Latest / Revisionist History / A Serious Game
Transcript
- 0:15Speaker 1: Bushkin. In C. S. Lewis's famous book The Lion, the
- 0:23Speaker 1: Witch and the Wardrobe, the Pevensey Children happen upon the
- 0:27Speaker 1: magical land of Narnia, entering through a secret passage in
- 0:31Speaker 1: an English country house. When I spoke with Uniwong about
- 0:35Speaker 1: her own adventures, that story was the first thing she
- 0:38Speaker 1: brought up until recently.
- 0:40Speaker 2: The path into war gaming is similar to the path
- 0:43Speaker 2: to getting to Narnia. You stumble upon it by accident.
- 0:46Speaker 2: It's not of your own design. You don't even know
- 0:49Speaker 2: it exists.
- 0:50Speaker 1: Narnia an imaginary world that teaches us something important about
- 0:55Speaker 1: the real world. Uniwog zoom background is a steal from
- 1:03Speaker 1: Star Wars R two D two, standing next to C
- 1:06Speaker 1: three po. She's part of the group of intellectual scholars
- 1:10Speaker 1: PhDs strategists who spend their careers helping the Pentagon think
- 1:15Speaker 1: about how to better wage war and more importantly, how
- 1:19Speaker 1: to better avoid war, and how do they do that
- 1:23Speaker 1: by playing games.
- 1:29Speaker 2: Someone said I should go to the Connection's worgaming conference.
- 1:32Speaker 2: So that was in twenty eleven. But I walked into
- 1:35Speaker 2: this room of middle aged men in baseball paths, hunched
- 1:39Speaker 2: over miniatures, rolling dice, and I suddenly had this sense
- 1:42Speaker 2: that I had come home and these were my people,
- 1:46Speaker 2: and this is what I was supposed to have been
- 1:48Speaker 2: doing all along, and I didn't know it.
- 1:50Speaker 1: Why was it You walk in that room and you say, oh,
- 1:53Speaker 1: this is where I belong. Can you explain why you
- 1:56Speaker 1: had that feeling?
- 1:57Speaker 2: I think it's the this is the It's the geekdom, right,
- 2:02Speaker 2: Like geeks recognize each other at a deep level. So
- 2:06Speaker 2: I recognize this brand of geeks at a deep level
- 2:10Speaker 2: that I didn't realize existed.
- 2:15Speaker 1: I'm fascinated by the idea that there's a certain kind
- 2:18Speaker 1: of insight that you can only get from a simulation.
- 2:21Speaker 1: Can you explain why is that? Why can't Why can't
- 2:24Speaker 1: I look at a scenario with a bunch of smart
- 2:26Speaker 1: people and without a simulation, come up with all of
- 2:28Speaker 1: the different angles in a dance just on our own.
- 2:31Speaker 1: Why do we need a wargame?
- 2:33Speaker 2: I think we will invoke Thomas Shelling as is appropriate
- 2:36Speaker 2: for nearly all occasions related to deterrence and wargaming and
- 2:40Speaker 2: anything I think truly imaginative.
- 2:42Speaker 1: Thomas Shelling was an economist, a Nobel Prize winner, and
- 2:46Speaker 1: the spiritual godfather of the wargaming world.
- 2:49Speaker 3: Game theory is merely the study of how rational people
- 2:53Speaker 3: interact when they know that their decisions impinge on each other,
- 2:59Speaker 3: when people have to anticipate what another will do or
- 3:02Speaker 3: what another is already doing, or when people try to
- 3:05Speaker 3: influence the choices of others through threats and promise and
- 3:09Speaker 3: various devices to change their expectations of how one will behave.
- 3:14Speaker 2: He once wrote that no one, no matter how intelligent,
- 3:18Speaker 2: can make a list of the things that would not
- 3:19Speaker 2: occur to them.
- 3:21Speaker 1: And if we've learned anything recently, it is surely that
- 3:24Speaker 1: there is an ever expanding list of things that have
- 3:27Speaker 1: not occurred to us. My name is Malcolm Gladwell. You're
- 3:32Speaker 1: listening to Revisionist History by podcast about things overlooked and misunderstood.
