Latest / Pick Up and Deliver / Irish Gauge; Time Pirates; revisiting Rummikub; Kites
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I step off the train and deliver an episodes you while I walk home
- 0:10in the rain. I'm Brendan Riley. Well, good afternoon, listeners.
- 0:23It's a lovely day here in suburban Chicago, though it is raining quite a
- 0:27bit within the realm of it raining. I am trying this recording. I
- 0:32may end up having to scrap the whole thing because I haven't done a recording
- 0:37in the rain before, at least not one this vigorous, and I definitely
- 0:41expect that the audio recorder is going to be picking up the sounds of rain
- 0:46on the umbrella, and if that makes it unpleasant to listen to, I'll
- 0:50scrap the whole episode. But I thought i'd give it a try. Anyway,
- 0:52I am walking home, so I thought this would be a good opportunity
- 0:56to do a board board game Espresso triple show. For those of you new
- 1:00to the podcast, a board game Espresso triple shot is where I talk in
- 1:04a quick manner or expressly about three games I've tried recently for the first time,
- 1:11and one game I've dusted off. The triple shot is the three games.
- 1:14So the dusted off is done. I know it's a cake pop you're
- 1:17getting along with your espresso. So today I'll be talking about three games I
- 1:21tried recently, all of them on the same day. I had a free
- 1:25Saturday where my family, where my wife and daughter were gone and my son
- 1:30was doing his own thing, and so I invited a couple of friends over
- 1:33and we played several different games, and here are three of them. First
- 1:37one I'm gonna talk about is Irish Gauge. Irish Gauge is designed by Annabel
- 1:42Holland with art by Ian O'Toole, and it was published by Capstone Games and
- 1:46before that Winsome Games. I believe that it's a republish of an older title.
- 1:49Perhaps I'm not exactly sure, but Annabel Holland is of course the lead
- 1:53designer for Holland Spiel, so she has a well established mutation. Irish Gauge
- 2:00is essentially an accessible, a more accessible eighteen xx game than most people have
- 2:06played. In Irish Gage, you are buying stock in in train companies and
- 2:13advancing the train tracks to try to maximize the payout and value of those train
- 2:19stocks. Meanwhile, you're there's other people also claiming train stocks as well,
- 2:25and the person who has the most shares of the train stock gets the most
- 2:29payout, and so on. It is a crisply designed product that looks like
- 2:35a lot of the in o'tool designed train games. If you saw the design
- 2:39for the Age of Steam that O'Toole did, this feels a lot like that.
- 2:45It's easy to read and easy to play. Not all that flashy,
- 2:49though, which is okay, it's not meant to be. The art on
- 2:53the cover is pretty, and the idea is that you are building railroads in
- 2:57Ireland. I thought this game was I had a good time with it,
- 3:00but it did confirm to me a basic aspect of my nature as a gamer,
- 3:06which is that I don't really like train stock games. The theme doesn't
- 3:12really do much for me, and while the gameplay is interesting during the game,
- 3:15it's not something that I find myself jonesing to pursue afterward. I imagine
- 3:20when people have a train game and they're like, I really want to play
- 3:23this, I'll be happy to play it, or when they're like, you
- 3:25know, this one does something different, you should really check it out.
- 3:29I'll check it out. But overall, it's not generally going to be my
- 3:31bag. The interesting tension at the heart of Irish Gauge has to do with
- 3:36a competition to get your foothold in different cities and your competition to get your
- 3:40foothold in different companies, so that you can maximize the payout of the companies
- 3:45you have your foot holding and minimize the payout of the companies that you don't
- 3:50worth checking out. If train games and stock games are something you enjoy and
- 3:55it's beautifully done, at least the newer edition is That's Irish Gauge from Annabelle
- 4:00Holland. Next up is Time Pirates. Time Pirates is published in the year
- 4:04two thousand, designed by Alan Moon and Aaron Weissblum. I don't know who
- 4:11Aaron Weisblum is. Alan Moon of course most famous for Ticket to Ride,
- 4:15but has published a number of other games as well, also made also published
- 4:19by Rio Grand Games. I've mentioned Time Pirates as a game I got for
- 4:25free at Origins in twenty seventeen. They were just going around handing it out.
- 4:29I think they were doing that because the cover art is so laughably bad,
- 4:32Like I feel bad for the artist, the credited artist in the game
- 4:36because it's really hard to see what's going on in any kind of positive light.
