Latest / Start the game already! / [ENG] Civilizations #04: Khmer
Transcript
- 0:35If you're looking for a challenge in Age of Empires 2,
- 0:39the Khmer are exactly the right civilization for you.
- 0:43At first glance, the Khmer seemed like an easy civilization
- 0:46to play because alongside the Khitans, they probably have the
- 0:50best food economy in the entire. Game you're usually.
- 0:53One step ahead of your opponent. And thanks to their wide tech
- 0:57tree, they can play almost anything they want.
- 1:01They even have strong elephants and scorpions that shoot from
- 1:05Narnia. And as if that weren't enough,
- 1:07they even have elephant scorpions.
- 1:10What more could you possibly ask for?
- 1:13And yet, I personally sometimes struggle quite a bit with the
- 1:17Khmer, and it took me a while to understand just why.
- 1:21Sometimes the Khmer are like that annoying best friend who
- 1:26constantly trips you up while you're trying to walk alongside
- 1:30him. They have a few bonuses that can
- 1:33quickly become a trap if you don't play the game perfectly.
- 1:36On top of that, the commerce weakest face is their late game.
- 1:41Unfortunately, it's also my personal weakness, so those
- 1:45things tend to stack. The real difficulty, however,
- 1:49comes from the fact that you have to snowball your early
- 1:52advantage with the commercial. You would not fall apart in the
- 1:57late game. That's anything but easy to me,
- 2:00and means that when everything is going well, you don't get
- 2:04much time to. Breathe.
- 2:06The Khmer wants you to build a lead early on, maintain control
- 2:11of the game, build a strong economy.
- 2:13And keep your. Opponent small with constant
- 2:16rates. Their strong economy makes them
- 2:18beginner friendly on the one hand, but on the other hand
- 2:22their playstyle makes them quite hard to truly master.
- 2:25As you can already tell, today we're dealing with the very
- 2:28exciting civilization. So let's slow things down a bit
- 2:32and talk about. Who the Khmer actually were?
- 2:36If you're not an Age of Empires player and you hear the word
- 2:39Khmer, most people probably think of the brutal rule of the
- 2:43communist Khmer Rouge. But that was only about 50 years
- 2:47ago and has nothing to do with the historical Khmer who
- 2:50inspired this civilization. In the game, when we talk about
- 2:54the Khmer, we're talking about a group of people who lived in
- 2:58what is now Cambodia. Even today, the Khmer language
- 3:02is still spoken there. The Kummer most likely
- 3:05originated in southern China or northeast India.
- 3:10We don't know exactly why, but they migrated farther and
- 3:13farther SE until they eventually founded the Kummer Empire in the
- 3:18year 8O2 in what is now Cambodia, located between Laos,
- 3:23Vietnam, and Thailand. All of these are countries that
- 3:27didn't exist in their current form in the year 802.
- 3:30Culturally, the Khmer were strongly influenced by India,
- 3:34which is easily seen, probably with the fact that they have
- 3:38been Hinduists for the longest time, and after that up until
- 3:44today, the majority of the population follows Buddhism.
- 3:48So with the Khmer Empire in the 9th century, a new empire
- 3:52emerged in Southeast Asia. Its capital was Angkor,
- 3:56established in the year 889. The region has a warm climate
- 4:01all year round. Half the year is a monsoon
- 4:04season with heavy rainfall, the other half is relatively dry.
- 4:08Much of the empire was forested and featured incredible
- 4:13biodiversity, including, of course, elephants.
- 4:17This empire would become one of the most influential powers in
- 4:21Southeast Asia. The Mekong, one of the longest
- 4:24rivers in the world, flows through the region and was
- 4:27crucial to the commerce economy. After a period of internal
- 4:31conflicts that deeply divided the empire, Suryavarman the
- 4:36First managed to unify the country.
- 4:40He ruled the empire as king from the year 1010 to 1050, and the
- 4:47story of this reign is told over 5 missions in the Khmer
- 4:51campaign. In the 12th century, the empire
- 4:54reached its peak. It controlled territory from
- 4:57Malaka in modern day Malaysia all the way to northern Laos,
- 5:02including parts of today's Vietnam and Thailand.
- 5:06Massive expansion indeed. And with great power came great
- 5:10culture. During this time, the legendary
- 5:13temple complex of Angkor Wat was built, still a national symbol
- 5:18of Cambodia today. This temple complex is also the
- 5:22Khmer wander in the game, specifically the central temple
- 5:26shrine of Angkor Wat. Around the year 1200,
- 5:30approximately 1,000,000 people lived in Angkor, making it
- 5:34likely the largest city in the world at that time.
- 5:38And then comes a turning point. King J Wadaman the 7th is the
- 5:42first ruler to replace the traditional Hindu Linga cult
- 5:46with Buddhism. Buddhism had already reached the
- 5:50Khmer in the 9th century through a different empire, but this
- 5:54religious shift had consequences.
- 5:56The kings lost their God like status and that weakened the
- 6:01empire from within. In the 13th century a new rival
- 6:06emerged in the West, the Kingdom of Sukhothai.
- 6:10It quickly developed into a serious competitor for the camo.
- 6:14Its successor, the Kingdom of Ayutaya, invaded Angkor in 1353
- 6:20and managed to capture the city. The Thai withdrew again soon
- 6:26after, but the era of stability for the commerce was over.
- 6:30Wars against the charm and the Shan prevented recovery.
- 6:33In 1431 the city was captured once again and this time it was
- 6:38final. The capital was moved to Phnom
- 6:41Penh, Anchor was abandoned to the jungle and fell into ruin
- 6:46and with it the old Empire. In the centuries that followed,
- 6:50the region was marked by constant warfare against the Tie
- 6:54in the West and the Vietnamese in the East.
- 6:56In the 16th century, there was a brief respite.
- 6:59However. Burma grew stronger and erased
- 7:02the pressure from the West, allowing the Khmer Empire to
- 7:06experience a short late flourishing.
- 7:09Ultimately, the decline continued.
- 7:12In the 17th and 18th centuries, the Vietnamese conquered the
- 7:16Mekong Delta and Thailand took the Northern territories.
- 7:20The Khmer Empire shrank, and with it the power that once
- 7:23radiated from Ankor. Ankor, once the largest city in
- 7:27the world, once the centre of a mighty empire, became a symbol
- 7:32of rise and fall. It's temples still stand today,
- 7:35are listed as a UNESCO World Heritage Site, and tell the
- 7:39story of the Khmer's former greatness.
- 7:42The Khmer experienced a rapid expansion and contraction of
- 7:46their empire and were dominant in their region for a time, yet
- 7:50almost constantly involved in conflicts.
- 7:54They never managed to form alliances with other empires
- 7:58that could have given their realm additional stability for a
- 8:01for a longer period of time. Unlike many civilizations in the
- 8:05game, the Khmer only fought with their direct neighbors and never
- 8:10launched conquest campaigns into more distant regions.
- 8:15The Khmer have one of the strongest economies in the
- 8:18entire game because unlike other civilizations, they don't have
- 8:22to drop off food from farms at a building like a mill or a town
- 8:26centre. Instead, the food is added
- 8:29directly to your stockpile the moment a villager gathers it.
- 8:33This has the wonderful advantage that their food economy is far
- 8:38more efficient than that of other civilizations, Kitan
- 8:42pastures aside, of course. In the feudal.
- 8:45Age. They can collect about 15% more
- 8:47food in the same amount of time as other civilizations do, even
- 8:52though their farmers actually work 5% slower as part of the
- 8:56bonus. Most of the inefficiency in
- 8:59farming comes from villagers walking back and forth between
- 9:01the farm and their drop off site.
- 9:04Farms placed further away become increasingly inefficient, which
- 9:08is why players usually build additional mills between farms
- 9:12to keep walking distances short. For other civilizations that
- 9:16rely heavily on a strong food economy, the wheelbarrow and
- 9:20hand cut upgrades are essential for maximizing efficiency since
- 9:25they increase the villages movement speed and carrying
- 9:29capacity, meaning they walk both faster and less often.
- 9:33The Khmer on the other hand don't really need those upgrades
- 9:37for farming because their villages don't have to walk at
- 9:40all when gathering from farms. In practice you still research
- 9:45these upgrades as Khmer since all your non farming villages
- 9:48benefit from them, but you probably do it later on.
- 9:52Other civilizations want to get these upgrades as quickly as
- 9:55possible when facing the Khmer though, so they can at least
- 9:59somewhat keep up with Khmer farm efficiency.
- 10:03But let's be honest, there's nothing more satisfying than
- 10:06watching that food counter tick upward faster and faster with
- 10:10every new farm until it eventually skyrockets.
