Latest / Beautifully Complex / 377: Parenting a Gamer, with Andrew Fishman LCSW
Transcript
- 0:01Speaker 1: Your kid is three hours deep into a game, and
- 0:05Speaker 1: when you finally say it's time to stop, it's not
- 0:08Speaker 1: a small no, it's a full nervous system event. You've
- 0:13Speaker 1: probably wondered if that reaction means that gaming is the problem. Today,
- 0:19Speaker 1: I'm talking with Andrew Fishman, author of Parenting a Gamer
- 0:23Speaker 1: and a therapist who specializes in gaming and mental health.
- 0:27Speaker 1: We discuss what's actually happening in those moments, and why
- 0:31Speaker 1: gaming might be doing more for your neurodivergent kid than
- 0:35Speaker 1: you realize. I'm Penny Williams, and this is Beautifully Complex.
- 0:44Speaker 1: Welcome back, everyone. I am really excited to have this
- 0:50Speaker 1: conversation around parenting a gamer because I am a parent
- 0:54Speaker 1: of gamers, and I know that a lot of parents
- 0:57Speaker 1: really struggle with this. How much is too much? How
- 1:00Speaker 1: much is just right? Should they be online? Should they
- 1:03Speaker 1: not be online? All of these questions because we worry
- 1:08Speaker 1: about our kids and their health and their safety. And
- 1:12Speaker 1: Andrew Fishman is here to help us kind of untangle
- 1:14Speaker 1: all of this and figure out safety, figure out benefits,
- 1:19Speaker 1: all that good stuff. So, Andrew, will you start by
- 1:22Speaker 1: letting everybody know who you are and what you do?
- 1:25Speaker 2: Thank you for having me. I'm happy to be here.
- 1:28Speaker 2: I'm a social worker. I specialize in the impacts of
- 1:30Speaker 2: video games on mental health. I've been a therapist for
- 1:33Speaker 2: about nine years. I worked at a therapeutic school while
- 1:36Speaker 2: getting my master's degree. I spent three-ish years running group
- 1:40Speaker 2: therapy for autistic kids, teens, and adults. Right now, I
- 1:43Speaker 2: mostly work with adolescents, especially autistic people, and a lot
- 1:47Speaker 2: of gamers, a lot of nerds. For a lot of
- 1:51Speaker 2: my clients, they come in with their parents, and their
- 1:53Speaker 2: parents' main concern is, my kids spend so much time
- 1:55Speaker 2: playing video games that I think they're addicted. Can you
- 1:58Speaker 2: help us?
- 2:00Speaker 1: Can you talk to us a little bit about that?
- 2:02Speaker 1: I think people are really confused about where the line
- 2:06Speaker 1: is for addiction.
- 2:08Speaker 2: So there is a thing called gaming disorder. Right now,
- 2:13Speaker 2: if you're familiar, there's a book called The DSM, which
- 2:16Speaker 2: is sort of the big tome that has every mental
- 2:19Speaker 2: disorder that we're aware of in it and how do
- 2:21Speaker 2: you diagnose it. And gaming disorder is in there as
- 2:23Speaker 2: sort of a provisional, we're not sure if this exists,
- 2:26Speaker 2: diagnosis in the back. This has some evidence. We're continuing
- 2:31Speaker 2: to study. It might be in the next edition. And
- 2:34Speaker 2: when they're talking about gaming disorder, they're talking about tolerance,
- 2:37Speaker 2: feeling like you need to spend more and more time
- 2:39Speaker 2: gaming to get the same feeling, giving up other activities,
- 2:42Speaker 2: loss of interest in things you used to enjoy, continuing
- 2:46Speaker 2: to play video games, even though it's causing you problems,
- 2:48Speaker 2: lying to family members, and then you know, risking other
- 2:53Speaker 2: aspects of your life to game more. A classic example,
- 2:57Speaker 2: I see it pretty regularly, is people who couldn't pull
- 3:01Speaker 2: themselves away from video games in college, ended up not
- 3:04Speaker 2: going to class because they needed to play World of
- 3:06Speaker 2: Warcraft or ended up not doing their homework and they just,
- 3:09Speaker 2: and they flunked out.
- 3:10Speaker 1: Yeah, we hear those stories a lot. It's really tough.
- 3:14Speaker 1: And I want to kind of backtrack a little bit,
- 3:16Speaker 1: I think, and talk about your perspective on gaming. Are
- 3:20Speaker 1: there benefits? What are the drawbacks? What are the pitfalls?
- 3:25Speaker 1: You know, thinking as a parent myself, how do we
- 3:28Speaker 1: navigate this thing that is here? Our technology is here.
