Latest / Pick Up and Deliver / Keyflower; And That’s How I Died; Perspectives; Scotland Yard (revisited)
Transcript
- 0:05Speaker 1: Welcome to pick up and Deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step off the
- 0:08Speaker 1: train and deliver an episode to you while I walk home.
- 0:11Speaker 1: I'm Brendan Riley. Well, good afternoon, listeners. It's a cool
- 0:23Speaker 1: day here in suburban Chicago. It's late September and it's
- 0:27Speaker 1: cloudy today. If the temperature is in the high sixties,
- 0:30Speaker 1: so pretty comfortable.
- 0:32Speaker 2: It's a nice day to be walking home. I'm happy
- 0:34Speaker 2: to be talking.
- 0:35Speaker 1: To you about the games that I played, because that's right,
- 0:38Speaker 1: it's time for a board game Espresso Triple Shot. For
- 0:44Speaker 1: those of you new to the podcast, board Game Espresso
- 0:47Speaker 1: Triple Shot is a mini review episode in which I
- 0:51Speaker 1: talk about three games I played for the first time
- 0:54Speaker 1: and give you my first impressions of them. Sometimes I
- 0:57Speaker 1: played them once or twice, but generally these this is
- 1:00Speaker 1: not a detailed response on the order of a review,
- 1:03Speaker 1: and said, it's just three games I played recently, so
- 1:06Speaker 1: let's just jump right in. The first game that I'm
- 1:09Speaker 1: talking about is Key Flower. This is a classic game
- 1:12Speaker 1: designed by Richard Breese and Sebastian Bleasedale. Richard Breese, of course,
- 1:17Speaker 1: has designed a bunch.
- 1:18Speaker 2: Of games with the name key in them.
- 1:22Speaker 1: Key Flower is a tableau building or a city building
- 1:26Speaker 1: auction game. There are these tiles and you are auctioning
- 1:29Speaker 1: them with these little people, and then you get the people,
- 1:35Speaker 1: use the people to get the tiles, and then the
- 1:38Speaker 1: tiles get added to your display, and when you use
- 1:41Speaker 1: the tiles then they generate resources and more people and
- 1:44Speaker 1: so on. One of the clever things is that there
- 1:47Speaker 1: are different colored mepals in the game, but they do
- 1:50Speaker 1: different things, and different players own the different mepals.
- 1:54Speaker 2: They're not all owned by one.
- 1:56Speaker 1: Person, so like there's yellow yellow mepals in the game,
- 1:58Speaker 1: but they don't all belong to me.
- 2:00Speaker 2: Instead, you can tell who they.
- 2:02Speaker 1: Belong to by where you put them on the tiles
- 2:03Speaker 1: when you're bidding, and as you use them then they
- 2:08Speaker 1: get either spent and they go back in the supply,
- 2:10Speaker 1: or if you use them on your own tiles, you
- 2:12Speaker 1: get them back again. I think as I recall, you
- 2:14Speaker 1: can also use them to activate other people's tiles, and
- 2:17Speaker 1: the fun thing about that is that you're blocking them
- 2:20Speaker 1: from using the tiles at least without spending a lot
- 2:22Speaker 1: more people. But the downside is when you do that,
- 2:24Speaker 1: then they get those tiles, so it's a nice mix
- 2:27Speaker 1: of mechanisms.
- 2:29Speaker 2: Keyflower is a classic.
- 2:31Speaker 1: Its rank overall is one hundred and nine and it
- 2:35Speaker 1: has a seven point seven as its regular score on
- 2:37Speaker 1: Board game Geek.
- 2:38Speaker 2: I'm not sure what the gamer what.
- 2:40Speaker 1: The Geek score is, but it's probably in the low
- 2:42Speaker 1: sevens and it's really good. I can absolutely see why
- 2:45Speaker 1: people think it's excellent. It's the kind of game where
- 2:49Speaker 1: if you were to play it once a month for
- 2:51Speaker 1: a year, you could.
- 2:52Speaker 2: Definitely ratchet up your skill a lot.
- 2:54Speaker 1: But I also get the sense that there's a wide
- 2:57Speaker 1: variety of things you could do while you're playing it
- 3:00Speaker 1: that give it depth and breadth. So from that perspective,
- 3:04Speaker 1: it's a really exciting game to give a try. And
- 3:07Speaker 1: I'm glad you've tried.
- 3:08Speaker 2: I tried it.
- 3:09Speaker 1: That's Keyflower by Richard Breese, published in twenty twelve, so
- 3:14Speaker 1: games twelve years old. The Next Game is a warrior
- 3:17Speaker 1: themed dying game designed by Nikola Petrov and published by
- 3:22Speaker 1: Mind Inventions.
