Latest / The Game Business Show / Amazon Luna: We’re not trying to replace consoles (but maybe we could)
Transcript
- 0:00SPEAKER_01: This week,
- 0:01SPEAKER_01: Amazon adds Luna into the Prime Video app,
- 0:03SPEAKER_01: and we are joined by Amazon games boss Jeffrey Gattiff to discuss whether
- 0:07SPEAKER_01: the company can be a viable alternative to consoles.
- 0:14SPEAKER_01: Hello and welcome to The Game Business Show.
- 0:16SPEAKER_01: This week's edition is sponsored by Keyword Studios.
- 0:19SPEAKER_01: If you're in the industry,
- 0:20SPEAKER_01: you'll likely know about Keywords,
- 0:22SPEAKER_01: but you might not know all the things that they do.
- 0:25SPEAKER_01: In their words, they work with game studios to build, launch, and support games at a globe.
- 0:29SPEAKER_01: And that covers game development, art, audio, localisation, QA, player support and marketing.
- 0:35SPEAKER_01: So whatever studio needs,
- 0:37SPEAKER_01: whenever they need it,
- 0:38SPEAKER_01: Keywords connects them with the right specialist expertise in their business.
- 0:42SPEAKER_01: And that's at every stage of the game lifecycle.
- 0:44SPEAKER_01: From early stages all the way to release and beyond.
- 0:47SPEAKER_01: So Keywords is a services provider, but they go a bit beyond that.
- 0:51SPEAKER_01: They're more like a long term strategic partner.
- 0:54SPEAKER_01: They can help a developer scale their production,
- 0:55SPEAKER_01: ensure the quality levels are high,
- 0:57SPEAKER_01: reach new markets and build a strong relationship with the players.
- 1:01SPEAKER_01: They've got all the technology and the people who just understand games,
- 1:04SPEAKER_01: how they're made, played and what players are expecting.
- 1:08SPEAKER_01: To find out more about all the number of things that they do,
- 1:11SPEAKER_01: you can find that on the Keyword Studios website and via the link in
- 1:14SPEAKER_01: The Game Business Newsletter.
- 1:17SPEAKER_01: Now, back to our show.
- 1:19SPEAKER_01: And it's a bit of a sequel show to the one we did last week, sort of.
- 1:23SPEAKER_01: So last week we had a lovely chat with Netflix's Sean Crankle.
- 1:26SPEAKER_01: It was all about their new horror streaming game, Unhinged.
- 1:30SPEAKER_01: And that game was built for an audience that may or may not exist.
- 1:33SPEAKER_01: It's this idea that there are people out there that might be interested in
- 1:36SPEAKER_01: a narrative video game.
- 1:38SPEAKER_01: But aren't necessarily interested in buying a gaming console or PC.
- 1:42SPEAKER_01: Netflix is looking to reach these players directly through its Netflix app via
- 1:46SPEAKER_01: a games tab at the top.
- 1:48SPEAKER_01: And now Amazon is doing the same thing with its Prime Video app and
- 1:53SPEAKER_01: of course its streaming service Luna.
- 1:55SPEAKER_01: That's their big news they're announcing today.
- 1:57SPEAKER_01: Prime members with a Fire TV in the US and the UK can play Luna games from inside
- 2:01SPEAKER_01: the app alongside movies and sports and TV and all sorts.
- 2:04SPEAKER_01: The idea is to make Luna games more accessible and easy to find to the widest possible audience.
- 2:09SPEAKER_01: Now Luna...
- 2:10SPEAKER_01: It's a slightly different proposition to Netflix as it features AAA games such
- 2:14SPEAKER_01: as Indiana Jones and Fallout and Hogwarts Legacy and EA Sports FC.
- 2:17SPEAKER_01: They've got Tomb Raider of course coming out next year.
- 2:20SPEAKER_01: But the goal is similar,
- 2:22SPEAKER_01: win over people who perhaps used to play consoles but don't anymore
- 2:25SPEAKER_01: or people There are people who have been interested in a game here or there,
- 2:27SPEAKER_01: but haven't been able to justify the cost or the friction associated with console
- 2:31SPEAKER_01: or PC gaming.
- 2:33SPEAKER_01: I find this really interesting because it's potentially unlocking a new audience
- 2:37SPEAKER_01: for these sort of experiences, potentially widens the industry
- 2:43SPEAKER_01: Now, Amazon has of course undergone some significant changes.
- 2:46SPEAKER_01: It closed a bunch of game developers,
- 2:48SPEAKER_01: it's cancelled some games including its MMOs,
- 2:51SPEAKER_01: it ended publishing relationships with third party teams,
- 2:54SPEAKER_01: but it insists it's not going to be.
- 2:55SPEAKER_01: It's not backing out of games.
- 2:57SPEAKER_01: In fact, it's merged Amazon Game Studios and Amazon Luna together.
- 3:01SPEAKER_01: They're not separate teams anymore doing separate things.
- 3:03SPEAKER_01: They're still publishing the new Tomb Raider games and developing a bunch
- 3:07SPEAKER_01: of these sort of game night party games as well.
- 3:09SPEAKER_01: It's also looking to sign products and plans to be involved in whatever
- 3:12SPEAKER_01: the next James Bond game will be.
- 3:14SPEAKER_01: And to take me through this news,
- 3:16SPEAKER_01: the vision for Amazon Games and the opportunity around streaming in an era
- 3:20SPEAKER_01: of $1000 video game machines,
- 3:22SPEAKER_01: I had the chance to chat with General Manager for Games at Amazon, Jeffrey Gattis.
- 3:26SPEAKER_01: And he oversees both Luna and Amazon Game Studios.
- 3:29SPEAKER_01: He was really candid in our conversation.
- 3:32SPEAKER_01: And here it is.
- 3:33SPEAKER_01: Enjoy.
- 3:34SPEAKER_01: Hello, Jeff.
- 3:34SPEAKER_01: Welcome to the show.
- 3:35SPEAKER_01: Good to see you, Chris.
- 3:36SPEAKER_01: Thank you.
- 3:37SPEAKER_01: This news, it sounds exciting.
- 3:38SPEAKER_01: How significant is it?
- 3:39SPEAKER_01: How many devices are we looking at here?
- 3:41SPEAKER_00: It's a pretty big deal for us.
- 3:43SPEAKER_00: You know,
- 3:43SPEAKER_00: in particular,
- 3:44SPEAKER_00: I'm excited,
- 3:44SPEAKER_00: number one,
- 3:45SPEAKER_00: just for more people to be able to discover the benefit that we've put into Prime.
- 3:49SPEAKER_00: So as you may know,
- 3:50SPEAKER_00: we relaunched Luna last October,
- 3:52SPEAKER_00: really just pushing close to like 80 to 90 games into the Prime membership.
- 3:57SPEAKER_00: And those are things that range all the way from AAA games like Hogwarts Legacy,
- 4:01SPEAKER_00: all the way down to more casual phone as a controller game.
- 4:04SPEAKER_00: We had our Snoop Dogg courtroom chaos game and other things.
- 4:08SPEAKER_00: And we got great reception from the audience.
