Latest / Pick Up and Deliver / Digital Espresso
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I head out for a walk and delivering episode duo while I stroll around.
- 0:10I'm Brendan Riley. Oh, good morning, listeners. It is a
- 0:22lovely day here in suburban Chicago. Looks like it's going to be a hot
- 0:25one. It's already seventy one degrees fahrenheit at eight am, so I imagine
- 0:29by noon it'll be in the eighties or even into the nineties. There are
- 0:32lawnmowers everywhere, so taking this walk is going to be an interesting challenge to
- 0:36avoid too much small machine noise, but we'll do our best. Well.
- 0:40I thought today I would do a kind of board game Espresso episode. I'm
- 0:45calling this Digital Espresso VENTI Edition. I know I feel terrible using that word,
- 0:51but I've I've put it out there already and I'm not going to go
- 0:54back. Now. That's editing, and that's not what this podcast is about.
- 0:58So I've mentioned a number of times and when I'm talking about new games,
- 1:00I've played that when I play a game online, it takes its online
- 1:04only, like in board game Arena or one of the other asynchronous online platforms,
- 1:10the experience of playing it is fundamentally different, and it takes me a
- 1:14lot longer to get the hang of it. Now, some games I'm able
- 1:17to rock more fully from the beginning, I'm able to grasp what it is
- 1:21they're doing and how they work. But most of the time it takes me
- 1:23several tries, in part because even if I watch a how to play video
- 1:27or read the rules yap and don't click the same way. In part because
- 1:32then I'm still taking turns once or twice a day, and it takes me
- 1:34a while to get to the point where I don't know the different aspects of
- 1:38the rules really kick in. So I find that my ability to really perceive
- 1:42the way that the game systems work develops much more slowly. Whis often why
- 1:47when I have a game that I've played only online, my record is very
- 1:51poor at the beginning because I don't know what I'm doing. Sometimes I'll also
- 1:53just discover that I missed some crucial rule or crucial aspect of scoring that I
- 1:57really should have understood, but because I was learning it online, I kind
- 2:01of like I'll just jump in and see what happens, and then only later
- 2:06I realize oh, I should have really understood this thing. For example,
- 2:09in Earth, I played Earth two or three times online, and even though
- 2:14I had read about it, I didn't really understand how the animal cards work
- 2:16the scoring goals until I played it on the table once, and then I
- 2:22kind of got the point of them. So this is all just to say
- 2:25when I played digital games fully digitally, it takes me longer to understand them,
- 2:30which is why I usually don't talk about them in my first play game
- 2:35episodes. Thus, every now and again, I'll get to the point where
- 2:38I'm like, oh, I have a bunch of new games I've played that
- 2:40I've never talked about on the podcast. And coincidentally, I also don't have
- 2:45three new games that I've played on the table to talk about right now.
- 2:47I have two, but I need three. So in that regard, here
- 2:51we go our Digital Espresso episode. Now I have eight games to talk about.
- 2:55I don't know if I'll talk about them all in this episode. We'll
- 2:59see how it's going. I may end up just talking up four of them,
- 3:00in which case then I'll have another episode later talking about the other four.
- 3:05On the other hand, maybe I'll just talk about all eight. Okay,
- 3:08The first one I want to talk about is Spots. So this is
- 3:10a twenty twenty three game. I have seen this played on the table.
