Latest / Pick Up and Deliver / My Top 50 … by Art (part 10)
Transcript
- 0:03Speaker 1: Welcome to pick Up and Deliver, the podcast where I
- 0:05Speaker 1: pick up my audio recorder as I step out for
- 0:07Speaker 1: a walk and deliver an episode to you while I
- 0:09Speaker 1: stroll home. I'm Brendan Riley. Well, greetings listeners. It's a
- 0:23Speaker 1: gloomy day here in suburban Chicago. The cloud cover is
- 0:27Speaker 1: low and the wind is blowing, and I'm recording this
- 0:30Speaker 1: episode number six and ninety nine of pick Up and
- 0:33Speaker 1: Deliver again. I recorded this episode a couple days ago
- 0:39Speaker 1: intending to post it, and I got home and I
- 0:42Speaker 1: took my podcast, my phone that I used to record
- 0:46Speaker 1: this podcast on out of my pocket, and I went
- 0:48Speaker 1: to hit stop, and as I was hitting stop, the
- 0:51Speaker 1: battery died, and when I turned it back on, it
- 0:54Speaker 1: had not recorded anything. So somehow, I don't know whatever,
- 0:58Speaker 1: so recording loss. So I'm trying again, so hopefully I
- 1:02Speaker 1: can stay fresh and exciting. I gave it a couple
- 1:04Speaker 1: of days, so I did not quite finish. By February,
- 1:07Speaker 1: we have this episode, and there's one more in the season.
- 1:09Speaker 1: These will come out Saturday and Sunday, so February second
- 1:12Speaker 1: will be the end of season seven. I'll probably take
- 1:15Speaker 1: a few days off and then we'll start season eight,
- 1:18Speaker 1: so looking forward to seeing you there. For those of
- 1:20Speaker 1: you new to the podcast, welcome. It's a weird time
- 1:22Speaker 1: to be joining, but glad to have you here. What
- 1:25Speaker 1: you are listening to is the end of a ten
- 1:27Speaker 1: part series I've done here at the end of season seven,
- 1:29Speaker 1: in which I reveal my new Top fifty Games of
- 1:32Speaker 1: All Time list. But instead of revealing it in order
- 1:36Speaker 1: of least favorite of my top fifty to most favorite,
- 1:39Speaker 1: I've ordered them by art, so I'm talking about them
- 1:42Speaker 1: in the order in which I enjoy their art. I
- 1:46Speaker 1: think that's fun. So that's what I'm doing here, and
- 1:49Speaker 1: today we are I'm revealing my five favorite art games
- 1:53Speaker 1: of my top fifty favorite games. I'll also be talking
- 1:56Speaker 1: about where these games come in on my top fifty
- 1:58Speaker 1: list and what I think of them, which is that
- 2:01Speaker 1: I enjoy them a lot. All right, here we go,
- 2:05Speaker 1: let's get started. So my number five game in terms
- 2:08Speaker 1: of art in my top fifty list is Coimbra Combra.
- 2:12Speaker 1: The art is done by Chris Quilliams. Ironically, they did
- 2:15Speaker 1: not hire Miguel Coimbra to do the art. Miguel Combra
- 2:18Speaker 1: is probably best known in board game circles for having
- 2:21Speaker 1: done the art for Seven Wonders. I'm glad they didn't.
- 2:23Speaker 1: I think the art in Seven Wonders is very nice,
- 2:26Speaker 1: but I don't think it holds up to the art
- 2:28Speaker 1: in Combra. Chris Williams does a really great job of
- 2:31Speaker 1: presenting a very distinct and interesting looking style. It's got
- 2:36Speaker 1: a kind of cartoony flavor to it. It feels very cosmopolitan.
- 2:40Speaker 1: The colors are all bright and vibrant and lovely. I mean,
- 2:45Speaker 1: the Combra is just a beautiful game to look at.
