Latest / Stuff Mom Never Told You / SMNTY Classics: Bored with Boardgame Sexism
Transcript
- 0:05Speaker 1: Hey, this is Annie and Samantha and both the Stuff
- 0:07Speaker 1: I Never Told You production by Hurried You, and today's
- 0:20Speaker 1: classic is an honor of a recent Happy Hour Monday
- 0:24Speaker 1: mini that you did Samantha about board games. Oh yeah,
- 0:27Speaker 1: and you asked for board game request And I have
- 0:29Speaker 1: to say your listeners have come through, really have, Yes,
- 0:33Speaker 1: really really have, and we really really appreciate it. Keep
- 0:37Speaker 1: all of the recommendations coming. It's fantastic. I love just
- 0:40Speaker 1: like looking them up and hearing the interesting gameplay styles. Yes,
- 0:45Speaker 1: so we really do. I really do love hearing from
- 0:47Speaker 1: you about that. So in honor of that, I thought
- 0:50Speaker 1: we would bring back this episode we did that was
- 0:54Speaker 1: that was briefly mentioned in that discussion about sexism in
- 0:59Speaker 1: board games and how that it is changing. But you know,
- 1:02Speaker 1: there's always still work to begun. But a lot of
- 1:05Speaker 1: the games that you have recommended to as listeners are
- 1:08Speaker 1: from women, developers, are non binary developers, are marginalized developers.
- 1:14Speaker 1: So thank you. In the meantime, please enjoy this classic episode. Hey,
- 1:23Speaker 1: this is Annie and Samantha and welcome to stephon Never
- 1:26Speaker 1: Told You, a production of iHeartRadio, and we are coming
- 1:38Speaker 1: to the end of the year of the end of
- 1:40Speaker 1: twenty twenty three, if you're listening to this. Whenever you're
- 1:44Speaker 1: listening to this, and I was looking for some feminist games,
- 1:49Speaker 1: both video games and board games, and women developers of
- 1:53Speaker 1: these games for some potential topics and gifts maybe when
- 1:56Speaker 1: I ran across the story from May of twenty twenty three.
- 1:59Speaker 1: So this is a bit but I totally missed it,
- 2:02Speaker 1: and I bet a lot of you did too. I
- 2:05Speaker 1: think it's worth talking about because the accidental casual sexism
- 2:12Speaker 1: and the exchange is very telling, and I don't think
- 2:15Speaker 1: it's gone away, And in fact, I kind of have
- 2:17Speaker 1: some proof that it hasn't gone away because before you
- 2:21Speaker 1: came along, Samantha and I was co host list and
- 2:24Speaker 1: I had a lot of very kind people who were
- 2:27Speaker 1: very giving in their time come on to do topics.
- 2:31Speaker 1: Tracy B. Wilson of Steffi Miss and History Class came
- 2:34Speaker 1: on and talked about board game design. So you can
- 2:38Speaker 1: listen to that episode. But a lot of the things
- 2:40Speaker 1: we're talking about in that which was several years ago,
- 2:43Speaker 1: are still here, of course. And yeah, we also talked
- 2:49Speaker 1: to some women board game designers about their experience, so
- 2:53Speaker 1: you can check those out for more contexts, but yeah,
- 2:55Speaker 1: a lot hasn't changed. And so Samantha, I'm just gonna
- 2:58Speaker 1: tell you about this thing. I'm sure you're gonna have
- 2:59Speaker 1: some thought. Oh my gosh. Okay, So here's what happened.
