Latest / Pick Up and Deliver / On Reviewing
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I head out for a walk and delivering episode to you while I stroll
- 0:10around. I'm Brendan Riley. Well, good afternoon, listeners. It's a
- 0:22lovely day here in suburban Chicago. I'm on my way back from the library
- 0:26having dropped off a couple of books, and I am anxious to talk to
- 0:30you. I thought I would talk to you today about something that was last
- 0:35week kind of a big hubbub in the in the right part of board game
- 0:41media if you follow it, and that was the controversy regarding and aon Trespass
- 0:49Odyssey and the YouTube channel Quack a Loope. What I thought I would talk
- 0:54about today is just give you a brief back of the envelope idea of what
- 0:58happened and how it was resolved, and then talk a little bit about my
- 1:02view on various aspects of board game reviewing and media and ethics in game journalism.
- 1:11It's interesting to think about this emerging now because one inevitably makes on some
- 1:18level of connection back to the gamer Gate controversy of twenty fourteen, in which
- 1:25an argument about ethics and game journalism was used as cover for what started out
- 1:32as a personal assassination piece or a personal character assassination piece by a disgruntled boyfriend
- 1:38and ended up being a rampaging monster of anti feminist critique and misogynistic harassment hidden
- 1:52under the guise of a concern for journalistic ethics. And so one of the
- 1:57things I wanted to think about very carefully is making sure that nowhere in this
- 2:00conversation is their cover for that sort of malarkey, and I would say generally
- 2:06there has not been. I will acknowledge. The one thing, though,
- 2:08that Jesse from Quacalope is current, was when this controversy happened in Jerusalem,
- 2:16studying at a yeshiva. Apologies if I got that term wrong. And so
- 2:22I think that in some places there has been some anti Semitism, but I'm
- 2:27understaying that for the most part there has not, and I didn't see any
- 2:30myself, except to say that the board game Geek threat about this, which
- 2:34ran into the forties in terms of pages. I had quite a few blocked
- 2:38entries that were deleted by moderators, so I presume some of those were horrifying.
- 2:45Just because the Internet is horrifying. Nonetheless, essentially what happened is the
- 2:51board game publisher, or I'll reveal it in the way that it came to
- 2:54light to the public, which is that during the Kickstarter campaign for EON's Trespass
- 3:00Odyssey, the YouTube channel Quacolope, which had the original game, which was
- 3:06done on Kickstar, and now there is a new game coming out that's an
- 3:10expansion along with a reprint of the original. The YouTube channel Quacolope, which
- 3:15does playthroughs and reviews and whatnot, released a couple of playthroughs, released a
- 3:22comparison video between this game and Kingdom Death Monster, which it looks to be
- 3:25kind of in the same genre, and then to a two part review in
- 3:30a format they call confirmation bias, And essentially what they do is they take
- 3:35all the positive things they have to say about the game and they stick them
- 3:38into the positive side of the confirmation bias review, and then they take the
- 3:43negative things they have to say about the game and put them in the negative
- 3:46side. So you can watch the one that says why Aon's Trespass has a
- 3:50nine point three on board game Geek. I think the title was as Trespasses
- 3:53a masterpiece and then the one this is the one that garnered the most controversy.
- 4:00Tresspass is unplayable, and it starts out with the host saying, you
- 4:03know, this might be the worst game I've ever played, something like that.
- 4:08So when that video came out, the backers of the upcoming campaign were
- 4:14mad about it, and some of them were incenseive because they had the game
- 4:16and they did not feel that the channel's review was fair, and so they
- 4:23went on the Kickstarter campaign and said, hey, what's up with this review?
- 4:25Why is this guy such a jerk? And the company that makes the
- 4:30game said something to the effective and paraphrasing here, but something the effective when
- 4:34somebody tells you they have a negative review that they'll take down if you pay
- 4:38them seventy five hundred dollars to make good videos, you don't want to work
- 4:42at that person anymore. And that off handed comments started a cavalcade of conversation
- 4:46in which people demanded receipts, because making a charge like that is pretty strong,
- 4:51And the company showed up with the email exchange, which I think to
- 4:57most people does in flact reflect the interpretation they had, although then of course
- 5:03the YouTube channel Jesse at Crackalope published an apology in which he said, we
- 5:09weren't trying to extort them, but the language has mostly been blackmail or extortion.