- 4:10SPEAKER_00: We've 5X'd our player base,
- 4:11SPEAKER_00: albeit on a modest base,
- 4:13SPEAKER_00: but I think anytime you 5X anything,
- 4:15SPEAKER_00: that signal that we've found some product market fit with customers.
- 4:19SPEAKER_00: But our bigger problem is that not enough people know about the benefit.
- 4:22SPEAKER_00: And that's just because it's been fairly difficult to discover Luna.
- 4:25SPEAKER_00: You often have to intentionally go download an app or go directly to a website.
- 4:29SPEAKER_00: So being integrated with Prime Video and literally having a games tab at the top
- 4:33SPEAKER_00: of Prime Video is just going to give us access to so many more potential players
- 4:38SPEAKER_00: and I think allows so many more people to discover this great benefit.
- 4:41SPEAKER_00: So I'm excited about that.
- 4:43SPEAKER_00: And then I think secondly, I just get excited.
- 4:45SPEAKER_00: I've seen for a long time,
- 4:46SPEAKER_00: I really felt that we've seen this continued convergence between video games
- 4:51SPEAKER_00: and television and movies.
- 4:53SPEAKER_00: And it started where you make a game off of a movie or make a A movie off of a game.
- 4:58SPEAKER_00: And a couple of years ago,
- 4:58SPEAKER_00: we had the Fallout television show on Prime Video,
- 5:01SPEAKER_00: and we saw this major spike in Fallout players of the video game through Luna.
- 5:05SPEAKER_00: And I happened to be at Xbox at the time.
- 5:07SPEAKER_00: We saw a major uptick there.
- 5:08SPEAKER_00: And that was a relatively dated franchise that sort of had a rebirth,
- 5:12SPEAKER_00: if you will, kind of all in the backs of this television show.
- 5:15SPEAKER_00: So I do think increasingly we're going to see more and more TV show,
- 5:18SPEAKER_00: movie, and video game kind of feel like all one entertainment experience.
- 5:22SPEAKER_00: And just having it all in one place for customers, I think, is good for the industry.
- 5:25SPEAKER_01: Do you think Luna can be a legitimate replacement for console gaming in this era
- 5:30SPEAKER_01: of very high pricing?
- 5:31SPEAKER_00: Yeah, I do, but our business isn't predicated on replacing consoles.
- 5:35SPEAKER_00: I think that's part of the clarity we've gotten is,
- 5:37SPEAKER_00: you know,
- 5:38SPEAKER_00: I think as you think about cloud gaming,
- 5:39SPEAKER_00: which we all know has been around for,
- 5:41SPEAKER_00: gosh, I think 20 some odd years if you go all the way back.
- 5:45SPEAKER_00: But in some ways,
- 5:45SPEAKER_00: I think historically, it's been a little bit of a solution in search of a problem.
- 5:50SPEAKER_00: Consoles, for the most part, have been relatively inexpensive until now.
- 5:54SPEAKER_00: So our business is more about reaching more players and expanding the market,
- 5:58SPEAKER_00: not trying to get people to give up their consoles or their gaming PCs.
- 6:01SPEAKER_00: Having said all that,
- 6:03SPEAKER_00: we've seen the news,
- 6:04SPEAKER_00: you know, we saw the Steam Machine pricing opening at $1,000 US.
- 6:08SPEAKER_00: We hear rumors about consoles because of the RAM crisis,
- 6:10SPEAKER_00: you know, pushing up well over $1,000 in Gen 10.
- 6:14SPEAKER_00: So I do think you get to a point at which a lot more people will be in
- 6:17SPEAKER_00: the consideration set for a cloud gaming solution just because of the sheer cost
- 6:21SPEAKER_00: of buying dedicated hardware.
- 6:22SPEAKER_01: I think the thing that excites me about what you're doing and Netflix
- 6:25SPEAKER_01: as well is your press release mentions it.
- 6:27SPEAKER_01: You can appeal to lapsed PC and console players,
- 6:29SPEAKER_01: which is great because there's lots of people in my generation
- 6:32SPEAKER_01: that might be interested in a GTA or a Tomb Raid or whatever,
- 6:35SPEAKER_01: but they're not necessarily willing to invest We don't stand out the time anymore
- 6:39SPEAKER_01: as this sort of reduces that need to expensive hardware.
- 6:42SPEAKER_01: But Press Fleet also talks about this audience of people that might be interested
- 6:46SPEAKER_01: but have been put off because of the friction of consoles and PC gaming because
- 6:50SPEAKER_01: of expensive hardware.
- 6:51SPEAKER_01: The question I don't know, does that audience actually exist?
- 6:54SPEAKER_01: Have you got anything that makes you confident that there is this audience of people
- 6:57SPEAKER_01: that would be interested but have been put off by that friction?
- 7:01SPEAKER_00: Yeah, I think we have a couple of things.
- 7:02SPEAKER_00: We have Signal since our relaunch of people that have come to us who I think fit
- 7:05SPEAKER_00: that exact category.
- 7:07SPEAKER_00: Obviously, we want to continue to grow that.
- 7:09SPEAKER_00: But I think the sheer numbers of the industry as a whole,
- 7:11SPEAKER_00: when you look at three billion people in the world who play video games,
- 7:14SPEAKER_00: yet there's only,
- 7:15SPEAKER_00: you know,
- 7:15SPEAKER_00: depending And that's a lot of people who have some sort of affinity for video games.
- 7:18SPEAKER_00: Maybe they're playing on mobile,
- 7:20SPEAKER_00: maybe they're playing through a browser,
- 7:22SPEAKER_00: but they're not having the highest quality of the game.
- 7:32SPEAKER_00: They're not playing in front of a television screen or a bigger monitor.
- 7:34SPEAKER_00: To unpack a little bit why they don't do that,
- 7:37SPEAKER_00: I think we've just talked about hardware is getting increasingly expensive.
- 7:40SPEAKER_00: You know,
- 7:41SPEAKER_00: games can be big investments to go buy a $70 game to go through
- 7:45SPEAKER_00: the download experience.
- 7:46SPEAKER_00: And so there's people like me who love that.
- 7:47SPEAKER_00: That's how I choose to spend my entertainment time.
- 7:49SPEAKER_00: But I think most people fit into more of a...
- 8:01SPEAKER_00: Like that whole curve, you know, just kind of a more normal distribution.
- 8:03SPEAKER_00: They spend some time watching television,
- 8:05SPEAKER_00: they spend some time watching movies and they like to play video games.
- 8:07SPEAKER_00: And so I think that's where we see an opportunity to serve a group of people
- 8:12SPEAKER_00: who I might argue haven't really been well-served because the console
- 8:15SPEAKER_00: and PC companies are mostly focused on those hardcore players.
- 8:19SPEAKER_00: And I think to your point, you know, this is where I think we share a similar vision to Netflix.
- 8:23SPEAKER_00: So I love to see what they're doing in this space because I think we're both kind
- 8:26SPEAKER_00: of going after the same,
- 8:27SPEAKER_00: at least have the same thesis about making games more available to more people.
- 8:31SPEAKER_01: Yeah.
- 8:31SPEAKER_01: It's interesting because I remember,
- 8:32SPEAKER_01: this is years and years ago,
- 8:33SPEAKER_01: I was talking to Pete Hines when Bethesda was still not part of Microsoft.
