Latest / Critical Error / GOTYs That Aged Like Milk
Transcript
- 0:00Game of the Year is forever on
- 0:01Wikipedia.
- 0:03>> A critical error is an error which the
- 0:05OS cannot reasonably ignore.
- 0:08Jake Steinberg is [music] a streamer and
- 0:10writer and certified yapper.
- 0:11Complimentary. Peter Hunt spit tech is a
- 0:15YouTuber, journalist, and certified
- 0:17yapper. Derogatory. These are the things
- 0:20they cannot reasonably ignore. When I go
- 0:22out to my weekly trivia nights, you have
- 0:25no idea how often the best picture award
- 0:29winners from years, decades past come
- 0:31up. All I really know about film, about
- 0:35movies from all of those years is who
- 0:37won those awards. That's the cannon.
- 0:39That's what has the cultural zeitgeist.
- 0:41That's what's imprinted upon my
- 0:43impression of art in that medium over
- 0:46those time periods. My question today,
- 0:49what do we learn about video games,
- 0:52about the game awards when we look at
- 0:55Overwatch, Dragon Age Inquisition, last
- 0:58year's winner, Astrobot? What do these
- 1:01games tell us about the game awards and
- 1:02about how we talk about games? And do we
- 1:05feel that by winning game of the year,
- 1:09these games cement a place in the cannon
- 1:13of video games irreocably.
- 1:18>> And I loved how you sounded it out. I
- 1:20really did. And I like that you got
- 1:21there cuz sometimes I have a hard time.
- 1:22No.
- 1:23>> You know, it's funny. It's funny, Jake.
- 1:27>> The game every people make such a big
- 1:28deal out of the game awards, TGA, right?
- 1:32Uh, and and I think we all, and by we
- 1:35all, I mean a lot of games media folk
- 1:38recognize it's a little silly,
- 1:40>> right?
- 1:41>> Yeah, it's a little it's a little silly.
- 1:42The pageantry of it, it's a little
- 1:43silly. The the corporatization of it,
- 1:46it's a little silly. Um, that's not to
- 1:48say it's not it's not relevant, but when
- 1:50we talk about like the idea of like game
- 1:52of the year and stuff like that. I think
- 1:55like
- 1:56people are so often talking about the
- 1:58game awards, but I'm actually kind of
- 2:00just interested in like the way that
- 2:02like a game can win multiple awards,
- 2:07right? Because there's of course there's
- 2:08like the game awards game of the year,
- 2:10but then there's like the Golden
- 2:11Joysticks and like BAFTAs and stuff like
- 2:13that, right? that also name a singular
- 2:15game of the year and stuff like that.
- 2:18And so when when I reflect on
- 2:21these games that are named this is the
- 2:24game of the year by these different
- 2:26sometimes sometimes it's the same game
- 2:27from multiple different like uh uh award
- 2:29shows. Sometimes it's different games.
- 2:31When I look at those lists of like all
- 2:33the games that have won these awards and
- 2:34stuff like that, it's interesting cuz
- 2:36some of them stand out to me where I'm
- 2:37like this did not stand the test of
- 2:40time. Not that it didn't age well, but
- 2:42it didn't stand the test of time in
- 2:43terms of people saying like this is the
- 2:44most important game from that year. Did
- 2:46you ever like feel that?
- 2:48>> Wow. I think it would be helpful to
- 2:51rather than speak broadly, maybe work
- 2:53backwards from an example and maybe the
- 2:55easiest one would just be to look at
- 2:57last year's winner. Um, Astrobot, the
- 3:00PlayStation 5 platformer. So, you feel
- 3:04>> Tell me how you feel about this game.
- 3:05Yeah.
- 3:06>> So, Astrobot won. I'm taking a look. By
- 3:08the way, there's a uh a a Reddit post
- 3:11where someone compiled um the past 12
- 3:14years or so of of major game award
- 3:17shows. So, the Game Awards, Golden
- 3:19Joysticks, BAFTA, Steam Awards, um Game
- 3:21Developer Conference Awards, uh excuse
- 3:23me, Game Developer Choice Awards, uh
- 3:25DICE, that sort of stuff. Um and they
- 3:27compiled it here. And so, Afterbot won
- 3:29the game awards, DICE, and BAFTA, the
- 3:31the game of the year award. And
- 3:34it's been 12 months since that game
- 3:38hit so many of these awards. And I have
- 3:40not heard people talk about it really
- 3:42once since. And that's not to say it's
- 3:45not a good game. I haven't played it. So
- 3:46I can't speak to its quality, but I can
- 3:49speak to like in my perspective, its
- 3:52place culturally. Like it it didn't have
- 3:54a cultural footprint. It sort of came
- 3:55and went as being sort of like what I
- 3:58might ungraciously call like a Funko Pop
- 4:01video game where it's just like like you
- 4:04know I love PlayStation. That's the
- 4:06game. And then it just kind of
- 4:08disappeared in the night. Again, it's
- 4:10not to say it's not a good fun
- 4:11platformer or anything like that, but I
- 4:12look at that game and I'm like, this is
- 4:14something that did not maybe have the
- 4:15cultural footprint, the the um the oomph
- 4:19behind what I would consider something
- 4:20that is like meant to be the best game
- 4:23of the year, maybe the most important
- 4:24game of the year, however you want to
- 4:25call it.
- 4:26>> Very rarely on this show are you and I
- 4:29ever really cutting it up about how we
- 4:30feel about video games. So, allow me to
- 4:33unload for a moment [laughter] about
- 4:35PlayStation's Astrobot. Okay.
- 4:37>> Uh-huh.
- 4:38>> Astrobot
- 4:40Astrobot is not
- 4:41>> a bad game.
- 4:43>> Certainly not.
- 4:44>> Astrobot is an un Astrobot is a is an
- 4:47unimportant game.
- 4:49>> Interesting.
- 4:51>> Astrobot is unimportant. And I think
- 4:53that there is a certain kinds of p a
- 4:55kind of person uh that is particularly
- 4:58prevalent in games media that is highly
- 5:00susceptible to every lever that Astrobot
- 5:04is pulling on. Number one, my first
- 5:07grievance I would like to get off of my
- 5:08chest.
- 5:10Platforming is the most pure expression
- 5:14of playing a video game. What is What
- 5:16are you talking about? You weirdo. You
- 5:18little weirdo. Okay, they're like
- 5:21they're like, "Oh, this is the game that
- 5:22existed in the 80s or a version of it
- 5:24and it's doing something to me on a
- 5:27chemical level that I've decided this is
- 5:29video games." It's absolut absolutely
- 5:31pathetic. Number number two, uh the the
- 5:35uh PlayStation who makes these prestige
- 5:38dramatic TV show games. They [laughter]
- 5:41found it in their heart to make a 3D
- 5:45platformer. THANK YOU, PLAYSTATION.
- 5:47THANK YOU. THANK YOU. All right. Number
- 5:48three. Number three.
- 5:50>> Yeah.
- 5:52>> There.
- 5:53Ape escape. [laughter]
- 5:55>> The people moi. Dude, that's my thing.
- 5:58It's like I was like,
- 5:59>> Aloy Aloy is in this game. Oh my god,
- 6:03dude. Wait, no. Stop it. This is Listen,
- 6:06all of these things are good. All of
- 6:07these things are fine. Are they Is this
- 6:09worth the the $50 reduced pricing of
- 6:12Astrobot on PlayStation 5? Of course. Of
- 6:16course. Is this important to the cannon
- 6:18of video games? Is this important to the
- 6:21medium? I cannot see any world in which
- 6:24the answer is yes, Ray. So, what what I
- 6:27find interesting about that game
- 6:28specifically, and and this applies to to
- 6:31a broad sense for some of the other
- 6:32games on on this list that we'll we'll
- 6:33be we might sort of dig into here is
- 6:36that I'm like, no, no, exactly what
- 6:37you're saying. I'm not saying it's a bad
- 6:38game. I'm not saying it's not worth the
- 6:40money, the time you could spend playing
- 6:42it, any of that. But I am saying like in
- 6:44terms of being something that like
- 6:46stands the test of time that people
- 6:47point to and say like, "Wow, this is a
- 6:49game that was really important out of
- 6:51the 2020s."
- 6:53I I just don't know if it's gonna if
- 6:55it's gonna hit that because it's funny
- 6:57too because like to me I think Astro's
- 7:00Playroom has more cultural relevance
- 7:03than Astrobot because it was that
- 7:05pack-in game with the PS5 that showed
- 7:07you oh the Dual Sense does all this
- 7:09whatever you know I see I feel like I
- 7:11see people talk about that game more and
- 7:13of course it's been around for longer
- 7:14but I feel like I've seen that people
- 7:16talk about that game more than I ever
- 7:17really have heard them talk about
- 7:18Astrobot. Does that kind of make sense?
- 7:20Now, are you talking about Astro the
- 7:23Playroom, the pack in PS5 game, or are
- 7:25you talking about Rescue Mission, the VR
- 7:27game?
- 7:27>> No, I'm talking about the pack in the
- 7:30I've never heard of people discuss the
- 7:33the that one other than saying like,
- 7:35"Oh, Astrobots from this VR game." I was
- 7:36like, "All right, cool. I don't
- 7:38>> Oh, okay. See, see, cuz I actually my my
- 7:40perspective on this is actually that
- 7:42Astrobot PS5 will only ever be brought
- 7:45up in the context of reviews for other
- 7:483D platformers so that people can say in
- 7:51the future it's better than Astrobot.