- 2:47Speaker 1: When you look at WHOA, I want to see that
- 2:49Speaker 1: they pick this great color scheme oranges and teals and
- 2:53Speaker 1: purples and gray, and they resonate throughout the board, throughout
- 2:59Speaker 1: the board, throughout the map, throughout the cards. I love
- 3:02Speaker 1: the design on the cover. The picture of the city
- 3:05Speaker 1: of Combra itself is beautiful. I said cartoon. It is
- 3:09Speaker 1: definitely line art. It's sort of abstract and geometric a
- 3:13Speaker 1: little bit. I'm not really a visual art person in
- 3:16Speaker 1: terms of like, I don't know how to describe it
- 3:19Speaker 1: necessarily other than the words I'm using here, So apologies
- 3:23Speaker 1: to people who actually know enough about art to be
- 3:25Speaker 1: able to deploy the right genres or the right styles
- 3:29Speaker 1: to be able to say what this is. In particular,
- 3:32Speaker 1: I love the way that Quilliams does the portraits. When
- 3:35Speaker 1: you're playing Combra, you are recruiting these various patrons and
- 3:39Speaker 1: dignitaries from around the city to support your important works,
- 3:43Speaker 1: and you succeed at that by earning points for the
- 3:51Speaker 1: different things that they give you. There are a number
- 3:54Speaker 1: of different tracks to keep track of, and those are
- 3:57Speaker 1: tracked with very distinct colors. There's a really inches color
- 4:01Speaker 1: drafting element where you're rolling these dice, and the dice
- 4:04Speaker 1: provide you points with which you're buying cards, but that's
- 4:06Speaker 1: also how much you have to pay for the cards,
- 4:08Speaker 1: so it's sort of a bidding thing. But then the
- 4:10Speaker 1: color of the dice you draft will also provide you
- 4:12Speaker 1: income later and that's important as well, so you have
- 4:15Speaker 1: to think about both the color of the dice and
- 4:17Speaker 1: the use of them. It's a fascinating and really interesting mechanism.
- 4:22Speaker 2: Now.
- 4:22Speaker 1: Coinbra is a game I played off and on a
- 4:25Speaker 1: variety in a variety of times. I played it a
- 4:27Speaker 1: couple times when it first came out in twenty eighteen.
- 4:30Speaker 1: I think it was number thirty seven on my top
- 4:33Speaker 1: fifty list in twenty nineteen, and then not having access
- 4:36Speaker 1: to it because the person who I know owned it
- 4:39Speaker 1: moved away or stopped coming to my game club. Hey Chris.
- 4:43Speaker 1: But then I picked up my own copy sometime since
- 4:45Speaker 1: last time I did my Top fifty, and I was
- 4:47Speaker 1: reminded just how amazing that game is. Wow. I just
- 4:51Speaker 1: saw somebody who really wanted to turn left quickly in
- 4:55Speaker 1: their Accura. I was just reminded how amazing this game is.
- 4:58Speaker 1: I love the interplay of the different kind of drafting
- 5:01Speaker 1: that you have to do. I love the way that
- 5:04Speaker 1: the different tracks develop different kinds of income. I love
- 5:07Speaker 1: the different scoring conditions you're trying to achieve, managing, and
- 5:11Speaker 1: all of that is in play with each other because
- 5:13Speaker 1: you're started racing to see what the other people are doing,
- 5:16Speaker 1: You're competing for cards. The bidding is very interactive. I
- 5:20Speaker 1: really like Combra a lot. I think it has a
- 5:22Speaker 1: lot going for it. Combra is my number twenty nine
- 5:26Speaker 1: game of all time. Like I said, it was not
- 5:28Speaker 1: on my list in twenty two, but it's up eight
- 5:32Speaker 1: spots since when it was on in twenty nineteen, it
- 5:36Speaker 1: was number thirty seven. So that's Combra art by Chris Williams.
- 5:40Speaker 1: My number twenty nine game of all time, right, My
- 5:43Speaker 1: number four game of all time when ordered by art
- 5:46Speaker 1: is Wingspan. Wingspan has a bunch of different artists, Anna
- 5:49Speaker 1: Maria Martinez Jaramillo, Natalia Rojas, Greg May, Beth Sobel, and
- 5:56Speaker 1: Elizabeth Hargrave is also credited as an artist, so I'm
- 5:58Speaker 1: not sure if any of the birds pictures are hers,
- 6:01Speaker 1: or if there's some other art elements that she included.
