Latest / Critical Error / Remakes Are Good, Actually
Transcript
- 0:00Jake, I hate video game remakes. They're
- 0:02anti-art. They just keep shoveling the
- 0:04same ideas and mechanics that we've had
- 0:07since like the '9s and spitting it back
- 0:09into our mouths. It's baby birds all the
- 0:11way down. And worst of all, no other
- 0:14industry does this,
- 0:18right? A critical error is an error
- 0:20which the OS cannot reasonably ignore.
- 0:23Sh. Jake Steinberg [music] is a
- 0:24streamer, writer, and certified yapper.
- 0:27complimentary Peter Hunt spit tech is a
- 0:31YouTuber, journalist, and certified
- 0:33yapper derogatory. These are the things
- 0:35they [music] cannot reasonably ignore.
- 0:37>> Remake discourse is like synonymous with
- 0:40video game discourse. A lot of people
- 0:43seem to intuit it that there is tension
- 0:46between the artistic pursuit of creating
- 0:48a video game and then kind of the
- 0:51capitalist pursuit of generating the
- 0:53most value with the least amount of
- 0:56work. So, one of these arguments that
- 0:58come up, I think, around remakes
- 1:00constantly is this idea that, you know,
- 1:02you see a video game remake announced
- 1:04and somebody will claim that a remake is
- 1:06somehow less artistic than the original
- 1:10game that it is remaking. So, you'll
- 1:12hear people say things like, "Imagine if
- 1:15they remade a great work of art. Imagine
- 1:17if they remade Moby Dick." And the
- 1:20implication there is that great works of
- 1:22art should not be revisited. that the
- 1:25first version is sacred and everything
- 1:28after it is either derivative or some
- 1:32kind of ploy to generate value based
- 1:35around the greatness of that first piece
- 1:38of art. Is this is this a fair way to
- 1:40kind of start this conversation, this
- 1:41framing of how people talk about it?
- 1:43>> Yeah, it feels like you are either like
- 1:45very pro-re remake cuz you're just like,
- 1:47well, I just want to see, you know,
- 1:48these sorts of same things again. um or
- 1:51you're very anti-remake saying like,
- 1:53"No, it's all just slop." But what I
- 1:55think is interesting is that I think
- 1:56that like there are actually nuanced
- 1:58takes for both sides. I feel like that
- 2:01go sort of un untalked about. One of the
- 2:03things you hit on here that is most
- 2:05fascinating to me is the idea that like
- 2:08a remake is um a slap in the face to
- 2:11artistic intent because it only exists
- 2:14as a way to uh serve the more corporate
- 2:17side of the video game industry. And I
- 2:20would like to say that
- 2:23a few things can be true at the same
- 2:24time that that can be true. Like we
- 2:26we've seen like all sorts of remakes
- 2:29that are um in my opinion not really art
- 2:32new artistic takes on a video game. You
- 2:34look at The Last of Us Part One, a
- 2:36remake of The Last of Us, which I mean
- 2:38is shot forshot, frame for frame, the
- 2:40exact same video game, right? It's not a
- 2:42remaster in the sense that the technical
- 2:44side of it on the on the like
- 2:46development side is different, but it is
- 2:49um certainly a remake that feels a
- 2:53little bit like it was made specifically
- 2:57to sell copies of uh The Last of Us one
- 3:00with that when that TV show came out and
- 3:02not because someone wanted to sit down
- 3:04and say reimagine The Last of Us, right?
- 3:08But then you have like other remakes.
- 3:09have things like Final Fantasy 7 remake
- 3:11or that Silent Hill 2 remake which are
- 3:13not beat forbeat exactly the same uh as
- 3:17those original games and have like a
- 3:19take on them. And so I think it's
- 3:21interesting to say that like those games
- 3:23have no like artistic integrity to them
- 3:26when they are remakes. But it is clear
- 3:28to me that the people who made them had
- 3:30this idea of like we want to have a take
- 3:33on this. we want to adapt this for a new
- 3:36era and and maybe even make something
- 3:37that could be in conversation with that
- 3:39original work of art, you know. And so
- 3:41it's it's this interesting thing where
- 3:43people like to say that remakes are only
- 3:45this one thing without taking into
- 3:47consideration and account that no, they
- 3:49actually can be just as valid works of
- 3:52art as the original work.
- 3:55>> Oh, 100%. And I think something you're
- 3:56hitting on here is almost this issue of
- 4:00perception that people really struggle
- 4:02with when it comes to remakes because I
- 4:05think the thing that makes a when you
- 4:08talk about that remake that's um so
- 4:10concerned with fidelity to the source
- 4:12material that maybe is this version of
- 4:15something that already exists and it was
- 4:17what was the example you used was The
- 4:18Last of Us.
- 4:19>> Last of Us. Yeah. And and my
- 4:20understanding of that remake is that it
- 4:22is almost like imperceptible visual
- 4:25changes is is what we're talking about
- 4:27there.
- 4:27>> I mean, it's this thing where like if
- 4:28you play them back to back, you would
- 4:30go, "Yeah, that new one looks better."
- 4:32Like very it's very easy to see, hey,
- 4:35no, this is a visual upgrade. Um, but at
- 4:38the end of the day, it's not like a take
- 4:40on that game in the way that something
- 4:42like that Silent Hill 2 remake is a take
- 4:44on Silent Hill 2. And then I think where
- 4:46the issue of identification is is that
- 4:48it's not necessarily that um the Last of
- 4:53Us remake is doing something
- 4:57artistically poor as much as it is I
- 4:59think it is a new video game that exists
- 5:02in the context of The Last of Us already
- 5:05existing.
- 5:06>> Yes.
- 5:06>> And that's like kind of a weird thing to
- 5:08think about. So let me let me try to
- 5:09explain this to the listener. But um
- 5:11often times there uh this conversation
- 5:14comes up. I promise this will circle
- 5:15back around and make sense
- 5:17>> between Breath of the Wild and Tears of
- 5:19the Kingdom.
- 5:20>> And people will say
- 5:21>> if you think if you like Breath of the
- 5:23Wild more than Tears of the Kingdom,
- 5:25you're just lying because Tears of the
- 5:26Kingdom is more than Breath of the Wild.
- 5:28It is Breath of the Wild with stuff
- 5:29stacked on top of it. Now, I am one of
- 5:31these people who does like Breath of the
- 5:33Wild more. And I think part of that is
- 5:35that Tears of the Kingdom exists in a
- 5:38world where Breath of the Wild already
- 5:40exists.
- 5:41>> Yeah. So there is a way in which that
- 5:45game hits me and hits a person who has
- 5:48experienced Breath of the Wild already
- 5:50that is fundamentally different from how
- 5:53Breath of the Wild hit me when that game
- 5:55came out. Now, I'm not interested in
- 5:57this objectivity discourse over um
- 6:00removing my perspective and saying,
- 6:03well, now that I have played Breath of
- 6:05the Wild and Tears of the Kingdom, if I
- 6:06go back to Breath of the Wild, do I
- 6:08think that Tears of the Kingdom is
- 6:09objectively better that I I am
- 6:11interpreting the games with whatever I
- 6:13have available to me at the moment to
- 6:15interpret? Yeah. So, is part of the lack
- 6:18of value in the Last of Us remake tied
- 6:23to how it goes about pursuing its like
- 6:26what the product actually is or is it
- 6:28the fact that we live in a world where
- 6:30The Last of Us already exist?
- 6:32>> No, I think I think that's what it is,
- 6:34right? It's it's just that it's too
- 6:35close, right? It doesn't it doesn't take
- 6:37it far enough because the what I think
- 6:39makes an a remake so interesting is
- 6:42especially like older games is like okay
- 6:44well what is that older game look like
- 6:47if you were to try and make that same
- 6:49premise now that's when it starts to get
- 6:51quite interesting and so like um I'm
- 6:53kind of interested to see as we right
- 6:56before we started recording this
- 6:57apparently Ubisoft like confirmed the
- 6:58fact that they have a that Assassin's
- 7:01Creed 4 remake in the works you know
- 7:03what I'm talking about
- 7:04>> I don't but cool
- 7:05>> it's been rumored for like 10 [laughter]
- 7:07years.
- 7:08>> Okay.
- 7:08>> That they're going to do a
- 7:09>> pirate one.
- 7:10>> Yeah, the pirate one. Okay.
- 7:11>> Um
- 7:12>> and and so what I find interesting about
- 7:14that is it's like, okay, that at this
- 7:16point is a game that's 12 years old.
- 7:17Sorry to make us all feel like, you
- 7:19know, decrepit skeletons, but 12 years
- 7:21old. That game came out in like 2013 or
- 7:232014. And so, what does that game look
- 7:27like now?
- 7:28>> I think it's worth I think it's worth
- 7:29exploring and and and being open to that
- 7:32as a concept.
- 7:34>> Yeah. I think sometimes it would help us
- 7:35to not be so hoyytoidy about how we talk
- 7:37about these things because the fact of
- 7:39the matter is is that games are
- 7:40inseparable from hardware and controls
- 7:43and uh interface conventions and all of
- 7:45these other visual technology. It is a
- 7:48um remaking a game
- 7:50>> is not the same as rewriting a novel.