- 7:53Whereas, I actually think that Astro's
- 7:56uh Astrobot Rescue Mission, the
- 7:58PlayStation VR game, will be brought up
- 8:00again in reviews for VR games for no
- 8:03reason other than to say it is not as
- 8:05good as Rescue Mission.
- 8:06>> I see. I see. I see. But so what I find
- 8:08interesting about this though is not
- 8:09about the specifics of Astrobot, right?
- 8:11Cuz and here's the thing. I understand
- 8:13that in saying first of all I understand
- 8:15I'm wearing a PlayStation hoodie so like
- 8:17glass houses and whatever. Um so you
- 8:21know what I mean like like oh god
- 8:24>> whatever. But I am saying that that like
- 8:26uh uh there is a type of game that wins
- 8:29these sorts of awards that that we all
- 8:31sort of deem um to be the most important
- 8:34from the year. And often I just don't
- 8:37think they have the legs. I I I don't
- 8:39think that they like when I think about
- 8:41like, you know, oh, the most important
- 8:43game from uh 2021,
- 8:46was it Resident Evil Village?
- 8:49Is that even is that the most important
- 8:50game in that series? Even it's a great
- 8:52game. I do love Resident Evil Village.
- 8:55But if I were to recommend someone play
- 8:57a Resident Evil game, would Village be
- 8:59in my top five? I don't know. You know,
- 9:01I think I think like this is sort of
- 9:03what I'm getting at. And so I'm curious,
- 9:05when you look at this list here, again,
- 9:07this is from 2013 to now. These are the
- 9:09winners of, um, the Game Awards, the
- 9:11Golden Joysticks, BAFTAs, Steam, uh,
- 9:14whatever they're I think it's their the
- 9:16Steam game of the year stuff that they
- 9:18do.
- 9:18>> Yeah.
- 9:19>> Um, uh, the DICE awards, Game Developer
- 9:22Choice Awards. Are there any that really
- 9:24stick out to you in the same way that
- 9:25Astrobot sticks out to me as as like
- 9:28this just did not stand the test of time
- 9:31in terms of having a cultural footprint
- 9:32that really uh uh moved gaming forward?
- 9:36>> Oh my goodness, what a sweet sweet
- 9:39little question. Yeah,
- 9:40>> that is man. Okay, I like this a lot. Um
- 9:44okay, so do you want to stick to just
- 9:46the big boy the game awards or are you
- 9:48happy with anything else? I'm happy with
- 9:50any because because the game awards are
- 9:51like are important because it's like the
- 9:53biggest stage in gaming. Sure. But like
- 9:56the these are the uh the most
- 9:59prestigious awards you can get, right?
- 10:00BAFTA does like oh wow that you people
- 10:02get so excited about that, right? Um so
- 10:04it's not just the game awards that I
- 10:06think are important here because these
- 10:08uh uh awards do all hold weight of a
- 10:11certain kind.
- 10:13>> Yeah. So, I actually think that the Game
- 10:14Awards largely is pretty good at
- 10:18identifying what will become a common
- 10:20point of reference in video game
- 10:24discourse. I think that like if you win
- 10:26game of the year, you best believe that
- 10:29this is a game that will be referred
- 10:32back to in the future. And I got to tell
- 10:34you, I am a huge fan of this game. But
- 10:37there is one there is one out of the
- 10:40game awards TGA winners that I'm a
- 10:43little bit like oh I maybe though I like
- 10:46this game and that I would I would give
- 10:48a game game of the year for that year. I
- 10:50think God of War I think has fallen out.
- 10:55I would agree. I would agree. And and
- 10:57it's not that so here's here's what I
- 10:59find interesting about it. I I think
- 11:01that that God of War reboot is iconic. I
- 11:05I think it has a fair amount of iconic
- 11:07stuff, but as far as like what it has
- 11:09done for gaming, I don't really think it
- 11:10did a whole lot because I think the
- 11:12things that that game did um it was it
- 11:15was sort of copying the homework from
- 11:17The Last of Us a little bit. Do you know
- 11:18what I mean? In in sort of what that was
- 11:20trying to achieve and stuff like that.
- 11:21And The Last of Us is on here certainly.
- 11:23Yeah. For for 2023, uh excuse me, 2013.
- 11:26Um, but like I think a lot of the things
- 11:28that that game was doing, um, The Last
- 11:31of Us was doing as well. And the impact
- 11:33that The Last of Us had is is much wider
- 11:38reaching than something like God of War
- 11:402018. Would you agree? Is that is that
- 11:42sort of where you're coming from?
- 11:43>> Oh, no. 100%. Yeah. God of War, I think,
- 11:46is an articulation of something that
- 11:49people already knew that they really
- 11:51liked as opposed to kind of um defining
- 11:56a space in the way in the way that I
- 11:58think
- 11:58>> Hades is defining something that people
- 12:01in video games like in the way that
- 12:04Breath of the Wild is defining something
- 12:06that will again part of being in the
- 12:09canon is that you will be referenced
- 12:11back. You will be people will point back
- 12:12to you. How many times do we point back
- 12:15to Breath of the Wild when we talk about
- 12:16games? How many times do we point back
- 12:18to Hades? Yeah. You know,
- 12:19>> I will say
- 12:20>> I don't think people Yeah, with God of
- 12:22War, I don't think people do that.
- 12:23>> With God of War, it's it's less about
- 12:25like game stuff, and I think it's a lot
- 12:28more like uh imagery. I I I do think
- 12:32that that the new revamped version of
- 12:34Kratos and Atreaus, like the two of them
- 12:36I do think are iconic characters. Um,
- 12:40and and that game did bring those
- 12:41characters back into the mainstream in
- 12:43terms of like being uh characters that
- 12:45are referenced and like have like fan
- 12:47art of them and stuff like that. Like I
- 12:48do think it has a cultural footprint,
- 12:50but I don't think that it is as maybe
- 12:51like influential as as what you're
- 12:54saying like Breath of the Wild of
- 12:55course, right? And all that.
- 12:56>> The thing I think that is most special
- 12:58about that God of War reboot is the
- 13:00directorial eye. it is that there is
- 13:03more than most games I play, especially
- 13:05games of that kind of uh production
- 13:08value, there is an indelible authoral
- 13:12fingerprint on that game.
- 13:13>> Yes.
- 13:14>> And it really really pays attention to
- 13:18perspective in all meanings of the word.
- 13:20Yes. And I don't think that that is what
- 13:23people have like taken from that game
- 13:26and have chosen to kind of like that we
- 13:29haven't like learned that lesson from
- 13:30that God of War reboot. It kind of just
- 13:32did its thing and then all of these
- 13:34years of video games later that has kind
- 13:37of not been the thing. That has not, you
- 13:40know, in the same way that we point to
- 13:41the way that Hades changed rogue likes
- 13:44to be a little bit more accessible to
- 13:45people that don't like rogue likes. The
- 13:46way that Breath of the Wild changed open
- 13:48world games. It's like the God of War
- 13:50did not say, "Hey, what if we had a more
- 13:55tangibly positioned point of view in the
- 13:58the delivering of this story?"
- 14:00>> Yeah. Which I wish it did cuz I think
- 14:02that's really interesting. And and the
- 14:04thing is I think it's um what I would
- 14:06say uh very hard.
- 14:09>> You know what I mean? Because I I think
- 14:10it's a lot uh not to say that it's easy,
- 14:12but I think it's a lot easier to do cuz
- 14:14like the whole Are you talking about
- 14:15like the idea of like the one take sort
- 14:17of like camera stuff and the way that
- 14:19story is told?
- 14:20>> I I am, but it's more than that. It's
- 14:23when it's when it's high, when it's low,
- 14:25when it goes behind a character, when it
- 14:27goes when somebody's off camera. It's
- 14:29like all of that stuff. I feel like that
- 14:31whole game they're thinking about that
- 14:33>> the whole it's it's a game full of
- 14:35choices which is so
- 14:38>> Yes, dude.
- 14:39>> Yeah. And it's interesting too. Um this
- 14:41is the the the drum I bang on every
- 14:43single time this is brought up. Dead
- 14:45Space 2 did this in 2011. Uh it did it
- 14:48did the same like one shot sort of
- 14:50thing, but it does not do what I think
- 14:52you've identified that God of War does,
- 14:54which is really really use that camera
- 14:57in a way that is important. Which also
- 14:59then to me part of me says that the fact
- 15:01that we're even having this conversation
- 15:02and even like really remembering this
- 15:04about this and having something uh
- 15:05tangible to say about it does partially
- 15:08make me say like I think it might still
- 15:10have that footprint because that is
- 15:12something that people do talk about with
- 15:14this.
- 15:15I think I think I am representing it
- 15:18that way. I don't necessarily know if
- 15:22the legacy or the cultural memory of
- 15:26that game
- 15:27>> that's fair
- 15:28>> is wrapped up in this. I think that the
- 15:30cultural memory of that game is
- 15:31something very different because my my
- 15:34argument for this would be that I think
- 15:36that God of War Ragnarok actually
- 15:39severely lacks what I am talking about
- 15:41is present in that God of War reboot.
- 15:44And I find that most people will tell
- 15:46you again cultural memory that Ragnarok
- 15:49is a superior game.
