.
- 47:44>> Yeah, you're right.
- 47:45>> Body found body found in electronics or
- 47:46whatever. I don't know. I It's been
- 47:49[ __ ] ever anyway. Um, at the end
- 47:51though, um, basically, uh, two of the
- 47:53characters end up sort of in the snow
- 47:55together and and it's unclear if one of
- 47:58them is the thing or not. And the movie
- 48:00ends very ambiguously and they were
- 48:02talking about like, "So, what do you
- 48:03think? Do you think he is the thing? Do
- 48:04you think he's not the thing? Whatever."
- 48:05And they were talking about this and one
- 48:07of them sort of mentioned like, "I
- 48:08looked up to see if John Carpenter, the
- 48:10director, had ever said anything about
- 48:11it." And every single time he basically
- 48:14says like, "That's the point. You don't
- 48:17know. The point is that it's a question
- 48:19and that's the whole point of the thing.
- 48:20And they were talking about it and I
- 48:21really like their perspective because
- 48:22they were just saying like it's just
- 48:24such a like joyless way to watch a movie
- 48:26and to experience like a piece of art of
- 48:28like I need to have the answer and
- 48:30that's something we talk about a lot on
- 48:31critical error I think about the idea of
- 48:32like of like the answer to a lot of
- 48:35people is more interesting than the
- 48:36actual like piece of art.
- 48:38>> Yes, dude. Yes. And so like if John
- 48:40Carpenter today came out and was like
- 48:42actually he was a thing and and you know
- 48:44whatever whatever I would be like I
- 48:46would simply not care. I would go oh
- 48:48that's disappointing to hear that you
- 48:50didn't understand this but I'm going to
- 48:51forget you ever said that. Thank you
- 48:53very much. Because it doesn't matter
- 48:54because what matters is the piece of art
- 48:56that is in front of you.
- 48:58>> Uh yeah it's funny man. I last thing and
- 49:01then we'll we'll wrap things up here.
- 49:03But um yeah, I I mentioned it on our
- 49:05bonus podcast, patreon.com/critical,
- 49:08but uh I was listening to this Jewish
- 49:09Currents podcast about the movie Marty
- 49:11Supreme, and you had these film critics
- 49:13who were so sharp that that would say
- 49:16something about the movie, and then the
- 49:17other one would just wholeheartedly
- 49:18tento down disagree. And I'm listening
- 49:21to it, having seen the movie myself,
- 49:22too. And I'm just not 100% sure who I
- 49:24agree with. And there's this kind of
- 49:26like preparedness to like great art that
- 49:30the the ambiguity is like part of the
- 49:33sensemaking. Part of it is supposed to
- 49:35be your interpretation and you creating
- 49:37that meaning and offering up that
- 49:38meaning and seeing if it like uh holds
- 49:41water with anybody else. And I and I
- 49:43just don't want people to to lose that
- 49:46when they talk about video games. And I
- 49:47think if there's any lesson to come out
- 49:49of this episode with is that I don't
- 49:51think that there is a like right or
- 49:54wrong way to approach video games or
- 49:57approach marketing or approach whatever.
- 49:59There's not like a right or wrong
- 50:00attitude to have. But I think the key is
- 50:02is that you have to think and you have
- 50:04to be critical and you can't and not be
- 50:06critical in a negative way, but be
- 50:07critical in a your thoughts have to have
- 50:09more than one layer to them. And it
- 50:11can't just be repeating what you think
- 50:13is the popular or right take that you're
- 50:15supposed to be repeating as a way of
- 50:17kind of quickly grasping at authority.
- 50:20>> Uh Jake,
- 50:22>> one of the most uh frustrating things in
- 50:25my opinion about sort of being in the
- 50:26game space um is sometimes you try to
- 50:30have a conversation and you realize that
- 50:31no one is going to actually have that
- 50:32conversation with you. I would love what
- 50:34you talked about like two people like
- 50:35disagreeing about a movie and being like
- 50:36I don't know which one I agree with
- 50:37because they're both like well yeah well
- 50:40yeah well yeah I would [ __ ] love to
- 50:44have that conversation with literally
- 50:45anyone about a video game. We got to
- 50:46disagree more is I guess what I'm
- 50:48saying. Um because
- 50:49>> I know I try I try I try sometimes. Yeah
- 50:51>> you do you try to start things with me
- 50:53and I'm but it's always like no I Jake
- 50:55we agree.
