Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 7 (S3E07)
Transcript
- 0:00Speaker 1: This is Brian from Transreal News and Swords Against Madness.
- 0:05Speaker 1: I hope you've got a sword with you as you've
- 0:07Speaker 1: arrived where chaos rolls. You're listening to Tale of the Mandicor.
- 0:15Speaker 2: The following podcast is intended for a mature audience. Listener
- 0:20Speaker 2: discretion is advised. Welcome back to Tale of the Manticor
- 0:37Speaker 2: Season three. Like the creature from which it takes its name,
- 0:41Speaker 2: Tale of the Manticor is a mashup, a cross breeding
- 0:45Speaker 2: between two different species of storytelling. Here you will find
- 0:48Speaker 2: the unpredictability of old school paper and dice games with
- 0:52Speaker 2: the story craft of a dark fantasy novel. No character
- 0:56Speaker 2: is sacred and none will be spared if the dice
- 0:59Speaker 2: decide the fate is at hand. According to Laura, the
- 1:03Speaker 2: Tale of a Manticor is barbed with cruel iron spikes.
- 1:08Speaker 2: There will be much pain in the days ahead. Last
- 1:20Speaker 2: time on Tale of the Manticor, Chapter six concerns the
- 1:24Speaker 2: resolution of a single random encounter. Achilia hears the sound
- 1:28Speaker 2: of someone being whipped. When she investigates, she finds three
- 1:31Speaker 2: orcs playing a game with a captive, whipping him to
- 1:34Speaker 2: see who can make him cry out. The loudest. Achilia
- 1:37Speaker 2: might have set moral obligation aside and moved on, but
- 1:40Speaker 2: she hears the captive speak words in Elvish and knows
- 1:43Speaker 2: then and there that she has to attempt to rescue.
- 1:47Speaker 2: She sneaks up on the camp and casts her only spell,
- 1:49Speaker 2: shrink on the captive so he might slip free of
- 1:52Speaker 2: the manacles around his wrists. The spell works, and once
- 1:55Speaker 2: the captive is free, she calls out an Elvish for
- 1:58Speaker 2: him to follow her, perhaps thinking his own people have
- 2:01Speaker 2: come to his aid. The captive runs in her direction,
- 2:03Speaker 2: but the Orcs give chase. Unfortunately for them, the monsters
- 2:07Speaker 2: are heavily encumbered and fall quickly behind. Eventually they give up.
- 2:12Speaker 2: Once at a safe distance, Achillia stops for her party
- 2:15Speaker 2: to regroup and to meet the person she has liberated.
- 2:18Speaker 2: When he arrives, he's thankful, but also somewhat suspicious. He
- 2:22Speaker 2: asks how it is that she speaks the Elvish tongue,
- 2:25Speaker 2: but he does not seem to accept her answer. Chapter seven,
- 2:35Speaker 2: Part one, Day six night party status achillea four out
- 2:44Speaker 2: of four hit points, court six out of six hit points. Supplies.
- 2:50Speaker 2: The companions have no food and two portions of water
- 2:53Speaker 2: remaining spells available. There are no spells available.
- 3:01Speaker 3: I I can speak Elfish because I am an elf.
- 3:05Speaker 2: She replied, No, you are not, said the other slowly.
- 3:11Speaker 4: Why do you say that, asked.
- 3:13Speaker 5: Akilia, Because I am an elf and you do not
- 3:18Speaker 5: look like me.
- 3:20Speaker 2: Achilia was thunderstruck. It took a moment for her to
- 3:23Speaker 2: form a reply.
- 3:24Speaker 4: She settled on, I can only tell you what I
- 3:26Speaker 4: have always.
- 3:26Speaker 2: Known, while presenting your hands palms up in a gesture
- 3:30Speaker 2: of helplessness. The silence then stretched out that was too
- 3:34Speaker 2: long for comfort in the former captive's side.
- 3:38Speaker 5: At every rate, one thing is certain. You have saved me,
- 3:42Speaker 5: and I am in your debt. My name is de
- 3:45Speaker 5: Reni of the Sotevi Marsh tribe.
- 3:49Speaker 3: Well met de Rennie of the Setevi Marsh. I am
- 3:52Speaker 3: called Achilia Muok, apprentice to Master Altve Muok.