- 6:03Speaker 1: Wingspan is, of course a beautiful game. When people talk
- 6:06Speaker 1: about Wingspan, it's the first thing they talk about. And
- 6:08Speaker 1: when I got Wingspan several years ago, my wife and
- 6:11Speaker 1: I we just thought it looked fun. It seemed like
- 6:13Speaker 1: a good thing. My in laws spent some They have
- 6:16Speaker 1: a lot of bird feeders and stuff, so I thought
- 6:18Speaker 1: they would enjoy playing it. And it was only after
- 6:21Speaker 1: we started playing it, and really about a year ago,
- 6:23Speaker 1: that my wife and I became avid birders. And now
- 6:27Speaker 1: it has this whole secondary level of reinforcing another hobby
- 6:30Speaker 1: that we already really enjoy. We have this thing now
- 6:33Speaker 1: where we have a sharpie and we put a little
- 6:35Speaker 1: star on any card that we draw that is a
- 6:38Speaker 1: bird that we've seen on our birding outings, So that's
- 6:42Speaker 1: really fun to kind of have this secondary level we're like, oh,
- 6:45Speaker 1: we've seen this bird. That's really fun. The art is
- 6:48Speaker 1: done in a style reminiscent of classic bird portraiture Henry
- 6:52Speaker 1: Audubon sort of famously, I think Henry famously made a
- 6:57Speaker 1: particular style of art of bird art art famous, and
- 7:01Speaker 1: that's kind of the style that these pictures are done in.
- 7:05Speaker 1: The graphic design is really elegant, kind of minimalist. They
- 7:10Speaker 1: have a slightly hand drawn font the use for the cards,
- 7:15Speaker 1: which has kind of a slight hint of comic sands
- 7:19Speaker 1: to it, but it isn't it isn't cloying the way
- 7:23Speaker 1: the comic Sands is. I think that the graphic design
- 7:26Speaker 1: generally works really well, but it's I mean, it's the
- 7:29Speaker 1: pictures of birds that makes this game so compelling to me,
- 7:32Speaker 1: and they're so beautiful and they're so well done that
- 7:35Speaker 1: there's really no stopping this game from making it onto
- 7:38Speaker 1: my list. If I were just making a list of art,
- 7:40Speaker 1: it would still be right near the top. But on
- 7:43Speaker 1: my top fifty list, of course, it's going to reach
- 7:45Speaker 1: toward the top, and that's why it's my number four
- 7:49Speaker 1: game in terms of art. In terms of gameplay, Wingspan
- 7:53Speaker 1: is my number thirty one game of all time. That's
- 7:55Speaker 1: down nine spots from twenty two. In twenty two something
- 8:00Speaker 1: particular to critique about it. It hasn't gotten worse or anything.
- 8:05Speaker 1: I haven't I can't say that. I thought the Asia
- 8:08Speaker 1: expansion did a lot for it. I did like the
- 8:11Speaker 1: two player variant thing. They have this Yin Yang board,
- 8:15Speaker 1: which we played with a couple times. We thought it
- 8:17Speaker 1: was fun, but I think ultimately we're so used to
- 8:19Speaker 1: playing Wingspan two player anyway that altering it to play
- 8:23Speaker 1: with this board felt more just like an amusing side
- 8:27Speaker 1: thing rather than the real game. But generally we really
- 8:30Speaker 1: like having more birds to play with. We're definitely in
- 8:33Speaker 1: for the rest of the expansions. You know, they're going
- 8:35Speaker 1: to do an Antarctica one, and they're going to do
- 8:38Speaker 1: a I think they haven't done Africa yet, so Africa
- 8:41Speaker 1: and Antarctica are the other two continents that they have
- 8:44Speaker 1: to do. And actually I can't remember if it's South
- 8:47Speaker 1: America also because I think the original one was just
- 8:49Speaker 1: North American birds. So they actually have a lot of
- 8:52Speaker 1: expansions left to do. But I Imagine that. Imagine that
- 8:55Speaker 1: it's getting difficult to find new design space in to
- 9:00Speaker 1: work in, which is probably why they're also spreading out
- 9:03Speaker 1: a little bit. They've got finn Span and worm Span,
- 9:06Speaker 1: both of which I didn't really need either of those
- 9:09Speaker 1: in our collection. Wingspans plenty for us, and we love it.
- 9:12Speaker 1: So that is Wingspan, my number thirty one game of
- 9:16Speaker 1: all time, my number four game when you organize by art.
- 9:21Speaker 1: Next up, my number three game of all time when
- 9:24Speaker 1: organized by art, is Arkham Horror the Card Game. Arkham
- 9:28Speaker 1: Horror of the Card Game has many, many credited artists,
- 9:32Speaker 1: so I am not going to read the names here.
