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The Economics and Ethics of Live Service Game Design
In this episode, hosts Dirk Knemeyer and David Heron dive into a complex listener question regarding the incentives and ethics of Games as a Service (GaaS). They explore the fundamental difference between designing a "boxed" product intended to be finished and a service designed to retain players indefinitely. The discussion challenges the common narrative around "dark patterns," suggesting that what looks like malice is often economic necessity or design incompetence driven by the staggering costs of modern game development—such as a single raid boss costing $9 million to produce. David…
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