Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / S2 Mail of the Manticore
Transcript
- 0:01Speaker 1: Tale of the Manticor bonus episode. It's been a while,
- 0:09Speaker 1: but once again it is time for Mail of the Manticor.
- 0:13Speaker 1: According to Lore, a Manticore occasionally gets questions in their mailbox.
- 0:17Speaker 1: There would be much answering in the minutes ahead. Hey,
- 0:24Speaker 1: this is John. I'd like to thank you for all
- 0:26Speaker 1: of your questions over this past season. I've selected around
- 0:29Speaker 1: a dozen really good ones to discuss on the show.
- 0:31Speaker 1: Let's get into it. The first question comes from Mike Foster.
- 0:35Speaker 1: They ask did you play solo RPGs prior to Tale
- 0:38Speaker 1: of the Manticor, and if yes, what did you try. Well,
- 0:41Speaker 1: this is a quick answer, because no, I didn't play
- 0:43Speaker 1: any solo games prior to starting the podcast. Actually, I
- 0:48Speaker 1: would have scoffed at the idea and I would have
- 0:50Speaker 1: thought that it couldn't possibly work, And boy was I
- 0:54Speaker 1: ever wrong. And it's kind of a good lesson to
- 0:56Speaker 1: myself to not knock something until I've tried it. For me,
- 1:01Speaker 1: my first experience with any solo game was through the
- 1:04Speaker 1: Iron Realm podcast, and if it wasn't for that podcast
- 1:07Speaker 1: and for the Pandemic, I never would have gotten into it.
- 1:10Speaker 1: And when I did start Tale of the manticor I
- 1:12Speaker 1: didn't even know about the existence of various products that
- 1:15Speaker 1: would help you play solo, or that there was a
- 1:18Speaker 1: vibrant solo community out there. And I didn't learn about
- 1:21Speaker 1: the mythic GME until several months into making the show,
- 1:25Speaker 1: when I discovered the incredible me myself and I YouTube channel.
- 1:29Speaker 1: Of course, now that I have fully embraced solo play,
- 1:32Speaker 1: I actually find it to be in many ways, or
- 1:35Speaker 1: at least in different ways, richer than a table game.
- 1:38Speaker 1: Thanks very much for your question. The next one comes
- 1:41Speaker 1: from Ernest Klants. Arnest asks, where are you coming up
- 1:44Speaker 1: with the story? Is it just kind of winged or
- 1:46Speaker 1: do you have an idea of how the actual story
- 1:49Speaker 1: is going to go even if a PC dies. That's
- 1:51Speaker 1: a great question. I'll talk about the last part first.
- 1:54Speaker 1: If a PC dies, I certainly feel it in all
- 1:57Speaker 1: of the ways that you would at a table game,
- 2:00Speaker 1: sort of bond with your characters, even if you're playing
- 2:02Speaker 1: multiple characters. And certainly the longer that I live with them,
- 2:06Speaker 1: the more I bond with them and genuinely stress over
- 2:11Speaker 1: the chance of their dying. But I do think it's
- 2:14Speaker 1: very important to have that chance. There's got to be
- 2:16Speaker 1: stakes otherwise, at least for me, the excitement is gone.
- 2:22Speaker 1: In the case of a TPK, even that is something
- 2:26Speaker 1: that I would embrace. It's not something I would hope for.
- 2:29Speaker 1: But as long as I keep the mindset that the
- 2:32Speaker 1: main character is the world, or the main character is
- 2:35Speaker 1: the story, I think you can roll with any eventuality.
- 2:40Speaker 1: In the case of a TPK, you could turn that
- 2:43Speaker 1: into a prologue if it happens early enough in the story,
- 2:46Speaker 1: and then the main story starts after that, and hopefully
- 2:49Speaker 1: you connect that TPK or use it as a springboard
- 2:54Speaker 1: to your next story. If a TPK happened mid season
- 2:58Speaker 1: or late season, I think it would be much tougher
- 3:01Speaker 1: to deal with, and luckily I haven't had to deal
- 3:04Speaker 1: with that, but I guess the process would be kind
- 3:06Speaker 1: of the same. You would have a story that was
- 3:09Speaker 1: in two halves, almost as if it were two mini
- 3:13Speaker 1: campaigns or too mini arcs. In terms of where I'm
- 3:16Speaker 1: coming up with the story for the first say a
- 3:19Speaker 1: dozen episodes, I'm just making stuff up completely at random.