- 3:38Speaker 1: This episode is about the idea that the best way
- 3:41Speaker 1: to prepare for the unexpected is not to make plans
- 3:45Speaker 1: or predictions, but to play games, not board games. Grand
- 3:52Speaker 1: theatrical productions costing many thousands of dollars, planned over months,
- 3:57Speaker 1: stretching for days, experts and specialists playing each role, each
- 4:01Speaker 1: with the passion of an actor on a Broadway stage,
- 4:04Speaker 1: with the hope that the rest of us will learn
- 4:06Speaker 1: from what they found in their elaborate imagine worlds. When
- 4:19Speaker 1: I was young, we lived in a house by the
- 4:22Speaker 1: highway with a very long, narrow backyard one hundred and
- 4:25Speaker 1: fifty yards deep, lined with what must have been more
- 4:28Speaker 1: than one hundred tall pauper trees. In the fall, when
- 4:32Speaker 1: the leaves fell, we all realized that raking the leaves
- 4:35Speaker 1: would be an overwhelming task. So my father through a party.
- 4:40Speaker 1: He was a math professor and decided to invite all
- 4:43Speaker 1: of his graduate students in the afternoon. He told them
- 4:46Speaker 1: they would deal with the leaves. In the evening, there
- 4:48Speaker 1: would be a big dinner and then party games of
- 4:51Speaker 1: the sort that eccentric math professors consider appropriate for their
- 4:55Speaker 1: graduate students. My father students were all from overseas, from
- 5:00Speaker 1: the top colleges of India, Nigeria, Saudi Arabia, Israel. I
- 5:03Speaker 1: don't think any of them had ever raked leaves before,
- 5:06Speaker 1: but my father believed strongly that a day of year
- 5:09Speaker 1: hard work and playing games was as good as life.
- 5:12Speaker 1: God and his students picked up on his enthusiasm. The
- 5:19Speaker 1: leaf raking turned into sport. The games were hilarious, they convoluted,
- 5:24Speaker 1: and the party proved such a success that Every year,
- 5:27Speaker 1: a new crop of students would show up, and the
- 5:29Speaker 1: leaf breakers from previous years would invite themselves back, until
- 5:34Speaker 1: the party became huge, a united nations of math geeks
- 5:38Speaker 1: in our backyard, creating huge piles of leaves calling out
- 5:42Speaker 1: to each other in strange accents. My working definition of
- 5:49Speaker 1: smart at the age of eight or nine was knowing things.
- 5:53Speaker 1: But when I listened in on the dozens of Africans
- 5:56Speaker 1: and Indians in my backyard, it seemed to me that
- 5:59Speaker 1: they defined themselves by what they didn't know. They would
- 6:02Speaker 1: never say I just solved such and such problem that
- 6:06Speaker 1: was boring ancient history. They would say, I'm working on
- 6:10Speaker 1: a problem. There is something that I don't understand that
- 6:13Speaker 1: I wish I did, and an even larger group of
- 6:15Speaker 1: things I don't yet know that I don't know, with
- 6:19Speaker 1: the clear implication the pleasure of finding out the unknown
- 6:22Speaker 1: was why they got up in the morning. I hadn't
- 6:26Speaker 1: thought of the leaf raking party for a long time
- 6:29Speaker 1: until I started talking to the wargamers, when I realized, oh,
- 6:34Speaker 1: these people all belonged to the same tribe.
- 6:37Speaker 4: I think that what wargaming does is by putting people
- 6:41Speaker 4: in these simulated positions, these realistic but unreal realities. It
- 6:48Speaker 4: encourages them to and exposes them to things they maybe
- 6:53Speaker 4: haven't bought up.
- 6:55Speaker 1: That's David Shlaypak, who was one of the founding directors
- 6:58Speaker 1: of the Center for Gaming at the RAND Corporation. RAND
- 7:02Speaker 1: is the big think tank out in Santa Monica that's
- 7:04Speaker 1: been running wargames for years. Yuniwong worked at RAND, so
- 7:08Speaker 1: did Thomashef, author of The Wargamer's Creed. One of the
- 7:12Speaker 1: things Shlaypack started doing in his wargames was to make
- 7:15Speaker 1: the element of chance tangible. You have one army against another,
- 7:20Speaker 1: you make a list of the ten different things that
- 7:22Speaker 1: could conceivably happen, and then you roll the dice.
- 7:26Speaker 4: And the first time we did that, I was terrified.
- 7:30Speaker 4: I was thinking, when we go in front of a
- 7:32Speaker 4: bunch of people who have experienced combat, who have actually
- 7:35Speaker 4: been fighting real wars for the last fifteen years, and
- 7:39Speaker 4: we show them that we're going to use dice, they're
- 7:42Speaker 4: just gonna laugh us out of the room. And we
- 7:44Speaker 4: had all sorts of arguments prepared about why that was legitimate.
