Latest / Bloomberg Intelligence / PureFunds' Chanin Sees Non-Gaming Companies Adopting AR (Audio)
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- 1:10Speaker 1: Nintendo has been on quite a roller coaster the past
- 1:13Speaker 1: few trading days, posting it's worst drop in twenty six
- 1:17Speaker 1: years yesterday after the company poured cold water on the
- 1:20Speaker 1: notion that the explosive popularity of Pokemon Go would translate
- 1:25Speaker 1: into steady profits. Now, if you were looking for a
- 1:28Speaker 1: way to profit on some of this volatility, well you
- 1:32Speaker 1: could find it if you listen now to our next guest,
- 1:36Speaker 1: Andrew Shannon joins us now he's chief executive officer at
- 1:40Speaker 1: Pure Funds. It's the worst, World's first video game tech
- 1:44Speaker 1: et F. Andrew, Welcome to the show. Thanks so much
- 1:48Speaker 1: for having me, so tell us more about you and
- 1:50Speaker 1: how you came to start this g A m R gamer,
- 1:55Speaker 1: world's first video game uh tech e t F. Are
- 1:58Speaker 1: you a gamer yourself or did you say, hey, there's
- 2:01Speaker 1: a way to make a lot of money in this
- 2:03Speaker 1: Pure Funds are Our company has a has a history
- 2:06Speaker 1: of creating new investment opportunities focusing on very specific industries
- 2:12Speaker 1: and themes. We were actually approached with this idea from
- 2:15Speaker 1: an individual that has been a research channel is covering
- 2:19Speaker 1: the video game industry for roughly a decade and really
- 2:23Speaker 1: shared um and it kind of opened our eyes to
- 2:25Speaker 1: how large of an industry this really is. Most people
- 2:29Speaker 1: don't realize, but more money was spent last year on
- 2:32Speaker 1: video game technology around the world than cybersecurity. And it's
- 2:35Speaker 1: once you start learning more and more about this industry,
- 2:38Speaker 1: it becomes a much more interesting one and one that
- 2:41Speaker 1: I think more people will want to learn about. And
- 2:44Speaker 1: can you give us any number of figure? I was
- 2:46Speaker 1: looking around about twenty billion dollar a year business, so
- 2:50Speaker 1: I think that might just be for the games itself.
- 2:53Speaker 1: For all, video game technology industry is roughly over nine
- 2:57Speaker 1: billion dollars last year. Okay, so you got over nighte
- 3:00Speaker 1: deep billion dollars. Tell us about video games like Pokemon
- 3:04Speaker 1: Go that require some kind of either augmented reality or
- 3:09Speaker 1: virtual reality, and I keep thinking about fitness things like
- 3:12Speaker 1: Zombies Run and Geo Cash and for example, Fantastic. So yeah,
- 3:18Speaker 1: So these are two types of technologies that we've been
- 3:21Speaker 1: hearing about for the last several years, virtual reality, augmented reality,
- 3:25Speaker 1: and you know, ones that at times can can be overhyped.
- 3:28Speaker 1: You know, I think virtual reality still has a long
- 3:30Speaker 1: ways to go, but as far as Pokemon Go and
- 3:33Speaker 1: UM augmented reality, I think this was one of really
- 3:36Speaker 1: the first games that the mainstream um, you know, uh users, gamers,
- 3:40Speaker 1: I've realized what this technology is and how they can
- 3:43Speaker 1: use it. And now they're starting to see and understand
- 3:45Speaker 1: better and grasp how this technology can transcend just entertainment
- 3:50Speaker 1: and into things like you said, like training, simulation, fitness, healthcare, education,
- 3:54Speaker 1: and you know, the list goes on. And now it's
- 3:56Speaker 1: up to the software providers to say, Okay, this is real.
- 3:59Speaker 1: People are interested in that, they want to use it.
- 4:01Speaker 1: We can put it on mobile, we could put it
- 4:03Speaker 1: on consoles, different uh uh, different mediums like that, and
- 4:07Speaker 1: we'll it'll be interesting to see how it transcends entertainment
- 4:10Speaker 1: moving forward. Well and in fact, I'm not a gamer okay,
- 4:14Speaker 1: but to me, one of the cool things about Pokemon
- 4:16Speaker 1: Go is it makes people get out and move around,
- 4:18Speaker 1: So it sends this is is that one of the
- 4:21Speaker 1: things you think that then it fits in with this
- 4:23Speaker 1: to me, this broader uses of what we call video
- 4:26Speaker 1: games and augmented reality, so people aren't just sitting in
- 4:29Speaker 1: front of a screen with their thumbs moving, but actually
- 4:32Speaker 1: doing something. Absolutely, I can envision a future where we
- 4:36Speaker 1: see children in the classrooms using virtual reality to actually
- 4:41Speaker 1: do geography. Instead of learned geography, UM, where you're using
- 4:45Speaker 1: augmented reality to work in your in your chemistry lab
- 4:48Speaker 1: or to learn a new skill set on the job.
