Latest / These Solitary Defilements! - A Dark Fantasy Mörk Borg Actual Play Serial Novel / These Solitary Defilements! Book 1 - Chapter 1
Transcript
- 0:00SPEAKER_01: Indeed, and in actual fact, you are listening to These Solitary Defilements!
- 0:07[music]
- 0:14SPEAKER_01: A dark fantasy serial novel by me, Ryan Leandres, written by the die and doomed to die.
- 0:24SPEAKER_01: This solo actual play is going to feature cursed language,
- 0:29SPEAKER_01: adult situations, terrible violence, body horror, and the intensely occult.
- 0:36SPEAKER_01: If you're a metalhead,
- 0:37SPEAKER_00: you'll be
- 0:37SPEAKER_01: fine.
- 0:42SPEAKER_01: The Solitary Defilement of One Ryan Blacklion.
- 0:47SPEAKER_01: Book One.
- 0:48SPEAKER_01: Chapter One.
- 0:50SPEAKER_01: Park Pale.
- 0:57SPEAKER_01: Did you hear the first episode?
- 0:58SPEAKER_01: The previous one?
- 1:00SPEAKER_01: If you did,
- 1:00SPEAKER_01: you would have heard an introduction to the world of the Dying Lands and
- 1:06SPEAKER_01: the creation of our main character who will be dying somewhere miserably within it.
- 1:11SPEAKER_01: How thrilling.
- 1:13SPEAKER_01: The previous episode also had a pretty brief rundown on how the basic rules of
- 1:19SPEAKER_01: the system of Mörk Borg works, but again, you don't really need to know it.
- 1:24SPEAKER_01: It might help you relate to my tension as I roll dice, but it is not necessary.
- 1:31SPEAKER_01: At any rate,
- 1:32SPEAKER_01: we have our hero,
- 1:34SPEAKER_01: Black Lion of House Black Lion, ready to enter someplace called The Park Pale.
- 1:40SPEAKER_01: That's a module written by 1d10plus5,
- 1:44SPEAKER_01: written for solo play in Mörk Borg, and we'll get right to it.
- 1:48SPEAKER_01: There's a brief intro that sets up our good black lion in this adventure module.
- 1:53SPEAKER_01: Ahem.
- 1:54SPEAKER_01: Location.
- 1:56SPEAKER_01: The Schleswig Countryside.
- 1:59SPEAKER_01: Sir Gilbert Skyer and his assistant Hobson Mould are rumored
- 2:03SPEAKER_01: to have taken up residence in Misery Lodge,
- 2:06SPEAKER_01: a crumbling banqueting hall deep within Park Pale,
- 2:10SPEAKER_01: Sir Gilbert's private hunting ground.
- 2:13SPEAKER_01: They are now intent on summoning a demonic army by which
- 2:16SPEAKER_01: the avaricious Sir Gilbert will dominate the last days of the dying lands with
- 2:21SPEAKER_01: an iron fist.
- 2:32SPEAKER_01: Cool.
- 2:33SPEAKER_01: The next prompt is thus.
- 2:35SPEAKER_01: You are foolhardy enough to seek out Park Pail because...
- 2:38SPEAKER_01: and here's where we roll up our motivation.
- 2:41SPEAKER_01: Why are we here?
- 2:42SPEAKER_01: Why is Black Lion here?
- 2:44SPEAKER_01: Here's a d4.
- 2:46SPEAKER_01: That is a four.
- 2:47SPEAKER_01: Ooh.
- 2:50SPEAKER_01: Very interesting.
- 2:52SPEAKER_01: A demonic pact made in your youth must be honored.
- 2:56SPEAKER_01: Return the scroll to hell.
- 2:59SPEAKER_01: The demon gave you a boon in return for their service.
- 3:02SPEAKER_01: A plus one to any attribute.
- 3:05SPEAKER_01: Oh my stars, that is really good.
- 3:09SPEAKER_01: Sure, we could absolutely use a plus one to something,
- 3:13SPEAKER_01: and I think that is going to need to bump our plus zero strength to
- 3:16SPEAKER_01: a very respectable plus one strength.
- 3:19SPEAKER_01: Wicked.
- 3:19SPEAKER_01: Okay, this is backstory as fuck.
- 3:22SPEAKER_01: A demonic pact was made long ago.
- 3:30SPEAKER_01: Yes, it's true.
- 3:33SPEAKER_01: Ryan Blacklion of Schleswig was once a member of what was Sir Gilbert Skyer's entourage.
- 3:40SPEAKER_01: But those days left and went to the same place Hope went when it was shoved off
- 3:45SPEAKER_01: the plate of the world like an overcooked pie crust,
- 3:48SPEAKER_01: crumbs swept off the shirt of the world by some callous hand beyond remembrance.
- 3:54SPEAKER_01: Skyr had grown, somehow, even more foolish.
- 3:58SPEAKER_01: A foolishness prepared by a predictable avarice and want for a dominion
- 4:03SPEAKER_01: that his limited faculties could not hope to warrant.
- 4:07SPEAKER_01: Here is a question worth wondering.
- 4:09SPEAKER_01: What depths of depravity did he and Hobson Mould fall to in order to secure
- 4:15SPEAKER_01: that most powerful, unclean scroll?
- 4:18SPEAKER_01: So low that Sastiok herself bade Blacklion to retrieve the scroll and send it back to hell?
- 4:26SPEAKER_01: One hell of many, we may suppose, which fester beyond the hot event horizon of human thought.
- 4:33SPEAKER_01: Another world of bad fire.
- 4:36SPEAKER_01: Black Lion sometimes says, but always thinks, Burn or be burned.
- 4:42SPEAKER_01: He has his reasons.
- 4:44SPEAKER_01: Sastiok,
- 4:45SPEAKER_01: the demon mistress of lustful hell,
- 4:48SPEAKER_01: had apparently remembered his young locks of hair, and the oath he made for a wish.
- 4:53SPEAKER_01: The wish to be a knight, and not any knight,
- 4:56SPEAKER_00: but a great knight.
- 4:58SPEAKER_01: For as manhood came to him, he found himself stronger and prettier than the other boys.
- 5:05SPEAKER_01: Now the debt was to be paid.
- 5:08SPEAKER_01: His young locks can no longer be said to be young and are now greying and have been
- 5:12SPEAKER_01: for some time.
- 5:14SPEAKER_01: He never married.
- 5:16SPEAKER_01: Sastyak came to him in dream and bade him in a voice he could not refuse.