- 8:37SPEAKER_01: And he was talking about how he really believes in streaming because he said,
- 8:39SPEAKER_01: I'm no longer having to market to PlayStation owners or Xbox owners or PC games.
- 8:44SPEAKER_01: I can market to everybody.
- 8:45SPEAKER_01: I can target whoever might be interested in it irrespective of what devices they own.
- 8:49SPEAKER_01: It was just the whole appeal.
- 8:51SPEAKER_01: But how are you looking to promote this to reach those people?
- 8:54SPEAKER_01: Obviously the big thing being it's in the tab.
- 8:57SPEAKER_00: Yeah I think you know part of it obviously we'll do more of our own marketing
- 9:01SPEAKER_00: but you know just distribution as a whole and making you know we're talking
- 9:04SPEAKER_00: about meeting players where they are and that's why
- 9:06SPEAKER_00: the prime video integration is such a big deal for us because it's just going
- 9:09SPEAKER_00: to be right there in front of people when they log into the prime video app.
- 9:12SPEAKER_00: But I think there's more of that we can do across Amazon.
- 9:14SPEAKER_00: You look at all the other properties we have within the company,
- 9:17SPEAKER_00: you know,
- 9:17SPEAKER_00: we get good placement on Fire TV where we have lots of people come in
- 9:20SPEAKER_00: and discover Luna for the first time,
- 9:22SPEAKER_00: but we need to do more awareness off the device.
- 9:25SPEAKER_00: So think of,
- 9:25SPEAKER_00: you know,
- 9:26SPEAKER_00: Luna is accessible from any And that's sort of the real value proposition
- 9:31SPEAKER_00: of cloud gaming is that there isn't a download required.
- 9:34SPEAKER_00: There isn't a bunch of work to jump in.
- 9:35SPEAKER_00: You can just click and play.
- 9:36SPEAKER_00: So I think for us, it's just getting the word out.
- 9:39SPEAKER_00: Like I said, I've made the joke before, but I can make it again here.
- 9:42SPEAKER_00: You could argue that Luna is the largest paid gaming subscription in the world.
- 9:46SPEAKER_00: The problem is nobody knows about it.
- 9:48SPEAKER_00: They don't have it.
- 9:49SPEAKER_00: We think that Prime Video Integration will do a bit to address that,
- 9:52SPEAKER_00: but there's a lot more work we can do across different Amazon properties.
- 9:55SPEAKER_00: You know, Twitch is a really big opportunity for us as well.
- 9:59SPEAKER_01: Yes, of course.
- 10:00SPEAKER_01: Just that small thing that you own.
- 10:02SPEAKER_01: I think the only other friction that exists even with streaming is the need for control.
- 10:07SPEAKER_01: And I know that some of your games,
- 10:08SPEAKER_01: Courtroom Chaos,
- 10:09SPEAKER_01: that you're a new Arnold Schwarzenegger game as well, people play using the phone.
- 10:12SPEAKER_01: How key is it,
- 10:14SPEAKER_01: do you think, having games playable using a phone when it comes to this opportunity?
- 10:18SPEAKER_00: Well, I think it's important in terms of breadth and just reaching a broader group of people.
- 10:21SPEAKER_00: You know, we believe one of our real strengths is just the breadth of our catalog.
- 10:25SPEAKER_00: So everything from AAA,
- 10:26SPEAKER_00: you know,
- 10:26SPEAKER_00: like I said,
- 10:27SPEAKER_00: Hogwarts or FC 26,
- 10:29SPEAKER_00: all the way down to very light casual games, a board game like Ticket to Ride.
- 10:33SPEAKER_00: That's great.
- 10:33SPEAKER_00: But if you're not that type of player and you just want to jump in and play
- 10:36SPEAKER_00: who wants to be a millionaire for 15,
- 10:37SPEAKER_00: 20 minutes, that's where the phone's perfectly suitable.
- 10:39SPEAKER_00: And that's kind of where we see the opportunity to grow the market.
- 10:59SPEAKER_01: And I think for a lot of people,
- 11:00SPEAKER_01: if they think, oh, I can play this game on a phone, I might as well play it.
- 11:04SPEAKER_01: And then they play it for a bit and they go, actually, I need a controller.
- 11:06SPEAKER_01: That's a journey that you can take them on because that barrier isn't there to begin with.
- 11:10SPEAKER_01: Have you played Unhinged?
- 11:12SPEAKER_01: Have you played that one?
- 11:13SPEAKER_00: I actually played it last night.
- 11:14SPEAKER_00: I absolutely love what...
- 11:17SPEAKER_00: Some people ask us about Netflix as a competitor.
- 11:19SPEAKER_00: Like I said earlier, I think I love what they're doing.
- 11:21SPEAKER_00: And this is a great example where I think...
- 11:23SPEAKER_00: We want to do more of these things to restart to push the envelope a little bit more
- 11:27SPEAKER_00: in terms of new types of creative endeavors.
- 11:29SPEAKER_00: And I think back to my real little riff about the integration between TV and video
- 11:34SPEAKER_00: and video games,
- 11:34SPEAKER_00: I think there's an opportunity to create a lot of these newer experiences
- 11:37SPEAKER_00: that are sort of not traditional video games,
- 11:40SPEAKER_00: but think of them as almost extensions of the video viewing process.
- 11:43SPEAKER_00: And this is just a cool narrative story.
- 11:45SPEAKER_00: So I love.
- 11:46SPEAKER_01: Oh, yeah.
- 11:46SPEAKER_01: I think both of you are at this stage right now where It's rising tide, right?
- 11:51SPEAKER_01: If you can both succeed in bringing people in, that will benefit both of you.
- 11:54SPEAKER_01: We spoke about this before, but Amazon Games and Amazon Luna, right?
- 11:57SPEAKER_01: Everything's come together now, is that right?
- 11:59SPEAKER_00: It is.
- 12:00SPEAKER_00: It's something,
- 12:00SPEAKER_00: you know,
- 12:01SPEAKER_00: I got here a little over a year ago,
- 12:03SPEAKER_00: and I would say at the time,
- 12:04SPEAKER_00: no fault of anybody, but we had some structural challenges.
- 12:07SPEAKER_00: We really had basically three distinct gaming organizations within Amazon,
- 12:12SPEAKER_00: and that's not even counting Twitch.
- 12:13SPEAKER_00: So you had Prime Gaming,
- 12:14SPEAKER_00: Which was effectively a benefit for Prime members where we gave away codes
- 12:18SPEAKER_00: and you go redeem them on other platforms.
- 12:20SPEAKER_00: Great value for players.
- 12:22SPEAKER_00: We had Amazon Game Studios,
- 12:23SPEAKER_00: which was making games,
- 12:24SPEAKER_00: but mostly MMOs that were geared at other platforms, not our own platform.
- 12:29SPEAKER_00: And then we had Luna,
- 12:30SPEAKER_00: which set an entirely different group
- 12:32SPEAKER_00: that had built really impressive cloud gaming technology,
- 12:35SPEAKER_00: but was still really in search of, you know, what's the purpose?
- 12:38SPEAKER_00: Who's the audience?
- 12:38SPEAKER_00: Who's it for?
- 12:39SPEAKER_00: What are the games?