- 3:04Speaker 1: Back in May twenty twenty three, Elizabeth Hargrave, who is
- 3:07Speaker 1: the designer of the tabletop game Wingspan, posted on social
- 3:11Speaker 1: media about some data around the demographics of the board
- 3:16Speaker 1: game industry, and she was pointing out that there weren't
- 3:18Speaker 1: enough games that were winning awards or even being nominated
- 3:21Speaker 1: that were being made by women. And so from a
- 3:24Speaker 1: chart about nominees from Shield de yais the biggest board
- 3:28Speaker 1: game awards in the whole industry since nineteen ninety nine,
- 3:32Speaker 1: five women. I saw four women four or five women
- 3:35Speaker 1: had been nominated compared to one hundred and three men,
- 3:39Speaker 1: and there had been no women nominated in the last
- 3:42Speaker 1: two years at that time. So Hargrave concluded that this
- 3:45Speaker 1: wasn't a problem with SDJ as these awards are called
- 3:49Speaker 1: for short, but with the pipeline of the whole thing,
- 3:52Speaker 1: like who makes a game, who pitches a game, and
- 3:55Speaker 1: whose game gets chosen by publishers. And she also said
- 3:58Speaker 1: that the numbers are overwhelmingly white men, usually like United
- 4:02Speaker 1: States European white men, and this restricts our game options,
- 4:06Speaker 1: which seems pretty clear. Well, the COO of Aldroach, which
- 4:12Speaker 1: is a big board game company, Ryan Dancy, responded directly
- 4:17Speaker 1: to her, and this is some of his response quote,
- 4:22Speaker 1: I have taken more than one thousand game pitches since
- 4:24Speaker 1: twenty sixteen. I would say less than ten percent of
- 4:27Speaker 1: these were from female designers. Effectively, none of them were
- 4:31Speaker 1: games AEG would publish. We did a call for submissions
- 4:35Speaker 1: from female designers. Specifically, we got one publishable design. There
- 4:40Speaker 1: have been a couple of pitches that came close, most
- 4:43Speaker 1: commonly where a female pitched with a male designer. There
- 4:47Speaker 1: is one team of two female designers that pitch great,
- 4:50Speaker 1: but their games are too light for us. I know
- 4:53Speaker 1: why we didn't proceed with those pitches, but they were
- 4:55Speaker 1: at least in the ballpark. Typically, when I am pitched
- 4:59Speaker 1: by a female, the game tends to fall into one
- 5:01Speaker 1: of several broad categories. It's a game about politics. In general,
- 5:06Speaker 1: we don't publish games about politics. It's a party game
- 5:08Speaker 1: in general, we don't publish party games. It's a pitch
- 5:11Speaker 1: from a designer very early in their design journey, and
- 5:14Speaker 1: the game isn't competitive enough in their modern market. It
- 5:18Speaker 1: usually is either too much like another game, are very generic,
- 5:22Speaker 1: or it's more of an idea than a game design
- 5:25Speaker 1: I've never been pitched a war game by a female.
- 5:27Speaker 1: I've never been pitched a two player fighting game by
- 5:30Speaker 1: a female. I've never been pitched a giant fighting robots
- 5:33Speaker 1: game by a female. I actually don't think there's much
- 5:37Speaker 1: of a market in those categories because there is so
- 5:40Speaker 1: much competition. But I wonder if a game designed by
- 5:43Speaker 1: a female would be orthogonal to the existing designer patterns
- 5:47Speaker 1: and produce something remarkable. I think there is a significant
- 5:50Speaker 1: gap between when someone decides to try and become a
- 5:54Speaker 1: game designer and when they produce their first publishable game.
- 5:57Speaker 1: Life in that gap consists of a lot of rejection
- 5:59Speaker 1: andative criticism. I wonder if that gap accounts for a
- 6:02Speaker 1: good part of the missing female design cohort. Females are
- 6:06Speaker 1: socialized in the less to avoid situations where they're subjected
- 6:09Speaker 1: to fairly harsh criticism of their abilities and creative ideas.
- 6:13Speaker 1: Males are socialized to take the punches and keep moving forward,
- 6:17Speaker 1: getting across the grap is how you turn someone into
- 6:20Speaker 1: a real game designer who gets paid for their work
- 6:23Speaker 1: and who makes designs that are attractive to publishers. So far,
- 6:27Speaker 1: we haven't seen much award consideration go to games that
- 6:30Speaker 1: exist almost entirely as crowdfunding projects. I know there are
- 6:34Speaker 1: many more females doing game design and production via crowd
- 6:37Speaker 1: funding who just don't connect with publishers. The nature of
- 6:41Speaker 1: the SDJ is that a crowd funding game is effectively
- 6:45Speaker 1: shut out from consideration. Okay, so there's a lot of
- 6:50Speaker 1: unpacking this. First, he is completely dismissing Hargrave's point and
- 6:58Speaker 1: kind of proving her point about how they're not being
- 7:01Speaker 1: enough women designers. He is not asking why women designers
- 7:06Speaker 1: only made up ten percent, but of seemingly blaming women
- 7:08Speaker 1: for not pitching more, but also he's blaming the content
- 7:13Speaker 1: of their pitches, which he turned down. He comes back
- 7:19Speaker 1: to reemphasize this point later, saying that women are more
- 7:22Speaker 1: likely to get crowdfunding and therefore don't make the connections
- 7:25Speaker 1: in the industry, but once again fails to give any
- 7:28Speaker 1: consideration as to why that is and why that maybe
- 7:32Speaker 1: they had to go to the crowd funding because they
- 7:34Speaker 1: kept getting turned down, right, mm hmmm, which brings us
- 7:39Speaker 1: to the second big issue here. He entirely, entirely dismisses
- 7:44Speaker 1: games women are typically pitching as to political or to
- 7:48Speaker 1: light like party games, which blows my mind. And then
- 7:52Speaker 1: he follows that up with how women don't pitch games
- 7:55Speaker 1: about war fighting or robots, which is comically gendered. It's hilarious.