- 7:55>> Correct. You don't you are not just like
- 7:58there is you could you could remake a a
- 8:01book you could and we do this all of the
- 8:03time and we especially do this in movies
- 8:05but the art of um I use the word
- 8:08rewriting there very specifically it is
- 8:11not we are taking the book which is the
- 8:14same and we are trying to I don't know
- 8:18replicate the words on the page because
- 8:20we can do that and turns out the words
- 8:21on the page are the same um but does a
- 8:25remake make of something like Moby Dick
- 8:28exists. Of course it does. Of course it
- 8:30does. I I just picked up a new book
- 8:34called um Call Me Ishmail and it's like
- 8:38uh it's like spelled differently. So,
- 8:40it's like Myel or whatever. And it's um
- 8:43if Ishmail, it's like a gender bent uh
- 8:45Moby Dick and it's it like strongly
- 8:48adheres to the original story, adds in
- 8:51some new content, if you will,
- 8:54>> and is a new take.
- 8:56>> And I don't think we need to go into how
- 8:59remakes exist in film and are extremely
- 9:03competent and presenting stories through
- 9:06a new reinterpreted lens. It's like I
- 9:08think this is very like obvious
- 9:11material, but the difference is is when
- 9:13we talk about games, um I do think it is
- 9:16worth kind of correcting that category
- 9:18er error because a finished literary
- 9:21object is not the same because a video
- 9:24game is a system plus a work of
- 9:27technology. There are there are multiple
- 9:29factors at play there, right?
- 9:31>> Yes.
- 9:32>> I I find it kind of fascinating. You
- 9:33know, you bring up uh like other remakes
- 9:35that exist outside of the video game
- 9:37industry. like it's all over the place.
- 9:38I think about like uh Pride and
- 9:40Prejudice is is like from my
- 9:43understanding uh just from my like
- 9:45perspective like something that I've
- 9:46seen the most remakes for. Sometimes
- 9:49it's something that it has sort of like
- 9:51a different slant to it. Like there's a
- 9:52book called I think it's called the the
- 9:54other um Bennett sister and it focuses
- 9:56on like one of the the the younger ones
- 9:58who's like doesn't really talk that
- 10:00much. She plays the piano I think. Um,
- 10:02and it's it's like the events from her
- 10:04perspective and then more which is an
- 10:06interesting take on on a you know class
- 10:08a piece of classic literature but then
- 10:09like also there's like more like like
- 10:12obvious sorts of remake stuff like Pride
- 10:14and Prejudice and Zombies which is a
- 10:17remake of Pride and Prejudice but it has
- 10:19a take, right? It it it has a kind of a
- 10:21spin to it. And I think that it is so
- 10:24easy to see that this sort of stuff
- 10:25happens and is a part of um art
- 10:28appreciation and uh art culture. And to
- 10:32sort of write off the idea that video
- 10:34game remakes are exclusively things that
- 10:37are made uh as lazy uh cash grabs I
- 10:41think kind of sits with me the wrong way
- 10:42because I also I will say that like
- 10:44sometimes I fall victim into this
- 10:45myself. They just announced that they're
- 10:47remaking the God of War trilogy, right?
- 10:50And so like my initial first blush
- 10:52reaction to that is like, hey, why would
- 10:54you do that when the most recent two God
- 10:58of War games are sort of about reckoning
- 11:01with the past and saying like, "Hey, you
- 11:03don't have to be that person anymore,
- 11:05right? That the Kratos in those games is
- 11:07like not a good guy." And he's like
- 11:09reckoning with all of that in the in God
- 11:13of War and God of War Ragnarok. And so
- 11:15like my initial reaction to hearing like
- 11:16oh they're remaking these games is was
- 11:18like kind of negative because I'm like
- 11:20yeah but like why if the whole point was
- 11:22we don't need to you know be the people
- 11:25we used to be would you want to then be
- 11:27the person that you used to be
- 11:29>> and
- 11:29>> but that's not that's not exactly what's
- 11:31going on there
- 11:31>> right but then it's the thing where it's
- 11:33like that's you know it's possible
- 11:35though that they're not just doing a
- 11:36beat forbeat remake but that they are
- 11:38framing it in a way that is going to
- 11:40work as a companion to that story and
- 11:42framing it in a way you know what I mean
- 11:44like It's possible.
- 11:45>> They didn't know that they were going to
- 11:47make God of War the reboot when they
- 11:49made those original God of War games. So
- 11:51there there obviously you can kind of
- 11:53now recontextualize the past so that it
- 11:56maybe more cleanly uh leans into the
- 11:59fact that that's where we know the story
- 12:00is going. But also um moving on from the
- 12:03past is not the same as uh pretending it
- 12:07never existed. And I think that the fact
- 12:09that it exists is important to me. And
- 12:13remakes don't replace the original thing
- 12:15ever.
- 12:16>> No. What what I find like this is the
- 12:18interesting part, you know, you
- 12:19mentioned um like the intersection of
- 12:22like technology and art. This is the
- 12:24thing that is frustrating though when
- 12:26like
- 12:27>> you know a remake is made and then that
- 12:29old version is just like gone, you know,
- 12:31like you can't like you know Silent Hill
- 12:322, you can get that on Steam or
- 12:34PlayStation or whatever, but like you
- 12:36can't get the original version of that
- 12:38game anymore unless you were playing it
- 12:40on the PlayStation 2.
- 12:41>> Yeah. But I want to be clear about this
- 12:42because I think I think there's maybe
- 12:44like a bad faith interpretation of what
- 12:46we're talking about that responds to us.
- 12:47So it's like, well, Jake, in these
- 12:48situations where these companies take
- 12:50down the original versions of the game
- 12:51and then replace them with the remakes
- 12:52and yada yada yada yada. And it's like
- 12:54it's like, [clears throat] listen, but
- 12:55that's that's not a remake issue. That's
- 12:57a preservation issue.
- 12:58>> Yes. And that's that's a that's a like a
- 13:00corporate issue. Like obviously that
- 13:02sucks. Obviously. Yes. And I would even
- 13:04add that the preservation issue at play
- 13:06there is not necessarily that every
- 13:08single video game ever made needs to be
- 13:10made available to play on whatever
- 13:11hardware or whatever. Like I don't think
- 13:13that that's it either. [snorts] I think
- 13:14the
- 13:15>> preservation issue is that we need to be
- 13:17able to culturally curate and preserve
- 13:21the original meaning of these things
- 13:23ourselves. Separate from actually having
- 13:25access to those games. You should be
- 13:27able to read about them or watch videos
- 13:29and documentaries about them. That's the
- 13:31preservation issue at play there. Um,
- 13:33but I really want to focus in on
- 13:34something that we've we've kind of been
- 13:35circling here for a minute. And it's
- 13:37just that like this this you you brought
- 13:40this up with the God of War thing and
- 13:41kind of like retreading the same
- 13:43material. In in every medium, the thing
- 13:48that matters the most to any story is
- 13:51not the raw events. It's not the raw
- 13:53sequence of events of the story. Yeah.
- 13:56And I think to like to kind of pretend
- 13:58that because something is a remake and
- 14:00it is it is maybe adhering to uh an
- 14:04outline and that being an issue is like
- 14:07insane to me. That would be like looking
- 14:10at um The Lion King and saying, "Well, h
- 14:14it's just Hamlet. Like it's just you're
- 14:16just
- 14:18but obviously the same narrative
- 14:20material can produce radically different
- 14:22work depending on how it is told. like
- 14:25this is this is like so basic. I think
- 14:28the events themselves are often the
- 14:30least interesting part of these stories
- 14:33and what we really remember is the uh
- 14:36interpretation and again uh film culture
- 14:39understands this so quickly so easily.
- 14:42No one is confused when there are
- 14:44multiple versions of a star is born. No
- 14:47one is confused when there are endless
- 14:49adaptations of, like you said, Pride and
- 14:50Prejudice or like Little Women or the
- 14:53fact that like every single generation
- 14:55stages the same Shakespeare plays over
- 14:58and over and over again. Why would I go
- 15:01see Rachel Zgler and Romeo and Juliet?
- 15:04It's just a remake of that thing that
- 15:06they were doing hundreds of years ago.
- 15:09Turns out there is a take. And you are
- 15:11able to have a take. You are able to
- 15:13have explicit new beautiful meaning, new
- 15:17interpretations that are revoly by not
- 15:20changing the sequence of events at all,
- 15:23by not veering from the original
- 15:26material at all. How is that possible?
- 15:28How can I stage two versions of the same
- 15:31play using the same script and have two
- 15:35completely different versions of meaning
- 15:36erupt from those productions? Right? I
- 15:38was in um I used to do musicals
- 15:40professionally and I was in three
- 15:42different professional productions of a
- 15:43musical called the last five years in
- 15:45which I played the in which I played the
- 15:47same character and each one of these
- 15:49directors that I was in this show for uh
- 15:51had a different take on my character and
- 15:53there was one director who I didn't like
- 15:55this okay that's a little mean I didn't
- 15:57this was not my favorite interpretation
- 15:59but one director literally said to me
- 16:02what we're doing here is that no one is
- 16:04going to be confused about the fact that
- 16:06you are the bad guy M
- 16:08>> and I was like, whoa. Part of part of
- 16:10the musical to me was that there was
- 16:12this question ambigu it's ambigu
- 16:13ambiguous is this oh who do you side
- 16:15with at the end and this person said no
- 16:18no no this one by the time we hit this
- 16:20point in the show everyone's going to go
- 16:23kill that man and and it was a take and
- 16:26it represented a worldview and it and it
- 16:29generated meaning for people in a way
- 16:31that other versions of this show did
- 16:33not.
- 16:33>> Yes. There there's something fascinating
- 16:35here right about about this idea that
- 16:37like
- 16:39just because we are doing something
- 16:40again means it's wrong and like I do
- 16:45tend to push back on I I do tend to like
- 16:49let me start over here.
