Latest / Mythic Mind Games / 8 - Mass Effect 1: Shepard, the Geth, and Dangerous AI
Transcript
- 0:03Speaker 1: Hello, and welcome to Mythic Mind Games, where we discuss
- 0:06Speaker 1: video games through the lens of the Christian humanities. I'm
- 0:09Speaker 1: doctor Andrew Snyder, and I'm glad that you're here. Hey there,
- 0:19Speaker 1: welcome to the beginning of our series on the Mass
- 0:21Speaker 1: Effect trilogy. This is something that we've been talking about
- 0:23Speaker 1: doing for a while, but I've finally gotten around to
- 0:26Speaker 1: the games myself after picking them up on the last
- 0:28Speaker 1: Team sale, and so now we're equipped to make this happen.
- 0:32Speaker 1: We have a couple of special guests joining us today
- 0:34Speaker 1: that you will meet momentarily, but I do want to
- 0:36Speaker 1: let you know up front we're having some technical issues here.
- 0:39Speaker 1: Before we even got started, I was struggling with my webcam,
- 0:42Speaker 1: with my microphone, my internet, but finally got all that
- 0:46Speaker 1: situated we got rolling, but even still, there are just
- 0:50Speaker 1: a couple of times where my internet cut out for
- 0:52Speaker 1: just a little bit. We're going to see that. One
- 0:55Speaker 1: of our guests up, Megan, her internet cut out a
- 0:57Speaker 1: little bit. She was dealing with some hotel wife. And
- 1:00Speaker 1: so if sometimes you just see us kind of glitch
- 1:03Speaker 1: out a little bit, or it sounds like there's a
- 1:06Speaker 1: brief skip in the conversation. Then that's what's going on here.
- 1:09Speaker 1: But most of it's fine. And then at one point
- 1:11Speaker 1: even my light bulb burned out behind me. Is if
- 1:13Speaker 1: you're watching the video, I just go dark all of
- 1:15Speaker 1: a sudden. But that's okay. Yeah, it ended up being
- 1:19Speaker 1: a good conversation, and I guess you know, the technology
- 1:22Speaker 1: turning against us, it kind of goes along with the
- 1:25Speaker 1: vibe of the conversation. All right, let's go ahead and
- 1:28Speaker 1: get to it. All right, welcome to the latest episode
- 1:35Speaker 1: of Mythic Mind Games, where we're just continuing to talk
- 1:38Speaker 1: about significant games. And I use that word intentionally that
- 1:43Speaker 1: you know, a ongoing thesis of this project that we're
- 1:46Speaker 1: doing is that there is artistic value in games that
- 1:52Speaker 1: they play something like the role of a myth. Right,
- 1:55Speaker 1: where a good game, a compelling game, it provides a story,
- 1:59Speaker 1: the kind of story that you can enter into that
- 2:02Speaker 1: and it's not always going to be super clear cut,
- 2:04Speaker 1: you know, what is the message at least in something
- 2:07Speaker 1: that's really I think worth engaging with that that, especially
- 2:10Speaker 1: when you're dealing with something like mass effect like we're
- 2:12Speaker 1: doing today, that there's so many different angles that you
- 2:16Speaker 1: can use to analyze you know, what are you going
- 2:18Speaker 1: to take kind of on face value? What are you
- 2:19Speaker 1: gonna take symbolically? Like, I think there are a lot
- 2:21Speaker 1: of different ranges ask to you, like what we can
- 2:22Speaker 1: get out of this, and so I think this has
- 2:24Speaker 1: the potential to be a good conversation here. Now we
- 2:30Speaker 1: have a number of people joining us today. It's one
- 2:33Speaker 1: of one of the larger panels we'veatteral for at least
- 2:35Speaker 1: a few episodes. Now we have Ian and David are
- 2:38Speaker 1: turning with us, and if you've been watching for a while,
- 2:40Speaker 1: if you've been listening for a while, then you're already
- 2:42Speaker 1: familiar with them. But we also have three new voices
- 2:45Speaker 1: that have not been on the show before. And so
- 2:46Speaker 1: I love just to just do brief introductions, you know,
- 2:50Speaker 1: tell us something about whatever you want to say about
- 2:52Speaker 1: who you are, what you have to plug, that sort
- 2:53Speaker 1: of thing. And so we've got see is a kid
- 2:56Speaker 1: trick challous. We've got renowned author Michael Caine, renowned medievalist
- 3:02Speaker 1: Meghan Multonado. So I always just hear a little bit
- 3:05Speaker 1: about you and and something you have to plug. If
- 3:08Speaker 1: you have that kit trick, you start us off.
- 3:11Speaker 2: Hi, you guys can call me kit. Well, I'm a gamer,
- 3:17Speaker 2: I'm a movie watcher, TV watcher. Me and my buddy
- 3:22Speaker 2: just recently started a podcast that's looking into the oscars
- 3:26Speaker 2: and everything that's been put out there and trying to
- 3:29Speaker 2: see how that maps through culturally with just its impact
- 3:33Speaker 2: with everything. Yeah, I would say a mass effect. Played
- 3:38Speaker 2: it on disc way back in college. Stayed up very
- 3:42Speaker 2: very late many a night. So I'll explain a little
- 3:45Speaker 2: more about that later.
- 3:46Speaker 1: Sure. Wonderful. And so that podcast you have that that's
- 3:50Speaker 1: currently ongoing.
- 3:52Speaker 2: Yes, yes, it's just brand new pretty much, so we're
- 3:56Speaker 2: still looking.
- 3:57Speaker 1: What's it called.
- 3:58Speaker 2: It's called the Academy's Cat of Audience.
- 4:01Speaker 1: All right, Uh, Megan, tell us little stuff about yourself.
- 4:04Speaker 3: I am Megan Malbinado. I'm a PhD candidate and engition
- 4:07Speaker 3: comparative literature. I am a casual gamer. I have done
- 4:13Speaker 3: some analysis. Have you been presented on at conferences on
- 4:17Speaker 3: medievalisms and video games? Because medieval literature is my specialty
- 4:21Speaker 3: and that's also what I talk about on my YouTube
- 4:23Speaker 3: channel and on my ex account. Both tags are act Megievalist.
- 4:28Speaker 3: So medievalist but with my name me E G I
- 4:33Speaker 3: E V A L I S. T is the made
- 4:37Speaker 3: up spelling, my made up word, I think. But why
- 4:40Speaker 3: I'm here today is because I love mass effect this.
- 4:45Speaker 3: I do think there are some elements of medieval Romance
- 4:48Speaker 3: or the Romance epic to the way that the narrative
- 4:50Speaker 3: plays out. But I love the game, love the trilogy.
- 4:54Speaker 3: I played it a lot in high school. It's kind
- 4:56Speaker 3: of when I discovered it, and yeah, I am. I
- 5:00Speaker 3: have so much to say about it to anyone who
- 5:02Speaker 3: will listen. I always recommend it to people who are
- 5:05Speaker 3: still discovering it even today, which I think is great.
- 5:07Speaker 3: So that's why I'm here.
- 5:09Speaker 1: I have to ask, are any of those conference presentations
- 5:12Speaker 1: available anywhere?
- 5:13Speaker 3: Ooh uh no, No, it wasn't recorded the talk I
- 5:17Speaker 3: gave at the International like Kalamazoo Medievalist Conference. But this
- 5:23Speaker 3: is on the Witcher three, especially the Wild Hunt or
- 5:25Speaker 3: which is three Wild Hunt, the DLC that comes in
- 5:29Speaker 3: kind of at the end of the game. You have
- 5:31Speaker 3: this era anyway, I have a video actually where I
- 5:34Speaker 3: give a very succinct version of this talk that I gave,
- 5:37Speaker 3: where I ask if the Witcher three is a medieval game,
- 5:40Speaker 3: So you can find that on my channel and watch
- 5:42Speaker 3: it many times to give me lots of views.
- 5:44Speaker 1: Wonderful. Yeah, we went to revisit that at some point.
- 5:47Speaker 1: I haven't played the Witcher series, but I just picked
- 5:49Speaker 1: it up on the Steam sale, so we'll see how
- 5:52Speaker 1: that goes. And that's really my thing right now. I'd
- 5:55Speaker 1: stopped playing games for a decade or so for the
- 5:58Speaker 1: most part. Just do another souff and so now I'm
- 6:01Speaker 1: catching up on some things. Whatever the just Them sale,
- 6:04Speaker 1: I stuck up on my next my next in set
- 6:07Speaker 1: of I Guess podcast series. So that's how I ended
- 6:10Speaker 1: with Mass Effect. All right, Michael, tell us something about yourself.
- 6:15Speaker 4: I am the author of the science fiction Western series
- 6:18Speaker 4: after Moses. I am five books in, almost done with
- 6:22Speaker 4: the six, which will be the final book in the series.
- 6:24Speaker 4: You can check me out at Michael F Kane dot
- 6:27Speaker 4: com or on Twitter at Michael F Kane. My day job,
- 6:30Speaker 4: I'm on staff at my church. I am the music
- 6:32Speaker 4: guy down in rural Arkansas. I am a nerd through
- 6:38Speaker 4: and through. I write sci fi, but I'm more of
- 6:40Speaker 4: a Tolkienist at heart. But I don't think I could
- 6:42Speaker 4: write that as well, so I stuck to something I
- 6:44Speaker 4: thought I could write. And Yeah, lifelong player of games,
- 6:49Speaker 4: although with little kids. It's a little less common now.
- 6:51Speaker 4: So I managed to replay the first few hours of
- 6:53Speaker 4: Mass Effect one this week just to give myself a
- 6:55Speaker 4: bit of a reminder of something I hadn't gotten to
- 6:57Speaker 4: play in a couple of years.
- 6:59Speaker 1: No, I should say that as a reference back to
- 7:02Speaker 1: our art spat on on X. You know, out of
- 7:06Speaker 1: class Star Wars, and I know I know that Megan
- 7:09Speaker 1: is on Team Fantasy here, so I don't know that
- 7:13Speaker 1: this is actually an intervention. It's really what this is
- 7:15Speaker 1: a stage to be cool.
- 7:17Speaker 4: She just abandoned you completely, oh man.
- 7:20Speaker 1: Rough, I think she was having some some Issuespeles should
- 7:24Speaker 1: pop back in.
- 7:25Speaker 5: Well.
- 7:25Speaker 1: At this point, I want to really begin our proper
- 7:28Speaker 1: conversation here the way that we tend to do it,
- 7:30Speaker 1: which is just go around to be laid out the
- 7:33Speaker 1: foundations of where we're going to go with this. I
- 7:36Speaker 1: just want to ask you what is your experience with
- 7:39Speaker 1: this game? You know, when did you first play it,
- 7:42Speaker 1: and why has it stood out to you? What makes
- 7:44Speaker 1: a good game kind of really whatever you want to
- 7:46Speaker 1: say about it in a very general kind of sense,
- 7:48Speaker 1: and that will get late lay out some some streams
- 7:51Speaker 1: for us to follow as we move forward now to
- 7:54Speaker 1: provide some ground rules here. You know, this is a
- 7:57Speaker 1: strictly conversation on the first game will be We have
- 8:00Speaker 1: an episode per game for this little mini series. Now,
- 8:04Speaker 1: spoilers are okay, Like you can reference future games if
- 8:08Speaker 1: you want to give if that's helpful for what you're
- 8:09Speaker 1: talking about, but we're primarily going to be focusing on
- 8:12Speaker 1: the first one. Just to set the bounds for this conversation,
- 8:15Speaker 1: all right, So I'll just go around and say, have
- 8:17Speaker 1: you on my screen here, Ian, why don't you tell
- 8:19Speaker 1: us something about your experience with this game.
- 8:23Speaker 5: So when I went to grad school in Virginia, I
- 8:28Speaker 5: moved there from Minnesota. Didn't know a single person there,
- 8:32Speaker 5: and I found a new church and lo and behold
- 8:35Speaker 5: Sitting next to me a couple holes over was a
- 8:39Speaker 5: guy I went to college with in Tennessee, and so
- 8:42Speaker 5: we reconnected and he invited me over and said, you know,
- 8:47Speaker 5: you really like Kotor, you might like mass Effect. So
- 8:51Speaker 5: I ended up playing the first Massifact game at his house,
- 8:54Speaker 5: just hanging out with him and talking as we played.
- 8:57Speaker 1: So, and I know that you did not move on
- 8:59Speaker 1: to the other games, correct, And maybe we can circle
- 9:03Speaker 1: back around to some of your your gripes about that
- 9:06Speaker 1: that led you to that decision. All right, yeah, Kiptick,
- 9:09Speaker 1: tell us something about your experience with this game.
- 9:13Speaker 2: I just gotta say, Yeah, my buddy never got past
- 9:17Speaker 2: the second game. He didn't want to see everyone, you know,
- 9:20Speaker 2: just didn't want to see what would happen. He fell
- 9:23Speaker 2: in love with all those guys.
- 9:24Speaker 6: Anyways.
- 9:25Speaker 2: So for me, as I said college, I played it
- 9:29Speaker 2: one of the first games I got in my Xbox
- 9:30Speaker 2: and went through it long nights until I made some
- 9:36Speaker 2: I thought I could be friends with everyone in the game,
- 9:39Speaker 2: which you can't do if you don't level up in
- 9:42Speaker 2: certain things. And so my first moment of regret was
- 9:47Speaker 2: killing the rack Night Queen. After that, I was just like, ah,
- 9:52Speaker 2: why do I feel so bad about this? And then
- 9:56Speaker 2: I tried to talk Rex out of his his spe
- 10:00Speaker 2: and then came in and I'm like, good, good, Okay,
- 10:02Speaker 2: he's putting the gun down. We're I'll get me happier,
- 10:04Speaker 2: and then all the blue Ashley showed them and.
- 10:07Speaker 1: I was just what in the heck?
- 10:10Speaker 5: Oh my?
- 10:11Speaker 6: So yeah, it.
- 10:12Speaker 2: Traumatized me and took me for quite a ride in
- 10:14Speaker 2: my first playthrough.
- 10:17Speaker 6: For sure.
- 10:19Speaker 1: Some of that definitely resonates with my experience, but I'll
- 10:22Speaker 1: save that for my turn. Okay, all right, David, tell
- 10:24Speaker 1: something about this game. Your experience with this game.