- 10:14For me, this bonus is so defining for the Khmer that I
- 10:18barely even remembered that they only received it three months
- 10:22after the release of the definitive edition, which makes
- 10:25it four years after they first joined the game.
- 10:29By the way, the bonus is tied to commer villagers, not farms.
- 10:32So if you steal an enemy farm with your commer villagers, you
- 10:36don't need to build a mill. Conversely, if a non commerce
- 10:40civilization steals a commerce farm, they still have to drop
- 10:43the food off at a building. I probably don't need to explain
- 10:47that the real Khmer did not magically teleport their food to
- 10:51local markets. So what inspired the developers
- 10:55to create this bonus? Historically, the Khmer lived in
- 10:59traditional agrarian society, heavily dependent on rice
- 11:04cultivation and fishing. The farmers, who made-up the
- 11:08majority of the population, planted rice along lake shores
- 11:12and riverbanks on irrigated plains around their villages.
- 11:16Or on. Hillsides When the lowlands were
- 11:19flooded, these rice fields were affected by an enormous and
- 11:23complex irrigation system consisting of canal networks and
- 11:27massive reservoirs. The system enabled the
- 11:30development of large rice based communities surrounding Khmer
- 11:34cities. In orchards near the villages,
- 11:38they grew sugar palms and fruit trees and all kinds of
- 11:41vegetables, producing additional agricultural goods such as palm
- 11:46sugar and palm wine, coconuts, again various tropical fruits
- 11:51and vegetables. In short, the Khmer farmed
- 11:55everywhere it was possible to farm in addition to fishing,
- 11:59whether it's on mountainsides or in the plains.
- 12:03Food didn't have to be transported across the entire
- 12:06realm for this reason, even if some of it was moved to supply
- 12:10the capital. Unless you belonged to the
- 12:13nobility, you were likely working in rice farming or
- 12:16fishing. And thanks to the climate and
- 12:19geography, this work continued year round, ensuring multiple.
- 12:24Harvests per year. And a steady and reliable food
- 12:28supply. In the game, this bonus
- 12:31manifests not only through the unmatched speed of food
- 12:34production, but also through the somewhat adventurous and very
- 12:38opportunistically placed farms Khmer players tend to build.
- 12:43Let's say you have a few too many villagers gathering wood in
- 12:46one spot. Then you can simply drop a farm
- 12:49right then and there and start working without walking
- 12:52anywhere. Villages sent to the front to
- 12:56build, say, a siege workshop or even a castle, can also start
- 12:59farming right on the front lines if you want them to.
- 13:02In fact, a castle offers them excellent protection while
- 13:06farming, until you need them again for something else, maybe
- 13:10a second castle. Speaking of protection, that's
- 13:14the perfect segue into the next civilization bonus.
- 13:18Instead of mills, you can place houses between your farms
- 13:22because Khmer villagers can hide inside them.
- 13:25Up to five villages can be garrisoned into a single house.
- 13:30They won't die in there of course when attacked, but they
- 13:34also won't work, which means they are unproductive.
- 13:38And that's exactly 1 of the traps I mentioned in the intro.
- 13:42So this is something that I know best from the Mapland madness
- 13:46because it's a map where you simply can't fully wall your
- 13:49base. It's kind of wide open and it's
- 13:52very popular to open with scouts and raid the opponent for this
- 13:56reason early on, especially their exposed golden wood.
- 14:01The Khmer are a popular civilization on this map because
- 14:04those exposed villagers can instantly jump into their houses
- 14:08when danger appears. The trap however, is that the
- 14:12opponent can just camp those houses.
- 14:14So even though your villagers stay alive, they might as well
- 14:18be dead in terms of usefulness. On top of that, it takes a lot
- 14:22of intention to send all those villagers spread out across your
- 14:27eco back to work when you've been raided.
- 14:30Once the enemy pulls out, it's very easy to lose track of all
- 14:34your villagers in those houses, and the idle time that results
- 14:39shouldn't be underestimated. So in short, the bonus does save
- 14:43many Khmer lives, but if you want to use it efficiently and
- 14:48actually rely on it, you need to be a really good player who
- 14:52immediately puts the villas back to work.
- 14:56The Khmer have 4 civilization bonuses, and this is probably
- 15:00the one I'd most likely would like to swap out for another one
- 15:05if I had to. I also keep wondering what the
- 15:08inspiration for this bonus even was.
- 15:11It's actually kind of strange that not all civilizations have
- 15:14this ability, since it would make perfect sense for villagers
- 15:17to go and hide inside their homes to seek shelter.
- 15:22Normally a villager wouldn't try to outrun a mounted unit, they'd
- 15:25clearly try to hide somewhere, most likely their houses.
- 15:30Don't get me wrong, I'm actually glad this isn't a universal
- 15:33mechanic. The game is already defensive
- 15:36enough and if every civilization had this, raids would be even
- 15:40less rewarding. But I really don't know why the
- 15:44Khmer of all people are the exception in the game.
- 15:49Farmer houses were usually bamboo huts built on stilts to
- 15:53protect against the frequent flooding around the rice fields.
- 15:57These dwellings weren't really located in bigger towns or
- 16:01cities, but as close to the fields as possible.
- 16:05But that only applied to farmers really.
- 16:08And after all, around 1,000,000 Khmer lived in the capital,
- 16:12presumably densely packed and very urban.
- 16:15Anyway, I learned a lot about different Khmer roof
- 16:19constructions and how you could read a household social status
- 16:23from the structure of their home, but not a single source I
- 16:27looked at ever said that the Khmer were the first
- 16:30civilization to not only build houses, but actually enter them.
- 16:35Jokes aside, this bonus does have one more upside though.
- 16:40If you like playing Regicide as the Khmer, you can also hide
- 16:45your king inside a house, not only your villages.
- 16:48Not many people know this. I, for example did not, and I'm
- 16:52pretty sure that a tiny house is the last place your opponent.
- 16:57Will look for your king. The second major trap of this
- 17:00civilization, the one that in my eyes makes them so difficult to
- 17:05master, relates to their next civilization bonus.
- 17:08Advancing to new ages or unlocking buildings has no
- 17:13building prerequisites. This allows the commerce to
- 17:17reach the castle age extremely. Quickly.
- 17:20By focusing entirely on food production.
- 17:22After all, they don't need any wood for futilage buildings.
- 17:26You can build your farms without building a mill first.
- 17:29You can build a siege workshop without having to build a
- 17:32blacksmith and something that's rarely relevant.
- 17:35But probably on certain water maps it can matter that you
- 17:39don't need a mill to build a market, even though the commerce
- 17:43aren't exactly strong on those kind of maps since they prefer
- 17:47farming over fishing. But hey.
- 17:50You never know what random civilization ladder game might
- 17:53throw at you, so now you know. This bonus also enables very
- 17:58aggressive openings with early up times because you don't need
- 18:02a barracks to build a stable or an artery range, freeing up more
- 18:07wood for additional production buildings.
- 18:10But be careful, skipping the barracks is dangerous since it
- 18:14denies you access to Spearman, which are especially important
- 18:19in scout wars. This civilization bonus is
- 18:22probably the best example of why the Khmer are a tough
- 18:27civilization to play. To really take advantage of it,
- 18:31you need to learn specialized build orders and be comfortable
- 18:35playing aggressively. But if you.
- 18:37Put in the effort. You can catch your opponent off
- 18:40guard early in the game or surprise them with risky fast
- 18:44castle strategies. On Arena, for example, the Comer
- 18:48can launch an insanely fast three TC boom simply because
- 18:52they advanced through the ages so quickly.
- 18:56Just put everything on food, collect just enough wood to
- 18:59build your farms, don't forget to gather 100 gold, and you can
- 19:04hit Castle age in as little as 11 to 13 minutes.
- 19:09But you always have to keep in mind, while it's tempting to
- 19:12skip the barracks or maybe even the entire Feudal age, you're
- 19:16also taking risks that players familiar with Khmer weaknesses
- 19:21may exploit. And this is the Khmer dilemma in
- 19:25a nutshell. Ideally, you don't want to build
- 19:29a barracks because then you're giving up a valuable bonus.
- 19:33On the other hand, you do kind of need one in certain
- 19:37situations. That's why you often see bills
- 19:41like scouts into Archers, with the Archer range placed
- 19:44immediately after the stable to deal with enemy Spearman.
- 19:48That in turn reinforces the point that while the Kammer
- 19:53bonuses do open up new possibilities, they also make
- 19:57you slightly predictable. With a Khmer, I find myself
- 20:01having to scout more thoroughly than with other civilizations
- 20:04and really anticipate what my opponent will do, especially in
- 20:08the early game, so I can decide whether I will take certain
- 20:13risks or rather not. As for this bonuses historical
- 20:18inspiration, I'm afraid I have no explanation whatsoever.
