Latest / Pick Up and Deliver / Risk & Roll 2000; Drones vs. Seagulls; Survive (revisited); Castle Combo
Transcript
- 0:04Speaker 1: Welcome to you pick up and deliver the podcast where
- 0:06Speaker 1: I pick up my audio recorder as I step off
- 0:08Speaker 1: the train and deliver an episode to you while I
- 0:10Speaker 1: walk home. I'm Brendan Riley.
- 0:21Speaker 2: Well, good afternoon, listeners.
- 0:22Speaker 1: It's a chilly but lovely day here in suburban Chicago.
- 0:26Speaker 1: The weather is in the low twenties or high teens,
- 0:29Speaker 1: and when the breeze is blowing, it feels pretty dang cold.
- 0:33Speaker 1: But the sun is also out, and so I'm navigating
- 0:37Speaker 1: my way home such that I'm in the sun as
- 0:39Speaker 1: much as possible and enjoying talking to you. Because of that, well,
- 0:43Speaker 1: I thought I would take take this opportunity to talk
- 0:46Speaker 1: about some games with you along the lines of my
- 0:49Speaker 1: favorite kind of episode, The Board Game.
- 0:51Speaker 2: Espresso Triple Shot. Order up for those of you need
- 0:56Speaker 2: to the podcast.
- 0:56Speaker 1: The Board Game Espresso Triple Shot is a short review
- 0:59Speaker 1: episode in which I talk about three games I've tried
- 1:01Speaker 1: for the first time recently and talk about my impressions
- 1:04Speaker 1: of them. I will also talk about one game that
- 1:07Speaker 1: I'm either revisiting, getting out of the Dust, or I'm
- 1:12Speaker 1: playing an expansion or something like that. So you've got
- 1:14Speaker 1: a little taste of four games here in the next
- 1:17Speaker 1: ten minutes fifteen minutes or so, so let's just jump
- 1:20Speaker 1: right into it.
- 1:20Speaker 2: Eh.
- 1:21Speaker 1: The first game I want to play or talk about
- 1:23Speaker 1: is a game I've only played online. I played it
- 1:25Speaker 1: on board game Marina. It is apparently a game you
- 1:27Speaker 1: can buy for the table as well, but I feel
- 1:30Speaker 1: like I played enough of it to be able to
- 1:32Speaker 1: give you my first impressions. And this is Drones Versus Seagulls,
- 1:36Speaker 1: published in twenty twenty two by Chevre Edition. The designers
- 1:40Speaker 1: are Leo Blanden and Delphine Robert, with art by Roman Lubierre.
- 1:46Speaker 2: Drones Versus Seagulls is.
- 1:47Speaker 1: A battle line style game where you have a series
- 1:50Speaker 1: of control points and you are playing cards to try
- 1:55Speaker 1: and win control of them. Each player starts with the
- 1:58Speaker 1: same set of numbered cards. Either you have seagulls or
- 2:02Speaker 1: you have drones, and what you're trying to do is
- 2:04Speaker 1: have the cards. The battle points in the middle have
- 2:08Speaker 1: this sort of control icon that says whether they're controlled
- 2:10Speaker 1: by you or your opponent. It's always a two player game,
- 2:14Speaker 1: and if you play a card to a station and
- 2:18Speaker 1: cause that station to change control, you then get to
- 2:21Speaker 1: activate the power on that station. And this is where
- 2:24Speaker 1: the meat of the game lies is in trying to
- 2:26Speaker 1: build up a chain of special activations such that you
- 2:31Speaker 1: get to the point where all of the stations belong
- 2:33Speaker 1: to you. Now, there is a draw mechanism where if
- 2:37Speaker 1: you play a certain number of cards and neither player
- 2:40Speaker 1: is able to swing all of the stations toward them,
- 2:44Speaker 1: then there is a resolution where you get to lock
- 2:47Speaker 1: a station and it can't be changed anymore, and you
- 2:49Speaker 1: go back and forth a little bit. But most games
- 2:52Speaker 1: of it that I've played do not end with that
- 2:55Speaker 1: draw mechanism. Instead, they end with one player shifting all
- 2:59Speaker 1: of the stations to their favor. One of the things
- 3:02Speaker 1: that makes the game interesting is that with the right
- 3:05Speaker 1: combination of moves, you can shift a significant number of
- 3:09Speaker 1: stations in one turn. There are stations that let you
- 3:13Speaker 1: play another card, there are stations that let you move
- 3:16Speaker 1: cards around. There are a number of different ways that
- 3:19Speaker 1: you might conceivably make a switch a station switch allegiance.