- 9:35Speaker 1: Like many sort of collectible card games, it has a
- 9:39Speaker 1: whole fleet of artists who have a art directive. Arkham
- 9:44Speaker 1: Horror of the Card Game is perhaps the most prominent
- 9:47Speaker 1: of a variety of games produced by Fantasy Flight Games
- 9:51Speaker 1: that fall into a category of games they call the
- 9:53Speaker 1: Arkham Files, which all have similar art style. You can
- 9:57Speaker 1: see this going back all the way to something like
- 9:58Speaker 1: Elder Sign or Arkham Horror second Edition. I think they've
- 10:02Speaker 1: refined that style and expanded it. They've added lots of
- 10:05Speaker 1: different kinds of characters and Arkham Horror the card game
- 10:08Speaker 1: is the best demonstration of this. They do reuse some
- 10:11Speaker 1: art that they've used in other properties, they also produce
- 10:14Speaker 1: a ton of new art, and some of it, like
- 10:16Speaker 1: a lot of it, is really compelling for helping shape
- 10:18Speaker 1: the characters. If you look at the images on the
- 10:21Speaker 1: character cards give you a lot about how the characters act,
- 10:25Speaker 1: but it's really the card art, on the spells and
- 10:28Speaker 1: on the different events that just breathe so much life
- 10:31Speaker 1: into this game. There's a card called decoy that depicts
- 10:35Speaker 1: like this dummy being ripped of hard by like a
- 10:37Speaker 1: giant millipede that is so creepy I almost can't stand
- 10:41Speaker 1: to look at it. I find it really compelling. There's
- 10:43Speaker 1: a card called Shriveling that shows this like person being
- 10:46Speaker 1: turned into a skellet, like burned alive and turned into
- 10:49Speaker 1: a skeleton, and they're shrinking down and it's amazing, very compelling.
- 10:53Speaker 1: This is when I play Arkham Horror of the card game.
- 10:56Speaker 1: I get drawn into it by these cards so much
- 10:59Speaker 1: so that some of the story ends up being very funny.
- 11:01Speaker 1: Right Like I think I mentioned at one point when
- 11:04Speaker 1: I played a character named Nathaniel cho one of his
- 11:07Speaker 1: cards that he comes with is his brother who is
- 11:10Speaker 1: a support ally and in the image his brother is
- 11:12Speaker 1: in a wheelchair. And so when we were playing the
- 11:16Speaker 1: Law the Forgotten Age, I think it was called or
- 11:19Speaker 1: something like that, and we ended up like in the
- 11:21Speaker 1: deep in the jungle being hunted by alligator men and stuff,
- 11:24Speaker 1: and then Nathaniel Cho's brother in a wheelchair would show up.
- 11:27Speaker 1: It was just it was very funny, this idea of
- 11:30Speaker 1: making the art work. But overall, the feeling created by
- 11:36Speaker 1: these different visual images enhances dramatically. A game that is
- 11:41Speaker 1: very much a storytelling game like Arkham Horror would not
- 11:44Speaker 1: be fun if it were just mechanics for me, because frankly,
- 11:48Speaker 1: the it's far too swingy, it's far too luck based.
- 11:51Speaker 1: But when you tie the mechanisms that you're doing to
- 11:55Speaker 1: a really compelling story, which the elements that are happening
- 11:58Speaker 1: in the game are compelling, and then also like every
- 12:01Speaker 1: single thing you do is tied to one of these
- 12:04Speaker 1: cards that has a little bit of compelling art on it,
- 12:07Speaker 1: you get this like really involved feeling in the story,
- 12:10Speaker 1: and I think that makes for a very fun time.
- 12:14Speaker 1: And so it's it's not hard for me to really
- 12:16Speaker 1: come to see why Arkham Horror of the Card Game
- 12:19Speaker 1: stands out for me in terms of art, and I
- 12:22Speaker 1: suspect given what I've just said, you can also see
- 12:24Speaker 1: why it stands out for me as a game itself.
- 12:26Speaker 1: In fact, Arkham Horror of the Card Game is is
- 12:29Speaker 1: not only my third favorite game in terms of art,
- 12:32Speaker 1: it is my third favorite game of all time. I've
- 12:35Speaker 1: already mentioned Brass Birmingham being my second favorite, says my
- 12:38Speaker 1: third favorite. Arkhamhore of the Card Game is just a
- 12:42Speaker 1: very compelling experience, very rewarding, really fun to explore the
- 12:49Speaker 1: stories that they've developed, really fun to build your own
- 12:51Speaker 1: character and have them evolve over time. In between each mission,
- 12:54Speaker 1: you get to upgrade the cards, and that gives you
- 12:57Speaker 1: access to stronger powers. So as the as the missions
- 13:01Speaker 1: get harder, your character gets stronger, or you know, you
- 13:04Speaker 1: suffer trauma and so your character has these cards in
- 13:07Speaker 1: their deck that give them flavor and you're like, oh,
- 13:10Speaker 1: now I'm haunted by that memory again and it slows
- 13:12Speaker 1: you down. Or it's just such a well made game
- 13:17Speaker 1: that involves such really interesting stories and interesting experiences that
- 13:22Speaker 1: I really have a good time playing it. I've played
- 13:25Speaker 1: through all but one of the expansions that we have.