- 4:43The game itself is a decent set collection game in which you are thematically
- 4:48zooming around through time trying to find and capture artifacts that will be a productive
- 4:59and and exciting addition to your collection of time traveling artifacts. The things that
- 5:05you find, in some cases in interesting shape. In other cases they are
- 5:13grotesque and perhaps offensive. They're the statue that you get from Africa, the
- 5:19image that represents the thing that you get in Africa. The ancient artifact is
- 5:26a sort of traditional African fertility idol, which in itself isn't inherently offensive,
- 5:32but when used by white game designers to encapsulate the art of Africa, feels
- 5:40very exoticized and limiting. The game itself involves players trying to collect sets of
- 5:48icons of the same color of tokens of the same color. When you get
- 5:53enough tokens of the same color, then you can go to the future and
- 5:57sell those tokens for points to collectors in the future. That's kind of the
- 6:03game. You are running around trying to collect these sets, and then there
- 6:06is a time cop I can't remember what the actual name of the figure is,
- 6:11but it's another pond that's moving around in a somewhat predictable way, and
- 6:15if it lands where you are, it confiscates one of your items and you
- 6:19can't travel into the future from that space, so you have to spend a
- 6:24turn moving away, and it could chase you, and then you're stuck following
- 6:28it again or with it following you. The game is pretty simple to learn
- 6:31and pretty It's got some interesting mechanisms in terms of the way that the sets
- 6:38accumulate on the board, the way that the time travel agent moves around,
- 6:43the way that the rounds end. There's three rounds, and once the round
- 6:46ends in a couple different ways, but one of them is once the time
- 6:48travel agent has moved a certain number of times, then the round will end.
- 6:53All this works pretty well. I mean as a game, it's fine.
- 6:57Like if somebody said, hey, do you want to play Time Pirates
- 7:00and it had a more palatable theme or production, I guess production rather than
- 7:04theme, because the theme's fine. I would I would probably say sure.
- 7:08It's a light set collection game with a little bit of take that in,
- 7:12a little bit of push your luck. It works, but the graphic design
- 7:15is so bad. That I don't want to play this game again, and
- 7:20it's going on the trade pile. I can't believe I would be able to
- 7:24sell it. Maybe if I can find an Alan Moon diehard out there who
- 7:28doesn't already have it, perhaps, But other than that, so that's a
- 7:30disappointing play of Time Pirates by Alan Moon, published by Rio Grand Games or
- 7:36Alanon and Aaron Weisblum. Don't make Moon take credit for that whole thing himself.
- 7:42I always like to spend a little bit of time talking about a flashback
- 7:44game, and this game is the flashback gist of flashback games. There are
- 7:48few games I can think of where I can creditably say I haven't played that
- 7:55in twenty years, but I do want to play it again. And that
- 7:59was the with this game. This game has sort of moved into my consciousness
- 8:03again because we have a couple of regulars at our Tuesday night game club who
- 8:07play it. I mean, it is their game. They aren't really hobby
- 8:11gamers, but they do come and often most time what they're playing is this
- 8:16game. And then because they've been playing at other people have tried it and
- 8:18they're like, oh, yeah, there's a reason this is a classic.
- 8:22So we've actually seen quite a few plays of Rummy Cube at our local game
- 8:26club, and I decided to give it a whirl last time. I are
- 8:30a couple of weeks ago. So Rummy Cube, if you've never played it,
- 8:33as a classic game in which you have a tray full of tiles,
- 8:37and the tiles represent numbers, and they represent numbers one through thirteen and colors.
- 8:45There are four colors, and then there are a couple wild tokens that
- 8:48represent any number in any color depending where they're placed. Now, the four
- 8:52different colors and the thirteen numbers should sound familiar to you because that is the
- 8:56makeup of a standard deck of playing card. And you notice that the first
- 9:01two syllables of this game are Rummy, So this game is sort of loosely
- 9:07based on Rummy. The way the game works is that you get a bunch
- 9:11of tiles to start, and then you're trying to make sets and runs using
- 9:13the classic Rummy definition of those things that total up to fifty points. Now,
- 9:18points come from the value of the tiles, so a run of four
- 9:24thirteens of different colors would give you fifty two points. Right, thirteen times
- 9:31four is fifty two. I think that to begin with, you have to
- 9:37make you have to make at least thirty points worth of moves in one turns.
