Latest / Pick Up and Deliver / Four Things about Lords of Waterdeep
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I step off the train and deliver an episode to you while I walk
- 0:10home. I'm Brendan Riley. Well, good afternoon, listeners. It's a
- 0:22race against time as I walk home from the train, and the clouds overhead
- 0:28loom dark and gray. It has rained off and on a little bit in
- 0:31the last few hours. The question is will it rain on me while I'm
- 0:35walking home? And equally important, is the wind strong enough to yank the
- 0:39glasses off my face? Because it feels like it might be the very first
- 0:43pair of glasses I owned I lost because the wind yanked them off my face,
- 0:47and I'm a little worried that will happen again. In fact, I
- 0:49might take off my glasses and put them in my pocket for this walk,
- 0:53just to avoid the glasses yanking that I think might occur with the wind at
- 0:57its current pace. Of course, then I can't read my notes, so
- 1:00it's a whole deal nonetheless. All right, So, dear listener, I
- 1:04was thinking about what I might talk about today, and I realized I hadn't
- 1:08really done a message from the Deep episode for a while. But a Message
- 1:11from the Deep episode demands a game that I've played a lot, and I
- 1:15feel like most of the games I've played a lot, I've done Message from
- 1:18the Deep episodes about I was looking, and sure enough, yeah, most
- 1:23of the games I've played a lot, I have done a Message from the
- 1:26Deep episode about. But there was a game I played a couple weeks ago
- 1:29which I realized I don't think I don't remember, though. I don't know
- 1:33if I've ever talked about it on the podcast. Maybe in rare mention,
- 1:37like in reference to something, but I certainly haven't talked about it in death.
- 1:41It was a game I played long before I started doing the podcast,
- 1:44so I never reviewed it, and that is Lords of Water Deep. Now
- 1:49this is a game I've logged fourteen plays, which certainly puts it in the
- 1:53category of being eligible for a Message from the Deep. I generally will require
- 1:57at least ten plays or so in order to do a Message from the Deep
- 2:01episode about a game. Maybe not always, but often, and so at
- 2:06fourteen this is pretty good. I can also say none of these have been
- 2:07digital. They're all in person plays. They're spread out over years, so
- 2:12I've had time to get used to this. Game to cumulate. I didn't
- 2:14even have a copy for a while. I was just playing other people's.
- 2:16But I found a good used copy and it's the sort of game that just
- 2:20like, actually, no, I didn't find a good used copy. I
- 2:22just there was a good deal on it on Amazon, and I was like,
- 2:25you know, this is a game I should have and it's fun every
- 2:29time. Loads of Water Deep is a great time and a game that I'm
- 2:31happy to have. So with that in mind, why don't we talk about
- 2:35Loads of Water Deep a little bit now? If you haven't heard a Message
- 2:38from the Deep episode, no shade, I haven't done very many of them
- 2:40recently. But the idea of Message from the Deep is that I am talking
- 2:46about a game I've played a lot and talking about it in depth. Right,
- 2:50it's a deep episode, a deep discussion of the game. But I've
- 2:54found that just doing that as a review, nah, that's not fun.
- 2:58So sometimes I will do these as duels, where I'll take two games that
- 3:00I know very well and I'll compare them to one another, and I'll say
- 3:04which game is better or on these five metrics, which game is better?
- 3:07You can look up dual episodes. I've done a couple of those. That's
- 3:10d U E L, not du A L, although interestingly, because it's
- 3:15about two games, it could be a DUL episode as well. Interesting but
- 3:21I didn't want to do that, in part because all the games I could
- 3:23think of that I thought should duel with Loads of water Deep in fact,
- 3:28I had already used I had already talked about in the context of other games.