- 13:28Speaker 1: I haven't played through the Harvest Festival yet, but I
- 13:33Speaker 1: really do enjoy it, and I'm glad you have gotten
- 13:35Speaker 1: it to the table as often as I have, looking
- 13:37Speaker 1: forward to doing it many many more times. So that's
- 13:41Speaker 1: Arkham Horror the card game, my number three game of
- 13:44Speaker 1: all time, and my number three game when you organize
- 13:47Speaker 1: things by art, and I'm number two. My number two
- 13:50Speaker 1: game when organized by art is Everdell Everdell. The art
- 13:54Speaker 1: is done by Andrew Bosley, and it is a fantasy
- 13:59Speaker 1: game with a world full of cute anthropomorphic forest animals.
- 14:06Speaker 1: You've got squirrels and moles and foxes and lizards and frogs.
- 14:13Speaker 1: You have some creepy looking things like spiders and some
- 14:16Speaker 1: of the expansions. The overall aesthetic could sort of most
- 14:21Speaker 1: easily be described as like red Wall. These look like
- 14:24Speaker 1: little creatures who are living their sort of medieval europe lives.
- 14:28Speaker 1: They're farming, they're running little shops, but they've also got
- 14:32Speaker 1: like steam powered shovels, and they seem to have a
- 14:36Speaker 1: little bit of technology. But it's not certainly not contemporary modern.
- 14:39Speaker 1: It's sort of fantastical medieval without the unpleasantness of the
- 14:45Speaker 1: plague or anything like that, at least not that I recall.
- 14:48Speaker 1: The gameplay is very compelling as well, but a big
- 14:52Speaker 1: part of it just has to do with the art
- 14:55Speaker 1: that you're doing. Obviously, the box cover is a huge
- 14:58Speaker 1: piece of it, and they've done several and every single
- 15:01Speaker 1: box cover is really beautiful. It was consistently a challenge
- 15:05Speaker 1: for me to remove the boxes and put them away
- 15:08Speaker 1: and just put everything into the main box or we
- 15:10Speaker 1: didn't end up getting the Everdell Giant Collection box and
- 15:13Speaker 1: that has everything in it, but again doesn't feel doesn't
- 15:18Speaker 1: show off all of that beautiful art because you just
- 15:20Speaker 1: have the one box cover now, but it's still quite lovely.
- 15:25Speaker 1: The character cards and the location cards are really the
- 15:29Speaker 1: place that the game shines the most. But everything in
- 15:32Speaker 1: the game has this forest village feel to it and
- 15:36Speaker 1: has a really compelling, unified look. So the board itself
- 15:41Speaker 1: is a kind of forest with these little paths and
- 15:49Speaker 1: and like there's like a stream, and then I think
- 15:52Speaker 1: it's also reasonable to think of the components as also
- 15:55Speaker 1: part of the art. So they have these lovely different,
- 15:57Speaker 1: lovely wooded mepals with these different shapes, and they have
- 16:01Speaker 1: nice little tokens with different resources which make for a
- 16:07Speaker 1: very compelling experience, and generally I think they result in
- 16:12Speaker 1: a really fun mix of environment and atmosphere that makes
- 16:16Speaker 1: just a very pleasant gaming experience. It's really nice to
- 16:21Speaker 1: play Everdell. The characters are really nice, the art is
- 16:25Speaker 1: really nice. It's beautiful. But then there's also the gameplay itself.
- 16:31Speaker 1: And for the gameplay, Everdell is my twenty first favorite game.
- 16:35Speaker 1: That's down eight spots from number thirteen in twenty twenty two.