- 16:50>> Yeah,
- 16:51>> I tend to take issue when a remake is
- 16:54purely a visual thing if it is something
- 16:57that is already available. Um, so you
- 17:00know, we brought up The Last of Us Part
- 17:01One here. That is a remake that I just
- 17:04don't get a whole lot out of because you
- 17:07The Last of Us remastered was already
- 17:08there and then The Last of Us one like
- 17:10the original game was already there. And
- 17:12those are perfectly uh good-looking
- 17:14playable versions of of that game,
- 17:16right? And so a vis basically a version
- 17:18that's just a visual overhaul uh and
- 17:21very little else just doesn't do a whole
- 17:24lot for me. I feel the same way about
- 17:25something like um the Demon Souls
- 17:28remake, which is almost exclusively a
- 17:30visual overhaul. That's more of a
- 17:32remaster. Uh which is another I think
- 17:34problem here is is the fact that like
- 17:36the term remake, remaster, reimagining,
- 17:39like it's all so jumbled up, right?
- 17:42>> Why do you think can I can I Yeah. Why
- 17:45why do you think there is this
- 17:47insistence on the part of the gamer to
- 17:50think that the remake or the remaster
- 17:52should serve primarily the person who is
- 17:55familiar with the original?
- 17:56>> No, that's the weird thing, right? Cuz
- 17:58you hear this thing all the time about
- 17:59like no one asked for this. Who we
- 18:01didn't ask for this remake. We didn't
- 18:02ask for this thing. And it it like again
- 18:06there's I'm not naive to the fact that
- 18:07there is a corporate element at play and
- 18:10that these companies are wanting to make
- 18:11things that people will buy and will
- 18:13want to buy, but like
- 18:18do you have to ask for art to be made or
- 18:20can an artist not just make a piece of
- 18:21art, you know? And isn't it kind of um I
- 18:25think that there is something
- 18:27undervalued
- 18:28about an artist wanting to
- 18:32having such reverence for a work that
- 18:35they want to be the one to quote unquote
- 18:37remake it. Um a remake you could say or
- 18:42a loose adaptation whatever you want to
- 18:43call it that re that was just kind of in
- 18:45the zeitgeist recently was uh Withering
- 18:48Heights the movie.
- 18:48>> Oh sure. Yeah. Yeah. And it's like I
- 18:52don't know. My my my wife is somebody
- 18:53who like really likes Jane Austin books
- 18:55and has always said to me that she kind
- 18:57of has aspirations of writing a movie
- 19:00based on one of the Jane Austin books.
- 19:02She would like to do that. And I'm
- 19:04somebody who has always had aspirations
- 19:06of um writing like a Superman story.
- 19:08Yeah.
- 19:09>> And I don't like the idea that I think
- 19:12that there is this idea that that's
- 19:13negativity towards remakes that kind of
- 19:16insists or implies that I should feel
- 19:18bad about my creative aspirations
- 19:21because 100% of the idea is not
- 19:24generated out of me because I am taking
- 19:26advantage of an intellectual property or
- 19:28something. as if um as if there are
- 19:31creative works that are somehow in a
- 19:34vacuum from all influence and and I like
- 19:37which is just not true. Yeah. Right.
- 19:39Yeah. So [snorts]
- 19:41>> it's interesting too because you look at
- 19:44um
- 19:46this idea of like loose adaptation and
- 19:48like loose adaptation is interesting to
- 19:50me and and whether or not you like the
- 19:51Wthering Heights movie like is to me
- 19:54kind of irrelevant. I do. I know you
- 19:56like it. Yeah. Yeah. But I'm I kind of
- 19:58have this perspective where I'm like
- 20:00even if you don't like it, isn't it good
- 20:01that that thing got made?
- 20:04>> Or like I would not question that
- 20:06somebody wanted to make that is the
- 20:07other thing,
- 20:08>> right? That's the other thing cuz I know
- 20:09I I worry that people are going to be
- 20:11like, "Well, Peter, in your video about
- 20:12the Last of Us HBO TV show, you
- 20:14bismerched the name of the Beauty and
- 20:16the Beast liveaction remake." And I'm
- 20:18like, "Yeah, I don't know if that
- 20:19director has like was like, you know
- 20:21what I want to do? I want to remake
- 20:26>> the beauty and the beast. You know, it's
- 20:27it's this thing where it's like, no, no,
- 20:29there is of course an era of corporate
- 20:32uh uh agenda that a lot of remakes
- 20:35serve, right?
- 20:36>> And it's not because it's a remake,
- 20:37though. It's because you look at the
- 20:39remake of the Beauty and the Beast. And
- 20:40in the context of the Beauty and the
- 20:41Beast already existing, it begs the
- 20:43question, what is the take here? What is
- 20:45this adding? What is the value of this?
- 20:47It's not. It wasn't It wasn't sunk when
- 20:50they said, "We're remaking Beauty and
- 20:51the Beast."
- 20:52>> Correct. It was sunk when you watch when
- 20:54you go, I get it. I see what this is.
- 20:57>> And And I think that's um
- 21:00what's what's tough is that's a vibes
- 21:02based
- 21:03>> uh uh feeling, right? Like like there's
- 21:05no like empirical evidence that that's
- 21:07the case unless we find some emails from
- 21:09whatever executive saying we need to do
- 21:11this because of whatever. um which is is
- 21:14difficult because then when it comes
- 21:15back to games it's like well I think you
- 21:17could probably make that argument for
- 21:18any video game remake right but at the
- 21:20end of the day I do think there are some
- 21:22that are a little bit more obviously
- 21:24um going for that versus some that are
- 21:27um born out of a team saying like we've
- 21:30got a take here we've got a take here
- 21:32and I think it's interesting
- 21:33>> could I introduce a remake that has
- 21:36recently been kind of brought back into
- 21:38the contemporary Zeitgeist
- 21:40>> are you about to talk about Pokemon Fire
- 21:41Red and leaf green.
- 21:43>> I am. I am. And it's because, you know,
- 21:45I've got my little primate sitting here
- 21:46right here next to me.
- 21:47>> And he was like, he was like begging me.
- 21:49He was begging me. He was like, "Jake,
- 21:50come on. You've got an example right at
- 21:51the tip of your tongue here." Um, so I
- 21:53think like Fire Red and Leaf Green are
- 21:55funny remakes because um it's it's this
- 21:58great example of if you asked people
- 22:00like what is the take for Fire Red and
- 22:03Leaf Green? I think a word that would
- 22:05come up a lot, something that people
- 22:06would reference is the term quality of
- 22:09life. And that's the big difference
- 22:11between red and blue. And I think when
- 22:13people talk about quality of life,
- 22:14sometimes it is this shortorthhand that
- 22:16cuts us off from um engaging with
- 22:20effect. That is like what is happening,
- 22:22but how does that actually affect the
- 22:24experience of playing the games? And
- 22:25like my my interpretation of what is
- 22:28happening in Pokemon Fire Red and Leaf
- 22:30Green is that you look back at Pokemon
- 22:32Red and Blue. These were experimental
- 22:34games built around all of these kind of
- 22:36new radical ideas. And the even the
- 22:39ideas that like things that are common
- 22:41place now that you were meant to talk to
- 22:42other kids and trade Pokemon and like
- 22:44fill in the gaps of the experience of
- 22:46the games uh together, that's that's
- 22:49radical. But because the developers were
- 22:52maybe inventing this genre as they went
- 22:54along, a lot of people would say the
- 22:56Pokemon Red and Blue are um they're
- 22:59rough, the systems are inconsistent, the
- 23:01mechanics are maybe poorly explained,
- 23:02there's balance issues, right? and fire
- 23:05red and leave green. They're the way
- 23:08that they're operating is that they
- 23:09revisit the structure I don't know
- 23:12however many years later and they ask
- 23:14what is the cleanest possible version of
- 23:17the idea that we were so interested in
- 23:20originally. Now that we have years of um
- 23:24experience and maybe understand our
- 23:26design philosophy more than we did at
- 23:28the first draft, what is I think that
- 23:31every major change in Fire Red and Leaf
- 23:34Green is pushing the experience towards
- 23:36readability and intentionality so that
- 23:38you see that the mechanics are more
- 23:40standardized, the um like the UI is
- 23:44dramatically clearer. Uh, there are
- 23:46changes to the Pokemon Learn sets that I
- 23:48think are maybe more rational for what
- 23:49they're trying to achieve. And all of
- 23:51this stuff is about trying to harness
- 23:55the the original meaning of those games
- 23:57and I think um try to make that
- 24:00experience as clean as possible. And
- 24:02something that I really like about the
- 24:04re-release of Fire Red and Leaf Green on
- 24:06the Nintendo Switch in particular is
- 24:09that this port assues
- 24:13modernizing um some elements that could
- 24:16easily be modernized. We see how through
- 24:19game chat and game share through
- 24:20Nintendo Switch online, you can easily
- 24:22emulate online functionality for these
- 24:24old Game Boy Advance games, but this
- 24:26game does not. There is no global
- 24:28trading system in this game. There is no
- 24:31um way to connect with your friends
- 24:32online and trade Pokemon or do battles
- 24:34or any of that because the game is
- 24:36preserving the friction that forces
- 24:38players to interact with each other. And
- 24:40that friction was the thematic core of
- 24:43Pokemon in 1996. The idea that this game
- 24:47world extends beyond the world in front
- 24:48of you and it's important to talk to
- 24:50others and and and
- 24:52expand your world view through social
- 24:55connections. So the remake now Fire Red
- 24:58and Leaf Green I think is a preservation
- 25:00effort of the original experience while
- 25:02also sharpening it and and doing adding
- 25:05new things to heighten that level. It's
- 25:08like it's like taking another shot at a
- 25:10movie. It's like, you know, saying we're
- 25:12going to do a Star Is Born again. It's
- 25:13stuff like that.
