Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Dice Chain: Links 7-8
Transcript
- 0:03Speaker 1: Welcome back to Dice Chain, a system fluid, multi-author, experimental
- 0:08Speaker 1: fiction series. Before we get into this episode, let's briefly
- 0:12Speaker 1: recap the last one. Link 4. BXD & D The
- 0:22Speaker 1: mystery person, just introduced at the end of the last episode,
- 0:25Speaker 1: is revealed to be Aristan's sister, Alice, who Aristan thought
- 0:30Speaker 1: had died. Alice has keys and frees her brothers She
- 0:33Speaker 1: leads him into the next room, where he acquires sword
- 0:36Speaker 1: and armor. Alice wants to head to the stables and
- 0:39Speaker 1: escape through the main gates, saying she has allies in
- 0:42Speaker 1: the woods, but Ariston won't leave his squire, Ivar, behind.
- 0:47Speaker 1: Now in armor, Ariston looks like one of the guards,
- 0:50Speaker 1: so when the two slip into the courtyard and make
- 0:52Speaker 1: for Gant Manor's north tower, no one pays them any heed.
- 0:57Speaker 1: Link 5. Chasing Adventure Aristan searches Gant Manor for Ivar,
- 1:03Speaker 1: who is currently being interrogated by an individual named Dr. Pooley,
- 1:07Speaker 1: and confesses that he contributed to Aristan's madness by drugging
- 1:11Speaker 1: the night's water. He also admits that Queen Rhiannon is
- 1:14Speaker 1: a devil worshipper. Aristan arrives at the door in time
- 1:17Speaker 1: to hear these confessions, and is appropriately bewildered. When he
- 1:21Speaker 1: confronts the doctor and orders him to release Ivar, Pooley
- 1:25Speaker 1: does so, calmly, all the while claiming to be on
- 1:28Speaker 1: Aristan's side. By now, The guards have discovered the knight's escape,
- 1:32Speaker 1: and there are sounds of commotion from the floor below
- 1:34Speaker 1: as they search for him. There's no time to waste,
- 1:37Speaker 1: but Aristan is indecisive. Alice, however, is not. She shoots
- 1:42Speaker 1: Ivar with her crossbow to force her brother's hand, and
- 1:45Speaker 1: then the siblings flee. Bursting into the courtyard with the
- 1:49Speaker 1: guards at their heels and their hearts pounding, Aristan suddenly
- 1:52Speaker 1: collapses to the ground. When he opens his mouth, a
- 1:55Speaker 1: flood of arachnids pours from it. The guards, paralyzed with horror,
- 2:00Speaker 1: cannot prevent Alice from escaping over the wall. This is
- 2:03Speaker 1: when Pooley appears and drives the arachnids away with a
- 2:06Speaker 1: smoking sensor. The doctor says that the phenomenon indicates that
- 2:10Speaker 1: Rhiannon took measures in case her spell was ever broken.
- 2:15Speaker 1: Link 6. Old School Essentials Two weeks pass before Ariston
- 2:20Speaker 1: opens his eyes and finds himself in Dr. Pooley's care.
- 2:24Speaker 1: He is surrounded by all manner of strange fumes and vapors,
- 2:28Speaker 1: and his thoughts are foggy. Pooley explains that Ivar betrayed him,
- 2:32Speaker 1: and Queen Rhiannon bewitched him. Ariston then falls back unconscious
- 2:36Speaker 1: for several more days. When he wakes up, he is
- 2:39Speaker 1: no longer in Dr. Pooley's workroom, but a bedroom in
- 2:42Speaker 1: the South Tower, and he is no longer a prisoner.
- 2:46Speaker 1: Ariston tries to make sense of everything. Which memories are real,
- 2:50Speaker 1: and which are fantasies implanted by the Queen? Did he
- 2:53Speaker 1: really meet his sister? And if so, whose side was
- 2:56Speaker 1: she on? Link 6 ends with Ariston attending a meeting
- 3:00Speaker 1: with Buckvine and Pooley. Buckvine is prickly, but all the
- 3:04Speaker 1: same allows Ariston to join them in planning an assault
- 3:07Speaker 1: on Rhiannon's forces.
- 3:12Speaker 2: Seventh Link Ah, another link in the binding chain of
- 3:18Speaker 2: our narrative. How marvellous. A link once welded is not
- 3:23Speaker 2: so easily broken, and the truths established in our past
- 3:28Speaker 2: dictate much of our present and our future. Yet still,
- 3:33Speaker 2: all is not yet written. Okay, a few words before
- 3:37Speaker 2: we jump back into the narrative. For this go-around, I'll
- 3:41Speaker 2: use the Iron Sworn RPG, a fantastic game system for
- 3:44Speaker 2: solo co-op or small group play. Check it out at ironswornrpg.com,
- 3:49Speaker 2: where you can get the base PDF for free. I've
- 3:52Speaker 2: converted Aristan to an Ironsworn character. You can see the
- 3:55Speaker 2: show notes for his complete character sheet. But as Ironsworn
- 3:59Speaker 2: is so simple, you'll get most of it here anyway.