- 16:40Speaker 1: Part of that is that the shine has worn off
- 16:42Speaker 1: a little bit. My wife and I haven't played it
- 16:44Speaker 1: as much, but it is a really compelling game. The
- 16:49Speaker 1: card play is really neat. The it's kind of a
- 16:53Speaker 1: magic trick when you go to play it, if you
- 16:54Speaker 1: haven't played Everdell. You start the game with only two workers,
- 16:58Speaker 1: and in the first round those two workers you use
- 17:01Speaker 1: them and maybe you do one or two other things. Sometimes,
- 17:03Speaker 1: if you're really good, maybe you have three turns fee
- 17:06Speaker 1: like five turns, and then you have to take your
- 17:08Speaker 1: prepare for the next season turn where you get your
- 17:11Speaker 1: workers back and do a bunch of stuff. But if
- 17:13Speaker 1: you're new to the game, or if you get bad
- 17:14Speaker 1: card draw or whatever, a bad mix. You might also
- 17:16Speaker 1: just want to rush to the next season because there's
- 17:18Speaker 1: stuff you get to do each season. You might end
- 17:21Speaker 1: up with like three turns and then it's the next turn,
- 17:24Speaker 1: and that could feel doesn't always feel great, but by
- 17:27Speaker 1: the end of the game, you're taking a whole bunch
- 17:29Speaker 1: of turns on your turn. Not only do you get
- 17:31Speaker 1: more workers as the game goes along, but also you
- 17:34Speaker 1: start to learn how to combo the cards, and playing
- 17:37Speaker 1: a card is an action, playing a worker is an action.
- 17:40Speaker 1: And then some of the cards have like a thing
- 17:42Speaker 1: you can do that also takes an action where you
- 17:44Speaker 1: get to do a free thing, and so there's often
- 17:47Speaker 1: cascading effects. But unlike some games where the cascading effects
- 17:50Speaker 1: make your turn take longer, like cuput Regny, for instance,
- 17:54Speaker 1: as you get towards the end of that game, you
- 17:56Speaker 1: know you get to take two actions, but each of
- 17:57Speaker 1: those trigger four or five more actions, and you're getting
- 17:59Speaker 1: all this stuff and doing all these things. In Everdell, generally,
- 18:03Speaker 1: those cascades don't happen that much while you're playing. Instead,
- 18:07Speaker 1: like you do a thing and it opens up several options,
- 18:10Speaker 1: so on your next turn you have several options that
- 18:12Speaker 1: you can do based on that thing you just did,
- 18:15Speaker 1: So it's kind of like that cascade is delayed turn
- 18:17Speaker 1: to turn to turn, which means that when you're good
- 18:19Speaker 1: at the game, you end up taking a bunch more
- 18:21Speaker 1: turns than other people. And that is one of the
- 18:23Speaker 1: weird dynamics of Everdell, is that you don't all finish
- 18:27Speaker 1: the game at the same time. You keep going until
- 18:30Speaker 1: The way the game works is divided into these seasons,
- 18:32Speaker 1: and you keep going until you pass, and when you pass,
- 18:36Speaker 1: you then reset, you get your workers back, and then
- 18:38Speaker 1: you start the next season. But a lot of games
- 18:41Speaker 1: where you would pass at the end of a round,
- 18:44Speaker 1: like Orleans or Terraforming Mars, once you pass, if other
- 18:49Speaker 1: people are Resarkana, once you pass, then you sit there
- 18:52Speaker 1: while other people take their turns till they all pass too,
- 18:55Speaker 1: and then you all go onto the next round together. Well,
- 18:57Speaker 1: in Everdell, when you pass to go to the next season,
- 19:00Speaker 1: you just start next season on your next turn, and
- 19:03Speaker 1: so if other people are delayed, you're ahead of them
- 19:06Speaker 1: in terms of the seasons, which actually can give you
- 19:08Speaker 1: an advantage sometimes, and there's a balance to be weighed there.
- 19:11Speaker 1: If you're behind on that timeline. On the other side
- 19:14Speaker 1: of it, it also could mean that you finish and
- 19:17Speaker 1: your opponents have a bunch of turns left before you
- 19:21Speaker 1: get to do the final score and everything, So that
- 19:24Speaker 1: part's a little wonky, although I think i'd have to check.
- 19:29Speaker 1: Most of the game, it's very self contained scoring wise,
- 19:32Speaker 1: so I think once you're done you can probably figure
- 19:34Speaker 1: out your score even while other people are still playing. Yeah,
- 19:37Speaker 1: because most of the endgame goals, like the end game
- 19:41Speaker 1: goals and things, you actually have to claim with on
- 19:43Speaker 1: your workers, So if you finish the game, you've used
- 19:45Speaker 1: your workers and you can't claim them. Then, thinking back
- 19:48Speaker 1: to the art again, the way that the characters are
- 19:50Speaker 1: drawn is a very consistent style, which isn't surprising. It's
- 19:53Speaker 1: one artist. They're beautifully done, they have a unity of feel,
- 19:59Speaker 1: but also they generate this story. You have a village
- 20:02Speaker 1: where you have a shopkeeper and the shopkeeper is able
- 20:05Speaker 1: to benefit every time someone else moves into the village.