- 3:56Speaker 2: She paused to see if the name would have any
- 3:58Speaker 2: effect on the other. Did not.
- 4:00Speaker 4: These are my companions, Cord and Robin.
- 4:04Speaker 2: She pointed to Cord, who watched the conversation he could
- 4:07Speaker 2: not understand patiently, then to Robin, now once again sitting
- 4:11Speaker 2: on her head. Surprisingly, Dorani did not seem overly moved
- 4:15Speaker 2: by the presence of a wooden construct. His attention had
- 4:18Speaker 2: been firmly on Achillie the whole time. Now, instead of
- 4:22Speaker 2: looking at Court, his eye was drawn up to Robin.
- 4:26Speaker 5: Your bird is wounded, it would appear, and possibly blind
- 4:30Speaker 5: as well.
- 4:31Speaker 2: Achillia started, then laughed. Understanding the error, she put up
- 4:35Speaker 2: her hand and Robin obediately jumped upon it. She presented
- 4:39Speaker 2: Robin to Dornni, who peered at it while furrowing his eyebrows.
- 4:42Speaker 4: Robin is a stuffed bird, she laughed, while do.
- 4:46Speaker 2: Rennie squinted at the poorly stitched skin revealed under Robin's
- 4:49Speaker 2: patchy feathers.
- 4:51Speaker 3: She may not be my master's most skilled work, but
- 4:53Speaker 3: she is not hurt and she can see perfectly well
- 4:56Speaker 3: despite appearances.
- 4:58Speaker 2: De Rennie looked from Robin to Court, and something seemed
- 5:00Speaker 2: to occur to him.
- 5:02Speaker 5: Perhaps you are of high heaven blood, then, if your
- 5:05Speaker 5: master can work such magic at least, this is unlike
- 5:09Speaker 5: any enchantment I have seen before.
- 5:12Speaker 3: I've not heard of high elves, or any kinds of
- 5:15Speaker 3: elves for that matter.
- 5:17Speaker 4: What do you mean.
- 5:18Speaker 5: As for first hand experience? Mine is limited to the
- 5:21Speaker 5: elves of my own tribe, But there are other tribes,
- 5:25Speaker 5: and I have heard that there is a race of
- 5:27Speaker 5: elves that live in cities as the men folk do. Truly,
- 5:32Speaker 5: I had always thought the high elves a children's fable.
- 5:36Speaker 4: Where is your tribe.
- 5:38Speaker 2: De Renny asked Akilia. De Renny considered hm.
- 5:42Speaker 5: Two days walk from here. I was on a hunt
- 5:45Speaker 5: when the Orcs caught me.
- 5:47Speaker 4: You hunt so far from home.
- 5:49Speaker 2: Asked Akilia. More out of curiosity than suspicion.
- 5:53Speaker 5: Something has driven away the fauna from our lands, the orcs.
- 5:57Speaker 4: Perhaps if there are more of them, for.
- 5:59Speaker 5: A c forbid, But perhaps yes, was the reply.
- 6:03Speaker 2: A chillier bit her lip, and then she asked.
- 6:06Speaker 3: De Rennie, would you take me us to meet the
- 6:10Speaker 3: rest of your people.
- 6:16Speaker 2: When I made a reaction roll upon de Rennie and
- 6:18Speaker 2: Achillia's first meeting, I got a modified eight, which is
- 6:21Speaker 2: slightly positive but still uncertain. This makes sense given that
- 6:25Speaker 2: both parties claim to be Elvin while looking slightly different
- 6:28Speaker 2: from each other. Now that the ice is somewhat broken,
- 6:32Speaker 2: I think it's time for a second check. This will
- 6:34Speaker 2: be to determine whether or not de Rennie is willing
- 6:36Speaker 2: to bring Achillia and her companions home with him, I'm
- 6:40Speaker 2: reducing the previous bonus of plus three to plus one
- 6:43Speaker 2: for this role in light of his lukewarm initial reaction.