- 15:52>> That's so interesting. I tried to replay
- 15:53God of War 2018 recently. Uh me and
- 15:55Elena tried to do it together and she
- 15:57was not about it and I was a little bit
- 15:59like I think that game actually shows
- 16:01its age pretty in a unfortunate way. I
- 16:05think of the way that it's like this is
- 16:07a game where there are boxes and
- 16:09hallways and you fight people in boxes
- 16:11and you walk in the hallways
- 16:13>> and yeah, it's it's interesting.
- 16:15>> I I so I agree, but I think that the
- 16:18artistry that's applied to the
- 16:19perspective in God of War actually saves
- 16:21that game. And then when you remove that
- 16:24I from my point of view in Ragnarok, you
- 16:26are left with this like video game ass
- 16:29video game that is insufferable for me.
- 16:32I Yeah,
- 16:32>> it's it's I think it's a good example of
- 16:34like how a game can be. It is funny. We
- 16:36never like chop it up about video games
- 16:38like this.
- 16:38>> I know. Isn't this fun?
- 16:39>> Yeah. [laughter]
- 16:41>> Um it is it is an example of um how I
- 16:45think style and like many other thing
- 16:47like many different things can sort of
- 16:50like save quoteunquote a game. So like I
- 16:52also think like the performances in that
- 16:54game are phenomenal and the writing I
- 16:55think is really solid and like if you
- 16:57didn't have great performances, didn't
- 16:58have great writing, didn't have this
- 16:59like great like sort of camera system
- 17:02what you're left with is I think kind of
- 17:03an underwhelming experience, but because
- 17:05all of those things are working
- 17:06together, you end up having something
- 17:08that I think is is pretty solid and and
- 17:10strong.
- 17:11>> Bro, God of War, the the amount of times
- 17:14that they're like, "Oh, there's a wall
- 17:15here. Oh, we're going to give you pink
- 17:18energy destroying swords and now you can
- 17:21get past the wall." I'm like, "Come on,
- 17:23dude. Come on." But anyways, love the
- 17:25game. Uh there's a there's another one
- 17:26on here that I think is worth discussing
- 17:28that I think would be the most common
- 17:30answer.
- 17:32>> Uh yeah, hit me.
- 17:34>> Dragon Age Inquisition won in 2014 2014
- 17:39at the game awards
- 17:41>> and I
- 17:43loved this game. Loved Inquisition.
- 17:48>> So now here's the thing. This game is
- 17:50this this happened 11 years ago at this
- 17:52point. So because of that, I think these
- 17:54games are going to have some some space
- 17:58between them, right? And and culturally
- 18:00where we're at right now.
- 18:02>> I've talked to a lot of people who love
- 18:04Dragon Age Inquisition.
- 18:06>> I have never heard a person talk about
- 18:08Dragon Age Inquisition. Does that make
- 18:09sense?
- 18:10>> Oo, fascinating. I It does make sense.
- 18:13So, I was shocked when this won game of
- 18:17the year. I remember this well because I
- 18:19remember going into the game awards and
- 18:21watching them and being like, "Oh, this
- 18:23is my game of the year, but this is this
- 18:25is
- 18:26>> and it was the game coded.
- 18:28>> This is a Yeah, yeah, yeah, yeah, yeah.
- 18:30And and I think the I was aware of what
- 18:33people would perceive in that game as
- 18:35flaws." And knowing the legacy of Dragon
- 18:39Age, this is one of these games where I
- 18:41didn't like the past Dragon Age games,
- 18:42but I really liked Inquisition because I
- 18:44thought that they tipped the scale in
- 18:46the direction of a CW show just enough
- 18:51[laughter] just enough for me to go,
- 18:53yes,
- 18:54>> yet melodrama Too. And I and I and I
- 18:59really um enjoyed a kind of larger than
- 19:04life willing to be corny, willing to be
- 19:10I don't know like like emotional game in
- 19:13this setting THAT WAS NOT
- 19:15>> SO CAUGHT up in let me tell you about
- 19:19the political minations of this world
- 19:21which I think some of these games tend
- 19:23to do. So I really like that game. But
- 19:26now this question of legacy. So I think
- 19:29a great viewpoint in in what is the
- 19:32legacy of this game? Where does it stand
- 19:34is that we recently had a new Dragon Age
- 19:37game come out.
- 19:38>> Yeah.
- 19:39>> And I don't feel that the conversation
- 19:43was like, oh, we veered from
- 19:46Inquisition. I don't think that that was
- 19:48the conversation. I I also don't I mean
- 19:50like people mentioned Dragon Age
- 19:52Inquisition when that game came out
- 19:53because that was the most recent one
- 19:55before then, but it's like similar to
- 19:57Inquisition. I guess I can't speak to
- 19:59Inquisition cuz I wasn't paying
- 20:00attention to this sort of stuff back
- 20:01then, but like that new one, the
- 20:04Veilgard came and went,
- 20:05>> just disappearing at night.
- 20:06>> Yeah. Like didn't didn't touch the walls
- 20:09on the way down. You know what I mean?
- 20:10Didn't even
- 20:12>> Yeah.
- 20:12>> Veilard, by the way, uh they on the CW
- 20:16scale maybe went a little too far. I
- 20:19from the cut scenes I've seen, I would
- 20:20agree.
- 20:21>> They said they said we're we've got
- 20:23Smallville.
- 20:25We've got uh what's the one with the
- 20:27brothers that they're they're hunting
- 20:29stuff? Supernatural.
- 20:30>> Supernatural. They went supernatural.
- 20:32AND THEN THEY WENT [clears throat]
- 20:34GOSSIP GIRL. [laughter]
- 20:39>> Oh my god. But it's funny looking at
- 20:412014 though, you've got Dark Souls 2,
- 20:44which is interesting because then in So
- 20:472014, you got Dark Souls 2 won um the
- 20:49Golden Joysticks and then in 2016, Dark
- 20:51Souls 3II also won the Golden Joysticks.
- 20:54>> Wa, that's crazy. What a good clock.
- 20:56>> What I find interesting about this
- 20:58[clears throat]
- 20:58>> is
- 21:00of the Dark Souls games from Software's
- 21:03games, I think Dark Souls 1 is the most
- 21:07iconic important game that they made. I
- 21:10think you can I think there's an
- 21:11argument to be made about Sakuro. I
- 21:13think there's an argument to be made
- 21:14about Elden Ring, especially in this
- 21:15modern era. But I think that like all of
- 21:17that stems from Dark Souls, right? Of
- 21:19course, and then there's Demon Souls
- 21:20before it. But Dark Souls is the thing
- 21:22that [ __ ] lit a fire in games to to
- 21:24be so influential and whatever. Dark
- 21:27Souls 2, I think, has an interesting
- 21:30footprint culturally because it is
- 21:33remembered as, oh, it's kind of a black
- 21:35sheep that a lot of people say isn't
- 21:37very good. And then there has been the
- 21:39counter to that where a lot of people
- 21:40are like it's actually awesome and the
- 21:42best one. And so there's this huge
- 21:43discussion about Dark Souls 2. But then
- 21:45Dark Souls III, which is my personal
- 21:48favorite, I think does not have this
- 21:50cultural uh uh staying power. I I love
- 21:54it. It has iconic imagery to me in that
- 21:57I got half of my arm tattooed as Dark
- 22:00Souls 3I stuff. However, if you talk
- 22:03about like name something iconic from
- 22:05Dark Souls, you are most likely going to
- 22:07name something from Dark Souls 1 or it
- 22:09will be something from Dark Souls 2 and
- 22:11it will be preceded by well, I just love
- 22:12Dark Souls 2. I love this interpretation
- 22:16of what you're saying right now because
- 22:18there is this you're I think what what
- 22:21what we're talking about is this
- 22:23thematic stability
- 22:26>> that is so important to Legacy because a
- 22:29game with like a really clear [snorts]
- 22:31like a strong amount of thematic
- 22:33stability or even just like a strong
- 22:35premise the way that that is able to be
- 22:38carried forward as legacy like kind of
- 22:40what I was referencing earlier about
- 22:41like what Hades did, what Breath of the
- 22:43Wild did, what these games represent.
- 22:45And I think that games that don't
- 22:47establish expectations almost lose
- 22:51long-term resonance. So, so kind of what
- 22:53you're saying, like Dark Souls 3II, I
- 22:54I'm I'm more out on this than you are,
- 22:56so I don't really know what the
- 22:57reputation is, but the grammar of its
- 23:00theme is not I know Fire and Ash.
- 23:05>> Mhm.
- 23:06>> I know that. And I'm going to say that
- 23:09that's not Dark Souls II.
- 23:11>> It's in Dark Souls II. Oh, interesting.
- 23:13Okay.
- 23:14>> But
- 23:16I think [laughter] correct now Dark
- 23:18Souls fans, correct me if I'm wrong,
- 23:20that is also in Dark Souls 1. Like like
- 23:22so many of the things that people really
- 23:23like about Dark Souls 3II is all are
- 23:25also present in Dark Souls 1, right?
- 23:27>> Wow.
- 23:28>> Um
- 23:28>> Okay.
- 23:30>> Which I find interesting. I I just find
- 23:31that a little fascinating, right? like
- 23:33uh this is a game that did produce
- 23:36iconic imagery for fans of the series
- 23:38and whatever, but I think largely if I
- 23:40asked you to conjure up an image in your
- 23:41brain of Dark Souls II, could you do it?
- 23:44>> Oh, no. I mean, I couldn't, but I look
- 23:46at that 2014 list and I go, "Oh, I see
- 23:50very clearly the game that has the
- 23:52footprint out of those that are listed
- 23:54there."