- 25:14>> Can I say too, so we have a uh an hour
- 25:17long conversation about Pokemon Fire Red
- 25:19Leaf Green on our Patreon for our uh for
- 25:23the Critical Air Nation.
- 25:24patreon.com/critical
- 25:25error if you're interested in hearing
- 25:27that. That is uploading uh the day that
- 25:29this episode goes live as well. So, if
- 25:30you want to hear like uh even more about
- 25:33these games, I think it's I think it was
- 25:35actually a very very interesting and
- 25:36productive conversation uh from like
- 25:38from my perspective as someone who is
- 25:40someone who's like not a huge diehard
- 25:41Pokemon person playing these games and
- 25:43then hearing from you, someone who does
- 25:45know these games sort of a little bit
- 25:46more inside and out than I do. I thought
- 25:47it was just an interesting conversation
- 25:48to have. So, if that sounds cool to you,
- 25:49patreon.com/critical
- 25:51error, take a look there. But something
- 25:53you brought up in the in that
- 25:54conversation that I I just want you to
- 25:56like
- 25:56>> touch on a little bit here because
- 25:58obviously we had a much more in-depth
- 26:00version of that uh in the bonus episode,
- 26:02but um you mentioned the idea that like
- 26:04okay uh the this game is actually not
- 26:06the exact same as the original because
- 26:10um it does add newer mechanics that
- 26:12weren't in the original like um was it
- 26:14abilities or is it abilities?
- 26:16>> Yeah.
- 26:17>> And how like by adding abilities it
- 26:19actually creates an interesting dynamic
- 26:21here. You were talking in the bonus
- 26:22episode about how Mankey has an ability
- 26:25that allows him to not fall asleep.
- 26:27There he is. Um, sorry, that's his older
- 26:29brother, Primeape. Um, uh, he has this
- 26:32ability that allows him to not be able
- 26:33to be, uh, uh, inflicted with the sleep
- 26:36status effect. And you find Many in the
- 26:38same place that you find, uh, was it
- 26:40Jigglypuff or is it
- 26:41>> Jigglypuff? Yes.
- 26:42>> Yeah. and how that's different in these
- 26:44new ones and that wasn't the case in the
- 26:46the original ones and they weren't
- 26:47placed together. But it's like, okay, if
- 26:50you're, you know, grinding through these
- 26:51Jigglypuffs and and having this issue,
- 26:53it's like, no, no, the solution to the
- 26:54Jigglypuff uh uh puff problem is right
- 26:57here.
- 26:58>> Yes.
- 26:59>> And and that's intentional tinkering
- 27:00from the devs saying like, well, what if
- 27:02using this new system, what if we
- 27:04created this interesting dynamic in this
- 27:06one small little ecosystem?
- 27:08>> Yeah. Because it's the abilities are
- 27:10something that came later in the Pokemon
- 27:11games. They came with the generation 3
- 27:13games of Ruby and Sapphire. And it's
- 27:14like, okay, now in a modern context, we
- 27:16have these abilities. How can we use
- 27:17that to heighten what we were trying to
- 27:19achieve in generation 1. So you go back
- 27:22Red, Blue, Yellow, Route Three,
- 27:24Jigglypuff, and Mankey are not there
- 27:26together. But because we have abilities,
- 27:27it is something we can use to
- 27:28communicate information. In the same way
- 27:30that um you know, you go to the Vidian
- 27:33Forest and it's full of bugs and the
- 27:36birds eat the bugs and then Pikachu is
- 27:37there. Small small chance you're going
- 27:39to encounter Pikachu. They'll never
- 27:40guess who Pikachu was stronger than the
- 27:42who you thought was the predator in in
- 27:44the forest. The the Pidgeys. Yeah. And
- 27:46it's like it's another lever that you
- 27:48can pull to kind of um achieve the
- 27:52effect that the original games were
- 27:54striving for. And does this now? And
- 27:56then here's this question. Do Fire Red
- 27:58and Leaf Green um replace the originals?
- 28:00I don't think so. There is an entirely
- 28:03original aesthetic to those original
- 28:06games. And I think that there is meaning
- 28:07to be found in the the messiness and and
- 28:10how revolutionary those original games
- 28:12were. So I I love this kind of new
- 28:17expression of this original thing. I
- 28:19think that there is a take here and you
- 28:21will find that there are people who have
- 28:23preferences between the first one and
- 28:25the remake. And I think both of those
- 28:26preferences are valid.
- 28:28>> Yeah. But it's it's this thing where
- 28:29like uh uh if you look at this idea of
- 28:31like being completely anti-reake and
- 28:33you're like, "Okay, well then Fire, Red,
- 28:34and Leaf Green shouldn't exist." And
- 28:35it's like, okay, but there is this
- 28:36interesting take that's here, you know,
- 28:38there's this interesting sort of
- 28:39artistic take. And again, we could talk
- 28:41about the um the financial incentive of
- 28:44making remaking a Pokemon game and
- 28:45reselling them even now with ports and
- 28:47and how like you Pokemon the Pokemon
- 28:50Company is, you know, this that and
- 28:51whatever. But it's like, right, right.
- 28:52But from an artistic standpoint, is it
- 28:55not fascinating that these games exist?
- 28:57>> And you are potentially getting somebody
- 29:00into something that they otherwise would
- 29:02not that they otherwise maybe would have
- 29:04missed. And I think even in the most
- 29:06extreme example of that Last of Us
- 29:08remake game, it's like there are there
- 29:10are people who
- 29:12probably played the Last of Us remade
- 29:14who remake who didn't play the original
- 29:16Last of Us game. And if what it takes is
- 29:20some modern contrivances in whatever
- 29:23form that reveals itself in, is that so
- 29:26terrible?
- 29:27>> Yeah. It's this interesting thing,
- 29:28right, where like, hey, you've got
- 29:30people engaging with this work of with
- 29:31this work of art, you know, and I think
- 29:32that's kind of cool. Can I talk to you
- 29:34about Bloodborne for a second?
- 29:35>> I was actually you and I just had a a
- 29:37mind meld because I was right there with
- 29:39you. And it's funny how I think the ant
- 29:41the anti-reake crowd would also um put
- 29:45down their swords for something like
- 29:46Bloodborne.
- 29:47>> Yes. Which I think is really interesting
- 29:49because I uh recently replayed
- 29:51Bloodborne uh I guess last year. So it's
- 29:54been almost a year since I I replayed
- 29:55it, but I played the [ __ ] out of it. I
- 29:56got the platinum. I I thoroughly
- 29:59explored Bloodborne um in a way that I
- 30:02hadn't before. I'd played it twice
- 30:03before and but this time was like I'm
- 30:05I'm doing all it. I'm doing all the
- 30:06bosses. I'm doing all the chalice
- 30:07dungeons which is a nightmare. Don't do
- 30:08that. But like
- 30:11>> I really really got deep into
- 30:13Bloodborne. I'm playing it on the PS5,
- 30:14right? Base PS5.
- 30:16>> Yeah. And a lot of the complaints that
- 30:17people have about Bloodborne seem to be
- 30:20revolving around its like frame rate,
- 30:21which I think personally on the PS5, it
- 30:24runs at a pretty solid 30 FPS, which I
- 30:26understand some people that is toxic
- 30:28poison to them. Um, I'm built a little
- 30:31different. It doesn't really bother me
- 30:32if it's a solid 30 frames per second,
- 30:34but I understand that in an action game
- 30:36like Bloodborne, having more frames is
- 30:38certainly preferable.
- 30:41That said, I think there are two quality
- 30:44of life changes I would make to
- 30:45Bloodborne if I could make them. I think
- 30:47you should be able to I'm going to talk
- 30:48specifically about Bloodborne for a
- 30:50second here. I think you should be able
- 30:51to teleport between um the little
- 30:53lanterns without having to go to the hub
- 30:55world first and and head out. I I think
- 30:57it just would be a lot easier if you
- 30:58didn't have to sit through two loading
- 30:59screens to get anywhere. I also think
- 31:02that um when you have an excess of items
- 31:05and then you run out of those items in
- 31:07your inventory, the items that have been
- 31:09sent to your like stash should just
- 31:11automatically refill in your inventory.
- 31:13I think it's weird that they don't do
- 31:14that.
- 31:16Other than those two things and then I
- 31:17guess the fact that it doesn't run at 60
- 31:19frames per second, which to me again
- 31:20doesn't really matter, but I understand
- 31:21that's a big thing for some people. So,
- 31:23let's say those three things.
- 31:25Bloodborne feels like a video game that
- 31:27came out in the year 2026.
- 31:29>> It feels fresh. It's good. It's it's
- 31:31really really good. So the question is
- 31:33remaking Bloodborne which is something
- 31:34that Bluepoint Games rest in peace now
- 31:36has been shut down pitched to Sony and
- 31:38FromSoft said no.
- 31:40Everyone's like well why why it would
- 31:42have been so good. It would have been so
- 31:44good. And I'm not here to say that they
- 31:45wouldn't have had a take on it because I
- 31:47think it's it I'm I'm open to the idea
- 31:49of of people having a take on a piece of
- 31:50art right. Uh but
- 31:53what would that accomplish?
- 31:56And I think there's this this, as what
- 31:58you just pointed out, there's a certain
- 31:59sect of people online who are
- 32:01anti-remake, anti-remake, anti-remake
- 32:03until it's the remaking a game that I
- 32:04like,
- 32:05>> which is so funny, too, because in this
- 32:07in this particular scenario, um, is the
- 32:11the Bloodborne game is incredibly uh
- 32:13easy to access in a modern.