- 20:08Speaker 1: And you have a farmer and their partner who live
- 20:11Speaker 1: on a farm together and they get and you have
- 20:13Speaker 1: a judge, or you have a king, and all of
- 20:16Speaker 1: these different things in your little thing that are developing,
- 20:19Speaker 1: gives you a little story that makes for a really
- 20:22Speaker 1: entertaining experience from a thematic standpoint, but the game itself
- 20:26Speaker 1: is mechanically very robust as well. So, like I said,
- 20:30Speaker 1: it's down eight spots from where I was in twenty
- 20:32Speaker 1: twenty two, mostly just because it's not the shine has
- 20:35Speaker 1: gone a little bit, but I really really like it still.
- 20:38Speaker 1: That's Everdell, my number twenty one game of all time,
- 20:42Speaker 1: my number two in terms of art, which brings me
- 20:45Speaker 1: to my number one game of all time, both for
- 20:49Speaker 1: art and for gameplay. If you've been keeping track, you
- 20:52Speaker 1: probably figured out what it is, but I won't keep
- 20:55Speaker 1: you in suspensing longer if you haven't. It's Android Netrunner.
- 20:58Speaker 1: I hate to be a record on repeat, but Android
- 21:02Speaker 1: Netrunner is really the best game ever made, hands down,
- 21:06Speaker 1: full stop. There you go. In terms of art, I
- 21:09Speaker 1: don't have the artists credited here because there are many
- 21:11Speaker 1: artists similar to Arkham Horror the card game, and in fact,
- 21:14Speaker 1: Android has an even more complicated history in terms of
- 21:16Speaker 1: its art now because since Fantasy Flight quit officially producing it,
- 21:22Speaker 1: the volunteer group NISSE, which became Null Signal Games, has
- 21:26Speaker 1: taken up the property and continued producing things for it,
- 21:31Speaker 1: and frankly the art is close to as good or
- 21:34Speaker 1: as good as the art was before. So like Arkham Horror,
- 21:37Speaker 1: the art and Android Netrunner builds a story. The individual
- 21:42Speaker 1: runners and individual corps give you a sense of what
- 21:46Speaker 1: those things are in the world. The event art is
- 21:51Speaker 1: particularly compelling because often it tells you a little story.
- 21:54Speaker 1: It helps you understand a little bit about what's going on.
- 21:58Speaker 1: Often it features characters from other cards. So you might
- 22:02Speaker 1: have a character from one card who shows up in
- 22:04Speaker 1: another card, and so you get this little story between
- 22:06Speaker 1: the two cards. The name of the card will give
- 22:09Speaker 1: you an event. The graphic design is really strong for
- 22:12Speaker 1: a game that's as complicated as it is. The graphic
- 22:14Speaker 1: design helps you a lot understand what cards are and
- 22:17Speaker 1: where they go and what they're doing. You can learn
- 22:19Speaker 1: to identify what kind of card it is by looking
- 22:21Speaker 1: at it, even without having to read it. Android Android
- 22:25Speaker 1: Netrunner was always a very welcoming game in terms of
- 22:29Speaker 1: the people that were depicted. It's much more likely to
- 22:32Speaker 1: pick people who don't look like straight, white, heterosexual folks
- 22:37Speaker 1: that they have a variety of look and feel to them.
- 22:41Speaker 1: Sometimes there are clear indicators in the game that they're say,
- 22:44Speaker 1: not straight or often the people depicted are not European
- 22:48Speaker 1: in descent, and the game creates this very robust world.