- 4:02Speaker 2: His stats are Iron 2, Edge 2, Wits 1, Shadow 1,
- 4:08Speaker 2: Heart 3. And for his assets, I chose Ironclad, Swordmaster,
- 4:15Speaker 2: and Commander to reflect his significant knightly training and his
- 4:19Speaker 2: past military command experience. I'll say his statuses are health,
- 4:24Speaker 2: 5 out of 5, spirit, 2 out of 5. He
- 4:27Speaker 2: still hasn't gotten over Ivar's death, and the duplicity of
- 4:31Speaker 2: the queen he served so loyally has shaken him. Momentum,
- 4:35Speaker 2: 2 out of 5, and supply, 4 out of 5.
- 4:39Speaker 2: I'll say his current in-progress vow is to assist Buckvine
- 4:43Speaker 2: and Poole in attacking the Witch Queen's forces. This is
- 4:47Speaker 2: a troublesome vow. That means any milestone towards gathering allies, planning...
- 4:52Speaker 2: Attacking her forces count as three progress boxes each. Also
- 4:58Speaker 2: of note, when I need inspiration, I will use the
- 5:00Speaker 2: tools on the play screen at RPGSolo.com. I've been using
- 5:03Speaker 2: this site since 2018 to play and record some of
- 5:06Speaker 2: my solo games. And while the user interface is a
- 5:09Speaker 2: little dated, it's a fantastic resource and contains much of
- 5:12Speaker 2: what I need for solo play. However, this does mean
- 5:16Speaker 2: that you won't hear the rattle of any dice since
- 5:19Speaker 2: I'm just clicking a button.
- 5:21Speaker 1: Alas.
- 5:22Speaker 2: And I tried to remove those click sounds anyway. Anyway,
- 5:26Speaker 2: on with the narrative. It had been four days since
- 5:32Speaker 2: his conversation with the Reverend Dr. Pooley and Wallace Buckvine
- 5:36Speaker 2: in the Solarium where they had discussed their planned attack
- 5:39Speaker 2: on Queen Rhea. On the Witch Queen, he amended with
- 5:43Speaker 2: a shake of his head. He still remembered her alabaster skin,
- 5:47Speaker 2: her smile, her lush midnight black hair, her eyes liquid
- 5:51Speaker 2: pools of light and laughter, and that clinging emerald dress
- 5:55Speaker 2: embroidered with gold threadwork. Aristan sighed and shifted in his saddle.
- 6:02Speaker 2: She still held a spell over him of sorts. One
- 6:05Speaker 2: more of biology than true magic, he suspected. He grunted
- 6:10Speaker 2: and felt elated to be out and about doing something else.
- 6:14Speaker 2: He hoped it'd clear his head. He had wanted to
- 6:16Speaker 2: go after his sister, but Buckvine had put him to
- 6:18Speaker 2: work bringing in groups of new recruits. The passage of
- 6:22Speaker 2: more than three weeks during Aristan's convalescence had deepened the
- 6:26Speaker 2: autumnal chill noticeably. He pulled his heavy wool cloak closer
- 6:31Speaker 2: about his shoulders, sniffed at the cold, and wiped at
- 6:34Speaker 2: the rime of frost forming on his enameled breastplate with
- 6:37Speaker 2: his leather gloves. He grunted and dug his heels into
- 6:41Speaker 2: his young bay mare. He felt her muscles respond as
- 6:43Speaker 2: she eagerly carried him to the top of a hillock. There,
- 6:47Speaker 2: within the shadows of a copse of trees, he drew rain.
- 6:52Speaker 2: To his left, a ruined watchtower lay in a crumbling heap,
- 6:56Speaker 2: blocks of blackened stone choked with coarse weeds, a shroud
- 7:00Speaker 2: of decaying greenery, and wet, cold yellow leaves. The crumbled
- 7:04Speaker 2: ruin marked the spot where Sir Buckvine, where.
- 7:08Speaker 2: Had told him to go. If the man couldn't call
- 7:11Speaker 2: Ariston by his own appropriately knightly title of sir, he
- 7:15Speaker 2: could omit the same. Did Buckvine send minders to watch Ariston?
- 7:23Speaker 2: I think that is likely, and the oracle agrees with
- 7:26Speaker 2: me with a yes and. Ah, so he still doesn't
- 7:30Speaker 2: trust Ariston, suspects he might possibly still be under some
- 7:33Speaker 2: influence of magic, despite Dr. Poole's reassurances to the contrary.