- 3:32So like, I don't know that I want to do another duel of
- 3:36games that are similar ones I've already talked about. So what I decided to
- 3:39do instead is pick out four cat qualities of Loads of water Deep and talk
- 3:46about how they work in the game, and two other games give or take
- 3:51that have those same qualities or do that same thing. So if you play
- 3:53these other games, they'll give you a feel. But to start with,
- 4:00what is Lords of water Deep? Lords of water Deep is an entry level
- 4:01work replacement game themed around dungeons and dragons. It's set in the Forgotten Realms,
- 4:06setting in the town of Waterdeep, which is a huge city. The
- 4:10ideas you are one of several sort of villainous or machiavellian anyway lords governing over
- 4:16the city. In D and D terms, you're the person who visits the
- 4:19pub and gives other people missions to do, rather than doing them yourself.
- 4:25The game is played over a series of seven rounds. I believe it's seven,
- 4:28could be eight, and each round you have work replacement. You have
- 4:31agents workers that you put out onto the board, and those allow you to
- 4:35collect resources. The resources are white, orange, purple, and black cubes,
- 4:43and those are rogues, wizards, clerics, and fighters, and then
- 4:47you use those heroes to complete missions in the mission scory points. There's a
- 4:55bit more to it than that, but that's probably as much as you need
- 4:57to know right now. One of the big salient features is they're a building
- 5:00market, and so each round somebody can go to the building market, pay
- 5:03a little money and add a building to the board. The building is another
- 5:09workerplacement spot where players can go. The person who owns the building gets a
- 5:14little spiff, a little bonus when the players go there, but usually the
- 5:17spaces are better than the spaces otherwise on the board. So there are also
- 5:20intrigue cards that allow you to mess with other players. It's kind of the
- 5:25Those are the broad sweeping elements of the game. It was released in twenty
- 5:30twelve, designed by Peter Lee and Rodney Thompson, and I would say the
- 5:34general reaction I think most people have to it when they play it is that
- 5:39it looks like a cheesy D and D branded game, and it's far better
- 5:43than it has any right to be. Is maybe the way I've heard it
- 5:46framed. There is an expansion called The Scoundrels of Skullport I have played that.
- 5:48I do like it a lot, but I don't own that one.
- 5:51I should keep an eye out for some time when it's cheap on Amazon and
- 5:55pick it up, because it does add a nice element to the game and
- 6:00makes it worth playing. So I want to talk about four things about the
- 6:02game that I really like and some other games that do similar things so that
- 6:06we can compare them. I will say, in almost every case, the
- 6:10other games that do similar things came after Lords of water Deep. So Lords
- 6:15of water Deep is a classic, and these other games I can't say they
- 6:18were borring from it, because I don't know that there's very much in Lords
- 6:20of water Deep that wasn't in games before yet, but it brought them together
- 6:26in a nice package. So to start with limited Workers, Now you've played
- 6:29a lot of Worker placement games. If you've played Agricola, or you've played
- 6:32like the classics like Agricola or Zulk in the My Encounter. These are interesting
- 6:38fun games that involve placing workers, but they also involve getting more workers.
- 6:42The key strategy of the game is to recruit more workers to be able to
- 6:46play more workers throughout the game. Lords of Water Deep does not do that.
- 6:50Instead, what happens is you get two workers, and you have the
- 6:53two workers for the first half of the game, and then in round five
- 6:56everybody gets a third worker. You get the third worker for the rest of
- 6:59the game, and that's it. The only other way you can get an
- 7:00extra worker. There is a building that lets somebody have an extra worker on
- 7:04the next round, and there is one mission that you can accomplish that will
- 7:10allow you have an extra worker for the rest of the game. So if
- 7:12you get that mission, you could have one more worker, but generally the
- 7:15game does not allow you to get a whole bunch of extras. The nice
- 7:17thing is about this is it keeps the game really tight, It keeps it
- 7:20moving. The game doesn't bloat as you go along. I mean Agricola,
- 7:24the later rounds can get really hefty. If everybody has four or five workers,
- 7:29the rounds take just forever. Lord's water Deep stays pretty tight because of
- 7:32that limitation. The two games that it reminds me of Lost Ruins of Arnak.