- 3:32Speaker 1: It's not going anywhere. Our kids are exposed to it
- 3:35Speaker 1: now at school, everywhere. So how do we help them
- 3:39Speaker 1: learn how to find that balance that you were just
- 3:42Speaker 1: talking about?
- 3:45Speaker 2: So the first thing I would say is that video
- 3:47Speaker 2: games are an art form like any other. It's like TV.
- 3:51Speaker 2: It's like books. It's like movies. It's like going to
- 3:53Speaker 2: a museum sometimes. There are trashy games that I think
- 3:58Speaker 2: are kind of meaningless. And then there are really beautiful
- 4:01Speaker 2: games that are as impactful and wonderful as any TV
- 4:05Speaker 2: show I've ever seen or any book I've ever read.
- 4:07Speaker 2: The narratives are amazing. The gameplay is fun and exciting.
- 4:12Speaker 2: There's a lot of social benefits. We can get into
- 4:14Speaker 2: all of these things. I think... One of the things
- 4:17Speaker 2: that draws most of my clients to video games, and
- 4:20Speaker 2: I think this will resonate with a lot of your listeners,
- 4:22Speaker 2: is that video games are fair. That more than any
- 4:26Speaker 2: other part of your life, if you practice and work
- 4:29Speaker 2: really hard and you follow the rules and you adapt,
- 4:32Speaker 2: you're going to win. You can succeed in this game.
- 4:35Speaker 2: where success is not guaranteed in any other part of
- 4:38Speaker 2: your life for the rest of your life. You could
- 4:40Speaker 2: do everything right and not get a job. You could
- 4:42Speaker 2: do everything right and flunk out of college because it
- 4:43Speaker 2: wasn't right for you. There are aspects of interpersonal relationships
- 4:49Speaker 2: that are just beyond your control. And video games are
- 4:51Speaker 2: uniquely safe in that way, that it's predictable and it's
- 4:56Speaker 2: fun and it's accepting.
- 4:58Speaker 1: So many good things in there, right? That predictability for
- 5:02Speaker 1: a lot of our neurodivergent kids, they crave that. but
- 5:06Speaker 1: also the social aspect. My own son, who's about to
- 5:11Speaker 1: turn 24, he talks all the time, and he has
- 5:13Speaker 1: since he was little, about the fact that interacting with
- 5:16Speaker 1: people is so much easier online than it is in person.
- 5:21Speaker 1: And so that pulls our kids in that direction. How
- 5:26Speaker 1: do we help them sort of throttle that maybe like
- 5:31Speaker 1: you know learn where boundaries should be where time frames should.
- 5:36Speaker 2: Be so I think what a lot of people find
- 5:39Speaker 2: reassuring is that most people never develop like a true
- 5:43Speaker 2: problem with video games there's a sort of push and
- 5:46Speaker 2: pull sometimes I spend more if I'm really into a
- 5:48Speaker 2: game sometimes I spend less because there's nothing hooking me
- 5:50Speaker 2: at the moment and most people it doesn't really impact
- 5:53Speaker 2: their well-being one way or the other it's just another
- 5:56Speaker 2: fact of life I think the last statistic I read
- 5:59Speaker 2: was that something like 91% of teen boys play video
- 6:02Speaker 2: games regularly. And 91% of boys are not being impacted
- 6:07Speaker 2: negatively by this activity. For most people, it's just fun.
- 6:11Speaker 2: And so I always encourage people to look at the
- 6:14Speaker 2: other parts of their life also. Does your kid have
- 6:17Speaker 2: other interests? Does your kid have a social life? Is
- 6:19Speaker 2: your kid doing well at school? Are they doing extracurricular activities?
- 6:23Speaker 2: Are they learning a musical instrument? If this is not
- 6:26Speaker 2: the only thing they're doing and they have a well-rounded life,
- 6:28Speaker 2: their use of video games is probably fine. It's probably
- 6:31Speaker 2: just a harmless way to relax after a long day.
- 6:35Speaker 1: Yeah. I'm just thinking about how much of a struggle
- 6:39Speaker 1: that still is for a lot of parents. And I think,
- 6:43Speaker 1: and you can tell me if I'm wrong, but it
- 6:45Speaker 1: feels like it's a generational difference also. And that's how
- 6:49Speaker 1: I think a lot of parents are getting caught up.
- 6:52Speaker 1: We older parents who didn't grow up with gaming, didn't
- 6:57Speaker 1: grow up with cell phones and computers in our hands,
- 7:00Speaker 1: and it feels so different that it feels sort of threatening.
- 7:06Speaker 1: That's kind of where my head is going as we're talking.
- 7:10Speaker 1: I think younger parents who've grown up with it maybe
- 7:15Speaker 1: don't worry as much about it. Do you sense that too?