- 3:14I had a friend who brought a copy to our game night Toggle Gaming,
- 3:19and they played it there, but I did not play it there, and
- 3:23since then played online several times, which you know, gave me the sense
- 3:27of how the game worked, but I did not get a I did not
- 3:30get a strong sense of it, or I was missing some key elements,
- 3:35I think nonetheless. So Spots is a game. It is a dice rolling
- 3:38push your luck game in which you are trying to roll dice to then put
- 3:43on these dogs. And the dogs I'll have spots on them that match the
- 3:46pips on the dice. It's a pretty simple, easy to understand how the
- 3:52physical properties of the game work. You roll a die, you put it
- 3:54on a dog that matches. But the clever bit is that you have these
- 3:59cars that you activate. There are six of them, and the card gives
- 4:02you a specific requirement about how many dice you're going to place or what you're
- 4:05gonna do with them, and any dice that you can't place according that rule
- 4:11go into the I don't know what you call it discard bin, and if
- 4:14you ever get over seven pips worth of dice in the discard bin, then
- 4:17you lose all your dice that are on dogs, and you only get to
- 4:20and you claim the dice. You claim the dogs if you fill up the
- 4:25dog, and then on your next turn you get to claim it. So
- 4:28there's a push your luck element in that you Sometimes you don't want to waste
- 4:32the turn claiming dogs if you feel like you have room to get more stuff,
- 4:39right, the ideal situation is to try really hard to claim more than
- 4:45one dog at a time. I would say I was really bad at this
- 4:46game. I don't know if it was the asynchronous nature of it or just
- 4:49that I am a bad I'm bad at predicting things that I'd like to push
- 4:54my luck too far. But the penalty in pushing your luck of losing maybe
- 4:59one completed you're one and a half dogs. It's really pretty brutal. I've
- 5:01played it a couple of times. I think if someone offered to play it
- 5:03again, I would I be interested in trying it on the table. Maybe
- 5:06it would feel different. So I put it in the category of yeah,
- 5:12maybe, but generally not my favorite. That was spots. Next up is
- 5:16break the Code, another one that was suggested to me about my friend Joe.
- 5:20I don't think Joe listens, but if he does, Hi Joe,
- 5:23he also suggests the spots. I really like to break the code. This
- 5:27was a logic deduction game. The clues in it reminds me an awful lot
- 5:31of Turing Machine, which is also a logic deduction game. And break the
- 5:35code you have There are ten code tiles, zero through nine in white,
- 5:43and then zero through nine in black, but the fives are each green,
- 5:46so there's two green fives and then four or eight or nine of each of
- 5:50the other numbers in white and nine in black. And what you're trying to
- 5:55do is figure out which five tiles your opponent is using, and they're trying
- 5:59to figure which five year using and the person who guesses it first wins,
- 6:02although you do get to take the same number of turns, so if your
- 6:04opponent guesses it and you went second, you have a chance to guess it
- 6:09and then tie. The clever part, or the part that's interesting, is
- 6:14on your turn, you can either guess the pattern or you can ask a
- 6:16question of them. But you can't just ask any question. There are five
- 6:20questions laid out on the table, and you pick one of those questions to
- 6:24ask, and of course different questions result give different kinds of options, like
- 6:29you know, it'll be like how many numbers below three do you have?
- 6:32Or three year below or I don't know, there's there's any number you can
- 6:38think, any question you can think of about that sort of thing works.
- 6:44Like I said, I like this cred a bit. The logic in deduction
- 6:46part was interesting. I wasn't all that good at it the first couple of
- 6:48plays. I felt like I was getting the hang of it as we went
- 6:51along. We didn't play tons of times of it. We played two or
- 6:55three times and that was that was enough. I mean, if other people
- 6:58suggess playing it, I'll play it again. Probably won't go out of my
- 7:00way to play it much, although every now and again it might be like,
- 7:02let's do a couple rounds of break the code. So let's break the
- 7:05code. Except we have the new Uva Rosenberg game apple Jack. Apple Jack
- 7:11is a simple tile layer, probably more in line with Pashwork or Novoluna that
- 7:17kind of game, rather than the games that have other mechanisms at play,
- 7:21like moncalas as in New York Zoo, or working placement in a curricola.
- 7:28It's one of Uvia Rosenberg's simpler games all the way. The way the game
- 7:31works. On your turn, you can pick from a number of hexagonal shapes
- 7:35to put into your apple orchard. And those hexagonal tiles have there are like
- 7:41five or six different kinds of apples. They'll have a combination of apples,
- 7:46beehives, and flowers on them. And when you place the tile on your
- 7:48board, you pay an amount of points equal to the number on the beehives
- 7:55on the card. So it might have a beehive of that says three,
- 7:58So you're gonna pay three points now, because all the cards have beehives on
- 8:01them, and they're on one of the six sides of the hexagon, or
- 8:03sometimes two or three. There's one tie that has behive on all seven.