- 10:27Speaker 7: Yeah, I'm gonna guess that your conversation skills weren't up
- 10:30Speaker 7: to par. Andrew, h Yeah, I played Mass Effect when
- 10:36Speaker 7: it came out. I don't know why more games don't
- 10:39Speaker 7: do it, but like there were actual end game benefits
- 10:43Speaker 7: to earning the achievements, you know, like it increased your
- 10:46Speaker 7: percentage with different skills and things like that, which I
- 10:49Speaker 7: really thought was pretty neat. We talked about this before
- 10:52Speaker 7: when we were playing Kotor, and I think that may
- 10:55Speaker 7: have sort of spurred you into playing it, Andrew, but
- 10:58Speaker 7: you can talk more about that. But yeah, it's just
- 11:02Speaker 7: such a well written and fully realized universe. I mean,
- 11:07Speaker 7: it's pretty materialistic and naturalistic in its viewpoint. The only
- 11:12Speaker 7: theist in the game is a white woman who's also
- 11:15Speaker 7: a space racist, but it's still a really I just
- 11:19Speaker 7: completely love all the games. I know so much heat
- 11:22Speaker 7: over the ending of the third one, and they came
- 11:23Speaker 7: in with a huge patch and tried to add more
- 11:26Speaker 7: explanation for the things that were going on. I think
- 11:28Speaker 7: they actually did a pretty good job with it. To
- 11:31Speaker 7: have this many choices that a person can make across
- 11:35Speaker 7: three games, they're going to have to fudget a little
- 11:39Speaker 7: bit in different places. You may have noticed, how you know,
- 11:44Speaker 7: if someone dies that could live in the next game,
- 11:48Speaker 7: they're generally just replaced with a similar person who has
- 11:52Speaker 7: all the same lines, just because they have to. They've
- 11:54Speaker 7: got to continue the story. But yeah, it does a
- 11:59Speaker 7: better job of consequences of your moral choices, I think
- 12:03Speaker 7: than most games do. And that's one of the things
- 12:05Speaker 7: that I always found really fascinating about it too.
- 12:08Speaker 1: And this is moving into the third game here, but
- 12:11Speaker 1: I man, I'm having all kinds of technical shues. Now
- 12:13Speaker 1: you've my ceiling light's going out. I think the lightbulb
- 12:15Speaker 1: is burning out all right. Anyways, I uh man, I
- 12:20Speaker 1: totally threw me off track.
- 12:21Speaker 6: Here, moving into the third game.
- 12:24Speaker 1: Yeah, moving into the third game, you know, talking about
- 12:26Speaker 1: the ending, like, you know, I wasn't there for any
- 12:28Speaker 1: of that, having just jumped in recently with the Legendary edition,
- 12:31Speaker 1: so I don't even know what it's like to you
- 12:32Speaker 1: have that first run through the original version. Here, you know,
- 12:36Speaker 1: I'm gonna just pass for a second while I get
- 12:38Speaker 1: my life together megan to say something about this game.
- 12:45Speaker 3: Let's see I Nice Saled Republic was mentioned, So I
- 12:49Speaker 3: encountered this game I mentioned in high school and I
- 12:54Speaker 3: had a tradition. Let's make the story short, I had
- 12:57Speaker 3: a tradition of playing Nice Saled republ Like whenever school
- 13:01Speaker 3: got out for some years. And then we had moved
- 13:05Speaker 3: and I could not find my copy of Nice Steale
- 13:07Speaker 3: of Republic, and so I started looking up. I thought that, okay,
- 13:12Speaker 3: maybe I should just try something new. I had seen
- 13:15Speaker 3: what buyer I was getting up to since then. Because
- 13:17Speaker 3: I am not very expansive in my taste, I really
- 13:19Speaker 3: stick to ourpgs. And it was between jadea Empire, which
- 13:22Speaker 3: I never ended up playing and still haven't and Mass Effect,
- 13:26Speaker 3: and went with Mass Effect. I was blown away. As
- 13:29Speaker 3: others have said about the moral dilemmas that the game
- 13:33Speaker 3: puts on you, and that I think is one of
- 13:36Speaker 3: my favorite aspects of the series is the Paragon renegade system.
- 13:40Speaker 3: I appreciate that it's not a very obvious binary. You know,
- 13:47Speaker 3: are you gonna save the poppy or throw him into
- 13:49Speaker 3: the wood chipper kind of a situation that as much
- 13:52Speaker 3: as I love nice sealed republic. You could kind of
- 13:54Speaker 3: get into that. It's like, are you gonna spit on
- 13:56Speaker 3: this widow and insult her? Are you going to like
- 13:57Speaker 3: it for five hundred dollars, which is it's funny and charming.
- 14:01Speaker 3: But I appreciate about mass effect that you have situations
- 14:04Speaker 3: where I'm not going to say, there's not always an
- 14:07Speaker 3: obvious answer for me. I think there are times where
- 14:11Speaker 3: there is a decision that I know I would make
- 14:12Speaker 3: in real life, but it's still very difficult. The rack
- 14:15Speaker 3: Ny decision. I think somebody else mentioned, you know, do
- 14:18Speaker 3: you annihilate this race or do you free them with
- 14:23Speaker 3: a very solid chance that they could annihilate other people?
- 14:27Speaker 3: You know, like, this's not very obvious, like, oh, okay,
- 14:29Speaker 3: this is the good guy thing to do. So I
- 14:33Speaker 3: very much appreciate how they took the moral system and
- 14:38Speaker 3: still kept it. But it's not are you going to
- 14:40Speaker 3: be good or evil? It's more of like an aggressive
- 14:43Speaker 3: or chivalric kind of virtuous thing going on. Yeah, it's
- 14:50Speaker 3: my favorite aspect to think of the first game and
- 14:51Speaker 3: of the whole trilogy.
- 14:53Speaker 1: Yeah, I can definitely echo to that, and I've got
- 14:55Speaker 1: the flight on in front of you. Over exposing me.
- 14:58Speaker 1: But you know, it's gonna roll with it. For for those
- 15:00Speaker 1: who are gonna be listening to this and aren't watching
- 15:02Speaker 1: the video actually been having all kinds of issues on
- 15:04Speaker 1: my side. Light's going out. I mean, I guess the
- 15:07Speaker 1: the the the the reaperssure are coming after me or something.
- 15:11Speaker 1: So yeah. But to echo what megan just talking about
- 15:14Speaker 1: that there is this big shift in kind of how
- 15:17Speaker 1: the morality is framed between Kotor and this game, and
- 15:22Speaker 1: that is something that I very much appreciate that this
- 15:25Speaker 1: this you're really dealing not so much with Darken light side,
- 15:28Speaker 1: but with like pragmatism versus idealism is largely how this
- 15:33Speaker 1: has worked out, Like what is likely going to lead
- 15:37Speaker 1: to the result that I want versus what's the right
- 15:39Speaker 1: thing to do? I think that's how not all, but
- 15:42Speaker 1: that's how a lot of the decisions are framed, which
- 15:45Speaker 1: make them a lot more difficult. Like even if you're
- 15:47Speaker 1: trying to, you know, role play a certain type of character,
- 15:51Speaker 1: like it's not always clear what the right decision is
- 15:55Speaker 1: for in you know, for for you or for your
- 15:57Speaker 1: character that you're trying to craft here. And I think
- 16:00Speaker 1: that is something that makes it I mean a lot
- 16:02Speaker 1: more philosophically engaging, and again, as we've talked about before,
- 16:05Speaker 1: like I love Kotor, but at the same time, it's
- 16:08Speaker 1: very easy to decide this is the character I'm going
- 16:10Speaker 1: to be. The decisions that I want that are going
- 16:12Speaker 1: to lead to that result that character profile are very clear,
- 16:17Speaker 1: whereas you don't always know. And I was very intentional
- 16:20Speaker 1: about not minimizing my screen to go look up, you
- 16:23Speaker 1: know what's going to lead to white like I wanted
- 16:25Speaker 1: to live it out of course as I do so
- 16:28Speaker 1: and see some of those consequences, I mean, it leads
- 16:30Speaker 1: to it calls for a continuous replays to you know,
- 16:34Speaker 1: figure out different different paths, and so I definitely agree.
- 16:37Speaker 1: I like this system. I think it's I think it's
- 16:39Speaker 1: an improvement. All right, Michael tells something about your experience
- 16:42Speaker 1: with this game.
- 16:44Speaker 4: Okay, Well, I was a co tour guy probably in college.
- 16:46Speaker 4: I played Koe Tor one in two for the first time.
- 16:50Speaker 4: Of course, really liked him. You know, Koe Tore one
- 16:53Speaker 4: is one of the greatest video games ever made, straight up,
- 16:56Speaker 4: you know, top five easy, no matter what. I didn't
- 16:58Speaker 4: play Mass Effect one right when came out. I had
- 17:00Speaker 4: a buddy that gave it a kind of negative review,
- 17:05Speaker 4: said you could still kind of see the bones of
- 17:06Speaker 4: co Tor's combat a little bit with the biotic tech
- 17:09Speaker 4: and combat, you know, the skills, but that it didn't
- 17:13Speaker 4: quite translate as well. And I kind of see what
- 17:15Speaker 4: they're saying with the gun plays a little awkward and
- 17:17Speaker 4: Mass Effect one right then clean that up a little
- 17:20Speaker 4: bit in the more recent version. So I actually skipped
- 17:23Speaker 4: it for at the start, saw the trailer for Mass
- 17:26Speaker 4: Effect two and I was like, no, I want to
- 17:29Speaker 4: play that. He immediately bought Mass Effect one, played through
- 17:31Speaker 4: it so that I could play through two and three
- 17:33Speaker 4: on release. Let's see something that's good that that it
- 17:38Speaker 4: kind of calls to me from Mass Effects to something
- 17:40Speaker 4: different than what you guys have said, is that it's
- 17:42Speaker 4: a really good sci fi vibe. Right. There's this very crisp,
- 17:48Speaker 4: very specific set of color palettes that they stick to
- 17:50Speaker 4: the whole time. There is a very specific audio scape,
- 17:54Speaker 4: this kind of combined synth orchestral soundscape, you know, they
- 18:00Speaker 4: used to create the the the texture for the background.
- 18:05Speaker 4: There's a very there's very very specific kinds of lightings
- 18:10Speaker 4: with the lens flares and things like that that it
- 18:13Speaker 4: really creates a nice experience going in. And then on
- 18:16Speaker 4: top of that, it's in kind of in my taste,
- 18:18Speaker 4: it's the perfect mix of the space magic and more
- 18:22Speaker 4: technical sci fi. You can dive into all the Codex
- 18:25Speaker 4: stuff and you can tell that there were some nerds
- 18:27Speaker 4: that seriously thought about some science stuff, but you totally
- 18:30Speaker 4: don't have to. And at the same time they still
- 18:32Speaker 4: have the force i mean, biotics and you can. It's
- 18:36Speaker 4: just I enjoy the environment that I enjoy the setting
- 18:40Speaker 4: of the story. I think it's a well crafted setting.
- 18:43Speaker 1: Yeah, I mean, I would definitely agree with that. That
- 18:46Speaker 1: the soundscape, as you said, even like the music it
- 18:49Speaker 1: it very much reminded me of the first time I
- 18:50Speaker 1: was playing StarCraft. It's similar to the sort of music,
- 18:53Speaker 1: similar sort of vibe. And I agree that it really does,
- 18:58Speaker 1: i mean, maintain the consistent atmosphere throughout that you know,
- 19:02Speaker 1: even as you're going through the different planets and engaging
- 19:04Speaker 1: with these different cultures, like it feels like a unified
- 19:07Speaker 1: experience rather than simply I'm you know, going to this
- 19:10Speaker 1: alien world. In this alien world, like it all feels
- 19:12Speaker 1: like it belongs together. And so I would definitely agree
- 19:16Speaker 1: with that, and that's part of what makes it so
- 19:17Speaker 1: such an immersive experience for me. I mean, I've already
- 19:22Speaker 1: hinted a little bit of why I appreciated this game,
- 19:24Speaker 1: but you know, as I mentioned, I just got into
- 19:27Speaker 1: it recently. I just picked up the Legendary edition on
- 19:31Speaker 1: Steam not too long ago, and I blew through it
- 19:36Speaker 1: faster than I intended to. I said in our discord that,
- 19:40Speaker 1: you know, I have to finish my book before I
- 19:43Speaker 1: get into any more story driven games, and then like
- 19:46Speaker 1: two weeks later, I'm done at the trilogy. It's just
- 19:49Speaker 1: it's just how it worked out. It's it's just such
- 19:53Speaker 1: a gripping experience. And I think that the the gameplay
- 19:56Speaker 1: is great. I think that the story is great. And
- 19:59Speaker 1: before we move further, maybe you would be helpful if
- 20:02Speaker 1: somebody was able to just give us like a broad
- 20:04Speaker 1: overview of like what is the plot of this game?
- 20:07Speaker 1: I mean, I can do that, but are any of
- 20:09Speaker 1: you so inclined to just run through the story.
- 20:12Speaker 6: Well, I think it's.
- 20:15Speaker 7: In general, it's sort of humanity has found themselves now
- 20:21Speaker 7: that they're spacefaring, and they discovered that Karen, the moon
- 20:25Speaker 7: of Pluto, is actually a frozen machine called the mass relay,
- 20:30Speaker 7: and once they figured out how to activate that, they
- 20:32Speaker 7: kind of found themselves in this larger universe galaxy actually
- 20:39Speaker 7: of all of these other alien races, and humanity is
- 20:42Speaker 7: just kind of trying to show their worth and make
- 20:46Speaker 7: a name for themselves in this community. But the plot
- 20:50Speaker 7: of this game is that you kind of uncover a
- 20:55Speaker 7: threat and as you are kind of on trial tryout
- 21:02Speaker 7: to be the first human Spector, which are like these
- 21:05Speaker 7: special agents that kind of can act above the law.
- 21:10Speaker 7: You discover that there's some strange race called the Reapers
- 21:15Speaker 7: who they're an impending threat, and you spend a lot
- 21:20Speaker 7: of the game trying to convince the Alien Council that
- 21:23Speaker 7: the threat is real and that it is imminent and
- 21:26Speaker 7: they needs to be taken seriously. And there is a
- 21:30Speaker 7: former Specter, well he still is a Specter at the beginning,
- 21:34Speaker 7: named Sarin, who has aligned himself with those Reapers because
- 21:40Speaker 7: he believes that's the only way to survive.
- 21:44Speaker 6: So I guess that basically covers it.