- 5:22SPEAKER_01: Black Lion was to assault the misery lodge of Park Pale and deliver the scroll back
- 5:27SPEAKER_01: to the bad fire.
- 5:29SPEAKER_01: And so he rides to find the park's gate.
- 5:33SPEAKER_01: What shall we make of this man?
- 5:36SPEAKER_01: His countenance is impossible to read,
- 5:39SPEAKER_01: as it is entirely hidden behind a smooth black steel face.
- 5:44SPEAKER_01: A theatrical warface for a theater of war.
- 5:47SPEAKER_01: It frowns, ready for tragedy.
- 5:50SPEAKER_01: It frowns out from the roaring mouth of a lion's head, knowing it has been devoured.
- 5:56SPEAKER_01: This lion helm and the unsettling steel body it sits atop is called the mane.
- 6:01SPEAKER_01: It is the armor of his dead house.
- 6:04SPEAKER_01: Of course, it is all black.
- 6:06SPEAKER_01: All black,
- 6:07SPEAKER_01: but for the fine gold story it has embossed from plate to plate,
- 6:11SPEAKER_01: which are like pages in some picture book about suffering and triumph.
- 6:16SPEAKER_01: Effigies of lions rampant.
- 6:18SPEAKER_01: A lion rampant against a pack of dogs.
- 6:21SPEAKER_01: A lion rampant against a great serpent.
- 6:23SPEAKER_01: A lion rampant against pikemen.
- 6:26SPEAKER_01: A lion rampant against a bull.
- 6:28SPEAKER_01: There are golden initials also.
- 6:30SPEAKER_01: The initials of the knights of his scorched line who wore the mane at one time or another.
- 6:36SPEAKER_01: Ryan Blacklion is a walking Cenotaph.
- 6:40SPEAKER_01: Let us keep our metaphors fair to the facts.
- 6:44SPEAKER_01: He is not precisely walking.
- 6:46SPEAKER_01: This sanataph is riding upon his donkey, Beauty.
- 6:50SPEAKER_01: And it is hard to say which burden is worse for her,
- 6:54SPEAKER_01: the man in the armor or the culverin guns craftily smithed into
- 6:57SPEAKER_01: the black Zweihander, the great sword cannon, Black Roar.
- 7:02SPEAKER_01: Beauty plods sure-footed and uncomplaining.
- 7:06SPEAKER_01: Beauty indeed.
- 7:07[music]
- 9:42SPEAKER_00: Get off my keys, motherfucker.
- 9:43[music]
- 17:01SPEAKER_01: First things first, we roll on the calendar of Necrobel.
- 17:07SPEAKER_01: If we get a one, we get a misery.
- 17:10SPEAKER_01: I have a die 20, and I have the will to roll it.
- 17:14SPEAKER_01: Here goes nothing.
- 17:16SPEAKER_01: That's a six.
- 17:17SPEAKER_01: The day begins without any particularly novel cataclysmic woe.
- 17:21SPEAKER_01: Cool.
- 17:22SPEAKER_01: We should also roll for our day's weather.
- 17:24SPEAKER_01: That's a die 12 on this particular chart.
- 17:31SPEAKER_01: Well, there's the one, sure.
- 17:34SPEAKER_01: On the table, that's a Lifeless Grey.
- 17:37SPEAKER_01: Good enough for a beginning.
- 17:39SPEAKER_01: That's the most pleasant one on the list.
- 17:43SPEAKER_01: So let's find out how our map of this wretched place begins.
- 17:47SPEAKER_01: You arrive at the edge of the heavily wooded estate wherein Park Pell lies.
- 17:52SPEAKER_01: Your first task will be to find the gates and enter somehow,
- 17:56SPEAKER_01: and then find a vantage point high enough to spy the location of Misery Lodge.
- 18:02SPEAKER_01: The woods are eerily silent.
- 18:04SPEAKER_01: Three paths weave through the trees, choose a path, and make your first dungeon crawling move.
- 18:10SPEAKER_01: We shall do that.
- 18:11SPEAKER_01: We're looking for the Park Pale Gate to enter the park grounds proper
- 18:15SPEAKER_01: and find this Misery Lodge so that we can confront a Gilbert Skyer.
- 18:19SPEAKER_01: I'm going to make this a harder dungeon than is called for by the module,
- 18:23SPEAKER_01: I think, to give it more time to balloon out and establish some fun and lore.
- 18:27SPEAKER_01: So the difficulty rating of this dungeon,
- 18:29SPEAKER_01: it's supposed to be a DR 10, but we're going to do a difficulty rating 14.
- 18:34SPEAKER_01: That means we'll likely generate somewhere between 17 and 32 story beats,
- 18:39SPEAKER_01: locations, scenes, etc.
- 18:41SPEAKER_01: to challenge our protagonist with,
- 18:42SPEAKER_01: including the four scripted encounter special rooms we have to find to complete
- 18:47SPEAKER_01: the dungeon, the last of which will be the big encounter with Skyr.
- 18:52SPEAKER_01: You may recall that three-tiered success system that I mentioned in episode one,
- 18:57SPEAKER_01: the introduction.
- 18:58SPEAKER_01: Well, here's where we use it.
- 18:59SPEAKER_01: We're gonna roll two die 20s, and each of them will be an attempt to make a test.
- 19:04SPEAKER_01: If they both succeed, that'll be the strong hit.
- 19:07SPEAKER_01: If one of them succeeds, it's a weak hit.
- 19:09SPEAKER_01: If they both fail, well, that's a failure.
- 19:11SPEAKER_01: This will be the system that we use to make Solitary Defilement moves,
- 19:15SPEAKER_01: like Search for Objects and Flee from Combat,
- 19:17SPEAKER_01: or in this case, the Dungeon Crawling move.
- 19:20SPEAKER_01: So we're gonna roll two 20-sided dice against the Dungeon DR we chose of 14.
- 19:26SPEAKER_01: We need to hit a 14 or better to succeed.
- 19:30SPEAKER_01: A strong hit means we find one of the special rooms we need.
- 19:34SPEAKER_01: A weak hit means we gain a random room to explore.
- 19:38SPEAKER_01: That's still fun.
- 19:39SPEAKER_01: Total failure and we have a complication before we can move on in Black Lion's Search.
- 19:44SPEAKER_01: Now looking at my sheet and looking at this book.
- 19:47SPEAKER_01: We don't add any modifiers to our dungeon crawling roll.
