Latest / The Mind of a Man / How Micro-Transactions Destroyed Plants vs. Zombies
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- 0:00Speaker 1: Plants vs Zombies 1 was truly video game perfection. Reviewers
- 0:04Speaker 1: couldn't find even one thing wrong with its simple addictive gameplay.
- 0:08Speaker 1: Compare this to the recent Plants vs Zombies 3, which
- 0:12Speaker 1: people have called a game that straight up comes from
- 0:14Speaker 1: a garbage can, in which watching 30 second ads for
- 0:17Speaker 1: double coin rewards is more fun than the game itself.
- 0:21Speaker 1: Let's explore how Plants vs. Zombies eventually lost its way,
- 0:25Speaker 1: from an amazing tower defense game, fallen to the extremely
- 0:29Speaker 1: predatory mobile game landscape. Firstly, what made the original so
- 0:33Speaker 1: damn good? At a price of just $ 2. 99 in the
- 0:36Speaker 1: App Store, with no ads or extra in-game purchases, Plants vs.
- 0:40Speaker 1: Zombies 1 was simply amazing value. The easy first level
- 0:44Speaker 1: gets players addicted immediately. In just one level, the game
- 0:48Speaker 1: already indoctrinates you into its gameplay cycle flawlessly, and in
- 0:51Speaker 1: a fun way. With one 5-star review writing, I won't
- 0:55Speaker 1: say that the game is a cakewalk, but it isn't
- 0:57Speaker 1: particularly challenging either. Still, the game offers enough mental stimulation
- 1:02Speaker 1: that I never once grew bored. This is due to
- 1:04Speaker 1: the game's incredible variety, offering loads of different plants, zombies,
- 1:08Speaker 1: and music, with comments stating the soundtrack alone is enough
- 1:12Speaker 1: to make you want the game. This makes it so
- 1:15Speaker 1: entrancing that people can play for hours, which led to
- 1:18Speaker 1: crazy commercial success. In addition to almost perfect professional reviews,
- 1:23Speaker 1: Plants vs Zombies became the highest rated App Store product,
- 1:27Speaker 1: having sold more than 300,000 copies in its first nine
- 1:31Speaker 1: days available, a new App Store launch record. Developers expanded
- 1:35Speaker 1: the game to 13 other platforms, creating so much success
- 1:39Speaker 1: for PopCap games that'd be bought by EA for $ 650 million. Yep, EA.
- 1:45Speaker 1: The company was such an extreme reputation for greed, there's
- 1:48Speaker 1: an entire Wikipedia page dedicated to criticism of the company.
- 1:53Speaker 1: People have called their use of microtransactions a plague, which
- 1:57Speaker 1: sadly began to infect Plants vs. Zombies. Because on the
- 2:00Speaker 1: 15th of August 2013, Plants vs. Zombies 2 came out,
- 2:04Speaker 1: with one key difference compared to the first.
- 2:07Speaker 2: PopCap found a way to cram this game with as
- 2:09Speaker 2: many in-app purchases and microtransactions as humanly possible, to the
- 2:13Speaker 2: point where it's too much of a hindrance for me
- 2:14Speaker 2: to actually enjoy the game.
- 2:16Speaker 1: Plants vs. Zombies 2 features microtransactions. Unlike in the previous
- 2:20Speaker 1: entries to the series, new plants can be purchased with
- 2:23Speaker 1: real money, as well as upgrades and coins. These items
- 2:27Speaker 1: can also be bought in bundles to save some money.
- 2:30Speaker 1: Certain plants could only be accessed using cold hard cash,
- 2:34Speaker 1: and while coins could be naturally earned in-game, you could
- 2:37Speaker 1: pay up to $ 52 to instantly unlock them. The pirate
- 2:41Speaker 1: seas and wild west levels can also be unlocked without
- 2:44Speaker 1: earning all of the required stars. They cost $ 5. 49 each
- 2:47Speaker 1: to instantly access. More controversial for whatever reason was the
- 2:52Speaker 1: game's new art style. People argued that every single character
- 2:56Speaker 1: looked to be designed by a totally different person, each
- 2:59Speaker 1: of whom had their own way of drawing. There's full
- 3:02Speaker 1: videos dedicated to the poorly designed plants, with the excessive
- 3:06Speaker 1: discussion about this floor being a meme within the community.