- 6:46Speaker 2: Here goes on two six higher is better, eight plus
- 6:51Speaker 2: one is nine. Okay, the dice god seemed to want
- 6:54Speaker 2: this relationship to develop a little more That nine is
- 6:57Speaker 2: giving me yes but vibes. Since I have my bowl
- 7:00Speaker 2: of dice at hand, I'm going to take this chance
- 7:02Speaker 2: to roll up a new event, meaning to replace this
- 7:05Speaker 2: spent one on d percentile eighty five and ninety three.
- 7:10Speaker 2: That's negligence and weather. Well, that seems fairly straightforward. I
- 7:15Speaker 2: might need to wait awhile before using it, but I
- 7:17Speaker 2: guess you never know. Chapter seven, Part two, Day seven
- 7:26Speaker 2: morning mythic event meaning negligence, weather, party status. Achillia four
- 7:34Speaker 2: out of four hit points, court six out of six
- 7:38Speaker 2: hit points. Supplies. The companions have no food and two
- 7:43Speaker 2: portions of water remaining spells available. Achillea has memorized shrink
- 7:53Speaker 2: hours earlier. Having built some trust between them, Achillia, her companions,
- 7:57Speaker 2: and to Renni had decided to find a concealed spot
- 8:00Speaker 2: where they could make camp. They'd been exhausted and it
- 8:03Speaker 2: had grown late in the morning, Achillie awoke to powder
- 8:08Speaker 2: pink dawn sky. The woods were gowned and mist. She
- 8:12Speaker 2: studied for an hour before waking to Rennie. Once he
- 8:16Speaker 2: was awake, they shared her water skin and between the
- 8:18Speaker 2: two of them nearly drained it. Breakfast was not available,
- 8:21Speaker 2: and Achillea's stomach was beginning to growl. Even more than
- 8:25Speaker 2: the many dangers of the wilds, food had become her
- 8:27Speaker 2: biggest problem. On the bright side, she now had a
- 8:30Speaker 2: competent guide. They decided they would try foraging while on
- 8:35Speaker 2: the march. De Rennie said it would be wiser to
- 8:37Speaker 2: get home quickly rather than on a full stomach. Judging
- 8:40Speaker 2: by his willowy frame, Achillie guessed that he was used
- 8:43Speaker 2: to going without. But as for her, she had never
- 8:46Speaker 2: experienced hunger before, and she knew she would feel a
- 8:49Speaker 2: discomfort more acutely. Before they set out, Achillie decided to
- 8:53Speaker 2: extend her trust a little further and asked de Rennie
- 8:56Speaker 2: if he had heard of a person named Audoc. She
- 8:59Speaker 2: also asked him if he recognized any of the scenes
- 9:01Speaker 2: in the sketchbook as she showed it to him. The
- 9:07Speaker 2: expert rules said that there are two ways to acquire
- 9:09Speaker 2: food in the wilderness. Characters can forage while on the move.
- 9:13Speaker 2: A D six is rolled and on a one they'll
- 9:15Speaker 2: find one to six portions of food. The other choice
- 9:19Speaker 2: is to stop and spend a full day hunting. The
- 9:21Speaker 2: rules seem a bit vague here, but I think the
- 9:23Speaker 2: idea is that the one to six portions are guaranteed. However,
- 9:27Speaker 2: there's a cost. An additional wandering encounter roll must be
- 9:30Speaker 2: made for that day. Considering the high chance for such
- 9:33Speaker 2: an encounter, that option is truly risky, and I think
- 9:36Speaker 2: de Rennie may have the right idea in pushing ahead.
- 9:40Speaker 2: I'll make the foraging role now on a D six,
- 9:42Speaker 2: hoping for a one A two nuts or rather no nuts,
- 9:48Speaker 2: berries or otherwise. As we started a new day, there's
- 9:51Speaker 2: a few more roles to make for weather. A nine
- 9:55Speaker 2: decent weather means I won't be using my event meaning
- 9:57Speaker 2: today next to stumble upon Holy Cow another one? What
- 10:04Speaker 2: are the chances of that happening again? So soon? Does
- 10:07Speaker 2: this mean that, like with Edo, that the escaped danger
- 10:10Speaker 2: has caught up with them? I'll roll high low High
- 10:13Speaker 2: means it has on a D twenty another one, all right,
- 10:18Speaker 2: I wasn't expecting that it means something really bad is
- 10:21Speaker 2: going to happen. Let's take a quick ad break to
- 10:23Speaker 2: give me the time to come up with an idea.
