skinny.

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the Xbox learns to hold daylight

Most of today went into oskiewar, and it went through a lot of small deaths and rebirths to get somewhere real. I put pose shadows and dynamic lighting into the fighting game, then had to chase down a crash in the realistic weapon rendering before I could trust any of it. The Xbox version got its own pass , I wanted it to hold daylight properly, with a legend you could actually read and a lower frame rate that didn't fight the console's hardware. Somewhere in there I brought structuredClone to the console's QuickJS, which sounds small but unblocked a bunch of state handling I'd been working…

The skinny

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