- 3:23Speaker 1: So I played several games of this with Gabriel. Hey
- 3:26Speaker 1: Gabriel regular listener Proofpad is his username. When you make
- 3:32Speaker 1: your first move in the round, sometimes you only get
- 3:35Speaker 1: one or two stations to point your way, or the
- 3:39Speaker 1: opponent seems to only have one or two, you feel like, yeah,
- 3:42Speaker 1: I'm fine, and then you come back and you've lost
- 3:45Speaker 1: the game because they had a really good string of
- 3:48Speaker 1: combinations that let them flip everything your way. So we
- 3:52Speaker 1: both sort of grew into several games of this we played.
- 3:55Speaker 1: We both sort of grew into a sort of deeper strategy.
- 3:58Speaker 1: But every now and again you'd have a game where
- 4:00Speaker 1: like you take one turn and the other person wins
- 4:03Speaker 1: because you missed a key combination or you didn't really
- 4:06Speaker 1: think about how things would work if they managed to
- 4:09Speaker 1: flip two or three in the same turn. Over all,
- 4:13Speaker 1: I enjoyed the plays of this. This definitely is a
- 4:15Speaker 1: game that if I had a copy, I would play occasionally,
- 4:19Speaker 1: and I'll probably I would imagine, every now and again,
- 4:22Speaker 1: we'll just do a run of plays of drones versus
- 4:24Speaker 1: Seagulls on board game arena. But in terms of long
- 4:27Speaker 1: term play, I can't see this being one that I'm
- 4:30Speaker 1: gonna play over and over and over again, add infinitum,
- 4:34Speaker 1: like I do with Rezarkhana or other games. It's just
- 4:37Speaker 1: the because the seven or so station cards that you
- 4:41Speaker 1: have are all the same, The game feels very tactical
- 4:45Speaker 1: and very.
- 4:45Speaker 2: Samey from play to play.
- 4:47Speaker 1: In that regard, it's a good It's a really good
- 4:50Speaker 1: two player game that sort of lands in the same
- 4:53Speaker 1: niche as something like battle Line and uh is fun
- 4:58Speaker 1: a little while, but probably not super long term, at
- 5:01Speaker 1: least for me. That is Drones Versus Seagulls. Next up,
- 5:04Speaker 1: I have an old game that I would put in
- 5:05Speaker 1: the novelty category. We played because Rob found a copy
- 5:09Speaker 1: at goodwill. I wanted to give it a try. This
- 5:11Speaker 1: is Risk and Roll two thousand. This is a game
- 5:14Speaker 1: published by Hasbro. It appear at first glance maybe it
- 5:19Speaker 1: feels a little like it's got the risk ip attached
- 5:22Speaker 1: to it, but it doesn't. The risk comes from a
- 5:25Speaker 1: push your luck element, and the two thousand comes from
- 5:28Speaker 1: the fact that it was published in nineteen ninety nine.