- 23:56>> That's Destiny 1.
- 23:57>> Destiny 1, dude. No. Yeah. No question,
- 24:00dude. Destiny 1. uh I think kind of like
- 24:04rearranged people's brain chemistry
- 24:06about what a video game could be or what
- 24:08they could want from one in to a
- 24:10significant degree.
- 24:11>> It didn't, but it was it didn't fully
- 24:14it's like not fully responsible for
- 24:15this, but it's like this created in my
- 24:18opinion the modern live service game.
- 24:20>> Oh, I completely agree. And it's funny.
- 24:22I I know that I'm a Borderlands fan and
- 24:24people will tell you, "No, Jake, no
- 24:26Jake, historically like Borderlands did
- 24:28it first." And I'm like, "No, cuz here's
- 24:29the thing. Destiny sold you on something
- 24:32that Borderlands could never sell you
- 24:34on. You're
- 24:34>> right. 100%.
- 24:36>> Um
- 24:36>> the the kind of like imagined the the
- 24:40collective consciousness of what a live
- 24:42service game wants you to believe that
- 24:44it is was totally actualized by people
- 24:48that played Destiny. 100%.
- 24:50>> 100%. Um which I I find to be kind of
- 24:53fascinating, right? Because also like
- 24:56what was more important, Destiny 1 or
- 24:57Destiny 2? I guess I can't really say
- 25:00because I view them as the same thing. I
- 25:02view Destiny 2 as a big continuation of
- 25:04what Destiny was doing and just like uh
- 25:07uh yes, it has a two at the end of it,
- 25:09but like is it the same game?
- 25:10Conceptually, I think it is right. Um
- 25:13>> yeah, I agree. It's uh it's the Destiny
- 25:15project and I think the existence of
- 25:17Destiny 2 is largely a business and
- 25:20marketing effort more than it is
- 25:22something new. Yeah.
- 25:24>> Yeah. If I may jump to 2018. Um, here's
- 25:27something,
- 25:27>> please.
- 25:28>> Fortnite won the Golden Joysticks and
- 25:30PUBG
- 25:32won the Steam Awards, and I find this to
- 25:35be fascinating because
- 25:37it's not that PUBG does not have any
- 25:39cultural relevance. I believe it is
- 25:41still huge. Um, I think in Korea and
- 25:44South Korea, that is my understanding of
- 25:45it. I could also be totally wrong, but
- 25:48um it is still huge. And I do think it
- 25:51did create things like iconic imagery
- 25:53and like culturally it created all sorts
- 25:55of stuff in I mean like when I say PUBG
- 25:58you you think of the guy in the white
- 26:00shirt with the mask on the welder like
- 26:02when you when I say like iconic imagery
- 26:03like that's them right and they created
- 26:07that battle royale formula
- 26:10but when Fortnite did it is it is when
- 26:13it like [ __ ] exploded cuz PUBG was
- 26:16huge. It was it was really big. But like
- 26:19Fortnite has just become this thing that
- 26:20is unstoppable, right? It has become
- 26:22this thing where like they're doing the
- 26:24Simpsons in Fortnite. Jake, have you
- 26:25heard about this?
- 26:27>> I think that first off, I want to ask,
- 26:30is Player Unknown's Battlegrounds
- 26:33responsible for Winter Winner Chicken
- 26:34Dinner? Am I remembering this correctly?
- 26:36>> It is. Well, I mean responsible in that
- 26:38that is what it said. It didn't
- 26:40certainly didn't create that.
- 26:41>> Oh, okay. Okay. I wasn't sure to be
- 26:43honest with you. So, okay. No, my father
- 26:44was saying that to me when I was a
- 26:46child, so maybe they stole it from him,
- 26:47but
- 26:48>> Okay. Yeah, maybe you're right. Um,
- 26:49yeah. So, it's I think that this is
- 26:51almost uh analogous to the Borderlands
- 26:53Destiny comparison because I feel that
- 26:55like yeah, Player Unknowns
- 26:57Battlegrounds, they were they were doing
- 26:58the thing, but I think that Fortnite
- 27:00kind of sold the dream of what the thing
- 27:02was supposed to be
- 27:04>> and figured out Yeah. how to make it
- 27:06wide
- 27:07>> wide. and I think ended up transforming
- 27:11its meaning into something new. So I
- 27:14think like Fortnite and PUBG when they
- 27:16come out, the thing that's cool about
- 27:18them is that they are 100erson battle
- 27:21royale games all on the same map. That's
- 27:23what's cool about them. [clears throat]
- 27:24That is no longer what is cool about
- 27:26Fortnite. That is not what Fortnite is.
- 27:27>> That's one part of what's cool about
- 27:29Fortnite.
- 27:30>> It's like Sabrina Carpenters here
- 27:33>> IP. That's what's cool about Fortnite.
- 27:34That it's a Ready Player One.
- 27:36>> So yeah. Yeah. So, it's funny. I think
- 27:38like and I think part of stay with me
- 27:40here. There's a little big brain. Yeah.
- 27:42I think part of what these kinds of
- 27:46freetoplay live service games, we're all
- 27:50they're updating, the map is changing,
- 27:51all this. I think what they are trying
- 27:54to sell you is this idea of
- 27:58an evolving grammar, of a change in
- 28:01meaning, of things that are you've got
- 28:04to be there. You've got to know it means
- 28:06something different today than it does
- 28:07tomorrow. And I think the fact that
- 28:09Fortnite as what like its concept of
- 28:12like what it is, the fact that that I
- 28:14still I feel is still fluid. It is still
- 28:16in flux. There is a future for
- 28:19Fortnite's meaning to change over and
- 28:22over again. That's crazy. That is that's
- 28:24legacy, baby.
- 28:25>> I agree. And so so to get some some hard
- 28:27numbers about this so we're not just
- 28:29speaking completely with with no sources
- 28:31here. Uh, Jake, do you want to guess how
- 28:34many people are playing PUBG right now?
- 28:37>> Oh, tell me, dude. Tell me. I'm dying to
- 28:39know.
- 28:40>> It is 101,000
- 28:42people. So, this game is [ __ ] huge.
- 28:44>> God,
- 28:44>> it is huge, right? Had a 24-hour peak of
- 28:47656 thou 100,000 people.
- 28:51It's huge.
- 28:53>> However, you want to guess how many
- 28:55people are playing Fortnite right now? I
- 28:58am go. Okay,
- 28:59>> this is according to Fortnite GG, so I
- 29:00have no idea, but I'm just going with
- 29:02this.
- 29:04>> Three million people.
- 29:05>> Uh, it's way too many. Uh, 1.2 1.2
- 29:09million people, which is still a lot.
- 29:11>> No, no, that
- 29:14>> which is a lot. Yeah. But what I find
- 29:16interesting about this though is is uh
- 29:19PUBG is still so huge, right? It is
- 29:22still so big. But let's uh I in in 20
- 29:26years
- 29:27>> when we look back at these things, I
- 29:30wonder if the general consensus will be
- 29:33that Fortnite
- 29:35created all of this stuff, that Fortnite
- 29:37was the battle royale game. Do you know
- 29:39what I mean? In the public view, of
- 29:40course, people will be like, "No, no, it
- 29:41was actually PUBG and then Fortnite took
- 29:42and ran with it." But it's this thing,
- 29:44right, about like who how will these
- 29:47things be remembered in in perpetuity?
- 29:50And I just wonder
- 29:51>> if PUBG lives. Yeah. What's that?
- 29:55>> I think I can already tell you. Um,
- 29:57Peter, what was the first 2D platformer?
- 30:02>> Uh, the first 2D platformer.
- 30:05>> No, no, no, no, NO, NO. I CAN SEE the
- 30:07reflection of your glasses.
- 30:08>> Am I crazy if I say the first 2D
- 30:10platformer is
- 30:13>> uh, isn't it
- 30:16>> Am I crazy if I said Isn't it like
- 30:17Return to Castle Wolfenstein or
- 30:19something like that?
- 30:20>> Okay. Well,
- 30:21>> not return. Yeah. Yeah.
- 30:23>> What what I was trying to make happen
- 30:24there was for you to say it's not Mario.
- 30:27>> No, it's not Mario.
- 30:29>> But I think that that is the I think
- 30:31that that is the answer culturally.
- 30:34>> Uh it is often this is according to
- 30:36Google. Uh often considered space panic.
- 30:42[laughter]
- 30:43>> I have Dude, I have space panic all the
- 30:45time. I think it's easy to imagine
- 30:49somebody who is a video game pundant on
- 30:53a show talking about 2D platformers and
- 30:56saying, you know, Mario was really the
- 30:59first of what we consider and recognize
- 31:02to be like the 2D platformer. And I
- 31:04don't think anybody would really fight
- 31:05them on that. And I think that that's
- 31:09kind of the thing that I'm zoning in on
- 31:10here, right? is this idea of
- 31:14that legacy and how you grab at it and
- 31:17if a game award, if the game of the year
- 31:21award can help you get that, if it can
- 31:25if it can vault you into a place even if
- 31:29it is undeserving. Yeah, I so I do have
- 31:33feelings about that. First, I would like
- 31:34to just point out my Wolfenstein answer.
- 31:38[laughter]
- 31:39I was misremembering. Castle Wolfenstein
- 31:41is often considered one of the earliest
- 31:44stealth games. I remember I remembered
- 31:46something that it was early, so I
- 31:48apologize for anyone who was like,
- 31:50"Peter, what are you talking about? You
- 31:52buffoon." That's where that comes from.