- 8:09Then what you want to do is match that beehive up with another beehive,
- 8:13and then as soon as you match that, you pay the amount written in
- 8:16the number on your behive, so three in our example. And then when
- 8:20you match the beehive up with another beehive, you get back the number of
- 8:24points of the smaller beehive that you lined up. So let's say you have
- 8:28a beehive of six and your new tile has a beehive of three. If
- 8:33you match it with the behive of six, you pay three, and then
- 8:35you get three back. The crafty part. The tricky part is sometimes you'll
- 8:41be able to put it next to a couple different tiles, and if both
- 8:43of them have beehives and the tile you're putting down has multiple beehives, if
- 8:48you can line them up, you still only pay three, but then you
- 8:52get the lower value on the beehives from both of the matchups that you did.
- 8:56That's pretty rare for me. I find that I'm not very good at
- 8:58that, and maybe that's why I haven't. I don't know if I've won
- 9:01the game yet. But the other thing you're trying to do is make contiguous
- 9:05lines of the same kind of tree. So when you put down a hexagon,
- 9:09it's got one of those six types of apple tree. When you put
- 9:13it next to another hexagon with some of those same six types of apple tree
- 9:18on it, now you've got an area of those apple trees. And as
- 9:22the game goes along, different apple trees score in this kind of clearly visible
- 9:26order, and if your group of apple trees is bigger than the round number,
- 9:33then you score whatever the expresses, so like, if it's round three,
- 9:35you have to have a group of four trees of that color to score
- 9:37any points. That was more detailed than I meant it to be, but
- 9:41it is that kind of game. It's very puzzly. Reminds me of Nolvoluna
- 9:45a little bit in terms of you're putting down a tile and you're thinking about
- 9:48several different aspects of how things go at the same time. It's relatively simple,
- 9:52but at the same time there's a lot of depth in the interaction between
- 9:54the pieces. Apple Jack is pretty fun. It's not probably a game I
- 9:58would want to play on the tap. It's a little too matthey. I
- 10:01mean I would play it if someone else brought it. It's probably not a
- 10:03game I'm gonna buy. Sometimes you just feel hemmed in by the choices that
- 10:07you're given from the tiles that are available. And I'm not good at it
- 10:09enough at it yet to be like looking ahead two or three tiles and thinking
- 10:13about which tiles are my opponent's going to take, and which tile is going
- 10:16to be available for me? Particularly because it's not a solid market. You're
- 10:18actually moving this dye around the market, and so the tiles that are available
- 10:24to you are not the tiles that were available who are not all the same
- 10:26tiles that were available to your opponent in the last round. I mean it
- 10:30makes for an interesting game, and I enjoy it, so I'll happily play
- 10:33a few more times on board game Marina, I think, but I don't
- 10:35think I'm gonna buy it. That's Applejack from Uba Rosenberg. It might be
- 10:39related to Johnny Appleseed in terms of I think like the character drawn on the
- 10:45board is a kind of crusty it tuner and apple farmer, but it's hard
- 10:48to tell. Next episde Watergate. Watergate is a very well renowned two player
- 10:54card driven game based around the Nixon Scandal. Theme Wise, I'm not super
- 11:01keen on playing the Nixon Scandal. I don't like ving Nixon, being the
- 11:05reporters trying to expose Nixon's kind of fun, but then losing makes it feels
- 11:09real bad too. Nonetheless, it is an interesting theme, and like a
- 11:13lot of card driven games, it does draw a lot of history out like
- 11:16I'm more likely to recognize in the abstract the name of one of the Nixon
- 11:20conspirator conspirators than I would have otherwise, so that works pretty well. When
- 11:28I say card driven play, it's much like nineteen sixty The Making of a
- 11:31President, or Twilight Struggle, which I haven't played, or The Expanse,
- 11:35the board game in which you have cards that give special powers, and then
- 11:39the cards have some sort of value as well, and you can either use
- 11:43the card for the value they offer to move a number of sort of control
- 11:48tokens around, or you can use them for the special power they have,
- 11:50which usually swings the game in your favor or your opponent's favor. In Watergate,
- 11:58you just have your own deck of cards, so it's not like in
- 12:01Twilight Struggle or the Expanse, where you would get sometimes you'd get cards that
- 12:05belong to your opponent. The push and pull is pretty interesting. The reporters
- 12:11win by connecting two different people to evidence and or getting five of the red
- 12:16momentum tokens. I think they're called NIX and wins by getting five of the
- 12:20red momentum tokens, or that might be the only way I guess. If
- 12:26you prevent prevent your opponent from getting I think that's how you win. I
- 12:30don't remember if there's another way or not, and I think it's just about
- 12:33momentum tokens and blocking your opponent from getting those sources. I'm enjoying it.