- 20:23Honestly the bonus doesn't even match the historical Khmer at
- 20:28all. In my mind, this idea of gaining
- 20:31access to new technologies without prerequisites, the
- 20:35actual effect of the bonus, sounds more like something I'd
- 20:38associate with a politically more stable civilization.
- 20:42But the Khmer were almost always embroiled in conflict, if not
- 20:46with their neighbors, then internally.
- 20:49At one point the Mongols even knocked on the door, but the
- 20:53Khmer bribed them with so much gold that the Mongols were
- 20:56satisfied and moved on. During their peak, the Commerce
- 21:00were considered the wealthiest empire in Southeast Asia, but if
- 21:05that were the rationale, then I'd have expected them to
- 21:08receive a gold bonus. Instead, I think this bonus was
- 21:12purely a design choice to make the Commerce stand out from
- 21:15other civilizations. And after all, unlike the farm
- 21:19bonus, this one has been part of their toolkit from the very
- 21:22beginning. Things look quite different when
- 21:25it comes to the Commerce Final Civilization bonus.
- 21:29Their Battle Elephants move 10% faster.
- 21:33The game even describes the Camur as a civilization focused
- 21:37on elephants and siege weapons. And even though elephants play
- 21:41only a very minor role in today's matter, the Camur
- 21:44actually have a lot to offer when it comes to these majestic
- 21:48creatures. Just imagine what that must have
- 21:51been like standing on a battlefield.
- 21:54And just like in Jurassic Park, you suddenly hear a deep
- 21:58rumbling. Not from the sky, from the
- 22:01earth, but from enormous, pounding beasts that make the
- 22:05ground shake beneath your feet. War elephants with riders on
- 22:09their backs approach. And they weren't just there to
- 22:13impress. They were weapons like living
- 22:16tanks. With their strength, they could
- 22:19haul heavy siege engines, tear down walls, smash through gates.
- 22:24But in direct combat, that's where they became a true
- 22:28nightmare for pretty much everyone on the battlefield.
- 22:33In battle, they often stood right in the middle of their own
- 22:36formation, like a mobile fortress.
- 22:40Whether attacking or defending. It wasn't really a problem for
- 22:44those elephants. Their sheer mass made them
- 22:47almost invulnerable. Arrows and Spears and swords.
- 22:51Most of it just bounced off them or stuck halfway in, but not
- 22:56preventing them from fighting on.
- 22:59And the riders on top? They sat like they were sitting
- 23:02on a tower, well protected, overlooking the chaos, and armed
- 23:06with long lances or ranged weapons.
- 23:09And then there's the charge. Elephants could reach up to 30
- 23:13kilometers per hour, and if the Camar bonus is somewhat based on
- 23:19like, real events, they were probably going for 33 kilometers
- 23:23per hour. No infantry armed with Spears or
- 23:27Pikes could simply stop that. It was.
- 23:29Pure. Force.
- 23:31The animals stormed into enemy lines, trampling soldiers,
- 23:35swinging their trunks, tossing men aside like dolls.
- 23:39Anyone who survived was at least terrified, and entire battle
- 23:44lines would collapse. Elephants were completely
- 23:48unpredictable once they were in rage, they didn't distinguish
- 23:52between friend or foe, making them a considerable danger to
- 23:56their own troops as well. But that wasn't even the worst
- 24:00part. The real weapon of war elephants
- 24:03was the fear they instilled. For soldiers who had never seen
- 24:08an elephant in their life, it was sheer panic.
- 24:12That's why special counter tactics were needed.
- 24:15Troops trained to face elephants used fire, loud noise and
- 24:19focused attacks on their legs. And unlike horses, elephants
- 24:23could only run for about two minutes straight at full speed,
- 24:27making long distance charges difficult in the game.
- 24:32Luckily, elephant units have no friendly fire, and one of their
- 24:36weaknesses is that due to their slow movement speed, they are
- 24:41especially vulnerable to enemy monks.
- 24:43Converting them cannot. As is typical for elephant
- 24:49civilizations, the commerce cannot research heresy, so
- 24:52converted elephants don't defect, they die, which is not
- 24:57exactly ideal. The Kummer elephant speed bonus
- 25:01therefore addresses one of their biggest drawbacks, making it a
- 25:04very cool bonus. Of course, real Kummer elephants
- 25:08weren't faster than others, at least I don't think so, but they
- 25:11were a major part of Kummer and regional warfare for centuries.
- 25:17Besides the Kummer, the Burmese, Malay, Vietnamese and now also
- 25:22the Bengalis have access to this regional unit, each with their
- 25:26own bonus. What they all share is that
- 25:30Battle Elephants deal 25% trample damage and can be
- 25:34upgraded to Elite Battle Elephants once you have 1100
- 25:38food and 700 gold lying around. The upgrade increases their HP
- 25:43from 250 to a whooping 300, their attack from 12 to 14,
- 25:49their piece armour from 2:00 to 3:00, and their bonus damage
- 25:53against building. It's a very.
- 25:55Expensive upgrade for an already very expensive unit, but one
- 25:59that becomes incredibly strong as long as they're not charging
- 26:03into a pack of monks. And as I said, that's exactly
- 26:07the problem with elephants. With a large enough group you
- 26:10can overrun monks, but on the way there you risk donating your
- 26:15opponent an absurdly powerful unit that you then have to fight
- 26:20yourself, which you never want. That's why, especially at the
- 26:24pro level, players tend to avoid elephants.
- 26:28They're low mobility just because of their low speed makes
- 26:33them far less flexible than other faster cavalry units and
- 26:37kind of prevent them to react to enemy attacks rather than having
- 26:44to always run after your enemy. But there's more.
- 26:49Thanks to their civilization bonus, Khmer Battle Elephants
- 26:52are already faster than those of other civilizations, But in the
- 26:55Castle Age, their unique tech turns them into even deadlier
- 27:00weapons. Researching Tusk Swords gives
- 27:03Battle Elephants an additional plus three attack.
- 27:07With all Blacksmiths upgrades, Elite Battle Elephants can reach
- 27:11up to 21 attack, making them one of the strongest units in the
- 27:16game. Their usual counters like camels
- 27:19and especially halberdiers stand little chance against these
- 27:23little monsters. At best they can take cost
- 27:27effective trades, but if enough elephants are on the field,
- 27:30they're almost certainly lose every fight.
- 27:34The problem is simply getting there.
- 27:37The path is long and expensive, which is why you almost never
- 27:41see fully upgraded Khmer Elephants in competitive play.
- 27:45That is kind of a problem for the commerce, since quite a lot
- 27:49of their bonuses and technologies really invest into
- 27:54elephants and are probably very seldomly used during a game.
- 27:59Historically, Tusk swords were indeed a real weapon.
- 28:02Pairs of curved blades bolted onto an elephant's ivory Tusk.
- 28:07They could be up to 1 1/2 meters long, turning the already deadly
- 28:12tusks into brutal cutting weapons.
- 28:15The concept originated in India, and because almost no
- 28:18archaeological finds exist, there's no real evidence that
- 28:22the Khmer actually used them. The museum pieces in New York
- 28:26and Leeds are one of the very few that are actually existing
- 28:30up until today. Those are Indian as well.
- 28:33So honestly, it might make more sense if the Bengalis had this
- 28:38technology rather than the Khmer, but since elephants could
- 28:43also be a danger to their own troops when panicked, Tusk
- 28:47swords were probably never widely used anyway.
- 28:51Whatever the case, while preparing this episode, I
- 28:54replayed the Khmer campaign, researched Tusk swords in the
- 28:58very first mission and had a blast even without the elite
- 29:02upgrade and the later missions when you actually get to elite
- 29:06elephants. And you can have so much fun
- 29:11with just an entire army of elite battle elephants with Tusk
- 29:15swords because they will level entire cities.
- 29:19For an extra dose of elephant fun, let's look at the Khmer
- 29:23unique unit, the Ballista Elephant.
- 29:26In the intro I called them Elephant Scorpions, and with
- 29:30good reason. They are classified as siege
- 29:33cavalry and function exactly like scorpions do, except that
- 29:38these scorpions are strapped to the back of an elephant.
- 29:41In their base form, they have 250 hit points.
- 29:44Just like battle. Elephants, making them far
- 29:47tankier than regular scorpions. They also benefit from
- 29:51Ballistics and have no minimum range.
- 29:54They do however have to less range than regular scorpions, so
- 29:58they kind of serve a different purpose than regular scorpions
- 30:01do. But they can chop trees, which
- 30:05ordinary scorpions cannot, and that's actually a big deal in
- 30:09the Castle age. Aside from villages of course,
- 30:12they are the only unit that can cut trees in the Imperial age.