- 3:23Speaker 1: Often it's the first thing that comes into my head.
- 3:26Speaker 1: Quite often I have a second idea that is better
- 3:29Speaker 1: than that first idea. So if I moved through it
- 3:32Speaker 1: slowly enough that tends to produce the better ideas. After
- 3:36Speaker 1: around that ten episode mark, something magical happens because there
- 3:41Speaker 1: are enough elements in your story and you know enough
- 3:45Speaker 1: about the characters in it by then that the story
- 3:48Speaker 1: just begins to write itself. It's a little hard to explain,
- 3:52Speaker 1: but it really is true that once there is a
- 3:54Speaker 1: momentum to your plot and a direction for the characters,
- 4:01Speaker 1: then there's a certain causality that starts to occur where
- 4:05Speaker 1: the way things go is almost the way they have
- 4:09Speaker 1: to go. And then you add in the dice, and
- 4:11Speaker 1: that's kind of the engine. There's inevitable causality and random
- 4:16Speaker 1: chaos through the dice. Gods. Actually, that's still what I
- 4:19Speaker 1: find so exciting about this mode of storytelling. I'll finish
- 4:24Speaker 1: up by saying that in season one, I think it
- 4:28Speaker 1: was about episode fifty when I kind of knew where
- 4:32Speaker 1: the story was going to go. Ultimately in that season,
- 4:36Speaker 1: I knew that once that horn was blown, and I
- 4:39Speaker 1: didn't expect the villain to blow the horn until it
- 4:41Speaker 1: was actually happening, But once that did happen, and I understood, ah,
- 4:45Speaker 1: this is summoning a dragon back to get its revenge.
- 4:49Speaker 1: As soon as that happened, I kind of knew, well,
- 4:52Speaker 1: eventually this story ends with a climactic mountain top battle
- 4:58Speaker 1: with the dragon, and how the characters get there and
- 5:01Speaker 1: which of the characters make it there those I didn't
- 5:04Speaker 1: know and I didn't want to know, but I kind
- 5:07Speaker 1: of did have that final scene in mind. With season two,
- 5:11Speaker 1: I kind of had an idea even from the beginning
- 5:14Speaker 1: that there would be these three demons and that they
- 5:17Speaker 1: would have to be dealt with eventually in the ruin
- 5:20Speaker 1: under the castle, and that's kind of all I knew
- 5:23Speaker 1: about it. Basically, I just wanted to do the opposite
- 5:27Speaker 1: of what I'd done in season one, and instead of
- 5:29Speaker 1: a mountaintop battle with the dragon, I thought I would
- 5:32Speaker 1: go down and have an ultimate battle at the end
- 5:35Speaker 1: of a dungeon crawl. But again I didn't know how
- 5:38Speaker 1: they were going to get there, or who would get there,
- 5:40Speaker 1: or what complications would arise between A and Z. Now
- 5:47Speaker 1: that I'm starting season three, I'm in the anything ghost
- 5:49Speaker 1: stage where I'm really just getting to know my characters,
- 5:53Speaker 1: and although I have sort of come up with an
- 5:54Speaker 1: initial mission, I have no idea what the endgame will be,
- 5:59Speaker 1: and that's okay. I'm happy to be living on the
- 6:02Speaker 1: ultimate edge of the story as it moves forward without
- 6:06Speaker 1: knowing what happens next. It feels a little dangerous and
- 6:09Speaker 1: it feels exciting. My third question is from Samuel Marconi.
- 6:14Speaker 1: Samuel asks a really interesting question. He wants to know
- 6:17Speaker 1: if the villains in Tail of the Manticor could earn
- 6:21Speaker 1: their villain hood a little bit more, What if the
- 6:24Speaker 1: villains could be under the influence of the dice more
- 6:28Speaker 1: or even maybe as much as player characters. He points
- 6:31Speaker 1: out that a lot of the villains are protected by
- 6:34Speaker 1: some kind of plot armor until they do come face
- 6:36Speaker 1: to face the PCs. That's true. They absolutely have been
- 6:40Speaker 1: protected by plot armor in the past, and I have
- 6:44Speaker 1: kind of kept them as separate from the player characters
- 6:47Speaker 1: in the sense that they're more a part of the
- 6:50Speaker 1: fabric of the story. So could it work. I think
- 6:53Speaker 1: it could work. An idea that was kind of rolling
- 6:56Speaker 1: around in my head in season two was that NPCs
- 7:01Speaker 1: and PCs were starting to lose their distinction and I
- 7:05Speaker 1: was beginning to question if those terms even had value.