- 50:56>> Um
- 50:57>> but like like I would love to have that
- 50:59conversation. I just finished Metroid
- 51:01Prime 4 last night. I would love to have
- 51:03that conversation with someone, but
- 51:05every single time I I think I am or I
- 51:07like I start like watching like a video
- 51:08about it, I I'm just like, we're just
- 51:10not approaching this as a piece of art
- 51:13in the same way. We're just not we're
- 51:14not interrogating this together in the
- 51:16same way. And because I would love to
- 51:17have a counter interpretation to what
- 51:19I'm talking about. I would love to hear
- 51:20someone else's opinion that that is
- 51:22actually approaching it from the the
- 51:23place I'm approaching it from. But I
- 51:25don't know, it's frustrating. I would
- 51:26love if the comments would express their
- 51:28interest in this or not, if this is a
- 51:29good or a bad idea, but a truly insane
- 51:32level kind of video that we could make
- 51:35would be um you know, Peter, you and I
- 51:38are I I would say professional Metroid
- 51:39Prime 4 haters. I think
- 51:41>> a professional.
- 51:42>> We have discussed doing a 14-hour
- 51:45director's commentary in which we just
- 51:48lay waste to every moment of that video
- 51:50game as it plays out in front of our
- 51:52eyes. I wonder if there's a good video
- 51:54idea in getting two people that are like
- 51:56at the opposite end of the spectrum as
- 51:58us that want to just like have a have
- 52:01like a battle royale conversation about
- 52:04Metroid Prime 4 and every like 30
- 52:07minutes somebody gets kicked off the
- 52:09call.
- 52:09>> Oh, see that's kind of fun. I like that
- 52:12a lot. I like that.
- 52:13>> Until there's only one person standing
- 52:15and they get to just rant directly to
- 52:17the camera about what they feel.
- 52:19>> I like that a lot. Um Jake.
- 52:22>> Yep.
- 52:23>> Before we move on to our sort of final
- 52:25segment of our show, I would like to
- 52:26tell the listeners a few things. I would
- 52:29like to first of all thank the members
- 52:32of the Critical Error Nation. These are
- 52:33the people who are supporting us on
- 52:34Patreon. patreon.com/critical
- 52:37error. I would like to specially thank
- 52:39the pet the people in the Jake and Peter
- 52:42tier, the highest tier on our Patreon.
- 52:45That is Andrew Bular, Evan Pon, uh, uh,
- 52:49Evan Snee, Mero, and Robert Quesada.
- 52:53Thank you so, so much to the people in
- 52:55the Jake and Peter tier. We also have a
- 52:59sound effect prepared for the people who
- 53:02are a part of the critical error royalty
- 53:04tier. Jake, what's that sound like? I
- 53:07think it's going to be really aggravated
- 53:08today. Like,
- 53:10>> oh yeah,
- 53:11you know. Yeah, let's hear it. Oh, I
- 53:14can't believe I have to say these names.
- 53:16The Jake and Peter tier first. Anel
- 53:18Trait, Andrew Bular, Evan Pon, Evans,
- 53:22Snee, Mero, Robert Kada. I Peter just
- 53:26said your names. I'm saying them again.
- 53:27Okay. The $10 tier, Critical Air,
- 53:29Royalty. We've got of course Brianna
- 53:32Bossman, Cole, Connor, True Love, Danny
- 53:34Disaster, Jacob Richter, James Pierre
- 53:35Reed, Jared Koseno, Kale Chow, Pinky
- 53:37Oat, Sam Cedar, Sam Woods, Shin, and oh
- 53:40no, no, no, no, no, a new name. I can't
- 53:43believe I have to say this.
- 53:45Thick dick Mystic.
- 53:47>> All right.
- 53:47>> So, if you are interested in supporting
- 53:49us, patreon.com/critical
- 53:52error. There you will get hours and
- 53:55hours and hours of bonus conversations.
- 53:59This week's bonus episode, we were like,
- 54:01"All right, well, we've been talking for
- 54:02an hour. Time to wrap up." I think it
- 54:04was hour 45, hour 50, maybe. It's one of
- 54:07those things where
- 54:08>> it was my fault. It was my fault.