- 10:31Speaker 2: The weather was about the only thing that cooperated within
- 10:33Speaker 2: that day. To start, de Renni turned out to be
- 10:36Speaker 2: unfamiliar with the name Oudoc and could not identify the
- 10:39Speaker 2: places pictured in Achillee's book. Furthermore, the terrain became less
- 10:44Speaker 2: forgiving with each passing mile. By noon, the land had
- 10:47Speaker 2: already started to become difficult, putting in their way steep
- 10:50Speaker 2: rises and gullies that could not be circumnavigated. Achillee found
- 10:54Speaker 2: herself winded by the ascents, and the declines were almost
- 10:58Speaker 2: as bad, slowing them down when they became precariously steep. Furthermore,
- 11:02Speaker 2: there was no water to be found anywhere. When she asked,
- 11:06Speaker 2: Dorani insisted that this was the way they needed to go.
- 11:09Speaker 2: He admitted that he hadn't been through this area before,
- 11:12Speaker 2: but he seemed confident in their direction, as if he
- 11:14Speaker 2: possessed an internal compass. Some time after the sun had
- 11:19Speaker 2: passed its zenith and the afternoon was well under way,
- 11:21Speaker 2: the party passed by an enormous mound with a face
- 11:24Speaker 2: of bald rock. The surface was riddled with holes dozens
- 11:28Speaker 2: of cave openings, ranging from the size of a fist
- 11:31Speaker 2: to as much as three feet across. Achilie looked at
- 11:34Speaker 2: it nervously, and Dornie confirmed her thoughts.
- 11:37Speaker 5: Best to steer wide of that place. It has a
- 11:41Speaker 5: bad look to it.
- 11:43Speaker 2: They had just put the caves to their backs, feeling
- 11:45Speaker 2: prematurely fatigued and just beginning to experience the pangs of
- 11:49Speaker 2: hunger and thirst, when ill fortune struck. As they crested
- 11:54Speaker 2: the next steep rise, perhaps only one hundred yards away,
- 11:57Speaker 2: another party of orcs, and this one was bigger than
- 12:00Speaker 2: the last. There were five of the pig faced brutes.
- 12:04Speaker 2: Worse they were spotted right away with a battle cry.
- 12:08Speaker 2: All five charged towards them, fanning out in waving axes,
- 12:11Speaker 2: swords and clubs above their heads. Back the way they
- 12:16Speaker 2: came would be the only means of escape, and Achilia
- 12:18Speaker 2: practically ran down the incline they just climbed with such
- 12:21Speaker 2: effort it was a miracle that she didn't trip. Her
- 12:25Speaker 2: feet seemed to barely touch the ground. That she threw
- 12:27Speaker 2: herself forward so quickly that she as much fell down
- 12:30Speaker 2: the slope as ran down it, her arms pin wheeled madly.
- 12:34Speaker 2: When she reached the bottom, still somehow maintaining her balance
- 12:39Speaker 2: without breaking stride, she dashed straight ahead. De Rennie was
- 12:44Speaker 2: right at her side to the caves. He yelled between
- 12:48Speaker 2: hard breaths. They made the caves, with the Orcs, having
- 12:52Speaker 2: closed the gap so that they were only a few
- 12:54Speaker 2: dozen yards away, and choosing a hole just large enough
- 12:58Speaker 2: that they could crawl through escaped. They found themselves in
- 13:02Speaker 2: a short, naturally formed tunnel that opened into a larger pocket.
- 13:06Speaker 2: While their enemy threatened and cursed from the outside, they
- 13:09Speaker 2: caught their breath, and as their infro vision took over,
- 13:12Speaker 2: regarded their new surroundings. The earlier stumble upon roll of
- 13:18Speaker 2: one means that the party is going to face risk
- 13:21Speaker 2: without any chance for reward. I mentioned this because the
- 13:24Speaker 2: Orcs waiting for them outside are not the PC's only problem.
- 13:28Speaker 2: There's a chance that the caves in this hill might
- 13:30Speaker 2: not be interconnected, and so Achille and her companions might
- 13:33Speaker 2: find themselves trapped. I wonder what the chances would be.