- 21:47Speaker 1: Yeah, that basically covers the premise of the game. And
- 21:50Speaker 1: for this game, if I recall correctly, we don't learn
- 21:54Speaker 1: what exactly these Reapers are at least where they came
- 21:56Speaker 1: from what originally got this this movement started. All we
- 22:01Speaker 1: really learned from this first game is that there is
- 22:03Speaker 1: this continuous cycle of life forming and advancing, and then
- 22:09Speaker 1: at some point the Reapers come in and basic on
- 22:10Speaker 1: wipe everyone out, and then we get this restart, and
- 22:12Speaker 1: this just keeps happening again and again as this this
- 22:15Speaker 1: endless cycle of fate. And even I mean the Reapers,
- 22:18Speaker 1: like obviously that the name they're associated with death. I mean,
- 22:22Speaker 1: like the Grim Reaper. They're the ones who harvest life essentially,
- 22:25Speaker 1: and there's a lot of symbolism of death built into this.
- 22:28Speaker 1: I mean even like you know one of the major
- 22:31Speaker 1: human organization Cerberus, right, it's the guardian of the underworld. Like,
- 22:35Speaker 1: there's all this death symbolism in here, which is obviously
- 22:39Speaker 1: connected with the idea of fate and what is our
- 22:42Speaker 1: relationship with fate as individuals as well as as a people.
- 22:46Speaker 1: And so I think that this first game does a
- 22:50Speaker 1: good job of setting up enough of enough understanding of
- 22:55Speaker 1: what this threat is to kind of leave us in
- 22:58Speaker 1: that philosophical space that then is going to get built
- 23:00Speaker 1: out and worked out a little bit more over the
- 23:02Speaker 1: coming games. But I appreciate that by the time you
- 23:05Speaker 1: get to the end of this first game, like it's
- 23:07Speaker 1: obvious that you're only entering into the rabbit hole or
- 23:11Speaker 1: you know, you're you're starting to exit the cave whatever
- 23:13Speaker 1: metaphor who want to use here? So what I mean,
- 23:18Speaker 1: I don't know. I was kind of laid a bunch
- 23:19Speaker 1: of threads here. Where where do we want to pull
- 23:22Speaker 1: on that? You know, as I say that, I mean,
- 23:26Speaker 1: what do you find to be most philosophically compelling about
- 23:29Speaker 1: this game or what is some interesting questions that you
- 23:31Speaker 1: think that raises.
- 23:33Speaker 3: I think the game is more did in Christian theology,
- 23:41Speaker 3: even from the beginning. Then it lets on. You start
- 23:45Speaker 3: in your very first locations Eden Prime, with the you know,
- 23:50Speaker 3: Prime being the first and then Eden obviously having the
- 23:53Speaker 3: biblical starting point, and that's where the first problem happens.
- 23:59Speaker 3: And your main character is named Shepherd. And even in
- 24:03Speaker 3: the end of the third game there's this little afterthought
- 24:07Speaker 3: kind of sequence that's weirdly animated, but you have someone
- 24:10Speaker 3: else tell me about the shepherd who saved everyone. And
- 24:12Speaker 3: in each game, really you can see that the Shepherd
- 24:14Speaker 3: is going to have some kind of salvafic action, even
- 24:19Speaker 3: if it's not fully realized until the end of the trilogy.
- 24:22Speaker 5: So I.
- 24:24Speaker 3: Guess I'm interested to hear what other people think. I
- 24:27Speaker 3: don't think that the game is overtly Christian by any means.
- 24:31Speaker 3: I think it's broadly interested in myth. We talked about Cerberus,
- 24:36Speaker 3: I mentioned some other references, but I do think that
- 24:42Speaker 3: there is a I want to be Messianic cycle at
- 24:50Speaker 3: work here. I'm open to debate on that point, but
- 24:56Speaker 3: it's I think it's available as a reading. Yeah, would
- 25:00Speaker 3: plausit that.
- 25:02Speaker 5: I think that fits with something that I really noticed
- 25:05Speaker 5: when I was playing through the game, which is that
- 25:08Speaker 5: there's a real emphasis on wanting species to work together
- 25:15Speaker 5: to overcoming ancient racial grievances. And even though the character
- 25:23Speaker 5: that everyone saves and the only explicit Christian in the
- 25:30Speaker 5: in the game is a space racist Ashley, she she
- 25:35Speaker 5: does get better, which I think is kind of what
- 25:37Speaker 5: I'm saying, is like, there's this taking of parts of
- 25:40Speaker 5: you know, the no Jew or Greek, no male or female, no,
- 25:45Speaker 5: like the the universal quality of the Gospel that transforms
- 25:49Speaker 5: lives through sanctification into being one body. I think there
- 25:54Speaker 5: are reflected elements in that because that the sort of
- 25:58Speaker 5: the I mean, the negative way you can look at this,
- 26:01Speaker 5: of course, is the diversity of our strength, kind of
- 26:03Speaker 5: woke mind virus that is often overdone in today's thing.
- 26:07Speaker 5: But I think there is a true you know, unifying
- 26:12Speaker 5: of various parts in the body of Christ that is
- 26:15Speaker 5: the good side of the goss I mean, there is
- 26:19Speaker 5: no bad side of the Gospel, but the good side
- 26:21Speaker 5: of that portion of the message that's been sort of
- 26:23Speaker 5: taken up by the liberal mainstream denominations of churches. And
- 26:29Speaker 5: so I would say I think that does support a
- 26:32Speaker 5: messianic reading of Shepherd's actions.
- 26:35Speaker 1: Yeah, I mean, I think that's fair. And obviously all
- 26:37Speaker 1: of these different alien species have their own cultures, have
- 26:40Speaker 1: their own strengths, and the part of the good mission
- 26:44Speaker 1: of Shepherd is to unite the peoples together right towards
- 26:47Speaker 1: this common purpose in confrontation of their true enemy, rather
- 26:51Speaker 1: than their petty little squabbles with each other. That that
- 26:55Speaker 1: being said, and this is not a philosophical argument that
- 26:58Speaker 1: I'm making, but my Shepherd, it was a very much
- 27:01Speaker 1: a Milky Ways for the Nords kind of guy. You know,
- 27:04Speaker 1: humans first, Uh so, you know, kill the kill off
- 27:08Speaker 1: the council, kill off the rackety, you know, really make
- 27:10Speaker 1: sure we establish our place in the in the cosmos.
- 27:13Speaker 2: Here is my most recent playthrough. Yeah, it's very difficult.
- 27:17Speaker 4: The way the straight red down, the check marks, red red, red,
- 27:22Speaker 4: red red.
- 27:23Speaker 1: That's right Earth first, you know. Yeah, so obviously Shepherd
- 27:28Speaker 1: does have that kind of role in uniting people together
- 27:30Speaker 1: against their common enemy. He he has a a kind
- 27:34Speaker 1: of sacrificial role in that. Even from the first game,
- 27:37Speaker 1: it's clear that the path forward is going to require loss.
- 27:41Speaker 1: And I think that we talked about this before that
- 27:43Speaker 1: really any good story is going to have echoes of
- 27:47Speaker 1: the Gospel in it, the Gospel being the true story,
- 27:50Speaker 1: the true myth, as as Lewis says, that is an
- 27:54Speaker 1: echoed throughout the human imagination, whether consciously or not. And
- 27:59Speaker 1: so any good story, it's going to have those touch points.
- 28:02Speaker 1: And so I don't I don't have any reason to
- 28:06Speaker 1: believe that that BioWare the writers involved are trying to
- 28:10Speaker 1: tell a Christian story, but in telling a good story,
- 28:12Speaker 1: they're going to be these points of resonance. And yeah,
- 28:16Speaker 1: I think that that is a good connection. Does an
- 28:18Speaker 1: almost have any other thoughts on this line of you know,
- 28:22Speaker 1: kind of where we see these christological images or wherever
- 28:25Speaker 1: you want to go with that.
- 28:26Speaker 2: Well, I just want to go off of what Megan
- 28:29Speaker 2: said about starting with Eden and then ending up with Well,
- 28:35Speaker 2: let's just go to the main reaper himself, Sovereign. I mean,
- 28:39Speaker 2: he's given himself a false name in that he shows
- 28:44Speaker 2: up to bring everyone into ultimately death the way that's
- 28:49Speaker 2: supposed to start off, and it's creepy. It's the music
- 28:56Speaker 2: that plays as Sovereign descends upon the citadel, that synth
- 29:01Speaker 2: just it's perfect in a way that it sets up
- 29:05Speaker 2: that entire mood and it's like, well, this is doom,
- 29:09Speaker 2: this is the end.
- 29:10Speaker 1: Yeah. And that connection of fate to the apparent sovereignty
- 29:14Speaker 1: of death, I mean that's a very Northern idea that
- 29:17Speaker 1: I very much appreciate. You know when you read a
- 29:19Speaker 1: Beowulf for example, that you know Beowolf, I mean he
- 29:23Speaker 1: is very aware of his own mortality, and then all
- 29:25Speaker 1: these major conflicts that he engages in, all the major
- 29:28Speaker 1: monster fights that he always goes into it saying that
- 29:32Speaker 1: I don't know how this is going to turn out.
- 29:33Speaker 1: Maybe I'm going to win, maybe I'm going to die,
- 29:35Speaker 1: but my job is to stand and fight and play
- 29:37Speaker 1: the hero like that's what he's responsible for doing, not
- 29:39Speaker 1: for necessarily determining the outcome. He's responsible simply for standing
- 29:43Speaker 1: to fight, and he fights and he wins these victories.
- 29:46Speaker 1: But in the end, at the end of the story,
- 29:49Speaker 1: after Beoulf dies, we get this sense that the walls
- 29:53Speaker 1: are quickly closing in for the Gayet people, and that
- 29:56Speaker 1: you know, once the story ends, they're going to be
- 29:58Speaker 1: swept away by their enemy, by the Swedes, and you
- 30:01Speaker 1: know whoever else there's the surrounding tribes and clans, and
- 30:05Speaker 1: it really gets to this tragedy of the Northern Spirit.
- 30:08Speaker 1: This strategy is often associates philosophies of fate that no
- 30:13Speaker 1: matter what you do in the end, it ends the
- 30:16Speaker 1: same way, namely with the end right with death, that
- 30:19Speaker 1: death is the fate of every mortal And so I
- 30:22Speaker 1: think that it does really advance this messianic framing of Shepherd,
- 30:28Speaker 1: that here he stands against the fate of death in
- 30:32Speaker 1: order to bring about life for the cosmos. I think,
- 30:36Speaker 1: even as we're talking about this, I mean, it's even
- 30:38Speaker 1: more profoundly of a Christian story than I recognized before
- 30:41Speaker 1: we started having this conversation. Yeah, I have no idea
- 30:45Speaker 1: how much Biowear intended that, but I think that it
- 30:49Speaker 1: is very profoundly present.
- 30:51Speaker 4: And to compare Sovereign, in which you're talking about fate
- 30:54Speaker 4: to are a more modern genre, which I suspect was
- 30:57Speaker 4: more the deliberate inspiration is cosmic cor Right. The genre
- 31:05Speaker 4: of the story changes the moment that Shepherd has the
- 31:08Speaker 4: conversation with Sovereign on Vermire. Right, Suddenly there is something
- 31:15Speaker 4: that is so far beyond all the other troubles and
- 31:19Speaker 4: problems and struggles that the galaxy and the species and
- 31:24Speaker 4: the counselor are going through. Right now, you know, there's
- 31:28Speaker 4: that heavy, oppressive sound. You have this very monotone, droning,
- 31:35Speaker 4: very pushed forward voice that just drones in your face,
- 31:39Speaker 4: that really doesn't care about you. Right, It swifts too,
- 31:43Speaker 4: like a lovecrafty and cosmic horror in that sense that
- 31:48Speaker 4: there is this there is this elder god that doesn't
- 31:50Speaker 4: care about you, which falls into those same ideas that
- 31:54Speaker 4: you're talking about, this fate and this death, and this
- 31:56Speaker 4: is an enemy that mankind cannot defeat. Right, is the
- 32:00Speaker 4: entire message of the first of the first mass effect
- 32:03Speaker 4: and even the second mass effect. You know, the entire
- 32:05Speaker 4: message is you cannot defeat death, which is a true
- 32:12Speaker 4: materialistic statement. Right, It's like there's like a materialistic philosophy
- 32:16Speaker 4: which is ultimately true outside of obviously the Gospel, there
- 32:20Speaker 4: is a route, but it's it's it's through God and man,
- 32:23Speaker 4: not just man. So yeah, there's, like I said, there's
- 32:26Speaker 4: another thread there that I like to tug out, the
- 32:28Speaker 4: cosmic cor angle.
- 32:29Speaker 1: Yeah, I think that's significant, and I mean there's a
- 32:33Speaker 1: lot more we can say about that, especially when we
- 32:35Speaker 1: get to the third game. So I'll try to hold
- 32:37Speaker 1: back on some of that conversation. But it is, I suppose,
- 32:41Speaker 1: a humanist tale ultimately, right, it is the tale of
- 32:44Speaker 1: the this sovereign individual, I suppose. But that only works
- 32:49Speaker 1: but so far, I mean, if it is true that
- 32:51Speaker 1: you go ahead.
- 32:52Speaker 4: The guy, but the I mean the guy, the guy
- 32:56Speaker 4: that helps defeat the reapers is also the the man
- 32:58Speaker 4: that dies and is brought back to life at the
- 33:00Speaker 4: same time. So there's another crystological little link in there.
- 33:05Speaker 1: Yeah, it's exactly that's exactly right. He comes back through
- 33:09Speaker 1: the case of Cerberus. There is this clear resurrection that
- 33:13Speaker 1: he's in a certain sense conquered the underworld, right, and yeah,
- 33:19Speaker 1: I don't know they need to add any to that. Yeah,
- 33:21Speaker 1: what we're some other strains of thought that you feel
- 33:23Speaker 1: like are worth pulling at this well.
- 33:26Speaker 2: The lifespan of the species that are introduced in this
- 33:31Speaker 2: first game was always something compelling to me, just because
- 33:37Speaker 2: what can you do with a lifetime like that? I mean,
- 33:40Speaker 2: living so long as is? I guess in this most
- 33:43Speaker 2: recent playthrough I went through, I was wondering, why did
- 33:46Speaker 2: the Krogan need all those credits if they really aren't
- 33:48Speaker 2: doing anything with it? What exactly are they spending it
- 33:50Speaker 2: on outside of their next firepower? It just seemed like
- 33:53Speaker 2: it was a little uh vain. But I ended up
- 33:58Speaker 2: trying to go back to Oliver's travels because I know it.