- 7:39You only have your two workers. I think there might be a way
- 7:43to get a third, but I don't think so. Or do you get
- 7:46three? Maybe you get three, but you only have three for the whole
- 7:48game or the whole Yeah, you just don't have that many workers. So
- 7:51the Lost Ruins of Arnak, you only have the two workers. Those are
- 7:55the workers you get for the whole game. The rest of the game comes
- 7:58through efficiency of doing other kinds of actions in order to amplify your turns.
- 8:03Everdell feels the same way, although in Everdell you're actually gaining workers such that
- 8:09by the end of the game you have I think five, So you do
- 8:13get more as the game goes along, but the early stretch of the game
- 8:16in Everdell feels really tight the way that Lords of Water Deep does, and
- 8:20both Lost Ruins Varnak and Everdell have this element where they amplify the number of
- 8:26actions you get based on your successful use of the game's mechanisms, and it's
- 8:33that second part that's not in Lords of water Deep and Loads of water Deep,
- 8:35you get two actions, or sometimes you get a third action if you
- 8:39play one of your workers to the harbor, because the harbor allows you to
- 8:43play a card, So you go to the harbor, you play a card.
- 8:45Then at the end of the round, after everyone else has placed all
- 8:46the workers, everybody to harbor gets to move their worker to another location,
- 8:50so you do get a third action if you do that, and then those
- 8:54rare ways that you could get one more worker. So Lords of Water Deep
- 8:58maintains it pretty tight, but that tight feeling of limited actions, especially early
- 9:03in the game and lost runs or early in the game in Everdell feels similar.
- 9:07So the second aspect I want to talk about is contract fulfillment. As
- 9:11I said in Lord's the water Deep, the main way that you get points
- 9:13is you accumulate these different resources in the form of these different warrior figures,
- 9:18and then you spend those resources in order to fulfill contracts. And the contracts
- 9:20are in the game things that you might want people to do. So some
- 9:24of them are themed good, some of them are seemed bad. The idea
- 9:28is they are things that you, as a lord of Waterdeep, might want
- 9:31people to do. So you might want them to break people out of the
- 9:35prison, or you might want them to raid a cave and kill a dragon
- 9:39or whatever. Right, and so you use these different workers in order to
- 9:43accomplish these missions, and you get points for the missions. That's the main
- 9:46way you get points. Now, this is something that pops up in a
- 9:48number of other games. The two in particularly that I was thinking of that
- 9:52feel very similar via Nebula, the Martin Wallace game, the sort of like
- 9:56train game Light Without Trains has contract fulfillment that I think fits the genre pretty
- 10:03well. You have these cards that you get and you have to fulfill them.
- 10:05It's kind of a race to see how many you can get filled by
- 10:07the end of the game. In via Nebula, the number you fill triggers
- 10:11the end of the game, whereas in these other game in Bload's water Deep,
- 10:16there's a set number of rounds. The other one I was thinking of
- 10:18was Obsession, and arguably Obsessions not a contract fulfillment game. But one way
- 10:24to look at Obsession is you have these workers and you have guests. In
- 10:28order to do anything, you take one of your tiles that has a set
- 10:31of requirements on it, and you have to meet all those requirements, and
- 10:35then you get points based on what you spent. Then at cycles and you
- 10:37can do it again. But really the best way to do it is to
- 10:39go buy another tile and then activate that tile. If you keep activating the
- 10:43tiles you already have, you're not amplifying enough points because you get points for
- 10:48each tile that you buy, and then more points if you use the tile
- 10:50once or fulfill that contract. So it's maybe arguable that a obsession is or
- 10:54isn't a contract fulfillment game, but I feel like it's pretty close an obsession.
- 10:58You all also have the secret goal, which I'll come back to.