- 13:37Speaker 2: I don't know much about geology, so I'll just make
- 13:40Speaker 2: a high low roll. High means there's another way out,
- 13:43Speaker 2: rolling a D twenty who at eleven, Thank goodness for that.
- 13:52Speaker 2: In the gray scale of their dark vision, they took
- 13:54Speaker 2: in their new surroundings. They were in a kidney shaped
- 13:57Speaker 2: space that measured perhaps twenty feet in length and ten
- 14:00Speaker 2: feet across at the widest part. The walls here were irregular,
- 14:05Speaker 2: cracked and pock marked in some places, smooth in others.
- 14:09Speaker 2: There was an ominous looking crawl space opening at the
- 14:12Speaker 2: far end. The place felt cool and damp. It smelled
- 14:16Speaker 2: of mold. Achillia turned to look back through the entrance tunnel,
- 14:20Speaker 2: and her boots scuffed the loose dirt that covered the floor.
- 14:24Speaker 4: Do you think there's any chance they might give up
- 14:26Speaker 4: and leave?
- 14:27Speaker 5: Not much, orcs are stubborn.
- 14:30Speaker 2: Came to Renny's matter of fact reply.
- 14:32Speaker 5: But they are also nocturnal, so they'll have to sleep
- 14:35Speaker 5: at some point, Achilia, might I borrow one of those?
- 14:39Speaker 2: He looked at the pair of daggers on her belt meaningfully.
- 14:42Speaker 2: Achillie only considered for a moment before passing him one.
- 14:46Speaker 2: She couldn't leave him defenseless, of.
- 14:48Speaker 3: Course, good idea, But do you think we might be
- 14:51Speaker 3: able to slip past them without a fight.
- 14:53Speaker 5: Not from here, they'll post a sentry right outside that opening.
- 14:58Speaker 5: Our only real hope is.
- 15:01Speaker 2: And here, he pointed at the cross base.
- 15:03Speaker 5: Leads to another exit large enough for us to pass through.
- 15:06Speaker 2: It was fortunate that they were so small. Even Cord,
- 15:09Speaker 2: who stood six feet tall, was slender enough that he'd
- 15:11Speaker 2: been able to follow them in with considerable ease. Both constructs, furthermore,
- 15:16Speaker 2: could see in the dark, as their vision did not
- 15:18Speaker 2: depend on any physical organs, but was magical in nature.
- 15:21Speaker 4: And let's find out if it does, agreed.
- 15:24Speaker 2: Said do Rennie, and he took the lead. Achilie fell
- 15:28Speaker 2: in behind, and Cord brought up the rear, holding Robin
- 15:30Speaker 2: in his hand. As Derennie crouched down to crawl into
- 15:33Speaker 2: the little gap, that Killia saw the whip Weltz on
- 15:36Speaker 2: his back up close for the first time. It was
- 15:39Speaker 2: amazing her new companion was still standing. She thought his
- 15:43Speaker 2: fortitude inspired her to be brave when a few seconds
- 15:46Speaker 2: later it was her turn to get down on all
- 15:49Speaker 2: fours and crawl into the little opening. The claustrophobia came
- 15:54Speaker 2: almost immediately, with the tunnel roof just an inch above
- 15:58Speaker 2: her head and the rocky tunnel walls close enough that
- 16:00Speaker 2: they grazed her shoulders. The feeling of being completely vulnerable,
- 16:04Speaker 2: unable to move if anything were to happen, was almost
- 16:07Speaker 2: too much to bear. The further in they got, the
- 16:11Speaker 2: faster her heart beat, and a rising sensation began in
- 16:15Speaker 2: her brain that grew stronger and stronger, until it seemed
- 16:19Speaker 2: her sense of vision and hearing were constricted. Like the
- 16:22Speaker 2: tunnel she crawled through. She broke into a sweat as
- 16:25Speaker 2: panic threatened to take over her senses. Dramatis personae Achillia
- 16:36Speaker 2: fifteen years ago. Achillie was six years old when her
- 16:41Speaker 2: formal apprenticeship to Aldrey began and she started to learn
- 16:44Speaker 2: the secrets of magecraft. For the first year, the sole
- 16:48Speaker 2: topic of her lessons was meditation.