- 54:09>> Yeah. we we started talking about the
- 54:11the state of like what it's like working
- 54:12in the games industry right now, which
- 54:14was rough, and then we were like, we
- 54:14can't end here. Might as well talk about
- 54:16K-pop demon hunters. So, if that's
- 54:17something that sounds interesting to
- 54:19you, uh patreon.com/critical
- 54:22error. I would also like to say we are
- 54:24having and hosting a community event for
- 54:27the Critical Error Nation um on Friday,
- 54:30January 23rd
- 54:33for people who are interested in uh uh
- 54:35playing some Animal Crossing New
- 54:37Horizons with us with that new update.
- 54:39in that Switch 2 version. Um, so if
- 54:41you're interested in that,
- 54:42>> patreon.com/critical
- 54:44error, become the 100th member
- 54:47>> of the nation. We're at 99 right now.
- 54:48So, whoever is next, you're number 100
- 54:50and um it means we love you.
- 54:53>> We're we're trying to grow Critical
- 54:54Error into something something big and
- 54:56increase the amount of opportunities
- 54:57that we have available to us. So, there
- 54:58is going to be a lot more stuff
- 55:00happening on the Patreon. Highly urge
- 55:01anybody just just look into seeing if
- 55:04that $5 is worth it for you. In addition
- 55:06to that Animal Crossing event where
- 55:07we're going to go to uh Islands of
- 55:08Patrons, we are also doing um a book
- 55:11club on our bonus podcast where we're
- 55:13reading a real book. So if you want to
- 55:16uh get involved with that and if this
- 55:17these are the kinds of discussions that
- 55:19you think are interesting and maybe you
- 55:20started the year and you said I wanted
- 55:21to read a little bit more
- 55:22patreon.com/critical
- 55:24error join the nation. All right. Um
- 55:27>> you prepared a written piece for us.
- 55:28>> I have. That's what I've heard.
- 55:30>> So we got a lot of comments on last
- 55:32week's podcast about people being
- 55:35interested to hear more about like our
- 55:38creative processes.
- 55:39>> Yes.
- 55:40>> And that is something that we do talk
- 55:41about from time to time on the bonus
- 55:42podcast, but I thought I would bring
- 55:44something here a little that's a little
- 55:46strange. So, I am currently writing
- 55:50something uh with like defined
- 55:53characters and plots and all of this
- 55:55stuff. And sometimes when I am writing
- 55:58for a character and I'm having a hard
- 56:00time accessing something, I will write
- 56:02what I'm going to share with you today,
- 56:04which is kind of like a mood or
- 56:07emotional piece about how a person feels
- 56:10or like their their inner mental state
- 56:13just to better situate myself in that
- 56:15character. So that's what I'm reading
- 56:18today. It's like this is this is it like
- 56:20reads like pros, but it's not meant to
- 56:22be like in the book. It's meant to be
- 56:23like underneath the book. and then I'll
- 56:25have like stuff permeate through it. So,
- 56:27just to situate everybody there. Okay,
- 56:29so let's go.
- 56:33>> She was my girlfriend, but she had
- 56:36rules.
- 56:38She never bothered to reveal them in
- 56:40like an official way, at least not to
- 56:42me, which meant that I never get got to
- 56:45decide whether or not I agreed to them.
- 56:47It was like being a guest in someone
- 56:49else's house. You just learned which
- 56:51door stay closed, where to stand. At
- 56:55first, I excused it because she was so
- 56:58so hot. Surely she knew things that I
- 57:01did not. Where we should go, how we
- 57:03should spend time, what really mattered.
- 57:06My job was just to keep up. Asking for
- 57:09clarification would have felt like
- 57:10admitting weakness. So, she had the
- 57:13system. We didn't eat near campus. Sure,
- 57:17it felt small there. school food, people
- 57:20trying to look busy. When we went on
- 57:22dates, we went into the city. We went to
- 57:24museums and stood in front of paintings
- 57:27that I did not understand. And I let
- 57:29myself believe that meaning was
- 57:31happening to me.
- 57:34What I really wanted was the walk back.