- 8:03Speaker 2: Women don't do very specific, sir.
- 8:07Speaker 1: It is very specific, and it's like kid level, like
- 8:11Speaker 1: it's hilarious, except he's making these decisions and then you're
- 8:15Speaker 1: like oh. And then he says he doesn't even think
- 8:18Speaker 1: they would be successful if they did pitch those games
- 8:22Speaker 1: because it's too competitive, which is wow. But yeah, this
- 8:28Speaker 1: is very similar to the conversations we've had around the
- 8:30Speaker 1: video game industry and how a lot of people are
- 8:33Speaker 1: trying to dismiss games that women play, like mobile games,
- 8:38Speaker 1: as less serious or not real games, even though there
- 8:41Speaker 1: is a huge proven market for them. People like these games,
- 8:45Speaker 1: women play games, and these games make money, Like, I
- 8:50Speaker 1: don't understand this, and then he basically says women can't
- 8:53Speaker 1: handle criticism, our rejection, while men are right, men are
- 9:01Speaker 1: able to take it. Keep going so women don't pitch.
- 9:04Speaker 1: Women aren't tough. I'm also interested in how you handle
- 9:08Speaker 1: rejecting women versus projecting men. But whatever. Right. As you
- 9:13Speaker 1: might imagine, he quickly came under a lot of fire
- 9:17Speaker 1: for those response because he did this publicly, to the
- 9:20Speaker 1: point he did apologize. He called it not his finest moment.
- 9:24Speaker 1: He outlined some steps that he and the company were
- 9:27Speaker 1: going to take to tackle the lack of diversity and
- 9:30Speaker 1: ask that we all hold him accountable. But as many
- 9:34Speaker 1: pointed out, the fact that he felt comfortable enough applying
- 9:37Speaker 1: to one of the few women in the industry who
- 9:40Speaker 1: is successful with his original message speaks volumes. Also, her
- 9:44Speaker 1: game Wingspan is not a game that falls under the
- 9:49Speaker 1: categories he outlined. It's a very interesting game, but she
- 9:54Speaker 1: succeeded with it, it's very popular. And then he sends
- 9:58Speaker 1: this response, and it is really important. During the pandemic
- 10:01Speaker 1: the tabletop gaming industry grew. I completely agree with Hargrave
- 10:05Speaker 1: about how this lack of diversity negatively impacts our game choices.
- 10:09Speaker 1: And if you go back and listen to that episode
- 10:12Speaker 1: I did with Tracy, we talk about the health benefits
- 10:14Speaker 1: of playing games. So yeah, and I do think a
- 10:19Speaker 1: lot of the times. The things that I love about
- 10:21Speaker 1: games designed by women, both tabletop and video games, is
- 10:23Speaker 1: the very thing he was so quick to dismiss. So
- 10:26Speaker 1: I love a good party game, but I also love
- 10:28Speaker 1: games that are different. I like games that mess with
- 10:32Speaker 1: how we traditionally view games. Are games that completely flip
- 10:37Speaker 1: what winning is. So the Path is one, which is
- 10:41Speaker 1: a video game where basically you have to not complete
- 10:44Speaker 1: your mission to win Destiny, which is like you're just
- 10:47Speaker 1: trying to make friends. It's lovely. It's such a lovely
- 10:52Speaker 1: game though you like have to sing and you make
- 10:57Speaker 1: songs together. It's lovely. I do really want to play
- 11:01Speaker 1: this game. Votes for Women, which I know a lot
- 11:04Speaker 1: of you have written in about and I've heard great
- 11:07Speaker 1: things about from Polygon. Quote without the context provided by
- 11:11Speaker 1: historical advisor and professor Rachel Michelle Gunter, game designer Tory
- 11:14Speaker 1: Brown and developer Keather Bertram's excellent work would not be
- 11:17Speaker 1: nearly as impactful and Tory Brown, because I was like,
- 11:21Speaker 1: are these both men? They're not Tory Brown?
- 11:27Speaker 2: Okay I was confused for a second. Okay, Yeah, So
- 11:32Speaker 2: that's a board game that is.
- 11:34Speaker 1: A board game, and it's supposed to be like a
- 11:36Speaker 1: lot of the big reviews say like this should be
- 11:38Speaker 1: in libraries because it's very educational and cool. People seem
- 11:43Speaker 1: to love it. It comes out in January, I think,
- 11:45Speaker 1: but I think it already came out, but then it's
- 11:48Speaker 1: sold out immediately, so their second run is in general.