- 31:54Thank you very much. Back to your
- 31:56question. I don't know if it can happen
- 31:59undeservingly. if it can if it can like
- 32:03I don't know if if
- 32:05like like if a game wins the Golden
- 32:06Joysticks and uh the game awards and
- 32:10whatever else like like uh Astrobot did,
- 32:13right? I don't know if those things give
- 32:14it the cultural relevancy.
- 32:17Certainly, it gives them awards, but I
- 32:19think you look at something like
- 32:20Bolatro, which won uh the Game Developer
- 32:24Conference Awards.
- 32:26Um,
- 32:27that is a game that did, I think, get a
- 32:30lot of eyes on it and did cement its
- 32:32place in culture with the nominations
- 32:35and and everything else that it won
- 32:38because it was a game that did not have
- 32:40the biggest stage because it was not
- 32:43made by Sony, right?
- 32:45>> Do does that make sense? You know what I
- 32:47mean by that?
- 32:48>> Yeah, I do. Yeah.
- 32:52>> I'm looking at this. I'm like looking
- 32:53there are some like very clear like no
- 32:55these are like so so mega iconic. I look
- 32:56at like Balders's Gate 3 that is
- 32:58something I think is going to um live on
- 33:01for a long long time.
- 33:03>> Yeah.
- 33:04>> Um what do you think about like so the
- 33:06Resident Evil 2 remake is on here and
- 33:09this is a game that I find to be I think
- 33:11it's an incredible 10 out of 10 video
- 33:12game but I don't think it has that that
- 33:14same staying power
- 33:17as as a lot of these other
- 33:19>> Yeah.
- 33:19>> So I think this is interesting right?
- 33:21It's like it's like I almost wonder is
- 33:23there subtext to our conversation here
- 33:26that the game awards and voting in the
- 33:29game awards should do you think that
- 33:32there is a degree to which maybe there
- 33:34should be a you should be thinking about
- 33:36this when you vote like thinking about
- 33:39>> so that's actually a really really good
- 33:40question right about this idea of when
- 33:42you're making a game of the year list
- 33:44are you like what perspective are you
- 33:47trying to have is it your personal
- 33:49favorite games is it the games that you
- 33:50deem to be the best games. You know what
- 33:53I mean? Cuz like like sometimes you play
- 33:54a game
- 33:55>> and you go like
- 33:58I cannot speak to the quality of
- 34:02like like Civ, right? But I know people
- 34:06really like those games, but I'm like I
- 34:09I guess I'm not the I'm not the guy for
- 34:11this one, you know? And I'm sure I could
- 34:13come up with a take on it or whatever,
- 34:15but like, you know, if you're saying
- 34:16like sitting down to make the best games
- 34:18of the year and you don't put Civ on
- 34:19there, I heard the last one was not very
- 34:21good, but let's say it was great, right?
- 34:23Um, if you don't put Civ on there, does
- 34:25that should that count? Do that matter?
- 34:27I think I think that's an interesting
- 34:28question. And I think
- 34:32I think you should go for what you just
- 34:35what you genuinely believe is the most
- 34:37important thing. If if you're going for
- 34:39like the game awards or you're voting
- 34:41for BAFTAs or whatever, I do think you
- 34:42should go for what you believe is the
- 34:44most important thing that happened that
- 34:46year and usually I think that lines up
- 34:49with your own tastes, but what do you
- 34:50think? It's funny, right? Because I
- 34:52think the the Game Awards is like this G
- 34:55I I think largely the way that people
- 34:57think about it is I am voting for the
- 35:00game I liked the most.
- 35:01>> Yeah. which might sound obvious and and
- 35:05like, oh yeah, of course that's what it
- 35:07should be. But I think that there has
- 35:09been a
- 35:11desire from people to have maybe a more
- 35:15expertly or academic or some some kind
- 35:19of an enhanced perspective that goes
- 35:21beyond um just kind of like your opinion
- 35:25about which one of the most popular
- 35:26games was the one that you liked the
- 35:28most.
- 35:29>> Yeah. And I'm thinking a lot about this
- 35:32is a little like even for me this
- 35:34reference is like a little I'm like a
- 35:35little embarrassed about it
- 35:37>> but um there's this book called the
- 35:41anxiety of influence.
- 35:44>> Okay. and it's um Harold Bloom wrote it
- 35:48and it's about um him he's a he's a poet
- 35:52and he's talking about the anxiety of
- 35:54influence the title in writing poetry
- 35:57and in the book he talks about the poet
- 36:00in the poet and he he says that like
- 36:02this person is inspired to write by
- 36:06reading another poet's poetry and then
- 36:09will then produce work that is in danger
- 36:11of being derivative of that poetry and
- 36:14therefore weak because historically in
- 36:16poetry people are really into original
- 36:20vision. That's like the thing that
- 36:22people are like, "Oh, they had such a
- 36:23voice. They had such a vision."
- 36:25>> And so the whole book is kind of about
- 36:28this feeling of anxiety. Um that I think
- 36:32is centered on like what lasts in
- 36:36literature often has nothing to do with
- 36:39what was celebrated in its own era. And
- 36:41instead canon is shaped by what future
- 36:45creators either steal from or try to
- 36:49escape from.
- 36:50>> Sure.
- 36:51>> So, so like a lot of the conversations
- 36:53we're having here, I think it's like
- 36:55what do game designers site as appearing
- 36:58in the DNA of their later work? And I
- 37:01think like Dark Souls.
- 37:04>> So, I hearing you talk about this, this
- 37:06is something I wanted to bring up about
- 37:07Saro. Takaro won the Game Awards in
- 37:102019. It also won the Steam Awards in in
- 37:132019 as well. And that is a game that I
- 37:16find really interesting because I that's
- 37:18one of my favorite games ever, but I
- 37:20don't think it really has the same
- 37:22cultural footprint as a lot of
- 37:24FromSoft's other stuff. How but
- 37:26culturally mechanically
- 37:29it is probably one of the most important
- 37:31games of the last 10 years because of
- 37:34that whole parry thing. You know how
- 37:35every video game is about parrying now?
- 37:36every single one of them, no matter what
- 37:38you're playing. If you're playing a
- 37:39soccer game, oh, actually, you got to
- 37:40learn how to parry. I'm playing Hollow
- 37:42Knight Silk Song. Uh, actually big
- 37:43moment. You learn how to parry.
- 37:45>> 33.
- 37:45>> Exposition 33 is a video game where it's
- 37:46just like a h what if we just par it all
- 37:48like
- 37:48>> Yeah,
- 37:49>> that I think is the is the really really
- 37:53really big moment for that as a
- 37:55mechanic. And now it is literally in
- 37:58everything, right? Uh what was that
- 38:00game? Uh it was a first-person shooter
- 38:02that you were pairing in earlier that
- 38:04people were mad about. Oh. Uh, uh, uh,
- 38:05Doom, Dark Ages, you're parrying, right?
- 38:07Like, like
- 38:08>> it is inescapable in so many different
- 38:11ways.
- 38:12>> And so I find so to what you're saying,
- 38:14and I think this applies to PUBG as
- 38:16well, right, with the idea of like
- 38:17creating the battle royale as it is
- 38:19known in in the current like era, like
- 38:22there are going to be games that people
- 38:25cite as being really important that I
- 38:27think might not be culturally as
- 38:29important to fans of gaming and and
- 38:31things like that.
- 38:33>> Yeah. I I guess there's like a part of
- 38:35me that it's funny like I think you
- 38:37could hear our entire discussion here
- 38:39and just be like, well, I hear
- 38:41everything that you're saying, but I
- 38:42think I actually do prefer that the Game
- 38:44Awards are the game that I like the
- 38:47most, even if it has no
- 38:49>> footprint. Right.
- 38:50>> Yeah. And and I think like
- 38:55why like I don't know like I don't know
- 38:57there's I think there's a version of
- 39:00that in which the game award itself just
- 39:04rewards the audience that the game
- 39:07already has.
- 39:09>> Yeah. That's that's how most awards are
- 39:11though. Would you wouldn't you agree?
- 39:15>> I think Okay. So, I think like in this
- 39:18in this alternate world where we're
- 39:20talking about kind of um this this
- 39:23collection of canon in which the the
- 39:24games winning these awards have this
- 39:26huge footprint, I think that you end up
- 39:29learning more about video games as a
- 39:33medium and it becomes more historically
- 39:37practical this way than like what am I
- 39:40taking? Listen, I know what I'm taking.
- 39:42But like, do you see how maybe seeing
- 39:45like Astrobot on the list, it's like not
- 39:48quite as connected to the surrounding
- 39:51DNA of the medium?
- 39:53>> Yes, 100%.
- 39:55100%.
- 39:56>> So, there's something there. There's I
- 39:57don't feel particularly strongly about
- 39:59this because I think instead of um I
- 40:02think
- 40:03>> I'm trying to position the game awards
- 40:05as teaching us about games and I think
- 40:08actually the game awards um aren't
- 40:11teaching us about games, they're
- 40:12teaching us about the people,
- 40:14>> dude. They're teaching teach about the
- 40:15audience.
- 40:16>> Yeah.
- 40:17>> Yeah. So So yeah. Uh then I want to I
- 40:20want to turn our gaze to this year.
- 40:23>> Okay. Um uh so far uh the Golden
- 40:26Joysticks is the only award that has
- 40:29from these major awards that has um that
- 40:32has happened for 2025 and uh CLA exped
- 40:35Claire obscure expedition 33 won that.