- 32:16>> Yeah, you can just you can just buy and
- 32:17play that game, absolutely no problem.
- 32:20And Bloodborne is also the game that
- 32:22like made everybody like Bloodborne.
- 32:25So,
- 32:25>> what do you mean?
- 32:26>> So,
- 32:29how desperate for a remake can a video
- 32:32game be if it is the game that made
- 32:35everybody fall in love with it?
- 32:37>> Sure.
- 32:37>> This isn't Yeah. This isn't like there
- 32:39were all of these other games that
- 32:42people really liked and then Bloodborne
- 32:43came out and they were like, "Uh, this
- 32:45this this game would be good if only it
- 32:48was better in these ways." Like, no.
- 32:50People played Bloodborne and they were
- 32:52like, "Oh, I love this game. this is my
- 32:53favorite game of all time. So, if that's
- 32:56the case, how can we really say that
- 32:59there's anything critically wrong with
- 33:00it? You kind of get what I'm going for
- 33:02here? It doesn't make sense.
- 33:04>> But it's it's this other thing though,
- 33:06too, where it's like if they were to
- 33:08remake Bloodborne and do like a take on
- 33:10it, right? And like have it be like
- 33:12significantly different or or have it be
- 33:14from a different perspective or or
- 33:16something like that. I'm kind of back on
- 33:18board. Like I am on board because I
- 33:19think that's interesting because then it
- 33:20is it is more than just a simple reskin,
- 33:23right? And and a handful of quality of
- 33:24life updates. Like it is it is actually
- 33:26doing the thing that we're talking about
- 33:27that a good remake, a good piece of art
- 33:29would do where it could push people to
- 33:32examine uh uh the game differently. That
- 33:35said, you look at the track record of
- 33:37Bluepoint Games, which again now is
- 33:40gone, but you look at the track record
- 33:42of those of that studio, and it tends to
- 33:46uh uh sit more firmly in that remaster
- 33:49sort of just strictly visual upgrade
- 33:52sense. You look at the Demon Souls
- 33:53remake, visual upgrade. You look at uh
- 33:55the Nathan Drake collection, visual
- 33:57upgrade. Shadow of the Colossus, visual
- 33:59upgrade. It's not to say it's bad, but
- 34:01it is uh a lot more simple than actually
- 34:04coming up with, hey, here's a new
- 34:05interpretation of this piece of art.
- 34:07>> I I think that there's maybe something
- 34:08fundamentally dishonest happening the
- 34:10more I consider this this uh Bloodborne
- 34:12thing, because I think what's what's
- 34:13really going on there is that there are
- 34:16certain games that I think have maybe
- 34:18been elevated into a level of the video
- 34:21game cannon. And they are they are
- 34:24important not only points of reference
- 34:26for video games, but they are also
- 34:27important to the selfidentity of the
- 34:30gamers who like them. When somebody says
- 34:32they like Bloodborne, I don't know how
- 34:34much they like it versus how much
- 34:35they're really just trying to tell other
- 34:36people that they are the kind of video
- 34:38game player that likes Bloodborne. That
- 34:40aside, I think that once a game enters
- 34:42this tier, the reason that people so
- 34:44desperately want this kind of Bloodborne
- 34:46remake or remaster is because um they
- 34:49want this canonical work to exist in the
- 34:52best possible form. They want it to
- 34:54exist with the best frame rate on the
- 34:56best hardware with the best resolution.
- 34:59And um I think that that's all fine, but
- 35:03I also think that maybe if we're being
- 35:06entirely honest with ourselves, the
- 35:08thing that people actually want is more
- 35:11akin to the restoration of a film. In
- 35:13which case, I would say I think what you
- 35:15want is a patch.
- 35:16>> Yes. Well, because right, it's it's this
- 35:18thing. I got to stop saying it's this
- 35:20thing. By the way, I realize that's one
- 35:21of my little So, Critical Error Nation
- 35:23and anyone listening uh who may not be a
- 35:25part of the nation, but if you want to
- 35:26join patreon.com/critical error, let's
- 35:29hold me to that. All right. There's got
- 35:30to be some sort of shaming that has to
- 35:31happen for when I say it's this thing.
- 35:33>> See, but you can't start this though
- 35:34because then it's going to kick back on
- 35:36me and the degree to which deploy.
- 35:39>> Sure. Sure. Sure. Sure. Yeah. Yeah. The
- 35:40language that we just uh frequently pull
- 35:42out of our minds.
- 35:44Anyway, with when it in regards to um
- 35:49what you're talking about here, this is
- 35:51the thing that I sort of take issue with
- 35:54when it comes to uh the culture
- 35:56surrounding remakes where it's like I
- 35:58think the people who are clamoring for a
- 36:00Bloodborne remake aren't looking for a
- 36:02take. They aren't looking for something
- 36:04that is going to change the uh cannon of
- 36:08Bloodborne. Not that it can because
- 36:10Bloodborne already exists, right? But
- 36:11they are not looking for something new
- 36:14out of Bloodborne. They are looking for
- 36:15Bloodborne again. And obviously I'm I'm
- 36:17generalizing here. So, you know, maybe
- 36:19not representing every single opinion
- 36:20here, but from my perspective, it seems
- 36:23that the opinion about a Bloodborne
- 36:24remake is simply I want it again. I want
- 36:26more of it.
- 36:27>> I think I'm identifying something here.
- 36:29So there is a there's a certain kind of
- 36:31anxiety in which again this is kind of
- 36:33objectivity discourse where people look
- 36:35at what Bloodborne is right now and say
- 36:37well the problems with it that a remake
- 36:40or a remaster would fix are objective
- 36:42flaws and not really part of that game.
- 36:44There is a imagined perfect version of
- 36:47the game that I actually want to be to
- 36:50to exist for the sake of this game that
- 36:52I really love so much. But now turn the
- 36:54clock back. Look at a different game.
- 36:56Look at something like a Super Metroid.
- 36:58Okay. And a remake of this game would
- 37:02would not generate the same kind of
- 37:04enthusiasm as something like Bloodborne
- 37:06would because the limitations of that
- 37:09game, the parts of the game that might
- 37:10cause stop people from interacting with
- 37:13it by this kind of gamer that wants to
- 37:15see themselves as a a scion of the
- 37:19prestige gaming experience would say
- 37:21that actually those elements are an
- 37:22important part of the game and you
- 37:23should have to experience them. any kind
- 37:25of friction that you experience when you
- 37:27try to boot up Super Metroid, that old
- 37:29old game, is actually something that you
- 37:32to prove something about your gamer
- 37:34citizenship should have to go through.
- 37:36And that's
- 37:38[ __ ] Okay, that's f like Sorry, I'm
- 37:41sorry. I don't have a better way of of
- 37:42of expressing it, but that is um that is
- 37:45ridiculous. And I think it is it is
- 37:47founded almost entirely in posturing.
- 37:50>> And and so I agree, but it's also uh a a
- 37:55I'm also okay with getting a remake of
- 37:58that that does sand some of those edges
- 37:59off if they if it is in favor of doing
- 38:02something else. Right. We talk about we
- 38:03talked about Fire Leaf Green a lot in
- 38:05that bonus episode, right?
- 38:06Patreon.com/critical.
- 38:07>> That's all we talked about,
- 38:08>> right? Yes. However, but we we talk
- 38:10about like the friction that exists in
- 38:12the push back that the game has on the
- 38:15player and how it pushes you to make
- 38:17choices and it pushes you to um engage
- 38:21with its mechanics in ways that a lot of
- 38:23the newer Pokemon games, while not
- 38:25remakes exactly, but iterations on, you
- 38:28know, the the core principles of those
- 38:30original games have sanded away and how
- 38:32it makes for a lesser experience in my
- 38:35opinion. But so I'm I'm interested in
- 38:37seeing a new take on something right on
- 38:39a Super Metroid on a I don't know if
- 38:42they remade The Legend of Zelda one. I'm
- 38:44interested in seeing that. Didn't they
- 38:46do No, it was um a different one. They
- 38:47did the
- 38:48>> Link's Awakening was
- 38:49>> Is it because is it so terrible that I'm
- 38:52like, man, I would really like to
- 38:54experience what Pokemon Red and Blue
- 38:56inspired. But to be honest, I'm a zoomer
- 38:58and this black and white screen and this
- 39:01weird going through the menus and the PC
- 39:03boxes that is that is too much a
- 39:05deterrent from me experiencing this
- 39:07thing. Is it so terrible that a version
- 39:09of this thing is made that is meant to
- 39:12achieve similar feelings in me and that
- 39:14is my point of access to this thing. I'm
- 39:16not saying that it replaces that
- 39:17original thing.
- 39:18>> Right. Right.
- 39:19>> But maybe I just like the methods of
- 39:22delivery. Maybe I'm just I'm I'm here
- 39:24for the structure of this thing in a
- 39:25different way. In the same way that I
- 39:26personally have no interest really in
- 39:29playing Super Metroid, no matter how
- 39:30many people tell me that it's that it's
- 39:32on the the the wall, the the Mount
- 39:34Rushmore of video games, uh, is it is it
- 39:36so terrible that um I would like to see
- 39:40>> uh a version of Super Metroid achieved
- 39:43that is more in tune with my video game
- 39:46sensibilities and maybe made closer in
- 39:48the image to something like a Metroid
- 39:50Dread. Is that so terrible? I'm not
- 39:51saying you should now that now that I
- 39:54play this remake, I'm going to delete
- 39:56Super Metroid from the medium's
- 39:59existence. I I guess I just don't really
- 40:01see how a remake of this game
- 40:04meaningfully hurts anyone. And if like
- 40:07is is a game called Metroid that is like
- 40:11is Metroid Dread truly better for the
- 40:13medium in a way that Super Metroid is a
- 40:16remake of Super Metroid is not. If I
- 40:18simply make a remake of Super Metroid
- 40:20and call it something else, is that like
- 40:23is that okay? Like what are we like
- 40:24>> No, I know what you're Yeah, I know what
- 40:26you're getting at here because my answer
- 40:27is is yeah, it's both both are good.