- 12:37I've played three games now, I think, and I'm either in the midst
- 12:41of a third or the midst of fourth. It's it's an interesting push pull
- 12:45game. You know, Generally, I'm not a huge fan of two player
- 12:48pushing pull games. I prefer games where we're speeding side by side toward a
- 12:52finish and trying to get the most points versus I'll do stuff to take your
- 12:58stuff away. But I guess I like innovation, which is very much about
- 13:01that, So maybe I'm just getting used to it. All in all,
- 13:05this game is growing on me. I'm liking it more each time I play
- 13:07it, so I will keep playing it. I'm pretty sure it's a game
- 13:11I'm never going to play on the table because it's definitely not a game my
- 13:13wife would enjoy, and so I'm not gonna buy it. Probably maybe at
- 13:18game night sometime. That's Watergate. Well, that was four games. I'm
- 13:22gonna I'm gonna charge on because the next two I'm going to kind of do
- 13:24together. Yeah, So the next two I want to talk about our on
- 13:28tour and Lumen the Lost World. I will recall back to a two after
- 13:33gen Con last year. One of the games that I had tried there was
- 13:37gen I think it's called gen twelve or Trek twelve, and this is a
- 13:41game where you have a sheet and you're rolling dice and you're putting numbers into
- 13:46the sheet, and the idea is that you're making chains of numbers on the
- 13:50sheet. That core idea is also used in Lumen the Lost World, except
- 13:56that you also have these transformation things. So you roll two dice and then
- 14:01you can either multiply them, add them, subtract them, use the higher
- 14:03one, use the lower one. And the idea is that each time you
- 14:07use one of these operations you check it off. You have a limited number
- 14:09of uses of each one. The game ends, I think when you've filled
- 14:15up the different options, but there might be some other end condition as well.
- 14:20And the idea is that you're either putting chains of numbers of in ordinal
- 14:24order, or you are doing groups of the same number, and one of
- 14:30those options ads ads your units, your military airy control units to the shared
- 14:37board the other of those. So if the ordinal number adds units the shared
- 14:43board, then the groups of the same number let you move those units about
- 14:46and activate them. And so it's an area control game that's driven by your
- 14:50skill and or luck with this number chaining game. Now you'll recall I say
- 14:56that Trek twelve wasn't really for me. I thought it was fine, but
- 15:00it didn't really work for me. I like Lumen the Dark World a bit
- 15:05better, but ultimately I think it's probably not for me as well. I'm
- 15:07certainly not going to go buy it Wes Hey. Wes has been suggesting we
- 15:11play it on board Game Arena, and I've tried it a few times and
- 15:15had a good time, although Wes is clearly cleaning my clock, which is
- 15:18maybe why I'd hate to think that I don't like it just for them bad
- 15:22at it. But sometimes you have a game you're bad at and you feel
- 15:26like you can see yourself getting better. And other times you have a game
- 15:30you're bad at and you're just like, well, this just doesn't fit with
- 15:31the way I think about things or the way I strategize, And then you're
- 15:35bad at because you're bad at it. And often those games are less fun.
- 15:37I think maybe Lumen lands in that category. For me, I'm just
- 15:41not that good at it, which is also how I felt about On Tour.
- 15:46I've played a couple games of on tour on Board Game Arena, and
- 15:50that one also has for me this feeling of just not really fitting the kind
- 15:54of thing I like to do, which is interesting because I do generally like
- 15:58push your luck games, and as an element of your luck, I do
- 16:00generally like kind of tactical strategy and my role in rights and that stuff is
- 16:04there as well. Yeah, for some reason, that game didn't really click
- 16:08for me either. So that was on tour and Loomen the Lost World.
