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Sega’s Blast Processing Was Real, But No Game Ever Used It

For three decades, the Sega Genesis versus Super Nintendo debate has refused to die cleanly. Sega’s marketing was loud and confident, positioning the Genesis as the technically superior machine. The actual hardware, however, told a more complicated story, one where speed traded against depth, and a famous marketing phrase turned out to be entirely theoretical. […] The post Sega’s Blast Processing Was Real, But No Game Ever Used It appeared first on Old School Gamer Magazine.

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