- 30:17Only trebuchets, onages and heavy rocket carts can do the
- 30:20same. It sounds like a quirky detail,
- 30:23but it's actually a very popular tactical trick.
- 30:27On a map like for example Hideout, a single ballista
- 30:30elephant in the Castle age can chop through the central forest
- 30:34and open a path for a swarm of facades, or rather light cap in
- 30:38the Castle Age to flood into the enemy economy.
- 30:42On map like that Black Forest, ballista elephants are widely
- 30:46used to cut clearing forests, to create more space for fighting,
- 30:51or to sneak behind enemy lines. Aside from that, Ballista
- 30:55elephants are simply an absurdly strong unit.
- 30:59Once you have enough of them, they become nearly unstoppable.
- 31:02The best counter, strange as it sounds, is to prevent your
- 31:06opponent from ever massing them in the first place.
- 31:10Especially when paired with Hazaz, Ballista elephants are
- 31:13almost unbeatable. The Hazaz clear out enemy siege,
- 31:17which is the main threat to the elephants and the Ballista
- 31:20elephants pretty much do all the rest.
- 31:24They really are only counted by Onagers and Siege Onagers
- 31:28especially their weakness to onagers comes from their newly
- 31:33acquired siege armor class, which they share only with the
- 31:37Hossite wagon Onagers, Siege Onagers and Hoof Nieces deal
- 31:42plus 50 bonus damage against this armor class.
- 31:45Manganels and Bomat Cannons deal plus 40.
- 31:48Villagers deal +6 and Rocket Karts +5.
- 31:52But as far as I know that last part doesn't really matter
- 31:55because ballista elephants also gain plus 10 armor from their
- 31:58heavy siege class, which greatly reduces those smaller sources of
- 32:02damage. By the way, Hussite wagons I
- 32:05think don't get this bonus damage bonus armor which makes
- 32:10the numbers more relevant for them and villagers fighting
- 32:13against them much more viable in a staggered formation.
- 32:17All of this isn't a big problem for ballista elephants since
- 32:21their formation greatly reduces the damage they take, but if
- 32:26they are packed tightly into narrow choke points like on
- 32:29Black Forest, usually they can suffer heavy losses from well
- 32:33placed onager shots. And for the true number nerds
- 32:37among you, the Saracens Unique Technology Counterweights
- 32:41increases the bonus damage of Saracen Manganiels, Onages, and
- 32:45Siege Onages against the Heavy Siege Armor class as well by an
- 32:50additional 68 and 11 damage respectively.
- 32:54Also, Burgundian Bombed Cannons gained +2 bonus damage against
- 32:59this armor class as well. So what do we learn from all of
- 33:03this? Ballista elephants, when mast
- 33:05are almost impossible to stop. They are often accompanied by
- 33:10hazards acting as cannon fodder, and if you're playing against
- 33:15them, you absolutely want to prevent the game from ever
- 33:18reaching this point. And as is often the case with
- 33:22hybrid units, it's easy to lose track of which upgrades apply to
- 33:27them. Since ballista elephants are
- 33:29also cavalry units, they benefit from bloodlines and husbandry
- 33:33and the cavalry armor upgrades from the blacksmith.
- 33:36They can be healed by monks and converted without needing
- 33:40redemption. Villagers, however, cannot
- 33:42repair them from the university. They benefit from Ballistics and
- 33:46chemistry, much like they benefit from siege engineers.
- 33:51And if you've ever noticed your ballista elephant refusing to
- 33:55deal its usual Pierce through pass through damage, here's the
- 34:00explanation. When a ballista elephant attacks
- 34:03a target directly in front of it at mealy range, the attack loses
- 34:08its scorpion like characteristics.
- 34:11The projectile doesn't continue travelling forward to deal to
- 34:14deal it's typical pass through damage, it simply drops onto the
- 34:19first target. Similar similar to arrows fired
- 34:23from a tower after researching murder holes.
- 34:26The reason is that the projectile spawns directly above
- 34:29the unit, causing its directional vector to point
- 34:34straight downward, effectively shooting the arrow into the
- 34:39ground. Stat wise, Ballista elephants
- 34:42are extremely impressive. Whenever you see them in
- 34:45competitive play, you know something wild is about to
- 34:48happen. A statement you can't make about
- 34:52many units in the game like this, but if you want to push
- 34:56things even further, you can research the Imperial Age Unique
- 35:00Technology Double Crossbow. This lets both Ballista
- 35:05Elephants and scorpions fire an additional projectile to keep
- 35:09things from becoming completely overpowered.
- 35:12The secondary projectile has a slight spread and deals less
- 35:15damage than the primary shot. The secondary projectile of
- 35:20scorpions and ballista elephants deals 6 PS damage and plus three
- 35:23bonus damage versus elephants. This secondary projectile of
- 35:28heavy scorpions deals 12 PS damage plus and and plus four
- 35:33damage versus elephants, so slightly better stats.
- 35:37So while the secondary projectile of ballista elephants
- 35:39benefits from chemistry, this is not the case for scorpions once
- 35:45you subtract the typical Imperial Age armor values of
- 35:49your enemy units. These extra hits with a
- 35:53secondary projectile don't really amount to anything game
- 35:57changing for standard scorpions or for ballista elephants,
- 36:00meaning the upgrade is mainly worthwhile for heavy scorpions
- 36:03in my opinion. I don't think this technology
- 36:06gets researched very often, and if it does, it's usually more of
- 36:10a power move than a necessity. Don't get me wrong, by the way,
- 36:13I do think it provides value, but I doubt it's ever truly a
- 36:18game deciding. Personally, I can't really
- 36:22remember a single time I've researched it outside of the
- 36:24campaign, and if this tech turns out to be far more useful than
- 36:29I'm making it sound here, at least you know why I
- 36:32underestimated it. There's still a question of
- 36:35whether ballista elephants actually existed at all.
- 36:39As wild as they look in the game, they really must have been
- 36:43almost just as bizarre. In reality, it seems that the
- 36:47ballista itself was not of Khmer origin.
- 36:50It was more of a combination of different elements of Chinese
- 36:54military technology that were creatively mounted onto the back
- 36:59of a war elephant and repurposed this way.
- 37:02And this idea appears to have been first introduced by the
- 37:06Khmer. The elephant mounted ballista
- 37:10appears in the reliefs of both Banter Kumar and the Bayon, both
- 37:15Khmer temples. However, the depictions in the
- 37:18Bayon are more detailed and show more complex mechanical
- 37:22components, while those at the other temple present a somewhat
- 37:26simplified version of the weapon.
- 37:29In the Bayon, the elephant ballista is loaded with soldiers
- 37:33wearing Cham uniforms, suggesting that the Kummer
- 37:37ballista might have been integrated into the Angkorian
- 37:40army by Cham mercenaries. Cham was a smaller Kingdom east
- 37:47of the Kummer Empire and something like its arch rival,
- 37:51locked in almost constant conflict with the Kummer over
- 37:54centuries. In both temple depictions, the
- 37:57ballista elephant appears only in grand military parades, which
- 38:02kind of suggests that it was likely never actually used on
- 38:05the battlefield. Nevertheless, I dare say the
- 38:09ballista elephant stands as evidence of the technological
- 38:13sophistication of the Khmer military and its weaponry, and
- 38:17is therefore a fitting choice for the Khmer unique unit.
- 38:22The double crossbow was also not a Khmer invention, yet the
- 38:27double crossbow itself is fascinating and was surprisingly
- 38:31widespread in the region 1. Development in crossbow design
- 38:35involved installing multiple bow limbs to increase the weapons
- 38:39tension, resulting in double and even triple crossbows.
- 38:43According to some depictions from the 12th and 30th
- 38:47centuries, the Comer dynasty used double crossbows as part of
- 38:51their arsenal. This practice was adopted from
- 38:54China, where such weapons were used in sieges and in the
- 38:58defence of fortresses. The Camar however mounted these
- 39:02weapons on the backs of war elephants, even though these
- 39:06multi weapons were not explicitly designed to fire fire
- 39:11multiple bowls simultaneously as the game does depict it, but
- 39:16rather to release a single more. Powerful shot.
- 39:19The second projectile is therefore more of a creative
- 39:23liberty on the developer's part, and honestly, I'm completely
- 39:27fine with that because it's just so much fun to fire volleys of
- 39:32balls into enemy armies and watch them die.
