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Narrative-Driven Puzzles (with Brian Crick)

Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages...

Narrative-Driven Puzzles

Game Design

Narrative

Tinselfly

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Steam

Gorogoa

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Steam

The Longest Journey

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Steam

The skinny

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