- 40:29Both are good. Um and then what's
- 40:31interesting I don't know I I always find
- 40:33it an interesting conversation to have
- 40:34about like okay well what did the
- 40:36original do and is that achieved in the
- 40:38remake and how and if it if it is
- 40:40modernizing this and sanding those edges
- 40:42off, do those edges come back in
- 40:44different ways? I think that's
- 40:44fascinating, right? something that has
- 40:46been on the mind a lot for me over the
- 40:48past several years and might I I don't
- 40:50know there's been scuttle about this for
- 40:52like five years and it seems like there
- 40:55it's just scuttle right now. But uh
- 40:56Resident Evil 1 uh so there's the
- 40:58original Resident Evil on like the
- 41:00original PlayStation and then they
- 41:01remade it on the Gamecube and there's a
- 41:02remastered version of the remake that is
- 41:05available on all platforms.
- 41:06>> Right.
- 41:07>> I think that rem remake is quite good
- 41:10>> that like that. So I'm just going to say
- 41:11like when I say Resident Evil 1, I'm
- 41:13talking about that game. That's the one
- 41:14I've played. Mhm.
- 41:15>> I think it's [ __ ] phenomenal,
- 41:18>> but it does the gamer sin, the the sin
- 41:21of of modern video games. It has fixed
- 41:24camera angles
- 41:26>> that some people just can't get back get
- 41:28down with. They just can't do it. And I
- 41:30understand because it is we are so uh
- 41:34accustomed to having this button, this
- 41:39uh uh thumb stick
- 41:41>> control the camera. And the second that
- 41:43it doesn't do that, it's kind of freaky
- 41:45and it's kind of weird. I think
- 41:48replaying the Resident Evil one remake
- 41:52is quite good because it decouples you
- 41:54from the traditional video game
- 41:56mechanics that we are all used to in the
- 41:59modern era of thirdp person action
- 42:00games. However,
- 42:03there's been talk of remaking Resident
- 42:05Evil 1 again in the style of the
- 42:07Resident Evil 2, 3, four remakes.
- 42:10I am skeptical of that idea because the
- 42:13thought of just placing one of the of
- 42:15just doing one of those games in that
- 42:18mansion
- 42:19without the fixed camera angles to me
- 42:22changes the intent of the art and
- 42:23changes the intention of it. However, I
- 42:25am interested in that because it is a
- 42:26take at the very least and it's like
- 42:28okay, if you're getting rid of those
- 42:29fixed camera angles, are you replacing
- 42:31what those do with anything? And I think
- 42:33it's very possible that they do change
- 42:35something in a way that makes it
- 42:36interesting and is a take on this, you
- 42:40Wow, that is such an interesting
- 42:41question because fixed camera angles as
- 42:45a concept do not make something good. It
- 42:48is the what they are achieving that
- 42:50makes something good.
- 42:51>> Would you say it's how they're deployed?
- 42:53>> I would. And
- 42:56you could
- 42:59Oh my god, what is another word? What is
- 43:01another word besides deploy? You could
- 43:03you could you you could you know
- 43:05implement a
- 43:06>> a mechanical
- 43:08>> idea that achieves something similar to
- 43:12like there's no way the feelings that
- 43:14the fixed am camera angles inspired can
- 43:17only be achieved through that method.
- 43:19There's no way.
- 43:20>> Right.
- 43:20>> Yeah.
- 43:21>> So what else is there is there another
- 43:22take that can be made? And I think there
- 43:24is and I think that's that's something
- 43:26that you could do and that I would be
- 43:28really interested to see because if
- 43:32you're getting rid of something that I
- 43:33think is so vital to the experience, so
- 43:35central to the experience of Resident
- 43:36Evil 1 as the fixed camera angles, then
- 43:39you got to replace it with something.
- 43:40And so what do you replace it with?
- 43:42>> Can you generate a sense of spatial
- 43:43tension without um you know without
- 43:47those fixed camera angles? Right. Yeah.
- 43:49And then and I think like
- 43:52man it's so interesting. I think what
- 43:54I'm really kind of like butting up
- 43:57against in this entire conversation is
- 44:01maybe this like hidytoid perspective
- 44:04that a video game being historically or
- 44:08artistically important is um
- 44:13I should be able to derive I should
- 44:15force myself to derive joy from that
- 44:17even if I don't think it's um pleasant
- 44:20to play and I think there there is
- 44:22somebody who is like, "Yeah, turns out
- 44:24the the way that you treat art as real
- 44:27art is by accepting that it doesn't
- 44:30always have to be pleasant to play." And
- 44:32it's like, yeah, I agree with that. I
- 44:35think that that's real. But I'm not
- 44:37going to ignore that like entertainment
- 44:41and pleasure exists. I'm not going to
- 44:43pretend that I'm colors, right? Yeah.
- 44:46>> Yeah. I'm not I'm not pretending that
- 44:48I'm sitting down at my leather [ __ ]
- 44:50chair every day cracking open my
- 44:52Nintendo Switch 2 in the same way that I
- 44:54like read a book and I'm you know like
- 44:57what are we doing in that in that little
- 44:58that weird little performance and I
- 45:01think like
- 45:03qualities can be historically
- 45:04interesting and worth investigating. And
- 45:07I think that they can also be barriers
- 45:08for modern players and I don't think
- 45:10that it's some kind of artistic
- 45:12sacrifice to recognize that. And I would
- 45:15even say like if you look at something
- 45:17like the Odyssey, which Oh, the Odyssey.
- 45:19Yes. You know, if you look at something
- 45:20like the Odyssey, when we read the
- 45:22Odyssey, we're reading modern
- 45:23translations of it. And when you watch a
- 45:26classic film, you're not watching that
- 45:28classic film. You're watching a modern
- 45:29restoration of that classic film. You
- 45:32are attending a new production of
- 45:33Shakespeare. It's it's like it has to
- 45:39cultural work survives this way. Yes,
- 45:42it's it's and and a remake, I think, is
- 45:44is simply a version of the thing that
- 45:47more people are meant to engage with.
- 45:49And I and I don't I don't like this
- 45:51perspective. I I really don't of this. I
- 45:53think um
- 45:55pseudo academic like the the the the we
- 46:01must be very like serious and dry about
- 46:04everything and blah blah blah blah blah.
- 46:06Like, I can't tell you how many
- 46:08incredible movies reached people because
- 46:11they were remade. I can't tell you how
- 46:14many games that I think people otherwise
- 46:16never would have. Is that I I don't
- 46:18know. There's There's value there. And I
- 46:19have no interest in pretending that
- 46:20there isn't. Yeah.
- 46:21>> Yeah. No, I I completely agree because
- 46:23it's it's like [gasps]
- 46:25why do we have to pretend like a remake
- 46:29is the
- 46:31is going to be the canonical replacement
- 46:34for an earlier work. Now, of course, as
- 46:36we mentioned at the top of the episode,
- 46:38like that does happen with companies and
- 46:40stuff and and stuff like that. So, it is
- 46:42that that's a fine enough part of the
- 46:43conversation if that's the if that's the
- 46:46real worry. And it's it's hey, I I don't
- 46:48want a remake of Super Metroid because
- 46:50if Super Metroid the remake comes out
- 46:52and then Nintendo just disappears, the
- 46:54original Super Metroid. Yeah. But again,
- 46:56that's like a separate conversation from
- 46:57like these remakes as actual works of
- 47:00art and actually um trying to do
- 47:03something with with them. I think about
- 47:06I think about talking about Bloodborne,
- 47:07right? If you did a Bloodborne remake,
- 47:08what does it add? Other than if if
- 47:11you're just doing a a um surface level
- 47:14remake of it, a a visual upgrade to it,
- 47:17is that truly
- 47:19taking that next step to be a a really
- 47:22uh uh substantial piece of art? It
- 47:24might. And as we said with that Last of
- 47:26Us Part One remake, it's like it could
- 47:28introduce new people to it. And I don't
- 47:29think there's anything wrong with that.
- 47:30But when it comes to the just like the
- 47:32demand for something like that, I always
- 47:34find it so interesting that no one
- 47:35really wants it to be that different. No
- 47:37one wants something some new
- 47:39interpretation it feels like.
- 47:40>> And there's always like this strange
- 47:42thing that pops up in video games right
- 47:43now. I think because it is so part of
- 47:45the current cultural conversation about
- 47:46like what people are investing money
- 47:49into and like where developer resources
- 47:51are are are you know I don't know as a I
- 47:54know what you mean as as like an
- 47:55artistic critic these these kinds of
- 47:57issues and this kind of like from the
- 47:59outside looking in prognosticating about
- 48:01the corporate decisions or whatever.
- 48:03This is not where I live and I'm not not
- 48:04particularly interested in this
- 48:06conversation. But
- 48:07>> I think that something that is maybe
- 48:10neglected as kind of a fact of the
- 48:12situation is that often times um in the
- 48:15case of like that Last of Us remake, I'm
- 48:17going to say that The Last of Us remake
- 48:18took a fraction of a fraction of the
- 48:20resources to make as I don't know The
- 48:23Last of Us 2.