- 34:02Speaker 2: There's that It's been a while since I reta, but
- 34:07Speaker 2: I know that there's the island that visits where everybody
- 34:12Speaker 2: just lives forever, and it's like, what are you doing
- 34:15Speaker 2: with your entire existence here? I mean, you're all decrepitent,
- 34:19Speaker 2: You're stuck at that eight I think that's what he
- 34:22Speaker 2: ends up saying, is that you're stuck at that age
- 34:24Speaker 2: where you first realize you're immortal. And that's sort of
- 34:27Speaker 2: what we see with Delly's races that don't that lives
- 34:31Speaker 2: so long, but really don't progress. They're just stuck with
- 34:34Speaker 2: something that's ancient, that's old.
- 34:37Speaker 4: Okay, so you got the Krogan, which lived long, the
- 34:40Speaker 4: sorry are long livers. I don't remember the Turreans anybody remember.
- 34:45Speaker 6: I think it's fairly similar to humans, the Treys.
- 34:47Speaker 4: Yeah, and then you have the Solarians, which are the
- 34:49Speaker 4: opposite side of things, which is a completely different trumpe
- 34:52Speaker 4: to play with. They live for what is it, twenty
- 34:53Speaker 4: five or thirty years?
- 34:54Speaker 6: Thirty years for years pretty much max.
- 34:57Speaker 4: Forty yeah, high, high metabolism, fast speaking scientists. I am
- 35:02Speaker 4: the very model.
- 35:03Speaker 3: Sci However, so the Vora, who live for I think
- 35:10Speaker 3: even even shorter time. But they kind of tend towards
- 35:13Speaker 3: the Krogan super violent like murk extreme. But I think, what,
- 35:18Speaker 3: there's something like mentally deficient about this piece. I'm not
- 35:22Speaker 3: sure what the explanation was that was ever given of it.
- 35:25Speaker 3: Like they're impulsive and stupid and that's like their whole personality,
- 35:29Speaker 3: but yeah, it is. It is interesting to hear the
- 35:34Speaker 3: debates among the sorry for example, how these women for
- 35:38Speaker 3: their first one hundred or two hundred years are like strippers,
- 35:42Speaker 3: and then it's normal for them to like exit that.
- 35:44Speaker 3: But this is somehow a cycle. This This feels like
- 35:47Speaker 3: a very like Twitter or ex thread about how women
- 35:51Speaker 3: are like, oh, you know, they all become strippers for
- 35:55Speaker 3: eternity and then they go off to do whatever. Yeah,
- 35:58Speaker 3: the I think humanity ends up living for what one
- 36:01Speaker 3: hundred and twenty years or one hundred fifty They have
- 36:04Speaker 3: a longer lifespan in the game, but I don't know
- 36:06Speaker 3: that we ever meet anybody who's super old. Anyway, this
- 36:10Speaker 3: was I know I interrupted with the vorcha peace, but
- 36:14Speaker 3: I'm not that was the complicating exception to the idea
- 36:19Speaker 3: that if a species lives a shorter period of time,
- 36:21Speaker 3: they're more urgently trying to achieve something a longer period
- 36:24Speaker 3: of time, then they are slow to advance. It seems
- 36:31Speaker 3: like the game almost wants to put that out there,
- 36:34Speaker 3: but not very consistently.
- 36:37Speaker 1: Yeah, so you're saying the the SI was written by
- 36:39Speaker 1: the Andrew Tates of BioWare.
- 36:43Speaker 3: The Andrew Tates are somebody? I'm not sure. I think
- 36:46Speaker 3: I think there were just some writers who wanted an
- 36:48Speaker 3: all female race for the implications that that comes with
- 36:51Speaker 3: with procasion, but I I'm not sure. You know, they
- 36:57Speaker 3: think Sorry are the most advanced race in the mass
- 37:00Speaker 3: Effect universe. They are the first to discover the relays,
- 37:03Speaker 3: if I remember correctly. I'm not sure what it Why then,
- 37:09Speaker 3: being all female and super old and sagely if we're
- 37:12Speaker 3: supposed to have this impression that they are therefore wise
- 37:16Speaker 3: because of the old motif that Wis is a woman,
- 37:21Speaker 3: but then we see them acting very foolishly when they're
- 37:24Speaker 3: in their youth. I'm not sure what to make of
- 37:26Speaker 3: the Sorry.
- 37:26Speaker 4: I was going to say that I don't really think
- 37:28Speaker 4: that the game necessarily paints paints a particularly idealized vision
- 37:33Speaker 4: of the Assary. You know, even from the first one,
- 37:36Speaker 4: the oldest Assari you meet Matriarch Banziaz. Yeah right, she's
- 37:41Speaker 4: she's thrown in with the bad guys. I don't know
- 37:48Speaker 4: that they're painted particularly rosy necessarily, I don't. I don't
- 37:53Speaker 4: know that anybody really gets out scott free, if that
- 37:55Speaker 4: makes sense. Obviously, the Vortua are kind of outside the picture,
- 38:00Speaker 4: is almost treated as sub sentient in a way, But
- 38:04Speaker 4: everybody else has got some pretty pretty big, pretty big
- 38:07Speaker 4: negatives painted on them throughout the series, I think, but
- 38:11Speaker 4: I yes, I absolutely agree that the Assari comes from
- 38:15Speaker 4: some very old old school sci fi, you know, Kirk
- 38:18Speaker 4: and the Green Space Alien Babe, you know. I mean,
- 38:20Speaker 4: that's just that's obviously what it is.
- 38:22Speaker 6: Yeah, I'm looking at that.
- 38:24Speaker 7: The wiki literally has the three stages of the a
- 38:28Speaker 7: sorry life cycle, and Megan, I'd forgotten about that aspect
- 38:32Speaker 7: of It's been a while since I've played these, but yeah,
- 38:34Speaker 7: there's got the maidens phase and then the matron phase,
- 38:38Speaker 7: which is like a nesting instinct, and then the matriarch
- 38:41Speaker 7: phase that they move on after that. So it is
- 38:43Speaker 7: a little a little strange and maybe stereotypically female.
- 38:48Speaker 1: Yeah, it seems like they're basically someone's understanding of humanity
- 38:53Speaker 1: just stretched out over time, and so they aren't particularly
- 38:58Speaker 1: lofty and great, even though they kind of come across
- 39:02Speaker 1: that way in appearance, like they have this appearance of
- 39:05Speaker 1: being wise and kind of mystical, But when you really
- 39:08Speaker 1: look at what that looks like, it's basically just humans
- 39:12Speaker 1: a little long time.
- 39:15Speaker 4: That's their propaganda. You know, they're the most influential of
- 39:18Speaker 4: the species. They it makes sense that you accumulate technical
- 39:23Speaker 4: expertise and get out into space first if you live
- 39:25Speaker 4: that long, right, So they got out first. They've been
- 39:28Speaker 4: setting the narrative the whole time, and so the the
- 39:31Speaker 4: the rosy picture is I mean, it is propaganda. It
- 39:35Speaker 4: is propagandistic. You know. You find all the Assari running
- 39:39Speaker 4: CD bars and gangs and all that just as much
- 39:42Speaker 4: as everybody else.
- 39:45Speaker 1: Yeah, it's it's I mean, I guess I want to
- 39:48Speaker 1: I want to say it's kind of cynical. That's what
- 39:51Speaker 1: they would provide us with, that the supposedly you know,
- 39:55Speaker 1: great and long living that they're they're just like us.
- 39:59Speaker 1: They're just no real wisdom to attend to. But at
- 40:02Speaker 1: the same time, and you can think of the elves
- 40:04Speaker 1: in Tolkien, like if you read this some early and like,
- 40:07Speaker 1: the elves aren't necessarily the perfect race of creatures, even
- 40:11Speaker 1: though they have this air of mysticism about them, of
- 40:16Speaker 1: wisdom which is certainly there. But at the same time,
- 40:18Speaker 1: like that, they're not perfect creatures, and they have a
- 40:21Speaker 1: lot of the same kinds of drives and impulses that
- 40:24Speaker 1: we have. And so I don't know that it's entirely
- 40:26Speaker 1: far removed from what we get in Tolkien. Even though
- 40:28Speaker 1: I would not at all say it's the same thing.
- 40:30Speaker 4: Now, and that that's That's another fun thing about most
- 40:33Speaker 4: science fiction and fantasy is that almost all fantasy and
- 40:37Speaker 4: sci fi races are shards or aspects of human culture
- 40:42Speaker 4: or reality or whatever. You look at. You look at Elves,
- 40:46Speaker 4: it's it's the noble and the high and the lovely
- 40:48Speaker 4: and all those things, all, you know, focused many of
- 40:52Speaker 4: the mass effects races are the same way. There's a
- 40:53Speaker 4: little bit of an elvishness to the Assari. You know,
- 40:56Speaker 4: the krogan are I mean, they're the are, like the
- 41:00Speaker 4: the the the brutes, they're the what was I gonna say,
- 41:05Speaker 4: I was gonna say, the uh, the Klingons, the Klingons
- 41:08Speaker 4: of mass effect, you know.
- 41:11Speaker 3: Ah.
- 41:12Speaker 4: But but that is kind of this this fun thing
- 41:14Speaker 4: you can almost always do in most science fiction and fantasy.
- 41:19Speaker 4: Now you get to some that have some truly alien creatures,
- 41:22Speaker 4: but for the most part, you need characters to be understandable,
- 41:27Speaker 4: which means they are aspects of human personality and culture,
- 41:33Speaker 4: and so you can, you know, you can go through
- 41:35Speaker 4: all of them and understand them because you're like, I
- 41:38Speaker 4: get that, that's that's part of humanity.
- 41:40Speaker 1: Right, and that's what makes any good fiction worthwhile that
- 41:43Speaker 1: it's not made up, but it's actually hyperreal. And so
- 41:47Speaker 1: you encounter yourself in the alien in a way that
- 41:50Speaker 1: you wouldn't necessarily see in an actual mirror. That that
- 41:56Speaker 1: in a good and that's what your Tolkien sids and
- 41:59Speaker 1: non fairy stories, that fantasy. What what it does is
- 42:02Speaker 1: it takes what we would normally treat as ordinary and
- 42:05Speaker 1: kind of gives you a new perspective. And so it
- 42:07Speaker 1: appears extraordinary to us. Again, we get enchanted in the
- 42:11Speaker 1: secondary world so that we can become more enchanted in
- 42:13Speaker 1: the primary world. We can see what's really underneath the
- 42:17Speaker 1: surface in a way that we wouldn't normally see in
- 42:20Speaker 1: the same guys that we're normally looking at. And so yeah,
- 42:24Speaker 1: in all these different species you're you're seeing different aspects
- 42:27Speaker 1: of human nature, just usually brought out to an extreme.
- 42:30Speaker 1: You know, we have that brutish, imperial stick nature of
- 42:34Speaker 1: the Krogans. You know, we have the capacity toward rationality
- 42:40Speaker 1: like the scientists or you know, like we have all
- 42:43Speaker 1: of these these aspects of us that we see throughout
- 42:45Speaker 1: these alien creatures, and so yeah, that's what makes relatable.
- 42:48Speaker 1: So what makes it real? Yeah, any anything else that
- 42:51Speaker 1: that seems out to you.
- 42:53Speaker 7: I do think there's a lot of really well developed
- 42:57Speaker 7: alien races, like even the lesser ones like the han Are.
- 43:01Speaker 7: You know, there's this jellyfish that telepathically puts its voice
- 43:05Speaker 7: in your brain, and it's getting in trouble for proselytizing
- 43:09Speaker 7: about the Prothians, right, they were elevated by the Prothians,
- 43:12Speaker 7: I think, And it's just such a great introduction to
- 43:16Speaker 7: this really strange race that looks like a Portuguese.
- 43:20Speaker 6: Man O war or something.
- 43:21Speaker 7: And you know, the el Core and the Volus they
- 43:24Speaker 7: feel slighted because they don't have full council privileges, and
- 43:29Speaker 7: the l Core can't show emotions, so they literally telegraph
- 43:34Speaker 7: it like HK forty seven does in Kotor. And aren't
- 43:38Speaker 7: the Volus in like a suit that because their planet
- 43:42Speaker 7: has like an ammonium atmosphere something.
- 43:45Speaker 2: It's so it's because their planet is high gravity, which
- 43:50Speaker 2: keeps them down short and stout, and so the air
- 43:54Speaker 2: that they're breathing on the citadel I pressure cannot Yeah,
- 43:56Speaker 2: they can't really deal.
- 43:58Speaker 6: With that, So that's what the suit's for. Gotcha, I
- 44:00Speaker 6: couldn't remember.
- 44:01Speaker 4: And then now they're all clans. They're clans of constantly
- 44:05Speaker 4: reshifting loyalties and combining and breaking apart, and so they
- 44:10Speaker 4: call all the humans are our clan Earth Earth plan
- 44:13Speaker 4: Earth plan that's right, Earth Clan.
- 44:15Speaker 6: Yeah, I'd forgotten that.
- 44:16Speaker 7: Yeah, And we haven't talked about the Quarians at all,
- 44:19Speaker 7: which they're all just like bubble boys because they got
- 44:24Speaker 7: driven from their planet by when they tried to fight
- 44:27Speaker 7: back against the AI creations. The guest that they made
- 44:31Speaker 7: and tried to tried to put down once they asked
- 44:35Speaker 7: if they had a soul. That's a poster of legion
- 44:38Speaker 7: I've got there saying does this unit have a soul?
- 44:41Speaker 4: Oh?
- 44:42Speaker 6: Yeah.
- 44:42Speaker 7: I find all of it really interesting, clever invented history
- 44:48Speaker 7: and races.
- 44:49Speaker 6: It's just really really well written.
- 44:51Speaker 1: Well, I guess when need to talk about AI and
- 44:56Speaker 1: what they're doing, how we want to approach this. So
- 45:00Speaker 1: what do you think the game itself is trying to
- 45:04Speaker 1: communicate If it is trying to communicate something.
- 45:07Speaker 4: First and foremost, that it is that artificial intelligence is
- 45:12Speaker 4: absolutely as what I do want to say, it's a
- 45:15Speaker 4: real issue. It's going to come and it's going to
- 45:17Speaker 4: be a problem for you, you know, especially with its culmination,
- 45:20Speaker 4: and the third with when you start dealing into the
- 45:22Speaker 4: history of the Reapers and things like that, that it
- 45:24Speaker 4: IS says, this is a problem that you will have
- 45:26Speaker 4: to deal with.
- 45:29Speaker 6: Yeah, and we have these.
- 45:30Speaker 7: There's the virtual intelligences, the VIIs in the game that
- 45:33Speaker 7: are just basically information things, which I started thinking about
- 45:38Speaker 7: them recently, and it's funny because the AI chatbots that
- 45:43Speaker 7: we have now are far more sophisticated than these virtual
- 45:46Speaker 7: intelligences are in this game universe.