- 40:38Um but when we look at uh you know the
- 40:40the game of the year nominees for the
- 40:42game awards I think that these are the
- 40:43games that are going to be nominated in
- 40:45those other places as well largely. I
- 40:46think you're going to get some you know
- 40:47I think Blueprints is going to get
- 40:48something at one of these other ones.
- 40:50Maybe BAFTAs. I don't know. Um, but like
- 40:52you look at these and I go like yeah
- 40:54these seem like they're going to be the
- 40:55games that are nominated. So you got
- 40:56Clear Obscure, you got Destiny on the
- 40:58beat, two on the beach, a Don Kong
- 40:59Bonanza, Hades 2, Hollite Silk Song, and
- 41:02Kingdom Come Deliverance 2.
- 41:04>> Yeah. And my question is this. Do you
- 41:06think that any of these games have that
- 41:08thing to them that make them stand out
- 41:12as culturally relevant video games that
- 41:14are that are going to stand time?
- 41:17>> Okay, give me give me the list one more
- 41:18time. Claire Obscure Expedition 33,
- 41:21Death Stranding 2 on the Beach, Donkey
- 41:23Kong Bonanza, Hades 2, Hollow Knight
- 41:27Silkong, and Kingdom Come Deliverance 2.
- 41:30Whoa. Okay, so obviously I think that
- 41:32the easy answer here is Expedition 33.
- 41:36Um, but I don't I think no. I think no.
- 41:40I think in my heart I think no. Um,
- 41:42>> I think some of these games are
- 41:44excellent. I I think Hollow Night Silk
- 41:47Song is
- 41:49>> [ __ ] phenomenal.
- 41:52>> That said, I have been surprised by its
- 41:54lack of footprint and and oomph.
- 41:59>> I think people like it, people talk
- 42:00about it, but I I for the hype that was
- 42:04surrounding it for years, when it
- 42:05finally came out, it feels like there
- 42:07was this sort of like
- 42:10disillusion of pressure where it's just
- 42:11like all like disappear and I was like,
- 42:14"What happened? what happened to this
- 42:15game? It's still great and people played
- 42:16it the [ __ ] out of it for, you know, two
- 42:18weeks when it came out and then now it
- 42:19feels like I just haven't heard much
- 42:21about it ever since. And so my answer is
- 42:22I think Clare Obscure might.
- 42:25>> That said, I think that
- 42:29whatever that developer does next will
- 42:32probably, if I had to guess, uh,
- 42:36obfuscate this first one.
- 42:38Wow, that's interesting. Okay. Because I
- 42:41think like I'm trying to I'm trying to
- 42:43ask myself, right, like in terms of
- 42:44cultural footprint, in terms of what
- 42:47people talk about when they talk about
- 42:49game.
- 42:49>> Yeah.
- 42:50>> Um, Hollonate Silkong,
- 42:52the weight,
- 42:54>> when's it going to come out?
- 42:55>> That that's thing that game has a
- 42:57cultural footprint, but I think largely
- 42:59it is unrelated to the game itself.
- 43:02>> I agree. Um, and then there's like a uh
- 43:05microwave reheated version of difficulty
- 43:07discourse with Hollow Night Silk Song
- 43:09that I think is another Yeah, I think
- 43:10that that's part of that game. And then
- 43:11I think the third talking point with
- 43:13that game, Silkong, honestly, is uh that
- 43:16it's great
- 43:17>> and I don't think that that goes that
- 43:19far. Yeah.
- 43:20>> You know, it's great. It's really good.
- 43:23Yeah.
- 43:24>> I have tried writing about Hollow Night
- 43:25Silk Song and even though I think it's
- 43:27immaculate, I I'm having a difficult
- 43:29time. I I put up a video about it um
- 43:31literally today on Nebula and Patreon.
- 43:33However,
- 43:35>> um it is about culturally what the game
- 43:37was and the weight for the game and and
- 43:39that sort of stuff. It's not about the
- 43:40game itself, which I think is is
- 43:42interesting. I don't know. And not to
- 43:45short change Claire Obscure, but I think
- 43:47that the conversation about that game,
- 43:49if I'm being completely intellectually
- 43:52honest, is largely surrounding its
- 43:55development team size agree and stuff
- 43:58that it is kind of doing in a meta
- 44:01context when you compare it to other
- 44:03video games.
- 44:04>> I would agree.
- 44:05>> Yeah. So, um, yeah. So, it's tough. So,
- 44:08then I I kind of like turn my gaze to
- 44:10those other games, right? Do I think do
- 44:12I think we're going to be referencing
- 44:13the um environmental destructibility of
- 44:16Donkey Kong? Like I I don't
- 44:18>> I don't think that game when people
- 44:20that'll be on lists of top 25 Switch
- 44:23games to buy on Black Friday or for
- 44:26Christmas like holiday gift guides,
- 44:28right? You know, it'll be 17 on the
- 44:30list,
- 44:31>> you know, 21 on the list, which is fine.
- 44:33It's It's a good game, but I'm I'm like
- 44:35I don't know if it really is going to
- 44:37hold up to time to being like this was a
- 44:40[ __ ] important video game.
- 44:42>> Yeah. It's funny. It's like all of the
- 44:44not to just chop it up about video
- 44:46games, but all of the the the big swings
- 44:49in that game almost are contextual. It's
- 44:52like, oh, this is a Donkey Kong game as
- 44:53opposed to a Mario game. This is a this
- 44:55as opposed to that. It's like they're
- 44:57they're in the game itself. There's
- 44:59there's not a lot there that I'm I'm
- 45:01like, "Ooh, that's okay. Take note
- 45:04everybody. They did something here that
- 45:06I think is changing the way that we look
- 45:08at what you can do in video games."
- 45:10>> Yeah. No, I I completely agree. And so
- 45:12when I look at these, again, I'm not
- 45:14saying these are bad games necessarily.
- 45:16I I didn't really like Donkey Banza, but
- 45:19I'm not saying that like that they are
- 45:21like, "Oh, these are terrible video
- 45:22games that aren't going to be
- 45:23remembered." I'm saying like in terms of
- 45:24what these things were and what they
- 45:27created,
- 45:29I just don't really see much footprint
- 45:32for these things for what those games
- 45:35specifically were.
- 45:36>> Yeah. I I mean I I almost wonder if
- 45:38something like Peak is more in line with
- 45:44>> 100%. I mean that that is a game that I
- 45:47feel like defined this year um because
- 45:50of its silliness and and and its warmth
- 45:53and its its yeah 100%. I think Peak is a
- 45:56great great uh call on that and I and I
- 46:00think a lot of what that game what we
- 46:02talk about when we talk about Peak is
- 46:04derived from Peak and what you're doing
- 46:07in the game, not from its context, not
- 46:09from how it fits in to the larger
- 46:11tapestry of video games.
- 46:13>> 100%. 100%. And and to you know what
- 46:16we're talking about like the idea of the
- 46:17story of the development. It has a very
- 46:19interesting story of its development.
- 46:21Certainly that said that's not the thing
- 46:25that people are talking about when they
- 46:26like
- 46:27>> it's funny. I actually don't.
- 46:29>> If you were to review I don't even know
- 46:30what you're talking about.
- 46:30>> Oh you don't? Okay. So a little
- 46:32background. It uh it was a game jam game
- 46:34that that the Aggro Crab and um I'm
- 46:37forgetting the other name. The other
- 46:38developer um they were doing a game jam.
- 46:41They're two indie developers and um they
- 46:44put it together like it came together
- 46:46from February until when that game came
- 46:48out. They were like, "Wait a second,
- 46:49this is pretty good." And then
- 46:52it became what it became like instant
- 46:54like overnight and and it was like, "Oh
- 46:55my gosh, this thing is like such a big
- 46:57mega hit." And I saw one of the people
- 46:59from Aggro Crab talking about um how
- 47:01frustrating it is because they worked
- 47:03for a long time on that game, Another
- 47:04Crabs Treasure,
- 47:06>> which do do you familiar with? I I think
- 47:08it's cute. I I like it.
- 47:09>> Um They worked so long on that and then
- 47:13Peak
- 47:15was turned around and and was made and
- 47:17kind of a as a as a joke, not joke, but
- 47:19it's like, oh, this was just like a
- 47:20silly kind of game jam thing and then
- 47:22now it's the biggest thing, you know, in
- 47:25gaming for for the whole year. But yeah,
- 47:26I agree. I think that is a game that has
- 47:28more of a cultural footprint than um
- 47:31than than these, which is is surprising.
- 47:33I think Clare Obscure like it has a big
- 47:36cultural footprint, but I think it's
- 47:38what we're what you're saying though is
- 47:39like it's the the footprint has little
- 47:41to do I think with the actual game
- 47:43itself. Maybe it doesn't. I don't know.
- 47:46I don't hate that.
- 47:47>> I don't want to short change the
- 47:48>> Yeah, that's what I'm saying.
- 47:49>> Yeah. And I I don't want to short change
- 47:51that game and the things that that game
- 47:52achieves and and how much um people like
- 47:56that game because it's like nobody's
- 47:58nobody's out here saying Expedition 33
- 48:01is not a good video game. That's not my
- 48:03take at all.
- 48:03>> Agreed. And I also think if any of these
- 48:06are going to have that footprint in 5
- 48:08years,
- 48:10>> I think Expedition 33 is the most likely
- 48:13to have to continue to have that.
