Latest / Pick Up and Deliver / Cat in the Box, Welcome to the Moon, Point City, Santo Domingo (revisited)
Transcript
- 0:04Welcome to pick up and Deliver the podcast where I pick up my audio recorder
- 0:07as I head out for a walk and deliver an episode two while I stroll
- 0:10around. I'm Brendan Riley. Well, good morning, listeners. It is
- 0:23a gloomy, cloudy, drizzly Tuesday afternoon here in suburban Chicago. It is
- 0:29the Tuesday before Thanksgiving, which, for you out of American, I'm sure
- 0:34it's quite possible that people who aren't in America have even heard of the American
- 0:38Thanksgiving holiday. But essentially it's from the positive angle. It is a time
- 0:44to celebrate family and things you're thankful for. Ostensibly, it stems from a
- 0:53terrible myth about the colonial a terrible myth suggesting that the colonial occupiers coming over
- 1:00from Europe were on friendly terms with Native Americans and that that was the foundation
- 1:07of America, as opposed to cruel betrayal. A few years later, if
- 1:11you want to read something interesting about that, Nathaniel Philbrooks book Mayflower does a
- 1:17really good job of exploring the ways that even the first European settlers were remarkably
- 1:22terrible to the indigenous people they encountered. But that's not really what my podcast
- 1:26is about today. Instead, I'm talking about games I've played recently. It's
- 1:32time for another board game Espresso episode. It's a board game Espresso Triple Shot.
- 1:37As a reminder of the board game Espresso Triple Shot is a quick review
- 1:40segment in which I reviewed three games I've played for the first time recently,
- 1:42or maybe first and second time, and then one game that I dusted off
- 1:49recently. So let's just jump into it today, I'm going to talk about
- 1:53Cat in the Box. Cat in the Box is a twenty twenty two release
- 1:57from Bezier Games in the in the United States. The designer is Mui Yuki
- 2:02or Muni Yuki Yoko Uchi, and the artist is Osamu Yui. Catt in
- 2:09the Boxes are really interesting. It is a trick taking game in which players
- 2:15are trying to you bid how many tricks you think you're going to take during
- 2:20the game. I think you can bid up to three, and then you
- 2:23over the course of the hand of up to I think nine cards or maybe
- 2:28ten, you try to take exactly as many cards as you bid or tricks
- 2:32as you bid. The scoring is relatively simple. You get points if you
- 2:38make your bid exactly and I think you lose points if you don't make your
- 2:44bid. I think that's it. It's already been a couple of weeks.
- 2:46I don't remember the scoring exactly, but it's partly because the scoring is not
- 2:51the really interesting part of Cat in the Box. Cant in the Box is
- 2:53loosely framed around the idea of Schrodinger's Cat, which is a thought experiment about
- 2:59quantum physics, and essentially the idea is there are some things that, until
- 3:02you examine them, exist in a quantum state being they exist both one way
- 3:07or the other. The narrative of the Schrodinger's Cat is if you have a
- 3:10cat in a box with some poison, and the box is sealed, you
- 3:14have no ed of observing it. You don't know whether the cat is alive
- 3:16or dead until you observe the cat. And that is what's happening with Schrodingers
- 3:23or with a cat in the box. It is a trick taking game where
- 3:25you have a bunch of cards that have numbers on them but no suits.
- 3:29There are four suits in the game, of four different colors. One of
- 3:31the suits, the red, I believe, is always trump. The other
- 3:35three are different colors. On your turn, it's a trick taking game,
- 3:38so somebody will lead and then everyone else will follow. And the interesting thing
- 3:42is you have a bunch of cubes that belong to you, and there's a
- 3:45little board showing all the different cards and suits that they could belong to.