- 4:51Speaker 1: I think that's kind of where we are right now,
- 4:53Speaker 1: where people are saying, Okay, this technology is here with
- 4:56Speaker 1: virtual reality. Like I said, they still have a lot
- 4:58Speaker 1: of kinks to work out, which is why you haven't
- 4:59Speaker 1: seen the software there. But now seeing this success that
- 5:02Speaker 1: that Nantic and Nintendo have had with Pokemon Go, it
- 5:06Speaker 1: could be a way to kind of dust off old
- 5:08Speaker 1: game franchises or create entirely new business models. UM. You know,
- 5:12Speaker 1: why not why not have something at your at your
- 5:14Speaker 1: local department store where it's almost a game to try
- 5:16Speaker 1: to find some sale item as opposed to just show
- 5:19Speaker 1: up and get get the item on sale. I think
- 5:21Speaker 1: there's many different ways that this can be used, and
- 5:22Speaker 1: I think we're going to start to see retailers, fitness
- 5:26Speaker 1: chains things like that. Um I even have you even
- 5:29Speaker 1: heard of of fitness classes looking to kind of cash
- 5:32Speaker 1: in on the Pokemon craze and incorporate augmented reality. So
- 5:36Speaker 1: I think this is kind of opening new new businesses
- 5:38Speaker 1: that never really considered video games or gaming technology. And
- 5:42Speaker 1: are looking at ways to apply that to how they
- 5:44Speaker 1: go about their business. What's old is new again. I
- 5:46Speaker 1: keep thinking of Nintendo Power Pad or even Dance Revolution
- 5:51Speaker 1: as well as the Nintendo. We Nintendo happens to be
- 5:54Speaker 1: I believe the largest holding in the Pure Funds video
- 5:57Speaker 1: Game Tech Exchange traded fund symbol g A m R.
- 6:02Speaker 1: How does the company get into this e t F portfolio? Right,
- 6:06Speaker 1: So that's determined by the indext provider. But what they're
- 6:09Speaker 1: really looking for our companies that have a focus on
- 6:13Speaker 1: video game technology, Now what is that? Those are companies
- 6:15Speaker 1: that are developing video games and software, those developing consoles.
- 6:20Speaker 1: Even some of the chip providers um In Video and
- 6:24Speaker 1: a m D are in the fund as well as
- 6:26Speaker 1: some of the mobile gaming companies and some of the
- 6:28Speaker 1: peripheral equipment providers too. So it really looks at the
- 6:32Speaker 1: overall industry, those providing and creating the technology, as well
- 6:36Speaker 1: as the platforms that that gamers are using, even retail
- 6:39Speaker 1: companies that are selling UH games and distributing them. So
- 6:43Speaker 1: it really looks at the overall ecosystem. It doesn't just
- 6:45Speaker 1: focus on the people making the games. I think that
- 6:48Speaker 1: kind of ties into you know, This isn't just Entertainment's
- 6:51Speaker 1: not just the game companies of the software providers. It
- 6:53Speaker 1: is those that are creating all these different uses as well,
- 6:56Speaker 1: for M gamification, augmented reality, virtual reality. And right now
- 7:01Speaker 1: those areas are fairly small, but very potentially those areas
- 7:05Speaker 1: could um become a larger exposure and the fund as
- 7:08Speaker 1: they mature as well. So Andrew as someone who has well,
- 7:12Speaker 1: you have a couple of funds. When we're talking about
- 7:14Speaker 1: the Video Game fund GMR and we're going to maybe
- 7:16Speaker 1: get a chance to talk about I fly looking at drones.
- 7:20Speaker 1: But Apple's releasing today. What about the Apple earnings report?