- 3:23Speaker 2: Native is called and That's How I Died. The premise
- 3:26Speaker 2: is simple.
- 3:27Speaker 1: All the players represent warriors who died gloriously in battle
- 3:32Speaker 1: and are now sitting in the afterlife. Bragging about their exploits.
- 3:36Speaker 1: In the game, you are trying to get a group
- 3:38Speaker 1: of cards together that describe the adventures that you had,
- 3:42Speaker 1: and then when you get the mix that you want,
- 3:46Speaker 1: then you can declare that you died and then sort
- 3:48Speaker 1: of lock in those cards, and your goal is to
- 3:51Speaker 1: get the best story into play. The game involves a
- 3:55Speaker 1: fair amount of maneuvering each other's stories around collection game
- 4:00Speaker 1: with a little bit of take that energy to it
- 4:03Speaker 1: and a really fun theme. It reminds me a bit
- 4:06Speaker 1: of the game Gloom, which has a similar mechanism. I mean,
- 4:11Speaker 1: Gloom uses clear cards, but it has a similar mechanism
- 4:16Speaker 1: of playing cards to kind of establish sets of points
- 4:19Speaker 1: they're going to score you points and trying to sort
- 4:22Speaker 1: of lock them in when they're good. And then there's
- 4:24Speaker 1: an element of messing with other players points, undoing the
- 4:27Speaker 1: points that they've gotten or reversing them, or taking them
- 4:30Speaker 1: for yourself and trying to screw them to get stuck
- 4:34Speaker 1: with a lower point value than they had maybe on
- 4:36Speaker 1: the first go through. It's a clever game, really fun
- 4:39Speaker 1: to play, silly and short, but worth a try if
- 4:45Speaker 1: you get a chance. I mean, I wouldn't put this
- 4:47Speaker 1: at the top of my list. I think Gloom is
- 4:51Speaker 1: probably I don't know, because Gloom is too long. My
- 4:53Speaker 1: main problem with Gloom is that it takes a little
- 4:56Speaker 1: bit too long, and that's how I Died is shorter,
- 4:59Speaker 1: so it fits that regard pretty well. The take that
- 5:03Speaker 1: elements don't slow the game down too much, so it's
- 5:05Speaker 1: better than Munchkin in that way. That said, you know,
- 5:08Speaker 1: it wasn't super memorable for me. I did have to
- 5:12Speaker 1: look up how it played before I recorded this, which
- 5:16Speaker 1: I don't usually do, but I wanted to give it
- 5:18Speaker 1: a fair shake because I did remember enjoying it, and
- 5:20Speaker 1: as I looked up, I was like, oh, yeah, that's
- 5:21Speaker 1: how it worked.
- 5:22Speaker 2: That was pretty fun.
- 5:23Speaker 1: So I mean, it's a nice little filler game if
- 5:26Speaker 1: you have, you know, if you have a half an
- 5:28Speaker 1: hour and you want something that has a bit of
- 5:30Speaker 1: flavor to it.
- 5:31Speaker 2: I think and that's how I.
- 5:32Speaker 1: Died would probably fit that niche Another game that's much
- 5:35Speaker 1: older that I think would be in the same category.
- 5:39Speaker 1: There's a game called Stuff and Nonsense, which is a
- 5:43Speaker 1: game themed around being an adventurer, and again you're trying
- 5:46Speaker 1: to accumulate these cards and artifacts that suggest you went
- 5:51Speaker 1: on this glorious adventure, when in fact what you did
- 5:53Speaker 1: is scavenged in the junk shops and antique shops around
- 5:56Speaker 1: London and then told people that you went on this adventure.
- 6:00Speaker 1: So I think that game's called stuff and nonsense. It's
- 6:02Speaker 1: from James Ernest, and that game I remember being pretty fun,
- 6:06Speaker 1: probably in the same way as and That's how I died,
- 6:09Speaker 1: So either of those would be good but worth checking
- 6:12Speaker 1: out it. If this description of the game makes you
- 6:15Speaker 1: sound makes you think that sounds fun, I would say, yeah,
- 6:18Speaker 1: it is Fun's and that's how I died.
- 6:21Speaker 2: Rated seven point.
- 6:22Speaker 1: Eight in bord Gumbiek, so rated higher than Keyflower, although
- 6:26Speaker 1: its rank is sixteen thousand and six oh two versus
- 6:29Speaker 1: one hundred and two or one hundred and seven or something,
- 6:33Speaker 1: so a much different overall rank, but a higher rating,
- 6:37Speaker 1: which probably just speaks to the number of people who
- 6:40Speaker 1: have rated it that over time that rating is going
- 6:42Speaker 1: to go down.