- 39:35To be completely honest, researching elephant warfare has
- 39:39led me to some of the most disturbing material I've
- 39:42encountered while preparing basically any of the podcasts I
- 39:47have prepared so far. What I'm about to describe is
- 39:51not easy to hear, especially if, like me, you kind of admire
- 39:56elephants and are actually aware of how endangered and wonderful
- 40:01they are. So I won't hold it against
- 40:04anyone who wants to check the show notes and skip ahead to the
- 40:07next section. You won't miss anything
- 40:10important since I've already covered everything about the
- 40:13elephants and their bonuses. So consider this your trigger
- 40:16warning. But I think it's kind of
- 40:18important to talk about how these Khmer people and the
- 40:23people from the Southeastern Asian region have actually
- 40:29managed to, you know, jump on the back of a giant creature
- 40:33that probably can crush you to death if they wanted to.
- 40:37Elephants are by nature very peaceful creatures.
- 40:41They are certainly capable of aggression, but they mainly
- 40:44display it when provoked or threatened, mostly in self
- 40:47defence. Unlike horses, elephants are not
- 40:51domesticated and they are not really tameable.
- 40:55They can only be made war ready through extreme violence,
- 40:59torture and trauma. Elephant calves were separated
- 41:03from the families and in some cases their parents were killed
- 41:07before their eyes to traumatize them.
- 41:10The calves would then be confined in extremely tight
- 41:14cages and tortured by burning them and stabbing them and
- 41:17beating them, while also being subjected to constant noise and
- 41:22loud screaming to keep them from sleeping, sometimes without even
- 41:26giving them food or water. This process is known as
- 41:30crushing, and because elephants have such excellent memory, they
- 41:34will never forget their trauma for the rest of their lives.
- 41:38This continues until the calf finally breaks and that point
- 41:43the mahout, which is the elephant handler and probably
- 41:47later the rider. This mahout would, in quotation
- 41:51marks, rescue the calf, caring for it and nursing it back to
- 41:56health. The baby elephant sees the
- 41:59mahout as a saviour and forms a deep bond with him, allowing him
- 42:03to ride it and remaining loyal even under stress, including in
- 42:07battle situations. This form of subjugation and
- 42:11torture was long unknown to the public and shockingly is still
- 42:16common practice in countries like Myanmar and Thailand today,
- 42:20often to train elephants for tourism.
- 42:23At some point I had to stop researching because it became
- 42:27almost unbearable for me to read up on this and see the pictures
- 42:33of these poor creatures. I think I'm particularly
- 42:36sensitive to this. Reading about cruel things
- 42:38happening to people is somehow easier for me to process than
- 42:42atrocities committed against animals, especially highly
- 42:46intelligent animals like elephants.
- 42:49So one thing I know for certain is that when humans fight
- 42:54against each other, it's almost always not just the humans that
- 42:59suffer from it. And in this particular case, it
- 43:02almost drove elephants to extinction.
- 43:04And the amount of suffering they have to go through to well back
- 43:09in the day fight humans and today entertain humans is almost
- 43:16on well. It is unbearable for me to to
- 43:18know. I for one, if I ever travel to
- 43:21Thailand where elephant riding is a very popular tourist
- 43:25attraction, I will never climb on an elephant.
- 43:29I even if someone swears to me that the elephants are well
- 43:33treated and they didn't have to suffer this, I just can't bear
- 43:37the thought of that and I probably won't trust them.
- 43:40So this is the end of that true part of the podcast.
- 43:45We're back to safe spaces. And to wrap up the commer
- 43:49bonuses, it's worth noting that even regular commer scorpions
- 43:54without the double crossbow technology are better than your
- 43:58average scorpion from another civilization because their team
- 44:02bonus, I mean the commer team bonus gives both them and allied
- 44:07scorpions an extra range. This additional range, combined
- 44:11with the accuracy boost from Ballistics makes them even more
- 44:15effective against mounted Archers like Cav Archers, which
- 44:19are commonly used as a counter to the otherwise strong Kammer
- 44:22cavalry. Extra range is an incredibly
- 44:26powerful bonus, just think about how nearly invincible English
- 44:30Archers are thanks to it. For the Kammer, this means they
- 44:34can defend even more effectively behind their own walls with
- 44:37scorpions against ranged units, ordeal damage slightly earlier
- 44:41on attack giving the the opponent less time to react.
- 44:46A larger group of commerce scorpions is honestly never a
- 44:49bad idea no matter what comp you're going for.
- 44:52With the Romans it's somewhat easier because they are so much
- 44:56cheaper, but with the commerce I'd say it's deadlier.
- 45:00If that works out and you later invest into heavy scorpions,
- 45:04then the double crossbow upgrade or technology is definitely
- 45:08worth considering. In my opinion.
- 45:11Considering their bonuses, ballista elephants and unique
- 45:14texts classifying the Camura as a civilization focused on
- 45:18elephants in siege units is very fitting.
- 45:21In competitive play. However, elephants play a much
- 45:24smaller role than these bonuses might suggest.
- 45:28So next let's look at how the Camura actually play out, what
- 45:32army compositions are common or possible, and what strategic
- 45:37options they offer. Combat on water is probably
- 45:57their biggest weakness, not because they have bad ships, but
- 46:00just because they have the most average ships they can have and
- 46:04really lack any kind of relevant bonus for water combat.
- 46:09But aside from naval warfare, the fact that their infantry is
- 46:13kind of limited is also a weakness because they lack the
- 46:16last armor upgrade in Imperial age in the blacksmith, which
- 46:20effects both the militia line and the Spearman line.
- 46:23They don't have Champions, but at least they have Halbedias.
- 46:27The arranged units lack Thumb Ring, which kind of has their
- 46:32cavalry arches, though they can otherwise fully upgrade them.
- 46:36Most Camaro compositions therefore focus primarily on
- 46:40cavalry, which they can spam almost endlessly thanks to their
- 46:43strong economy and can fully upgrade them.
- 46:46Aside from the Paladin upgrade, they also have Arbalists with
- 46:51all upgrades except for Thumb Ring.
- 46:53And despite their cavalry focus, Arbalists are basically always
- 46:58an option. Although they can create hand
- 47:01Cannoneers and even elite cannon galleons, they cannot build
- 47:06bomber cannons or bomber towers. What surprised me the most was
- 47:11how weak Khmer monks are compared to what I expected from
- 47:15my research. One thing I can say about the
- 47:19Khmer is that they were initially heavily influenced by
- 47:22Hinduism and later by Buddhism. Their Hinduistic kings were seen
- 47:27as almost gods and incarnations of Vishnu and Shiva.
- 47:31I mean the wonder in the game is the largest temple complex in
- 47:35the world and the Khmer built temples wherever they lived.
- 47:40Religion played a central role in their lives and the game.
- 47:44This part of Khmer identity is not represented adequately.
- 47:49I would say. Not only do they not have
- 47:52bonuses for monks, they also cannot research relatively
- 47:56important technologies in the monastery.
- 47:58That they cannot research heresy in in the in the castle age
- 48:02makes kind of sense for balancing reasons since it would
- 48:06interact with their elephants, but the inability to research
- 48:10atonement is a bit more surprising to me.
- 48:13And in the Imperial age, they also lack block printing, two
- 48:17key upgrades against monk heavy civilizations.
- 48:21Even though monks are very likely to be used against the
- 48:23Khmer, especially against their elephants and other cavalry, I
- 48:28don't get the impression that the Kummer would suddenly become
- 48:31overpowered if they had these two technologies, or at least
- 48:35one of them. One argument for the lack of
- 48:37block printing is that onages are the counter to large groups
- 48:41of blister elephants, and if the Kummer could convert these more
- 48:45easily, there would be no counter left.
- 48:48However, I would argue these are edge cases in everyday play.
- 48:54Monks need to be effective in a variety of other situations as
- 48:57well, and I think those are more prevalent for the Khmer enemy.
- 49:01Bombard cannons already counter the Khmer fairly well,
- 49:05especially since the Khmer don't have any themselves.
- 49:08And if they don't even have monks with block printings, they
- 49:12are also kind of left without a counter to those bombard
- 49:16cannons. So let's take a look at which
- 49:20unit compositions would work best for the Khmer.
- 49:24I want to emphasize again that thanks to the unique feature
- 49:27that they don't need buildings as prerequisites for advancing
- 49:31ages or constructing later buildings, the Kummer can
- 49:35execute some special build orders and strategies, which
- 49:38does require quite a lot of training.
- 49:41Standard builds, of course, are still perfectly viable for
- 49:45Kummer. The simplest and most obvious
- 49:48opening for basically any cavalry civilization is scouts
- 49:53into Knights, and this is especially true for the Kummer
- 49:56since they can skip the barracks entirely.
- 49:59This makes the Kummer one of the few civilizations that can
- 50:03comfortably afford an early double stable opening.