- 19:50SPEAKER_01: But instead,
- 19:51SPEAKER_01: we're supposed to add the number of special rooms that we found up to this point,
- 19:55SPEAKER_01: which is currently zero.
- 19:57SPEAKER_01: So as time goes on, we get more likely to find that final room.
- 20:00SPEAKER_01: Okay, here we go, comrades in grim weaponry.
- 20:04SPEAKER_01: We walk down one of the three paths and we make our first dungeon crawl roll.
- 20:09SPEAKER_01: Two die twenties away!
- 20:13SPEAKER_01: That's a 9 and a 16, so a weak hit.
- 20:16SPEAKER_01: We must generate a random room using the dungeon description oracles provided
- 20:21SPEAKER_01: in Solitary Defilement.
- 20:22SPEAKER_01: The Park Pale pamphlet has some extra features as well to add onto those tables
- 20:26SPEAKER_01: because the pamphlet gives us specific room types that make sense for the setting of
- 20:31SPEAKER_01: the adventure.
- 20:32SPEAKER_01: Outdoor park stuff, that kind of thing.
- 20:34SPEAKER_01: So what do we have before us?
- 20:37SPEAKER_01: Roll a die 20 for an adjective.
- 20:40SPEAKER_01: Okay, we get a 10.
- 20:42SPEAKER_01: Sickly or infested?
- 20:44SPEAKER_01: Ooh, sick you might say.
- 20:47SPEAKER_01: Now we roll a room type, a die 12.
- 20:51SPEAKER_01: We get a three, a tree-lined avenue.
- 20:55SPEAKER_01: So something is wrong with this park right off the bat.
- 20:59SPEAKER_01: I like the thought that the trees are extra sick and we can,
- 21:02SPEAKER_01: not like in the cool skateboarding way,
- 21:04SPEAKER_01: but in like the diseased way, and we can immediately tell.
- 21:08SPEAKER_01: Now in the Dying Lands,
- 21:09SPEAKER_01: all trees are probably pretty sickly,
- 21:12SPEAKER_01: but these ones are worse because Skyr and Hobbs
- 21:15SPEAKER_01: and Mould are perpetrating blasphemies upon an already blasphemed world.
- 21:21SPEAKER_01: So we have a sickly tree-lined avenue.
- 21:23SPEAKER_01: Now we roll a die 4 to see how many exits we have,
- 21:26SPEAKER_01: and that table will scale depending on how many special rooms we've found so far.
- 21:31SPEAKER_01: So there are three ways to go from this avenue.
- 21:34SPEAKER_01: Now the final roll.
- 21:35SPEAKER_01: What do we see of note in this place?
- 21:38SPEAKER_01: A die 12 gives us...
- 21:40SPEAKER_01: A seven, which leads us to roll on something called the common encounter table.
- 21:44SPEAKER_01: There's also a special encounter table for extra special situations,
- 21:48SPEAKER_01: but when that comes up, that comes up.
- 21:50SPEAKER_01: All right, we're gonna do a die six, which is... which is a five.
- 21:55SPEAKER_01: And on this chart, that gives us...
- 22:01SPEAKER_01: The woods are silent.
- 22:04SPEAKER_01: Three paths lead through sickly trees.
- 22:07SPEAKER_01: A mossy and deciduous avenue stretches out down the first path Black Lion chooses,
- 22:12SPEAKER_01: which winds like a gloomy, hairy snake.
- 22:15SPEAKER_01: It is rotten and unclean.
- 22:17SPEAKER_01: Beauty steps determined,
- 22:19SPEAKER_01: but uneasily atop the loam,
- 22:20SPEAKER_01: which gives way black under hoof, like overripe mushrooms.
- 22:25SPEAKER_01: Soon enough,
- 22:26SPEAKER_01: Black Lion and the donkey mark it,
- 22:29SPEAKER_01: the strange and ambivalent fountain in the middle of the lane.
- 22:34SPEAKER_01: We don't
- 22:43SPEAKER_01: really need what this fountain potentially provides.
- 22:48SPEAKER_01: According to this chart, the fountain can heal us or hurt us if we take a chance on it.
- 22:52SPEAKER_01: So let's just roll up the next location, shall we?
- 22:55SPEAKER_01: We make another dungeon growling move.
- 22:57SPEAKER_01: We pick one of the three exits and roll.
- 23:00SPEAKER_01: A six and a ten.
- 23:03SPEAKER_01: That is a failure.
- 23:05SPEAKER_01: We encounter some enemy or trap or imminent danger as we try and leave the location.
- 23:14SPEAKER_01: And yet, something tempts him.
- 23:16SPEAKER_01: Whether spurred by his overwarmed gauntlet or wanting for the feel of
- 23:20SPEAKER_01: the water's drag, he cannot say.
- 23:23SPEAKER_01: But as Black Lion rides past,
- 23:25SPEAKER_01: he deigns a heavy lean to reach into the fountain and for a palm of cool water.
- 23:30SPEAKER_01: The fountain takes insult.
- 23:33SPEAKER_01: A jet of black slime erupts from a sculpted fish and attempts to slap the knight off
- 23:38SPEAKER_01: of Beauty's back.
- 23:40SPEAKER_01: Utterly surprised by both the slime and the force with which it might strike,
- 23:44SPEAKER_01: training bids Blackline to dig his heels into Beauty's flanks.
- 23:49SPEAKER_01: Well, I think we do an agility test here.
- 23:51SPEAKER_01: Normally we would use a DR-12,
- 23:53SPEAKER_01: the standard difficulty,
- 23:55SPEAKER_01: but we're wearing heavy armor,
- 23:56SPEAKER_01: which raises whatever DR target we choose by another four,
- 24:00SPEAKER_01: so we'd have to hit a 16 plus on a die 20.
- 24:04SPEAKER_01: But we also have a minus one agility stat, so we would actually need to roll a 17 to make it.
- 24:10SPEAKER_01: Not good.
- 24:12SPEAKER_01: But, you know, we have a donkey.
- 24:16SPEAKER_01: Pretty damn nice.
- 24:17SPEAKER_01: Beauty is carrying a lot of this burden,
- 24:19SPEAKER_01: and donkeys live their whole lives in beast mode,
- 24:22SPEAKER_01: so let's split the difference and let's make the DR a 14.
- 24:27SPEAKER_01: Which means with our shitty agility, we need a 15 plus on this die.