- 7:09Speaker 1: Part of me thought that I would abandon those terms
- 7:11Speaker 1: entirely when I got into writing season three, but now
- 7:14Speaker 1: that I have started writing season three, I do find
- 7:17Speaker 1: that I'm coming back to those terms. So will NPCs
- 7:20Speaker 1: suffer the dice? I think that that's a definite. Maybe
- 7:24Speaker 1: I won't know until I get there. Certainly not every NPC,
- 7:28Speaker 1: because with minor NPCs, I think that might just slow
- 7:31Speaker 1: things down too much. But with a major villain, I
- 7:34Speaker 1: think that could be interesting. Just on a final note, Samuel,
- 7:38Speaker 1: I would say that your question is a great example
- 7:41Speaker 1: of how this kind of fiction is still developing and
- 7:45Speaker 1: experimental and very hackable. So I could imagine a show
- 7:50Speaker 1: where they do exactly that. Everybody PCs, NPCs, good guys,
- 7:55Speaker 1: bad guys, is subject to the will of the dice.
- 7:59Speaker 1: Thanks for that question. The next one comes from Thomas Murghy.
- 8:04Speaker 1: Thomas writes, I play solo sometimes, but I have some
- 8:07Speaker 1: difficulties to render my story, and he means like through
- 8:10Speaker 1: writing or making a podcast or a video. To be short,
- 8:14Speaker 1: do you have some tips to describe the action using
- 8:16Speaker 1: a few sentences? This is a tough one for me
- 8:18Speaker 1: because I don't play any solo games outside of Tale
- 8:21Speaker 1: of the Mandicor so I don't have any experience and
- 8:25Speaker 1: I probably don't have any good advice specifically on shortcuts
- 8:29Speaker 1: to bookkeeping. For me, essentially it's like writing a novel.
- 8:33Speaker 1: But with dice, I can imagine a situation similar to
- 8:37Speaker 1: what Steve Morrison of Arrant Adventures does where he talks
- 8:40Speaker 1: into the microphone and he's playing and doing his bookkeeping
- 8:44Speaker 1: and everything live at the mic. So I could see
- 8:47Speaker 1: if you were to make an audio recording of yourself,
- 8:50Speaker 1: not for publication, but for your records, I could see
- 8:54Speaker 1: that working. And I do think it's important to have records,
- 8:58Speaker 1: And probably this is the part of the question that
- 9:00Speaker 1: I can add some value to. You do want to
- 9:04Speaker 1: have some record of the game because all of the
- 9:08Speaker 1: little details that you throw out almost as an aside,
- 9:11Speaker 1: some NPC, some Chekhov's gun, those are the things that
- 9:16Speaker 1: come back later in ways that surprise you. And you
- 9:20Speaker 1: can almost hear an audible click when some old idea
- 9:25Speaker 1: comes back into play in a way that you never
- 9:28Speaker 1: expected it to. For those that have finished season two,
- 9:31Speaker 1: there's an event in the finale where that exact thing happens,
- 9:34Speaker 1: and it's a really cool thing when that occurs. In
- 9:37Speaker 1: terms of making your writing and creative life a bit easier.
- 9:42Speaker 1: I do have a couple of suggestions for that. One,
- 9:45Speaker 1: I would say, always move the plot, so every session
- 9:49Speaker 1: that you sit down or every section of the story.
- 9:53Speaker 1: For me, it's episodes, but for a personal game it
- 9:56Speaker 1: may not quite be organized that way. But whatever section
- 9:59Speaker 1: of the story or that you're telling, always move the plot.