- 57:36The possibility of being seen together
- 57:39by someone I knew, some guy who would
- 57:41clock it immediately, who would
- 57:43understand what it meant that I was with
- 57:46her, that I was crossing AC a campus
- 57:49with her. Maybe it was a friend who
- 57:52would text me later with something short
- 57:54and loaded like
- 57:57nice. Something that meant I had been
- 58:00seen before she took my hand and pulled
- 58:02me inside. Right. Her room. That was
- 58:05another place we were allowed. But I'm
- 58:07getting ahead of myself. I met her
- 58:10Kelly. Kelly Kelly when I was visiting
- 58:13her class. Her professor wanted a real
- 58:16writer to speak to them, which mostly
- 58:18meant somebody who could confirm that
- 58:20the thing they were studying still
- 58:22existed somewhere past a syllabus. So, I
- 58:26talked about structure and I talked
- 58:27about attention and about how
- 58:29withholding can feel like control. And
- 58:32while I was speaking, I felt the room
- 58:34lean in and when I looked up, she was
- 58:36looking at me. At least she's the only
- 58:39one I noticed or the only one I
- 58:41remember. It was something real. I think
- 58:44she held it long enough for me to become
- 58:45aware of my mouth and the way I was
- 58:48standing.
- 58:50I finished the thought I was on and then
- 58:52immediately lost my place. Well, I
- 58:54wasn't really lost, but I made it seem
- 58:56like I was so that I could laugh, so
- 58:58that I could smile at her.
- 59:02She waited for me after that class just
- 59:03outside the door. The moment felt so
- 59:05edited. She asked for my number like it
- 59:08was already obvious that I was going to
- 59:09give it to her. And I and I did so so
- 59:12easily. What next? What was next? Her
- 59:15Instagram. Oh my god, her Instagram. It
- 59:18was immaculate. Every photo was
- 59:20finished. She was hot in a way that
- 59:21suggested discipline, I think, rather
- 59:24than luck. It was obvious that she
- 59:26understood presentation as maintenance,
- 59:28as something that you had to stay on top
- 59:30of. I wanted to be
- 59:33I saw her later that week before she saw
- 59:35me. She was outside a building on
- 59:37campus. She was leaning against the
- 59:38brick like it was comfortable. Talking
- 59:40to these two guys I recognized but I
- 59:42didn't know. One foot was up on the
- 59:44wall, her jacket open, phone loose in
- 59:46her hand. She laughed once and both of
- 59:48them bent forward without even realizing
- 59:50it. When she checked her phone, they
- 59:52paused waiting, just gawking there,
- 59:54breathing. Everyone was just waiting for
- 59:57her to come back to move. They would
- 59:59adjust. Of course, the whole night would
- 1:00:01adjust for her.
- 1:00:04She finally noticed me. She smiled and
- 1:00:06said my name. Just my name. There was no
- 1:00:08introduction. One of the guys looked at
- 1:00:10me, then back at her. I had never felt
- 1:00:11so powerful in my life. She pushed off
- 1:00:13the wall and walked over without looking
- 1:00:15back. You know, in person, she was so
- 1:00:18much warmer than I expected, hungrier.
- 1:00:20The first time we kissed in her dorm,
- 1:00:22her mouth came at mine with heat,
- 1:00:24pressure, her body already aligned with
- 1:00:26the outcome. My hands found her without
- 1:00:28being told where to go. When we stopped,
- 1:00:30my mouth hurt, and I liked that it hurt.
- 1:00:33I walked back to my dorm, flushed and
- 1:00:35smiling. My face red from all of the
- 1:00:37kissing. I must have looked like the
- 1:00:39Joker. We started seeing each other,
- 1:00:41though I can't remember the
- 1:00:42conversation. We went off campus or we
- 1:00:44stayed in her room. Those places they
- 1:00:46all made sense in public. She was flirty
- 1:00:48without being anchored to me, touching
- 1:00:50my arm, leaning close, laughing into a
- 1:00:52space right beside my ear. People would
- 1:00:54notice her, and I noticed them noticing,
- 1:00:56which felt like part of our arrangement.