- 16:14Now the next game I want to talk about. It is a game that
- 16:17definitely falls into the category of a game I started out not doing well at
- 16:21at all, and I've played it twice now and I did a little better
- 16:22the second time, but definitely a game I'm enjoying and I could see in
- 16:26the long term enjoying. And that's Caverna the Cave Farmers. I got try
- 16:29Caverna on Board Game Arena, and of course you all know I'm a big
- 16:33uva Rosenberg fan. I like a Gricola, and I've played dozens or hundreds
- 16:37of games of a Gricola. I like a feast for Odin. I also
- 16:41have a number of other Uvia Rosenberg games in my collection, So Caverna is
- 16:45a game I've always thought I would want to try. I like the difference
- 16:49of the adventuring mechanism where you have a dwarf and you go adventure. I
- 16:52can see how that would that becomes a kind of progenitor for a feast for
- 16:56Odin's adventuring mechanism. I like the gentler food handling in Caverna, where it's
- 17:06easier to find ways to get enough food for your folks. I like the
- 17:11surfeit of options that opens up as the game goes along. It feels a
- 17:15bit more like a Feast for Odin that way, rather than Coverna, where
- 17:19sometimes somebody's in your way, but but often you are able to do what
- 17:22you want to do. All those things are pretty neat. I'm still trying
- 17:26to get the hang of, like how to shift from building an engine that
- 17:30will give me food and workers into how to I generate points. The last
- 17:34game I played felt like I was doing pretty well, and then we got
- 17:37to the end, I got literally half the points of the other people at
- 17:40the table, which you know isn't all that unusual in a gricola, But
- 17:42in gricola you can tell it's coming because you did badly organizing your food or
- 17:47whatever. But I am enjoying what Caverna has to offer and looking forward to
- 17:52continuing to try it as we go along. So I think that's I think
- 17:56that's kind of where I am with Caverna and looking forward to playing it more.
- 18:03Finally, the last game I want to talk about on this digital Espresso
- 18:06a day is Memoir forty four. Now, this one might be the longest
- 18:08arc between first game played and discussion on the podcast, because over the years
- 18:14I've tried Memoir forty four a number of times, and I may even have
- 18:18talked about it before I don't recall, but I'm talking about again as though
- 18:21I haven't. Memoir forty four is, of course, a relatively rules light
- 18:26board game about World War Two, and generally it involves small scale skirmishes with
- 18:32several squads of soldiers or of infantry and or some tanks and artillery. And
- 18:38the way the game works as the board is divided into three pieces or three
- 18:42columns, and you get a number of cards that allow you to command different
- 18:47units on the board. Sometimes it'll be like command a certain number of units
- 18:49of this type, but then other times it'll be like command a certain number
- 18:52of units in this column. And so a lot of what you're trying to
- 18:56do is manage when you're going to move your troops and where, and looking
- 18:59ahead did the cards you have and seeing how you can manipulate them. Taking
- 19:03me a little while to get the hang of it, but I've played several
- 19:04times in a row now, and that's really starting to come together in terms
- 19:08of a game. I kind of understand how to play. The theme isn't
- 19:11my one hundred percent favorite, but the gameplay is good enough that I am
- 19:15interested in playing more. If my opponents suggest it, I suggest it.
- 19:19I don't know that I'll go out of the way to suggest or rematch,
- 19:22but we'll see. Well, if you want to try playing some games on
- 19:25board game Arena with me or you Kata dot D or I guess I don't
- 19:29really play on blad as you much anymore because it's going to close down any
- 19:32day. You can head over to one of those places and direct message me
- 19:36or add me as a friend and ask me to play a game. Wombat
- 19:38nine two nine is my user name there. If you want to send me
- 19:41messages relate to other things, you can email me Brendan at rattlebox games dot
- 19:45com. You could send me a message on board game geek, where Wombat
- 19:51nine two nine is my user name. If you haven't joined our guild there
- 19:56and posted in our guild, you really should do that. See for fun.
- 20:00Our guild is guild three two six nine, and you can post in
- 20:03the guild there. I hope to see you do that. Thanks for joining
- 20:07me on walk today. I'll do your next walk as as posed as his
- 20:10mind was. Good Bye. Brought to you by rattle Box