- 7:47Speaker 1: He was going to play the wargame with senior military
- 7:50Speaker 1: officers and he didn't know how they would react.
- 7:53Speaker 4: We were ready to defend it, and nobody batted an eyelash.
- 7:59Speaker 1: The military guys playing Schlapeck's games didn't want things to
- 8:03Speaker 1: be predictable. Predictable they could do on their own. What
- 8:07Speaker 1: they wanted was to be forced off the narrow path
- 8:10Speaker 1: that logic and prior experience would have them follow. Schleepek
- 8:18Speaker 1: was once involved in a game to test what would
- 8:20Speaker 1: happen if the Russians invaded the Baltics, Estonia, Lithuania, Latvia,
- 8:25Speaker 1: three small countries right next to Russia, all members of NATO.
- 8:29Speaker 1: If Russia attacked, it would face the wrath of Western
- 8:32Speaker 1: Europe plus the United States. On paper, the wargame seemed
- 8:36Speaker 1: to be based on a dumb question. Who would win?
- 8:39Speaker 1: We would?
- 8:41Speaker 4: NATO has thirty five times Russia's GDP. Russia is just
- 8:47Speaker 4: emerging from this demographic crisis that is more severe than
- 8:51Speaker 4: any that's ever been inflicted on an advanced nation. Their
- 8:55Speaker 4: military has been on the downslope for twenty five years.
- 8:59Speaker 4: This is a no brainer. Of course NATO's going to win.
- 9:03Speaker 1: But the first time they played it, NATO didn't win.
- 9:07Speaker 1: Russia did now mean Russia would actually win in a
- 9:11Speaker 1: battle against the Baltics. No, this was a game, an
- 9:14Speaker 1: active imagination, but it did show everyone involved that an
- 9:17Speaker 1: absurdly remote possibility had to be taken seriously. Schlapek ran
- 9:23Speaker 1: the game again and again. Russia always won.
- 9:28Speaker 4: Russia's always winning, and in fact we eventually started telling people, look,
- 9:33Speaker 4: we've done everything except go out on the street and
- 9:36Speaker 4: grab random individuals and ask them to play. And no
- 9:40Speaker 4: one's done better than X. Can you do better than X?
- 9:46Speaker 1: The expectations and predictions of experts are useful, but only
- 9:51Speaker 1: up to a point. The war game is where you
- 9:54Speaker 1: put those expectations to the test. A few years ago
- 10:13Speaker 1: I was invited to join Rand's Board of Trustees. It
- 10:16Speaker 1: requires two meetings a year, one at RAND headquarters in
- 10:20Speaker 1: Santa Monica, the other at their office near the Pentagon
- 10:23Speaker 1: in northern Virginia. Half of every board meeting is devoted
- 10:27Speaker 1: to the kinds of things that nonprofits worry about, budgets, fundraising, hiring.
- 10:33Speaker 1: The other half is research presentations from RAND staffers, like
- 10:38Speaker 1: the electricity grid in Puerto Rico has just been wiped
- 10:41Speaker 1: out by Hurricane Maria. How much would it take to
- 10:43Speaker 1: fix it? Or do American school children get enough sleep.
- 10:49Speaker 1: But my favorite presentations are always the war games. Like
- 10:53Speaker 1: this one. The Army comes to RAND with a question.
- 10:57Speaker 5: They asked us to do a war game type of
- 11:00Speaker 5: analysis to understand what it would take to secure loose
- 11:04Speaker 5: nuclear weapons in a failed North Korean state.
- 11:07Speaker 1: That's Colonel John Gentia, retired Army former tank commander. He
- 11:11Speaker 1: did two tours in Iraq. He's a doctorate from Stanford
- 11:15Speaker 1: and taught history at West Point. He's now a senior
- 11:18Speaker 1: historian at RAND, and he gave a presentation to the
- 11:21Speaker 1: board about his North Korean game. Wargames always start with
- 11:26Speaker 1: a path to war, an imaginary but plausible scenario that
- 11:31Speaker 1: explains why a conflict might start. In this case, the
- 11:35Speaker 1: scenario was a sudden spike intentions between North Korea and
- 11:39Speaker 1: the United States.
- 11:42Speaker 5: That led to a number of other events where the
- 11:46Speaker 5: US starts to mobilize forces in the US ground forces
- 11:50Speaker 5: starts putting him on ships, you know, in the ports
- 11:53Speaker 5: of Texas in California. North Korea is aware of all
- 11:56Speaker 5: of this, tells the US to stop, and it doesn't.