- 1:01:01You know what's so weird? She was just
- 1:01:03like a theater kid. We spoke the same
- 1:01:06language. She talked about high school
- 1:01:08productions, about applause, about the
- 1:01:11pleasure of being watched. I think when
- 1:01:15she showed me pictures from that time, I
- 1:01:17was surprised by how ordinary she
- 1:01:18looked. Bad hair, cheap costumes, this
- 1:01:21like face that was still figuring out
- 1:01:23what it could or could not get away
- 1:01:25with. I treated this all as proof of
- 1:01:28access of my power. I told myself that I
- 1:01:31was seeing something earlier and less
- 1:01:32protected. And I didn't question how
- 1:01:35badly. I just wanted that to be true.
- 1:01:38But in private, she wanted me so
- 1:01:40plainly. She would pull me toward her
- 1:01:42and expect me to respond. Desire for her
- 1:01:45I think was something you handled once
- 1:01:48mostly to see if I could. I slowed
- 1:01:51things down. She just smiled and pulled
- 1:01:54me back in like I was a complete idiot.
- 1:01:55I was a complete idiot. Afterward, I lay
- 1:01:59there listening to, I don't know, people
- 1:02:01in the building settle, voices muffling
- 1:02:04down somewhere down the hall, aware of
- 1:02:06how often that door was closed and how
- 1:02:09little of us really existed anywhere
- 1:02:11else with anyone else.
- 1:02:15Kelly slept like weather, not stillness,
- 1:02:18so much pressure. Her body moved even
- 1:02:21when it didn't move. There would be an
- 1:02:23arm thrown, a knee finding purchase,
- 1:02:25breath loud enough to be counted. 1
- 1:02:292
- 1:02:313
- 1:02:334
- 1:02:35I shifted. She followed. I shifted
- 1:02:38again, but she stayed. No malice in it.
- 1:02:41No intent. So much mass. Her breathing
- 1:02:44set the tempo of the room. In.
- 1:02:47Out.
- 1:02:50In. Each breath. A decision already
- 1:02:53made. Out. And I laid there underneath
- 1:02:55it. In. matching her rhythm without
- 1:02:58meaning to out. My body taking notes my
- 1:03:00brain would refuse to keep in. This is
- 1:03:03how close feels. Two, this is how much
- 1:03:05space you're allowed. Three, this is how
- 1:03:07you disappear without going anywhere.
- 1:03:09Four.
- 1:03:12One. She pulled me in while asleep, her
- 1:03:14arm tightening like reflex. I never
- 1:03:16resist. I didn't resist. I didn't
- 1:03:18correct. I let myself be gathered. There
- 1:03:20is something so [ __ ] hot about the
- 1:03:22inevitability about not being asked,
- 1:03:23about being placed for. Her breath grew
- 1:03:26heavier. Mine followed. You stop
- 1:03:28wondering what this is. You stop
- 1:03:30wondering what comes after. You stop
- 1:03:33wondering who sees. I would lay there
- 1:03:36awake, heart still working too hard,
- 1:03:38understanding something without wanting
- 1:03:39to say it out loud that I liked. I liked
- 1:03:42it. I liked it. I liked it. I liked how
- 1:03:44little I had been required to decide
- 1:03:46anything.
- 1:03:49I'm thinking about Kelly because she
- 1:03:51made me crazy. I think that part's
- 1:03:53important for me to say to you. It's not
- 1:03:55poetic. I'm not trying to be flattering,
- 1:03:57crazy in the sense that I keep replaying
- 1:03:59things that I've already lived through
- 1:04:00and lining them up like evidence, hoping
- 1:04:02the sequence proves that she was real
- 1:04:04and not something I invented because I
- 1:04:06wanted her badly enough. I'm doing this
- 1:04:08now. I'm lying in another bed. Another
- 1:04:12girl breathing beside me. Her skin still
- 1:04:14warm. The room quiet in the way it only
- 1:04:16gets after you're done. I should be
- 1:04:18thinking about her. Instead, I'm
- 1:04:21inventorying Kelly, the rules, the
- 1:04:24rooms, the way she stood, the way
- 1:04:26people.
- 1:04:29Okay, everybody. This is Jake editing
- 1:04:31the podcast. Hello. Thank you for
- 1:04:33sticking with me. Oh my god, you're
- 1:04:34still listening to uh the piece I
- 1:04:37prepared this week. So, in listening
- 1:04:39back to the podcast and seeing how long
- 1:04:42I was talking and would continue to
- 1:04:43talk, uh, reading this story, I've
- 1:04:46decided to just cut it off here and
- 1:04:49maybe we'll talk about it more in a
- 1:04:50future bonus episode on
- 1:04:51patreon.com/critical error. But
- 1:04:53otherwise, I am just going to go ahead
- 1:04:55and skip to the end. Uh, you're welcome.