- 3:50When you play a card, you put one of your cubes on the number
- 3:55box associated with the suit that you are asserting your card belongs to. For
- 4:00example, let's say, as the first player, I play a nine,
- 4:03which is the highest card in a suit, and I put a yellow a
- 4:06token on the yellow number line at the nine. That means I'm saying this
- 4:11is a yellow nine. Now, any other nine that anyone else has cannot
- 4:15be yellow because the yellow nine has already been played. That means anyone else
- 4:19who wants to play, if they follow suit, they have to pick another
- 4:24number and put their cube on that in the yellow line. If they don't
- 4:29want to follow suit, they can assert I don't have any yellows and then
- 4:32play a card in a different color. Here's the trick. Once they assert
- 4:36they don't have any yellows, they also have to put a cube on their
- 4:39yellow zone and indicate like, I don't have any yellow anymore. Of this
- 4:43hand, which means later on they can't play any more yellow. As the
- 4:46game goes along, you either finish out the whole trick, or what happens
- 4:50more often is that somebody will cause a paradox, and you get a paradox
- 4:57if you get to a point where you can't play any cards because all of
- 5:00your cards are already taken by other cards in the number line. It's a
- 5:03fascinating game, really interesting, and I thought pretty fun. I really enjoyed
- 5:09playing it. I love the idea of it. The biggest challenge for me
- 5:12would be I think it is not a game for people who aren't who don't
- 5:15understand trick taking games like it is definitely a gamer's game insofar as I wouldn't
- 5:19want to play it with somebody who doesn't already know how to play trick taking
- 5:23games. If there was somebody who didn't already know how taking games, I
- 5:27would want to play something else with them first, Hearts or Spades or something,
- 5:30just to help them get the feel for how this kind of game works
- 5:33before you are asking them to hold in their head multiple sets of information.
- 5:39It's not a tremendously long game. I think it took us like forty five
- 5:42minutes to an hour to play. It goes, and it goes a certain
- 5:45number of hands. I think it's one hand led by each or doubt by
- 5:48each player in the game. So in a five or six player game,
- 5:51you would play five or six hands, and you get points, like I
- 5:55said, if you make your bid, and you lose points if you cause
- 6:00a paradox, and I think you don't get any points if you don't make
- 6:02your bid. Okay, on to the next one. The next game I
- 6:06played is Welcome to the Moon. Welcome to the Moon is a twenty twenty
- 6:11one release from Alexis Allard and ben Wah Turpin. Ben Wa Turpin is the
- 6:15designer of the original Welcome to Your Perfect Home or just Welcome to and by
- 6:23Anne has Deck, published by Blue Cocker Games in twenty twenty one. Welcome
- 6:28to the Moon is a newer version or a newer iteration on the idea of
- 6:34Welcome to which at its core is you have three choices of pairs of things
- 6:41to do, both a card and an action, and you have a role
- 6:46in writing erasable or writing style grid on which you're marking those different actions.
- 6:55Each turn, you are choosing from one of those pairs and marking things on
- 6:58your board, and your goal is to do the best on a variety of
- 7:01different scoring objectives and idea different ways of interacting with the board based on the
- 7:09choices you make. Now, that description I just gave you could give you
- 7:13could describe Welcome To or any of its alternate boards. I think it could
- 7:16describe Welcome to Las Vegas, although I haven't played that one, and it
- 7:19could describe Welcome to the Moon as well. The big difference with Welcome to
- 7:24the Moon is that Welcome to the Moon actually comes with eight alternate boards,
- 7:29whereas the original Welcome To game just comes with the one. And more importantly,
- 7:32the eight alternate boards that Welcome To comes with are pretty dramatically different from
- 7:39game to game, whereas the alternate boards that they released for Welcome To add
- 7:45like one mechanism per game, they'll add one extra thing to think about or
- 7:48one extra thing to do. The extra boards and Welcome To are fully a
- 7:54different arrangement and a different set of rules. So the idea in Welcome to
- 8:00the Moon is that it tells the story of the human colonization of the Moon.
- 8:05The players start as colonists, going up and landing on the Moon,
- 8:09and then you start colonizing the Moon, and then you're building infrastructure on the
- 8:13Moon, and so on and so on. I don't really know what all
- 8:16eight are. It is a sort of campaign. Although you can play any
- 8:20of the games out of order, it doesn't demand that you carry one game
- 8:24to the next. I thought Welcome to the Moon was fun. My understanding
- 8:28is that all eight games are really good, and that the progression from them
- 8:33is really good as well. I think if I didn't already have Welcome To,
- 8:37I would be pretty enthusiastic about picking up Welcome to the Moon. That
- 8:41said, you know, welcome To went through its arc in our family playtime.