- 12:01Speaker 5: And I think at some point in that road to
- 12:04Speaker 5: war scenario, we had the North Koreans firing a small
- 12:10Speaker 5: nuclear round and just know it was a conventional missile
- 12:14Speaker 5: that hit the US island of guang.
- 12:21Speaker 1: Just imagine that this had actually happened, a North Korean
- 12:24Speaker 1: attack on American soil. The world will be in crisis.
- 12:28Speaker 1: The US would have to respond. But the problem is
- 12:32Speaker 1: that North Korea is a country with an expanding nuclear program,
- 12:36Speaker 1: and if a war broke out, a whole lot of
- 12:39Speaker 1: exceedingly dangerous nuclear material would suddenly be floating around in
- 12:43Speaker 1: the midst of a whole lot of chaos. The army
- 12:46Speaker 1: one to know what would happen next, what would it
- 12:50Speaker 1: take to round up all those stray nukes. Rand spent
- 12:58Speaker 1: months blending the game. Then Genteel and his team flew
- 13:01Speaker 1: to South Korea to play it out for the army
- 13:04Speaker 1: a big conference room a map of the Korean peninsula
- 13:07Speaker 1: on the table.
- 13:09Speaker 5: In that game, we did use counters like the little
- 13:12Speaker 5: square you know wargame that this is a tank brigade,
- 13:15Speaker 5: this is an artillery battalion or whatever, with numbers on them.
- 13:19Speaker 1: Do you have one person playing each actor?
- 13:23Speaker 5: I think we had two separate teams, and we may
- 13:25Speaker 5: have run two different games, but we had the Army
- 13:29Speaker 5: colonels play the Blue Military Forces.
- 13:33Speaker 1: Blue team in wargames speak, is the home team the
- 13:36Speaker 1: United States and its allies. The colonels were playing themselves.
- 13:41Speaker 1: One of rand's top East Asia specialists, Mike Mazar, played
- 13:45Speaker 1: North Korea genteel, and some of his fellow RAND staffers
- 13:49Speaker 1: served as referees. In the first run, the US and
- 13:55Speaker 1: South Korean forces attacked across the demilitarized Zone, the border
- 13:59Speaker 1: that separates North and South Korea, maybe the most dangerous
- 14:02Speaker 1: border in the world. Land mines everywhere. The result was
- 14:08Speaker 1: catastrophe losses. In the next version of the game, the
- 14:13Speaker 1: US and South Korea imagine that they could broke or
- 14:15Speaker 1: a deal with a faction of the North Korean Army
- 14:18Speaker 1: to let them across, which got them to the other side.
- 14:21Speaker 1: But now they had an even bigger challenge.
- 14:24Speaker 5: I mean, it's freaking hard as hell. I mean, a
- 14:26Speaker 5: failed North Korean state with a nuclear weapons writ large.
- 14:32Speaker 5: You know, parts of a nuclear device, delivery systems, records,
- 14:37Speaker 5: documents of scientists, all those kinds of things to track
- 14:40Speaker 5: those down in the chaos of a North Korean state.
- 14:43Speaker 5: It was pretty clear.
- 14:44Speaker 4: What was your conclusion?
- 14:45Speaker 1: Was it possible?
- 14:47Speaker 5: Oh, yes, but it won't take weeks, it won't take months.
- 14:51Speaker 5: It's gonna take years.
- 14:54Speaker 1: In the game, it took thousands of soldiers to secure
- 14:57Speaker 1: even a single North Korean installation.
- 15:00Speaker 5: It took that long because you just you have to
- 15:03Speaker 5: secure the outside of it, which requires forces to do that.
- 15:07Speaker 5: Then you have to move inside of it. Potentially there
- 15:10Speaker 5: could be North Korean forces that still wanted to fight
- 15:13Speaker 5: to protect it.
- 15:14Speaker 1: How many sites do we think they have, oh.
- 15:18Speaker 5: More than one? And then let's not even take into
- 15:20Speaker 5: account the chemical weapons, potential biological weapons that North Korea has.
- 15:26Speaker 5: But we're talking scores and scores and scores of nuclear sites.