- 1:04:58Okay, see you next time. The end.
- 1:05:04>> Wow,
- 1:05:06>> that was really long. What a ride.
- 1:05:08>> It was incredible. First of all,
- 1:05:09obviously it's [ __ ] amazing. Um I
- 1:05:13think you hit on some of the
- 1:05:17See how when you were in love
- 1:05:21like that other person is elevated in a
- 1:05:23way that doesn't make any sense.
- 1:05:25>> Yeah. Yeah. Yeah. Yeah.
- 1:05:26>> And I've been thinking about this a lot
- 1:05:28>> as I have just gotten married.
- 1:05:29>> Yeah. Um, and like the thing that stuck
- 1:05:33out most to me about what you what you
- 1:05:35just read is talking about like I saw
- 1:05:39pictures of her from when she was like
- 1:05:40in high school and it was like, "Oh, you
- 1:05:43were like so ordinary and you were just
- 1:05:45like a person and it was before and I
- 1:05:47like what you said too before about like
- 1:05:48Instagram and and being like it's not uh
- 1:05:51like luck or whatever. It's it's
- 1:05:53discipline, right?" And so like looking
- 1:05:55good uh you know some people just look
- 1:05:56good all the time. But usually those
- 1:05:59people uh the reason why they look good
- 1:06:01all the time and it seems effortless is
- 1:06:02because they've put a lot of [ __ ]
- 1:06:03effort in. And that that idea of like oh
- 1:06:06but like there was a time before you got
- 1:06:08there to that point and you were just
- 1:06:10like a kid in like a costume doing like
- 1:06:13you know Midsummer Night's Dream or
- 1:06:14whatever. And like
- 1:06:17gosh, thinking about that like for me
- 1:06:19like that is so legit and so real cuz
- 1:06:21like
- 1:06:23you know sometimes like pictures of this
- 1:06:26was this was uh on [ __ ] Christmas me
- 1:06:28and Elena were having conversation with
- 1:06:30her family about like oh would you guys
- 1:06:32have like dated in high school and the
- 1:06:33answer was like no like certainly not
- 1:06:35cuz this is what I looked like. Do you
- 1:06:37know what I mean? And then she shows
- 1:06:38pictures of like well she's like well I
- 1:06:39looked like this and I'm like oh yeah
- 1:06:41you were also like a kid
- 1:06:42>> of that time and whatever. And so it's
- 1:06:45like this funny thing though where I'm
- 1:06:46like I don't know what I expected. Not
- 1:06:47that I hadn't seen pictures of her not
- 1:06:48from high school, right? But like like
- 1:06:50yeah, I don't know why in my mind you
- 1:06:52also weren't just an ordinary person. M
- 1:06:56>> but it's because and it's to what you're
- 1:06:58talking about in this piece I think
- 1:06:59because you are someone now who is so
- 1:07:02extraordinary and so much like bigger
- 1:07:05than uh like larger than life and and
- 1:07:08someone who has been so elevated that
- 1:07:10it's imp almost impossible to try and
- 1:07:12think of you as someone who is just
- 1:07:14ordinary because you're not you know
- 1:07:18yeah it's funny I'm just I think I was I
- 1:07:20think for this character and where they
- 1:07:22are in their story they are so Um, you
- 1:07:25know, I think I think a lot of stories,
- 1:07:27so many stories have been written about
- 1:07:29this kind of like feeling of like being
- 1:07:31powerless to like this great love that
- 1:07:34they feel.
- 1:07:35>> Yeah.
- 1:07:35>> And I think I'm trying to for this
- 1:07:37character, I'm trying to hit on
- 1:07:38something that is like
- 1:07:41they almost want it to be that they want
- 1:07:44that to be the situation, but that's not
- 1:07:46the situation. And there is this um
- 1:07:50feeling of I think being controlled that
- 1:07:53that you don't realize until time makes
- 1:07:57that clear to you.