- 12:40SPEAKER_00: So we brought all those things together under one roof.
- 12:44SPEAKER_00: You're never going to have an org chart solve a customer problem.
- 12:48SPEAKER_00: But I have seen org charts to prevent a solution from being found.
- 12:51SPEAKER_00: And so this was kind of step one for us in terms of just streamlining.
- 12:55SPEAKER_00: So we have a single gaming strategy.
- 12:57SPEAKER_00: We think about content alongside the platform.
- 13:00SPEAKER_00: What kind of games do we want to make, et cetera.
- 13:03SPEAKER_00: So that was the structural problem.
- 13:04SPEAKER_00: And then I think second was just a bigger strategic question around
- 13:08SPEAKER_00: where Amazon fits into this space, if at all.
- 13:11SPEAKER_00: Why does Amazon need to be in the video games business?
- 13:14SPEAKER_00: We really like to try to focus on where are the places that we can add some unique value.
- 13:18SPEAKER_00: What we didn't want to do,
- 13:19SPEAKER_00: kind of look at the landscape and you looked at PlayStation and Xbox and Steam
- 13:23SPEAKER_00: and what I'll call kind of all the core platforms.
- 13:26SPEAKER_00: The world doesn't need another one of those.
- 13:28SPEAKER_00: They don't need another, a fourth entry.
- 13:29SPEAKER_00: And I think that's a great question.
- 13:32SPEAKER_00: I think that's a great question.
- 13:44SPEAKER_00: That's where we saw some fairly unique opportunities where Amazon could add value.
- 13:48SPEAKER_00: And it's kind of looking at all the assets that Amazon has from MGM and all
- 13:52SPEAKER_00: the IP associated with that prime video.
- 13:54SPEAKER_00: And obviously this integration,
- 13:56SPEAKER_00: things like Fire TV,
- 13:58SPEAKER_00: things like Twitch,
- 13:59SPEAKER_00: things So like NFL, NBA rights, you have a lot of assets to work with.
- 14:03SPEAKER_00: And then I think the bow on top is we can do so many things through Amazon Prime
- 14:08SPEAKER_00: with hundreds of millions of customers worldwide.
- 14:10SPEAKER_00: We can push a bunch of value into there.
- 14:12SPEAKER_00: And that's just,
- 14:12SPEAKER_00: you know, a lot of those things are just assets that other companies don't have.
- 14:15SPEAKER_00: So that's what gives us confidence that we're bringing something a little bit unique
- 14:18SPEAKER_00: to the table here and providing a lot of value and not trying to compete head
- 14:21SPEAKER_00: to head with the incumbents.
- 14:25SPEAKER_01: You mentioned Twitch twice now.
- 14:27SPEAKER_01: How does that fit into this?
- 14:28SPEAKER_01: Is it still very much a separate thing that you can tap into?
- 14:31SPEAKER_00: It's a separate thing,
- 14:32SPEAKER_00: but obviously it's a place that serves gamers really,
- 14:34SPEAKER_00: really well today and is interacting and engaging with gamers,
- 14:38SPEAKER_00: both on the creator side and the viewer side.
- 14:39SPEAKER_00: So nothing to announce today, but I think we see a ton of opportunity.
- 14:43SPEAKER_00: In fact,
- 14:43SPEAKER_00: right when I finish with you,
- 14:44SPEAKER_00: I have a meeting with the Twitch team, so that's why it's top of mind for me.
- 14:47SPEAKER_00: But I think there's a lot of opportunities where we already have
- 14:49SPEAKER_00: a qualified audience to reach them with some of the things that we're doing
- 14:52SPEAKER_00: with Luna.
- 14:53SPEAKER_01: So you've clearly decided MMOs aren't part of this vision,
- 14:56SPEAKER_01: this strategy, this plan, but Tomb Raider is.
- 14:59SPEAKER_01: So what games fit with what you're doing?
- 15:01SPEAKER_00: What doesn't fit?
- 15:02SPEAKER_00: I mean, I can guess.
- 15:03SPEAKER_00: I think everything technically fits, so I don't want to be coming across as though we can't...
- 15:08SPEAKER_00: You know, handle those games.
- 15:09SPEAKER_00: We can.
- 15:10SPEAKER_00: I think for us, it's clarity around the audience that we're really targeting.
- 15:13SPEAKER_00: So it doesn't mean we exclude anybody,
- 15:15SPEAKER_00: but when I think of that kind of mainstream audience,
- 15:17SPEAKER_00: which we call mid-core all the way down to casual,
- 15:20SPEAKER_00: we found some things,
- 15:21SPEAKER_00: especially on the AAA side,
- 15:22SPEAKER_00: that are really And it's big IP,
- 15:26SPEAKER_00: familiar IP, relatively simple game mechanics that are easy to get into.
- 15:31SPEAKER_00: So you think of Hogwarts Legacy, you think of Indiana Jones, you think of Tomb Raider coming up.
- 15:36SPEAKER_00: All those games are big known IPs.
- 15:38SPEAKER_00: But they're also relatively easy to jump into.
- 15:41SPEAKER_00: There's obviously levels of complexity you can get in as you go through the game.
- 15:44SPEAKER_00: But that's where we've found a sweet spot since our relaunch
- 15:47SPEAKER_00: in October is those kinds of things.
- 15:49SPEAKER_00: And maybe not trying directly to go compete for the hardest
- 15:52SPEAKER_00: of hardcore players who's playing multiplayer competitive shooters,
- 15:55SPEAKER_00: at least not today.
- 15:56SPEAKER_01: I sort of do understand why those MMOs perhaps don't necessarily make sense
- 16:01SPEAKER_01: for what you're trying to do,
- 16:02SPEAKER_01: but I have to say,
- 16:02SPEAKER_01: I did think, because I played it at Summer Game Fest, the Mavericks game, Clutch.
- 16:07SPEAKER_01: I could see how that could fit with what you're doing,
- 16:09SPEAKER_01: but obviously you didn't agree with that, so why not that one?
- 16:13SPEAKER_00: Well, that decision actually was made before I took over,
- 16:17SPEAKER_00: so I can't speak to all the mechanics behind it.
- 16:19SPEAKER_00: I can tell you that I too like the game.
- 16:23SPEAKER_00: We've reached out to them recently, and we're trying to see if maybe it is a fit for Luna.
- 16:27SPEAKER_00: So it'd be a different business relationship than the one we had before,
- 16:30SPEAKER_00: but it's not a case where we don't think the game looks great.
- 16:33SPEAKER_01: Yeah, yeah, wow.
- 16:34SPEAKER_01: Definitely looks promising.
- 16:35SPEAKER_01: When it comes to games that you're sort of funding or publishing yourself,
- 16:39SPEAKER_01: assuming you're still going to be doing some of those,
- 16:40SPEAKER_01: what investment levels are we looking at here?
- 16:42SPEAKER_01: Is it AAA?
- 16:43SPEAKER_01: Is it Indies?
- 16:44SPEAKER_01: Is it AA?
- 16:45SPEAKER_01: Do you have a strategy around that?
- 16:46SPEAKER_00: We do, and it's all of those.
- 16:48SPEAKER_00: Yeah.