- 6:42Speaker 2: I did not rate it myself.
- 6:43Speaker 1: I would probably give it a six if I were
- 6:46Speaker 1: rating it, So that's and That's how I died.
- 6:50Speaker 2: Next up is a game I dusted off recently.
- 6:52Speaker 1: This game it had been over five years since I
- 6:54Speaker 1: played it last, and the copy that I own I
- 6:57Speaker 1: got from Goodwill.
- 6:58Speaker 2: If you this game sounds fun.
- 7:00Speaker 1: You absolutely could pick up a copy of Goodwill if
- 7:02Speaker 1: you make regular trips there or other thrift stores. I
- 7:06Speaker 1: think you would find it on the regular because I
- 7:09Speaker 1: often see it there. I haven't bought another copy though,
- 7:11Speaker 1: because I have the one and this is Scotland Yard.
- 7:14Speaker 1: Scotland Yard is sort of the er hidden movement game.
- 7:18Speaker 1: In it, one player plays Mister X, a villainous figure
- 7:22Speaker 1: who is on the run all over London, causing trouble,
- 7:27Speaker 1: making waves and being chased by the police. The other
- 7:31Speaker 1: players play detectives from New Scotland Yard who are chasing
- 7:34Speaker 1: mister X. Primis of the game is pretty simple. The
- 7:37Speaker 1: player who is mister X, they put their figure on
- 7:40Speaker 1: a specific spot and then on their turn they mark
- 7:44Speaker 1: where they're going from one spot to another on this
- 7:46Speaker 1: big networked board of movement, and then they have to
- 7:49Speaker 1: indicate what kind of traffic pattern they used to move.
- 7:53Speaker 1: Maybe they use a taxi, maybe they use a subway
- 7:56Speaker 1: or the underground, maybe they use a bus. Those are
- 7:59Speaker 1: the three basically underground bus and they have a limited
- 8:02Speaker 1: number of tokens of each type. So however they move,
- 8:05Speaker 1: they have to tell you how they moved, and then
- 8:08Speaker 1: I think every fifth move or every third move or something,
- 8:11Speaker 1: they reveal where they are anew and so if you're
- 8:15Speaker 1: trying to catch up with them, you can gain on
- 8:18Speaker 1: them and figure out where they're going, or you can
- 8:22Speaker 1: kind of reset your search.
- 8:24Speaker 2: At that point.
- 8:25Speaker 1: There are a couple spots where they can They have
- 8:27Speaker 1: a couple bonus powers that they can use to sort
- 8:30Speaker 1: of accelerate around the board, which helps them if they're
- 8:34Speaker 1: feeling stuck. But basically, in the ideas, you are a
- 8:38Speaker 1: group of detectives and you're trying to find them by
- 8:42Speaker 1: searching for them. Now, unlike Letters from Whitechapel. In Letters
- 8:46Speaker 1: from Whitechapel, there is a searching mechanism where you can
- 8:50Speaker 1: kind of look for them and you'll get like a
- 8:52Speaker 1: kind of hot or cold thing, or you can say
- 8:55Speaker 1: are they where I am? And if they are, then
- 8:56Speaker 1: you win. In a Scotland yard, I believe if a
- 9:00Speaker 1: player moves onto the space where the criminal is, they
- 9:03Speaker 1: find them immediately. They don't have to assert I think
- 9:06Speaker 1: you're here and score the search. I think they just
- 9:10Speaker 1: move on to the spot where.
- 9:11Speaker 2: The villain is. And then they get the points.
- 9:13Speaker 1: So that's a little different than Letters from White chap
- 9:17Speaker 1: or Whitechapel Mystery, but it's in the same neighborhood in
- 9:22Speaker 1: terms of what you're doing.
- 9:24Speaker 2: Scotland Yard is a classic.
- 9:25Speaker 1: It was designed by Manfred Bergraff, Dorothy Gerrels, Wolf Horman,
- 9:30Speaker 1: Fritz Iffland and two more people. That's a lot I
- 9:33Speaker 1: wonder if it's just the Robinsberger design team from the era.
- 9:37Speaker 1: They're the main publisher of the game, and it's still
- 9:39Speaker 1: in print, so you could actually just go buy a
- 9:41Speaker 1: new copy if you want it, or like I said,
- 9:43Speaker 1: you can regularly find a copy at Goodwill. And that
- 9:46Speaker 1: game is originally from nineteen eighty three. All right, The
- 9:49Speaker 1: last game I want to talk about is called Perspectives.