- 7:38Speaker 2: I think that means both Grel and Dale, Buckvine's minions
- 7:43Speaker 2: from Link 3, are with him. The mare's breath billowed
- 7:49Speaker 2: a white cloud into the shadowed chill. He patted the
- 7:53Speaker 2: animal's neck with his leather gloves and looked about him.
- 7:57Speaker 2: Behind him, over his shoulder, he saw Gant Manor, a
- 8:01Speaker 2: two-hour trot to the east, peeking up through the trees
- 8:04Speaker 2: where it sat largely crumbling on a hill, fast becoming wooded.
- 8:08Speaker 2: And beyond the manor, further east, he could barely make
- 8:11Speaker 2: out the silver ribbon of the Talon River as it rushed,
- 8:14Speaker 2: churning southward, swollen by the recent rains in the northern
- 8:18Speaker 2: mountains that fed it. He glowered at the two riders
- 8:22Speaker 2: that followed him up the rise, their own mounts misting
- 8:25Speaker 2: the air with white as they drew near, hooves churning
- 8:28Speaker 2: up dark soil and yellow leaves. Dale and Grell, his
- 8:33Speaker 2: faithful minders, a reminder that Buckevine still didn't fully trust him.
- 8:38Speaker 2: They were dressed in dark brown leathers, cloaks of mottled
- 8:42Speaker 2: grey and green, short swords and daggers on their hips,
- 8:45Speaker 2: and small crossbows dangled across their saddles within easy reach.
- 8:50Speaker 2: Grel openly flaunted the ring of office he had taken
- 8:53Speaker 2: from Aristan on his own breast. Even if it no
- 8:57Speaker 2: longer meant anything, even if it was a conniving witch
- 9:01Speaker 2: who gave it to him, it was still his property.
- 9:04Speaker 2: Your lordship should not leave his guard so readily. Grel
- 9:08Speaker 2: said in mocking tones, his thin frame leaning forward over
- 9:13Speaker 2: the neck of his mount. A grin on his face
- 9:15Speaker 2: below sunken, shadowed eyes. The stolen ring dangled on its chain. Greasy,
- 9:21Speaker 2: unwashed hair collected twigs and leaves. How else can we
- 9:25Speaker 2: protect his lordship? His antics elicited a low chuckle from Dale,
- 9:31Speaker 2: a somewhat larger and fatter man with a scraggly dark
- 9:34Speaker 2: beard and dark shifting eyes set in a visage of
- 9:38Speaker 2: equally unsavory mien. Beneath his helm, Aristan lifted his chin
- 9:44Speaker 2: taller and ignored the jibe. They were beneath him. But Buckvine,
- 9:50Speaker 2: the man irked him so. Yes, Ariston had been under
- 9:54Speaker 2: the sway of the sorceress's spell, but Buckvine was also
- 9:57Speaker 2: not the same man Ariston had remembered. The man who
- 10:01Speaker 2: had so nobly commanded true warriors of honorable repute now
- 10:05Speaker 2: sunk so low that he recruited men such as Dale
- 10:08Speaker 2: and Grell and many others now flocking to King Borland's banner,
- 10:13Speaker 2: most of them vagrants, vagabonds, thieves, and cutthroats. The Gaunt
- 10:18Speaker 2: of Gant County. A sidelong glance caught Grel sniffing and
- 10:25Speaker 2: wiping a strand of snot from his nose with a
- 10:27Speaker 2: knit glove. The other man's small eyes studied the terrain
- 10:33Speaker 2: below them. Was King Morlane truly hurting for warriors that
- 10:38Speaker 2: he had to scrape so low into the manpower barrel?
- 10:42Speaker 2: What was he promising or paying to gather such a
- 10:45Speaker 2: warband of bandits and raiders? and what would keep them
- 10:48Speaker 2: in check to face the earth-rending thunder of that first
- 10:52Speaker 2: mounted charge of horse flesh and steel when it came
- 10:57Speaker 2: to true combat? They peered west, their backs to the
- 11:01Speaker 2: rising sun, the sky a deep soul-stirring blue from horizon
- 11:05Speaker 2: to horizon, aside from the retreating bank of dark clouds
- 11:09Speaker 2: over the northern mountains and wisps of white clouds gathering
- 11:13Speaker 2: in from the east. Eristan felt a few warm rays
- 11:17Speaker 2: of the yellow orb at his back eke through the
- 11:20Speaker 2: golden leaves on white birch branches. Branches growing more and
- 11:25Speaker 2: more bare of leaves as a stiff gusting of wind
- 11:28Speaker 2: flapped his cloak and sent more of them drifting down
- 11:32Speaker 2: in a rain of yellow and amber through the cold
- 11:35Speaker 2: morning air. The pleasant days had waned into evening ever
- 11:40Speaker 2: sooner and sooner as autumn fast approached the cold death
- 11:43Speaker 2: grip of winter. In another month, they might very well
- 11:46Speaker 2: see snow in the lowlands. In fact, the recent rainfall
- 11:50Speaker 2: over the last couple of days had left a dusting
- 11:53Speaker 2: of white on the lower foothills and drifts of snow
- 11:57Speaker 2: up on the peaks of the Talon Heights, the range
- 12:00Speaker 2: of mountains that marked the northern boundary of Gant County.