- 16:49SPEAKER_00: From what we call game night games,
- 16:51SPEAKER_00: which are those phone as a controller games,
- 16:53SPEAKER_00: which I think of as,
- 16:53SPEAKER_00: you know,
- 16:54SPEAKER_00: single A games that are in the single millions of dollars to develop all the way up
- 16:57SPEAKER_00: to triple A.
- 16:58SPEAKER_00: We have obviously we've announced the two Tomb Raider titles,
- 17:01SPEAKER_00: you know, Atlantis comes February 12th of next year.
- 17:03SPEAKER_00: And then we'll follow on in 2028 with the next one.
- 17:06SPEAKER_00: So we're excited about those.
- 17:08SPEAKER_00: There are some other, you know, AAA things that are in various stages of discussion right now.
- 17:12SPEAKER_00: So I do think,
- 17:13SPEAKER_00: you know,
- 17:13SPEAKER_00: and we've talked a lot about MGM and Amazon IP and opportunities to kind
- 17:18SPEAKER_00: of leverage I think ultimately we want to build an identity with Luna where we have
- 17:21SPEAKER_00: a content portfolio that resonates with people where they think, oh, gosh,
- 17:25SPEAKER_00: that's the place that has Tomb Raider and maybe they have Bond
- 17:28SPEAKER_00: and they have these other things.
- 17:29SPEAKER_00: And I think that takes time, obviously, to go build.
- 17:32SPEAKER_00: But I think for us to be the platform we want to be and
- 17:36SPEAKER_00: the one we believe we can be, you very much have to have some original content.
- 17:41SPEAKER_01: Amazon has spent a lot of money on this already and a lot of it has been written off
- 17:44SPEAKER_01: and started again and reset.
- 17:45SPEAKER_01: And this is what I know I've been in this industry long enough
- 17:47SPEAKER_01: to know this happens all the time.
- 17:48SPEAKER_01: But do you have much time to be able to sort of get that identity and explore these areas?
- 17:53SPEAKER_01: Or is there an element of you need to get this right quickly?
- 17:56SPEAKER_00: Now, Amazon is notorious for taking a very, very long view on things.
- 18:00SPEAKER_00: I think,
- 18:01SPEAKER_00: you know,
- 18:01SPEAKER_00: Jeff Bezos said it many years ago,
- 18:03SPEAKER_00: willing to be misunderstood for long periods of time.
- 18:05SPEAKER_00: And does that mean there's infinite timelines for every business?
- 18:08SPEAKER_00: No, of course not.
- 18:09SPEAKER_00: But I think for us,
- 18:10SPEAKER_00: it's really,
- 18:10SPEAKER_00: like I said,
- 18:11SPEAKER_00: For the first time in a long time, I feel like we have a single gaming strategy.
- 18:15SPEAKER_00: We understand what we're doing,
- 18:17SPEAKER_00: we understand what we're not doing, and we're executing against it.
- 18:20SPEAKER_00: And obviously, time will tell how well we can execute and how right we are about our thesis.
- 18:25SPEAKER_00: But generally, it's just about continuing to show growth.
- 18:27SPEAKER_00: And I think integrating with Prime Video is yet another sign of us moving things forward.
- 18:32SPEAKER_01: Yeah.
- 18:33SPEAKER_01: I'm a guy in my 40s.
- 18:34SPEAKER_01: I live where I grew up.
- 18:35SPEAKER_01: So I've got a lot of friends around me that aren't in the games industry,
- 18:38SPEAKER_01: that aren't from that world.
- 18:39SPEAKER_01: And they used to play games all the time when they were younger.
- 18:42SPEAKER_01: And as they've got older,
- 18:43SPEAKER_01: as the kids have come along,
- 18:44SPEAKER_01: some of them haven't bought a games console since the PS3.
- 18:47SPEAKER_01: They're excited for GTA 6, but they actually have no means to play it.
- 18:50SPEAKER_01: And I think they're going to come for a bit of a shock when they look
- 18:53SPEAKER_01: at how much it will cost them to do so.
- 18:54SPEAKER_01: Not the game in particular, but obviously the hardware they'll need with it.
- 18:57SPEAKER_01: So I do see there's a potential,
- 18:59SPEAKER_01: I know that with Matthew Ball's spoken about it before,
- 19:01SPEAKER_01: now he's at Xbox,
- 19:02SPEAKER_01: He's been on the show,
- 19:03SPEAKER_01: and he's been a little bit skeptical about it,
- 19:04SPEAKER_01: but with these hardware rises,
- 19:07SPEAKER_01: with these players that have been left behind,
- 19:08SPEAKER_01: perhaps,
- 19:09SPEAKER_01: and the fact that there are more games that are appealing to wider audiences,
- 19:13SPEAKER_01: I think this is really interesting.
- 19:15SPEAKER_01: The thesis makes sense, and it wasn't a question there.
- 19:18SPEAKER_00: I have a follow-up regardless.
- 19:19SPEAKER_00: Yeah, I think you're right.
- 19:20SPEAKER_00: I said it earlier,
- 19:21SPEAKER_00: but I do think that there had to be some sort of broader movement
- 19:24SPEAKER_00: that would drive people in the direction of cloud gaming.
- 19:26SPEAKER_00: I can squint and see it now.
- 19:28SPEAKER_00: And that's not something I would have said three or four years ago.
- 19:31SPEAKER_00: But I think the broader bit about People who are lapsed gamers really resonates.
- 19:35SPEAKER_00: And I think that's kind of,
- 19:36SPEAKER_00: a lot of times we're out talking with publishers and trying to convince them
- 19:39SPEAKER_00: to bring their games to Luna.
- 19:41SPEAKER_00: And a lot of times the skepticism you'll hear is, well,
- 19:44SPEAKER_00: if I put my games on Luna,
- 19:45SPEAKER_00: particularly if I push it into Prime,
- 19:46SPEAKER_00: I'm going to go cannibalize all my sales on these other platforms.
- 19:50SPEAKER_00: And the reality is,
- 19:51SPEAKER_00: at least the pitch that we keep making,
- 19:53SPEAKER_00: and it is the truth,
- 19:53SPEAKER_00: is that this is about reaching players that a lot of those games are never going
- 19:57SPEAKER_00: to be able to reach, particularly in a world of $1,000 consoles.
- 20:00SPEAKER_00: And so I think if done right,
- 20:02SPEAKER_00: and it's not just what we're doing here at Luna,
- 20:04SPEAKER_00: I think there's other cloud gaming solutions out there,
- 20:06SPEAKER_00: the opportunity is to unlock more players,
- 20:08SPEAKER_00: and that's a good thing for the industry as a whole.
- 20:11SPEAKER_01: 007 First Light.
- 20:12SPEAKER_01: Obviously, I'm going to mention this.
- 20:13SPEAKER_01: It's out.
- 20:13SPEAKER_01: It's brilliant.
- 20:14SPEAKER_01: It's the best Bond game I've played.
- 20:16SPEAKER_01: And I'm the guy with a signed GoldenEye poster on my wall.
- 20:18SPEAKER_01: But owners and obviously strategies have changed.
- 20:21SPEAKER_01: And I appreciate you're not going to announce anything on this podcast.
- 20:25SPEAKER_01: But is there anything you've learned from the launch of that game?