- 7:18Speaker 2: Yeah. Oh, absolutely. And there's actually some evidence that even
- 7:22Speaker 2: scientists are subject to that kind of bias, that scientists
- 7:25Speaker 2: who don't like video games or didn't grow up with
- 7:27Speaker 2: them are more likely to criticize and see them as
- 7:29Speaker 2: harmful than people who grew up with them themselves and
- 7:31Speaker 2: know more about the games.
- 7:33Speaker 1: Yeah.
- 7:33Speaker 2: And so I think there's absolutely a stigma.
- 7:35Speaker 1: Yeah, yeah. So we've established that they're most often not harmful.
- 7:40Speaker 1: I think there's two directions to go now. One is
- 7:45Speaker 1: about safety, because that's definitely a concern. and also about benefits.
- 7:50Speaker 1: So what makes more sense first?
- 7:53Speaker 2: So to talk to your viewers for a second, I
- 7:55Speaker 2: wrote a book about this subject. And the first subject,
- 7:58Speaker 2: the first topic of the book, the first third is
- 8:01Speaker 2: sort of a primer 101. And then also what are
- 8:04Speaker 2: the benefits? So from that perspective, I think that makes sense.
- 8:07Speaker 1: Yeah, absolutely. And we'll link the book up for everyone too.
- 8:11Speaker 2: Thank you. So the benefits of gaming, it's, I think,
- 8:15Speaker 2: first off, the same benefits that you would experience from
- 8:18Speaker 2: any work of art. It increases your experience of the world.
- 8:21Speaker 2: It just makes your world bigger. The more stories you
- 8:24Speaker 2: are exposed to, I think the better person you end
- 8:27Speaker 2: up being, the more empathy you have. And it's hard
- 8:31Speaker 2: to describe what art does to you, but I think
- 8:33Speaker 2: it just makes you a more whole person. There's also
- 8:36Speaker 2: social benefits, as we talked about, any time that you
- 8:38Speaker 2: can connect with other people, even if it's over a
- 8:41Speaker 2: shared game, especially if it's over a shared game. It's
- 8:44Speaker 2: just a nice way to spend time and just become
- 8:47Speaker 2: a more interesting, well-rounded person. Social time is always good.
- 8:51Speaker 2: For autistic people, I think you alluded to this earlier,
- 8:54Speaker 2: where it feels like a safer, easier place to socialize.
- 8:58Speaker 2: One of the ways that I think about that is
- 9:00Speaker 2: that there's a lot that neurotypical people take for granted
- 9:05Speaker 2: in social settings. How much eye contact is too much?
- 9:09Speaker 2: How do I know if this person is really interested
- 9:11Speaker 2: in what I have to say? Can I talk about
- 9:14Speaker 2: my special interest? Have I said too much about it?
- 9:16Speaker 2: Has this person's body language indicated that they want to
- 9:19Speaker 2: end this conversation? What are their facial expressions telling me?
- 9:23Speaker 2: And although autistic people can often do a lot of
- 9:26Speaker 2: those things, it's a lot of juggling in your head.
- 9:28Speaker 2: It's a lot of trying to remember, wait, shoot, their
- 9:31Speaker 2: feet are pointed toward the door and they said this
- 9:34Speaker 2: one thing. And so now I have to figure out, well, okay, shoot,
- 9:38Speaker 2: do I pivot then the conversation? Have I said too
- 9:40Speaker 2: much about myself? And a lot of those barriers go
- 9:42Speaker 2: away in a game. Yeah. Where if your special interest
- 9:46Speaker 2: is Minecraft and you are playing Minecraft, everyone in that
- 9:49Speaker 2: room has self-selected to hear about Minecraft. Everyone is interested
- 9:52Speaker 2: about it. You don't have to worry about it. You
- 9:54Speaker 2: don't have to worry about eye contact. You can't even
- 9:56Speaker 2: make eye contact in this space. You don't have to
- 9:58Speaker 2: worry about body language. It's... easier to script socially. And
- 10:03Speaker 2: so it's both its own good thing and also a
- 10:05Speaker 2: good stepping stone, a place to practice social relationships that
- 10:09Speaker 2: you can then take out into the real world.
- 10:11Speaker 1: Yeah, yeah. And talk to us a little bit about
- 10:13Speaker 1: the safety around that, because I know a lot of
- 10:15Speaker 1: parents worry, and this was a huge concern of mine,
- 10:19Speaker 1: Two is we don't know the other people that they're
- 10:22Speaker 1: interacting with in that space. And some of them are predators.
- 10:28Speaker 1: There's no dancing around that. Most of them, I think,
- 10:32Speaker 1: are not, right? It's not the majority. But how do
- 10:35Speaker 1: we keep our kids safe in those spaces? Do we
- 10:39Speaker 1: have to be there with them to do that?