- 12:05Speaker 2: Aristan blew out a misting of white breath. This campaign
- 12:09Speaker 2: against the Witch Queen had better get started soon. He
- 12:13Speaker 2: didn't look forward to the idea of wintering with buckvine
- 12:16Speaker 2: and a plethora of starving bandits. He scanned the rolling
- 12:21Speaker 2: hills and saw a contingent of warriors moving deeper west
- 12:24Speaker 2: to east into Ghent County. This will be secure an
- 12:30Speaker 2: advantage by studying the situation. I rolled a two on
- 12:34Speaker 2: the action dice plus one for his wits against a
- 12:37Speaker 2: two and a seven on the challenge dice for a
- 12:39Speaker 2: weak hit. His momentum goes up by one, now three
- 12:42Speaker 2: out of ten. Are these soldiers from King Morlane? I
- 12:47Speaker 2: think that is somewhat likely, but the oracle gives a three,
- 12:50Speaker 2: a no. More bandits, then, to join the rebellion? Fifty-fifty chance.
- 12:56Speaker 2: The oracle says yes. Has Buckvine said anything about King
- 13:00Speaker 2: Morlane bringing men to the fight? I think that's likely,
- 13:04Speaker 2: and the oracle says yes. No black banner snapped in
- 13:10Speaker 2: the wind, no outriders from the usurper Morlane. That was
- 13:15Speaker 2: what the witch queen had called him. No banner at all,
- 13:18Speaker 2: just a mixed group of men, women, and even some
- 13:21Speaker 2: older lads, perhaps two score strong, armed with bows and knives, mostly,
- 13:25Speaker 2: a few spears. More warriors for the cause, Del said
- 13:31Speaker 2: with a grin to Grell. More grist for the mill,
- 13:36Speaker 2: Aristan muttered. his mouth taking on a sour taste, knowing
- 13:40Speaker 2: what would befall them in a true stand-up fight. Will
- 13:44Speaker 2: the king not send true men to fight? Aye, Groth shouted,
- 13:48Speaker 2: his spittle flying into Ariston's face. Just because they don't
- 13:52Speaker 2: have a fancy set of armor, a shiny sword, and
- 13:54Speaker 2: don't ride so high and mighty on a flashy steed,
- 13:57Speaker 2: my lord, don't mean they can't fight. It doesn't mean
- 14:02Speaker 2: they can either, Ariston said simply. I've seen warfare for
- 14:06Speaker 2: many years, and I know what ruin, anger, and metal
- 14:10Speaker 2: on a large scale can make upon unarmored flesh.
- 14:14Speaker 3: Do you?
- 14:16Speaker 2: Grell held his gaze for a moment and then scowled
- 14:19Speaker 2: and looked away, his face unsettled. He cast Aristand another
- 14:23Speaker 2: dark look and then drove his heels into his mount
- 14:27Speaker 2: and rode down the hill to meet the oncomers. Let's
- 14:33Speaker 2: take a break from the narrative and do a little housekeeping.
- 14:36Speaker 2: As I've listened to the previous links, I've noted all
- 14:39Speaker 2: the places mentioned therein, and I think we're in need
- 14:41Speaker 2: of a map, be it ever so crude. The Queen's
- 14:45Speaker 2: New Road, Gant County, Gant Manor, Fort Dunmere, Duchy of Morlane,
- 14:51Speaker 2: the village mentioned in link one, and Aristan's ancestral home.
- 14:56Speaker 2: We've heard the names, but where are they? I've created
- 15:00Speaker 2: a rough hand-drawn, mouse-drawn map, that I have included in
- 15:03Speaker 2: the show notes. It is a simple relational map with
- 15:06Speaker 2: some very rough distances. For those listening, Fort Dunmere lies
- 15:10Speaker 2: on our eastern edge of the map at a crossing
- 15:13Speaker 2: of important trade routes heading north and south and east
- 15:16Speaker 2: and west through the kingdom. Moving west about 40 miles
- 15:21Speaker 2: along the New Queen Road, we next come to Whitestone.