- 22:53Speaker 1: It's a dark world because it's a cyberpunk inspired place
- 22:58Speaker 1: where corporations run every everything and life for regular people
- 23:02Speaker 1: is pretty crummy. But sort of embedded within that is
- 23:06Speaker 1: this adventure of these characters pursuing aggression against the corporation
- 23:12Speaker 1: or these corporations trying to accomplish their goals. And then
- 23:15Speaker 1: you have the art for all of the AI, all
- 23:17Speaker 1: of the computer stuff. So part of the idea of
- 23:20Speaker 1: Android netrunners that you are going into a computer world
- 23:24Speaker 1: like the William Gibson novel Neuromancer or similar things like that,
- 23:27Speaker 1: where you are going into a three D computer generated
- 23:31Speaker 1: world when you are hacking or whatever. And so often
- 23:35Speaker 1: there are like the intrusion countermeasures, the ice the corporations
- 23:40Speaker 1: deploy have like personalities, they'll be named after things, and
- 23:43Speaker 1: so you have the renderings of these sort of robots
- 23:47Speaker 1: or bugs or walls and all the stuff that is
- 23:51Speaker 1: part of the defense of the corporation servers. And then similarly,
- 23:54Speaker 1: the hackers have like you know, drills or animals that
- 23:58Speaker 1: will attack or also it's afferent stuff that is connected
- 24:01Speaker 1: to what the theme of what the card is. So
- 24:05Speaker 1: there's a kind of making literal of metaphor in the
- 24:08Speaker 1: art of the computer programs that's really fascinating and I
- 24:11Speaker 1: think conveys the spirit of the game really well. So
- 24:14Speaker 1: the art and Android Netrunner is impeccable. And I've talked
- 24:17Speaker 1: many times on this podcast about why the game of
- 24:20Speaker 1: Android Netrunner is second to none. I'm not going to
- 24:23Speaker 1: dive into that again here except to say that if
- 24:26Speaker 1: you haven't ever played it before, it's a really great experience.
- 24:30Speaker 1: In Android Netrunner, are you play as either the corporation
- 24:35Speaker 1: trying to accomplish your goals or as a hacker trying
- 24:38Speaker 1: to steal the goals from the corporation. It's in an
- 24:40Speaker 1: asymmetric game, so all of the points for the game
- 24:44Speaker 1: are in the deck controlled by the corporation all of
- 24:48Speaker 1: the so the hacker's job is to break into the
- 24:51Speaker 1: deck and steal the points. The corporation's job is to
- 24:53Speaker 1: protect the points and try to score them before the
- 24:56Speaker 1: hacker can steal them. It's a really great back and forth.
- 24:59Speaker 1: There's a lot of trying to read the other player
- 25:01Speaker 1: trying to bluff. There are thousands of cards, so you
- 25:04Speaker 1: can build really interesting decks. It was originally designed as
- 25:08Speaker 1: an LCG, so there's no chasing of rayres. Yeah. I
- 25:11Speaker 1: can't say enough good things about it. I have played
- 25:13Speaker 1: a little bit recently because I got the starter pack
- 25:17Speaker 1: for Null Signal Games. I haven't dived fully back into
- 25:20Speaker 1: the game. It's very involving, and I'm not sure I
- 25:22Speaker 1: want to just because it's so good and it eats
- 25:25Speaker 1: up so much time. But boy, I like it. But
- 25:28Speaker 1: as I thought about my Top fifty games, every time
- 25:31Speaker 1: i'd compare this game Android Netrunner to any other game,
- 25:35Speaker 1: I'd be like, yeah, Netrunner is better, no question. So
- 25:38Speaker 1: if you haven't had a chance to try Android Netrunner yet,
- 25:41Speaker 1: I encourage you to do so. It's a great game.
- 25:44Speaker 1: I love to play it, and it remains my number
- 25:47Speaker 1: one game and has been since twenty seventeen. So that
- 25:52Speaker 1: brings me to the end of this episode and the
- 25:55Speaker 1: end of my top fifty list. Well, I hope that
- 25:57Speaker 1: it was enjoyable for you. If you'd like to share
- 26:00Speaker 1: your thoughts on it, head over to board Game Get
- 26:01Speaker 1: Killed three, two, six, nine and share your thoughts in
- 26:04Speaker 1: the forums there. I would love to chat with you
- 26:07Speaker 1: about what your favorite game is and perhaps arrange to
- 26:10Speaker 1: play it on board game Arina or something similar. Okay,
- 26:14Speaker 1: we'll have one more episode to go from the season.
- 26:15Speaker 1: We'll kind of wrap up with episode seven hundred and
- 26:18Speaker 1: then get set up for next season. Thanks for joining
- 26:22Speaker 1: me on my walk today. I hope your next walk
- 26:24Speaker 1: is disclosed is mindless.
- 26:26Speaker 2: Goodbye.
- 26:47Speaker 1: Brought to you by rattle Box