- 10:43Speaker 2: So there's two pieces to this that I would bring up.
- 10:46Speaker 2: One of them is there are parental controls in most,
- 10:49Speaker 2: if not all, games or settings within the menu if
- 10:52Speaker 2: it's not a direct parental control. And that's to limit
- 10:56Speaker 2: who's allowed to talk to your kid. So in Fortnite,
- 10:59Speaker 2: just as an example that I think does it really well,
- 11:01Speaker 2: there's a sliding bar in the settings menu if you
- 11:04Speaker 2: go to communications or connections, I forget what it's called.
- 11:08Speaker 2: But you go to this one area and then there's
- 11:10Speaker 2: a sliding bar that says everyone can talk to me.
- 11:13Speaker 2: Or if you slide it a little less, it's only
- 11:15Speaker 2: my friends and the people I'm currently on a team
- 11:17Speaker 2: with can talk to me. If you slide it a
- 11:18Speaker 2: little further, then it's only my friends can talk to me.
- 11:21Speaker 2: And then if you slide it further, no one can
- 11:22Speaker 2: talk to me. And so again, there's options in all
- 11:26Speaker 2: these games from I just want to play this game
- 11:28Speaker 2: and I don't want anyone to hear what I'm saying
- 11:30Speaker 2: and I don't want to hear what anybody else is saying.
- 11:32Speaker 2: And then it goes all the way up to anyone,
- 11:34Speaker 2: including those predators, can talk to me. I think that option,
- 11:37Speaker 2: that most extreme anyone can talk to me, should be
- 11:39Speaker 2: off in every game that kids are playing.
- 11:41Speaker 1: For sure.
- 11:43Speaker 2: And the problem with Roblox in particular, as the most
- 11:48Speaker 2: notorious example, is that although they changed it recently, I've
- 11:52Speaker 2: heard mixed reviews, it used to at least be that
- 11:55Speaker 2: you could only set it to everyone can talk to
- 11:57Speaker 2: me or nobody can talk to me. There was no
- 11:59Speaker 2: friends only option. And so if your 10-year-old kid wants
- 12:03Speaker 2: to talk to other 10-year-olds from his class and they're
- 12:05Speaker 2: all talking in Roblox, There was no way to also
- 12:07Speaker 2: disallow 50-year-olds from another state to talk to them. And
- 12:12Speaker 2: so if you have the option, and I would go
- 12:14Speaker 2: into the game settings, the kids' favorite games, and just
- 12:18Speaker 2: turn that option off for strangers to talk to them.
- 12:21Speaker 2: And then I think to your second point, I think
- 12:23Speaker 2: that the best thing that parents can do is to
- 12:25Speaker 2: play with their kids just to see what's going on,
- 12:28Speaker 2: to spend some positive time with them, to get a
- 12:30Speaker 2: good bonding experience. There's a lot of benefits to playing
- 12:33Speaker 2: with your kids. And one of them is to passively
- 12:36Speaker 2: monitor You know, I keep hearing my kid talking on
- 12:39Speaker 2: his headset. Are they talking to other kids that I
- 12:41Speaker 2: would approve of or are they talking to people that
- 12:43Speaker 2: I wouldn't? And you can't make good decisions if you
- 12:46Speaker 2: don't have enough information. Yeah.
- 12:48Speaker 1: We really need to engage with them about what they're
- 12:51Speaker 1: doing online, have those conversations and know what's going on. Yeah.
- 12:55Speaker 1: It's so good to hear about those parental controls because
- 12:57Speaker 1: when my kid was 10, those didn't exist. We were
- 13:01Speaker 1: just trying to figure out how, like, how do we
- 13:06Speaker 1: limit I guess, who they're with and what's going on.
- 13:09Speaker 1: And it was much, much more difficult then. So I
- 13:12Speaker 1: know parental controls have come a long way now.
- 13:14Speaker 2: They also make for a more pleasant experience generally. I
- 13:17Speaker 2: still turn on some of those settings myself. Grand Theft
- 13:19Speaker 2: Auto has an online version where you're playing with other people.
- 13:22Speaker 2: I played it for maybe three minutes before I heard,
- 13:25Speaker 2: you know, it sounded like elementary school children yelling racial slurs.
- 13:29Speaker 2: And I thought to myself, I just don't want any
- 13:31Speaker 2: of that in my life. I'm done. I just went
- 13:33Speaker 2: to the setting right away, turned it off, Much more
- 13:35Speaker 2: pleasant experience. I'd turn it off at any age. I
- 13:38Speaker 2: think it's generally a bad idea.