- 5:14The idea that Jesse had filmed a negative review, or as he described
- 5:18it, a review about the game in which they had a lot of trouble
- 5:23playing it. Their implication was it was a negative review and that they would
- 5:29be willing to scrap that material and start over filming new stuff if they got
- 5:32a sponsorship deal with the company for seventy That's where that's where the argument comes
- 5:38from. I don't think anybody watching this would dispute that those are the sort
- 5:42of basics of basic facts of the case. With the exception, there do
- 5:46appear to be a couple of people who think that Jesse never actually said his
- 5:49review was negative or said he would take down his review, but he certainly
- 5:54did say we'd scrap the existing footage and start over. So this started,
- 6:00like I said, a controversy that is probably still echoing today if you go
- 6:03look around board game Geek or other board game forums. I don't want to
- 6:06go into it more than what I've just said there. I'll let you go
- 6:10peruse those things. If you are interested in learning more. What I did
- 6:15want to talk about, though, is a little bit of my impression or
- 6:18what I think about the board game review landscape and how reviews and content are
- 6:25created. Because the board game area is so small, there is a lot
- 6:30of overlap between different categories of board game creators and producers. I have,
- 6:35myself on this podcast expressed a number of times hesitancy over using the word review
- 6:41because I am inherently biased as a board game creator and a part owner of
- 6:47a publishing company in the board game landscape that any competition to my games is
- 6:54on some level bad for me, or you know, takes away some percent
- 6:59of the market share I might be able to get, perhaps, and so
- 7:00I have on some level a bias that can affect my ability to review games.
- 7:06So arguably I shouldn't review games. And for a while I call I
- 7:11tried very hard not to say the things that I do were reviews. Now
- 7:15the reality of is I'm treating them like reviews, So I do call them
- 7:21first look reviews. Right, I'm using that language. Now, Probably what
- 7:26I need to do is be much more overt about that potential bias. So
- 7:31listeners tuning into any particular episode would be able to identify that and use it
- 7:39for themselves to judge whether they think I am a trustworthy media creator. That
- 7:43isn't something I've done super well, I don't think so. I will try
- 7:46to do that better in future. And it occurs to me. I didn't
- 7:49even do it in the Board Game Espresso episode that I recorded twenty minutes ago,
- 7:55So oops. But I thought I would talk a little bit about what
- 7:59are some of the ways that reviewers might be biased and how different how different
- 8:05reviewing entities have dealt with that potential bias. First one, and this is
- 8:11the one that seems to be for me the least. I think this one's
- 8:13the least consequential. But depending on the board game, on the reviewer themselves,
- 8:20or on the audience member, some people find this particularly galling. Is
- 8:26review copies. Now, most people who do board game reviewing at any level
- 8:31of significance in terms of audience share, start to receive review copies from publishers,
- 8:37and the review copy is, of course a copy of the game given
- 8:39to you to free as a reviewer, so that you can review the game.
- 8:43Now, legally in the United States, there cannot be an implication of
- 8:48quid pro quo. There there can be no means by which the publisher can
- 8:52say, hey, if you don't give us a good review, we will,
- 8:56I don't know, not send you review copies anymore. Can't say here's
- 9:00a copy as long as you give us a good review. However, I
- 9:03have heard in conversations about this from different board game media producers that is not
- 9:09at all uncommon for publishers to stop sending review copies to people who do who
- 9:13review their games badly, which, you know, is an interesting place to
- 9:16be as a publisher because on the one hand, as a publisher, when
- 9:20you're giving out a review copy, you want people to read the reviews,
- 9:22or you want people to do reviews and do them well. And if somebody
- 9:26does a negative review of your game, it's probably worth at least examining,
- 9:31like, is this person in the right audience for this game? You know,
- 9:33Paul Grogan plays all these heavy deep euros. If we make a light,
- 9:39fun party game, it's Paul Grogan the right audience for a review copy
- 9:43of that game. Now, if we send him one light party game and
- 9:46he bashes it, then the question is is it worth sending him a second
- 9:50one? If we think he's not going to review it. Well. In
- 9:52fact, I remember reading Jamie Stegmaier as a publisher doesn't read reviews. But
- 9:56I don't know how he determines who should get review copies. He likes to
- 10:00encourage newer channels sometimes, but I think he also sends them to established channels.
- 10:05I don't know what his criteria are. I did read that he actively
- 10:09doesn't read reviews to keep himself from accidentally engaging in that kind of bias.