- 16:50Speaker 6: Oh, without clarity of mind, you'll never achieve the concentration
- 16:54Speaker 6: required for even the most basic spell.
- 16:57Speaker 2: That was the sentence with which Achillia began her journey
- 16:59Speaker 2: into wizardry. She took a seat on a mat of
- 17:02Speaker 2: reeds and waited further instruction.
- 17:05Speaker 6: Grows your legs so that the tips of your toes
- 17:07Speaker 6: and the outer edge of your thighs form a single line.
- 17:10Speaker 2: She did as she was told.
- 17:12Speaker 6: Good, now know your knees to the mat, Straighten your back,
- 17:17Speaker 6: push back your bottom, hips forward.
- 17:19Speaker 2: A Chillie let slip a laugh at the mention of
- 17:21Speaker 2: her bottom, and Oldvae patiently allowed it. Then, with a
- 17:25Speaker 2: gentle look that asked, are we ready to continue, he said.
- 17:29Speaker 6: He is in line with the shoulders, nose, in line
- 17:32Speaker 6: with your navel. Yes, like so, tongue nightly behind your top,
- 17:37Speaker 6: teeth eyes open.
- 17:41Speaker 2: By this point Achillie was settled, and, as a natural student,
- 17:44Speaker 2: had committed herself to doing things correctly. Aldve's instruction continued, take.
- 17:50Speaker 6: Long, even breaths, but do not try to control your breathing.
- 17:55Speaker 6: You wear of your thoughts. When various notions enter your mind,
- 17:59Speaker 6: neither soue not try to escape from them. Instead allow
- 18:04Speaker 6: them to come and go freely.
- 18:05Speaker 2: Achillia tried to do all this.
- 18:08Speaker 6: The mind is like the surface of a pond.
- 18:10Speaker 2: Back me.
- 18:11Speaker 6: If the wind blows, the surface is disturbed, now ripples.
- 18:16Speaker 6: It's difficult to see beneath the surface, even though the
- 18:19Speaker 6: water is.
- 18:19Speaker 2: Clear and pure. Achillia stirred. Her attention had already slept,
- 18:23Speaker 2: and she felt as though she were failing. Alvey did
- 18:26Speaker 2: not address it, but simply went.
- 18:28Speaker 6: On accept tranquility. Do not think I am breathing. There
- 18:35Speaker 6: is no mind, There is no body. Let go of
- 18:38Speaker 6: time and space, Let go of body and mind, and
- 18:43Speaker 6: just be.
- 18:54Speaker 2: Some of her fears were legitimate. If the tunnel ahead
- 18:57Speaker 2: dead ended or tapered to a point where they could
- 19:00Speaker 2: go no further, they'd be forced to crawl backward all
- 19:03Speaker 2: that way. Other fears were irrational. If the tunnel collapsed
- 19:07Speaker 2: behind them, they might find themselves entombed in miss Hill forever.
- 19:12Speaker 2: But Achilia, after so many years of study, knew how
- 19:15Speaker 2: to master her thoughts. She'd been practicing for years, Acknowledging
- 19:20Speaker 2: that they were the winds of blind panic, should wield
- 19:22Speaker 2: their thoughts to be calm. They crawled forward, slowly, navigating
- 19:27Speaker 2: a number of turns and drops, before the tunnel mercifully
- 19:30Speaker 2: opened up into another pocket. Dornni was the first out,
- 19:33Speaker 2: and on his feet, dusting off his knees, he held
- 19:38Speaker 2: forth a hand to help Achilia out, and then came
- 19:40Speaker 2: court holding Robin. There's a light ahead, said the elf,
- 19:44Speaker 2: his voice hopeful. Must take a look, replied Achilia. It
- 19:48Speaker 2: was above a stone lunch they would have to climb over,
- 19:50Speaker 2: but it seemed manageable. Dornni had only taken a few
- 19:55Speaker 2: steps when his foot struck a little mount of dirt.