- 45:49Speaker 4: They're also more similar to VIIs than AIS yeacause really,
- 45:54Speaker 4: when you look at what an LM is, it's taken
- 45:57Speaker 4: this mass amount of information created mathematical relationships to it. Yes,
- 46:03Speaker 4: there are some programs in between you and that mathematical model,
- 46:06Speaker 4: but it's basically just spitting math out of what it knows.
- 46:10Speaker 4: It's basically a conversation. It's a conversation engine that you
- 46:16Speaker 4: can have with this mathematical model that has all this
- 46:19Speaker 4: stuff in it. And so that's far more like that
- 46:21Speaker 4: VII than how science fiction usually portrays AI, and which,
- 46:25Speaker 4: like I said, in ll M, it's not even an
- 46:27Speaker 4: it's not AI, it's not it's about we shouldn't be
- 46:30Speaker 4: calling it l AI. It's there's nothing intelligent there, right,
- 46:34Speaker 4: it is completely completely math. But yeah, you're right that
- 46:40Speaker 4: VI I. I was having that when I was playing through.
- 46:41Speaker 4: When I got to that first v I on the Citizen,
- 46:44Speaker 4: I was like, oh, yeah, that's interesting. But that But
- 46:48Speaker 4: the reason that there is the VII is because from
- 46:50Speaker 4: the very beginning, the series is telling you that AI
- 46:54Speaker 4: is very serious. AI research is completely illegal in Citadel
- 46:57Speaker 4: Space because all of the races can consider it dangerous.
- 47:01Speaker 4: You cannot do AI research, and so there are these
- 47:04Speaker 4: virtual intelligences that are like these kiosks that you are
- 47:08Speaker 4: information kiosks that can talk to you and they only
- 47:10Speaker 4: know what's in the database. So yeah, from the very beginning,
- 47:13Speaker 4: the game is saying that AI is a real thing
- 47:15Speaker 4: and that it's dangerous.
- 47:17Speaker 5: Yeah.
- 47:17Speaker 7: And there are several side stories, and Andrew the way
- 47:20Speaker 7: you blew through it, I don't know how much of
- 47:22Speaker 7: the side content you got into, but I know there's
- 47:25Speaker 7: one where you're having to track down a source of
- 47:27Speaker 7: like hacking on a gambling machine, and you eventually find
- 47:31Speaker 7: that there's an AI in a back alley just trying
- 47:34Speaker 7: to hide and survive, and you have the choice of
- 47:38Speaker 7: whether to to fry it or let it live in
- 47:42Speaker 7: some kind of isolation. I can't can't remember exactly what happens.
- 47:46Speaker 4: Is that in the first game. I kind of vaguely remember, Okay,
- 47:48Speaker 4: I couldn't. I vaguely remember that that side one, the
- 47:51Speaker 4: other main one in the first game is the DLC.
- 47:56Speaker 4: Is it in the legendary edition or is that like
- 47:58Speaker 4: the one DLC that didn't get include did with it?
- 48:00Speaker 4: The one where you go to the moon?
- 48:03Speaker 2: Yeah, you do go to the moon. That's part of
- 48:05Speaker 2: the main Yeah, the main Yeah, you get your specialization
- 48:08Speaker 2: after that one.
- 48:09Speaker 4: I'm pretty sure that was DLC originally the deal.
- 48:13Speaker 3: It wasn't available on one of the versions, maybe like
- 48:16Speaker 3: PC or something.
- 48:21Speaker 4: Why is not included in legendary edition?
- 48:26Speaker 7: That is what it says, And that was pretty much
- 48:28Speaker 7: just like an arena.
- 48:32Speaker 4: Right, but it was it was It was also a
- 48:34Speaker 4: a rogue a I that had taken over the facility
- 48:40Speaker 4: and so you were being sent in to shut down.
- 48:42Speaker 4: And I think it's technically linked to Edie's origin and
- 48:45Speaker 4: mass effect too as well, but I don't remember the
- 48:47Speaker 4: specifics on how it's related. But she's related to that.
- 48:50Speaker 6: Project, gotcha. I had forgotten that aspect.
- 48:54Speaker 4: Yeah, I don't remember the exact connection. It has been
- 48:57Speaker 4: a few years.
- 48:58Speaker 7: Yeah, I haven't played that since the Three sixty Days.
- 49:01Speaker 1: So yeah, and so yeah, as soon as we learned
- 49:06Speaker 1: that the Reapers are some form of AI, like at
- 49:10Speaker 1: this point we don't know who created them, but we
- 49:12Speaker 1: know that somebody did or that's a I comes from somewhere,
- 49:17Speaker 1: and so we obviously the Death are AI that has
- 49:22Speaker 1: gotten out of control or at least become potentially dangerous.
- 49:26Speaker 1: We've got the Reapers that are kind of take them
- 49:28Speaker 1: over who they obviously are produced for a purpose by
- 49:33Speaker 1: some kind of intelligence, assumingly organic intelligence, and of course
- 49:36Speaker 1: that will be confirmed later on. And so you know,
- 49:39Speaker 1: even though humanity didn't create the major threat, obviously intelligence
- 49:44Speaker 1: like human intelligence did And so that becomes pretty clear,
- 49:49Speaker 1: which I mean raises the question about AI on a
- 49:52Speaker 1: technological level as well as just the philosophical angle of
- 49:56Speaker 1: you know, I think of Paradise Lost when Satan fell
- 50:02Speaker 1: by essentially falling in love with his own genius, like
- 50:06Speaker 1: that that's kind of how it's framed, and that that
- 50:08Speaker 1: gives birth to a monstrosity actually, and I think that
- 50:14Speaker 1: that that approach of falling in love with your own
- 50:18Speaker 1: intelligence is more or less how you get something like
- 50:21Speaker 1: the Reapers, that you create something out of yourself and
- 50:25Speaker 1: you give that sovereignty potentially even over yourself, and in
- 50:29Speaker 1: so doing you lose yourself. And so I think from
- 50:32Speaker 1: a philosophical angle that there's some of that that that
- 50:35Speaker 1: pride idea working its way out, as well as obviously
- 50:39Speaker 1: raising the technological issues for our age of like where
- 50:41Speaker 1: are we going? Well? What is making the decisions? Like
- 50:45Speaker 1: even if the our chat box aren't thinking in the
- 50:48Speaker 1: way that we do, and if it is mathematical, nonetheless,
- 50:52Speaker 1: we are exporting a lot of information gathering to like
- 50:57Speaker 1: something that is outside of our mind. And I don't know,
- 51:01Speaker 1: I think that that raised all kind of question I mean,
- 51:03Speaker 1: such as like the idea of indoctrination, right, like we
- 51:06Speaker 1: could we could touch on that some Yeah, I don't,
- 51:10Speaker 1: I don't know what what what do you? What do
- 51:12Speaker 1: you guys think maybe someone can clarify it exactly what
- 51:14Speaker 1: is the indoctrination in this game? I mean it's not
- 51:18Speaker 1: simple mind control, you know, having only or sped run
- 51:25Speaker 1: at one time, you know, I know I missed some
- 51:26Speaker 1: things along the way. So is anyone able to allaborate
- 51:29Speaker 1: that a little bit.
- 51:31Speaker 4: I don't know that the process has ever really gotten
- 51:35Speaker 4: into like what is the technological or biological process, but
- 51:39Speaker 4: it's it's basically the presence of a reaper corrupts the
- 51:45Speaker 4: minds over over long periods of time, of of of
- 51:49Speaker 4: sentient beings that stay around them. You know, people start
- 51:52Speaker 4: talking about headaches and hearing voices the longer they're around.
- 51:55Speaker 4: Even you know, in the second game, there is a
- 51:59Speaker 4: a dead a reaper husk, a dead reaper that's been discovered,
- 52:03Speaker 4: and and you visit it and you find that basically
- 52:06Speaker 4: all all the people on it eventually went insane, and
- 52:08Speaker 4: I think they killed each other because even even the
- 52:11Speaker 4: dead reaper body began to indoctrinate the people in it.
- 52:16Speaker 4: And so I think it's really more of a cosmic
- 52:20Speaker 4: horror escapee than really the AI direction, if that makes sense.
- 52:25Speaker 4: It's you know, you're in you're in the presence of
- 52:27Speaker 4: the mad god that that you know, no mere mortal
- 52:31Speaker 4: can withstand, and eventually, you know, eventually he'll drive you mad.
- 52:35Speaker 4: Madness is the end result, except for someone exceptionally strong
- 52:39Speaker 4: willed like Sarah, who will just bend to its will
- 52:41Speaker 4: instead and be a pawn of the mad God.
- 52:46Speaker 5: I think it also has roots in the rock ghouls
- 52:52Speaker 5: in Kotor One. There's a zombie quality to the indoctrinated
- 52:59Speaker 5: that for easy. You know, it's sort of like Nazis
- 53:03Speaker 5: in World War Two. You want an easy fodder level
- 53:06Speaker 5: thing that you can always have as the evil faction
- 53:09Speaker 5: low levels to make the main character feel powerful as
- 53:13Speaker 5: they move through them, as they get to the boss.
- 53:15Speaker 7: Yeah, and it's different from the Thorian on Pharaohs, which
- 53:20Speaker 7: is controlling people with pain basically to make them do
- 53:24Speaker 7: its bidding. It's they've not they're just kind of, if
- 53:28Speaker 7: I'm remembering correctly, they're just kind of keeping from you
- 53:32Speaker 7: what's really going on as you go through there. And
- 53:35Speaker 7: then there's that one assarry that Sarin had kind of
- 53:38Speaker 7: offered to the Thorian, and then when you defeat the
- 53:42Speaker 7: Thori and she kind of feels sorry for it in
- 53:44Speaker 7: spite of everything. But yeah, it's it's a different kind
- 53:48Speaker 7: of control in that situation.
- 53:52Speaker 1: Yeah. And so again with this indoctrination idea, we've got
- 53:57Speaker 1: the intelligence that begets intelligent that then returns the favor
- 54:02Speaker 1: moving back in the other direction. And so again we
- 54:05Speaker 1: get the effects of hubris and leading to madness. That
- 54:11Speaker 1: it's when you kind of step outside of proper grounding
- 54:16Speaker 1: and you no longer know exactly where it is that
- 54:18Speaker 1: you are. Well, now you're going to become very succeptable
- 54:21Speaker 1: to indoctrination, right, you can become very succeptable to ideology
- 54:25Speaker 1: if you don't know where it is that you're standing.
- 54:27Speaker 1: And that's exactly where you are with pride, because you know,
- 54:31Speaker 1: you become so I mean consumed with yourself. You become
- 54:34Speaker 1: so comfortable with yourself that you lose sight of your
- 54:37Speaker 1: broader context in which you're situated. And I mean that's
- 54:41Speaker 1: kind of what Nia says right in the Parable of
- 54:42Speaker 1: the mad Man, that when you say God is dead,
- 54:45Speaker 1: that now you're floating in endless space. There's no clear
- 54:48Speaker 1: direction as to where you ought to go, and so
- 54:50Speaker 1: then it becomes very easy to be led in any direction,
- 54:53Speaker 1: even in this endless cycle of feeding into your own
- 54:55Speaker 1: pride as that feeds back into you. And so I
- 54:57Speaker 1: think that there is a good philosophical lesson here the
- 55:00Speaker 1: madness that can readily be brought into current dilemmas.
- 55:06Speaker 4: One AI threat Ye. My series the backstory is about
- 55:09Speaker 4: a failed AI utopia.
- 55:12Speaker 1: Right.
- 55:12Speaker 4: It was a benevolent AI. Everybody used it stem and
- 55:16Speaker 4: the arts went out the window. It collapsed civilizational decline. Right.
- 55:20Speaker 4: So something that I've said about about civilization is civilization
- 55:27Speaker 4: as far as like technological advancement is the result of specialization.
- 55:32Speaker 1: Right.
- 55:32Speaker 4: The more the more that humans have the ability to
- 55:35Speaker 4: pin to spend their time that they can specialize rather
- 55:38Speaker 4: than focusing on on on day to day things, right,
- 55:43Speaker 4: the more that they can specialize, well, AI. You know,
- 55:49Speaker 4: the danger of AI is the end of specialization because
- 55:53Speaker 4: you've you've created the one specialist, and now no one
- 55:55Speaker 4: needs to specialize, right, and so you have you have this,
- 56:00Speaker 4: there's this other, This other real danger is even if
- 56:05Speaker 4: it's not this pride aspect, there's this well, I've created
- 56:08Speaker 4: this great thing that can do this for me, and
- 56:11Speaker 4: now I get soft in this other way and I
- 56:13Speaker 4: forget how to do it. Which we're going to start
- 56:15Speaker 4: seeing things like that remarkably quickly.
- 56:17Speaker 5: You know.
- 56:18Speaker 4: The first thing we're going to lose are lower and
- 56:21Speaker 4: middle skill artists, right. The the high skilled artists they're fine, right,
- 56:27Speaker 4: they're good, They're just fine. They're gonna endure this just fine.
- 56:29Speaker 4: But lower and middle skill artists, you're going to see
- 56:31Speaker 4: them starts struggling because wealth to specialization that no one
- 56:34Speaker 4: thinks they needs any need anymore. Right, You're like, what
- 56:36Speaker 4: are you supposed to do? We've we've created the machine
- 56:38Speaker 4: that solves that. And I just again, I think about
- 56:44Speaker 4: the fact that this whole that the mass effect Society
- 56:47Speaker 4: CITZL space is completely banned AI research and and and
- 56:51Speaker 4: it's interesting because the game goes ahead and shows you that, yes,
- 56:54Speaker 4: AI is very dangerous for numerous reasons that we've talked about,
- 56:59Speaker 4: but at the same time, it also plays Devil's Advocate
- 57:01Speaker 4: the entire way and challenges Okay, it's dangerous, but here's
- 57:07Speaker 4: also the other side of it, right, which I think
- 57:10Speaker 4: is is fun and good to do in the context
- 57:14Speaker 4: of fiction, to say, we're not here yet, but what
- 57:18Speaker 4: does this look like? What does this look like? When
- 57:20Speaker 4: you have an entire race of servants like the Quarians
- 57:24Speaker 4: built the Gath. You have this entire race of servants
- 57:28Speaker 4: and you're you've made them so that they can they
- 57:31Speaker 4: get more intelligent. The more of them that are in
- 57:34Speaker 4: collective together because they feed off of each other, they
- 57:36Speaker 4: kind of carry off of each other, and suddenly suddenly
- 57:41Speaker 4: they're asking questions and you're like, well, what does that mean?