- 13:50Speaker 1: A lot of our neurodivergent kids have this really strong
- 13:54Speaker 1: sense of justice. This was a big thing with my
- 13:57Speaker 1: own kid, gaming and online, is when people weren't behaving themselves,
- 14:03Speaker 1: he wanted to fix it. He would engage to try
- 14:07Speaker 1: to get them to be better, to do better. And
- 14:11Speaker 1: it was a real battle to get him to not
- 14:14Speaker 1: engage in that stuff, to just let it go, move on.
- 14:18Speaker 1: I don't know if you have any words of wisdom
- 14:21Speaker 1: around that, but I found that to be, and so
- 14:24Speaker 1: many parents that I talk to in coaching and stuff
- 14:26Speaker 1: are like, this sense of justice just kills us. It
- 14:30Speaker 1: takes us into places that we just don't need to
- 14:32Speaker 1: go all the time.
- 14:33Speaker 2: What you're describing is very real. This sense of justice,
- 14:36Speaker 2: this sort of, there is a right way to do things.
- 14:38Speaker 2: And often they're right. Those people shouldn't be acting that way.
- 14:41Speaker 2: And it's not fair. And it's wrong. And you want
- 14:44Speaker 2: them to stop. And you can't. And that's the hardest
- 14:47Speaker 2: part for a lot of people is that the people
- 14:50Speaker 2: online who are saying the worst things are doing it
- 14:54Speaker 2: for fun. They're doing it because they enjoy the fight.
- 14:57Speaker 2: They enjoy the attention that it gives them. And so
- 15:00Speaker 2: the only way to really stop them is to just
- 15:03Speaker 2: not give them that attention. It's just report them, block them,
- 15:07Speaker 2: move on. And that feels like not enough. It feels
- 15:11Speaker 2: like you should convince them otherwise. It feels like you
- 15:13Speaker 2: should just show them the error of their ways. And
- 15:17Speaker 2: the reality is that that doesn't change anybody's mind ever,
- 15:20Speaker 2: especially on the internet. It's just telling them that they're
- 15:22Speaker 2: wrong and yelling at them. And it doesn't do anything
- 15:27Speaker 2: if that person is not acting in good faith. This
- 15:29Speaker 2: is not a debate. This is a troll on the internet.
- 15:33Speaker 2: And so the best tool that you have as someone
- 15:35Speaker 2: who cares about justice and cares about people acting right,
- 15:38Speaker 2: block them and move on. And if enough people do that,
- 15:41Speaker 2: it stops being fun for them and they stop.
- 15:45Speaker 1: Yeah. So eventually that can work.
- 15:47Speaker 2: Yeah.
- 15:48Speaker 1: That I need a resolution right now thing gets you stuck.
- 15:52Speaker 1: It's so real. It's hard to get at least my
- 15:55Speaker 1: kid to move on from that. I was like, no,
- 15:57Speaker 1: I'm going to make sure they know that they're being hateful. Yeah.
- 16:04Speaker 1: Can we talk a little bit about that power struggle
- 16:08Speaker 1: around gaming? This is something I think every parent probably
- 16:14Speaker 1: knows at this point if your kid's old enough to
- 16:16Speaker 1: be gaming, especially like when we're asking them to stop.
- 16:20Speaker 1: When it's time to transition to do something else, sometimes
- 16:24Speaker 1: we see the most surprising and challenging behavior out of
- 16:28Speaker 1: our kids when And I think we interpret that as, well,
- 16:32Speaker 1: then gaming isn't a good thing for them. If they
- 16:35Speaker 1: can't transition, then we just need to not do it
- 16:37Speaker 1: at all. Where do you fall in that debate? What
- 16:42Speaker 1: is the evidence kind of telling you about what's going
- 16:46Speaker 1: on there?
- 16:46Speaker 2: Well, first, I'd say that transitions are hard and have
- 16:50Speaker 2: always been hard. And games are no exception. If your
- 16:54Speaker 2: kid is really into music, maybe playing the saxophone is
- 16:57Speaker 2: their thing and transitioning them away from that and toward
- 17:00Speaker 2: bedtime or toward a shower at the end of the
- 17:02Speaker 2: day or toward homework is going to be a struggle too.
- 17:05Speaker 2: Games are no exception to that. And so I don't
- 17:07Speaker 2: think that they are uniquely bad in that way, in
- 17:09Speaker 2: that transitions are just hard. The other thing that I
- 17:12Speaker 2: would encourage parents to look for and to listen for
- 17:15Speaker 2: is when you say it's time to go to bed,
- 17:19Speaker 2: time to turn the games off for the night. what
- 17:21Speaker 2: do they say is the reason that they want to
- 17:23Speaker 2: keep playing? Because there are different categories and different ways
- 17:26Speaker 2: that you can respond as a parent based on what
- 17:29Speaker 2: they identify as the problem. So if it's, but my,
- 17:32Speaker 2: you know, we're in the middle of a round, my
- 17:33Speaker 2: friends are going to lose. That's different. That's a different problem,
- 17:37Speaker 2: a different kid and a different solution that you can implement.