- 10:02Speaker 1: Because passages of just character development or passages of just
- 10:07Speaker 1: description are great, but if it's too much, I think
- 10:11Speaker 1: it can drag. I make tell of the manticor with
- 10:13Speaker 1: an audience in mind, so I'm always thinking about pacing
- 10:16Speaker 1: and variety. But I think those same principles would apply
- 10:20Speaker 1: to a personal game and make it a better one. Secondly,
- 10:24Speaker 1: I would say, if you can end your sessions on
- 10:27Speaker 1: some kind of cliffhanger or unresolved event, this will have
- 10:32Speaker 1: a couple of good effects. One it'll make you want
- 10:34Speaker 1: to come back to the game, and secondly, when you
- 10:37Speaker 1: do come back to the game, you'll find that you
- 10:39Speaker 1: can just jump in with the wind at your back
- 10:42Speaker 1: and true momentum. If you end on a clean resolution,
- 10:46Speaker 1: then you might find that the car stalls a little
- 10:48Speaker 1: bit when you come back to that game and you're
- 10:50Speaker 1: not sure what to do next. With a cliffhanger. You
- 10:54Speaker 1: always know what's next and you're always looking forward to it.
- 10:57Speaker 1: Thanks for that great question. The next one comes from
- 11:00Speaker 1: Ryan Christofferson. Brian asks, how do you keep the story
- 11:04Speaker 1: moving and still have a few surprises for yourself as
- 11:06Speaker 1: the player? And can you have a cohesive story without
- 11:09Speaker 1: having it planned out beforehand? So I spoke to that
- 11:12Speaker 1: first question in my last answer a little bit, But
- 11:15Speaker 1: in terms of surprises, my all time favorite and I
- 11:19Speaker 1: haven't used it on the show enough and I'm going
- 11:21Speaker 1: to rectify that in season three is Ton of Pigeons
- 11:24Speaker 1: mythic GM emulators event meaning tables. It's a pair of
- 11:28Speaker 1: tables that essentially have a verb and a noun, and
- 11:32Speaker 1: you'll roll randomly against each of these tables. You get
- 11:36Speaker 1: a combination of words and then you try to interpret them.
- 11:39Speaker 1: And this is a way that you can surprise yourself
- 11:42Speaker 1: with your own creativity. It's that whole idea of if
- 11:45Speaker 1: you have too many choices, you can experience a kind
- 11:48Speaker 1: of paralysis, but if you are very limited in your choices,
- 11:52Speaker 1: then you're forced to get creative with what's at hand.
- 11:56Speaker 1: Your second question is can you have a cohesive story
- 11:58Speaker 1: without having it planned out beforehand and a very good question.
- 12:01Speaker 1: Yes and no, And I guess it depends on your
- 12:04Speaker 1: definition of story. So if you're looking for that three
- 12:08Speaker 1: X structure, we have a character and they have a problem,
- 12:11Speaker 1: and then that problem is complicated many times, and finally
- 12:14Speaker 1: that problem is resolved. You can force that. I think
- 12:17Speaker 1: you'll end up using some degree of DM fiat to
- 12:21Speaker 1: make that happen. And the more cohesive that you want
- 12:24Speaker 1: it to be, maybe the more DM fiat you'll have
- 12:27Speaker 1: to inject into the story. Maybe this parkens back to
- 12:31Speaker 1: the question about the NPCs, and I think if you
- 12:34Speaker 1: were to say, roll dice for NPCs and villains, you
- 12:37Speaker 1: would be trading off some of that cohesive story for
- 12:41Speaker 1: something different. But that's something different isn't necessarily bad. It
- 12:45Speaker 1: just becomes an alternative to traditional storytelling. So if you
- 12:50Speaker 1: can divorce yourself from the idea that the good guys
- 12:53Speaker 1: have to win, or that the characters from the beginning
- 12:56Speaker 1: of the story must survive to the end of the story,
- 12:59Speaker 1: or that at all characters who enter the story must
- 13:03Speaker 1: play a pivotal role in the story, if you can
- 13:05Speaker 1: let some of those things go, then I think what
- 13:07Speaker 1: you're getting is something that's closer to a tabletop game
- 13:12Speaker 1: and further away from a novel. So the answer to
- 13:16Speaker 1: the question is, you can definitely do it, but I
- 13:18Speaker 1: think you have to decide where on the spectrum between
- 13:22Speaker 1: novel and game you want to be. I feel personally
- 13:26Speaker 1: like I'm somewhere around sixty percent novel and forty percent game.