- 15:31Speaker 5: Remember from my Board of Trustees talk, I made the
- 15:34Speaker 5: point that core nuclear components to one of those nuclear warheads,
- 15:39Speaker 5: you could put it in the size of your backpack
- 15:42Speaker 5: and so then you could scurry it off on a
- 15:44Speaker 5: road with a civilian carrying it. So it just presents
- 15:46Speaker 5: all kinds of problems.
- 15:48Speaker 1: It is talked to the ran boat about the game.
- 15:50Speaker 1: Gentiel also spend a surprising amount of time on traffic jams.
- 15:56Speaker 1: Because armies aren't the only factor in a military crisis.
- 15:59Speaker 1: North Korean refugees would start streaming across the border. South
- 16:03Speaker 1: Koreans would start fleeing their capital, so the US and
- 16:06Speaker 1: Japanese governments would order the citizens to leave the country
- 16:10Speaker 1: at the same time as a huge army is trying
- 16:12Speaker 1: to head towards the border, which adds up to the
- 16:16Speaker 1: mother of all traffic jams. As I listened to Genteel
- 16:20Speaker 1: that day at RAND, I remember thinking traffic jams as
- 16:24Speaker 1: a factor in any war with North Korea. That had
- 16:28Speaker 1: not occurred to me, and I assumed that was because
- 16:30Speaker 1: I'm not a military expert. But then I looked around
- 16:33Speaker 1: the room at the people who were particularly Harold Brown,
- 16:37Speaker 1: the gray eminence of the American defense establishment, big Leonine Head,
- 16:42Speaker 1: thick black rimmed glasses, even in his nineties, the smartest
- 16:46Speaker 1: person in any room he walked into. He had a
- 16:49Speaker 1: look in his eyes, and I realized, Oh, traffic jams
- 16:53Speaker 1: had not occurred to him either. Now, what did the
- 16:57Speaker 1: wargame teach the army. They already knew it would be
- 17:00Speaker 1: hard to secure nuclear weapons in a failed North Korea.
- 17:04Speaker 1: The wargame just told them how hard it would be.
- 17:07Speaker 5: There's people on the road. If you're passing through the DMZ,
- 17:11Speaker 5: chemical weapons may have been used, so the military forces
- 17:16Speaker 5: have to put on protective gear to move through a
- 17:19Speaker 5: chemically contamidated area.
- 17:23Speaker 1: Everyone in the tanks has to be in full chemical
- 17:26Speaker 1: protection gear, body suit, mask, rubber gloves, boots, what the
- 17:30Speaker 1: US military calls MOP for protection.
- 17:36Speaker 5: Can you imagine what it's like trying to move through
- 17:38Speaker 5: this kind of terrain where a Bradley commander or a
- 17:42Speaker 5: tank commander is buttoned up and in MOP for and
- 17:45Speaker 5: can only look out through the little sites on the
- 17:48Speaker 5: top of the turret or even through the optics. And
- 17:52Speaker 5: then bring in the fact that potentially there's combat action
- 17:58Speaker 5: where US tanks, North Korean tanks, infantry are being destroyed, killed,
- 18:05Speaker 5: cries for help, blood, anger, all these kinds of thing things,
- 18:10Speaker 5: the anguish of seeing people on the road freezing to death,
- 18:14Speaker 5: can't do anything about it. And then there's just the
- 18:17Speaker 5: anger and the hatred, the desire for revenge, to kill,
- 18:23Speaker 5: And then you're trying to manage all of that and
- 18:26Speaker 5: still carry out the mission. It would be easy for
- 18:30Speaker 5: the North Koreans to build an atomic ied and to
- 18:34Speaker 5: plot that in a choke point going through a steep valley,
- 18:37Speaker 5: and to set that off. Then you have that, and
- 18:40Speaker 5: then the whole larger operational political context of now a
- 18:44Speaker 5: nuclear weapon has been used, what will be the US response?
- 18:47Speaker 5: All those kind of things.
- 18:57Speaker 1: The wargame added detail, color, emotion to the Army's understanding,
- 19:01Speaker 1: and the army ordered up the wargame because they knew
- 19:04Speaker 1: enough to know that many of those details would be
- 19:07Speaker 1: on the long list of things that had ever occurred
- 19:09Speaker 1: to them. These are the details that clear your mind
- 19:13Speaker 1: of wishful thinking, of comforting delusions, of the false reassurance
- 19:18Speaker 1: of overconfidence.
- 19:19Speaker 5: Sherman said, war's hell, and you cannot refine it. And
- 19:23Speaker 5: I've said this before. Look, I mean for the US Army,
- 19:26Speaker 5: US military, Iraq and Afghanistan was not easy, right, and
- 19:30Speaker 5: it was specially not easy for the populations of those
- 19:33Speaker 5: two countries. I mean devastating in a lot of ways.