- 24:32SPEAKER_01: Okay, here we go.
- 24:34SPEAKER_01: Seventeen!
- 24:34SPEAKER_01: Ha!
- 24:35SPEAKER_00: Beauty, you beauty.
- 24:38SPEAKER_01: The donkey springs forward and sidesteps as the slime jet splats among the dark loam
- 24:44SPEAKER_01: to sizzle as angrily as Black Lion fumes in his helmet.
- 24:48SPEAKER_01: The donkey knight sends a choice,
- 24:49SPEAKER_01: if mild curse,
- 24:51SPEAKER_01: into the heavy air, but pats Beauty's neck for her speed and attention.
- 24:55SPEAKER_01: It is the studied occupation of all animals to look around.
- 24:59SPEAKER_01: Beauty is good at her work.
- 25:01SPEAKER_01: We escaped the consequences of the failure this time,
- 25:04SPEAKER_01: and now we roll to see what location we do find after surviving our test.
- 25:10SPEAKER_01: An infernal or unholy herb garden, in which they find a gathering ritual event or group.
- 25:20SPEAKER_01: Ooh, how big is this group?
- 25:23SPEAKER_01: There's a table for that.
- 25:24SPEAKER_01: One die four, and...
- 25:27SPEAKER_01: A medium-sized group.
- 25:29SPEAKER_01: Roll 1d20 plus 12.
- 25:31SPEAKER_01: That's still a lot of people.
- 25:33SPEAKER_01: We roll a three, okay, so 15 sorry souls.
- 25:37SPEAKER_01: Let's see what sort of state these people are in.
- 25:40SPEAKER_01: I think they're people.
- 25:41SPEAKER_01: We're gonna roll on the NPC disposition table,
- 25:44SPEAKER_01: which calls for using Mörk Borg's patented D66 scale.
- 25:48SPEAKER_01: Because the D makes a backwards six.
- 25:52SPEAKER_01: And it's 666.
- 25:55SPEAKER_01: Anyway, so you roll two six-siders,
- 25:58SPEAKER_01: and that's your digits to give you a number between 11 and 66.
- 26:01SPEAKER_01: So we get...
- 26:03SPEAKER_01: A 61.
- 26:05SPEAKER_01: We got Cowardly or Scared?
- 26:07SPEAKER_01: Hmm.
- 26:08SPEAKER_01: I think we go... Scared.
- 26:11SPEAKER_01: Let's make a reaction roll to see how hostile they are.
- 26:17SPEAKER_01: The two emerge upon a herb garden that doesn't feel right,
- 26:21SPEAKER_01: and some 15 men and women that don't feel right.
- 26:25SPEAKER_01: Chattering, terrified, frantic-eyed.
- 26:29SPEAKER_01: By their clothing and tools, the grounds keeping serfs from the park, Black Lion guesses.
- 26:34SPEAKER_01: Like a wheeling flock of nervous seabirds stirred off the rocks by
- 26:38SPEAKER_01: a sudden cold wave,
- 26:40SPEAKER_01: they all turn and regard the knight as he rides toward them
- 26:43SPEAKER_01: on his large grey donkey.
- 26:45SPEAKER_01: Their eyes widen as they peer up at his angry armour and
- 26:49SPEAKER_01: the massive sword cannon slung low at his back in its clever leather frog.
- 26:55SPEAKER_01: One among the crowd is brave enough to call out.
- 26:59SPEAKER_01: I know this donkey knight.
- 27:01SPEAKER_01: He is Ryan Blacklion.
- 27:03SPEAKER_01: And may the great she take me if he is not in the service of our foul lord.
- 27:07SPEAKER_01: And the crowd's chatters rise to screams of terror and fury.
- 27:12SPEAKER_01: We cannot be driven further from what little we have.
- 27:15SPEAKER_01: He cannot get us all.
- 27:16SPEAKER_00: Pull him from his donkey and take his steels.
- 27:20SPEAKER_01: I think the fiction tells us we have a roll to make, don't you?
- 27:23SPEAKER_01: Hmm.
- 27:24SPEAKER_01: Black Lion is going to have to convince this suspicious mini-mob that he is not with Skyr.
- 27:29SPEAKER_01: That's a presence test right there, bud.
- 27:31SPEAKER_01: We'll roll a die 20 and add our presence, which is a plus two, not too shabby.
- 27:36SPEAKER_01: I think this will be a standard test of DR-12, normal difficulty.
- 27:40SPEAKER_01: They're a big group,
- 27:41SPEAKER_01: but he's a scary looking dude,
- 27:43SPEAKER_01: and he's mounted,
- 27:44SPEAKER_01: and these are already scared groundskeepers that probably don't want
- 27:47SPEAKER_01: to risk their lives more than they have to.
- 27:49SPEAKER_01: So DR-12 makes sense to me.
- 27:51SPEAKER_01: Okay, here it goes.
- 27:51SPEAKER_01: We roll.
- 27:55SPEAKER_01: We are rolling well.
- 27:57SPEAKER_01: That's a strong hit.
- 27:58SPEAKER_01: Two successes.
- 27:59SPEAKER_01: Magnifique.
- 28:03SPEAKER_01: Hold, Black Lion says with a snarl that stops thought.
- 28:08SPEAKER_01: I am not in Skyr's service.
- 28:12SPEAKER_01: That was many years ago.
- 28:14SPEAKER_01: The world changed and so have I.
- 28:17SPEAKER_01: I've come to slay him and ruin this all-powerful scroll he has purchased from Hell
- 28:24SPEAKER_01: with his own wet death rattle, a sound I have longed to hear since first we met.
- 28:31SPEAKER_01: His words, it seems, are evidence enough for the suspicious serfs.
- 28:36SPEAKER_01: I see, the first man says,
- 28:40SPEAKER_01: wondering at how close to death or injustice or both they might have come.
- 28:45SPEAKER_01: Then we will not hinder you.
- 28:47SPEAKER_01: Harm us not, line in black.
- 28:50SPEAKER_01: Do not walk through the herbs, they are changed.
- 28:53SPEAKER_01: Some worse Infernus has touched them, and all the park pale, I warrant.
- 28:58SPEAKER_01: Skyer's doing, we are sure.
- 29:01SPEAKER_01: Then a woman calls to Black Lion.
- 29:03SPEAKER_01: Do not let your donkey graze here.
- 29:05SPEAKER_01: These herbs are for hell, or I am no green thumb.