- 17:39Speaker 2: Then I just need one more minute. Then I'm going
- 17:41Speaker 2: to finish. And then I'm almost there. I'm almost at
- 17:43Speaker 2: the end of the level versus I need to finish,
- 17:46Speaker 2: or I'm not gonna be able to do this thing anymore. Or,
- 17:49Speaker 2: One of the harder reasons is if they're playing to
- 17:51Speaker 2: sort of dull emotional pain and the rest of the
- 17:54Speaker 2: world is just more difficult and they don't want to
- 17:56Speaker 2: go back to the real world. But the point is
- 17:59Speaker 2: that each of those categories requires a different response from
- 18:02Speaker 2: you and you can't know how to respond if you
- 18:04Speaker 2: don't know what the problem is. And so I think
- 18:08Speaker 2: that for most parents, the first step, first and most
- 18:10Speaker 2: important step is stay curious, stay calm and talk to
- 18:15Speaker 2: the kid about what was actually happening in that moment.
- 18:17Speaker 2: What made it so hard for you? on top of
- 18:19Speaker 2: it just being a transition.
- 18:22Speaker 1: And they're not always going to be able to have
- 18:23Speaker 1: that conversation in that moment.
- 18:25Speaker 2: Very good point.
- 18:26Speaker 1: Sometimes we, you know, a lot of times I think
- 18:28Speaker 1: we have to wait. I remember realizing that for my
- 18:32Speaker 1: own kid, it was like, I'm at a point where
- 18:34Speaker 1: I can't save. Everything I've been doing all this time
- 18:37Speaker 1: is going to be lost if I don't have five
- 18:38Speaker 1: more minutes so I can save. And I, you know,
- 18:41Speaker 1: I started talking to parents about like, imagine you're watching
- 18:45Speaker 1: this mystery, this whodunit movie, and somebody right when they're
- 18:50Speaker 1: about to tell you who actually did it, they turn
- 18:53Speaker 1: it off and they say, sorry, we got to go
- 18:56Speaker 1: do something else. Like you would be upset too.
- 18:59Speaker 2: Yes. And it's truly like, all right, if I needed
- 19:02Speaker 2: five more minutes and then I would happily turn it
- 19:04Speaker 2: off because then I will have all the ends will
- 19:06Speaker 2: be tied up and I will know who did it
- 19:08Speaker 2: and I can move on.
- 19:09Speaker 1: Yeah.
- 19:10Speaker 2: And the saving is a big one too, where if
- 19:12Speaker 2: I had been working on a proposal for work or
- 19:14Speaker 2: something for an hour, And for whatever reason, I couldn't
- 19:17Speaker 2: save my progress until I finished this paragraph. Oh, you
- 19:21Speaker 2: couldn't stop me from finishing that paragraph. That's a tremendous
- 19:24Speaker 2: amount of work and effort put in. And it's the
- 19:27Speaker 2: same thing for a lot of games. Sometimes you have
- 19:28Speaker 2: to reach a checkpoint to save it.
- 19:33Speaker 1: So for the kids who you give them five more
- 19:36Speaker 1: minutes and now they want another five minutes, they want
- 19:38Speaker 1: another 10 minutes, they want just one more minute. Is
- 19:41Speaker 1: that where we're starting to see more of a problem
- 19:45Speaker 1: that we need to address maybe?
- 19:46Speaker 2: I think that's certainly one sign. There are some games
- 19:50Speaker 2: that just work against you in that way. Some games
- 19:54Speaker 2: are designed to be, you're always five minutes away from something.
- 19:58Speaker 2: And they overlap all these goals so that as soon
- 20:00Speaker 2: as you finish one, you think, all right, well, I'm
- 20:02Speaker 2: going to, as soon as I reach the town, Then
- 20:04Speaker 2: I'm going to turn it off. And then you get
- 20:06Speaker 2: to the town and somebody goes, oh, can you do
- 20:07Speaker 2: this one more thing for me? We're five minutes. And
- 20:09Speaker 2: you're like, okay, well, surely now that I can do this,
- 20:12Speaker 2: I can five more minutes. I wrote about this in
- 20:15Speaker 2: the book. I've fallen into this trap too. There's a
- 20:17Speaker 2: game called Skyrim where they give you, you know, there's
- 20:19Speaker 2: 300 different quests and all of them are, they only
- 20:22Speaker 2: take a couple of minutes each and they overlap. So
- 20:23Speaker 2: when you're just finished one, you're also almost finished with
- 20:27Speaker 2: the next one. And three hours went by without realizing it.