- 19:36Speaker 5: But this kind of conflict war on the Korean Peninsula
- 19:41Speaker 5: would make what we did in Iraq and Afghanistan look very,
- 19:45Speaker 5: very simple in comparison.
- 19:48Speaker 1: A wargame is a reality check, And I think we're
- 19:52Speaker 1: willing to test our illusions with reality checks only if
- 19:56Speaker 1: we practice, if we make it a habit, if we
- 19:59Speaker 1: keep reminding ourselves that the world outside our imagination is
- 20:03Speaker 1: much larger than the world inside it. This is what
- 20:08Speaker 1: the leafreakers tod for all those years ago in my
- 20:10Speaker 1: family's backyard. They took a chance on an afternoon of
- 20:16Speaker 1: doing something that they had never done before and which
- 20:19Speaker 1: did not, at least in the abstract, sound like fun.
- 20:23Speaker 1: And then afterwards, a twenty something advanced math doctoral student
- 20:27Speaker 1: from Bangalore would sit down with another math whiz from
- 20:30Speaker 1: Legos and a third from the West Bank, and they
- 20:33Speaker 1: would play Charades on a team together. Charades is a
- 20:37Speaker 1: game that depends on shared cultural understanding, but here it
- 20:41Speaker 1: was being played by three people with no shared cultural understanding,
- 20:46Speaker 1: which is what made it fun. The experience of figuring
- 20:49Speaker 1: it out, of learning what figuring it out felt like,
- 20:53Speaker 1: was so intoxicatingly unpredictable that they would all come back
- 20:56Speaker 1: the next year and the year after that, even after
- 20:59Speaker 1: they had gotten their PhDs and moved far away, only
- 21:03Speaker 1: to discover when they returned, of course, that Charades had
- 21:07Speaker 1: been replaced by some brand new and fiendishly impossible game
- 21:11Speaker 1: of my father's invention. All the leaf breakers knew is
- 21:15Speaker 1: that they wouldn't know what would happen after the leaves
- 21:18Speaker 1: were raked, and that was enough one final wargame, one
- 21:33Speaker 1: that I still can't stop thinking about, designed by Uniwong Okay.
- 21:38Speaker 2: So the wargame began with sort of China trying to
- 21:41Speaker 2: exert creater control and signal that they were in control
- 21:45Speaker 2: of the region and more dominant now in the region,
- 21:47Speaker 2: and the United States and Japan were really resisting that.
- 21:50Speaker 1: Yuniwog's scenario was set in the future at a time
- 21:54Speaker 1: when the world's major militaries have gone all in on
- 21:57Speaker 1: artificial intelligence.
- 21:58Speaker 2: There was this premise that AI is going to fundamentally
- 22:03Speaker 2: change warfare. I propose the idea because I was like, well,
- 22:06Speaker 2: what happens if all your dreams come true?
- 22:08Speaker 3: Right?
- 22:08Speaker 2: There's a lot of work asking whether or not the
- 22:10Speaker 2: Pentagon can really integrate AI in the way they hoped to,
- 22:15Speaker 2: But I'm like, well, what if you got everything you wanted.
- 22:18Speaker 1: The game was held in a conference room at rand's Washington,
- 22:21Speaker 1: DC office. Someone playing China, another person playing Japan, the
- 22:26Speaker 1: US North Korea. A senior information scientist from rand's California office,
- 22:31Speaker 1: a Shandi Shaba, flew in to represent the commercial AI sector.
- 22:36Speaker 1: Yuniwang was part of what's called white team, part referee,
- 22:40Speaker 1: part instigator, The road to war was deceptively simple, lots
- 22:45Speaker 1: of muscle flexing between the US and China, leading to
- 22:48Speaker 1: Japan and the United States launching a cyber attack on
- 22:52Speaker 1: a Chinese aircraft carrier. The Chinese responded with a flyby
- 22:56Speaker 1: near US vessels, and with that the game was off
- 23:00Speaker 1: and running.
- 23:04Speaker 2: The U and I States in Japan then went off
- 23:07Speaker 2: and then consulted with each other and came back announced
- 23:09Speaker 2: they were holding a large joint military exercise around the
- 23:13Speaker 2: Sankaku Islands.