- 10:15Now, as a reviewer, there are two dangers with the bias of review
- 10:18copies. One is that you will value the game too lightly because you did
- 10:24not pay for it, and so you might enjoy a game in a different
- 10:30way than if you felt like you had a stake in the game from having
- 10:33paid for it. Now, I don't know if the argument would be that
- 10:35if I pay one hundred dollars for a game, I am incentivized to like
- 10:41it more than a reviewer who got it for free, and so the reviewers
- 10:43a view would be more pure. Perhaps. But on the other hand,
- 10:48if as a reviewer, you make money off of the games that you get,
- 10:54which you could do by say reselling them or trading them for games that
- 10:58you want. Then there is a disincentive to write a bad review if you
- 11:03think the publisher might penalize you for it. Because you write a bad review,
- 11:07you get penalized. Then you don't get as many review copies, or
- 11:11even if you don't think the publisher will, even if you don't make money
- 11:13on it. You make money by having the latest and greatest, and so
- 11:16if you get off of the publisher wish list, then you don't get the
- 11:20game until all the other schmos who buy it at the store do, and
- 11:22your ability to publish that opening day review is dramatically diminished. So review copies
- 11:28themselves do create a bias that's worth talking about, which is why I think
- 11:31every media creator should be revealing when they are playing a copy that they received
- 11:39as a review copy, and they good review groups tend to do that.
- 11:43Next up is sponsorships, and there are a couple different kinds of sponsorships.
- 11:48There is sponsored content and then just general advertisement with the group. So,
- 11:54for example, sponsored content would be the kind of stuff that is often on
- 11:58the Quackolope channel, which is where they have been hired by the company to
- 12:03make and post material about a particular game, and so good production of that
- 12:13content would involve making clear to the viewer that they have been paid to produce
- 12:18that content. Now, that content should not be a review generally, there
- 12:22is There are actually legal, as I understand it, legal limits or legal
- 12:28barriers between reviews and paid content, and a review is not supposed to be
- 12:33paid content. But it is almost inevitable that people doing this kind of work
- 12:37will often reveal their thoughts about a game one way or another. And in
- 12:43paid content it's rarely negative thoughts about the game. Sometimes it is, but
- 12:46rarely. Now, of course, I would say good versions of producing this
- 12:50content would be to say upfront, I was paid to produce this content.
- 12:54So you take anything I say that's not directly about the game with a rain
- 13:00of salt, or more dramatically, very directly not saying anything about the quality
- 13:07of the game, that you are just presenting the game as an experience and
- 13:11letting, you know, users make up their own mind. So that would
- 13:15be sponsored content. And then you have advertisement, which is a classic issue
- 13:18in terms of conflict of interest. You know, you think about TV news
- 13:24channels. You know, the idea that the editorial and news sections of a
- 13:28news organization are supposed to be behind a kind of wall between with advertisers so
- 13:35that there's no conflict of interest where an advertiser doesn't want to advertise it with
- 13:39the paper anymore if the newspaper writes a bad article about them. And you
- 13:43know, the same goes for board game media that accepts advertisement from board game
- 13:48companies. Right if a board game YouTube channel produces takes ads from a board
- 13:56game company, particularly adds where they've been paid directly, as as to say
- 14:00YouTube serving ads into their feed, which often you don't get control of.
- 14:03As as far as I understand it, if you were to have a sponsorship,
- 14:07like through advertisement of a particular brand, then it would not be ideal
- 14:13for that reviewer to then publish a bad review of that company's games. That
- 14:18I mean, they should be able to do that, But the reality is
- 14:22that a bias can be created when one finds oneself in that situation. And
- 14:28then finally, I did want to talk a moment here to talk about.
- 14:31Alex from Board Game Co made a video about this, particularly in response to
- 14:35the Quacklope situation, talking about where one could see biases in his work,
- 14:41and one has to decide and he's got a number of things he works.
- 14:43His job outside of board game reviewing is working for a crowdfunding platform, and
- 14:48so when he does anything for a game that's on that crowdfunding platform, he
- 14:54has an inherent conflict of interest that should be made clear to the readers or
- 14:58listeners. But more generally, some people see him as just tainted by the
- 15:03fact that he works in board games. And you know by that regard to
- 15:05my part ownership of a board game company may taint my review voice and is
- 15:13worth thinking about when you're listening to me review something more dramatically. And I
- 15:18think Alex very forthrightly and earnestly reflects this idea that the bigger for him,
- 15:26the bigger worry about bias is not, like I say, a business relationship,
- 15:33right. He feels like if he's paid to do content of a game
- 15:35and then learn he reviews that game, he feels like he's generally able to
- 15:41distinguish between the two and be fair in that distinction. However, what he
- 15:46says is harder is the relationships that emerge in the board game community. So
- 15:54the board game industry is really small, and if you go to cons particularly
- 16:00as a media creator. With some access, you can very quickly meet and
- 16:04become friends with a lot of the people who make the thing that you then
- 16:08are reviewing. And he says that is the harder That is the harder bias
- 16:12to overcome. Is if you are friends with someone and they put out a
- 16:15bad game, the risk to that friendship of putting out that bad game,
- 16:19of putting our review of that bad game is higher. And you know,
- 16:23again he says he works hard on that, but it's it is difficult.