- 50:06They lose the option to build Spearman, but in return can
- 50:10field overwhelming numbers of scouts early on.
- 50:14This is of course only possible with relatively early farms, but
- 50:18these are already the Commerce great strength.
- 50:22The commerce then can even skip wheelbarrow as they don't need
- 50:25the upgrade for their food economy.
- 50:28This food that you've you've saved with the upgrade can be
- 50:31converted into more scouts, more villages, or just a faster
- 50:35castle age without harming your own economy.
- 50:39In the castle age, transitioning to Knights then becomes a breeze
- 50:43thanks to the strong farms. You can field Knights while
- 50:45adding one or even 2 town centers.
- 50:48Or if you want to keep the game short, skip the extra TCS and
- 50:52build even more stables. You just need to make sure you
- 50:56collect enough gold to keep up with your food economy.
- 51:00A different approach would be Scouse into Arches, which is one
- 51:03of the most demanding feudal age strategies because the tech
- 51:07switch is resource intensive and delays the castle age.
- 51:11Therefore it's important to deal damage during the fuel age to
- 51:15not have wasted all these units and especially resources.
- 51:21The commerce ability to skip the barracks plays perfectly into
- 51:24the strategy. I personally like to build a
- 51:27stable first, then use the same villager to build an archery
- 51:31range right afterwards, and after that I will follow up with
- 51:35a blacksmith to get fletching. You just need to get a feel for
- 51:39when to send villagers to gold. If you don't want to start with
- 51:44scouts for raiding but instead go straight for arches, it's
- 51:47best to do this as soon as you reach the feudal age.
- 51:51Typically I can field 3 to 4 scouts and still have enough for
- 51:55fletching. After that, I can continue
- 51:57building scouts and arches as desired, or pause to advance to
- 52:02the castle age. As a particularly flexible
- 52:06civilization, the Camura have strong arches as well as
- 52:09cavalry, so this strategy plays to their strengths and scales
- 52:13well into the mid and even the late game.
- 52:16Many civilizations can perform a fast castle and then transition
- 52:20into Knights, that's no secret, but only the Camura can, at
- 52:24least to a certain extent, do this quite consistently, even on
- 52:29open maps. Since they don't need to spend
- 52:32wooden buildings other than those required for gathering
- 52:35resources, they can focus entirely on reaching the castle
- 52:39edge without without having to build unnecessary buildings
- 52:43along the way. The wood you've saved this way
- 52:46can be reinvested in walls or skirmishes for defence if you
- 52:51deem necessary. This allows for an extremely
- 52:54fast castle age up time, although it is built on a
- 52:57fragile economy. If you want to skip walls, you
- 53:01can take advantage of the fact that villagers can hide inside
- 53:03your houses. It's a game of fire, of course,
- 53:07but fast castle is already risky anyway, so why not add a little
- 53:12extra thrill? Few civilizations can boom as
- 53:16effectively as the commerce, so the boom strategy is always an
- 53:20option because they don't need buildings to advance ages, it's
- 53:24possible, especially on closed maps, to reach the Castle age
- 53:28quickly and then add multiple town centres.
- 53:31What exactly you focus your boom on depends on the situation, but
- 53:36with strong siege weapons and two types of elephants, the
- 53:39Camero have plenty of expensive and powerful units to build
- 53:42their economy around. This, though, brings us to
- 53:46strategies for the late game. I've already suggested that the
- 53:52Commerce supposedly weakest phase of the game is the late
- 53:56game, so here I want to propose a few army compositions for that
- 54:00final part of your match. How about some Scorpions and
- 54:04Halberdiers with some Hussars? Commerce Scorpions can deal
- 54:08significant damage in large numbers, especially in choke
- 54:11points or behind walls, thanks to their extra range and unique
- 54:16technology. It's common in the Imperial Age
- 54:19to eventually launch a push together with Halberdiers.
- 54:23Halbs are typically the unit of choice for this because they
- 54:27cost no gold, complementing the siege units in a very efficient
- 54:32way, and counter enemy cavalry, which is usually used to destroy
- 54:36your seat. However, this is a little harder
- 54:40than it might sound because you need to position your Halbs
- 54:43close to the Scorpions to reliably protect them, and since
- 54:48the enemy tries to snipe your siege weapons, they are probably
- 54:52trying to divert your helps from the scorpions and you need to
- 54:57kind of babysit them and keep them close to your siege.
- 55:00Skirmishes are a little problem for this composition because
- 55:04they are strong against helbadeers and commerce.
- 55:07Scorpions deal damage only to Pierce armor, which the skirts
- 55:13of course have plenty of. For this reason, adding Hazars
- 55:17is very useful both to kill enemy skirmishers or to raid the
- 55:22opponent's economy and draw attention away from your
- 55:25Scorpion and help mass. Ultimately, in the late game,
- 55:29Khmer composition often rely heavily on Hazars.
- 55:34With 70 or more farms, you can consistently produce Hazars from
- 55:3815 or more stables. When you reach this point, take
- 55:42a moment to just enjoy the live feed of your food economy.
- 55:47The speed with which the number takes up is just so incredibly
- 55:51satisfied thanks to their mobility.
- 55:54Hazas should be used in two ways.
- 55:57Ideally, stables are built on multiple flanks to constantly
- 56:01raid the opponent, while some Hazas from other stables join
- 56:05the main army to support the Scorpions.
- 56:08For opponents, the most efficient way to destroy
- 56:10commerce scorpions is probably with onages or bombard cannons,
- 56:15which Hazas can quickly eliminate.
- 56:18Enemy helps should not pose much of a challenge since the push is
- 56:22supported hopefully by a large mass of scorpions.
- 56:26If resources are abundant and mobility is less critical, you
- 56:30can replace Hazas with elephants.
- 56:32With Tusk swords and their bonus movement speed, Comer elephants
- 56:37are strong enough to take on nearly any unit composition in
- 56:41the game. The only exception, as always
- 56:44with elephants, is monks. Thanks to the strong farm
- 56:48economy, the Comer can afford this expensive unit better than
- 56:52most other civilizations with access to elephants.
- 56:55Somewhat like the Malay whose elephants are cheaper.
- 56:58Like Scorpions, Elephants are nearly unbeatable in large
- 57:02numbers, making this more of a late game composition requiring
- 57:06resource surplus. Aside from lacking the Thumb
- 57:10ring, Khmer have fully upgraded Obelisks thanks to their strong
- 57:14farms. They can include Hazars early in
- 57:17the Imperial Age to protect their Obelisks while also
- 57:21raiding. So Hazars and Obelisks are a
- 57:24deadly combination for the Khmer.
- 57:27This combination is considered ordinary only due to the lack of
- 57:31Thumb ring and the basic nature of these two units without any
- 57:35military bonuses, but what can also call it a solid late game
- 57:41core composition Obelisk paired with halps, former standard anti
- 57:46cavalry composition. Here the Khmer are not fully
- 57:50leveraging their bonuses since The Archers lack thumb ring and
- 57:54Halps in the Imperial Age miss their final defensive upgrade.
- 57:58Still, both unit types are at least above average, making this
- 58:03a very strong composition against cavalry heavy opponents.
- 58:08The classical late game composition of Knights and
- 58:11Skirms is also possible for the Kummer.
- 58:15Again besides missing Thumb Ring, Commerce Skirmishes are
- 58:17fully upgraded and provide the perfect complement to Knights
- 58:21and One V ones. Their strong farm economy makes
- 58:24it even easier for Kummer than for other cavalry civilizations
- 58:28to produce these two food heavy units, and probably makes it
- 58:33possible for you to research armour upgrades early if gold
- 58:37runs low. Switching to Hazas in time
- 58:39ensures smooth operations against civilizations with
- 58:44strong infantry or opponents specifically countering your
- 58:47cavalry. The Khmer access to hand
- 58:50Cannoneers in the late game can be a huge advantage paired with
- 58:55Hazas, both as a meat shield for the valuable hand cannoneers and
- 58:59as a mobile rating force. This forms a solid army
- 59:02composition. You just need to carefully
- 59:05protect your gold units. In team games.
- 59:08The Kammer can theoretically fill both the Archer and cavalry
- 59:12roles. However due to the lack of thumb
- 59:15ring, they are better suited for cavalry in my opinion.
- 59:18It is even possible to open directly with two stables, since
- 59:23in the feudal age many scouts are needed and spearmint aren't
- 59:26built anyway, they would just get picked off by Archers.