- 20:29Speaker 2: It's now two in the morning. And I thought, shoot,
- 20:31Speaker 2: I was supposed to go to bed. How did that happen? Yeah.
- 20:33Speaker 2: And so it's an easy trap to fall into, even
- 20:36Speaker 2: as adults, even as people who know better. Some of
- 20:40Speaker 2: the games just work against you. And so if that's
- 20:42Speaker 2: your kid, maybe talking to them about maybe that specific
- 20:46Speaker 2: game is causing more problems than it's helping for you.
- 20:51Speaker 1: That segues right into the next thing I wanted to
- 20:53Speaker 1: ask you, which is, can you list some specific games
- 20:58Speaker 1: that you find... help to build skills, have benefits? Do
- 21:02Speaker 1: you have some favorites?
- 21:04Speaker 2: Oh gosh, I like so many games. The first one
- 21:07Speaker 2: that comes to my mind is Minecraft. The single player
- 21:12Speaker 2: or co-op version of it as a way to practice
- 21:17Speaker 2: planning ahead, as a way to be creative and I'm
- 21:21Speaker 2: not sure how much you and your listeners know about Minecraft,
- 21:23Speaker 2: so I'll back up a second. Minecraft is an extraordinarily
- 21:26Speaker 2: popular game, and it's very creative, where you're dropped in
- 21:29Speaker 2: what's called a sandbox world, where you can do whatever
- 21:32Speaker 2: you want. You can create and destroy parts of the environment,
- 21:35Speaker 2: you can raise animals, you can go hunt monsters, you
- 21:38Speaker 2: can go build a building, and you have a tremendous
- 21:41Speaker 2: amount of creative power over this world. And so people
- 21:44Speaker 2: use it to recreate buildings from their neighborhood. They use
- 21:47Speaker 2: it to build their dream mansion. They use it to
- 21:50Speaker 2: raise livestock and create a little farm to gather resources.
- 21:53Speaker 2: And some of them want to gather the best things
- 21:56Speaker 2: and then delve into the mines and figure out what's
- 21:59Speaker 2: down there. And there's a lot of forethought and planning
- 22:02Speaker 2: that is just naturally built into this game, where if
- 22:06Speaker 2: I want to build this mansion of my dreams... I
- 22:09Speaker 2: need to not only figure out what I want it
- 22:10Speaker 2: to look like and then execute, I need to gather
- 22:12Speaker 2: those resources that will allow me to... I need to
- 22:15Speaker 2: go get wood if I want to go build a
- 22:17Speaker 2: log cabin. And so there's a lot of creative potential
- 22:22Speaker 2: in this game. I think most directly, that's a game
- 22:24Speaker 2: that I would suggest has benefits. Yeah. There's a game,
- 22:29Speaker 2: another one that I mentioned in the book, it's called Balotro,
- 22:32Speaker 2: but people pronounce it Balotro, where it looks like poker,
- 22:35Speaker 2: it looks like gambling, but it's all statistics and numbers
- 22:38Speaker 2: and probabilities. And you're trying to get the highest score by, gosh,
- 22:43Speaker 2: it's complicated and hard to describe. It's a lot of math.
- 22:46Speaker 2: And so it's the Fibonacci sequence and it's multipliers on
- 22:51Speaker 2: multipliers on exponents and repeated exponents. It gets really complicated
- 22:55Speaker 2: really fast.
- 22:56Speaker 1: Wow.
- 22:57Speaker 2: I can go on, but I think you get the point.
- 22:59Speaker 2: There's a lot of games and ways to view them
- 23:02Speaker 2: as beneficial in that way. Actually, sorry, there's one more
- 23:07Speaker 2: game that just came to mind. I'm not sure if
- 23:09Speaker 2: this is actually released yet or not, but I was
- 23:11Speaker 2: given early access to a game called AVA, A-V-A, which
- 23:15Speaker 2: is designed for autistic kids to practice social skills. Oh, wow.
- 23:19Speaker 2: And so you're this little girl named Ava, and you're
- 23:22Speaker 2: flying around this world, and you're talking to people, and...
- 23:25Speaker 2: You're sort of guided through social scripts and conversations where
- 23:28Speaker 2: you talk to someone and then you have multiple choice.
- 23:32Speaker 2: What do you want to say to them next? And
- 23:33Speaker 2: then if you say something that's rude, then the person
- 23:37Speaker 2: reacts poorly. And Ava thinks to herself, oh, gosh, I
- 23:40Speaker 2: really said that was too much too soon, wasn't it?
- 23:43Speaker 2: I should probably try again. And it goes through some
- 23:46Speaker 2: of the really easy mistakes that we all fall into
- 23:49Speaker 2: and gently guides you into what are some other ways
- 23:51Speaker 2: that you could handle various interactions. It was designed by
- 23:54Speaker 2: autistic people for autistic people. Very cool.