- 16:27So I respect him for calling that out. So I to wrap this up
- 16:32here, I wanted to talk about a couple different review reviewers who I think
- 16:36have the highest standard of ethical separation. The first is going to be so
- 16:42very wrong about games. I think they do a couple of things to really
- 16:45maintain a very high standard of reviewer integrity. One, they are very open
- 16:51about any relationship they have with any game they publish, you know, when
- 16:55they review, when they review game, this game was sent to us by
- 16:56the publisher. It was sent to us by the designer. One of the
- 17:02main guys from that Mark is friends with the designer of Spirit Island. So
- 17:08even though Spirit Island is one of his favorite games, he says every single
- 17:11time he mentioned Spirit Island, you know, designed by Eric Royce, a
- 17:15personal friend of mine. He outs that distinction every single time he mentions it,
- 17:21and they do this consistently. Two, they do not generally cultivate a
- 17:26lot of relationships with publishers. They have some relationships with other media creators,
- 17:30they have very little in the way of relationship with publishers or publishing people,
- 17:34and this is deliberate. This is part of their goal of maintaining the ability
- 17:40to be frank in their reviewing voice. The third thing is that they don't
- 17:42have financial relationships with any board game companies other than through review copies. They
- 17:48don't accept advertisement, They don't do sponsored content. They do have advertisements on
- 17:52their podcast, but they are served through a feed in their podcast publisher,
- 17:57and they are not about board games. So they actually have a further line
- 18:02they draw where they won't take advertising from board games because they need to keep
- 18:06that maintained. So I would put them at the kind of the highest echelon
- 18:08and very close to them, I would say, are shut up and sit
- 18:11down and no pun included, both of which are similarly podcasts and video venues
- 18:18that do reviews but don't generally have paid relationships with publishers. Now shut Up
- 18:23and Sit Down does do a bit more connecting with publishers. They have connected
- 18:29a little bit more with designers. They may have done one or two paid
- 18:33things, although I think not like they're There was a lot of discussion about
- 18:38their glowing preview of Blood on the clock Tower, and people were very critical
- 18:45of that, in part because they seem to know the designers, but apparently
- 18:49they insist they weren't paid for that work, and no pun included, I
- 18:53think, is in the same boat that they are funded by their audience.
- 18:59They don't get paid by publishers. The best the most they get is review
- 19:03copies of games, and in fact no pod include is indicated. They often
- 19:06don't get review copies anymore either, either because they don't want the pressure of
- 19:10having to review them on a schedule, or they are too lazy to go
- 19:15through the effort of doing it, so they end up just buying their games.
- 19:17And then the other way that I think reviewers can maintain a very solid
- 19:22wall of distinction between the different podcasts or between their different potential biases is to
- 19:30not do reviews at all. The example of this would be like John gets
- 19:33Games. I think does this mostly although he might do a little bit of
- 19:37reviewing. Or the gold standard is Rodney Smith. Rodney Smith is a pond
- 19:42is a YouTube board game personality and on his channel Watch It Played, he
- 19:48does not do reviews. Now has that water has become muddied a little bit,
- 19:53I think by some of the videos that he and his crew make on
- 19:57Watch It Played. But these to be news focused videos that maybe reflect the
- 20:03tastes of the people, but they don't reflect reviews. So like they'll do
- 20:07the top five things I'm excited about this month that is a long way from
- 20:11a review. They will kind of highlight what's going on, but they don't
- 20:14review them. The two different media creators who do have fiscal relationships with publishing
- 20:22companies and who express editorial opinion content that I sort of have come to terms
- 20:30with where they are is blue Peg pink Peg and the Rota runs through channel
- 20:34on blue Peg pink Peg. There's is the form of sponsorship that they have
- 20:40advertising or their episodes are sponsored by publishers. They have like three publishers that
- 20:42they work with most of the time. The Secret Cabal is also in this
- 20:47categor tier. So they have publishers that they work with who sponsor episodes,
- 20:52and they talk about who is sponsoring the episode, and they talk about them,
- 20:56and then they do ads for those Those are very clearly delineated in the
- 21:02episode when it's an ad, So that's not that's not a problem per se.