- 59:31The same argument could be made for arches though, as numerical
- 59:34superiority is perhaps even more important there, and the tight
- 59:39double range build order which is standard in team games is not
- 59:43only easier to execute, but can be done with much better
- 59:47economy, hopefully leading to a faster castle age and having to
- 59:51rely less on a market. So in two V2 games the there are
- 59:55arguments for both roles. I believe the fast uptime for
- 59:59power spikes favours arches, while the tectory and strong
- 1:00:03food economy favour cavalry. Since 4V4 games are often played
- 1:00:08like 2 simultaneous 2V twos, I think the same logic applies in
- 1:00:133V threes. I'd prefer to play as the pocket
- 1:00:16though, building up my fantastic farm economy and leaving the
- 1:00:20flanks to Archer civilizations. That actually have relevant
- 1:00:23bonuses on close maps. The dynamics change a little
- 1:00:28here. Khmer can contribute strong
- 1:00:31units to the army composition, like scorpions, elephants or
- 1:00:34ballista elephants. Even if the Cav plus Archer meta
- 1:00:38isn't dominant behind strong walls, they can execute a boom
- 1:00:43Few civilizations can match, but teammates must keep the other
- 1:00:47opponents sufficiently occupied so that the Khmer player can
- 1:00:51fully develop. And if you hit the right timing,
- 1:00:55you can save the day and play the hero role and carry the team
- 1:00:59to victory. Maybe even with elephants.
- 1:01:04And this leads to us to the next section of this podcast, which
- 1:01:08is what kind of maps the Khmer would prefer to play on.
- 1:01:12I believe that thanks to their flexibility and broad tech tree,
- 1:01:17Khmer are a solid choice on many map types.
- 1:01:21On open maps especially, they shine through aggressive
- 1:01:25openings, often starting with scouts to capitalize on their
- 1:01:28strong food economy and early uptimes.
- 1:01:31But that's not all Khmer have to offer.
- 1:01:34Theoretically, they can execute basically any standard opening
- 1:01:38and on open maps can reach the castle age without a fast castle
- 1:01:44while keeping comparable timing for nights.
- 1:01:47This makes them highly unpredictable, so it's crucial
- 1:01:50for opponents to scout Kummer early and thoroughly throughout
- 1:01:54the game. But even then, since they might
- 1:01:57skip a couple of buildings, it is kind of hard to get the
- 1:02:01necessary information to find out what a Kummer player is
- 1:02:05really up to. For open maps the Kummer needs
- 1:02:08to expand and maintain their advantages early to avoid
- 1:02:12falling behind in the late game to due to missing military
- 1:02:16bonuses on closed maps. This issue doesn't arise as much
- 1:02:20on closed or semi closed maps. Kmur excel reaching the castle
- 1:02:25age in record time and initiating a strong boom.
- 1:02:28Afterwards they have access to strong late game compositions
- 1:02:32with their halves and siege units and elephants and so on.
- 1:02:36Once this point is reached the your opponent has very few
- 1:02:39options and they are under pressure from the start to
- 1:02:42prevent you from getting to this unit composition.
- 1:02:45Quare can also spontaneously defend against aggression as
- 1:02:49they can quickly build any type of recruitment building, even if
- 1:02:53they were previously solely focusing on booming.
- 1:02:56On semi closed maps, houses can provide additional protection if
- 1:03:01for example, you're building a dock and gathering some fish for
- 1:03:05it or trying to establish an outpost.
- 1:03:09Houses are also useful on aggressive maps like Socotra or
- 1:03:13Land Madness, helping Commerce survive or create chaotic
- 1:03:18scenarios. Houses can save your own
- 1:03:21villages in many ways during villager fights or even trap
- 1:03:25enemy villages, allowing escapes through the houses and then
- 1:03:29trapping the villages if you have the presence of mind to do
- 1:03:34so and the skill. Personally I even struggle to
- 1:03:38get my units to jump out of the right side of a building, so I
- 1:03:42am definitely not qualified to do these kind of stunts.
- 1:03:46For water maps, Khmer aren't poorly equipped though they lack
- 1:03:50a specific bonus that is useful for naval battle.
- 1:03:54For landing roles however, they are quite well suited as
- 1:03:57villages can be safely housed on the enemy island and all types
- 1:04:02of recruitment buildings can be built right away.
- 1:04:05Not spending 175 wood on a barracks is particularly helpful
- 1:04:10on islands. The same applies to hybrid and
- 1:04:14nomad maps. Kummer have everything needed
- 1:04:17and the barracks wood savings are extremely useful.
- 1:04:21However, they lack specialized bonuses that civilizations
- 1:04:25designed for these maps possess. Also, there's the curious case
- 1:04:30of not having a mill and therefore not being able to
- 1:04:33build a market because the mill is a prerequisite for the market
- 1:04:37on hybrid maps. Because you've just been so
- 1:04:39focused on having a fishing economy, and this is not a
- 1:04:43problem for the Camura as well. On the other hand, relying on
- 1:04:47fishing can be frustrating for Camur because their farms are
- 1:04:51just so strong and you don't want to forego them.
- 1:04:55At the same time, you do need. To use the fish.
- 1:04:58On a map like, you know, hybrid maps, which makes fishing
- 1:05:02somewhat inefficient option for them.
- 1:05:04Either way, it just kind of feels like the chimera kind of
- 1:05:08lost in the sauce on hybrid maps.
- 1:05:11So where do the chimera stand in the current meta?
- 1:05:15Hera released a fairly recent tier list for Arabia as of
- 1:05:19October 2025, so the videos are only about a month old at the
- 1:05:24time of this recording. In it, he ranked the Khmer as
- 1:05:27one of the few S tier civilizations for Arabia.
- 1:05:30Since Arabia is still considered the benchmark map, this is quite
- 1:05:34a prestigious acknowledgement for the Khmer.
- 1:05:37So you'd think the Khmer are one of the top tier civilizations in
- 1:05:42E sport tournaments. According to AOE stats, the
- 1:05:45Khmer are also fairly popular civilization and are being
- 1:05:50picked among sift pickers on Arabia.
- 1:05:54At the same time, it's clear that Kummer have a significantly
- 1:05:58better win rate in the hands of players at 1900 ELO and above.
- 1:06:02So the top 1% of players compared to the mid ELO range
- 1:06:07around 1000 ELO. Of course, these are more fun
- 1:06:10facts than reliable statistics, but they at least support the
- 1:06:13assumption that I have that Kummer are not an easy
- 1:06:17civilization to play. In the recently played Lin Yuan
- 1:06:21Cup, despite A varied map pool including Arabia, the Kummer
- 1:06:26were only used in four out of 23 sets, which honestly surprised
- 1:06:31me a little. In Warlords 4, they were played
- 1:06:34just six times out of 36 sets and only once in the playoffs,
- 1:06:39so not a lot of games. My next thought was that pros
- 1:06:44might prefer to play Kummer on more unconventional maps to
- 1:06:48explore their unorthodox strategies.
- 1:06:51So I took another look at Sudden Disaster 2.
- 1:06:55In 60 three sets Kamura were only used 18 times and they won
- 1:07:00just five out of those 18 games. So I thought maybe closed maps
- 1:07:05is where the Kamura will shine and looked at Walhalla 2 from
- 1:07:09earlier this year in March and I found that Kamura have been much
- 1:07:14like in Sudden Disaster 2 played in every 4th set, specifically
- 1:07:19in this case in eight out of 31 sets with this time quite a
- 1:07:24balanced win rate. So it surprised me to see the
- 1:07:28Khmer being so under represented in tournament games or at least
- 1:07:33in A and St. tournaments in recent like in 2025.
- 1:07:37And it seems that Khmer performed less spectacularly in
- 1:07:41E sports tournaments than on the ranked ladder.
- 1:07:44Another noticeable trend is that in all these tournaments, Kummer
- 1:07:48were much more often played at the beginning of a tournament
- 1:07:52than later rounds, almost as if the pros realised during the
- 1:07:56event that their commerce strategies weren't quite working
- 1:08:00out. So I'm curious to see what the
- 1:08:03future holds for the Kummer, but at this point it kind of seems
- 1:08:08disappointing when it comes to competitive play.
- 1:08:12At last, I would like to dedicate a small part of this
- 1:08:17podcast to the Kumar campaign because they do have their own
- 1:08:20campaign. Forward March, we do not stop
- 1:08:25until the sun falls beneath the tree line.
- 1:08:28I am Sangama, Honour General of the Kumai Empire, tasked with
- 1:08:34quelling of rebellion just a year after the passing of the
- 1:08:39revered Surya Varman, his successor faces staunch
- 1:08:43opposition. This chaos threatens to
- 1:08:46dismantle the empire that took nearly 5 decades to build.
- 1:08:52The Kumar campaign tells the story of Surya Varman the 1st
- 1:08:56and covers roughly the period from the year 10 O 2 to 1050,
- 1:09:02focusing on the unification of the Kumar empire and his reign.