- 1:07:59>> And it's like how do you portray the
- 1:08:03existence of somebody who
- 1:08:06>> is just so committed to telling
- 1:08:09themselves, I must I think I have
- 1:08:11something here. This this is real. this
- 1:08:14is she chose me and that means something
- 1:08:16and that and and this this this
- 1:08:18justification and this this inventing I
- 1:08:20think that goes into your head um for
- 1:08:25wanting to make something great and it's
- 1:08:27not. And then I think the kind of reveal
- 1:08:30that happens late in this piece of he's
- 1:08:32having all of these thoughts while being
- 1:08:34in like somebody else's bed. It's like
- 1:08:36it's like how how degenerate are you?
- 1:08:39like like how far does this go that
- 1:08:41you're this close to this other person
- 1:08:44and you're still thinking about picking
- 1:08:45up your phone and going in to see when
- 1:08:47was the last time she texted me? Maybe
- 1:08:49I'll text her now.
- 1:08:50>> Well, not to sound like a crazy person,
- 1:08:51but that and like reveal, right? But
- 1:08:54like I I feel like that's a common
- 1:08:57experience, especially when you're
- 1:08:58young. I don't I don't know how old the
- 1:08:59they're in college at the very least. I
- 1:09:01know, but like I don't know how old they
- 1:09:03are in that time, but like when you're
- 1:09:04young, at least for me, like that was a
- 1:09:07common thing, right? because it was
- 1:09:08like, well, the person who I want
- 1:09:09doesn't want me, so what do I do?
- 1:09:11>> I guess I just move on. But
- 1:09:13>> I'd love to get into this more, but I
- 1:09:14think that's bonus pod content. So, um
- 1:09:16>> I Yeah, you're right. You're right.
- 1:09:18Critical Air patreon.com/critical air.
- 1:09:21>> Yeah. Thank you everybody for listening.
- 1:09:22I appreciate um I think uh again for
- 1:09:25anybody curious about process sometimes.
- 1:09:27Um I don't know how long was this? This
- 1:09:29was like this was like five pages of
- 1:09:31writing, I guess. And so much of this
- 1:09:34for me is about just trying to surface
- 1:09:36something that feels really true and
- 1:09:38then maybe like taking that one line and
- 1:09:40trying to see if I can build something
- 1:09:42around that that surfaces in the story
- 1:09:45that I am telling.
- 1:09:46>> Yeah. Um, and I don't know, something I
- 1:09:49like to do in pieces like this is that
- 1:09:51there's there's that moment where it
- 1:09:53shifts into verse, right? Or it shifts
- 1:09:55into being like far more like lyrical
- 1:09:57and they're like in bed together and
- 1:09:59it's about their movements and the one
- 1:10:00two three four and the breath in, breath
- 1:10:02out. And it's like just um experimenting
- 1:10:05with like what you are allowed to do in
- 1:10:07because like in an actual like novel, I
- 1:10:09would never write that. Um, and it only
- 1:10:12works when I'm trying to like surface
- 1:10:13something in myself. So that's that's a
- 1:10:15little process thing that I think Yeah.
- 1:10:16>> Here's something else, too. Do you ever
- 1:10:18think about the fact that the pieces
- 1:10:20that we write also require being they
- 1:10:23they it's required that they're read out
- 1:10:25loud. And so sometimes it changes the
- 1:10:27way I write something because I'm like,
- 1:10:28I'm going to I wouldn't write this as if
- 1:10:29we're writing it on the page because I'm
- 1:10:30writing for something that's meant to be
- 1:10:31read out loud.
- 1:10:33>> Oh, 100%. And I think
- 1:10:35>> Yeah, I think about that, too. But I
- 1:10:36also think I'm I'm a particular kind of
- 1:10:38reader and I think I I even when I'm you
- 1:10:41know I think we could just I could pull
- 1:10:42a book off of my shelf and I think I
- 1:10:44could give it a little something. You
- 1:10:45know what I mean? So yeah. Yeah. So
- 1:10:47that's something I think about too
- 1:10:48sometimes.
- 1:10:49>> Yeah.
- 1:10:49>> Um anyway, this was fun. Thank you to
- 1:10:51the Critical Air Nation for allowing me
- 1:10:53to uh to share it.
- 1:10:55>> Yeah. And thank you uh you the person re
- 1:10:58listening right now for watching.
- 1:11:00Subscribe, comment. We'll catch you next
- 1:11:02week. Bye.