- 5:31Speaker 1: I can't imagine they kept it in production for a
- 5:34Speaker 1: really long time after that original print run. When I
- 5:37Speaker 1: looked on board game Geek just to remind myself how
- 5:39Speaker 1: the game works, the description says it takes the old
- 5:43Speaker 1: game of the old Dice game of five thousand and
- 5:46Speaker 1: updates it. So this is a repackaged game based on
- 5:51Speaker 1: a parlor game or a public domain game called five thousand,
- 5:54Speaker 1: which is not something I've ever played before. As far
- 5:57Speaker 1: as push your luck dice games go, it's fine. The
- 6:00Speaker 1: ideas you roll the dice and you get some points,
- 6:02Speaker 1: and you can any turn in which you roll the
- 6:05Speaker 1: dice and you get some points, you can stop and
- 6:07Speaker 1: bank those points, or you can roll again to try
- 6:10Speaker 1: to get more points. If you get to a point
- 6:12Speaker 1: where you have earned points with all six of your dice,
- 6:15Speaker 1: then you cannot stop. You have to roll at least
- 6:17Speaker 1: once with the all six again a seventh as a
- 6:21Speaker 1: new roll, and assuming you get some points with those
- 6:24Speaker 1: that new roll, then you can stop. Of course, if
- 6:27Speaker 1: you bank the points, then you're allowed to stop before
- 6:30Speaker 1: you use all six dice. So to push your luck game,
- 6:33Speaker 1: you're trying to get points and bank them or push
- 6:36Speaker 1: your luck and get more points by using all the dice,
- 6:38Speaker 1: but then you have to hope that you do well.
- 6:41Speaker 2: It's fine.
- 6:43Speaker 1: Not something I'm going to seek out to play again,
- 6:46Speaker 1: and I can't imagine it's going to become a regular
- 6:49Speaker 1: staple for us, but it was amusing while we played it.
- 6:52Speaker 1: That's Risk and Roll two thousand, uncredited on Hasbro, perhaps
- 6:57Speaker 1: because it is a classic dice game. For my flash
- 7:00Speaker 1: game of this episode, I played Survive the Island, which
- 7:03Speaker 1: is a twenty twenty four game. Wait a second, Brendan,
- 7:06Speaker 1: how can you play a twenty twenty four game and.
- 7:08Speaker 2: Call it a flashback.
- 7:09Speaker 1: It's because it is a re publishing or a repurposing
- 7:13Speaker 1: of a classic game from nineteen eighty two.
- 7:15Speaker 2: This is Survived the Island. The old game was called.
- 7:20Speaker 1: Ser was called Survive Escape from Atlantis, so this is
- 7:24Speaker 1: called Survive the Island now. It is a slightly different
- 7:27Speaker 1: IP or a slightly different packaging, but it is essentially
- 7:30Speaker 1: the same game. There might be a few tweaks to
- 7:33Speaker 1: it here or there. I will confess Survive Escape from
- 7:36Speaker 1: Atlantis is not a game I played very many times,
- 7:38Speaker 1: so I don't have the rules down one hundred percent.
- 7:41Speaker 1: But in playing Survive Escape the Island, it felt so
- 7:45Speaker 1: much like the original game that I wondered why they
- 7:49Speaker 1: changed the IP now. The main reason is, even though
- 7:52Speaker 1: it's the same designer Julian courtland Smith, they have new
- 7:55Speaker 1: art from Lena Cosette and it's published by a different publisher, Zygomatic.
- 8:00Speaker 1: The old one was published by Stronghold Games for a
- 8:02Speaker 1: long time and had been published in a different form before,
- 8:05Speaker 1: So I don't know if Stronghold Games let the license
- 8:07Speaker 1: lapse or if Julian Cartland Smith felt a revitalized version
- 8:12Speaker 1: was necessary to reignite interest in the game. But that
- 8:17Speaker 1: is the new game that's available. I played it on
- 8:19Speaker 1: board game Arena, not in person. But it's essentially the
- 8:22Speaker 1: same as Survive Escape from Atlantis if you've never played
- 8:26Speaker 1: either game. Essentially with the way it works is there's
- 8:28Speaker 1: an island and you have a bunch of people on them.
- 8:31Speaker 1: The people have secret values. There are points that you
- 8:34Speaker 1: will get if that person survives. There are these little boats,
- 8:37Speaker 1: and so you want to get your people onto the
- 8:39Speaker 1: boats and get the boats to these docks, and get
- 8:41Speaker 1: your people off the boats onto the docks, and.
- 8:44Speaker 2: Then you score them.