- 9:51Speaker 1: Perspectives was designed by Matthew Dunstan and Dave Neil, both
- 9:55Speaker 1: designers I have a lot of interest in. Matthew Dunstan
- 9:59Speaker 1: of course came to my attention when he designed Elysium
- 10:03Speaker 1: with Brett Gilbert. They also he has designed a number
- 10:05Speaker 1: of games with Brett Gilbert and I have several of them.
- 10:08Speaker 1: Matthew Dunson is also I believe involved in the Adventure Inc.
- 10:13Speaker 1: Games from Cosmos, and those are pretty interesting too, I
- 10:18Speaker 1: haven't I've played a couple of them, and they're fun.
- 10:21Speaker 1: They're more adventure games than mysteries, sort of choose your
- 10:24Speaker 1: an adventure style something or other, and those are pretty good.
- 10:27Speaker 2: Dave Neil, of.
- 10:28Speaker 1: Course, is I know him best as the designer of
- 10:31Speaker 1: the new Sherlock Holmes Consulting Detective Box, but he also
- 10:35Speaker 1: seems to be the designer de jure for mystery games
- 10:40Speaker 1: that I've seen his name on a number of things,
- 10:42Speaker 1: and Perspectives is one of those. So Perspectives is a game.
- 10:46Speaker 1: It's a mystery game sort of in the Neighborhood of
- 10:51Speaker 1: Unlock or something like that, where you have a series
- 10:54Speaker 1: of clues. Actually, what would it be most like? I mean,
- 10:58Speaker 1: it's you know, it's in the Neighborhood of Unlock and
- 11:02Speaker 1: the Sherlock Files, and so what's clever about it is
- 11:06Speaker 1: that you have this box and a lot of the
- 11:09Speaker 1: information you need is on cards and on the box,
- 11:12Speaker 1: and so the game asks you you investigate in certain ways,
- 11:16Speaker 1: and the game asks you a series of questions that
- 11:18Speaker 1: you have to answer collaboratively with the other players based
- 11:21Speaker 1: on what you can see and the whole point is
- 11:23Speaker 1: like you have to sit kind of around the box,
- 11:26Speaker 1: so you're not able to see more than two sides
- 11:27Speaker 1: of it, and I think you're like, ideally in a
- 11:30Speaker 1: bigger group, you can only see one side, and so
- 11:32Speaker 1: being able to see one side of it, then you're
- 11:35Speaker 1: able to reflect on what you can see and what
- 11:38Speaker 1: the evidence teaches you, and so by communicating with one another,
- 11:41Speaker 1: then you can figure out what has been explained it.
- 11:45Speaker 1: So in that regard, it's sort of like micro Macrocrime City.
- 11:48Speaker 1: You're seeing things about the city through the cards that
- 11:52Speaker 1: you're looking at, or through the box that you're looking
- 11:55Speaker 1: at and the cards, So that part is pretty neat.
- 11:57Speaker 2: I like it.
- 11:59Speaker 1: This game, like I said, it comes it has a
- 12:02Speaker 1: series of cases, and as you do the cases, you're
- 12:04Speaker 1: going to open different parts of the box and reveal
- 12:06Speaker 1: different things. There's also like there's envelopes, and envelopes have
- 12:10Speaker 1: the different case elements, so it looks like one of
- 12:12Speaker 1: the things you're gonna do is be reusing the box
- 12:13Speaker 1: for different things, which is kind of a fun element.
- 12:16Speaker 1: We played two of the cases so far and they're
- 12:19Speaker 1: both pretty interesting. Pretty they weren't super difficult. We solved
- 12:23Speaker 1: the mysteries, but we've got a lot of practice at that.
- 12:25Speaker 1: So my perspective on how hard a game is pardon
- 12:30Speaker 1: the pun. My perspective on how hard games are is
- 12:33Speaker 1: often slanted because we've played a lot of them. So
- 12:36Speaker 1: that's my take on perspectives. So what games have you
- 12:39Speaker 1: been playing lately? Head over to board game geek kild
- 12:41Speaker 1: three two six nine and share your gameplays there. I'd
- 12:45Speaker 1: love to hear about them. I am over on board
- 12:49Speaker 1: game Geek as user wombat nine two nine, so if
- 12:51Speaker 1: you want to send me a message, you can send
- 12:53Speaker 1: it there to that address. You can also reach me
- 12:56Speaker 1: by email Brendan at radoboxgames dot com. I hope i'll
- 13:00Speaker 1: hear from you soon. I want to hear what you're playing.
- 13:02Speaker 2: The Borgin geek forum is the best place to do that.
- 13:04Speaker 1: So thanks for joining me on my walk today, and
- 13:06Speaker 1: I hope your next walk is the pleasantest mind walk.
- 13:09Speaker 3: Bye bye.
- 13:29Speaker 2: Brought to you by rattle Box