- 48:15>> Man, I I really see what you mean,
- 48:17though, where it's it's the kind of game
- 48:20that the next one makes the last one
- 48:22irrelevant in the way that Expedition 33
- 48:25made Metaphor Refantasio irrelevant.
- 48:28>> Yeah. Did you uh I always find it
- 48:30interesting when I play a game from a
- 48:32studio and I'm like, "Oh, the next one
- 48:33I'm really gonna like."
- 48:34>> Yep. Yep. Yep.
- 48:35>> This isn't a great one to one, but did
- 48:37you play Stellar Blade?
- 48:39>> Oh, absolutely not. No.
- 48:41>> That game is is really interesting
- 48:43because I don't think it's very good,
- 48:46but I think that it is something where
- 48:48I'm like, if the studio behind this like
- 48:51learns from the lessons that this game
- 48:53hopefully taught them, I think the next
- 48:54one could be actually pretty good.
- 48:57I I think it's kind of middling, but I
- 48:58think that like that in playing it, I
- 49:00think that the those pain points are
- 49:02kind of obvious and I my hope is that
- 49:05whatever I'm forgetting the name of that
- 49:06team. Uh but whoever makes that shift up
- 49:09maybe it don't matter. Um they'll be
- 49:12able to say like, "Oh, here's how we fix
- 49:14this. Here's how we make this this
- 49:16better."
- 49:18>> I think I think you get that out of out
- 49:19of scare, too.
- 49:22There are a couple of like indie games
- 49:23from this year that I'm like I would
- 49:26love if these
- 49:29really did um get big enough to the
- 49:33point that they did project influence
- 49:35into the future. I'm thinking about Baby
- 49:38Steps and Consume Me, which I think
- 49:42>> both do the same thing, which is kind of
- 49:45the it's it's um something we were
- 49:48talking about with with God of War. I
- 49:50think it's this um authoral perspective.
- 49:52I think that there's a there's like an
- 49:54individual that they're trying to like
- 49:56really place you in. And I don't know,
- 49:59there's like I I wonder if that could
- 50:02ever something like that could ever blow
- 50:04up to the point that that is what's
- 50:05important to people to the point that
- 50:07you're seeing these games get produced
- 50:10that are like almost bringing attention
- 50:14to the authoral hand that makes them in
- 50:17a way that is not this is a Sakurai or a
- 50:19Cojima game.
- 50:20>> Yeah. Yeah.
- 50:21>> Yeah. I agree.
- 50:24Jake, can I tell you about the critical
- 50:26error nation,
- 50:27>> please? Every single week, Jake and I
- 50:30chop it up for an additional hour,
- 50:34>> hour 15, hour 30. My goodness. One time
- 50:38we did two hours and 15 minutes.
- 50:42And that's a bonus show. That's a bonus
- 50:44show exclusive to the Critical Error
- 50:46Nation, the people supporting us on
- 50:48Patreon at patreon.com/critical
- 50:51error. the $5 and up tier, those people
- 50:55get that bonus show. Today was
- 50:57interesting. We talked um about uh uh
- 51:00the difference between this sort of like
- 51:03perspective of like, oh, games
- 51:04journalists don't like YouTube creators
- 51:06and then YouTube creators don't like
- 51:08games journalists. I thought it was kind
- 51:09of an interesting conversation that we
- 51:10had. And um we have all that and more
- 51:14and more. Uh there we do an episode
- 51:16every single week there as well. So, if
- 51:18you're interested in getting more of us,
- 51:20patreon.com/critical
- 51:22error. I would also like to give a big
- 51:24thank you to the members of the Jake and
- 51:26Peter tier. This is the highest tier on
- 51:29our Patreon, people who have so
- 51:30generously opened up their pockets to
- 51:33us. I'm talking about Evan Pon. I'm
- 51:37talking about Renquir. I'm talking about
- 51:40Ancel Trait. I'm talking about Evan
- 51:43Snee. We have two Evans in the Jake and
- 51:46Peter tier and they're going to have to
- 51:47fight it out. It's I I I can't I I don't
- 51:50want to see the bloodshed, but I
- 51:52understand that there can only be one.
- 51:55So, when you are leaving a comment on
- 51:57this video, make sure to thank Evan,
- 51:59make sure to thank Renquoire, make sure
- 52:01to thank Anel, and make sure to thank
- 52:03Evan. There's two Evans. Again, we
- 52:05they're going to have to fight it out. I
- 52:06don't know what to tell you.
- 52:08Jake, I believe you've prepared a sound
- 52:09effect though for the other members of
- 52:11the critical error nation. Critical
- 52:13error royalty.
- 52:14>> Thank you for supporting the pod
- 52:17royalty. HERE'S YOUR SOUND. HELLO, dear
- 52:20listener. Please imagine with me two
- 52:22teams. The first captained by Jake and
- 52:25Peter tier members Evan Ponz and Renquar
- 52:28consisting of James Pierre Reed, Jacob
- 52:31Richter, Jared Kuseno, Sam Woods, and
- 52:33Cole. This is team Wadd D. They are
- 52:37facing off against Anel Trait and Evan
- 52:40Snee. The captains with Connor Trul
- 52:42Love, Andrew Bulkar, Danny Disaster, and
- 52:45Sam Cedar. This is team Goomba in a game
- 52:49of kickball. Which team is taking home
- 52:53the W? Let me know in the comments
- 52:55below. Thank you. And thank you for
- 52:57supporting Critical Error. All right,
- 52:58Peter, I'm pretty excited to hear what
- 53:00you have prepared for us as we end uh
- 53:03each and every podcast with a
- 53:04pre-prepared piece. It is your turn this
- 53:07week. Hit me with what you got.
- 53:11>> [snorts]
- 53:13>> I don't want to write about Fortnite.
- 53:16It's the game I've played the most over
- 53:18the past month or so, and I have
- 53:20absolutely no thoughts about it. That's
- 53:22the point. Life has been so stressful
- 53:25and hectic between my finances and my
- 53:27wedding and the holidays and family and
- 53:29everything that when I get to the end of
- 53:32the day, I just want to sit down and not
- 53:34think, play something mindless, meet up
- 53:37with Jake.
- 53:39But something changed. When I started my
- 53:42Fortnite addiction a few weeks ago, the
- 53:44island it set on was themed after the
- 53:46Simpsons. You could go to Moe's Bar and
- 53:50the music shop and Burns Manor and Camp
- 53:52Crusty and of course the Simpsons House.
- 53:54And it was really fun. Something small
- 53:58and silly to giggle about as I watch
- 54:01Marge Simpson sing and dance to Sabrina
- 54:03Carpenter songs.
- 54:06Something small and silly to giggle
- 54:08about as Itchy and Scratchy drive our
- 54:11getaway car up a tree while Homer leans
- 54:13out the window, spraying and praying
- 54:15with an SMG.
- 54:17I guess it just made me smile.
- 54:20But it's gone now. The season or chapter
- 54:23or whatever the hell Fortnite calls its
- 54:25discrete installments ended and now
- 54:28everything is different. We are not in
- 54:31Springfield anymore, but are instead on
- 54:34some island born out of Fortnite lore.
- 54:38It's not quite as silly. It feels a
- 54:41little different. It feels weird to be
- 54:44playing as Marge or Flanders, running
- 54:46around in a world that does not look
- 54:48like them anymore.
- 54:50Fortnite is still fun. It feels good to
- 54:53land those hits with a sniper or to run
- 54:55through an entire squad with dual
- 54:57shotguns, but there's something about it
- 54:59that's not quite what drew me to it when
- 55:02everything was cell shaden and
- 55:04Simpsonsified.
- 55:06I guess that's just how live service
- 55:08games go, right? Their content is
- 55:11essentially a boat that's passing
- 55:12through the harbor. It docks for a while
- 55:14and then it goes off on to somewhere
- 55:17else, probably never to be seen here
- 55:19ever again. Kind of a don't cry because
- 55:22it's over, a smile because it happened
- 55:24thing, but
- 55:27I I I don't know. I didn't have any
- 55:30complex thoughts about Fortnite when it
- 55:32was just Simpsons the video game. But
- 55:35now that it's not that anymore,
- 55:38it feels bittersweet. This game was
- 55:41something I was relying on in the
- 55:42smallest way, bringing me joy with its
- 55:44absurdity, but it just ended. And now
- 55:48it's gone. It turned into a different
- 55:50game overnight, and I kind of wasn't
- 55:53done with what it was. The little bits
- 55:55of joy that I found in laughing at three
- 55:57identical bananas sitting next to each
- 55:59other on the Simpsons couch just
- 56:01vanished.
- 56:03It feels silly to be getting bummed out
- 56:05by Fortnite. I don't know. I guess
- 56:07people think it's a game for children,
- 56:08which it is, but it was also a little
- 56:12lighthouse for me. Something I didn't
- 56:14know I needed. Something I didn't quite
- 56:16appreciate the right way until it was
- 56:18over. I miss Springfield, man. And I
- 56:22wish Fortnite of all things didn't feel
- 56:25the need to teach me a lesson about
- 56:26permanence.
- 56:29Thank you.
- 56:30>> Oh my god. Thank you for sharing. Wow,
- 56:33it's it's
- 56:34>> I can't believe you wrote about
- 56:35Fortnite.
- 56:36>> Um I you asked me about it in our bonus
- 56:39pod, patreon.com/critical error, and I
- 56:41was like, I'm not going to write
- 56:42anything about Fortnite, Jake. No, no,
- 56:46no way.