- 13:31Speaker 1: I suppose that's up for debate, but I do think
- 13:33Speaker 1: that that is a choice that you have to make,
- 13:35Speaker 1: and probably that ultimately comes down to your taste. The
- 13:39Speaker 1: next question comes from Psychic Machinery. Psychic Machinery asks, I'm
- 13:43Speaker 1: having a hard time locating a lot of the stuff
- 13:46Speaker 1: mentioned in the podcast. Has it gone into the internet
- 13:48Speaker 1: ether or is there somewhere to find it. I post
- 13:51Speaker 1: quite a bit of stuff on tail of themandicor dot
- 13:54Speaker 1: blogspot dot com, and for some of it you would
- 13:56Speaker 1: have to keep scrolling down and clicking that older post
- 14:00Speaker 1: link to get to it. I don't post everything on
- 14:04Speaker 1: the blog for sure. Shortly after season one, I started
- 14:07Speaker 1: to collect lore items and mechanics items, things like that
- 14:11Speaker 1: and put them into a collection that I called Encyclopedia Mandcorica,
- 14:15Speaker 1: which you can get for free on drive through RPG
- 14:18Speaker 1: and incidentally, right after I finish recording this mailbag episode,
- 14:22Speaker 1: my next task is to update that file with information
- 14:25Speaker 1: from season two. So those are really the two places,
- 14:28Speaker 1: the blog and Encyclopedia Manticorica. The next letter is from
- 14:34Speaker 1: del Tiegler. Dell writes, I have a quick question about
- 14:37Speaker 1: audio mixing. Which software do you use and can you
- 14:40Speaker 1: recommend a basic setup that won't break the bank? Absolutely, Dell.
- 14:44Speaker 1: I'm a bit of a gearhead and I love this stuff.
- 14:47Speaker 1: In a nutshell, you need two things. You need a
- 14:50Speaker 1: microphone and you need a DAW also known as a
- 14:53Speaker 1: digital audio workstation. The best cheapest one is Audacity. Audacity
- 14:59Speaker 1: is free, it works on any platform, It's been around
- 15:02Speaker 1: forever and it's great. Before I was into podcasting, actually
- 15:06Speaker 1: used Audacity for a few years to record music. As
- 15:09Speaker 1: for a microphone, the best bang for the buck is
- 15:12Speaker 1: probably the blue Snowball MIC. You've probably seen this one before,
- 15:16Speaker 1: as it's very distinct looking. It looks like well, a snowball.
- 15:20Speaker 1: It's about the size of a grapefruit, and it's either
- 15:22Speaker 1: white or I think they make them in black now. Anyway,
- 15:25Speaker 1: it's a USB MIC. It sounds good. I actually used
- 15:29Speaker 1: that microphone on a very recent video I did on
- 15:32Speaker 1: YouTube where I played through the top level of one
- 15:35Speaker 1: shot in the dark. And you know, since we're talking
- 15:37Speaker 1: about it, there's something about that video I could point
- 15:40Speaker 1: out if you are shopping for a microphone. When I
- 15:42Speaker 1: did all the editing, I actually had to redo the outro,
- 15:47Speaker 1: but I decided to do a little experiment and just
- 15:50Speaker 1: use my cell phone's microphone for the outro and see
- 15:53Speaker 1: if it made any difference, And it makes up big difference,
- 15:57Speaker 1: it turns out. So if you're curious, check out that
- 16:01Speaker 1: YouTube video. It's the recent one where you can see
- 16:04Speaker 1: a top down view and the audio that you hear
- 16:06Speaker 1: for the first ninety percent that is the snowball mic.
- 16:09Speaker 1: When you get to the last outroduction where I'm in
- 16:13Speaker 1: front of that yellow background, that's just the cell phone mic,
- 16:17Speaker 1: and you could clearly hear the difference when you ab
- 16:20Speaker 1: them that way. Anyway, I got into the weeds there
- 16:22Speaker 1: a little bit. I'll get back on track. Blue snowball
- 16:25Speaker 1: mic and audacity. That's the basic setup I think in
- 16:28Speaker 1: general for microphones. If you are looking at south of
- 16:32Speaker 1: forty or fifty bucks, well buyer beware. I think you
- 16:35Speaker 1: might be getting a kind of very cheap mic in
- 16:38Speaker 1: a decent looking package. I would stick with trusted brand
- 16:42Speaker 1: names as well. Oh one other little hack that's absolutely
- 16:45Speaker 1: worth knowing. If you do have an inexpensive setup, you
- 16:48Speaker 1: can make your own pop screen, which is going to
- 16:51Speaker 1: save you all kinds of headaches in the edit. Look
- 16:53Speaker 1: that up on the internet and you'll find all kinds
- 16:56Speaker 1: of ways to do that. Anyway, I hope I didn't
- 16:58Speaker 1: order on too much on that one. The next one
- 17:00Speaker 1: comes from RC and this is a very different kind
- 17:02Speaker 1: of question because it's about the story itself. RC asks
- 17:06Speaker 1: why didn't kat Spain set the Pixie free? RCA is
- 17:09Speaker 1: referring to season two, episode eighteen. I believe we're in
- 17:12Speaker 1: a dramatis persona where Kat Spain is working as an
- 17:15Speaker 1: apprentice to kerk Melmar and there is a weeping pixie
- 17:18Speaker 1: that kind of drives him crazy with its incessant crying.