- 23:57Speaker 1: Sounds amazing. Yeah.
- 23:58Speaker 2: Yeah.
- 23:59Speaker 1: Really amazing. Because they're getting that feedback in real time
- 24:03Speaker 1: without maybe that social danger. Not danger, but like, you know.
- 24:10Speaker 2: The stakes are low in this game.
- 24:11Speaker 1: Yeah, exactly. Yeah. Amazing. There are a million more things
- 24:16Speaker 1: we could talk about, and we're already running short on time.
- 24:20Speaker 1: Is there anything that we haven't talked about that you
- 24:23Speaker 1: feel like is really, really important for parents to hear
- 24:25Speaker 1: right now?
- 24:27Speaker 2: Yeah, I think that the biggest takeaway I really want
- 24:30Speaker 2: people to have is to play alongside your kids. And
- 24:34Speaker 2: this is probably going to be uncomfortable for a lot
- 24:35Speaker 2: of people, especially if you didn't grow up with the games.
- 24:37Speaker 2: It's going to be strange to play with your kid
- 24:40Speaker 2: in a way that you're going to be bad at
- 24:42Speaker 2: it for a while. You might want to just watch.
- 24:44Speaker 2: You might want to just sit next to them while
- 24:47Speaker 2: they show you all around their virtual world. But it's
- 24:51Speaker 2: such a good way to bond, to connect, to learn more,
- 24:54Speaker 2: to learn what the language is that you can use.
- 24:58Speaker 2: Where if you know, for example, that your kid does
- 25:00Speaker 2: these things called raids and, you know, maybe you don't
- 25:02Speaker 2: really know what they are, but you know that they
- 25:04Speaker 2: take 30 minutes each and that you can't save until
- 25:06Speaker 2: the end of it. That informs a lot of your
- 25:08Speaker 2: parental decisions and gives you the language to communicate more
- 25:11Speaker 2: effectively with your kid. You can say, look, I know
- 25:13Speaker 2: you're in the middle of a raid, but we need
- 25:15Speaker 2: to turn this right off right now because grandma's coming
- 25:17Speaker 2: over in three minutes. That's more effective communication than just
- 25:21Speaker 2: you need to turn it off. Just acknowledging that there's
- 25:23Speaker 2: a problem and using the kid's language helps bridge those gaps.
- 25:27Speaker 1: For sure. Yeah, absolutely. My kids wanted me to play
- 25:31Speaker 1: and wanted me to play. And then they're like, you're
- 25:33Speaker 1: really holding me back. Maybe I don't need you here.
- 25:36Speaker 2: Yeah. I bet that was a really fun day for them.
- 25:38Speaker 1: Because I'm not a gamer.
- 25:39Speaker 2: I bet that was so fun.
- 25:40Speaker 1: For them, though. Yeah, to be the authority and the
- 25:42Speaker 1: one who knows how to do something better than mom. Absolutely. Completely.
- 25:47Speaker 2: Yes.
- 25:48Speaker 1: Tell everybody where they can find you online and where
- 25:51Speaker 1: they can find The Buck Parenting a Gamer.
- 25:54Speaker 2: So my website is videogamehealth.com. You can see a lot
- 25:57Speaker 2: of articles and things that I've written there. You could
- 25:59Speaker 2: find the book anywhere books are sold. It's called Parenting
- 26:02Speaker 2: a Gamer. Help your child build healthy habits, make positive choices,
- 26:06Speaker 2: and find balance in virtual worlds.
- 26:09Speaker 1: And thank you for focusing on this. Thank you for
- 26:12Speaker 1: helping us to navigate this. It is a challenge for so,
- 26:17Speaker 1: so many families. And I think understanding what are the benefits?
- 26:22Speaker 1: Are there problem areas what can we do to make
- 26:26Speaker 1: sure this is healthy that's how we alleviate some of
- 26:29Speaker 1: the worry and the anxiety that we have around it
- 26:33Speaker 1: and our kids can then have a better experience so
- 26:36Speaker 1: i really appreciate that um this is some of the
- 26:39Speaker 1: world that you're doing your work in and i was
- 26:43Speaker 1: just so happy to talk to you and happy to
- 26:45Speaker 1: have you here i really appreciate.
- 26:46Speaker 2: It thank you so much let's do it again sometime
- 26:48Speaker 2: yeah i.
- 26:49Speaker 1: Will put all of andrew's links in the show notes
- 26:51Speaker 1: for everyone And I hope to see you next time.
- 26:54Speaker 1: Take good care. Visit beautifully-complex.com for more resources, coaching, and
- 27:01Speaker 1: parent training. And help another kid by sharing this with
- 27:05Speaker 1: someone who could benefit from listening.