- 23:14Speaker 1: The US and Japan put their missile defense on full auto,
- 23:18Speaker 1: meaning they programmed the artificial intelligence systems running the missiles
- 23:23Speaker 1: to respond automatically and immediately to any hostile act. They
- 23:28Speaker 1: did that to send a message to China, don't do
- 23:31Speaker 1: anything rash. But then out of the blue, North Korea
- 23:36Speaker 1: decided to join in by firing off a missile on
- 23:39Speaker 1: its own, aimed at a major Japanese city. Luckily, the
- 23:50Speaker 1: missile was intercepted before it could do any damage. What
- 23:54Speaker 1: are they doing, They're signaling that they're standing with China.
- 23:58Speaker 2: Yes, so sometimes I say China has one ally and
- 24:02Speaker 2: it's the worst ally in the world, and it's North Korea.
- 24:05Speaker 2: So that is a very complicated relationship. But in the game,
- 24:07Speaker 2: they did not pressure them. This was just North Korea
- 24:11Speaker 2: decided they would try to be helpful and this was
- 24:13Speaker 2: the result.
- 24:14Speaker 1: But remember in this wargame scenario, the US and Japan
- 24:18Speaker 1: had their defense systems on full auto, programmed to respond
- 24:22Speaker 1: automatically and immediately to any provocation. Did the US and
- 24:27Speaker 1: China in the game. It just never occurred to them
- 24:30Speaker 1: that if North Korea weighed in and they were on
- 24:32Speaker 1: full auto, we might end up dragging North Korea into
- 24:35Speaker 1: the conflict.
- 24:36Speaker 2: Correct, it was the focus was on signaling to China
- 24:39Speaker 2: and nobody thought about potential North Korean behavior.
- 24:42Speaker 1: So North Korea does this thing, the AI fires back
- 24:46Speaker 1: at North Korea.
- 24:46Speaker 6: Yes.
- 24:47Speaker 2: China then responded with a limited blockade of Japan. So
- 24:52Speaker 2: they announced the blockade, and the AI sent a single
- 24:56Speaker 2: destroyer to a single Japanese port to enforce this blockade.
- 24:59Speaker 2: This is where the plays for South Korea and Japan said, well,
- 25:03Speaker 2: that was a failure. But the United States team was
- 25:06Speaker 2: really extremely confused and said, wait, we like, I don't
- 25:09Speaker 2: understand what's going on here. I don't understand what the
- 25:11Speaker 2: AI is doing.
- 25:12Speaker 1: God knows what the North Koreans will do next. The
- 25:15Speaker 1: US is running around trying to figure out what the
- 25:17Speaker 1: Chinese artificial intelligence systems are up to. Japan is under
- 25:22Speaker 1: a partial blockade. Oh and there's a cargo ship at
- 25:25Speaker 1: the bottom of the sea. The Chinese blew you up right.
- 25:29Speaker 6: The Chinese blow yet because they were trying to enforce
- 25:31Speaker 6: a blockade on Japan.
- 25:33Speaker 1: I believe that's RAND specialist Ashandi Shaba who flew into
- 25:37Speaker 1: play the role of a commercial AI system running container shipping.
- 25:41Speaker 1: So you just kept sailing into port. You didn't stop
- 25:45Speaker 1: and turn away.
- 25:47Speaker 6: No, no, I was trying to keep my market open,
- 25:49Speaker 6: like serve everybody as much as possible. That that was
- 25:52Speaker 6: the idea there, and I figured by being compliant, I
- 25:55Speaker 6: could I could keep both sides happy.
- 25:57Speaker 1: Every one of these wargames that people talked to me about,
- 26:00Speaker 1: it's always a mess.
- 26:02Speaker 6: The artists are strategic insight from the mess, and some
- 26:05Speaker 6: people doing better than others. It's always a mess. Everything
- 26:08Speaker 6: is a mess.
- 26:10Speaker 1: At the end. The RAND team put out a report
- 26:13Speaker 1: on the game with the following lesson In conclusion, current
- 26:17Speaker 1: planning efforts have not kept pace with how to handle
- 26:20Speaker 1: the potentially destabilizing or escalatory issues associated with these new technologies.
- 26:28Speaker 1: End quote. The wargame said, don't fool yourself. There's going
- 26:33Speaker 1: to be chaos, but with luck we can learn from
- 26:37Speaker 1: the chaos. When you made your remark about how everything's
- 26:44Speaker 1: a mess and yet we continue on, that's like the
- 26:47Speaker 1: most Nigerian thing you could possibly.