- 19:58Speaker 2: Some movement caught his eye, and when he looked down,
- 20:01Speaker 2: the floor seemed to be coming alive. De Renni has
- 20:07Speaker 2: just disturbed the nest of three giant centipedes. I rolled
- 20:10Speaker 2: up this encounter in advance and off mic that it
- 20:12Speaker 2: was partially generated at random. At first, I rolled a
- 20:16Speaker 2: high low to see if any monster would be encountered
- 20:18Speaker 2: as the pieces searched for a second exit from the
- 20:21Speaker 2: cave system. It wasn't a sure thing, but unfortunately I
- 20:24Speaker 2: determined that yes, there would be by d M. Fiat,
- 20:28Speaker 2: I decided that the encounter would be with two to
- 20:30Speaker 2: five giant centipedes and rolled a three for that. Next
- 20:34Speaker 2: I rolled for the centipedes hit points and I rolled
- 20:36Speaker 2: a one. This is a good time to bring up
- 20:38Speaker 2: a home brew rule. I use entail of the manticor
- 20:41Speaker 2: when I rolled for monsters hit points. If I get
- 20:43Speaker 2: anything less than half the maximum number, I raised that
- 20:46Speaker 2: number to half. You'll often hear me refer to minning out.
- 20:50Speaker 2: This is something I do to keep encounters from being
- 20:52Speaker 2: overly easy. So these giant centipedes, which have a half
- 20:56Speaker 2: a hit die get two hit points each fifty percent
- 20:59Speaker 2: of their maxims of four. Even though I rolled a
- 21:02Speaker 2: one with hit points worked out, the only thing left
- 21:05Speaker 2: to Rule four was surprise. I ended up getting a
- 21:07Speaker 2: five for the centipedes and a four for the party,
- 21:10Speaker 2: so neither side would be surprised. I think that gives
- 21:13Speaker 2: us all we need to proceed, and it also brings
- 21:15Speaker 2: us to the first battle of season three, Injury Combat.
- 21:25Speaker 2: There are several versions of giant centipedes from addition to
- 21:27Speaker 2: addition of D and D, and I'll be using the
- 21:30Speaker 2: ones found in the basic rules. These creatures measure a
- 21:33Speaker 2: foot long, have an armor class of eleven, and their bite,
- 21:36Speaker 2: while it does no damage, is poisonous. The poison is
- 21:39Speaker 2: not deadly, but instead causes serious illness on a filled
- 21:43Speaker 2: saving throw. Let's begin round one initiative. The giant centipedes
- 21:49Speaker 2: a one, the Party a six. Well that is decisive.
- 21:54Speaker 2: When Durani disturbs the giant centipede's nest, the insect's first
- 21:58Speaker 2: instinct is to scatter before turning around to attack. Duranni
- 22:02Speaker 2: needs an eleven to hit with his borrowed dagger. His
- 22:05Speaker 2: roll at eighteen. Well done. To Rennie. Damage will be
- 22:11Speaker 2: four points. He cuts one of the ugly creatures in half.
- 22:15Speaker 2: Achillie is up next. She also needs an eleven. A
- 22:18Speaker 2: six will not do it. Her initial revulsion is so
- 22:21Speaker 2: strong she cannot bring herself to get in close. I'm
- 22:25Speaker 2: sure Court will have no problem with that. As his
- 22:27Speaker 2: axe comes down, he too needs an eleven or better
- 22:30Speaker 2: on a D twenty to score a hit. A fourteen
- 22:34Speaker 2: on the die is good enough. His axe will do
- 22:36Speaker 2: one to six points of damage. The roll a two
- 22:40Speaker 2: not a great role, but it is enough to squash
- 22:42Speaker 2: this bug into paste. It's the last remaining Centi beats
- 22:46Speaker 2: turned to attack, but in light of the party's initial success,
- 22:49Speaker 2: I'm rolling a morale check to see if it will flee.
- 22:52Speaker 2: Giant Centi beats have a fairly low morale score, only
- 22:54Speaker 2: a seven. Any roll of that amount or greater on
- 22:57Speaker 2: two six indicates flight. The role snake eyes. I think
- 23:02Speaker 2: this nest must contain eggs or young and so the
- 23:05Speaker 2: last centipede will fight to the death. I'll determine his
- 23:08Speaker 2: target at random. It's de Renni, and since he's not
- 23:11Speaker 2: only unarmored but naked from the waist up, the insect
- 23:14Speaker 2: only needs a ten to hit him. The roll a five.