- 48:24>> I almost certainly right
- 48:26>> almost certainly. And I think that like
- 48:28sometimes we're we're like kidding
- 48:30ourselves with this like oh the waste of
- 48:33time and energy and and it's like what
- 48:35what what are you talking about man like
- 48:37what are you talking about? One there is
- 48:39there's no way that this is that this
- 48:41was like some
- 48:45yeah it doesn't even matter. I think my
- 48:46point is is that like people people
- 48:48enjoy this thing and got value out of
- 48:50this thing. And I think to like spit in
- 48:52their face and say no, you should have
- 48:54got enjoy enjoyment out of the original
- 48:56thing instead is just unrealistic and
- 48:58operating again from this like
- 48:59heightened academic perspective that I'm
- 49:01just not at all interested in
- 49:02entertainment. Yeah.
- 49:03>> Yeah. You know, it's you you mentioned
- 49:05something here that I think is um a
- 49:06fundamental pillar of our podcast that
- 49:09like I think is an overarching theme
- 49:11that I've sort of tracked and I've
- 49:13tracked some people um
- 49:16>> I think misinterpret it across the board
- 49:18where like when we talk about this stuff
- 49:20>> I'm a far better art critic than I am an
- 49:23industry analyst.
- 49:24>> Sure.
- 49:25>> And the industry an analysis side of of
- 49:27things I can do I guess but like I'm
- 49:30just simply not that interested in it.
- 49:32It's fine enough to be like, oh, what
- 49:33are these companies doing this at?
- 49:34Whatever. And we can do that. But, uh,
- 49:36at the end of the day, a lot of these
- 49:39conversations I want to have purely from
- 49:41an artistic standpoint. And I understand
- 49:43that there is an intersection of the
- 49:44artistic with the corporate side. But
- 49:46like when we talk about this sort of
- 49:47thing or a lot of the other topics on
- 49:49this show, there's an implied, at least
- 49:51for me, like, hey, we're talking about
- 49:53the work. We're talking about the art.
- 49:54we're not necessarily talking about like
- 49:56all of the context surrounding it uh
- 49:59from the the industry side, which is
- 50:01important, but sometimes that like
- 50:04people I think get a little too uh in
- 50:05the weeds about trying to talk about
- 50:06that when when actually I think I want
- 50:09to talk about the art. Would you would
- 50:10you say that's fair?
- 50:11>> I would. And I think just in terms of my
- 50:12own personal value system, something
- 50:14that I want to stress is just that I do
- 50:17think that you have to reach people. And
- 50:19I think creating some creating some
- 50:22great thing that nobody plays, I I I
- 50:26question the value of that. And I know
- 50:27that there is this again this kind of
- 50:30heightened artistic perspective where
- 50:32the the the value of these pursuits
- 50:34should feed this thing inside of us.
- 50:36That's all that's all well and good, but
- 50:38am I um am I happier for the team that
- 50:42puts out a game and then it does poorly
- 50:44and has to and and everybody gets laid
- 50:46off in a month than I am the team that
- 50:49uh bought themselves another year
- 50:50because they did a remake.
- 50:53>> Everyone hates a band when they go uh
- 50:55when they sign to a major record label.
- 50:57You know what I mean?
- 50:59>> Because then now it all changes. Peter,
- 51:01I want to give a shout out to uh to all
- 51:04of the people that make this uh that
- 51:06make this podcast possible. I am of
- 51:08course talking to the members of the
- 51:10Critical Error Nation. Uh for no reason
- 51:13other than to express the kindness and
- 51:15appreciation of their hearts, we of
- 51:17course have people at the highest level,
- 51:18the Jake and Peter tier for $20 a month.
- 51:21I cannot believe it. Every time I
- 51:23revisit this page, we're of course
- 51:24talking about Andrew Bulkar, Anel Trait,
- 51:27Evansne, Monero, and Robert Quesada.
- 51:30Thank you so so much for supporting the
- 51:33podcast
- 51:34>> at patreon.com/critical
- 51:36error. You are right here with us each
- 51:37and every week and we really appreciate
- 51:40you. Now before we get to our final
- 51:42moments of the podcast, Peter, where
- 51:43you'll be sharing a pre-written piece
- 51:44with us. Um, we of course have to play
- 51:46the sound that we play every week in
- 51:48honor of our critical error royalty
- 51:51members. So, $5 and up obviously gets
- 51:53you access to the bonus podcast, but the
- 51:55$10 and up, they get to be included
- 51:57every week in a original sound. I'm not
- 52:00just going to read the names. I'm going
- 52:02to create some kind of stupid thing.
- 52:03Now, how
- 52:05>> how could I remake a sound now?
- 52:09>> Now, this is something.
- 52:10>> How How would I go about Now, I' I've
- 52:13been I've this has been swirling around
- 52:15in my head for a minute here. I don't
- 52:16know if it's possible, but I I love the
- 52:18idea because the you know the names
- 52:20change, but um
- 52:21>> Oh, that's fair. That's fair. That's
- 52:22fair.
- 52:22>> Yeah. Yeah. But but I I've just I've
- 52:24just been toying around with that in my
- 52:25head of of could I do some kind of
- 52:27indicative of a remake sound effect for
- 52:30the nation. So that's maybe
- 52:32>> reimagining
- 52:32>> a reimag. Oh,
- 52:35>> okay.
- 52:35>> I mean that's because that's the thing
- 52:36we're pushing for, right? I think is is
- 52:38we're more interested in a reimagining
- 52:40than a remake.
- 52:41>> Okay. So, members of the critical era
- 52:43royalty, you you might find something
- 52:45strange about your your names in this uh
- 52:49you might find something something
- 52:50strange has happened to your names here.
- 52:52So, it's just it's it's a different
- 52:54take. It's a different take on uh
- 52:56typically reading out the names of the
- 52:58the Critical Error royalty members. So,
- 53:00let's listen to that right now.
- 53:02>> Hey, Christian. This week's uh Critical
- 53:04Error podcast is about remakes and
- 53:06having a take taking the same source
- 53:08material, doing it differently. And I
- 53:10thought it would be fun if you read out
- 53:12the names of the patrons for this
- 53:15episode. Let me know. Let me know if you
- 53:17can do that and I'll just stick your
- 53:19little phone recording right in the pod.
- 53:21Okay, so Jake wanted a phone recording,
- 53:25but it sounded terrible. So instead, I
- 53:28am recording on the Elgato. And unless
- 53:31it's an aesthetic choice to do a phone
- 53:34recording, uh, then I'm going to do uh,
- 53:37a wavelength recording for the Critical
- 53:39Error Nation patrons, whom are Pinky
- 53:43Oats, Sam Woods, Andrew Bolcar, Kale
- 53:48Chow, Connor True Love, Evan Snee, Cole,
- 53:54Jared Kuseno,
- 53:56Mero,
- 53:58Danny, Disaster,
- 54:00Shin, Jacob Richter, Robert Iseda, Mitch
- 54:06Dyer, Anel Trait, James Pierre Reed,
- 54:11[laughter]
- 54:12and thick dick Mystic.
- 54:16Okay, and here we go, closing out this
- 54:19exceptional episode of the Critical
- 54:20Error podcast. Thank you so much,
- 54:22patreon.com/critical error. Each and
- 54:24every week, one of us shares a
- 54:27pre-written piece, trying to be
- 54:29intentional, trying to be specific,
- 54:31trying to trying to achieve something.
- 54:33Peter, what what was your angle uh this
- 54:35week? What did you choose to attack?
- 54:37>> Um, you know, it's funny.
- 54:38[sighs and gasps] I feel like uh I've
- 54:39gotten away from writing about video
- 54:41games in these
- 54:42>> uh in these pieces, and I was like, let
- 54:44me write something about a game, and let
- 54:46me let me write about something that's
- 54:47been on sort of on the mind. Mhm.
- 54:48>> Um, it's a little bit shorter, I think,
- 54:50than what we've been doing in the past,
- 54:51but I don't think that's necessarily
- 54:52bad.
- 54:53>> I know. Fantastic. Yeah.
- 54:56>> I just thought High Guard was fun, man.
- 54:59Here's the deal. Of course, it's sad
- 55:01that all the people who made the game
- 55:02have lost their jobs now that it's
- 55:04officially being shut down later this
- 55:05month, but I don't really want to talk
- 55:07about that. Enough people have been
- 55:09eulogizing a game they didn't look at
- 55:11for more than two matches online. And
- 55:13like, what else is there to say? Broken
- 55:16industry. Yeah. Yeah. studio
- 55:18mismanagement. Yeah. Yeah. But like it
- 55:21was also just a fun game. There's
- 55:23something to be said for the fleeting
- 55:25gaming experiences that exist as a
- 55:27result of online multiplayer games that
- 55:28can disappear overnight. I'm still
- 55:30bummed that Simpsons Fortnite is gone.
- 55:33But with Highguard, I think I'm
- 55:35satisfied with my experience with it as
- 55:37a player. I put over 20 hours into High
- 55:39Guard with two of my good friends, but
- 55:41we stopped playing. Partially because we
- 55:44felt like the game's inevitable shutdown
- 55:45was just a matter of time, which it was,
- 55:48but also because we had had our fill.
- 55:50The final moments I spent with Highguard
- 55:52had me laughing my ass off after me and
- 55:55my friends switched the language
- 55:56settings over to Spanish so that they
- 55:58could make fun of my broken
- 55:59pronunciations as the only non-native
- 56:01speaker in the chat. That final session,
- 56:04as I was pouring over the Hugar menu in
- 56:07search of new phrases to say during
- 56:08Highguard's episodio dose, felt like
- 56:11watching the end credits for the game.