- 20:29SPEAKER_01: Has it taken you by surprise?
- 20:30SPEAKER_01: You've had a few moments to digest it, I suspect.
- 20:33SPEAKER_00: Yeah.
- 20:34SPEAKER_00: Uh, number one, it's an awesome game.
- 20:35SPEAKER_00: And so IO did just a tremendous job with the game itself.
- 20:38SPEAKER_00: And I think one of the learnings,
- 20:40SPEAKER_00: I don't think it was a surprise,
- 20:41SPEAKER_00: but just,
- 20:42SPEAKER_00: you know,
- 20:42SPEAKER_00: they did it so well that it just shows that these single player sort
- 20:46SPEAKER_00: of action adventure narrative Really resonate with a lot of people.
- 20:50SPEAKER_00: And I think that's shown up in the sales that we've seen.
- 20:54SPEAKER_00: We're excited about the franchise and, you know, I think where it can go from here.
- 20:58SPEAKER_00: And right now it's,
- 21:00SPEAKER_00: you know, the game's two months old, so we're kind of going to let it breathe.
- 21:03SPEAKER_00: For a while before everyone wants to ask about a sequel, I think it's an awesome game.
- 21:07SPEAKER_00: I think those kinds of games,
- 21:08SPEAKER_00: as I mentioned earlier, really do seem to work on a platform like Luna.
- 21:13SPEAKER_00: So when I think of Tomb Raider and some of the things we have on the roadmap,
- 21:16SPEAKER_00: I get excited that that's where we're going to find real audience.
- 21:19SPEAKER_01: See, because obviously their approach to that Hitman trilogy,
- 21:21SPEAKER_01: the World of Assassination, which some people now forget was a trilogy.
- 21:25SPEAKER_01: The first game, they had all the cost on it, really.
- 21:27SPEAKER_01: And then they made the next, the second game, the third game so much less.
- 21:30SPEAKER_01: So for me,
- 21:30SPEAKER_01: I'm obviously hoping that it continues because I think there's a,
- 21:34SPEAKER_01: not only can the games,
- 21:35SPEAKER_01: you know,
- 21:36SPEAKER_01: each Hitman game is better than the previous one, but they cost less as well.
- 21:38SPEAKER_01: And I like their sort of iterative approach to the way they develop games and
- 21:41SPEAKER_01: the way they keep engaging with them.
- 21:42SPEAKER_01: It feels like it could fit,
- 21:44SPEAKER_01: but I guess there's conversations to be had and there's lots
- 21:47SPEAKER_01: of different parties involved in MGM as well, of course.
- 21:49SPEAKER_00: Yeah, but they made an awesome game and that's,
- 21:51SPEAKER_00: you know, if there is a sequel, I think all we want is another awesome game.
- 21:54SPEAKER_01: Yeah.
- 21:55SPEAKER_01: You know,
- 21:55SPEAKER_01: this is not a question I was trying to ask,
- 21:59SPEAKER_01: but I don't know if you know about this, I'm sure you do.
- 22:01SPEAKER_01: There's actually a completed HD remake of GoldenEye somewhere that Rare made,
- 22:05SPEAKER_01: I think they made like 20 years ago,
- 22:07SPEAKER_01: and it got canned at the 11th hour for some form of licensing issue.
- 22:11SPEAKER_01: That's low-hanging fruit for you.
- 22:13SPEAKER_01: You get all those 1997 N64 kids back into games and playing on the Luna.
- 22:20SPEAKER_01: I've been dying to get that game on an old console.
- 22:24SPEAKER_01: Are there any other IP that Amazon owns that you're eager to explore
- 22:27SPEAKER_01: that you think might be opportunities?
- 22:30SPEAKER_00: Nothing to share today.
- 22:31SPEAKER_00: I think there's a broad portfolio of things.
- 22:33SPEAKER_00: And so I think it's really a matter of kind of obviously working with the teams
- 22:36SPEAKER_00: at MGM and figuring out what makes sense,
- 22:38SPEAKER_00: where we think we can actually make an interesting, fun game.
- 22:41SPEAKER_00: Not every IP translates into a great game.
- 22:43SPEAKER_00: And so I think it's kind of having that creative eye and sense of taste to kind
- 22:47SPEAKER_00: of figure out what works and what doesn't.
- 22:49SPEAKER_00: But that's a massive opportunity,
- 22:50SPEAKER_00: as I mentioned earlier, for us and a really key part of our content strategy.
- 22:54SPEAKER_01: I guess how long's a piece of string,
- 22:55SPEAKER_01: but how many of these projects are you able to sort of commission?
- 22:59SPEAKER_01: What's your capacity?
- 23:00SPEAKER_01: Obviously there's partnerships that you have to do with developers bringing
- 23:03SPEAKER_01: the games to the platform,
- 23:03SPEAKER_01: then there's sort of the ones that you might publish and handle yourself.
- 23:06SPEAKER_01: What's your capacity?
- 23:08SPEAKER_00: Yeah, we can do pretty much whatever we need to right now.
- 23:11SPEAKER_00: Now we're working with Crystal Dynamics on the Tomb Raider titles,
- 23:13SPEAKER_00: and so those people don't sit in our house directly,
- 23:16SPEAKER_00: but we work very closely with them.
- 23:18SPEAKER_00: And then we have a lot of other things,
- 23:19SPEAKER_00: you know, single A, double A that are in development internally.
- 23:22SPEAKER_00: Now some of those you can take on more of those projects because they're
- 23:24SPEAKER_00: a little bit smaller in nature.
- 23:26SPEAKER_00: So I feel we're well resourced to go do these things.
- 23:29SPEAKER_00: It's a matter really of figuring out what are the right things to make and what aren't.
- 23:33SPEAKER_01: So what's the team like now?
- 23:34SPEAKER_01: Because obviously you've had all these cuts and changes.
- 23:36SPEAKER_01: Paint me a picture really of how the structure's like.
- 23:38SPEAKER_00: Probably the easiest way to think of it is, you know, I mentioned I came from Xbox.
- 23:42SPEAKER_00: It's the same way that Xbox is organized.
- 23:44SPEAKER_00: There is,
- 23:44SPEAKER_00: I guess they're back to being called Xbox now,
- 23:46SPEAKER_00: but it used to be Microsoft Gaming and there were There's really two pillars of
- 23:49SPEAKER_00: that.
- 23:50SPEAKER_00: They had Xbox Game Studios, and they have Xbox The Platform.
- 23:53SPEAKER_00: And that's pretty much what we are.
- 23:54SPEAKER_00: Amazon Gaming is sort of the all-up entity, but we have two pillars.
- 23:57SPEAKER_00: One is Amazon Game Studios,
- 23:59SPEAKER_00: and that's where all the relationships with Tomb Raider titles,
- 24:02SPEAKER_00: that's where we make a lot of these game night games.
- 24:04SPEAKER_00: They all come out of the studio, so that's our game studio.
- 24:07SPEAKER_00: And then Luna is our games platform,
- 24:08SPEAKER_00: and we're really trying to use AGS to serve content to Luna,
- 24:12SPEAKER_00: but that doesn't mean that those titles won't go elsewhere as well.