- 1:09:06The campaign can be played either in the original single
- 1:09:09player mode or as a Co-op campaign and includes 5
- 1:09:14missions. Surya Varman the First is also
- 1:09:17playable as a hero unit, specifically as an elite
- 1:09:21Elephant rider. As a special feature beyond the
- 1:09:24usual hero traits like healing yourself and not being able to
- 1:09:28be converted, he deals his full damage as trample damage, unlike
- 1:09:33your regular Battle Elephant who deal only 25% of that damage and
- 1:09:37trample damage. Originally the campaign was
- 1:09:40rated 2 swords, so medium difficulty by the game, but it
- 1:09:44has since been downgraded to only one sword.
- 1:09:48Indeed, for experienced players the campaign is fairly easy and
- 1:09:51even on hard difficulty, because you can generally boom
- 1:09:55comfortably and then overwhelm enemies with strong units
- 1:09:59without being too constrained by artificial limitations like
- 1:10:03being pop capped. The first mission serves as an
- 1:10:07introductory scenario in my opinion, where Suryavarman the
- 1:10:10First leads his troops to Angkor and claims the throne.
- 1:10:15While the enemies put up some resistance and it was fun to
- 1:10:19fight opposing elephant riders, even converting each other's
- 1:10:23elephants back and forth. I emerge successfully from every
- 1:10:27battle. Capturing the city was only
- 1:10:29slightly tricky because you were limited to the Castle Age and
- 1:10:32had only 100 population space. In the second mission, the
- 1:10:36objective is to suppress internal rebels in the north and
- 1:10:40east and eliminate a central adversary.
- 1:10:43Again, you are limited to the Castle Age, but at least you
- 1:10:47this time have access to the full 200 population cap.
- 1:10:51This makes the mission, however, very easy, and I particularly
- 1:10:55enjoyed the map as I could recognize the lake and Mekong
- 1:10:59River from my research. Starting in the Castle Age
- 1:11:03allows you to begin attacking enemies relatively quickly, so
- 1:11:07even though this mission is easy, it's also kind of a fun
- 1:11:09one. The third mission prevents
- 1:11:11building any structures and tasks you with successfully
- 1:11:15escorting a chariot as a gift for the Kohler ruler to form an
- 1:11:20alliance. At the beginning, you choose
- 1:11:23which troops to use, and if you are of the right mind, you will
- 1:11:28always pick elephants. Of course, there are multiple
- 1:11:31ways to reach the objective, which increases replay value if
- 1:11:35you're into that sort of thing, and allows for some interesting
- 1:11:38discoveries. When exploring the map with our
- 1:11:42new allies, we then face a new enemy, the Malay split into two
- 1:11:47different factions. The map is a massive water map
- 1:11:51with two islands between 2 land masses.
- 1:11:54I first cleared my side and then starting in the imperial age,
- 1:11:59focused on building a strong fleet.
- 1:12:01The enemy honestly didn't put up much resistance even though they
- 1:12:05were Malay, and after landing on the enemy side I established a
- 1:12:09base with a castle and defeated the enemies 1 by 1.
- 1:12:13I was kind of surprised to be playing a water map, but it was
- 1:12:16fun to fight alongside a previously one ally, even if
- 1:12:21they weren't particularly helpful.
- 1:12:23It was also satisfying to decimate opponents from the
- 1:12:26coast with elite cannon galleons.
- 1:12:28This battle can also be played from the allies perspective by
- 1:12:32the way, in the Dravidian campaign, which I haven't done
- 1:12:36yet, so I can tell you what the experience is like, but I think
- 1:12:39it's a very interesting fun fact.
- 1:12:42By defeating the Malay, the influence of the Khmer Empire
- 1:12:46increased once again. The final mission shifts the
- 1:12:50focus back to land combat. The arch enemies, the Cam or
- 1:12:54Cham appeared AS2 factions, one's as Vietnamese, one's as
- 1:12:58Malay again, along with the Burmese as antagonists.
- 1:13:03As your opponents are of three different civilizations, this is
- 1:13:07quite the refreshments. Have seen lots of different
- 1:13:10units and lots of different elephants.
- 1:13:13And this mission you can either defeat three of the five enemy
- 1:13:17factions or build and defend a wonder.
- 1:13:20The commerce start in the South and center of the map,
- 1:13:23surrounded by their enemies. There's also a neutral
- 1:13:26Vietnamese faction that can be made an ally for I think it was
- 1:13:301000 gold, but this is only possible after quite a while
- 1:13:34into the mission, and I think getting them to be allied with
- 1:13:38you is particularly useful if you are attempting the Wonder
- 1:13:42victory at last. By winning this mission,
- 1:13:46Suryavarman the First demonstrates the Khmer Empire's
- 1:13:49dominance in the region with a few fragile years of relative
- 1:13:53stability during which the Empire will expand.
- 1:13:57There's also an achievement you can earn during this last
- 1:13:59mission by collecting all nine relics scattered across the map.
- 1:14:04Honestly, the best part of the campaign is that the maps are
- 1:14:07beautifully designed and there are many opportunities to play
- 1:14:12with elephants, which is usually impossible on ranked maps.
- 1:14:16Releasing fully upgraded elite elephant riders on an entire
- 1:14:19city is simply a spectacular sight.
- 1:14:23I personally struggled to really connect with the campaign's
- 1:14:26protagonist or find the story particularly compelling, but I
- 1:14:30had played it shortly after the Alexander the Great campaign,
- 1:14:34and after being almost moved to tears by the voice acting in the
- 1:14:38campaign's final mission when he just screamed his insanity in my
- 1:14:42into my ears while I was desperately fighting for
- 1:14:45survival on legendary difficulty, It's kind of hard
- 1:14:48for an older campaign to compete, really.
- 1:14:51I therefore recommend the Comer campaign to anyone who
- 1:14:56particularly wants to have fun with elephants.
- 1:14:59And that, my friends, was my overview of the Comer.
- 1:15:04I think the Khmer are a very well designed civilization.
- 1:15:09As I mentioned earlier, I wish that their culture, which is so
- 1:15:12strongly influenced by religion, were better reflected in their
- 1:15:16bonuses. But that's something that only
- 1:15:18became clear to me through research, not something I would
- 1:15:22have said based solely on the game.
- 1:15:24If anything, I probably would swap out any monastery bonus or
- 1:15:31monk bonus for the hopping into houses bonus.
- 1:15:34But then again, as silly as that is, it's also kind of a
- 1:15:37trademark of the commerce. Or maybe we'll just leave the
- 1:15:41sieve as they are. Like all elephant civilizations,
- 1:15:45it's a bit unfortunate that elephants rarely get to shine.
- 1:15:48Still, the Kummer have such unique bonuses that you don't
- 1:15:52really miss the elephant. There's just tons of other
- 1:15:55things to explore with the Kummer.
- 1:15:57They regularly present us with interesting decisions throughout
- 1:16:01the game thanks to their design. Do I skip the barracks or play
- 1:16:05it safe? Do I invest in walls or rather
- 1:16:08use the house bonus and put the resources maybe into aggression?
- 1:16:13And then there's their fantastic food economy, which gives me a
- 1:16:17feeling of satisfaction unlike almost anything else in the
- 1:16:21game. You can have a lot of fun with
- 1:16:23the Khmer both in competitive and casual play, where the
- 1:16:27elephants can wreak havoc relatively carefree.
- 1:16:31All in all, the Khmer are probably very well finished in
- 1:16:34terms of design. I assume that developers will
- 1:16:38tinker with elephants here and there until the end of time, but
- 1:16:41the overall elephant matter will likely remain the same
- 1:16:44nonetheless. Otherwise, I see no real need
- 1:16:48for changes, especially since the inspiration from the
- 1:16:50historical camera is quite recognizable.
- 1:16:54So that's it for the camera podcast.
- 1:16:56If you'd really like to do me a big favour, I'd appreciate it if
- 1:17:01you'd follow the podcast on Spotify and ideally give it a
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- 1:17:12feedback, corrections, and addition to this episode either
- 1:17:16via Discord or send me an e-mail at age of cast@gmail.com, that's
- 1:17:22ageofcast@gmail.com, or directly as a comment on Spotify.
- 1:17:27If possible, you can also support the podcast via Patreon
- 1:17:32over at patreon.com/start the Game Already.
- 1:17:35That's patreon.com/start the Game Already, and you'll find
- 1:17:39all of these information in the show notes.
- 1:17:42Thank you so much for listening until the end and I wish you
- 1:17:46lots of fun with the camera and I'll see you in the next
- 1:17:50podcast.