- 17:23Speaker 1: I think my first inclination would have been for cat
- 17:26Speaker 1: Spain to release the pixie, especially as he had to
- 17:29Speaker 1: escape himself and there would be nothing really to lose,
- 17:32Speaker 1: and I think I decided not to mostly as a
- 17:36Speaker 1: way to give dimension to kat Spain's character. I didn't
- 17:39Speaker 1: want him to be too much of a goodie two shoes.
- 17:42Speaker 1: At the time, I thought it would be more interesting
- 17:44Speaker 1: if I characterized him as having a little sliver of
- 17:48Speaker 1: hardness inside. Earlier in this Mailbag episode, I talked about
- 17:53Speaker 1: how you should record small details, and that as you
- 17:56Speaker 1: make the story, you just create all kinds of small
- 17:59Speaker 1: details through small decisions. This would be one of those,
- 18:02Speaker 1: and by the end of season two, that decision to
- 18:06Speaker 1: give Kat's Bin just the hint of a mean streak
- 18:09Speaker 1: really paid off in the narrative, and I think made
- 18:12Speaker 1: the resolution of the entire season makes sense. So you
- 18:16Speaker 1: can call it a happy accident that I made that
- 18:19Speaker 1: decision at the time, I'm certainly glad I did. Oh
- 18:22Speaker 1: And as an aside, you're not the only one to
- 18:24Speaker 1: ask that question, RC, because Kyellen, who voices the character
- 18:28Speaker 1: Kat's Bain, asked me that exact same thing. Question nine
- 18:32Speaker 1: comes from Eric of Dragonspire Gaming. Eric writes, I wanted
- 18:36Speaker 1: to ask where you're getting the inspiration for shartoons parables.
- 18:40Speaker 1: Eric brings up a couple of these that resonated with him.
- 18:42Speaker 1: In the absence of experience, I disappear. I believe that
- 18:45Speaker 1: was from the parable of the blackness of Mulberry's And
- 18:49Speaker 1: there's another line that he quotes from Shawnee who says,
- 18:52Speaker 1: I think wisdom and good feeling keep little company in
- 18:55Speaker 1: this life. Every now and then Shawnee does uncharacteristically show
- 18:59Speaker 1: some wisdom. So to answer the question, how do I
- 19:01Speaker 1: get the ideas for the parables? So basically, if I
- 19:04Speaker 1: find my characters in a predicament, especially a moral predicament,
- 19:08Speaker 1: but not always, I find that I can reinforce the
- 19:12Speaker 1: thematic element of that struggle by constructing a dramatis persona,
- 19:17Speaker 1: whether that be a flashback or one of Shartoon's parables.
- 19:21Speaker 1: So these mini stories are reverse engineered from the problem
- 19:25Speaker 1: and might present a hint of a solution where they
- 19:29Speaker 1: might just kind of add some other layer to the
- 19:32Speaker 1: problem itself. And if there's an opportunity for me to
- 19:35Speaker 1: inject a little bit of irony there, I definitely take
- 19:38Speaker 1: that chance. In the one that Eric mentions, in the
- 19:41Speaker 1: absence of experience, I disappear, I kind of plucked that
- 19:46Speaker 1: from my experience teaching senior level philosophy. So anybody who's
- 19:51Speaker 1: familiar with David Hume might have recognized that empirical idea,
- 19:58Speaker 1: if that's something that's interesting to you. The branch of
- 20:00Speaker 1: philosophy I'm talking about is called epistemology. That second quote
- 20:04Speaker 1: that Shawnee said, I think wisdom and good feeling keep
- 20:06Speaker 1: little company in this life. That also comes from my
- 20:09Speaker 1: experience as a high school teacher. Most of the time
- 20:12Speaker 1: I teach English lit. So that is a paraphrase from
- 20:15Speaker 1: the character Bottom from a Shakespeare play called A Midsummer
- 20:18Speaker 1: Night's Dream, one that I have been alluding to fairly
- 20:22Speaker 1: continuously throughout the creation of this season. So the actual
- 20:27Speaker 1: quote is that reason and love keep little company these days,
- 20:31Speaker 1: meaning they don't get along or are incompatible. But I
- 20:34Speaker 1: love that turn of phrase so much I thought I
- 20:36Speaker 1: would give it to Shawne and change reason and love
- 20:39Speaker 1: to wisdom and good feeling. The next question is from Christopher.