- 8:45We played a lot of it when we first got it. Now it's
- 8:48once every few months kind of game. And I don't know that I need
- 8:50more welcome To in my collection. I think I'm happy with the I have
- 8:56the regular game, and I have several of the expansion maps, so we
- 8:58have more Welcome To than we'll ever play, and I think that's probably good
- 9:03for me. I don't know that I need to Head to the Moon,
- 9:05although I think it's pretty The one mission we played I think was Mission number
- 9:09three was pretty good, and I can see why you would want to.
- 9:13So if you haven't played Welcome To at all, I would recommend to Welcome
- 9:16To. You can play it on board game Arena. But if you really
- 9:20like Welcome To and you want to try the more sort of gamerly version,
- 9:24Welcome to the Moon is a good good one to try. All right,
- 9:28on to our dusted off game. As a reminder, a game gets dusty
- 9:31when it goes a year or more without having been played. This game is
- 9:35actually four years dusty. That means it's been four years since I played it.
- 9:41We busted it out at a game night with our neighbors. As I
- 9:43was getting ready to bring some games over to our neighbor's house, he texted
- 9:46me and he said, hey, I'd really like you to bring games that
- 9:50have more interaction, games where the stuff that I do interferes with the stuff
- 9:54you do and so on. And I said, very well, challenge accepted.
- 9:56So I picked out several games that meet that criteria. The standout of
- 10:03the evening was Santo Domingo. Santo Domingo is a twenty seventeen release from Stephan
- 10:07Wristhouse with art by Clemens Franz and it was released by Pegasus Spiel. I'm
- 10:13not sure if it got a release in the US, and if it did
- 10:16from whom This is a game where I heard a review of it, I
- 10:20think maybe on the Shut Up and Sit Down podcast, although I can't guarantee
- 10:26that that's the case. And the discussion of it was so intriguing to me
- 10:28that I want to online to look at Amazon dot dee Germany to see what
- 10:35it was. And it wasn't really that expensive. It was maybe fifteen or
- 10:37eighteen dollars and then another eight shipping to get it shipped over from Germany,
- 10:41which seemed sort of reasonable at the time, and it was frankly a really
- 10:46good bye. Santo Domingo. Is an excellent game, and I'm really happy
- 10:50to have it. I will put a link in the show notes to my
- 10:52original review of the game, because I think that, I mean, I
- 10:56should have reviewed it on the podcast or mentioned it at least seventeen being within
- 11:01the last five years so the podcast was going when I got this game.
- 11:05Anyway, in the game, I would say the one big downside to the
- 11:09game for me is the theme. In the theme you are miscellaneous European merchants
- 11:16trading goods in the Caribbean. There's no reason for it to have that theme.
- 11:22It literally is almost themeless. It could be literally just anywhere else.
- 11:26The game Santo Domingo is an empty signifier. You know, if you haven't
- 11:31played these games, Puerto Rico, Santa Domingo, San Juan, they all
- 11:37they'll just sort of signify European game about merchants set in the Caribbean, somewhat
- 11:46distastefully. So I'm sort of sad that Santo Domingo didn't aspire to just picking
- 11:50a theme that was just as interesting but not maybe not so insensitive anyway,
- 11:58that aside, because it's almost theameless. In the game, you have nine
- 12:01cards, and in those nine cards you have three cards that are two cards
- 12:07that get you goods, two cards that get you points, one card that
- 12:13gets you points if other players are getting goods, one card that gets you
- 12:16goods if other players are getting points, one card that lets you trade goods
- 12:20for points, one card that gets you points if other people are trading good
- 12:24for points, and one card that lets you get all your cards back.
- 12:28Essentially, it is a game of psychology. You are trying to anticipate what
- 12:33cards your opponents will play and when and in so doing, you're going to
- 12:39get the bulk of the points or goods that are available that round for yourself.