- 15:26Speaker 2: This is the village, the unnamed village, that was 15
- 15:29Speaker 2: miles at Aristan's back. when he was approaching the edge
- 15:32Speaker 2: of Gantt County a day's ride away in Link One.
- 15:36Speaker 2: Gantt County is roughly a rectangular region of 80 miles
- 15:40Speaker 2: north to south and 100 miles or so east to west.
- 15:45Speaker 2: There is little in the way of true civilization the
- 15:47Speaker 2: further you head west from Fort Dunmere into Gantt County.
- 15:51Speaker 2: Gantt County, from the details established, seems to be a
- 15:54Speaker 2: run-down region with trees and hills, swift-flowing rivers, perhaps some lakes.
- 16:00Speaker 2: and several moderate small villages. Moving on from the map,
- 16:05Speaker 2: let's find out some additional details. It sounds like Sir
- 16:09Speaker 2: Wallace Buckvine and Dr. Poole are forming a rebellion to
- 16:12Speaker 2: overthrow the Witch Queen and restore King Morlane to his
- 16:16Speaker 2: rightful place on the throne. They're planning an attack somewhere
- 16:20Speaker 2: and are hoping to lure her forces towards Gant Manor.
- 16:24Speaker 2: Any Witch Queen worth her salt likely has spies in
- 16:27Speaker 2: the form of... rats and ravens, etc. Correct? I think
- 16:32Speaker 2: that is likely, and the oracle agrees with a yes.
- 16:35Speaker 2: And I think she's aware of something brewing in Gant County.
- 16:39Speaker 2: After all, anyone who dreams up a wave of arachnids
- 16:42Speaker 2: vomiting from within someone's innards does not strike me as
- 16:46Speaker 2: one who is playing softball here. She probably knows much
- 16:49Speaker 2: more than Buckvine and Dr. Poole think. And after three
- 16:53Speaker 2: and a half weeks, I think she's had time to act. So,
- 16:57Speaker 2: some more questions. Is the ring that Grell took from
- 17:01Speaker 2: Aristan enchanted somehow? I think it is likely she would
- 17:05Speaker 2: have given Aristan an enchanted ring so that she could
- 17:08Speaker 2: keep tabs on him. Is that the case? Likely, yes.
- 17:14Speaker 2: What kind of connection is it? Can she hear what
- 17:17Speaker 2: people are saying within a certain radius? Again, likely, and yes.
- 17:22Speaker 2: Plus an event, trick slash hope. Ah, Lovely. It's like
- 17:29Speaker 2: she has the manner bugged. At least, wherever Grell has
- 17:32Speaker 2: been since he's been wearing the ring the last several weeks.
- 17:36Speaker 2: Has Grell been privy to the conversations with Buckvine and Dr.
- 17:40Speaker 2: Pooley about the upcoming attack? He strikes me more as
- 17:43Speaker 2: the type of hired muscle. I'll say somewhat unlikely. The
- 17:48Speaker 2: oracle says no. So the Witch Queen doesn't know the
- 17:52Speaker 2: specifics of the rebels' planned attack, because Buckvine has thankfully
- 17:56Speaker 2: been keeping a lid on it. But she does know
- 17:59Speaker 2: that Grell and others have been gathering a warband of
- 18:02Speaker 2: bandits and thieves. And the minute Grell finds out what
- 18:05Speaker 2: the real plan is, she will know as well. And
- 18:09Speaker 2: the above random event? A trick of hope? Well, that
- 18:15Speaker 2: will come later. Do warriors from King Morlane ever come?
- 18:21Speaker 2: Fifty-fifty chance. The oracle says no. And what's the weather
- 18:26Speaker 2: for the next scene? One to twenty. Low is bad.
- 18:28Speaker 2: High is good. I get a four. Back to the narrative.
- 18:35Speaker 2: It was evening by the time they met with and
- 18:37Speaker 2: escorted three different groups of bandits to the manor, and
- 18:41Speaker 2: night came on quickly. Buckvine and now dozens of other
- 18:45Speaker 2: warriors dug into the flesh of roasted boars. A large
- 18:50Speaker 2: fire roared from within the hearth in the feast hall,
- 18:54Speaker 2: and the smells of salted pig, cheap ale, candle wax,
- 18:57Speaker 2: and smoke hung in a miasma. But the smells reminded
- 19:01Speaker 2: Aristan of his own hunger. He was grateful to be
- 19:04Speaker 2: out of the cold. Aristan approached Buckvine. He didn't see Dr. Pooley.