- 7:23Speaker 1: Is important to you as the person who oversees this
- 7:28Speaker 1: video game tech e t F. Yeah. One of the
- 7:31Speaker 1: larger trends that has made gaming so much more pervasive
- 7:34Speaker 1: is that, um, you know, with the broad spread of
- 7:37Speaker 1: broadband and mobile devices, more people can actually play games
- 7:41Speaker 1: and get access to games than ever before. You don't
- 7:43Speaker 1: have to spend a couple hundred dollars on a console
- 7:46Speaker 1: and do this. With Apple, they're kind of approaching this
- 7:49Speaker 1: from from many ways, which make them an interesting holding
- 7:51Speaker 1: for the company. You know, they have the smartphones and
- 7:54Speaker 1: tablets that people can actually play the games on they're
- 7:58Speaker 1: developing Apple TV and game and game companies can actually
- 8:01Speaker 1: add games to an Apple TV, so now you can
- 8:04Speaker 1: play games directly on your TV if you have an
- 8:06Speaker 1: Apple TV device. So really what we're you know, want
- 8:09Speaker 1: to see is, um, you know, more people getting uh,
- 8:13Speaker 1: these different devices in their hands so they can use
- 8:16Speaker 1: and play these different games. So they're kind of a
- 8:18Speaker 1: platform company almost kind of like a console company, but
- 8:22Speaker 1: you know, they're they're not limited to just certain types
- 8:24Speaker 1: of companies and games being able to be accessed from
- 8:27Speaker 1: their phone. So you know, more people are are buying
- 8:29Speaker 1: and getting iPads and iPhones in their hands. That's more
- 8:33Speaker 1: potential gamers out there, as well as more people using
- 8:35Speaker 1: the app store to potentially download these games, and more
- 8:38Speaker 1: people are interested in the drone industry. The Pure Funds
- 8:41Speaker 1: drone economy strategy, E t F Symbol, I Fly Parrot
- 8:47Speaker 1: Say the French wireless products manufacturer and the maker of
- 8:51Speaker 1: Bebop drones as well as many drones. What do you
- 8:56Speaker 1: focus on? Is it defense? Is it entertainment? Is commerce?
- 9:00Speaker 1: When it comes to drones? Yeah? You know, right now,
- 9:03Speaker 1: this this is a burgeoning industry. There have been drones around, um,
- 9:08Speaker 1: you know, for for many years, but we're starting to
- 9:09Speaker 1: see it transcend just kind of the original aerospace and
- 9:13Speaker 1: defense applications, and this technology is advancing, so we're starting
- 9:17Speaker 1: to see new businesses try to incorporate drones into their
- 9:20Speaker 1: business model to create new efficiencies to better serve their
- 9:24Speaker 1: their clients and as well as do things that they
- 9:26Speaker 1: haven't been able to do before. So you know, right now, um,
- 9:29Speaker 1: you know, there are only a couple of pure play
- 9:31Speaker 1: publicly traded drone companies you mentioned parrot Ero Environment as
- 9:34Speaker 1: well in American company in the drone space, but currently
- 9:38Speaker 1: there are you know, many kinds of aerospace defense companies.
- 9:41Speaker 1: But as more companies get involved and started corporating drones
- 9:45Speaker 1: into their business lines, um, you know, it wouldn't be
- 9:48Speaker 1: difficult to see those companies start to enter the fund
- 9:50Speaker 1: as well. UM. It also does have companies that make sensors, chips,
- 9:55Speaker 1: UM cameras for drones UM currently as well. So it's
- 9:59Speaker 1: it really is this overall kind of drone ecosystem and
- 10:03Speaker 1: the indexes is cleverly built to use what they call
- 10:05Speaker 1: a proprietary drone score to rank scores based on public
- 10:09Speaker 1: information to determine what each company's footprint is in the
- 10:12Speaker 1: drone industry. And as more companies start to get contracts
- 10:16Speaker 1: or create UM create or incorporate drones into their businesses,
- 10:20Speaker 1: they have the ability to also come to the fund
- 10:22Speaker 1: and ideally, UM they'll be more pure play companies in
- 10:25Speaker 1: the fund. As more companies UM that are publicly traded
- 10:29Speaker 1: are pure play drone companies, maybe you could create a
- 10:32Speaker 1: new fund that sort of combines gaming with drones. I
- 10:34Speaker 1: don't know how you do that, but we we don't
- 10:39Speaker 1: want to get to too specific. We want to try
- 10:41Speaker 1: to capture these these broad industries that we think our
- 10:44Speaker 1: growth emerging growth opportunities and provide that ability for investors
- 10:48Speaker 1: to get global diversification. So each of the publicly traded
- 10:51Speaker 1: ets that we have all have a global exposure, so
- 10:54Speaker 1: you're not just getting what you see at home, but
- 10:57Speaker 1: really uh diversification around the Andrew Channon, thank you very much,
- 11:02Speaker 1: Chief executive officer of Pure Funds. You can follow them
- 11:05Speaker 1: on Twitter at Pure Funds, Drones and video Game Investing.
- 11:11Speaker 1: This is Bloomberg