- 11:01Another contract fulfillment game I really like, and I've talked about a fair amount
- 11:05here on the podcast, is the Kings of Aaron Steam, which is straight
- 11:09up pick them deliver game where you're trying to fulfill contracts. Next up is
- 11:13what I'm calling push Me, Pull You. One of my least favorite thing
- 11:16about Lords of water Deep is there are a few cards you can play that
- 11:18interfere with other players kind of aggressively, and if you play them at the
- 11:22right time, they can be really game ruining, which is part of why
- 11:24I don't like that aspect of the game. But if I'm in the mood
- 11:28for that, or I'm playing with people and we've all kind of agreed,
- 11:30yeah, it's going to be a knife fight in the phone booth, then
- 11:33the game that reminds me the most of that is Nanty Narking and Nanty Narking.
- 11:39You're getting these cards in you're using them to just do wild stuff to
- 11:41each other. The reason I pick that one over many other games where you're
- 11:46doing wild stuff to each other is it's card based. It's based on the
- 11:48cards you draw, much like the Injurgu cards and Lords of Water Deep.
- 11:50But also more importantly, some of the cards in Nanty Narky help other people,
- 11:54so you have to pick who to help with your cards, not just
- 11:56who to hurt or you have to sometimes what you're doing is not hurting a
- 12:01person so much as rearranging their board or something. So those two things kind
- 12:05of together make Nancy Knarking feel more like the kind of push me, pull
- 12:11you effects in Lord's of Water Deep, and I like that a lot.
- 12:16The other game that I would put in the category of ark Nova or of
- 12:20Lord's water Deep I give it away is ark Nova. Ark Nova is a
- 12:22tableau builder with card draw and some tile placement, but the element of hurting
- 12:31the other players occasionally is there. If you choose to play with the attack
- 12:35cards, then there are some cards that come out that allow you to play
- 12:39nasty to other players, and if you play at the right time, they
- 12:41can really disrupt what the other player is trying to do. So that's actually
- 12:43a very close fit to what's going on in Lords of water Deep with the
- 12:46intrigue cards. All right, and the finally, the last goal, last
- 12:50thing I want to talk about is the secret goal. The first thing you
- 12:52do in Lords of water Deep is you get your identity cards showing which Lord
- 12:56you are, and that lord gives you a bonus every time you complete one
- 13:00of the quests of a certain type. So you might get a bonus every
- 13:03time you complete a Skulldugger request or cleric quest, or sometimes it's you get
- 13:09a bonus points for every building you build, Like there's like nine different lords
- 13:13and you're gonna have one of them, and that goal is secret. And
- 13:16I like the games that have a secret goal that you reveal Segrata is one
- 13:20of my favorites. In that one, you have a color that you're trying
- 13:24to go for, but if you go to it too aggressively, other players
- 13:26might might notice it, might start stealing those ones out from under you.
- 13:30And I think Segrata is tight enough that nobody's doing that. I think you
- 13:33focus on your own board, not other people's. But maybe the other one
- 13:37that has those reveals is Ticket to Ride. And Ticket to Ride you have
- 13:41these paths you're going for, and other people don't know exactly which paths you're
- 13:45going for, but there's a lot of different ways that you can try to
- 13:48complete those, and at the end of the game, you score points for
- 13:52the paths you've completed. So that's another example of secret goals. Now Obsession
- 13:56has secret goals in it as well as does Nanty nark King Nancy Narking,
- 14:00you have a secret identity, you have a thing you're trying to do.
- 14:03So both of those games you could call sort of double whammy with Lords of
- 14:07Water Deep. So what do you think about Lords of Water Deep? Do
- 14:09you like it? Let me know by heading over to board game Gekill three
- 14:11sixty nine and sharing your experience there. Thanks for joining me im walk today.
- 14:16Your next walk is opposing his mind loss. Bye bye, thank you
- 14:45you are Come on you get your right m all right. Brought to you
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