- 19:10Speaker 2: The man must be working down below again. He mentioned
- 19:14Speaker 2: crafting something to aid them in their surprise attack, but
- 19:18Speaker 2: he didn't say what it was.' Eh, Ariston,' Buckvine grunted
- 19:24Speaker 2: out a semi-amiable greeting. As the large man tore off
- 19:29Speaker 2: some boar flesh with his incisors, his jaw muscles flexing
- 19:33Speaker 2: as he chewed, watered ale chasing it down, spilling onto
- 19:38Speaker 2: an already stained tabard over a dark male shirt.' Buckvine,'
- 19:44Speaker 2: Ariston nodded. He stood, looking down at the man.' You' re nervous?'
- 19:50Speaker 2: Ariston said flatly, folding his arms. More chewing and slurping
- 19:58Speaker 2: as Buckvine hunched over his meal. Buckvine's eyes flicked away
- 20:03Speaker 2: from Ariston to the fireplace some distance away where Grell
- 20:07Speaker 2: told a body tale. that Ariston couldn't make out, thankfully,
- 20:12Speaker 2: and he guffawed, spraying ale all over Dale, Grail's brain
- 20:16Speaker 2: laugh rising up, adding to the cacophony of the others
- 20:19Speaker 2: who joined him. Ariston grimaced and turned back to his
- 20:24Speaker 2: old friend. Buckvine chewed mechanically, and his eyes had a
- 20:28Speaker 2: faraway look. It's been four days. Where is King Morlane
- 20:33Speaker 2: and his men? He's coming. You've been saying that for
- 20:38Speaker 2: the past week and a half, because it's true. This
- 20:42Speaker 2: is a fool's errand, Eristan muttered darkly. You'll see, Buckvine
- 20:48Speaker 2: hissed around a fresh mouthful. Once he arrives, we strike,
- 20:53Speaker 2: where we planned, just as we planned. Once he arrives?
- 20:59Speaker 2: Where is he then? The scouts say he's two days distant.
- 21:04Speaker 2: They had been sitting in this ruin of a manor
- 21:06Speaker 2: for too long. Two more days? Aristan felt unsettled. Buckvine,
- 21:13Speaker 2: we cannot stay here, he pleaded. See reason, my friend. Okay,
- 21:21Speaker 2: this is a compel move with heart. I am rolling
- 21:24Speaker 2: one on the action dice, plus three for Aristan's considerable
- 21:28Speaker 2: charisma for a very... Not a good roll of four
- 21:35Speaker 2: against five and a seven on the action dice for, ah,
- 21:38Speaker 2: a bad roll and a miss. Buckvine searched to his feet,
- 21:44Speaker 2: knocking his chair over and rattling the table and spilling
- 21:47Speaker 2: his tankard of ale. I'm not your friend! Get out
- 21:50Speaker 2: of my hall! Buckvine roared, brandishing a haunch of meat.
- 21:56Speaker 2: It's your fault we're in this mess. Get out, or
- 21:59Speaker 2: I'll see you again in chains. Conversation had ceased across
- 22:05Speaker 2: the hall, and all eyes turned upon them. Grell had
- 22:09Speaker 2: a pleased look on his face. Ariston held up his hands,
- 22:12Speaker 2: backing away. He shook his head sadly, turned, and walked
- 22:17Speaker 2: towards the exit. Buck Vine's gaze scoured him before the
- 22:21Speaker 2: huge man picked up his chair, sat back down, and
- 22:24Speaker 2: started stuffing more food into his mouth. Okay, this is
- 22:30Speaker 2: a blow to Aristan's spirit. It drops by 1, down
- 22:34Speaker 2: to 1 out of 5 now. He does the endure
- 22:37Speaker 2: stress move. I roll a 4 on the action dice,
- 22:39Speaker 2: plus 3 for his heart. It's a 7 against a
- 22:42Speaker 2: 3 and a 2 on the challenge dice for a
- 22:45Speaker 2: strong hit. He will drop his momentum down by 1,
- 22:49Speaker 2: now 2 out of 10, to bring his spirit back
- 22:52Speaker 2: up to 2 out of 5. Outside in the courtyard...
- 22:59Speaker 2: Ariston sighed. He breezed in the brisk air and made
- 23:02Speaker 2: his way atop the crumbling wall. Hundreds of mouths to
- 23:06Speaker 2: feed and winter coming on and no King Morlane and
- 23:10Speaker 2: a buck vine acting the perfect fool. He felt the
- 23:14Speaker 2: reassurance of the familiar worn pommel under his hand. His
- 23:18Speaker 2: grandfather's sword. It had seen him through much. He hoped
- 23:23Speaker 2: it'd see him through much more. He saw a dozen
- 23:26Speaker 2: campfires from within the manor's walls, each with eight or
- 23:30Speaker 2: ten men about them, more of the gaunt of Gant County.
- 23:36Speaker 2: He grimaced, shivered, and drew his cloak about him as
- 23:40Speaker 2: a single snowflake alighted on his nose. It is dark outside.