- 3:10Speaker 1: This was because they'd hired a whole new team of designers,
- 3:13Speaker 1: and under suspicious circumstances fired George Phan, who designed PVZ1
- 3:18Speaker 1: all by himself. Well, an article later confirmed EA fired
- 3:22Speaker 1: Plants vs Zombies creator for refusing microtransactions in sequel, explaining
- 3:28Speaker 1: that George had lost his job as he didn't agree
- 3:31Speaker 1: with the pay-to-win model. He'd partially confirmed this by tweeting,
- 3:35Speaker 1: regarding recent rumors, It is true I was laid off
- 3:38Speaker 1: by EA slash PopCap, and also true that I was
- 3:41Speaker 1: against making PVZ2 a freemium game. That's all I'll say
- 3:45Speaker 1: on the matter for now. Sure do miss paying for
- 3:47Speaker 1: a game once, and unlocking cool things by actually, you know,
- 3:51Speaker 1: playing that game. You and me both, man. These elements
- 3:54Speaker 1: led to videos claiming, Plants vs Zombies 1 is better
- 3:57Speaker 1: than Plants vs Zombies 2, but that's not to say
- 4:00Speaker 1: that the second game was awfuler. It featured so many
- 4:03Speaker 1: different plants it's hard to even count them and offered
- 4:07Speaker 1: 312 levels compared to just 50 in PVZ1. These PVZ2
- 4:12Speaker 1: levels were each set at varying levels of difficulty, better
- 4:15Speaker 1: serving a wider range of players. The second game therefore
- 4:19Speaker 1: also received amazing feedback. With critics stating the game is
- 4:23Speaker 1: just as enjoyable without spending a dime, and that you'll
- 4:26Speaker 1: only need a pay if you're exceptionally impatient, or just
- 4:29Speaker 1: not very good at these kind of games. The microtransaction
- 4:33Speaker 1: model also meant the game was totally free, leading to
- 4:36Speaker 1: 25 million downloads in the first two weeks, more than
- 4:39Speaker 1: PVZ1 had achieved in four years. In fact, according to HeyImJ,
- 4:44Speaker 1: for every dollar the original was making, PVZ2 made 26,000.
- 4:50Speaker 1: They'd therefore make the original free for every player, although
- 4:53Speaker 1: this meant people would be paying with their time.
- 4:56Speaker 2: It's free now, which naturally means that the game absolutely
- 4:59Speaker 2: bombards you with ads.
- 5:01Speaker 1: God, I love mobile games.
- 5:02Speaker 2: There are ads before and after levels now, and even during,
- 5:05Speaker 2: where the game tries to distract you as much as
- 5:06Speaker 2: possible to watch a video for an extra item.
- 5:09Speaker 1: Before every level, you have to watch an unskippable ad,
- 5:12Speaker 1: then sit there prompted to download what you watched. At
- 5:15Speaker 1: the end of every level, you're forced to briefly play
- 5:18Speaker 1: a different mobile game with the hope that you'll download
- 5:21Speaker 1: it later. Items can be earned by watching further ads,
- 5:24Speaker 1: which are even served to those who initially paid for
- 5:27Speaker 1: the game. You could say it's even more annoying than
- 5:30Speaker 1: the microtransaction model, which was earning so much money for
- 5:33Speaker 1: PVZ2 that it started to build Plants vs Zombies 3.
- 5:37Speaker 1: In the meantime, developers took a detour and put out
- 5:40Speaker 1: Plants vs Zombies Garden Warfare. This third-person shooter was certainly different,
- 5:46Speaker 1: but extremely well-received, achieving consistent reviews of 7 out of
- 5:50Speaker 1: 10 or higher. Garden Warfare was surprisingly amazing. I remember
- 5:54Speaker 1: spending definitely over 500 hours grinding it as a kid.
- 5:58Speaker 1: They'd therefore release Garden Warfare 2, which was even more
- 6:01Speaker 1: successful than the first, confirming the third person shooter style
- 6:06Speaker 1: was perfect for the series. So when they'd announce what
- 6:09Speaker 1: was basically Garden Warfare 3, developers likely expected another successful title.
- 6:14Speaker 1: It was called Plants vs Zombies Battle for Neighborville, which
- 6:18Speaker 1: featured an epic trailer in 2019, gaining over 15 million
- 6:22Speaker 1: views from super excited fans. But with people eventually stating, This.
- 6:27Speaker 3: Whole trailer was fantastic and I love it. Too bad
- 6:30Speaker 3: I love the trailer more than the game.
- 6:31Speaker 1: The game was a total flop. Plants vs Zombies Battle
- 6:34Speaker 1: for Neighborville is one of the worst games you've never
- 6:37Speaker 1: heard of. Extensive posts like this called it a complete
- 6:40Speaker 1: and utter disaster in almost every way, and one of,
- 6:44Speaker 1: if not the worst multiplayer game I have played in 2019.