- 8:46Speaker 1: Getting in the way of that is there are monsters
- 8:49Speaker 1: sea monsters of various types roaming around in the water,
- 8:53Speaker 1: causing trouble eating the survivors. The value of your different
- 8:58Speaker 1: workers is hidden, so you know how much your little
- 9:02Speaker 1: escape person is worth, but the other players don't, so
- 9:05Speaker 1: they don't know whether the person you put on the
- 9:07Speaker 1: boat with them is really valuable or not. So there's
- 9:10Speaker 1: an element of trying to hide your motives, trying to
- 9:13Speaker 1: eat each other's people, because on your turn you're going
- 9:16Speaker 1: to move a couple of your people, and then you
- 9:18Speaker 1: get you draw a tile, and that determines which enemies
- 9:22Speaker 1: you get to maneuver, and meanwhile the island in the
- 9:25Speaker 1: middle of the board is disappearing. It is a fun,
- 9:28Speaker 1: really aggressive game. Like I said, I've played a number
- 9:31Speaker 1: of times. It is about what you'd expect so that
- 9:35Speaker 1: survive escape the island. My last game we've talked about
- 9:38Speaker 1: today is Castle Combo. This game seems to be lighting
- 9:42Speaker 1: up the review landscape. It is a twenty twenty four
- 9:46Speaker 1: game from Gregory Grard and Matthew Russel with Stephanie Escape
- 9:50Speaker 1: art from catch Up Games. This is a tableau builder
- 9:54Speaker 1: with a drafting mechanism. There are two rows of cards
- 9:56Speaker 1: you're drafting from, and on your turning a draft of
- 9:59Speaker 1: card and put it in the tableau. Like a lot
- 10:01Speaker 1: of card builders that have come out recently, something like
- 10:04Speaker 1: for a Shuffle or Fantasy Realms or more recently Far Away,
- 10:10Speaker 1: every card or most of the cards have scoring conditions
- 10:13Speaker 1: on them, and what you're trying to do is build
- 10:15Speaker 1: a tableau where the scoring conditions play off of each
- 10:18Speaker 1: other and you score points, You have money to manage,
- 10:21Speaker 1: you have these keys, which are kind of a second currency,
- 10:25Speaker 1: and then you have the whole sort of back and
- 10:27Speaker 1: forth of trying to make your tableau worth the most points.
- 10:31Speaker 1: It's a really solid game, very playable, very easy to
- 10:35Speaker 1: engage with, pretty quick, probably on a second play. On
- 10:38Speaker 1: the first play, it was not quick, but we were
- 10:40Speaker 1: all new to it and so we were trying to
- 10:41Speaker 1: figure out how it worked. Overall, really solid game. Honestly,
- 10:46Speaker 1: it was fine. It's not a game going out of
- 10:48Speaker 1: my way to buy or play. If someone invites me
- 10:50Speaker 1: to play it, I will, but it felt a lot
- 10:52Speaker 1: like a lot of those other games with a theme.
- 10:54Speaker 2: I didn't really care for it that much.
- 10:56Speaker 1: The art is pretty cool and I'm happy to have
- 10:59Speaker 1: gotten to play that, but generally, Castle Combo was just fine.
- 11:02Speaker 2: I've seen I've.
- 11:03Speaker 1: Heard a number of reviewers who are really enthusiastic about it,
- 11:07Speaker 1: and I don't get that. Like, I feel like it's fine,
- 11:09Speaker 1: but it doesn't seem to to me. It doesn't do
- 11:11Speaker 1: much new.
- 11:12Speaker 2: Beyond what those other games I mentioned did.
- 11:14Speaker 1: So that's my take on Castle Combo, which was fun
- 11:17Speaker 1: but not groundbreaking. Well that's about it for my time today.
- 11:22Speaker 1: I've reached my house, so let me know what you've
- 11:25Speaker 1: been playing. You can head over to board game be
- 11:27Speaker 1: Guilt three two sixty nine and share your thoughts there.
- 11:29Speaker 1: I'd love to hear what you think of these games
- 11:31Speaker 1: I mentioned today, or what games you've been playing new
- 11:33Speaker 1: Thanks for joining me on.
- 11:34Speaker 2: My walk today.
- 11:36Speaker 3: Up your next walk is as pleasant as nine less
- 11:38Speaker 3: Bye bye.
- 12:01Speaker 2: Brought to you by rattle Box