- 29:09SPEAKER_01: Black Lion pauses, peers down, and nods.
- 29:13SPEAKER_01: He pulls at Beauty's reins and lifts her muzzle from the bad ground.
- 29:17SPEAKER_00: Burn it all, he breathes.
- 29:20SPEAKER_01: The crowd murmurs and parts,
- 29:22SPEAKER_01: and their eyes are no less wide as the Donkey Knight moves on around the garden and
- 29:26SPEAKER_01: into the pale.
- 29:28SPEAKER_01: He studies them with a last look before they pass out of sight.
- 29:31SPEAKER_01: They stand where he left them and stare like shipwrecks.
- 29:40SPEAKER_01: Another weak hit on a dungeon crawl move.
- 29:42SPEAKER_01: No special room in sight.
- 29:44SPEAKER_01: So, we roll up another general location.
- 29:46SPEAKER_01: Okay, we get...
- 29:48SPEAKER_01: A Deathly Bridge.
- 29:53SPEAKER_01: By the way,
- 29:53SPEAKER_01: I've been rolling for how many exits each location has,
- 29:56SPEAKER_01: but when it's relevant, we'll talk about it.
- 29:57SPEAKER_01: So this location has a common encounter, and our common encounter is...
- 30:04SPEAKER_01: The knight brings his donkey to a stop at the foot of a bridge of death.
- 30:09SPEAKER_01: A funeral gloom hangs about a damp stone archway where shreds
- 30:13SPEAKER_01: of old strange skin lie shed and tussling in the breeze.
- 30:18SPEAKER_01: Flayed Pennens.
- 30:20SPEAKER_01: What has been scratching its leathery flesh against the rock?
- 30:24SPEAKER_01: That question is answered on swift wings.
- 30:28SPEAKER_01: Errant wings.
- 30:30SPEAKER_01: Two of them, maybe.
- 30:32SPEAKER_01: It is hard to tell their number given how wrong they came out.
- 30:36SPEAKER_01: They are large, leathery bat flaps without a body to bind them.
- 30:40SPEAKER_01: A smear of what must be said to be a lack of memory.
- 30:44SPEAKER_01: Some blot on the mind joins each wretched razor span to its other.
- 30:51SPEAKER_01: What were they before this?
- 30:53SPEAKER_01: Did some old dark god of death pluck their bodies from them for a final meal,
- 30:58SPEAKER_01: before they too were missing memories in an eaten world?
- 31:02SPEAKER_01: Necrobel.
- 31:04SPEAKER_01: What power does that last of gods have that even death may die?
- 31:08SPEAKER_01: Perhaps the power is Verhooz.
- 31:11SPEAKER_01: Who can say?
- 31:12SPEAKER_01: All these are thoughts on the point of a falling arrow, and Black Lion must move.
- 31:19SPEAKER_01: Ooh-wee, our first combat.
- 31:21SPEAKER_01: Cool.
- 31:23SPEAKER_01: I don't think these things can be bargained with, so we're not gonna roll for reactions.
- 31:26SPEAKER_01: I also think it's time to kick la ass, see what our boy can do.
- 31:31SPEAKER_01: First things first, we find out who gets to go first.
- 31:35SPEAKER_01: We roll a die six, and on a one to three, enemies act first.
- 31:38SPEAKER_01: On a four to six, we do.
- 31:40SPEAKER_01: And one.
- 31:42SPEAKER_01: Shit.
- 31:43SPEAKER_01: Errant Wings go first.
- 31:44SPEAKER_01: I rolled up two of them,
- 31:45SPEAKER_01: as I was instructed,
- 31:47SPEAKER_01: and they both get to make their attacks before Black Lion gets to returning kind.
- 31:51SPEAKER_01: Which sucks, because we might have killed one of them before their attacks could make it to us.
- 31:55SPEAKER_00: Yeah.
- 31:55SPEAKER_01: So attacks go like this.
- 31:57SPEAKER_01: We make a defense roll based on agility.
- 31:59SPEAKER_01: If we fail, we take their die of prescribed damage.
- 32:03SPEAKER_01: Mmm, prescribed damage, band or album.
- 32:07SPEAKER_01: Banned.
- 32:07SPEAKER_01: If we pass, we don't take the damage.
- 32:10SPEAKER_01: The defense test is a die 20,
- 32:12SPEAKER_01: plus our agility stat,
- 32:13SPEAKER_01: and because of our heavy plate armor,
- 32:15SPEAKER_01: the DR will be an extra plus two higher,
- 32:18SPEAKER_01: because in all this steel, Black Lion is pretty darn slow.
- 32:22SPEAKER_01: So that means we need a result of 14 or higher.
- 32:27SPEAKER_01: And... 17!
- 32:28SPEAKER_01: Minus one for our agility, and we get a 16.
- 32:31SPEAKER_01: Hell yeah, bud!
- 32:32SPEAKER_01: And once again, for the second errant wing...
- 32:36SPEAKER_01: In Ice Cold 19, swing and a miss.
- 32:39SPEAKER_01: That's what I'm talking about.
- 32:41SPEAKER_01: When will our luck run out?
- 32:43SPEAKER_01: Famous last words.
- 32:46SPEAKER_01: Black Lion reaches behind him to tug free his heavy weapon as the bat-things circle
- 32:51SPEAKER_01: above, but they are faster and hungrier than he thinks.
- 32:56SPEAKER_01: When they dive, Black Roar is not yet ready in hand to meet them.
- 33:00SPEAKER_01: But the mane is.
- 33:02SPEAKER_01: One of the razored wings makes a flashing pass for the knight's eyes,
- 33:06SPEAKER_01: but finds only the frowning steel mask.
- 33:09SPEAKER_01: Both bad things now strain and pelt along the knight's plates,
- 33:14SPEAKER_01: as Black Roar is hastily unslung and swung wild and wide.
- 33:18SPEAKER_01: The donkey shuffles and brays nervously.
- 33:21SPEAKER_01: The wings prove hard to reach, but Black Lion in turn remains difficult and impenetrable.
- 33:28SPEAKER_01: Until...
- 33:32SPEAKER_01: Okay, another round of misses on both sides.
- 33:35SPEAKER_01: A Dance of Doom!
- 33:37SPEAKER_01: Let's see who goes first now.
- 33:40SPEAKER_01: Five.
- 33:41SPEAKER_01: Black lines up.
- 33:42SPEAKER_01: Let's make the Strength check to hit these things.