- 12:43Each round, you pick a card, you play it, you resolve
- 12:46it in order, and then you pick your next card. As you play
- 12:50your cards, you have fewer and fewer choices until you play the I'm going
- 12:54to pick up all my cards card, which gives you a benefit if you
- 12:56play most of your cards first. Doesn't mean it's ever a good idea to
- 13:00pick your cards back up, but it's a kind of a lost turn if
- 13:03you do it too soon. And then the idea is the first person gets
- 13:07to thirty points wins, and then you play again. I will say,
- 13:11in my experience, you can usually tell two or three turns out who's gonna
- 13:16win, because often somebody gets an early leader gets lucky where everybody plays for
- 13:20points and they play for goods, so they get this huge pile of goods,
- 13:24and often there's little you can do to catch up with them, because
- 13:30that's just kind of the flow of the game. It's not to say you
- 13:31can't, but it's very rare that I've found if somebody is more than like
- 13:37five points ahead. It's pretty hard to catch up to them. Depending but
- 13:41we played two rounds of that game and my wife won one and I won
- 13:43one. James seeks a little bit to the experience. We both played the
- 13:46game before. The other two players had never played it before, and they
- 13:52did not do as well, but they still had fun. They said they
- 13:54liked it, and I will say it holds up theme aside. Santo Domingo
- 13:58is a great and it's an excellent little filler. It takes about twenty minutes
- 14:03to play really interesting decisions throughout great mind bluff game where you're trying to say,
- 14:07like, does my can I anticipate what you're gonna do? And yeah,
- 14:13you should check it out if you get a chance. That's Santo Domingo.
- 14:16All right. The last game I want to talk about today is Point
- 14:18City. Point City was designed by Molly Johnson, Robert Melvin, Sean Stankovic,
- 14:24and the art is from Dylan Mangini. It's published by flat Out Games.
- 14:30Now. Flat Out has been on a tear recently. They've had a
- 14:33number of really good games come out. I believe that they had I believe
- 14:37that Cascadia was one of theirs, and certainly Point Salad before from these,
- 14:43the same design team was one of theirs. Point Salad and Point City are
- 14:48quite clearly connected. If you see the boxes on the shelf next to them,
- 14:52they look Point City looks like a sequel to Point Salad, or they
- 14:56definitely look like they're in the same line. I think if you look at
- 14:58a both next to each other, you can't tell which is which, except
- 15:01that Point Salad has a name that makes sense in Point City does not.
- 15:05Point City makes sense as you could say it's sequel to Point Salid. Okay,
- 15:09I see where they got that by itself. It's just it's kind of
- 15:11a nonsense phrase that said. Point City has a lot of DNA of Point
- 15:18Salad. It feels like a game that is very closely related to that other
- 15:22game. In it, you are collecting cards and you are trying to get
- 15:26points through a variety of different mechanisms, but mostly about building buildings, and
- 15:33then those buildings let you score points for other buildings. I thought Point City
- 15:39was interesting, and I suspect that if I encountered Point City out in the
- 15:43wild, unconnected to Point Salad as a game, I would think it's pretty
- 15:46neat, and I might even be interested in buying it. That said,
- 15:50it's presented as a related game to Point Salad, and what makes Point Salad
- 15:56so compelling is that it is pure is a game of simple choices, complex
- 16:04realities, dealing with what comes up, pushing your luck a little bit,
- 16:10and ultimately a very easy to understand, an easy to play game. Point
- 16:15City tries to play that song again and doesn't quite achieve it, and part
- 16:22it couldn't because they have to change it in some way. And I would
- 16:26point to Point Salad as pretty close to a perfect filler game, and so
- 16:30Point City it's pretty hard to figure out how to do that again. They
- 16:34did find it, like I said, a different riff on the idea,
- 16:37and it is an interesting game to play. I would recommend trying it if
- 16:42you get a chance, but if you've never played either. And so he
- 16:45says you want to play Point Salad or Point City Point Salad every day and
- 16:48twice on Sunday. I think Point Salad is amazing and this game just made
- 16:53me want to play Point Salad. So I admire what they're doing. It's
- 16:57a really good game, but doesn't quite get there in terms of its predecessors.
- 17:03So those are the three new games and one dusty game that I played
- 17:07recently that I want to talk to you about here. If you have some
- 17:11new games you've tried, I'd love to hear about them. Do you know
- 17:15where you can tell me? That's right, the board game Geek Guild three
- 17:17two six y nine. I'm also keen to hear what kinds of games are
- 17:21you playing with the family or the holiday. Thanks for joining me on my
- 17:25walk today. Head over to board game get Guild three two sixty nine and
- 17:27let me know what games you've been trying recently. Send me a message Wombat
- 17:30nineteen nine the user name there, or email me Brendan at radawacksgames dot com.
- 17:36Thanks for joining me, and I hope you're next walk business presence as
- 17:40mine was, Bye bye. Brought to you by rattle Box