- 20:44Speaker 1: Christopher says, I'm curious when it comes to character backstories.
- 20:48Speaker 1: Do you roll on a chart or something like that
- 20:49Speaker 1: to determine inspiration for the backstory or do you come
- 20:52Speaker 1: up with that on your own. Thanks for that great question, Christopher.
- 20:55Speaker 1: So I don't use any kind of tables to determine backstories.
- 20:59Speaker 1: Usually the first thing I'll do is roll up stats
- 21:03Speaker 1: using my method of ignoring anything five or under, and
- 21:07Speaker 1: then I'll look at those stats to get a very
- 21:10Speaker 1: very general sense of what the person is like. Often
- 21:13Speaker 1: I'm looking at intelligence, wisdom, and charisma, those kind of
- 21:17Speaker 1: mental stats. So those give me some kind of direction,
- 21:21Speaker 1: but it's really not until the characters are faced with
- 21:25Speaker 1: conflict when I start to figure out who they really are.
- 21:28Speaker 1: Just based on the decisions that they make, I might
- 21:30Speaker 1: decide that a character with a low wisdom score is
- 21:33Speaker 1: a little bit reckless. That's what I did with Shawne,
- 21:36Speaker 1: where I decided that she would have this motto of
- 21:39Speaker 1: live for today because you never know if you're going
- 21:43Speaker 1: to be around tomorrow. So after those kind of initial
- 21:46Speaker 1: traits have been decided upon, then I can use dramatis
- 21:51Speaker 1: personae and flashbacks things like that to reinforce those ideas.
- 21:56Speaker 1: You know, why are they a little bit reckless? Did
- 22:00Speaker 1: they have any experiences in their early life that made
- 22:04Speaker 1: them that way? And the same could be said for
- 22:06Speaker 1: a character who was prudent or studious, or had difficulty
- 22:11Speaker 1: relating with other people. So the stats are a starting place,
- 22:14Speaker 1: and then the backstories kind of reinforce the why since
- 22:19Speaker 1: we're talking about characters and their traits, I think it's
- 22:22Speaker 1: really interesting to take a character like Shawnee who did
- 22:25Speaker 1: have a low wisdom score, and so I did decide
- 22:28Speaker 1: that she would be reckless and then give that character
- 22:31Speaker 1: a bit of an arc. So with Shawnee, I thought,
- 22:34Speaker 1: wouldn't it be interesting if, over the course of the
- 22:38Speaker 1: season that she could start to change, and specifically if
- 22:42Speaker 1: she could be influenced by another character. So in this case,
- 22:46Speaker 1: it was Tamlin who kind of influenced her and sparked
- 22:49Speaker 1: that curiosity about wisdom in her question eleven is from
- 22:55Speaker 1: anonymous because actually I received this question quite a bit.