- 9:41You have to be able to put out sets and runs equal to thirty
- 9:46points worth. So if you're getting a lot of twos, you could have
- 9:48a very robust set of twos. You could have two sets of four twos,
- 9:52and that only gets you sixteen points. That's not enough to go out
- 9:56to start the game. Once you start the game, then you're allowed to
- 10:01play your other tiles on your turn. And basically, on your turn,
- 10:03you're either playing tiles or you're drawing a tile. If you're playing tiles,
- 10:07very simply, the way you do that is you play the tiles out onto
- 10:11the board in a way that continues to make sets and runs. Now,
- 10:13the fun part of Rummy Cube is that once you're out, once you've gone
- 10:18out onto the board, then you're allowed to play by rearranging all of the
- 10:24different sets and runs that are out on the board in order to make your
- 10:28sets and runs for your turn. So it's a very simple example. Let's
- 10:31say there was a group of five fours of four different colors, five,
- 10:37five or four. Sorry, there's four fours, one in each color,
- 10:41four five's one in each color, and let's say that you had a six.
- 10:46What you could do is take the four and the five from those sets,
- 10:50because three or four is a legitimate number. Four a set, you
- 10:56could take the four and the five of the color that matches your six,
- 10:58and then you can player six and add the four and the five from those
- 11:03sets to make a run that includes your six. That's a pretty simple example,
- 11:07but you can do a lot of really interesting things once you have a
- 11:11big set of tiles out there. You know, it's actually pretty fun.
- 11:15It's a game I hadn't played in a long time, and I'll confess I
- 11:20thought it was a sort of musty old classic, and it is pretty limited
- 11:22in what it is. Every time you play, it's basically going to be
- 11:24the same game. But it is a really interesting mental puzzle and a good
- 11:30time, and there's just enough luck in it that if you're doing badly you
- 11:33can blame your draws from the tiles. So that's Rummy Cube designed to buy.
- 11:39Ephraim hurt Zano and I don't I think Pressman published the edition that we
- 11:45played with. It's been published all over the world in a lot of different
- 11:46editions, but so that's Rummy Cube. Finally, the last game I'm going
- 11:52to talk about today is Kites. Kites is a game by Kevin Hamano with
- 11:58Art Sobel, published by Floodgate Games in the US. Kites is a real
- 12:05time cooperative game in which the goal is to fly your kites for the whole
- 12:13course of the game. I don't remember exactly how long the game goes.
- 12:18Oh it's not. Is it a limited number of times? I don't think
- 12:20it is. I think the limit is the cards. So on your turn,
- 12:26you are going to play a card, and the card shows either a
- 12:28color and the cards shows some combination of the kites. The kites in the
- 12:33game are represented by sand timers, So on your turn, you're gonna play
- 12:37a card and then you're gonna flip that sand timer. And the goal is
- 12:41once the game starts, once we've put all four kites in the air,
- 12:46then you have to keep all the four kites in the air by keeping their
- 12:50sand timers running by judiciously flipping their timers at specific moments. There are a
- 12:54couple different obstacle cards that you can put in the deck that will limit talking
- 13:00or they will limit flipping, or they will limit various things for a short
- 13:03while, but then the rest of it is about drawing cards, flipping things,
- 13:09passing the turn, and doing that in a way that you try to
- 13:13keep the kites in the air. We played three games of Kites. I
- 13:16believe the first game was a disaster because we didn't really understand what we're doing,
- 13:20and we put in all the hardest cards. The second round we scaled
- 13:24it back to easy and played in one, and then the third round I
- 13:26think we added one difficulty card and we want again. If I recall,
- 13:30I could be wrong, but it's raining, so I don't want my phone
- 13:31out again and check how I did. Overall, Kites is a great real
- 13:35time game. I have enough of those, and there aren't enough people in
- 13:39my gaming life, at least at home, who want to play real time
- 13:43games, so I'm not tempted to buy it myself, but I would love
- 13:46for us to have a copy at our game club. I think Kites is
- 13:48the kind of game that would get a lot of play there. It's a
- 13:50good fifteen minute, quick burn dice game with a lot of heart, or
- 13:56it's a lot of fun anyway. So that's Kites and floody eight games.
- 14:01So what games have you been playing recently? Head over to board game Gee
- 14:03gild three T six nine and join the conversation. Have you played any of
- 14:07the games I've played? Do you have the same opinions of them that I
- 14:09do? I'd love to hear those answers, and you can share them over
- 14:11there. If you want to message me individually, you can send a message
- 14:15to Wanba at nine two nine on Board Game Geek or Brendan at rattlebox games
- 14:18dot com. Thanks for joining me on my walk today, and I hope
- 14:22your walk isn't as rainy as mine wasn't. Good Bye, Brought to you
- 14:46by Rattlebox Ga.