- 56:14Highg guard wasn't packed to the brim
- 56:16with content, so we had seen everything
- 56:18we needed to see in those 20 hours,
- 56:21searching the game's depths for anything
- 56:23resembling a good time, and the Spanish
- 56:25language translation was where we found
- 56:27our final enjoyment. Maybe there was
- 56:30more content planned to be added to the
- 56:32game that would have been ri that would
- 56:33have ripped our attention away from
- 56:35whatever other multiplayer game has it
- 56:37now, but there wasn't and now there
- 56:40never will be. So, I guess that's just
- 56:42it. Highguard was a game that made me
- 56:44laugh and had some exhilarating chases
- 56:46across maps designed for riding like the
- 56:48armies of every nation on Earth was on
- 56:50your tail. It was good, sometimes even
- 56:53great. But how many times can you go on
- 56:56that ride though before you're ready for
- 56:58something else? Before saddling up and
- 57:00trekking across the map starts feeling
- 57:02like business as usual.
- 57:04>> I liked High Ty Guard a lot and I'm sad
- 57:07for the people who are losing their
- 57:08livelihoods because of studio
- 57:09mismanagement. But the death of Highgard
- 57:12already happened for me. Its anchor
- 57:14stone already detached from my life. I
- 57:17never learned Spanish from it. But I
- 57:19find it difficult to imagine that
- 57:21because of that night that I'll ever
- 57:23forget what Hugar means. And I think
- 57:25it's nice that a piece of art gets to
- 57:27live on like that for me. Thank you.
- 57:31>> Beautiful. Beautiful. Thank you for
- 57:33that. Oh my god. Okay. I'm glad we got
- 57:35to give a nod on the pod to our
- 57:38extremely good times and playing
- 57:40Highguard.
- 57:41>> Yeah.
- 57:41>> Um Yeah. I mean, listen, I think I think
- 57:44we're some of the biggest Highguard fans
- 57:45on the on the internet.
- 57:47>> Truly must be. [laughter] And I feel
- 57:49okay I feel okay with u bearing that
- 57:51cross. I think like something that
- 57:54something that like really saddens me
- 57:56about this entire situation is I think
- 57:59um the
- 58:01failure of kind of the apparatus
- 58:04surrounding video games to um actually
- 58:06like write about high guard and instead
- 58:0998% of the conversation is just around
- 58:12the marketing and the business and the
- 58:15Yeah, that's kind of what I was getting
- 58:16at at the end of you know at the end of
- 58:18the podcast here where I was like here's
- 58:19the thing we could talk about the studio
- 58:22management and the industry and whatever
- 58:23and tencent or whatever the [ __ ] and
- 58:25like that's fine. we can do that. It's
- 58:27like can we also not just talk about
- 58:29like the art like the game of it cuz
- 58:31like that's the thing I I think the
- 58:33studio the industry analyst stuff is
- 58:35like more on the nose. It's simpler. I
- 58:38think it's not to say it's easier
- 58:39necessarily but like let's talk about
- 58:40the art. Let's talk about the game. Is
- 58:42that not also worth discussing? Because
- 58:43I think it is.
- 58:45>> It's tough. I think that I think that
- 58:46talking about the game is just um too
- 58:49hard for people if I'm being honest. And
- 58:51I think the industry analyzing from the
- 58:54outside is just much easier. It's easier
- 58:56to um post a tweet about. It's easier to
- 58:59kind of like sum up your position in a
- 59:01sentence so that other people can kind
- 59:02of co-op that position and posture about
- 59:05how smart they are about the state of
- 59:06the video game industry, which I think
- 59:08is important to people.
- 59:09>> And um I don't know, it's it's this
- 59:12weird thing where
- 59:13>> you and I uh we we played a little bit
- 59:15of Marathon over the weekend. We tried
- 59:17it out and it was one of these games
- 59:19that the second I started playing it, it
- 59:22really kind of hit me over the head with
- 59:23this feeling of, all right, I got to pay
- 59:25attention. I got to like,
- 59:26>> yes,
- 59:27>> there's there's stuff here I got to
- 59:28learn. And that's okay. And I think like
- 59:31a lot of people might say might have
- 59:33criticisms of that game because it
- 59:35doesn't immediately all make sense to
- 59:37them. And I think some of that,
- 59:39depending on how you approach that, I
- 59:40think there are different levels of
- 59:41validity to that. I think sometimes you
- 59:43need to um sit with a piece for a long
- 59:46enough time to assess it on assess what
- 59:50it's doing. I think that the the idea
- 59:52that you should immediately understand I
- 59:54don't know there are there are sentences
- 59:55in in Pride and Prejudice that I've read
- 59:57a million times and then I come back to
- 59:59on my 25th reading and I go
- 1:00:01>> I think I get this now. And it's like we
- 1:00:04don't really give ourselves that
- 1:00:05opportunity in video games because you
- 1:00:07want to, especially as somebody that
- 1:00:08plays a lot of video games, your
- 1:00:10expectation is that you should be
- 1:00:11immediately good at it.
- 1:00:13>> And something that I noticed with
- 1:00:15Highguard was that I think it was so
- 1:00:16easy for people to um position
- 1:00:20themselves as the knower of what High
- 1:00:23Guard was.
- 1:00:24>> Yeah.
- 1:00:25>> Yeah. It was it was once it was revealed
- 1:00:27at Jeff Keelley's show, I know what that
- 1:00:29means. Once you once you jump in and you
- 1:00:32see this weird 3v3 game, once you see
- 1:00:34the Steam numbers not being as good as
- 1:00:36Apex Legends, there were all these
- 1:00:38things that were begging you to go, I
- 1:00:40know exactly what this is, but all of
- 1:00:42that stuff had nothing to do with uh the
- 1:00:44game.
- 1:00:45>> Yeah.
- 1:00:45>> So, so I think that um whenever I see
- 1:00:48Higgard discussed online, I'm really
- 1:00:50kind of struck by
- 1:00:53how divorced from the game it is.
- 1:00:55>> Yeah.
- 1:00:56>> Yeah. So, so often conversations like
- 1:00:58boil down to me being like, you know, if
- 1:01:00that's your opinion on the game, that's
- 1:01:01fine. But it also just like to me as
- 1:01:03someone who played, you know, like 20
- 1:01:04hours of it, like sounds like you just
- 1:01:06didn't play it that much. And that's
- 1:01:07okay. You don't have to play something
- 1:01:09entirely to have like a take or anything
- 1:01:10like that. Like that's something we are
- 1:01:12proponents of here. But like at the very
- 1:01:15least, I think there's a certain level
- 1:01:16of like let's
- 1:01:18>> if we're going to talk about the game,
- 1:01:19we should be talking about the game with
- 1:01:20people who played the game as as people
- 1:01:22who played the game, right? Um and yeah,
- 1:01:24I don't know. Like it it's interesting
- 1:01:26cuz I could write about uh the actual
- 1:01:29like mechanics of high guard and this
- 1:01:30that whatever but that like literally
- 1:01:32that final time playing it where we're
- 1:01:33like laughing about the Spanish stuff
- 1:01:35and and like I guess like not laughing
- 1:01:37at the Spanish of it because obviously
- 1:01:39that's not like inherently funny but
- 1:01:41like laughing at me trying to pronounce
- 1:01:43you know what is it? Hugaradad.
- 1:01:45>> You nailed it.
- 1:01:46>> Is that [laughter]
- 1:01:50it was perfect. It was perfect.
- 1:01:51>> Well you nailed it. Yeah. Um, but like
- 1:01:54it was just so funny here too from like
- 1:01:56you and Christian like talking about
- 1:01:58like like it's insane like to see like
- 1:02:00the Hugar menu. The fact that it's not
- 1:02:02just the like the English has changed to
- 1:02:04Spanish in the in the like voice acting
- 1:02:06whatever, but like there's a Spanish
- 1:02:08language version of the game that's just
- 1:02:09there, you know. Um, I think that's fun.
- 1:02:12And what was funny about that too is
- 1:02:14that we saw some of the things that they
- 1:02:16um very quickly kind of rushed to add
- 1:02:18after the game came out, like the 5v5
- 1:02:21mode. When we changed over to the
- 1:02:22Spanish language setting, those menus
- 1:02:25were not translated.
- 1:02:26>> Those were in English still.
- 1:02:27>> Yeah. So, kind of a fun little cultural
- 1:02:29artifact there of uh some evidence, if
- 1:02:32you will, of of maybe how that went.
- 1:02:36I will say like the thing for me that
- 1:02:37that I find to be sort of that I hit on
- 1:02:39at the end of this piece is like talking
- 1:02:41about like oh but like you know this
- 1:02:42game is gone and like and it you know
- 1:02:44it's tragic that all these people lost
- 1:02:45their livelihoods all that but like at
- 1:02:47the end of the day like I am not going
- 1:02:49to forget what Hugar means.
- 1:02:50>> I like that's that's in here and it's
- 1:02:52because of that game and anytime if I
- 1:02:54ever hear the word Hugar I'm going to
- 1:02:56crack a little smile to be honest with
- 1:02:57you.
- 1:02:57>> That's good. That's good.
- 1:02:59>> Yeah. Not that it's coming up that often
- 1:03:00but like if it ever does I'm like that's
- 1:03:03you got it. All right. Well, I think we
- 1:03:05got to end this pod just by pouring one
- 1:03:07out for uh pouring one out for High
- 1:03:09Guard.
- 1:03:09>> So, a little a little ceremonial drip,
- 1:03:12if you will.
- 1:03:12>> Oh, there it is. Here it is. I got my
- 1:03:14water bottle right here.
- 1:03:16>> To High guard. To Highard.
- 1:03:17>> Rest in peace.
- 1:03:18>> Rest in peace. Oh my gosh.