- 22:59Speaker 1: The question is did you know that you're pronouncing dramatis
- 23:02Speaker 1: persona incorrectly? And the answer is kind of yeah, I
- 23:07Speaker 1: kind of did. I can remember four years ago, in
- 23:10Speaker 1: one of the very first episodes, I was happily writing
- 23:13Speaker 1: away the script and I wasn't even thinking about it
- 23:16Speaker 1: until it came time to record, and that I came
- 23:18Speaker 1: up against this term that you know, as an English teacher,
- 23:21Speaker 1: I've seen that before, but I wasn't one hundred percent
- 23:25Speaker 1: sure how to pronounce it. So I ended up looking online,
- 23:28Speaker 1: as I often do, for things like this, and I
- 23:31Speaker 1: found both pronunciations out there, you know, dramatis persona and
- 23:35Speaker 1: dramatics personai, and eventually I think I found something from
- 23:40Speaker 1: Cambridge University that said dramatis persona, and so I went
- 23:43Speaker 1: with that. At the end of the day, I know
- 23:46Speaker 1: that this is probably nails on a chalkboard for somebody
- 23:49Speaker 1: who knows the correct way to pronounce it. But English
- 23:52Speaker 1: is kind of like that. It's famously full of loanwords
- 23:57Speaker 1: from other languages, which then get their pronunciation mangled, and
- 24:02Speaker 1: then that new pronunciation just becomes English. What's off the
- 24:06Speaker 1: top of my head, A word like mountain would have
- 24:09Speaker 1: originally been Montaigne from the French, but eventually that gets
- 24:12Speaker 1: corrupted and mispronounced enough times that mountain and then even
- 24:17Speaker 1: mountain becomes the new way to pronounce it correctly. Question
- 24:21Speaker 1: number twelve is the last question in this mailbag, and
- 24:24Speaker 1: it's another anonymous question because it's another one that I
- 24:27Speaker 1: have gotten quite a bit, And that question is will
- 24:30Speaker 1: there be a Tale of the manticor novel? The short
- 24:33Speaker 1: answer is not for a while. The longer answer is,
- 24:37Speaker 1: I almost started doing a season one novelization, really starting
- 24:42Speaker 1: to experiment with how that would look last summer. My
- 24:45Speaker 1: feeling was that it would be extremely quick and easy
- 24:48Speaker 1: to do. The transcripts already existed, and that it would
- 24:51Speaker 1: really just be a matter of re editing and reformatting
- 24:54Speaker 1: and figuring out how to get that into a EPUB
- 24:57Speaker 1: file format. But as I started making it, I realized
- 25:01Speaker 1: a couple of things. One, it was really difficult to
- 25:04Speaker 1: format and still keep the same kind of energy, especially
- 25:08Speaker 1: where dice rolls were considered to just have the number
- 25:12Speaker 1: appear in text. Something was lost. And I experimented with
- 25:17Speaker 1: a couple of different ideas for that, and I never
- 25:19Speaker 1: really found a way that was completely satisfying. Another thing
- 25:23Speaker 1: I realized is that even though the scripts existed already,
- 25:26Speaker 1: they would take a lot of work. At the end,
- 25:30Speaker 1: I did a five chapters sample and I sent it
- 25:34Speaker 1: out to a couple of close friends and asked for
- 25:36Speaker 1: their feedback, and they were all gracious and gave great feedback,
- 25:40Speaker 1: And at the end of the day I thought, I'm
- 25:42Speaker 1: not quite ready to do this, And despite being asked
- 25:45Speaker 1: about it many times, I wasn't sure that there was
- 25:48Speaker 1: enough of a market out there for it to justify
- 25:51Speaker 1: the probably couple hundred of hours of work that it
- 25:54Speaker 1: would take to do that said, I still really liked
- 25:57Speaker 1: the idea, and one day it might happen, but I
- 26:00Speaker 1: think doing it concurrently with the season three might just
- 26:03Speaker 1: be too much work for me right now. So who knows.
- 26:06Speaker 1: Maybe after season three, if I need a real change
- 26:09Speaker 1: and a real break from making audio, that's something I'll revisit. Anyway.
- 26:14Speaker 1: That is it for the mail bag. If you've stuck
- 26:16Speaker 1: around this far, thank you so much. Thanks for all
- 26:19Speaker 1: your great questions people that write to me. I love
- 26:21Speaker 1: getting your emails. It really just gives me incredible joy
- 26:25Speaker 1: and inspires me. From people that write in with questions
- 26:28Speaker 1: to people that just write in to say that they're
- 26:29Speaker 1: enjoying the show. Thank you so much. I am grateful. Anyway,
- 26:33Speaker 1: thanks for listening. If everything goes to plan, the next
- 26:36Speaker 1: thing that you hear will be a mini series four parts,
- 26:40Speaker 1: two players, no GM semi actual play in cooperation with
- 26:44Speaker 1: Steve Morrison of Arrant Adventures. So watch out for that
- 26:48Speaker 1: because it's coming soon. Until then, let chaos roll.