- 33:45SPEAKER_01: We need a DR12, and we will get a plus one from our Strength stat.
- 33:49SPEAKER_01: Now, for combat rolls, we don't actually roll the two die 20s, we just roll the one.
- 33:53SPEAKER_01: Combat's more straightforward.
- 33:55SPEAKER_01: There's less room for degrees of success.
- 33:57SPEAKER_01: It's just you hit or you don't.
- 34:00SPEAKER_01: And... boom!
- 34:01SPEAKER_01: Finally.
- 34:04SPEAKER_01: Finally.
- 34:05SPEAKER_01: One of the two sets of wings are hammered to the ground with a mighty overhead sweep.
- 34:11SPEAKER_01: A black arch dashing a black arch from the air.
- 34:15SPEAKER_01: The second bat becomes more cautious.
- 34:18SPEAKER_01: Swatting it down proves to be an exhausting amount of swinging.
- 34:23SPEAKER_01: Oh man, we just keep missing here.
- 34:24SPEAKER_01: Okay, once again, we go first.
- 34:28SPEAKER_01: Let me make our attack.
- 34:30SPEAKER_01: Oh, good.
- 34:32SPEAKER_01: That's an ice cold one.
- 34:36SPEAKER_01: Okay, all right, our luck has run out.
- 34:38SPEAKER_01: Friends, that's our first fumble.
- 34:40SPEAKER_01: Congratulations.
- 34:42SPEAKER_01: When we straight up roll a one, we critically fail.
- 34:45SPEAKER_01: And a fumble on an attack says this, the weapon breaks or is lost.
- 34:50SPEAKER_01: Oh, shit.
- 34:54SPEAKER_01: Black Lion begins to flag.
- 34:56SPEAKER_01: Weariness batters through his arms and sets fire to the tendons
- 35:00SPEAKER_01: at his elbows like raiders burning out feast-ready farmsteads.
- 35:05SPEAKER_01: He raises his weapon for another dire blow,
- 35:07SPEAKER_01: but the blade cannon's grip slides and slips from his gauntleted hands.
- 35:12SPEAKER_01: Like a blind ball for a cruel sport,
- 35:15SPEAKER_01: it goes careening over the side of the bridge and into the cold river water below.
- 35:22SPEAKER_01: Cursing,
- 35:23SPEAKER_01: the knight pulls himself off the donkey's back with a clank and runs
- 35:27SPEAKER_01: for something he'd rightfully left on the ground and nearly forgotten.
- 35:31SPEAKER_01: The corpse of the first errant wing.
- 35:34SPEAKER_01: He stoops and tears an undamaged appendage from the creature's anti-flesh and hopes
- 35:40SPEAKER_01: that its razors might serve to finish off its mate.
- 35:44SPEAKER_01: It does say here that the corpse of the errant wing can serve as
- 35:47SPEAKER_01: a one die four plus one weapon.
- 35:50SPEAKER_01: We won't say no.
- 35:51SPEAKER_01: Okay, who goes first?
- 35:55SPEAKER_01: It does.
- 35:56SPEAKER_01: We roll defense.
- 35:58SPEAKER_01: It misses.
- 35:59SPEAKER_01: We roll attack.
- 36:02SPEAKER_01: With a black gauntlet,
- 36:03SPEAKER_01: the knight swats aside the diving bat and strikes out with the razor wing
- 36:08SPEAKER_01: of its fellow.
- 36:09SPEAKER_01: He snarls in triumph as the corpse connects for a killing blow.
- 36:13SPEAKER_01: Dropping the wretched piece of the wretched thing,
- 36:16SPEAKER_01: he huffs and blows and teeters to the edge of the bridge stone.
- 36:20SPEAKER_01: Yes,
- 36:21SPEAKER_01: he can make out the heavy dark form of his Zweihander in the languid water below
- 36:26SPEAKER_01: among the sickly river grass.
- 36:28SPEAKER_01: He moves doggedly down to the water's edge and guesses at his best chance of retrieval.
- 36:33SPEAKER_01: He dare not remove his armor lest more bat horrors, or worse, arrive for his gentler skin.
- 36:39SPEAKER_01: Yet, in such heavy armor, he might be drowned.
- 36:43SPEAKER_01: The water does move slowly, and he does have a donkey.
- 36:48SPEAKER_01: After a moment's more thinking,
- 36:49SPEAKER_01: he collects his mount and with her wades into the shallows at the riverbank.
- 36:54SPEAKER_01: When he feels his feet begin to sink in the thick mud,
- 36:57SPEAKER_01: he pauses and clutches the horn of Beauty's saddle until he can be sure
- 37:02SPEAKER_01: of his next move.
- 37:05SPEAKER_01: This could be dangerous.
- 37:07SPEAKER_01: This sounds to me like an agility test,
- 37:09SPEAKER_01: and if we fail,
- 37:10SPEAKER_01: Black Lion would fall under, struggle against the mud, and start to drown.
- 37:15SPEAKER_01: Heavy armor makes slippery mud and water pretty risky.
- 37:19SPEAKER_01: He did bring beauty.
- 37:20SPEAKER_01: That's a thing.
- 37:21SPEAKER_01: I think that mitigates things a little.
- 37:24SPEAKER_01: So with this armor on,
- 37:26SPEAKER_01: an agility test when not being used for a defense test in combat gets
- 37:30SPEAKER_01: a whopping plus four to the difficulty rating.
- 37:34SPEAKER_01: But I think beauty brings that back down to normal.
- 37:38SPEAKER_00: Yeah.
- 37:39SPEAKER_01: Big sturdy animal.
- 37:40SPEAKER_01: Leather strappings to hold on to.
- 37:42SPEAKER_00: Yeah.
- 37:43SPEAKER_01: Still, he gets a minus one.
- 37:44SPEAKER_01: We roll.
- 37:45SPEAKER_01: Oh wait, we have omens.
- 37:48SPEAKER_01: Three omens.
- 37:49SPEAKER_01: Let's use one, eh?
- 37:51SPEAKER_01: So here's what spending an omen can do.
- 37:53SPEAKER_01: You may spend one omen to guarantee maximum damage,
- 37:57SPEAKER_01: re-roll a roll,
- 37:58SPEAKER_01: subtract one die six damage from damage you've taken,
- 38:02SPEAKER_01: lower the difficulty rating by four, or negate a crit or a fumble.
- 38:07SPEAKER_01: Probably should have used that before, but this is more fun.