- 56:47>> You fooled me. Um yeah, it's so funny
- 56:49because it like actually is um there's
- 56:52so many conversations about like owning
- 56:55games and like digital games and
- 56:57physical games and and sometimes I think
- 56:59about this kind of thing. I'm like,
- 57:00"Wow, this is like
- 57:02>> Yeah. And that's like part of the
- 57:04experience that they are inflicting on
- 57:06you is that it will go away." Like
- 57:08that's
- 57:09>> part of the game.
- 57:10>> Yeah.
- 57:10>> Yeah. And I still really like it, you
- 57:12know? I still I still like the new
- 57:14stuff, but there is something that is it
- 57:17feels like fundamentally different. And
- 57:19I It's just like less silly because it's
- 57:21like there's the absurdity of like
- 57:23>> it's so [ __ ] funny to see Marge
- 57:26Simpson with an AK-47 in her house.
- 57:29>> Yeah. You know what I mean? Like like
- 57:30and yeah, you still get Marge is still I
- 57:32still have Marge. I'm always gonna have
- 57:34Marge, everyone. But like now that she's
- 57:37like in a world that's just like this is
- 57:39Fortnite land. I'm like oh I don't know.
- 57:42I think what I like about Fortnite and
- 57:45kind of what you're saying is that I
- 57:48trust them to get me back.
- 57:52>> I'm like certainly this we had a high.
- 57:54Yeah. But we had a high and now it's
- 57:56like okay now we're now we're simmering
- 57:58and then something's going to happen.
- 58:00Maybe uh Sponge
- 58:03guy big pants Bob what? Whatever it is.
- 58:05Spongebob guy big guy pants. Okay.
- 58:08>> Spongebob. Yeah. Right. Spongebob guy
- 58:09pants. Okay. Maybe that's the next the
- 58:11next Hi. You're in the Krusty Krab.
- 58:13You're Mr. Krabs has
- 58:16>> that would be so
- 58:19I'm actually in with that. Mrs. Puff.
- 58:21Come on.
- 58:22>> Mrs. Oh, Mrs. We're not talking about
- 58:24this. All right. [laughter]
- 58:26>> Oh, that's for sure. If they ever do
- 58:27Spongebob, that's for sure an emote,
- 58:29right?
- 58:29>> That's a really good emote.
- 58:30>> Or the imagination. Anyway,
- 58:32>> oh my god. Anyways, this was um this was
- 58:34a really fun episode for us, I think.
- 58:36>> Uh chopping it up about chopping it up
- 58:39about games more than we ever had and
- 58:42then ending with a piece that was about
- 58:45like a real experience playing a video
- 58:46game.
- 58:47>> Yeah. I don't know. I I
- 58:51wish it was still there.
- 58:53Yeah. Do you really?
- 58:54>> I do. And I have these moments when
- 58:56we're playing when we're like in a car
- 58:58and I know we joke about it like there's
- 59:00a big So they had the Springfield sign
- 59:02of course in Springfield
- 59:04>> and there's there's like a different
- 59:06like Hollywood sign type sign in the new
- 59:09Fortnite map and every time I see it
- 59:11there is this like
- 59:13thud in my heart.
- 59:16>> It's like going back to your high school
- 59:17but things are different. It it is where
- 59:19you're like, "Oh, man. This used to be
- 59:21the whole world, you know, and now it's
- 59:24now it's different." I don't know. And
- 59:25and like it's good. Fortnite's good,
- 59:28guys. Like, it's it's really good, but
- 59:31I don't know. I think what I liked about
- 59:33it the most in our experience and what
- 59:35you're talking about was less about the
- 59:37inherent silliness and more about our
- 59:40giving into the silliness.
- 59:42>> Yes.
- 59:42>> So,
- 59:43>> exactly. Like a recent moment that we
- 59:45had that I thought was like really fun
- 59:47was this was um
- 59:49>> last night we
- 59:51>> just looked at
- 59:53>> Oh the sunset. Oh my gosh. Yeah. We were
- 59:55playing with uh a wonderful friend of
- 59:57the pod, Christian MSAS, and him and I
- 1:00:00are literally sitting on top of the car
- 1:00:02that Jake is driving. And Jake is
- 1:00:04driving to the sunset like to like we're
- 1:00:06on a cliff and he just like pulls over
- 1:00:08and we're like we all just sit down on
- 1:00:10the edge of the cliff and just like
- 1:00:11watch the sun as it sets and there this
- 1:00:14moment where we're like sitting there in
- 1:00:15silence just like [laughter] observing
- 1:00:18the beauty of Fortnite. [snorts]
- 1:00:20I'm Venom. [laughter]
- 1:00:22Jake is what? Probably. Who were you
- 1:00:26last night? I mean, any number of
- 1:00:27characters. Peely. Yeah. You Peely.
- 1:00:30Christian is one of the the weird
- 1:00:32Fortnite skins for for sweats and like
- 1:00:35[laughter] and and we're just observing
- 1:00:38the beauty of of the sun setting and
- 1:00:40we're like, "Wow. [snorts] Wow. I don't
- 1:00:42know if we're ever going to capture this
- 1:00:43moment again." That's a thing. That's a
- 1:00:46thing. It's like It's like, "Wow." And
- 1:00:47and that moment would not happen with
- 1:00:50everybody I was playing with. So there's
- 1:00:52something like
- 1:00:53>> Yeah. You buy into it as a game and and
- 1:00:57as what you said like the inherent
- 1:00:58silliness of it
- 1:01:00>> that our personalities and
- 1:01:02>> Yes. Exactly.
- 1:01:03>> Yeah.
- 1:01:04>> Yeah. Because of course it's funny to
- 1:01:05watch, you know, whatever serious
- 1:01:08character Leon Kennedy dance to a Gracie
- 1:01:12Abrams song. That's funny. That's silly.
- 1:01:14But there is just the level of like
- 1:01:16we're all just sitting there in silence
- 1:01:18watching the sunset going, "Wow." and
- 1:01:20then it was gone and we were like, I
- 1:01:22guess we got to get up.
- 1:01:23>> But there's so much to Fortnite as
- 1:01:25opposed to other multiplayer games, I
- 1:01:27think, about like your personality
- 1:01:29bleeding through the game because we now
- 1:01:31have like a sense of what the other one
- 1:01:33is going to how they're going to play,
- 1:01:35what they're going to do. There's like
- 1:01:36jokes between us. It's like we we we we
- 1:01:39come across like a car.
- 1:01:42>> Jake wants Jake wants that car.
- 1:01:44>> Like guys, what if we got in the car?
- 1:01:45>> Yeah.
- 1:01:47>> It's good. It's good. But it but there
- 1:01:49is like this like little bit of sadness
- 1:01:50when I play cuz I'm like I don't know. I
- 1:01:52don't know what that Simpsons Fortnite
- 1:01:54was for me. But whatever it was, it is
- 1:01:56not that anymore.
- 1:01:57>> Of course. Of course. Because our
- 1:01:59calling like our siren call when we were
- 1:02:01playing Fortnite for the past month was
- 1:02:04one of us texting the other,
- 1:02:07>> right? Are we going to Are we dropping
- 1:02:08it? Are we visiting Camp Crusty? Are we
- 1:02:10going to Burns?
- 1:02:11>> Yeah.
- 1:02:12>> A place that was familiar to us.
- 1:02:14[laughter]
- 1:02:15>> Um
- 1:02:16Yeah. But but but then it's funny too
- 1:02:18like the idea of like writing about
- 1:02:20Fortnite is so weird cuz I'm like I'm
- 1:02:21not going to I can't like I don't have
- 1:02:22anything to say about it is just like a
- 1:02:24just a good time. I don't have anything
- 1:02:26complex to say about it. But then I was
- 1:02:28thinking about why it's not that it
- 1:02:30hasn't been hitting but why it has been
- 1:02:32hitting a little differently. And I'm
- 1:02:33like oh it's because it was this thing
- 1:02:36and it's not this thing anymore. And now
- 1:02:39I'm sad because Fortnite
- 1:02:42was like hey Peter remember nothing
- 1:02:45lasts forever, huh? And I'm like, gosh,
- 1:02:46why are you doing this Fortnite?
- 1:02:48>> That's that is insane. And much like
- 1:02:51Simpsons Fortnite, this podcast cannot
- 1:02:54last forever. But
- 1:02:56>> if you want it to last a little bit
- 1:02:57longer, just a reminder,
- 1:02:58patreon.com/critical error, $5 will get
- 1:03:01you this week's bonus pod. This bonus
- 1:03:03pod is the most we have ever done a
- 1:03:06bonus pod that felt like a normal
- 1:03:08episode. So, if you want your Critical
- 1:03:11Error content to continue, everybody's
- 1:03:13getting cozy, getting ready for a sweet,
- 1:03:15sweet holiday break. Um, go check that
- 1:03:17out. patreon.com/critical error. $5 a
- 1:03:20month. Just give it a taste. Give it a
- 1:03:21taste. Give it a
- 1:03:23>> You can do it for one month and then and
- 1:03:24say like, actually, I'll get
- 1:03:26>> No, nobody. No, no, it won't. They won't
- 1:03:29do it, though. They'll get
- 1:03:30>> That is how confident I am in the
- 1:03:32quality of the bonus pods. So, please
- 1:03:35head on over there. $5. $5. cuz I'll see
- 1:03:38you on the other side. Thanks for
- 1:03:40watching. Bye.