- 21:06The place where it could become an issue, I suppose, would be
- 21:10in the reviewing of games from those publishers. For example, Queen Games is
- 21:14one of the one of the sponsors of the Blue Peg Ping Peg podcast,
- 21:17and they regularly review games published by Queen Games. The same is true of
- 21:23games from Grand Gamer's Guild, although less often. I think Blue Peg Ping
- 21:30Peg does a pretty good job of reminding us that these are sponsors of the
- 21:33show. Although I can't recall if during the last review of a Queen game,
- 21:38if they reminded us, and of course, remember Queen Games as one
- 21:41of the sponsors of Blue Peg Pink Peg, I don't recall them reminding us
- 21:45of that during the review itself. They might have, but I don't remember
- 21:49it. Nonetheless, I feel like they do a pretty good job of calling
- 21:52out who their sponsors are and maintaining generally a pretty good limit or at least
- 21:59expressing when they have close social relationships with the producers. For example, blue
- 22:03Peg pin Peg has a very good relationship with Connor mcgouy of Inside Up Games,
- 22:08and when they review one of the inside up games, they always mention
- 22:14that, so it feels like blue Peg pin Peg is staying on the right
- 22:18side of that line, but has practices that are a little bit less chased
- 22:23than say, shut up, so very wrong about games. And then the
- 22:27last one I want to talk about is Rado Richard Hamm rodo runs Through.
- 22:32So Rado has always had a sort of interesting approach in that his primary form
- 22:37of media of video that he produces is called a run through, in which
- 22:41he plays the game and you watch him play the game to figure out if
- 22:45you'd like the game. What's interesting about this mode is that it's not meant
- 22:48to be editorial, but after each play he does another video called final Thoughts,
- 22:52where he does editorialize on the game a little bit. He talks about
- 22:56what he liked about it and what he didn't like about it. And for
- 22:57a long time he did those run throughs for free. He just did them
- 23:02because he felt like yet if it was a Kickstarter, and he thought it
- 23:03sounded interesting, he would do it for free, and he was sponsored by
- 23:07his channel. In the last few years, specifically for kickstarters, not for
- 23:11published games, Roto has started charging a fee to do run throughs for Kickstarter
- 23:18games. He is very upfront about when a kickstarter is paid, and you
- 23:23know, I think in terms of maintaining the appropriate level of distance, he
- 23:29manages that. But it is again a little bit more complicated because he gets
- 23:34paid. Now. One thing I think that he does that's really good about
- 23:37that is at the end of the month. Each month they do a top
- 23:41ten games of each person does the top five or top ten games for themselves
- 23:45of that month, or they read all the games they played that month and
- 23:48put him in order. And one of the things they do in the channel
- 23:51is all the paid content does not get into that list. So they take
- 23:55the paid content and they put it in a separate list, and then they
- 23:57talk about the games they played. I can't recall if his top ten.
- 24:02I know in his top ten he does mention which games were paid, but
- 24:04I think he still does put them in order. So Roto is a little
- 24:07bit more mixed. He is very clear which parts he's being paid for and
- 24:11which parts he's doing on his own. But again, that line is murkier
- 24:15than the sort of very religious distinction that's drawn by those sort of top tier
- 24:21creators I mentioned. So I'm curious to think what do you think about the
- 24:25current state of affairs of board game reviewing board game media. Would you like
- 24:29to see people being more careful or more avert about what where their physical relationships
- 24:34lie? Do you think? I'm just curious what you think about all of
- 24:37this? Maybe most importantly, do you think I need to change anything about
- 24:41the way I do? Is there anything I do that makes you suspicious or
- 24:45uncomfortable about my reviews or my I don't know, game discussion habit. I'd
- 24:51be interested to hear if you found yourself thinking about that in the context of
- 24:53pickup and deliver. So thanks for the way you can do that is head
- 24:57over to board game Gee Guilty two SI nine and post those ideas again our
- 25:02guilt. You could also email me Brendan at Rattlebox Games or send me a
- 25:04demac direct message on four game geek Wombat nine two nine gets my user name
- 25:08there. Thanks for joining me on my walk today. I hope your next
- 25:11box is posed as mine list. Bye Bye, brought to you by Rattlebox Game