- 26:50Speaker 6: I grew up in the heart of chaos. Legos is
- 26:52Speaker 6: the most chaotic place on Earth.
- 26:55Speaker 1: I was going to say, you were well prepared for this.
- 27:00Speaker 6: I have Legos to thank for lots of things that
- 27:04Speaker 6: I've done in my life.
- 27:05Speaker 1: Basically one moment from Uniwong's wargame, several days in the
- 27:12Speaker 1: United States and Japan began hunting the Sea of Japan
- 27:15Speaker 1: for Chinese submarines to figure out which ports the Chinese
- 27:19Speaker 1: were planning to blockade next. Emotions were running high.
- 27:23Speaker 2: The player for China said he couldn't tell whether the
- 27:28Speaker 2: US and Japanese anti submarine warfare assets were looking for
- 27:33Speaker 2: his submarines to just track them or destroy them, so
- 27:36Speaker 2: he ordered a submarine to destroy an autonomous anti submarine
- 27:41Speaker 2: warfare plane, and then player for Japan felt that they
- 27:46Speaker 2: had shown restraints so far, but they could no longer
- 27:49Speaker 2: show restraint if the player for China was going to
- 27:52Speaker 2: take kinetic action. So the United States in Japan at
- 27:56Speaker 2: this point respond and they sink a manned Chinese submarine.
- 28:01Speaker 2: So these are the first human casualties of the game.
- 28:04Speaker 2: And at this point it escalates significantly. So the players
- 28:08Speaker 2: were Japan and the United States go off to a
- 28:10Speaker 2: separate room, and then they're trying to figure out a
- 28:13Speaker 2: way of offering the Chinese off ramps right like they
- 28:16Speaker 2: seriously wanted to de escalate at this point. The player
- 28:19Speaker 2: for China at this point says, no, they got one
- 28:22Speaker 2: of mine. I'm gonna get one of theirs and launch
- 28:25Speaker 2: his missiles at the combined US and Japanese fleet, and
- 28:28Speaker 2: we end the game there. But we believe that there
- 28:31Speaker 2: would have been human casualties aboard the US and Japanese fleet.
- 28:35Speaker 1: Wait, why do you guys call the game just at
- 28:38Speaker 1: the moment when China is launching missiles at the US
- 28:43Speaker 1: and Japanese fleet. Isn't that It's like stopping the movie
- 28:46Speaker 1: with ten minutes left. Don't you want to know what
- 28:48Speaker 1: happens after that point?
- 28:51Speaker 2: Yeah, you know, some of it was we ran out
- 28:54Speaker 2: of time. We only had the conference room for a week, right,
- 28:57Speaker 2: and we only had people in town for a week,
- 28:59Speaker 2: So that is sometimes the unfortunate nature of these things.
- 29:04Speaker 1: It was only a game, after all, not real life.
- 29:07Speaker 1: People had to leave Narnia and go home, and the
- 29:11Speaker 1: game of Dennet's work hadn't it raised a possibility that
- 29:14Speaker 1: might not have occurred to anyone otherwise, a warning that
- 29:18Speaker 1: might come in handy one day, or who knows, maybe
- 29:22Speaker 1: already has Yuna. You would have loved the Leafreaking Party.
- 29:36Speaker 1: Revision's history is produced by me LaBelle, Lee men Giestou
- 29:40Speaker 1: and Jacob Smith, with Elouise Linton and on a naim Our.
- 29:44Speaker 1: Editor is Julia Barton. Original scoring by Luis Guerra, mastering
- 29:49Speaker 1: by Flonon Williams and engineering by Martin Gonzalez. Fact checking
- 29:54Speaker 1: by Amy Gaines, and special thanks to the Pushkin Crew.
- 29:57Speaker 1: Had a Fame Carl Migliori, Maya Knig, Danielle Lacan, Maggie Taylor,
- 30:03Speaker 1: Eric Sandler, Nicol Morano, Jason Gambrel and of course Jacob Westberg.
- 30:10Speaker 1: I'm Malcolm Gladmow. Don't forget my latest book, The Bomber Mafia,
- 30:29Speaker 1: which is an expansion of several episodes, from the last
- 30:32Speaker 1: season of Revisionist History. You can find it wherever books
- 30:35Speaker 1: are sold, but by the audiobook at Bombermafia dot com
- 30:39Speaker 1: and you'll get a bonus listener's guide, and you can
- 30:42Speaker 1: listen in the podcast app you're using now