- 38:10SPEAKER_01: So I think we're going to spend an omen to lower the difficulty rating by four.
- 38:15SPEAKER_01: That's huge.
- 38:17SPEAKER_01: So now we just need to beat an eight.
- 38:19SPEAKER_01: All right, here goes.
- 38:20SPEAKER_01: Fates be kinder if but for a moment.
- 38:24SPEAKER_01: Eleven minus one agility and that's a ten.
- 38:27SPEAKER_01: That donkey omen combo is clearly OP.
- 38:32SPEAKER_01: Beauty is a grey rock in the river and the water does not give much grief as
- 38:36SPEAKER_01: the knight's sword is hauled free of the muck and weed.
- 38:39SPEAKER_01: Black Lion and the donkey lead each other carefully back to the slick dark bank.
- 38:44SPEAKER_01: They are back to the arch of the deathly bridge and say goodbye to the waving flags of old skin.
- 38:50SPEAKER_01: In good time they come to a valley.
- 38:53SPEAKER_01: A decidedly uncanny valley.
- 38:57SPEAKER_01: Well, next location, shall we?
- 39:00SPEAKER_01: We get an uncanny, an uncanny valley, cool.
- 39:08SPEAKER_01: And what do we find here?
- 39:09SPEAKER_01: Die 12 on the area contents table gives us a three,
- 39:14SPEAKER_01: which is an unexpected event, aren't they all?
- 39:19SPEAKER_01: It says here a trap, an ambush, an imminent danger gets closer.
- 39:26SPEAKER_01: Feeling ambush,
- 39:27SPEAKER_01: I think,
- 39:27SPEAKER_01: especially in a valley where you're kind of at the mercy of onlookers from on high.
- 39:32SPEAKER_01: An escape is tricky.
- 39:34SPEAKER_01: The valley is uncanny, though.
- 39:36SPEAKER_01: Hmm, that's cool.
- 39:38SPEAKER_01: How is this uncanny for our questing knight?
- 39:42SPEAKER_01: Park Pail is Gilbert Skyer's private hunting grounds, n'est-ce pas?
- 39:47SPEAKER_01: And we did establish that Black Lion had been a member
- 39:50SPEAKER_01: of his entourage some years ago, much to his shame.
- 39:54SPEAKER_01: Black Lion has probably been in Park Pail before,
- 39:58SPEAKER_01: maybe some 20-ish years ago, but not this valley.
- 40:04SPEAKER_01: I don't think it was actually here somehow when he hunted game as a youth with Skyer's group.
- 40:10SPEAKER_01: He's sure it wasn't here, yet he's seen it before.
- 40:20SPEAKER_01: Black Lion has been here in a dream.
- 40:25SPEAKER_01: It was the dream where the demoness Sastiok took him as a lover that first time.
- 40:32SPEAKER_01: In the dream, the sky was a lifeless grey, like today.
- 40:37SPEAKER_01: He had walked off alone after a too-long fox hunt to find what might have been one
- 40:42SPEAKER_01: of the dying land's last handfuls of mulberries.
- 40:46SPEAKER_01: She was waiting for him,
- 40:48SPEAKER_01: standing in a glade ringed by blue pears and dark cedars,
- 40:52SPEAKER_01: standing like a sundial from the world before,
- 40:56SPEAKER_01: from the age when the sun, whatever that was, could be counted upon.
- 41:02SPEAKER_01: His heart had stopped in his chest from the dire, terrible sight of her.
- 41:06SPEAKER_01: He had known he would see her again, one day.
- 41:10SPEAKER_01: But try as one might, one is never truly ready to see the other world.
- 41:15SPEAKER_01: When it comes,
- 41:15SPEAKER_01: it comes as a dream does,
- 41:18SPEAKER_01: stroking the unsearching mind,
- 41:21SPEAKER_01: sideways, quiet as cats, already there, never having left.
- 41:28SPEAKER_01: She smiled blood-red in a way he cannot grasp even now, and stretched her yawning wings.
- 41:35SPEAKER_01: But his terror was quick to become something that pleased her.
- 41:39SPEAKER_01: It turned to awe.
- 41:41SPEAKER_01: This was some feat, for it was not a mewling awe, but a grim wonder.
- 41:47SPEAKER_01: Jaws locked and clenched in a rictus, he had looked at her, fell and strong, and did not quail.
- 41:55SPEAKER_01: He had wanted to see what was to be found of this other world beyond him.
- 42:00SPEAKER_01: He had needed to know that the haunt of her he had felt since he was a child was not a delusion.
- 42:06SPEAKER_01: She really had granted him his wish.
- 42:08SPEAKER_01: Some of it, at least, it could be said.
- 42:11SPEAKER_01: It was a sliver of understanding rare among mortals.
- 42:15SPEAKER_01: Pleased she was, for that was his first test.
- 42:19SPEAKER_01: His second was physical.
- 42:22SPEAKER_01: And just after their final prayers, the two were interrupted.
- 42:26SPEAKER_01: Some strange cadre of wretched and club-fisted cultists had been waiting.
- 42:33SPEAKER_01: They leapt down on them from the branches of the sickly cedars.
- 42:37SPEAKER_01: Sastyok laughed and fell apart into piles of fire, and Black Lion was pummeled into naked death.
- 42:45SPEAKER_01: Could an ambush be waiting for him now?
- 42:48SPEAKER_01: He looses his heavy weapon from its sling and he settles its pommel into a niche
- 42:53SPEAKER_01: in his armor at his right hip.
- 42:56SPEAKER_01: He wraps a fist around a cuillon and levers the blade toward the tree line when,
- 43:01SPEAKER_01: sure enough, he comes upon the same valley glade that served his first love.
- 43:07SPEAKER_01: He thinks he can still smell the sex as he readies Black Roar's Dread Shot.
- 43:14SPEAKER_01: I think we've got a presence check to make to persuade whatever's waiting
- 43:18SPEAKER_01: for Black Lion that he isn't worth the trouble.
- 43:21SPEAKER_01: Good thing presence is what our man has in spades, so our odds aren't awful.
- 43:27SPEAKER_01: So that's a die 20 plus our presence of plus two.
- 43:30SPEAKER_01: Typical DR, let's say, of 12.
- 43:32SPEAKER_01: Yeah, might have been harder since I rolled up a group of nine cultists,
- 43:36SPEAKER_01: but he's threatening them with a pretty formidable weapon outside the means
- 43:41SPEAKER_01: of most people.