- 57:44Speaker 4: I don't know. You know, we're not there yet as
- 57:46Speaker 4: a civilization, right, And that's that's another reason that you know,
- 57:50Speaker 4: I love sci fi. Sci fi sci fi looks ahead
- 57:53Speaker 4: and asks what if? Sometimes, and it there's a lot
- 57:57Speaker 4: of AI. There's a lot of AI questions in effect.
- 58:00Speaker 4: And it just continues through all three of the games too.
- 58:02Speaker 4: It's not just the first one, more in the second
- 58:04Speaker 4: and third, I would say, but it starts in the
- 58:06Speaker 4: first one.
- 58:08Speaker 7: Well, I don't think your backstory, as you described, is
- 58:12Speaker 7: that far fetched, really, you know most.
- 58:15Speaker 4: Nope, I started I started that in twenty eighteen, and
- 58:18Speaker 4: I am not happy to already see some similarities.
- 58:22Speaker 5: I'm like, no, are you saying this wasn't intended to
- 58:25Speaker 5: be a manual?
- 58:28Speaker 4: Nope? I did not. I did not write don't create
- 58:32Speaker 4: the Torment Nexus so that somebody can create the Torment
- 58:34Speaker 4: Nexus to quote one of those evergreen tweets.
- 58:38Speaker 7: Yeah, Well, historically, you know, stories about AI were often about.
- 58:42Speaker 6: You know it, does it? Is it real? Is it alive?
- 58:45Speaker 7: You know even in this game that that's the issue
- 58:47Speaker 7: with the GIF and it's not about how we we've
- 58:51Speaker 7: invented this thing. And now you know, there are people
- 58:53Speaker 7: with college degrees in their twenties now who will admit,
- 58:56Speaker 7: even before AI came around, just because of autocomplete, they
- 58:59Speaker 7: don't know how to spell. If they have to write,
- 59:01Speaker 7: they can't spell. And that's just a really early symptom
- 59:05Speaker 7: of the danger of these kinds of things.
- 59:09Speaker 1: Yeah, I mean teaching undergrad like.
- 59:12Speaker 4: I it's I have no idea.
- 59:14Speaker 1: That's like when it is so sad, but sometimes I
- 59:20Speaker 1: get happy when I read a really bad essay because
- 59:23Speaker 1: at least I know a student wrote it. Like that's
- 59:26Speaker 1: that's kind of where I am right now. I know
- 59:30Speaker 1: for a fact that the majority of what gets submitted
- 59:33Speaker 1: is AI produced, and that's just going to continue to
- 59:38Speaker 1: increase over time to the point where like our entire
- 59:43Speaker 1: higher ed system, for the most part, it's it's becoming
- 59:46Speaker 1: a sham. I mean, in some situations you have students
- 59:50Speaker 1: submitting AI work that then the professor's check with AI programs,
- 59:54Speaker 1: and then the end it's just AI talk and AI
- 59:57Speaker 1: and then someone gets a degree and someone else gets money.
- 59:59Speaker 1: Like it's it's it's really I don't see a way
- 1:00:03Speaker 1: out of that that spiral that we're moving into. And
- 1:00:08Speaker 1: so to go with you know what you're saying, Michael,
- 1:00:11Speaker 1: but earlier about how just relying on this lack of specialization,
- 1:00:17Speaker 1: like it does lead to a softness that's just not
- 1:00:22Speaker 1: existentially healthy. I mean, Dostowski talks about this that in
- 1:00:27Speaker 1: this Underground that if we get to a place where
- 1:00:30Speaker 1: it's all just cakes and bubbles all the time, people
- 1:00:32Speaker 1: are just going to start breaking stuff because that's not
- 1:00:35Speaker 1: the world that we're designed to live in. And you know,
- 1:00:38Speaker 1: it's it's not a coincidence. I think that as things
- 1:00:41Speaker 1: get softer philosophically as well as technologically, that we see
- 1:00:45Speaker 1: traumatic increases in rates of chronic anxiety and mental illness, depression, suicide.
- 1:00:52Speaker 1: Like people are living in a world that they're not
- 1:00:54Speaker 1: really meant to be living in in a way they're
- 1:00:56Speaker 1: not meant to be living in, and that's inevitably going
- 1:00:59Speaker 1: to lead to various breaking points. And I suppose that
- 1:01:04Speaker 1: the only solution to that is not to stop the
- 1:01:06Speaker 1: progress of technology, as if we could, Like things are
- 1:01:09Speaker 1: moving in the way that they're going to move, But
- 1:01:11Speaker 1: I think we increasingly need a I mean to switch
- 1:01:15Speaker 1: fiction a little bit. We need to get this Saint
- 1:01:18Speaker 1: Ann's versus Belbury mindset, right.
- 1:01:21Speaker 7: I was going to bring up Lewis because he talked
- 1:01:25Speaker 7: about how we're not built to hear about everything horrible
- 1:01:29Speaker 7: that's going on everywhere.
- 1:01:31Speaker 5: You know.
- 1:01:31Speaker 7: A friend of mine today was like, how are you
- 1:01:33Speaker 7: coping with all the things that are going on? He's
- 1:01:35Speaker 7: just feeling, you know, overwhelmed. And I'm like, I just
- 1:01:40Speaker 7: try to stay away from it as much as I can,
- 1:01:43Speaker 7: you know. And Lewis when he said that he was
- 1:01:45Speaker 7: just talking about newspapers, like he wasn't even envisioning the
- 1:01:49Speaker 7: way that we're living.
- 1:01:50Speaker 4: Part of the other issue, too, is it's not even
- 1:01:55Speaker 4: just the the technologies themselves that we're being exposed to
- 1:02:00Speaker 4: the rate of revolution that these technologies. You know, you
- 1:02:05Speaker 4: look at how long we're at newspaper mode, and then
- 1:02:08Speaker 4: we had about a decade and a half of Internet mode,
- 1:02:12Speaker 4: and then we had moved to social media, and now
- 1:02:15Speaker 4: we've moved to AI and each of these things, society
- 1:02:20Speaker 4: hasn't learned to fully cope with any of them in
- 1:02:24Speaker 4: a fully healthy way. Not to say that individuals don't
- 1:02:27Speaker 4: cope with them, you know, but you. If you're gonna
- 1:02:31Speaker 4: use these things, you've got to figure out how to
- 1:02:33Speaker 4: do it. And we're not teaching that at a societal
- 1:02:36Speaker 4: scale because we're still trying to figure out social media.
- 1:02:40Speaker 4: When I can pull up a web browser, click quick
- 1:02:43Speaker 4: click Crock and start asking some really complex physics questions
- 1:02:47Speaker 4: and it will give me really good answers within you know, seconds. Right,
- 1:02:52Speaker 4: So what I tell everybody is, if you're going to
- 1:02:55Speaker 4: use an AI, right, don't use it for the core
- 1:03:00Speaker 4: things of what you do. It's like I'm a writer.
- 1:03:03Speaker 4: I don't let an AI write a single word for
- 1:03:06Speaker 4: me in any context ever, right, because that's the core
- 1:03:10Speaker 4: of what I do. Well, I let it help me
- 1:03:12Speaker 4: with some math. If I'm going, okay, it's twenty two
- 1:03:16Speaker 4: fifty three, how far apart are Mars and Earth? And
- 1:03:19Speaker 4: if you're going one point five percent the speed of light?
- 1:03:22Speaker 4: How long will it take to get there? Yep, Okay,
- 1:03:25Speaker 4: that's right, you're right, Grock. I don't mind doing that, correct,
- 1:03:29Speaker 4: But that's that's not what I do. I'm not ever
- 1:03:33Speaker 4: going to delve into physics and math at that level
- 1:03:37Speaker 4: because that's not what I'm specialized in. Right. If you
- 1:03:40Speaker 4: specialize in something. Do not offload that specialty to an
- 1:03:43Speaker 4: AI or you're just you're going to lose it. You're
- 1:03:46Speaker 4: just gonna get kicked in the butt by it, and
- 1:03:48Speaker 4: you're going to lose it. So says, if you're going
- 1:03:50Speaker 4: to use it, set up boundaries. Set up your boundaries
- 1:03:52Speaker 4: and keep them. Whatever you do, keep them. Yeah.
- 1:03:55Speaker 5: It has really bothered me. How many Christians. My sister
- 1:04:01Speaker 5: tells me about a young woman in her small group
- 1:04:04Speaker 5: who's going to school who's openly using AI to write
- 1:04:08Speaker 5: her papers. And I sit there thinking, I just don't
- 1:04:12Speaker 5: understand the mindset. But I think you're right, Michael, that
- 1:04:16Speaker 5: the revolutions have been so fast that we don't have
- 1:04:20Speaker 5: an official Christian teaching on AI, and so people are
- 1:04:24Speaker 5: just picking up. You know, people are being told, well,
- 1:04:27Speaker 5: AI is the future. AI is going to be the
- 1:04:29Speaker 5: tool that everyone uses, so you might as well learn
- 1:04:32Speaker 5: how to use it without thinking through the question of
- 1:04:35Speaker 5: but I am cheating not just the system, I'm cheating
- 1:04:39Speaker 5: myself of learning how to write papers. And so I
- 1:04:43Speaker 5: think it would be good if we learned from video
- 1:04:47Speaker 5: games like Mass Effects that posit much more advanced AI
- 1:04:51Speaker 5: how to move forward.
- 1:04:54Speaker 1: Has anyone tried asking Rock for a solution.
- 1:04:58Speaker 5: I've refuse to ask any of the anything I don't
- 1:05:01Speaker 5: want at all.
- 1:05:02Speaker 4: So ask ask Grock for what solution to the problem
- 1:05:05Speaker 4: of Groc, and this will be might not give you
- 1:05:09Speaker 4: a good answer. Today, Groc's having a bad day, I've heard.
- 1:05:13Speaker 7: I don't know when this episode is going to go live,
- 1:05:15Speaker 7: but in the last two days, Groc is a new version,
- 1:05:20Speaker 7: and it has been calling itself Mecha Hitler and pointing
- 1:05:26Speaker 7: out that someone it was talking about had a Jewish
- 1:05:28Speaker 7: last name, and that that's what he sees every time,
- 1:05:31Speaker 7: and all kinds of very strange, terrible things when people
- 1:05:34Speaker 7: just ask it straightforward questions. So they've been monking with
- 1:05:38Speaker 7: it even further, and it's scary in a whole new
- 1:05:40Speaker 7: way now.
- 1:05:42Speaker 4: But none of that should be surprising, right because look,
- 1:05:45Speaker 4: here's what it is. You know. Look, everybody has every
- 1:05:49Speaker 4: different opinion of LLLM. But the way I look at it,
- 1:05:55Speaker 4: you toss the vast repository of human knowledge, including social media,
- 1:06:00Speaker 4: to a great big cauldron, stir it up with some
- 1:06:03Speaker 4: really impressive math, and start spooning stuff out. There's gonna
- 1:06:07Speaker 4: be a lot of not good stuff in there, because
- 1:06:10Speaker 4: a lot of not good stuff went in. So I
- 1:06:12Speaker 4: don't know what broke or what troll at you know,
- 1:06:18Speaker 4: a at XAI, you know, flipped a few a few
- 1:06:23Speaker 4: integers to play this little prank or if it really was,
- 1:06:27Speaker 4: you know, an awful mistake. But on some level, you
- 1:06:32Speaker 4: can't be surprised because it's you know, garbage in, garbage
- 1:06:35Speaker 4: out is going to happen at some level. Now there's
- 1:06:37Speaker 4: also you know, there's also Tolkien and Dostoevsky in there
- 1:06:41Speaker 4: as well, but you know, it's it's a little outweighed
- 1:06:44Speaker 4: by social media in the rankings of total amount of content,
- 1:06:48Speaker 4: So none of that should come as a surprise.
- 1:06:51Speaker 7: Yeah, Elon has I know he was frustrated that people
- 1:06:55Speaker 7: would ask Grok if what he was saying was true
- 1:06:57Speaker 7: and it would refute him in his reply, and so
- 1:07:00Speaker 7: we've been talking a lot about getting the bias out
- 1:07:04Speaker 7: of that. So I think this is their first attempt
- 1:07:08Speaker 7: at it. But a few years back, there was another
- 1:07:11Speaker 7: video game called Detroit Become Human. I don't know if
- 1:07:13Speaker 7: any of y'all played that. It was by a Quantic
- 1:07:17Speaker 7: Dream who did heavy Rain Press X to Jason all
- 1:07:22Speaker 7: that stuff, but it was about AI robots, robotic assistance
- 1:07:30Speaker 7: with AI and kind of becoming sentient, And the game
- 1:07:34Speaker 7: was meant to make you think about all these deep
- 1:07:37Speaker 7: questions about the implications of a sentient AI, and all
- 1:07:40Speaker 7: it did was make me decide that the whole concept
- 1:07:43Speaker 7: was absurd, like robots demanding reproduction rights by being given
- 1:07:48Speaker 7: control of factories and things like, they are manufactured products
- 1:07:53Speaker 7: that we have designed to behave as much like humans
- 1:07:57Speaker 7: as they can. So I don't I don't believe that
- 1:08:01Speaker 7: there could ever be a true sentient sort of an AI.
- 1:08:05Speaker 7: But that doesn't mean that AI is not still incredibly
- 1:08:09Speaker 7: dangerous for all the reasons that that we've been talking about.
- 1:08:13Speaker 4: So to chase that thread, I'll say, yes sentient, but
- 1:08:17Speaker 4: no sapient. You know, if you if you go to
- 1:08:21Speaker 4: sentient being, basically if you're separating knowledge from wisdom, right,
- 1:08:25Speaker 4: I kind I kind of like that further level of
- 1:08:27Speaker 4: sapient being the the the inspirited being. Right, Usually in
- 1:08:33Speaker 4: science fiction, not always because you talked about I've never
- 1:08:37Speaker 4: played Detroit Detroit Become Human. Yeah, I've never played that.
- 1:08:41Speaker 4: Very often In these AI stories where it's about AI
- 1:08:45Speaker 4: becoming humans, it tends to be less actually about AI
- 1:08:50Speaker 4: and the the real part of the thematics of the
- 1:08:53Speaker 4: fiction are about humanity. You know, what are the aspects
- 1:08:57Speaker 4: of human nature that are the the cent things that
- 1:09:01Speaker 4: you know must be in place. So when you have
- 1:09:03Speaker 4: this machine asking those same questions, it's it's thematically. It's
- 1:09:07Speaker 4: in those cases often less about the actual AI, if
- 1:09:10Speaker 4: that makes sense, Very often, not always. And now if
- 1:09:14Speaker 4: you want to talk about what I actually think, I
- 1:09:16Speaker 4: will say that it is only possible for a machine
- 1:09:21Speaker 4: to be sapient if it is a miracle, and that
- 1:09:24Speaker 4: is God breathing the breath of life into it, which
- 1:09:26Speaker 4: of course he must be able to do, but I
- 1:09:28Speaker 4: see no reason for him to do. But it must
- 1:09:31Speaker 4: be possible, but it would be a miracle.