- 23:18Speaker 2: Deurnni manages to kick it against the wall, where it
- 23:20Speaker 2: rise and twists. Yeah, it's round two initiative. The giant
- 23:25Speaker 2: centipede a six, the party a one. That's an interesting
- 23:30Speaker 2: reversal of fortune. The pieces thought that kick had killed
- 23:33Speaker 2: the insect until it came a rippling bag with uncanny speed.
- 23:36Speaker 2: Its target will once again be determined by a random roll.
- 23:40Speaker 2: It's poor de Renni again, payback for the kick. Maybe Anyway,
- 23:44Speaker 2: a ten is needed to hit, and this time it
- 23:47Speaker 2: does with a seventeen. The awful thing climbs right up
- 23:50Speaker 2: the ELF's leg and then he feels it bite him
- 23:52Speaker 2: below the knee.
- 23:54Speaker 6: Ah.
- 23:54Speaker 2: Now Dorni has to make a saving throw versus poison.
- 23:57Speaker 2: At first level, the elf needs droll a twelve or
- 24:00Speaker 2: or better. Here goes a sixteen. He makes the save
- 24:04Speaker 2: and brushes off the centipede before the venom is injected.
- 24:08Speaker 2: Now it's the PC's turn. Duretti will make his attack.
- 24:12Speaker 2: The fourteen hits and damage will be two points. The
- 24:16Speaker 2: ELF's boot comes down hard right on top of the
- 24:19Speaker 2: centipede and flattens it into a glooey pancake. With that
- 24:23Speaker 2: combat is over and looking at my runtime, so is
- 24:27Speaker 2: this episode. Thanks so much for listening to Tale of
- 24:33Speaker 2: the Mandicor if you're enjoying the show and would like
- 24:35Speaker 2: to help to support it, there are lots of ways
- 24:37Speaker 2: to do so. You can recommend the show online with
- 24:39Speaker 2: your friends. You can like and repost episode announcements on
- 24:42Speaker 2: social media. You can pick up one of my offerings
- 24:45Speaker 2: on drive through RPG. You can purchase a Tale of
- 24:47Speaker 2: the mandicor T shirt at www. Dot bear Arts dot store,
- 24:51Speaker 2: and finally, you can rate or review the show on
- 24:53Speaker 2: your podcastry of choice. I'm grateful for all of your
- 24:56Speaker 2: kind support. I enjoy sharing a listener view at the
- 25:00Speaker 2: end of each episode. This one was left by jag
- 25:03Speaker 2: vett Intovad jag sky Hetta. Jag vet Intovad jagsket Heta writes,
- 25:09Speaker 2: just so good. I'm guessing why Swedish is lacking and
- 25:12Speaker 2: I hope I didn't butcher that too badly. When I
- 25:15Speaker 2: promised much pain in the days ahead, I wasn't referring
- 25:18Speaker 2: to my pronunciation, but there you go. At any rate,
- 25:21Speaker 2: Thanks very much for that short but sweet review. Much appreciated,
- 25:25Speaker 2: jag Vet. Anyway, I have two voice actors on the
- 25:29Speaker 2: show today, Kyle on his back playing the rescued elf Dereni.
- 25:33Speaker 2: Also returning is Andrew Flinging in the role of Achille's
- 25:36Speaker 2: father and mentor, aldve Muak. As always, these two nailed
- 25:40Speaker 2: their parts and I'm truly grateful. Thanks guys. For those
- 25:44Speaker 2: curious to learn a bit more about Tale of the Manticore,
- 25:47Speaker 2: I keep a blog where I post all kinds of
- 25:49Speaker 2: show and RPG related stuff like art, maps, tables, crafts,
- 25:53Speaker 2: and show notes. You can find it a Tale of
- 25:54Speaker 2: Themantcore dot blogspot dot com. To get in touch with me,
- 25:58Speaker 2: I'm at Manticore, Tale on X, Tale of the Manticor
- 26:00Speaker 2: podcast on Instagram, or Tale of Themanticor at gmail dot com.
- 26:04Speaker 2: I'd love to hear from you. The adventure will continue
- 26:07Speaker 2: on the next episode of Tale of the Manticor. The
- 26:10Speaker 2: story will chaos rolls