- 24:16SPEAKER_01: Okay, I'll ask one final question,
- 24:17SPEAKER_01: and it's a question I always end with,
- 24:18SPEAKER_01: which is, where would you like to see Amazon games in five years?
- 24:22SPEAKER_00: Yeah, big question.
- 24:25SPEAKER_00: Yeah.
- 24:25SPEAKER_00: In more places,
- 24:26SPEAKER_00: I think,
- 24:26SPEAKER_00: you know,
- 24:27SPEAKER_00: bring it home here on Prime Video,
- 24:28SPEAKER_00: it's making it more accessible to people and easier for them to jump in.
- 24:32SPEAKER_00: That's the benefit of cloud gaming.
- 24:33SPEAKER_00: So how do we get into places where players are?
- 24:36SPEAKER_00: But ultimately,
- 24:36SPEAKER_00: you know,
- 24:37SPEAKER_00: tens of millions of players,
- 24:38SPEAKER_00: we believe we can build It's still the net scale gaming platform that's serving
- 24:41SPEAKER_00: that,
- 24:41SPEAKER_00: you know,
- 24:41SPEAKER_00: as I said,
- 24:42SPEAKER_00: that two and a half billion audience that I think is a little bit underserved today.
- 24:46SPEAKER_00: So, you know,
- 24:47SPEAKER_00: obviously there's a lot of work we have to do to get our content portfolio right,
- 24:50SPEAKER_00: to get our product right, to get our messaging and awareness in the right place.
- 24:54SPEAKER_00: But, you know,
- 24:55SPEAKER_00: things like integrating with Prime Video,
- 24:57SPEAKER_00: things like trying to figure out how to go deeper with Fire TV.
- 25:00SPEAKER_00: You know, I mentioned Twitch now three times, like there are opportunities there.
- 25:04SPEAKER_00: And so I think those are all the pieces that we have to work with.
- 25:07SPEAKER_00: And what I'd love to say five years from now is that,
- 25:09SPEAKER_00: you know,
- 25:09SPEAKER_00: we're much more deeply integrated across the broader Amazon and we're serving,
- 25:14SPEAKER_00: you know, tens of millions of players versus millions of players.
- 25:17SPEAKER_01: Well, I do see a role for streaming, particularly in this console market.
- 25:21SPEAKER_01: We're talking about a diskless future now, aren't we?
- 25:23SPEAKER_01: And it feels like something that could work.
- 25:26SPEAKER_01: I know there's people that are skeptical about it because it's
- 25:28SPEAKER_01: a lot more complicated than streaming TV and film,
- 25:30SPEAKER_01: and there's obviously the restrictions for the controllers,
- 25:32SPEAKER_01: but I just think,
- 25:33SPEAKER_01: I don't know,
- 25:33SPEAKER_01: I think there's perhaps more of a willingness and a drive to try
- 25:36SPEAKER_01: and solve those little issues because the industry kind of needs a new outlet
- 25:39SPEAKER_01: that isn't reliant too much on RAM.
- 25:43SPEAKER_01: Even though I guess you are still around to a
- 25:44SPEAKER_00: degree.
- 25:45SPEAKER_00: But look, technology only gets better.
- 25:48SPEAKER_00: And so I think,
- 25:48SPEAKER_00: you know,
- 25:49SPEAKER_00: even in my time,
- 25:50SPEAKER_00: you know,
- 25:51SPEAKER_00: from xCloud coming to Luna and seeing what we have in terms of streaming quality,
- 25:54SPEAKER_00: it's gotten so much better just over the course of the last And so I expect that
- 25:58SPEAKER_00: to continue.
- 25:59SPEAKER_00: Obviously there'll be technology breakthroughs that happen over the course of the next decade.
- 26:03SPEAKER_00: And so I do believe in this as a long-term vehicle,
- 26:05SPEAKER_00: but I think historically the industry maybe has been a little bit off by trying to,
- 26:09SPEAKER_00: the messaging and trying to win console players over to the cloud.
- 26:12SPEAKER_00: I don't know if that's the right place to start.
- 26:14SPEAKER_01: No, no.
- 26:15SPEAKER_01: What does success actually look like for you?
- 26:17SPEAKER_01: Is it tens of millions of players or is it Amazon Prime customers engagement?
- 26:20SPEAKER_01: Do you have a metric?
- 26:22SPEAKER_00: It's all those things.
- 26:23SPEAKER_00: I think, you know, for me, I sequence it as player growth is our number one objective right now.
- 26:26SPEAKER_00: And that's what we've kind of really leveraged pushing all of our Jeff,
- 26:29SPEAKER_00: thank you so much for your time.
- 26:31SPEAKER_00: Good luck with it.
- 26:32SPEAKER_00: I think the industry needs it.
- 26:33SPEAKER_00: And yeah, I hope the launch goes well.
- 26:58SPEAKER_00: Thanks for having me, Chris.
- 26:59SPEAKER_00: Always good to see you.
- 27:01SPEAKER_01: Thank you to Jeffrey there.
- 27:02SPEAKER_01: Good luck to Amazon.
- 27:03SPEAKER_01: I know they've had a really tough year,
- 27:05SPEAKER_01: but I like the plan if it can work, if the thesis is correct.
- 27:09SPEAKER_01: There's just enough time for me to run through some of the other big stories of the past week.
- 27:13SPEAKER_01: Let's begin with the US sales data.
- 27:15SPEAKER_01: It's not happy sales.
- 27:16SPEAKER_01: For the first six months of the year,
- 27:17SPEAKER_01: the games market hit $27.5 billion, which is actually 1% behind 2025 levels.
- 27:34SPEAKER_01: The decline is due to the fact that Nintendo Switch 2 launched in June last year.
- 27:38SPEAKER_01: So Switch 2 sales naturally aren't as big this month as they were in their launch month.
- 27:43SPEAKER_01: Switch 2 sales are in fact 79% lower than they were this time last year.
- 27:47SPEAKER_01: PS5 sales are also down 19%.
- 27:48SPEAKER_01: Also, it had its big price hike back in April.
- 27:52SPEAKER_01: However, Xbox Series S and X revenue doubled.
- 27:55SPEAKER_01: That's good news for Xbox.
- 27:56SPEAKER_01: It obviously had its big showcase during June with lots
- 27:59SPEAKER_00: of cool game announcements.
- 28:00SPEAKER_01: UFC 6 was the best selling game of the month in terms of revenue,
- 28:03SPEAKER_01: whereas Mecha Chameleon was number 2,
- 28:05SPEAKER_01: but Mecha Chameleon cost $6,
- 28:07SPEAKER_01: that's why it's not at the top of the revenue charts, but it sold 4 million units.
- 28:11SPEAKER_01: In fact,
- 28:11SPEAKER_01: I've got some data that suggests Mecha Chameleon may be the biggest selling game of
- 28:14SPEAKER_01: the year already.
- 28:16SPEAKER_01: The only growth area according to Takana in June was subscription,
- 28:18SPEAKER_01: which increased 7% compared to last year.
- 28:21SPEAKER_01: So pretty rough numbers for June.
- 28:24SPEAKER_01: It's a story that's a little bit old now, but we haven't covered it on the news show.
- 28:28SPEAKER_01: Bethesda has moved to reassure fans and the industry that it is working on some major products.