- 43:43SPEAKER_01: Okay, that's a 13, which puts us at a healthy 15.
- 43:47SPEAKER_01: And second roll, a 10, which makes a 12.
- 43:51SPEAKER_01: Nice.
- 43:52SPEAKER_01: A strong hit.
- 43:53SPEAKER_01: A fight avoided is a fight won in Mörk Borg, and it must be said, I love a flex.
- 44:01SPEAKER_00: Wicked.
- 44:03SPEAKER_01: Do not seek my death, you in the trees.
- 44:06SPEAKER_01: I've seen you in dreams.
- 44:08SPEAKER_01: Do you hear?
- 44:10SPEAKER_01: What might that tell you?
- 44:12SPEAKER_01: Surely I am charmed, and if I am not, my guns will waste you all the same.
- 44:19SPEAKER_01: You will find use in feeding the parkpail's worms.
- 44:23SPEAKER_01: Black Lion's steel finger works through the loop of Black Roar's ripchain.
- 44:27SPEAKER_01: The finger twitches with hungry anticipation for the boom of the weapon's call,
- 44:32SPEAKER_01: which would blast from the sculpted black iron barrel on each flat of the sword.
- 44:37SPEAKER_01: The barrels are sculpted The barrel's blasts are an attack and a war horn at once,
- 44:40SPEAKER_01: a terrifying sound that leaps among hills and walls and down through the whole
- 44:44SPEAKER_01: the valleys like this one.
- 44:56SPEAKER_01: A crazed and exultant sound,
- 44:58SPEAKER_01: like a bouncing mountain rock from on high,
- 45:01SPEAKER_01: heralding a crash no one wants to be part of.
- 45:04SPEAKER_01: His house held much in the way of the making of black powder,
- 45:08SPEAKER_01: and they rode that sound to their final prestige.
- 45:11SPEAKER_01: So much the good it did them when the dying land's fire came like ants seeking sugar
- 45:16SPEAKER_01: at a picnic.
- 45:18SPEAKER_01: Now wretched eyes glare at Black Lion and his black blade from dark branches and make no move.
- 45:25SPEAKER_01: And a good thing, too.
- 45:27SPEAKER_01: The black powder in the weapon,
- 45:29SPEAKER_01: the knight realizes suddenly,
- 45:31SPEAKER_01: with a flutter in his gut, has been spoiled by the plunge in the river.
- 45:36SPEAKER_01: His culverins will not work until tended to.
- 45:39SPEAKER_01: Thankfully,
- 45:40SPEAKER_01: the strange and demon-washed cultists wait in their sad cedars for some other morsel
- 45:46SPEAKER_01: to craze upon for their running rich blood.
- 45:49SPEAKER_01: The valley no longer offers any blue pears.
- 45:55SPEAKER_01: Eventually,
- 45:56SPEAKER_01: the valley path comes to side along a great cliff wall from
- 46:00SPEAKER_01: which tough squat spruce cling where they may.
- 46:05SPEAKER_01: A shape like a bad tooth emerges from the sheer rock.
- 46:09SPEAKER_01: A leaning tower Excavated from the very stone, of a kind Black Lion has never seen before.
- 46:17SPEAKER_01: All of Park Pale seems wrong,
- 46:20SPEAKER_01: but this tower, he feels, in whatever is left of his soul, is a blasphemy.
- 46:26SPEAKER_01: What else was taken from the cliff?
- 46:29SPEAKER_01: Could this be where that most unclean scroll was tracked and unearthed?
- 46:34SPEAKER_01: Despite his steed's better sense, he urges beauty on towards it.
- 46:42SPEAKER_01: Well, that's the end of chapter one.
- 46:44SPEAKER_01: Thank you very much for listening.
- 46:47SPEAKER_01: I really mean that.
- 46:48SPEAKER_01: Hope you got a kick out of that.
- 46:50SPEAKER_01: I'm having fun.
- 46:51SPEAKER_01: So far, so cool.
- 46:52SPEAKER_01: Feature music today in order of aural appearance.
- 46:56SPEAKER_01: Probably my favorite band,
- 46:58SPEAKER_01: Electric Wizard with Return Trip,
- 47:01SPEAKER_01: a song that immediately came to mind when I rolled up Black Lion.
- 47:07SPEAKER_01: And the final two tracks,
- 47:08SPEAKER_01: both Dungeon Synth pieces by Unsheathed Glory,
- 47:11SPEAKER_01: a Dungeon Synth artist that I absolutely adore.
- 47:15SPEAKER_01: Go check out their stuff.
- 47:15SPEAKER_01: They just released a new album, Feather Fae.
- 47:18SPEAKER_01: You're gonna like it.
- 47:19SPEAKER_01: The two tracks I played are Execution by Daylight and Decay in the Kingdom.
- 47:25SPEAKER_01: If you liked what you heard, maybe chuck them some dollars on Bandcamp.
- 47:29SPEAKER_01: So yeah, thanks again.
- 47:31SPEAKER_01: I wonder what this blasphemous tower will reveal.
- 47:37SPEAKER_01: If you found this podcast out in the wilds,
- 47:39SPEAKER_01: you can follow it and read the fiction parts
- 47:42SPEAKER_01: at thesesolitarydefilements.substack.com.
- 47:46SPEAKER_01: And you can find me on Instagram if you want, at thewizaard.
- 47:50SPEAKER_01: That's the wizard, with two A's, because I was too damn slow.
- 47:56SPEAKER_01: This is produced by the will of the Watchers by the Gate of Horde.
- 48:01SPEAKER_01: The credit really goes to the lore and vision of Pell Nilsson and Johan Neuer
- 48:06SPEAKER_01: of Occult Ortmastar Games and Stockholm Cartel for Mörk Borg and 1D10 Plus 5 for
- 48:12SPEAKER_01: the solo play supplement Solitary Defile.
- 48:15SPEAKER_01: The solo module Park Pail is also by 1D10 Plus 5.
- 48:19SPEAKER_01: The title track is Descending Into Darkness by Disrape,
- 48:22SPEAKER_01: and the closing credits song is Gravfrost,
- 48:25SPEAKER_01: with a cover of Misanthro by Bloed Belsvinus.
- 48:28SPEAKER_01: Please find these people online or in meatspace and support their stuff.
- 48:34SPEAKER_01: I'll imagine you listening to more of my foolishness next week.
- 48:38SPEAKER_01: Until then, burn or beep.