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Twilight Imperium by Fantasy Flight Games (ft. Vic from Games Y Más)

Ten hours. Six players. One planet daring everyone to blink first. We sat down with our friend Vic Diaz from the Games EMoss podcast to unpack why Twilight Imperium turns a day-long session into a story you’ll retell for years—equal parts senate brawl, star-spanning war, and social chess.

We start with the core loop that makes this galaxy tick: strategy cards that set initiative and shape your round, streamlined actions that keep turns moving, and a center gravity well—Mecatol Rex—that rewards boldness with points and influence. Vic breaks down how public objectives push players out of their…

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