- 23:49Speaker 2: Does Ariston see the raven spy from the witch queen
- 23:53Speaker 2: in a nearby tree? This is face danger with wits.
- 23:58Speaker 2: I rolled a 1 on the action dice, plus 1
- 24:02Speaker 2: for a whopping total of 2, against a 9 and
- 24:06Speaker 2: a 10 on the challenge dice. Ugh, a horrible miss.
- 24:11Speaker 2: Pay the price. A lad, a boy of about 15,
- 24:18Speaker 2: peach fuzz on his cheeks, carried a short bow, and
- 24:24Speaker 2: the torchlight from a sconce along the wall. A quiver
- 24:28Speaker 2: of arrows on his back, he looked left and then right,
- 24:31Speaker 2: then saw Aristin. Aristin smiled at him. He smiled back,
- 24:37Speaker 2: and the awkward teenage face gave way for just a
- 24:40Speaker 2: moment to the face of innocent youth. I was sent
- 24:45Speaker 2: to watch the walls, he explained to Aristin. Aristin nodded
- 24:50Speaker 2: and smiled at the lad. Good lad, Come on up, then,
- 24:54Speaker 2: he patted the wall next to him. The boy reminded
- 24:58Speaker 2: him a bit of Ivar, and he needed a squire.
- 25:02Speaker 3: Maybe.
- 25:04Speaker 2: What's your name? Hadifax, the boy said with a grin,
- 25:08Speaker 2: settling down next to him on the cold stone. I
- 25:11Speaker 2: was named after a hissing sound, a flash of a
- 25:15Speaker 2: dark barb and a thick shaft sprouted from the boy's
- 25:18Speaker 2: surprised throat. warm blood spraying across Ariston's surprised face and chest.
- 25:24Speaker 3: The boy staggered, gurgled, clutched at his throat, and collapsed
- 25:30Speaker 3: into Ariston's arms with a final sigh as pandemonium erupted.
- 25:43Speaker 4: My family has served the oath for generations, guarded that
- 25:47Speaker 4: which was left to us, without ever knowing the truth
- 25:50Speaker 4: of it.
- 25:52Speaker 2: I am not one of them.
- 25:55Speaker 1: I broke my oath, broke.
- 25:57Speaker 4: Into the crypt, and found a woman and a weapon. Together,
- 26:03Speaker 4: they would lead me across streams of time, into the
- 26:07Speaker 4: paths of demons and gods.
- 26:10Speaker 5: The Dark Razor Chronicles, a serialized dark fantasy podcast, available
- 26:17Speaker 5: wherever you listen. Link 8 Something a little different this time.
- 26:28Speaker 5: Link 8 of the Dice Chain was played by the
- 26:30Speaker 5: creator of the marvellous Keep on the Borderlands webcomic, Justin Feel.
- 26:36Speaker 5: The original intention was for this link to be created
- 26:39Speaker 5: as a webcomic, but sadly it was not to be.
- 26:43Speaker 5: Never say never. So no gameplay this time. Instead, I
- 26:48Speaker 5: will narrate the outcome of his play session for you.
- 26:52Speaker 5: using his notes and page drafts as my guide. Many thanks, Justin.
- 27:05Speaker 5: The lad, Halifax, had stared up at Ariston, utterly bemused
- 27:09Speaker 5: as the light left his eyes. The knight, hardened to
- 27:13Speaker 5: death though he was, felt he could hardly drag his
- 27:16Speaker 5: gaze away from the crude black arrowhead that protruded from
- 27:20Speaker 5: the boy's throat. and when he did, he wished fervently
- 27:24Speaker 5: that he had not. The creature loomed above him, something
- 27:29Speaker 5: so vast and beyond his understanding that he scarcely believed
- 27:33Speaker 5: the evidence of his own eyes. With a beat of
- 27:36Speaker 5: impossibly huge wings, the creature settled upon the battlements before him,
- 27:41Speaker 5: talons grinding stone to powder. He followed limbs, writhing obscenely
- 27:46Speaker 5: with muscle up to a brightly plumaged body.
- 27:49Speaker 2: And beyond that to.
- 27:51Speaker 5: A spiked tail that snaked and thrashed the air behind
- 27:54Speaker 5: it in fury. But it was the face, the face
- 27:59Speaker 5: it could be called, that was his undoing. Porcelain pale,
- 28:04Speaker 5: the features seemingly painted onto a smooth, mask-like surface, it
- 28:09Speaker 5: was at once beautiful and profoundly disturbing. Then its eyes
- 28:15Speaker 5: met his, and his mind went blank. All was silence.