- 11:51Speaker 2: Wow, we have so many games that we need to play,
- 12:04Speaker 2: Like you bought me all of those Christmas, all the
- 12:07Speaker 2: retro ones, and I don't think we've played a one.
- 12:10Speaker 2: We try to play one.
- 12:12Speaker 1: But we had such a large.
- 12:14Speaker 2: Crab of people that it was almost impossible. Instead, we
- 12:17Speaker 2: just bread through cards. Eves was a part of that game. Nights.
- 12:21Speaker 2: We need, Yeah, we need to bring that back. I
- 12:23Speaker 2: still really do want to play with some of the men,
- 12:26Speaker 2: like stuff they don't want you to know, or stuff
- 12:29Speaker 2: you should know. It would be hilarious. Chuck I know
- 12:32Speaker 2: very little of him, but to have him play Madness.
- 12:37Speaker 1: Amazing.
- 12:40Speaker 2: I mean, we were just so fun with Lauren from
- 12:43Speaker 2: Savor because I'm sure she would have some.
- 12:45Speaker 1: Words, Oh gosh, it would like I haven't played a
- 12:49Speaker 1: lot of those games. I don't think I played played well.
- 12:51Speaker 2: Obviously, I played every single one of them. We try
- 12:54Speaker 2: to bring out that babysitters one and it was so complicated.
- 12:57Speaker 2: I was like, how did I play this as a teenager?
- 12:59Speaker 1: Don't?
- 13:00Speaker 2: And I played it by myself for the most part.
- 13:02Speaker 1: Maybe that's why, Well I told you my story of
- 13:05Speaker 1: the cool kids. My mom invited who I viewed cool
- 13:09Speaker 1: kids from school when I was playing Polly Pocket by
- 13:12Speaker 1: myself to try to figure out the rules when they
- 13:14Speaker 1: walked in, and I mean, what have I done to
- 13:19Speaker 1: deserve such was.
- 13:21Speaker 2: So fascinating, And because you know I'm all about my
- 13:24Speaker 2: phone games that there are so many revamps of these
- 13:29Speaker 2: phone games being board games, and you already know I
- 13:32Speaker 2: talked about one. I'm not going to mention because it's
- 13:34Speaker 2: too much, but yes, it is a play on capitalism.
- 13:38Speaker 2: We know this game made everyone get into fights and
- 13:41Speaker 2: probably was either thrown away and or put up for
- 13:44Speaker 2: a month at a time because the parents had had enough.
- 13:47Speaker 2: So there's the different variations of this game on the phone.
- 13:50Speaker 2: And the one I played is like very interactive in
- 13:53Speaker 2: community and very angry and mean, it's no longer Gebra.
- 13:57Speaker 2: It is now a person called KISSI Bear, And I'm like,
- 13:59Speaker 2: what the hell to se there?
- 14:03Speaker 1: Your enemies? The list grows longer. Some of these people
- 14:07Speaker 1: I helped out and.
- 14:07Speaker 2: All of a sudden they're attacking me. I'm like what anyway,
- 14:10Speaker 2: I'm not sorry. But my thought is I wonder because
- 14:13Speaker 2: this level of like playing by ourselves all these games
- 14:16Speaker 2: like this is to a whole new level. Of course, again,
- 14:19Speaker 2: the variation is different, but I wonder if there's like
- 14:21Speaker 2: a mal madness phone game where you can play by
- 14:24Speaker 2: yourself or again this type of game which I've played
- 14:28Speaker 2: by myself many times. I used to play a game
- 14:30Speaker 2: called Payday. Do you all remember this game? It was
- 14:32Speaker 2: like a calendar, it was a search. I do not
- 14:35Speaker 2: remember this game completely, and like it was one of
- 14:38Speaker 2: our favorite games because it was kind of like this
- 14:41Speaker 2: other game, the other big game, but like downskilled okay, interest,
- 14:48Speaker 2: But I wonder, like with the phone level, like where
- 14:51Speaker 2: we can see that this has nothing to do with
- 14:53Speaker 2: the women, but at what we does, because we talked
- 14:55Speaker 2: about the fact that the phone games, which are not
- 14:57Speaker 2: being considered as gaming, is the number one money maker
- 15:02Speaker 2: and if you are a part of this industry, it's
- 15:04Speaker 2: a smart way to go. But yeah, I wonder how
- 15:06Speaker 2: many of these games we can play by ourselves and
- 15:09Speaker 2: that have been fitted for mobile phone games.