- 1:09:34Speaker 5: In real life. I agree with you in science fiction.
- 1:09:36Speaker 5: I'm not sure I.
- 1:09:37Speaker 4: Do right in science because science because the world of fiction,
- 1:09:43Speaker 4: every different fictional world is a secondary world, you know,
- 1:09:48Speaker 4: and you must accept it on his own premises. And
- 1:09:51Speaker 4: you know, in mass effect that's certainly not the case
- 1:09:54Speaker 4: of you know, when it's asking questions of is AI alive?
- 1:09:58Speaker 4: You know that's not.
- 1:09:58Speaker 5: Yeah, I feel as effect leans into the yes, AI
- 1:10:03Speaker 5: can become a person.
- 1:10:05Speaker 4: Sure it does, and in some of those cases, like
- 1:10:08Speaker 4: in the second one with with Ed, you know, it's
- 1:10:11Speaker 4: it becomes a little bit more what I talk about
- 1:10:13Speaker 4: when EDI's questioning some of those things, you know, it
- 1:10:15Speaker 4: becomes more of that what is a person? What is
- 1:10:18Speaker 4: a human? What do you what do you experience in
- 1:10:21Speaker 4: those things? Thematically speaking? Yes, you're right, literally it's about that.
- 1:10:26Speaker 3: Yeah, I think the game is a lot more. I
- 1:10:29Speaker 3: think the first game is a lot more pessimistic about AI.
- 1:10:31Speaker 3: I think in the second and third, and we covered
- 1:10:34Speaker 3: this earlier, it's more generous and you get the actual
- 1:10:39Speaker 3: faces to some of the AI and very voluptuous figures
- 1:10:43Speaker 3: ed later on in the third game, which I'm sure
- 1:10:45Speaker 3: contributes to the relatability. But the first game, no, I
- 1:10:50Speaker 3: can't think of a single instance where there's a very
- 1:10:52Speaker 3: friendly AI figure presented that's not uncomplicated, that's not even
- 1:10:57Speaker 3: very dangerous. But on the note of AI and it's
- 1:11:01Speaker 3: evolution and all that, I think there's an even larger
- 1:11:05Speaker 3: pattern of specs are beings being lifted up. I'm not
- 1:11:10Speaker 3: sure if pigmalion like is the right term, because not
- 1:11:13Speaker 3: all of them are created, but you have the Rakni
- 1:11:16Speaker 3: who are elevated by the Prothians to fight and to
- 1:11:22Speaker 3: give them, giving them advanced technology to fight the Rakni,
- 1:11:26Speaker 3: and then the Krogans get out of control, and then
- 1:11:27Speaker 3: you have the Koreans lifting up this new ai Gath race,
- 1:11:32Speaker 3: if we want to call it that, and then that
- 1:11:34Speaker 3: gets out of control. I think mass effect, especially the
- 1:11:36Speaker 3: first one, we're getting all this really rich Lord be
- 1:11:39Speaker 3: pretty attentive to it. But I think there is a
- 1:11:41Speaker 3: pattern across the board of playing around with species, with genes,
- 1:11:47Speaker 3: with playing god. Really is a repeat. It's a big no,
- 1:11:53Speaker 3: even just in the first game and the application that
- 1:11:55Speaker 3: these issues all get played out across the trilogy. But
- 1:11:58Speaker 3: I don't think it's just limited to a I am
- 1:12:00Speaker 3: even thinking of IVF technology. That's also a big question
- 1:12:04Speaker 3: today of how much do we play around with our
- 1:12:07Speaker 3: own species and its development, how much we play around
- 1:12:10Speaker 3: with our children and their genes, and what do we
- 1:12:13Speaker 3: do with the other embryos. I know it's not a
- 1:12:17Speaker 3: one to one connection with the mass effect universe and more,
- 1:12:21Speaker 3: but certainly the elevation of older groups of people or
- 1:12:25Speaker 3: then their genetic destruction as with the Krogan is a
- 1:12:30Speaker 3: big issue that I think is really interesting. That's One
- 1:12:33Speaker 3: of my favorite plot lines in the third game, especially
- 1:12:35Speaker 3: that we do start to learn about in the first
- 1:12:38Speaker 3: is what do we do about the Krogan They shouldn't
- 1:12:41Speaker 3: have been elevated in the first place, but now here
- 1:12:43Speaker 3: we are. What's going to happen? Similar to the Rack
- 1:12:45Speaker 3: and that question too, do you help them? Are they
- 1:12:48Speaker 3: going to destroy everybody? Happens here? I know my answers
- 1:12:51Speaker 3: to what I did, but I think that was some
- 1:12:53Speaker 3: of the most interesting storylines that you get to play
- 1:12:57Speaker 3: in the trilogy, in my experience.
- 1:13:00Speaker 4: Does a good job of wrapping up all of those
- 1:13:02Speaker 4: big racial conflict questions.
- 1:13:05Speaker 7: Yeah, the genophage issue and some of the choices you
- 1:13:10Speaker 7: can make on the renegade side in the third game
- 1:13:13Speaker 7: create like one of the most heartbreaking moments that you
- 1:13:17Speaker 7: can have in the whole series. It's it's it's kind
- 1:13:20Speaker 7: of terrible. But and Andrew may have done it.
- 1:13:23Speaker 6: I don't know. Andrew always plays the bad guy.
- 1:13:27Speaker 1: I'll admit that I lied to Rex and face the consequences.
- 1:13:32Speaker 6: Oh my gosh. Well we can talk about that in later.
- 1:13:36Speaker 1: Yes, But I mean, even even as as makings laid
- 1:13:40Speaker 1: that out about how you know, all these different races
- 1:13:42Speaker 1: are used as tools at various times lifted up that
- 1:13:45Speaker 1: kind of gets out of control. I mean, the fact
- 1:13:47Speaker 1: that we would even include get in that conversation means
- 1:13:49Speaker 1: that we're putting AI on essentially the same level ontological
- 1:13:53Speaker 1: level as other sentient races. And and you know, there
- 1:13:57Speaker 1: is at least one very friendly AI as you get
- 1:14:00Speaker 1: towards the end ish of the game, when you know
- 1:14:02Speaker 1: one of the guests actually joined your party, right Legion,
- 1:14:05Speaker 1: Which it's kind of odd that obviously he's meant to
- 1:14:09Speaker 1: be a friendly kind of character, and in fact, later on,
- 1:14:12Speaker 1: no matter how much I try to make Shepherd not
- 1:14:14Speaker 1: like him, he started to calling him his friend. But
- 1:14:18Speaker 1: so he's meant to be a friendly figure, friendly AI.
- 1:14:21Speaker 1: But at the same time he's called Legion, and that
- 1:14:25Speaker 1: has pulled straight out of scripture like that that he
- 1:14:28Speaker 1: should be this horrible nightmare, but he's not. So I
- 1:14:31Speaker 1: don't really know exactly what Bayoware is trying to accomplish
- 1:14:34Speaker 1: there with this character, but on some level, they're obviously
- 1:14:37Speaker 1: trying to demonstrate the fact that you know, I can
- 1:14:39Speaker 1: be your friend.
- 1:14:40Speaker 7: And we need Ian to play the second one so
- 1:14:43Speaker 7: that he can discuss it with us, because he's really
- 1:14:46Speaker 7: missing out on two and three. You really got to
- 1:14:48Speaker 7: catch up beans. First thing you be glad that you did.
- 1:14:55Speaker 4: First one is the deep Lord Dive. The second one
- 1:14:57Speaker 4: has so many colorful care characters, and the third one
- 1:15:02Speaker 4: answers lots of interesting big questions, or at least ask them.
- 1:15:06Speaker 4: They all have a different specialty.
- 1:15:08Speaker 1: Yeah, yeah, I think that. I think that's very fair
- 1:15:11Speaker 1: that the first one opens you up to to the mystery.
- 1:15:14Speaker 1: I feel like the second one is just the most fun,
- 1:15:16Speaker 1: at least that was my experience. It's it's fairly quick
- 1:15:20Speaker 1: paced that you know, you have all these characters, and
- 1:15:23Speaker 1: then you get to the third game and it is
- 1:15:26Speaker 1: I think we reapproach the myth for more of a
- 1:15:29Speaker 1: philosophical angle. I think it's a good way to lay
- 1:15:31Speaker 1: that out.
- 1:15:32Speaker 7: And Andrew, what you missed by not playing the first
- 1:15:34Speaker 7: one originally is the combat was much weaker, and a
- 1:15:40Speaker 7: lot of the game were incredibly long loading screens disguised
- 1:15:44Speaker 7: as elevator rides, so much to the point that in
- 1:15:46Speaker 7: some of the later games, the characters will joke about
- 1:15:50Speaker 7: it and say I don't want to talk about it, Like,
- 1:15:52Speaker 7: remember when we used to just chat for a long
- 1:15:54Speaker 7: time on elevators and like not talking about it. So, yeah,
- 1:15:57Speaker 7: they cut all that out.
- 1:15:58Speaker 4: In the lators are still there and the conversation starts,
- 1:16:02Speaker 4: but you can you can just press space to skip
- 1:16:04Speaker 4: it now, right, you don't actually have to listen to
- 1:16:07Speaker 4: the conversation that you used to.
- 1:16:09Speaker 7: And I did want to, I did want to ask
- 1:16:11Speaker 7: what character I'm just curious what character class you you
- 1:16:15Speaker 7: picked firston around?
- 1:16:16Speaker 1: I went Soldier. I just went pretty default settings, not
- 1:16:20Speaker 1: really knowing what any of them meant.
- 1:16:22Speaker 6: Really the most it's the most boring one.
- 1:16:26Speaker 4: Yeah, Vanguard.
- 1:16:28Speaker 6: Yeah, someone with.
- 1:16:29Speaker 7: Biotic abilities is much more interesting combat. You've got the
- 1:16:33Speaker 7: enemies floating in the air, and like a Jedi with guns,
- 1:16:37Speaker 7: you can curve these gravity attacks around obstacles. It's pretty satisfying,
- 1:16:42Speaker 7: especially in the in the later two.
- 1:16:44Speaker 1: Yeah, I'll definitely get more creative in the next run.
- 1:16:47Speaker 2: Yeah, I was going to say with the I don't
- 1:16:49Speaker 2: know if any of you read the book, the prequel
- 1:16:53Speaker 2: book that goes into Saren and Anderson.
- 1:16:58Speaker 5: I read one of them.
- 1:16:59Speaker 4: Yeah, I read them. Yeah, Christmas from somebody one year
- 1:17:04Speaker 4: and read it. Don't remember much.
- 1:17:05Speaker 2: Yeah, there's a few of them, but in the second.
- 1:17:07Speaker 5: Time, partially wasn't impressed with them.
- 1:17:09Speaker 2: Yeah, yeah, they're kind of yeah, it's sorry.
- 1:17:13Speaker 6: Read the second one.
- 1:17:14Speaker 2: They do mention how the uh, how extraneous the elevator,
- 1:17:18Speaker 2: right is that they have to take down, so they're
- 1:17:21Speaker 2: making in fun of it already.
- 1:17:23Speaker 7: Yeah, that revelation, it's the one that I read, and
- 1:17:26Speaker 7: it's actually written by the head writer of the game,
- 1:17:30Speaker 7: and Andrew. It just kind of it's the backstory, you know.
- 1:17:33Speaker 7: Anderson says that he was almost the first human inspector
- 1:17:37Speaker 7: and he went on a mission with Saren.
- 1:17:39Speaker 6: That's what the book is about.
- 1:17:41Speaker 4: I'll tell you though. Anderson has got to be like
- 1:17:45Speaker 4: one of my favorite video game characters of all time.
- 1:17:50Speaker 4: Like Captain Anderson is just playing wonderful and if I'm
- 1:17:53Speaker 4: reading a book now and there is kind of a
- 1:17:56Speaker 4: mentor military figure, I hear Keith David's voy every single
- 1:18:00Speaker 4: time because of Captain Anderson. I will always hear Keith
- 1:18:04Speaker 4: Davids's voice for that that that archetype character, and it's.
- 1:18:08Speaker 7: Very cathartic to have him punch Oudina uh in that
- 1:18:12Speaker 7: one scene in this first game.
- 1:18:14Speaker 2: He just got a star on the Hollywood Walk of
- 1:18:16Speaker 2: Fame too.
- 1:18:17Speaker 4: So good for him.
- 1:18:19Speaker 1: Yeah, it is kind of nice that even in a
- 1:18:22Speaker 1: game that tends to be materialistic, tend to be very cynical.
- 1:18:26Speaker 1: I would say that there are these examples of loyalty,
- 1:18:31Speaker 1: of honor, a devotion, that there are good guys that
- 1:18:36Speaker 1: you know, you almost expect that you know there's gonna
- 1:18:38Speaker 1: be some twist and you know he's gonna betray you
- 1:18:41Speaker 1: or something like no, but he's actually a good reliable
- 1:18:44Speaker 1: figure throughout the series. And so that is I mean,
- 1:18:48Speaker 1: it's it's always refreshing to see symbols of goodness and stories. Yeah,
- 1:18:53Speaker 1: so I agree, I.
- 1:18:53Speaker 4: Think he's and especially and especially with with military characters,
- 1:18:58Speaker 4: because we've gone through such a sine a coal phase
- 1:19:01Speaker 4: of media in its portrayal of military characters, especially officers, right,
- 1:19:08Speaker 4: so I you know, just just to get that nice,
- 1:19:11Speaker 4: honest representation of the the honorable soldier, you know, who's
- 1:19:17Speaker 4: worked his way up and as an officer, it's just
- 1:19:20Speaker 4: always nice. That's so rare. Now it's such a rare archetype.
- 1:19:25Speaker 1: Well, I think that we've we've hit some pretty important
- 1:19:28Speaker 1: angles here on this first game, which you know, it's
- 1:19:31Speaker 1: not quite I would say as philosophically, have you as
- 1:19:34Speaker 1: some of the things that follow? And so I think
- 1:19:36Speaker 1: that we've lad some good groundwork here. Is there anything
- 1:19:38Speaker 1: else that we haven't talked about? You feel like it's
- 1:19:40Speaker 1: worth mentioning?
- 1:19:42Speaker 4: Has anyone ever saved Kayden?