- 28:20Speaker 5: The world tilted, all sense of verticality suddenly erased, and
- 28:24Speaker 5: then he was dimly aware that he was falling. Falling
- 28:28Speaker 5: from a wall walk of sufficient height to leave him
- 28:31Speaker 5: crippled at very best. Beyond all good fortune, he struck
- 28:36Speaker 5: deep hay, though he struck hard enough to drive the
- 28:39Speaker 5: air from his lungs. Still, the impact broke the spell,
- 28:43Speaker 5: enough to register the sudden cacophony that had erupted within
- 28:47Speaker 5: the castle walls. Around him, the courtyard had dissolved into
- 28:51Speaker 5: chaos as short, sinewy creatures wielding cruel, serrated blades swarmed
- 28:57Speaker 5: into the courtyard. At their head strode a mighty, olive-skinned man-beast,
- 29:02Speaker 5: tusk-toothed and brutish, a torch clutched in one massive fist,
- 29:07Speaker 5: a stone-headed axe in the other. A handful of Buckvine's
- 29:11Speaker 5: men raced out to meet the invaders, swords gleaming in
- 29:15Speaker 5: the torchlight, but the weight of numbers was hard against them.
- 29:19Speaker 5: In moments, half their number were cut down, the other
- 29:22Speaker 5: half fleeing in panic. Inexorably, Ariston found his gaze dragged
- 29:27Speaker 5: back to that hideous silhouette that loomed like a premonition
- 29:31Speaker 5: of doom upon the battlements. How could they possibly hope
- 29:35Speaker 5: to stand against that? This way, he said. Ariston, if
- 29:40Speaker 5: you want to live. The urgent whisper brought him back
- 29:44Speaker 5: to himself. Blinking, he allowed Dr. Pooley to help him upright,
- 29:49Speaker 5: then guide him towards a narrow, open door. Beyond it,
- 29:53Speaker 5: Buckvine and two of his disreputable lackeys stared up, slack-jawed
- 29:58Speaker 5: at the terror upon the battlements. Run, Ariston whispered.
- 30:02Speaker 3: Run!
- 30:04Speaker 5: The men required little persuasion. Ariston staggered after them down
- 30:08Speaker 5: the torch-lit corridor as they took off at speed. As
- 30:12Speaker 5: they went, more of Buckfine's men joined their number.
- 30:16Speaker 2: What was that monster?
- 30:17Speaker 5: He gasped as strength began to return to his limbs.
- 30:21Speaker 5: Pooley turned his face grim. That creature is the source
- 30:25Speaker 5: of the Queen's power. They are bound as one, but
- 30:28Speaker 5: I do not know who controls who Buckvine spat. Enough
- 30:33Speaker 5: time for chatter later. Where are we going, you snake?
- 30:37Speaker 5: I know these tunnels, Pooley. They lead out of the manor.
- 30:40Speaker 5: Of course they do, came Pooley's retort. That thing back
- 30:44Speaker 5: there would slaughter you all. I cleared this path myself.
- 30:47Speaker 5: You'd do well not to doubt my loyalty. They burst
- 30:51Speaker 5: from an exit, cunningly hidden from prying eyes and into
- 30:54Speaker 5: a moonlit grotto beyond the walls of the castle on
- 30:57Speaker 5: the edge of the woods. The party paused for a
- 31:00Speaker 5: moment to catch their breath. We must tell King Morlane
- 31:04Speaker 5: what has happened here, Ariston gasped, his mind still reeling
- 31:08Speaker 5: from the horror of that dread gaze. Pooley was about
- 31:12Speaker 5: to answer when some two score figures melted silently out
- 31:16Speaker 5: from the treeline, weapons drawn. Before anyone had a chance
- 31:20Speaker 5: to react, one of their number stepped out and into
- 31:23Speaker 5: the light. Ariston's eyes widened in astonishment as he recognised her, brother,
- 31:30Speaker 5: Alice called to him, smiling wickedly. It seems I have
- 31:34Speaker 5: to rescue you yet again.
- 31:45Speaker 1: You've been listening to Dice Chain. In this episode we
- 31:48Speaker 1: heard from two different podcasters. Link 7 was created by
- 31:52Speaker 1: Jared Hess of Roll, Ponder and Play. Link 8 was
- 31:56Speaker 1: produced by Carl White. of the Lone Adventurer podcast, in
- 31:59Speaker 1: collaboration with Justin Pfeil of the Keep on the Borderlands webcomic.
- 32:03Speaker 1: I encourage you to check out all three of these
- 32:05Speaker 1: talented storytellers. You can also find the promised stats, maps,
- 32:10Speaker 1: and also Justin's rough drawings at taleofthemanticore.com. Episode 4 will
- 32:14Speaker 1: be out shortly. Until then, you can always find new
- 32:17Speaker 1: and exciting solo RPG pods at solorollplayersnetwork.com.