- 28:33SPEAKER_01: After that brutal wave of layoffs that hit Xbox earlier in the month,
- 28:37SPEAKER_01: the developer said that Elder Scrolls 6 is progressing well,
- 28:40SPEAKER_01: Starfield remains an important part of its future,
- 28:42SPEAKER_01: and that it is remastering classic Fallout games,
- 28:44SPEAKER_01: namely Fallout 3 and Fallout New Vegas.
- 28:47SPEAKER_01: It also confirmed the existence of a new Fallout title from developer Obsidian.
- 28:51SPEAKER_01: Obsidian went for its own wave of layoffs.
- 28:53SPEAKER_01: I understand it was nearly,
- 28:54SPEAKER_01: you know,
- 28:54SPEAKER_01: there was lots of conversation around what its future will be,
- 28:56SPEAKER_01: and they've decided its future is to work on Fallout.
- 28:59SPEAKER_01: There will also be a big update to online game Fallout 76,
- 29:01SPEAKER_01: and Fallout 5 has just entered pre-production.
- 29:03SPEAKER_01: We shouldn't expect that any time soon, of course.
- 29:06SPEAKER_01: All the focus is on Elder Scrolls 6.
- 29:08SPEAKER_01: A few other things going on at Bethesda.
- 29:10SPEAKER_01: Elder Scrolls Online developer ZeniMax Online Studios,
- 29:12SPEAKER_01: which was really severely impacted by layoffs,
- 29:15SPEAKER_01: is now working closely with the core Bethesda game studio team.
- 29:18SPEAKER_01: Gamefile reported that ZeniMax Online Studios head Joseph Berber,
- 29:22SPEAKER_01: producer Sun Kaf,
- 29:23SPEAKER_01: game director Rich Labatt, and production director Ala Diaz have all left the firm.
- 29:28SPEAKER_01: Some positive event news.
- 29:30SPEAKER_01: Gamescom has completely sold out of exhibition space for the 2026 show.
- 29:34SPEAKER_01: That's never happened before.
- 29:36SPEAKER_01: As a result, the organizers are looking to make the already massive event bigger for 2027.
- 29:40SPEAKER_01: The event runs August 26th to August 30th this year.
- 29:43SPEAKER_01: Opening Night Live when a bunch of games get announced and shown and new trailers
- 29:46SPEAKER_01: and all sorts are set for August 25th.
- 29:48SPEAKER_01: Opening Night Live is of course run by Geoff Keighley who is the co-founder of
- 29:51SPEAKER_01: The Game Business.
- 29:52SPEAKER_01: Another event news is London Games Festival.
- 29:55SPEAKER_01: That's going to run April 12th to April 19th next year.
- 29:57SPEAKER_01: So an actual week.
- 29:58SPEAKER_01: It's been longer as five weeks before, but it's now just a week.
- 30:01SPEAKER_01: Most of it's now taking place at a central venue.
- 30:03SPEAKER_01: The New Game Plus Showcase event,
- 30:04SPEAKER_01: which has been getting bigger every year,
- 30:06SPEAKER_01: and the game finance market,
- 30:07SPEAKER_01: plus a few other networking and conferences,
- 30:09SPEAKER_01: will take place at a very specific central London venue.
- 30:12SPEAKER_01: Other events,
- 30:13SPEAKER_01: including the BAFTA Game Awards,
- 30:14SPEAKER_01: the Ensemble Exhibition and Screenplay Conference,
- 30:16SPEAKER_01: will take place at different venues.
- 30:18SPEAKER_01: So good news there for London Game Festival.
- 30:20SPEAKER_01: I love that event.
- 30:21SPEAKER_01: My former boss,
- 30:22SPEAKER_01: Michael French, is the head of Games London, and he's done incredible work there.
- 30:26SPEAKER_01: I think he got an OBE as well earlier this year.
- 30:29SPEAKER_01: Director Consumer Commerce Specialist Neon has closed a $13 million Series
- 30:33SPEAKER_01: A funding round led by Crafton with participation from A16Z,
- 30:37SPEAKER_01: Griffin Gaming Partners and Renegade Partners.
- 30:39SPEAKER_01: Neon says it has delivered 200% growth year on year for the first half of 2026.
- 30:42SPEAKER_01: Obviously, I don't know what that growth is from.
- 30:44SPEAKER_01: It says that publishers using its infrastructure is generating roughly 70%
- 30:48SPEAKER_01: of monthly revenue through direct channels.
- 30:50SPEAKER_01: The sector has become highly competitive,
- 30:51SPEAKER_01: of course, with the opening up of the Google and Apple App Stores.
- 30:54SPEAKER_01: Big names like Zola and stuff are in that space.
- 30:57SPEAKER_01: And now Neon.
- 30:58SPEAKER_01: More news,
- 30:59SPEAKER_01: Joe Ziegler,
- 31:00SPEAKER_01: the director of PlayStation and Bungie's Marathon,
- 31:02SPEAKER_01: has left the studio four months after the game's launch.
- 31:05SPEAKER_01: He was formerly the game director on Valorant.
- 31:07SPEAKER_01: He's apparently joined another project,
- 31:08SPEAKER_01: don't know which one that is,
- 31:09SPEAKER_01: and Marathon will now be led by Del Sheffich III,
- 31:12SPEAKER_01: who was previously
- 31:13SPEAKER_01: the assistant game director alongside creative director Julia Nardin.
- 31:17SPEAKER_01: GameStop has sort of shrugged its shoulders at Sony's news
- 31:19SPEAKER_01: that it will be killing disc-based games in January 2028.
- 31:23SPEAKER_01: CEO Ryan Cohen said it's irrelevant.
- 31:25SPEAKER_01: It mattered in the past.
- 31:26SPEAKER_01: Software today makes up less than 12% of the business and collectibles make up
- 31:30SPEAKER_01: over half the business.
- 31:30SPEAKER_01: So it's totally, totally irrelevant.
- 31:32SPEAKER_01: They sold that to Bloomberg.
- 31:35SPEAKER_01: A couple of other final stories.
- 31:36SPEAKER_01: Assassin's Creed Black Flag Resync has now sold three million copies worldwide.
- 31:39SPEAKER_01: It did that in its first week.
- 31:40SPEAKER_01: And esports communication agency,
- 31:41SPEAKER_01: The Story Mob,
- 31:42SPEAKER_01: is expanding its remit to cover game publishers, consumer brands and tech companies.
- 31:45SPEAKER_01: It's also launching a consultancy called Playmakers,
- 31:47SPEAKER_01: which will help brands understand gamer culture.
- 31:50SPEAKER_01: That's it from the news this week.
- 31:52SPEAKER_01: And it's that for me today.
- 31:54SPEAKER_01: We'll be back next week, of course, for more news analysis and interviews.
- 31:57SPEAKER_01: If you enjoy our news, why not consider becoming a paid subscriber?
- 32:00SPEAKER_01: You'll get a bonus micro podcast from us every Monday alongside a monthly market report.
- 32:05SPEAKER_01: You can find out how to subscribe by going to thegamebusiness.com.
- 32:09SPEAKER_01: But that's it for me today.
- 32:12SPEAKER_01: Until next time, thank you for tuning in.