- 1:19:46Speaker 3: Not me? I've saved him, you know what I did?
- 1:19:50Speaker 3: I was always well, No, I have played as a
- 1:19:53Speaker 3: male shepherd, but jennifers stacking as far superior it is
- 1:20:00Speaker 3: is it isn't played as a female shepherd or no
- 1:20:03Speaker 3: other reason that has to be it Mark, But yeah,
- 1:20:07Speaker 3: I always romans Cayden as it gets better, but it's
- 1:20:12Speaker 3: never as good. And Jennifer Hales also gets better. She
- 1:20:15Speaker 3: starts off from a higher place, so it's it's no
- 1:20:17Speaker 3: competition there. But yes, I say I have saved Ashley
- 1:20:22Speaker 3: before again, I've played through the trilogy multiple times. And Caden, Yes,
- 1:20:28Speaker 3: he's on in my heart, even if in this conversation
- 1:20:31Speaker 3: he is dead for everybody else.
- 1:20:34Speaker 4: Unfortunately, the only thing I remember about him is the
- 1:20:37Speaker 4: most about seventy five percent of his personality as headaches.
- 1:20:41Speaker 6: That's unfortunately.
- 1:20:44Speaker 3: Totally true, that's very mostly true.
- 1:20:48Speaker 4: Go ahead and defend him, because I always have to
- 1:20:50Speaker 4: defend Ashley the space racist.
- 1:20:52Speaker 3: So I think that's an unfair characterization of Ashley because
- 1:20:55Speaker 3: we have just coming out of a war with this
- 1:20:59Speaker 3: whole entire race, and then you know, the first person
- 1:21:02Speaker 3: that betrays everybody is in fact Turian, who is the
- 1:21:06Speaker 3: group that she was racist against. So I'm not saying
- 1:21:09Speaker 3: she's totally dedicated, but she has a little bit.
- 1:21:12Speaker 4: I was thinking about that as I replayed the first
- 1:21:14Speaker 4: few hours last week and I got to the Citadel,
- 1:21:17Speaker 4: and you know, you can just talk to people and
- 1:21:19Speaker 4: sometimes get a little call out about what they're thinking.
- 1:21:21Speaker 4: And the first thing that actually said was I can't
- 1:21:24Speaker 4: tell the people from the animals yourself. Shut up.
- 1:21:31Speaker 5: I just think it's a little annoying that the only
- 1:21:33Speaker 5: explicitly Christian character in the game is the racist.
- 1:21:37Speaker 4: Yeah, her story, there's enough to it, and when it
- 1:21:43Speaker 4: gets into the war and her grandfather and things like that,
- 1:21:47Speaker 4: I mean, she's not really that racist. She's like, she
- 1:21:50Speaker 4: admits she struggles with it, and she gets over it, right.
- 1:21:53Speaker 4: So it's the other thing I like about Ashley is
- 1:21:56Speaker 4: that in most RPGs, the side characters are there for
- 1:22:03Speaker 4: you to impose your will upon them if you know
- 1:22:05Speaker 4: the right buttons to push, if that makes sense. So
- 1:22:11Speaker 4: if you need the character, if they've got this character flaw,
- 1:22:14Speaker 4: then you say these things and they'll reform that character flaw.
- 1:22:17Speaker 4: There are things that Ashley will never agree with you on,
- 1:22:21Speaker 4: and she'll remain more combative to Shepherd's opinion than almost
- 1:22:25Speaker 4: every other character in the game. And I like that
- 1:22:28Speaker 4: that she isn't quite the Like I said, you push
- 1:22:34Speaker 4: the right buttons and eventually she'll agree with everything you say.
- 1:22:37Speaker 4: So I think she's an interesting character in that aspect,
- 1:22:40Speaker 4: and that she remains retains being a character rather than
- 1:22:44Speaker 4: a spreadsheet to check off to game the system.
- 1:22:50Speaker 7: Yeah, I agree with that, and I still, like I
- 1:22:54Speaker 7: said in our codeword discussion, I still think it's harder
- 1:22:58Speaker 7: to play Renegade than Paragon because all you have to
- 1:23:03Speaker 7: do is just say, oh, yes, yes, I'll take care
- 1:23:05Speaker 7: of that. Everything, just be as polite as possible. But
- 1:23:09Speaker 7: I played through the whole trilogy as a male Shepherd
- 1:23:13Speaker 7: doing it Paragon and a female Shepherd doing the Renegade,
- 1:23:18Speaker 7: and she just died unloved and alone at the end
- 1:23:23Speaker 7: because you can't tell am I taking the Renegade choice
- 1:23:27Speaker 7: or am I turning down a job or closing off relationships,
- 1:23:32Speaker 7: So it's tougher to be just the right amount of
- 1:23:36Speaker 7: rude to still be able to get everything done.
- 1:23:38Speaker 4: Although I will say the only I'm a pretty blue
- 1:23:42Speaker 4: guy when it comes to mass effects. But in the
- 1:23:45Speaker 4: second game, when they add in the interrupt prompts, the
- 1:23:49Speaker 4: red interrupt prompts are some of the funniest moments in
- 1:23:51Speaker 4: the series. When you know when Shepherd, I mean it's
- 1:23:54Speaker 4: the reporter. We all know it's the reporter that you
- 1:23:56Speaker 4: want to haul back and smack right when she's comes
- 1:23:59Speaker 4: at you for another game. It's like, I'm tired of
- 1:24:02Speaker 4: your disingenuous assertions. It's just smacks ert. It's so awful,
- 1:24:06Speaker 4: but it's so funny.
- 1:24:08Speaker 5: Is it really renegade to disagree with the elusive man?
- 1:24:11Speaker 4: Though?
- 1:24:14Speaker 6: It's all in how you do it?
- 1:24:15Speaker 1: Yeah, you know, let's not jump the gun here. Yeah, yeah,
- 1:24:23Speaker 1: I'll save some of the two conversations. I no, I
- 1:24:27Speaker 1: mean back to the question of I mean, you know,
- 1:24:29Speaker 1: what do we do with with Ashley and Kaiden? I
- 1:24:32Speaker 1: always kill him first of all, I mean, you know,
- 1:24:35Speaker 1: I'm a shchiblrous kind of guy, gotta save the woman.
- 1:24:38Speaker 1: But but also I always hear carth O nasty coming
- 1:24:43Speaker 1: through his face, and that just I mean, he needs
- 1:24:47Speaker 1: to go. So he's not as bad as.
- 1:24:51Speaker 3: He's not because cars has not gone to therapy and
- 1:24:56Speaker 3: dealt with this whole thing that he keeps bringing up
- 1:25:00Speaker 3: up his vengeance against Saul, Whereas I think Cayden has
- 1:25:04Speaker 3: this path thing where he's a teenager. And this also
- 1:25:06Speaker 3: helps your protagonist understand biotics a little better because he's
- 1:25:11Speaker 3: one of the main biotic people humans really, the only
- 1:25:15Speaker 3: one I think he had. This boot camp was this
- 1:25:20Speaker 3: kind of early generation of human biotics, and there's an
- 1:25:24Speaker 3: instructor and he I think kills him or him I
- 1:25:30Speaker 3: can't remember, but he's like, you know, I'm over it.
- 1:25:32Speaker 3: But this has shaped how I've interacted with aliens. It's
- 1:25:35Speaker 3: shaped how I kind of view myself and my own abilities.
- 1:25:37Speaker 3: So he has he's one of the blander characters I
- 1:25:39Speaker 3: give you that. I do like Rafael Sabarti's voice work,
- 1:25:43Speaker 3: but I think that Cayden is interesting to get some
- 1:25:48Speaker 3: of the demystifying aspects of biotics. You know, it's there's
- 1:25:51Speaker 3: an amp that's installed, it's a piece of hard It
- 1:25:56Speaker 3: doesn't always work super well. Like you're saying something of his.
- 1:26:00Speaker 3: But that helps to kind of ground I guess the
- 1:26:02Speaker 3: technology or view biotics as yes, quasimistical, but also some
- 1:26:08Speaker 3: things that we have to force ourselves in accountability, and
- 1:26:14Speaker 3: he's elevation with the forced participation and some of these
- 1:26:16Speaker 3: other things that come naturally to different species biotics. Namely,
- 1:26:20Speaker 3: I know the sorry can kind of do it. I'm
- 1:26:22Speaker 3: not sure if they have, I can't remember. Maybe you
- 1:26:24Speaker 3: have to equip it. But not nearly as problematic as
- 1:26:27Speaker 3: the human introduction to being a biotic and having all
- 1:26:33Speaker 3: that stuff. But yeah, Cayden, I have to say Kaiden
- 1:26:36Speaker 3: for the romance. Does he end up being a ton
- 1:26:39Speaker 3: more interesting in the trilogy? Not as much as other characters,
- 1:26:46Speaker 3: But I think probably because.
- 1:26:48Speaker 1: I lost you for a little bit there, but I
- 1:26:50Speaker 1: think we got we got most of it there. Yeah,
- 1:26:52Speaker 1: and so I I didn't see him for two of
- 1:26:56Speaker 1: the games, So yeah, I have no idea what else. Ye,
- 1:27:00Speaker 1: he had to contribute to the series, but though I
- 1:27:02Speaker 1: do admit I did up to the point of loss,
- 1:27:05Speaker 1: I did keep him with me, you know, playing my
- 1:27:09Speaker 1: human first campaign, I had to take him and Ashley
- 1:27:12Speaker 1: with me everywhere. So I still need to explore the
- 1:27:16Speaker 1: others a little bit more in the next run. As
- 1:27:18Speaker 1: I take my my pro Alien run, my United Nations run,
- 1:27:22Speaker 1: I guess.
- 1:27:24Speaker 4: I have to admit, you always got to have the
- 1:27:25Speaker 4: Crogan with you. You always got to have the Crogan
- 1:27:29Speaker 4: with you. Rex is just so much fun. You know
- 1:27:31Speaker 4: what he's gonna say. You know what approach he's gonna take,
- 1:27:34Speaker 4: and it's probably gonna He's probably gonna say it in
- 1:27:36Speaker 4: a really funny way. He's gonna recommend murder in the
- 1:27:44Speaker 4: most krogn possible way.
- 1:27:46Speaker 5: No.
- 1:27:47Speaker 1: Yeah, he's a great character and I'll look forward to
- 1:27:50Speaker 1: paling around with him next time.
- 1:27:52Speaker 4: Cool.
- 1:27:53Speaker 1: Yeah, So we've gone for an hour and a half
- 1:27:54Speaker 1: or so. I'm content with where things have gone. We
- 1:27:59Speaker 1: will pick up for the next one sometime in the
- 1:28:02Speaker 1: near future. I'll be in contact. So thank you everybody
- 1:28:07Speaker 1: for joining us this time, and I look forward to
- 1:28:10Speaker 1: continuing in this series. You know, even though this is
- 1:28:12Speaker 1: still very fresh for me, it's it's exciting to experience
- 1:28:19Speaker 1: a new story. And you know, this is more than
- 1:28:22Speaker 1: just a game. It is a story. It's a it's
- 1:28:23Speaker 1: a well worked out world with you know, all kinds
- 1:28:26Speaker 1: of low and philosophy built into it, and so I
- 1:28:29Speaker 1: would definitely encourage anybody who hasn't played these games to
- 1:28:31Speaker 1: pick them up. You have until next time to get
- 1:28:33Speaker 1: through one and two. Looking at you, Ian, all right,
- 1:28:36Speaker 1: we will talk then, thanks again. All right, thank you
- 1:28:45Speaker 1: for listening or watching if you're over on YouTube. Now
- 1:28:48Speaker 1: I assume that if you made it this far, that
- 1:28:50Speaker 1: you've enjoyed that conversation, and if so, then I definitely
- 1:28:52Speaker 1: welcome your support. Over at patreon dot com slash Mythic Mind.
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- 1:29:38Speaker 1: twenty twenty six. So again, Patreon dot com slash Mythic Mind,
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- 1:29:49Speaker 1: we just celebrated our one hundredth episode, and Mythic Mind
- 1:29:52Speaker 1: games of course, and Mythic Mind movies and shows. And
- 1:29:55Speaker 1: if you're listening to this episode when it comes out,
- 1:29:57Speaker 1: then the next thing to be released will be a
- 1:30:00Speaker 1: conversation on Paradise Lost, and that is scheduled to come
- 1:30:03Speaker 1: out Monday the twenty first, so you will hear from
- 1:30:06Speaker 1: me then I went till then got to be The
- 1:30:17Speaker 1: Elder Scrolls in Philosophy is six week course beginning in
- 1:30:21Speaker 1: September twenty twenty five. I don't play many video games
- 1:30:26Speaker 1: these days, but there are certain titles that have stuck
- 1:30:29Speaker 1: with me, enchanting the mind of my youth and never
- 1:30:31Speaker 1: entirely fading away. One of the chiefs among these titles
- 1:30:35Speaker 1: is the elder scrolls, namely Maruin, Oblivion and Skyrim. The
- 1:30:39Speaker 1: level of artistry, mythology, and lore of this universe is
- 1:30:43Speaker 1: vast and provides a strong representative for asking the question
- 1:30:46Speaker 1: as to how video games might relate to literature as
- 1:30:49Speaker 1: an art form, Where might it rise to such a level,
- 1:30:52Speaker 1: where must it fall short? And what unique advantages does
- 1:30:56Speaker 1: it possess. For this eight week study, we'll be seeking
- 1:30:59Speaker 1: to answer these questions while analyzing various elements of this franchise,
- 1:31:02Speaker 1: specifically focusing on content related to Morrow and Oblivion and Skyrim.
- 1:31:07Speaker 1: Will be taking a look at the philosophy of RPGs
- 1:31:10Speaker 1: and considering the philosophical implications of character creation and formation
- 1:31:14Speaker 1: in an open ended series such as this, and will
- 1:31:16Speaker 1: be looking at the relationship between in game religion, lore,
- 1:31:20Speaker 1: and ideas with our primary world philosophical and religious concepts.
- 1:31:25Speaker 1: Each week will include one to two videos addressing these topics,
- 1:31:28Speaker 1: ongoing discord conversations, and live meetings. You are also encouraged
- 1:31:32Speaker 1: to spend at least a little time playing one of
- 1:31:34Speaker 1: these titles each week as a launching pad for conversation.
- 1:31:38Speaker 1: Join us in Tamreil that we might better understand our
- 1:31:41Speaker 1: primary life here on mundus. Enrolled today by going to
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- 1:31:55Speaker 1: Get that Tier three annual subscription and I'll give you
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- 1:32:00Speaker 1: to see you there.