- 15:13Speaker 1: That's true. That's an interesting We should follow up on that.
- 15:16Speaker 1: And yeah, I do love a game. I love a
- 15:19Speaker 1: game you can play by yourself, but I also love
- 15:21Speaker 1: a game you can play with two people. Those are
- 15:22Speaker 1: kind of rare too.
- 15:23Speaker 2: Right there, I have been, and it's like the rarety
- 15:26Speaker 2: is anything beyond six people that much like you can't
- 15:32Speaker 2: find many of those unless you find like the large
- 15:35Speaker 2: party games such as Werewolf, which we've played many at times,
- 15:39Speaker 2: or the two player games are Chasing by yourself. Oh anyway,
- 15:47Speaker 2: but yeah, that's very interesting, and again, like this is
- 15:50Speaker 2: that same level of conversation of what is considered gaming,
- 15:53Speaker 2: who deserves the rights, and how much opportunity is there?
- 15:57Speaker 1: Right? Absolutely, Yeah, it was just a very clear example
- 16:01Speaker 1: of like somebody missing the whole point.
- 16:07Speaker 2: I bet those games like Girl Talk and all that.
- 16:10Speaker 2: And again, I know this is dated, very sexist games,
- 16:14Speaker 2: but I'm sure they won awards because they were big sellers.
- 16:20Speaker 1: Ooh. I was honestly like, I was looking into this
- 16:25Speaker 1: and I wanted a Monday many so I stopped. But
- 16:28Speaker 1: I looked into the history of women playing board games,
- 16:30Speaker 1: and there's a rich history there. Why did you stop
- 16:34Speaker 1: women playing and designing board because that's a whole episode.
- 16:37Speaker 1: It is not a Monday. I was like, oh my gosh, okay,
- 16:41Speaker 1: because apparently at one time it was considered kind of
- 16:45Speaker 1: in the realm of domesticity women would make games because
- 16:51Speaker 1: they were supposed to be in charge of entertaining children.
- 16:53Speaker 1: But there was the other side of it too though,
- 16:56Speaker 1: that was the very political part where they were making
- 17:00Speaker 1: games like suffer jetto and so it was really interesting.
- 17:04Speaker 1: There's a lot to talk about.
- 17:05Speaker 2: I wonder if it came into play with like gambling,
- 17:08Speaker 2: the men started taking over.
- 17:09Speaker 1: Oh, it could be. I go back to that the
- 17:16Speaker 1: cover of Battleship from the nineteen fifties that you and
- 17:21Speaker 1: I discussed when we went over these kind of very
- 17:23Speaker 1: gendered games where it was the men and the husband
- 17:29Speaker 1: presumably and his son playing battleship and in the background
- 17:34Speaker 1: the mom and daughter were doing dishes. And this was
- 17:37Speaker 1: the cover of the game.
- 17:38Speaker 2: Oh, I remember the one with the girl watching behind
- 17:42Speaker 2: the father or brother as the games happened, but it
- 17:46Speaker 2: was definitely the father and the son.
- 17:48Speaker 1: Right. It sort of became like, well, you should be
- 17:51Speaker 1: doing a house and we can play, or like maybe
- 17:54Speaker 1: you were not competitive enough to you're not tough enough
- 17:58Speaker 1: to handle loose or something.
- 18:01Speaker 2: Go play with your paper doll.
- 18:03Speaker 1: Get rested up. It's very bizarre, it's very strange. So
- 18:08Speaker 1: probably will be a full episode in the new year,
- 18:11Speaker 1: though that is a twenty four episode. But yes, that's
- 18:19Speaker 1: always listeners. If you have any recommendations for board games
- 18:22Speaker 1: or any thoughts about this, that would be great because
- 18:24Speaker 1: I was looking for, like, okay, these games. What are
- 18:27Speaker 1: these games I can play that are different, that are
- 18:29Speaker 1: made by women? Let us know. You can email us
- 18:33Speaker 1: a Steffani your mom Stuff at iHeartMedia dot com. You
- 18:35Speaker 1: can find us on Twitter at mom Stuff podcast or
- 18:38Speaker 1: Instagram and TikTok at Stuff I've Never Told You. If
- 18:40Speaker 1: we have a tea public store and a book gift
- 18:44Speaker 1: ideas or you get you your books. Thanks as always
- 18:49Speaker 1: to a super producer Christina or executive producer Maya and
- 18:51Speaker 1: your contributor Joey. Thank you and thanks to you for listening.
- 18:55Speaker 1: Stuff I'll Never Told You is production of iHeart Radio.
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