- 6:47Speaker 1: It referenced problems such as bugs and graphical errors, textures
- 6:52Speaker 1: and map design are absolutely horrible, whilst the characters all
- 6:55Speaker 1: control awfully and feel very unenergetic, Since the sound design
- 7:00Speaker 1: is absolutely garbage. Then of course there were the microtransactions.
- 7:04Speaker 4: These need to be unlocked. And the way you unlock
- 7:07Speaker 4: these characters is through a specific challenge called giving EA $ 30.
- 7:12Speaker 4: But the game already costs $ 30 to buy. And you
- 7:14Speaker 4: expect players to spend that twice in order to play
- 7:17Speaker 4: the new characters?
- 7:19Speaker 1: As mentioned, the game already cost $ 40, but demanded an
- 7:22Speaker 1: extra $ 30 to unlock every character, which could be unlocked
- 7:26Speaker 1: by grinding the game, but would take about three months
- 7:29Speaker 1: to earn one costume. Players therefore dismissed the game completely,
- 7:33Speaker 1: writing as a player who played the two previous games
- 7:36Speaker 1: of this one, I can say that this game is
- 7:38Speaker 1: a joke. On the Plants vs. Zombies franchise, bad graphics,
- 7:42Speaker 1: boring gameplay, boring characters. Compared to Garden Warfare 1 and 2,
- 7:46Speaker 1: this game is very bad. They therefore stopped updating it
- 7:50Speaker 1: after only 11 months, leading to comments like it is
- 7:53Speaker 1: so sad how fast this game died. If it had
- 7:56Speaker 1: a little more time to develop and didn't have microtransactions,
- 8:00Speaker 1: then it would have never disappeared. But apparently the franchise
- 8:03Speaker 1: didn't learn their lesson, as during that very same year,
- 8:07Speaker 1: Plants vs Zombies 3 was nearing completion. That had 7
- 8:10Speaker 1: full years since PVZ2, setting high expectations for PVZ3. However,
- 8:16Speaker 1: when the first bit of gameplay was posted to YouTube,
- 8:19Speaker 1: people instantly disliked it. PVZ1, skill. PVZ2, wallet. PVZ3, won't
- 8:26Speaker 1: download it.
- 8:27Speaker 3: Why?
- 8:27Speaker 1: For starters, the game was now in portrait, which to
- 8:30Speaker 1: be honest was probably more convenient, but at the same
- 8:34Speaker 1: time it looked extremely weird. The lawn is literally horizontal. Why?
- 8:38Speaker 1: Why is the display vertical? The game had also gone
- 8:41Speaker 1: from 2D to 3D and had another change in art style,
- 8:45Speaker 1: prompting memes such as this. It is evolving just backwards.
- 8:49Speaker 1: The new peashooter model looked absolutely awful, which sadly couldn't
- 8:53Speaker 1: be upgraded through microtransactions. With videos like Plants vs Zombies
- 8:58Speaker 1: 3 is mechanically broken, gaining over 2 million views, PvZ3
- 9:03Speaker 1: was taken off the App Store. They'd re-release it one
- 9:06Speaker 1: year later, to which people said compared to the alpha
- 9:09Speaker 1: this looks great, however again it still wasn't good enough.
- 9:13Speaker 1: This happened again in 2022, then again in 2024, receiving
- 9:18Speaker 1: the same feedback at every single point. The game was
- 9:21Speaker 1: simply boring.
- 9:22Speaker 3: There is just nothing to do in this game, man,
- 9:25Speaker 3: besides grind the stupid main quest that just sucks. 90-something
- 9:30Speaker 3: levels of doing the same thing over and over and
- 9:33Speaker 3: over is so boring.
- 9:35Speaker 1: I've just spent three hours playing the fourth beta of PvZ3,
- 9:39Speaker 1: and I gotta say, how does EA get away with this?
- 9:42Speaker 1: The game is 10,000% dumbed down, no more collecting plants,
- 9:46Speaker 1: no more input on plant choosing, sun is now worth
- 9:49Speaker 1: one and plants cost one to five plus, Animations feel
- 9:52Speaker 1: capped at 10 FPS. Gameplay feels unfun. Others complained it
- 9:56Speaker 1: just had a scummy feeling.
- 9:58Speaker 2: Right out of the gate seems to just have that
- 10:00Speaker 2: manipulative mobile game feel about it.
- 10:03Speaker 3: You know that feeling.
- 10:04Speaker 1: Everything about this game feels off. It's like I'm watching
- 10:07Speaker 1: an App Store ripoff of PvZ. As a result, it's
- 10:10Speaker 1: still in development five years after its first alpha launch.