Latest / In the Valley of Giants / From Kotor II to Fallout: How great stories change us | Chris Avellone | ITVOG #35
Transcript
- 0:00I don't think the true one hundred 100% good is something
- 0:05that you know I will ever see in my lifetime.
- 0:08And I think currently like we're always in a mix of those two
- 0:11States and we're hopefully trying to follow our better
- 0:15natures. But like, let's like what you
- 0:17were saying with discipline and those days when that energy and
- 0:21that discipline, you don't have enough of it and you might do an
- 0:25evil act out of weakness or because you're tired or you
- 0:29don't have the energy even though it's the right thing to
- 0:30do. I see some similarities with
- 0:32Crea and actually some of the work that you did with Pray, but
- 0:35Crea has this very famous line where she says apathy is deaf.
- 0:38And if I'm understand correctly, one of the idea isn't Prey is
- 0:42that you're fighting this alien civilization, these aliens, and
- 0:45the aliens have no ability to feel any emotion whatsoever.
- 0:48Again, apathy is indeed death. This is a theme that that you
- 0:52that you find important. And I'd love to know why you
- 0:55feel it's important if you can unpack it a little bit for us.
- 1:03Hello, everyone. Today we are joined by Chris
- 1:05Avalon. Chris Avalon is a video game
- 1:08industry legend. He is a master of good and deep
- 1:11storytelling and education. I asked him about exactly those
- 1:14things. What makes a good and deep story
- 1:17and how can we educate and challenge people that are
- 1:19hearing our stories so that they can grow themselves?
- 1:21This is what he's famous for. We also were able to discuss his
- 1:24work on Knights of the Republic 2, Fallout, Jedi Order, and
- 1:28more. I learned a ton and I hope you
- 1:30do too. Enjoy Chris Avalon.
- 1:34Thank you so much for joining us today on the show.
- 1:36I appreciate the invitation. Thank you so much, Rabbi.
- 1:39Of course. So I'm not sure if you saw this
- 1:41coming, but you changed my life in a fairly significant way.
- 1:46So you're going to definitely have a story to tell at the
- 1:49dinner table. So when I was a kid, I wasn't, I
- 1:54guess. So I played Knights of the Old
- 1:56Republic too. So I'm not much of A haven't
- 1:59been a gamer in a long time. OK.
- 2:01But I was a bit then and I wasn't the classic, you know,
- 2:07shoot him up sort of kid. I, I prefer on my free time.
- 2:10I, you know, I learned Bible quite intensely and I also loved
- 2:14reading philosophy and Greek mythology.
- 2:17So if I was going to play a video game and had to have some
- 2:19sort of depth. And so I played the game and I
- 2:21was, I was completely taken over by it because of the philosophy
- 2:25behind it. And in particular 1 character
- 2:28that you created by the name of Crea, which I think is the most
- 2:31brilliant character in existence that I know from pop culture.
- 2:35So it's just an incredible character.
- 2:37And what really, I'll just share with you the experience that
- 2:40that stuck out to me. I'm not even sure if you
- 2:41remember, it's been so long, but in the beginning of the game.
- 2:45So you have the opportunity to give charity.
- 2:47So in in my faith, and I'd imagine pretty much any faith,
- 2:50giving charity is a very pious thing.
- 2:52And if you give charity to this particular person, the beginning
- 2:55of the game, what happens is you get chastised by Crea that
- 3:00you're basically buttressing this sort of idea of just taking
- 3:06from others and not working for yourself.
- 3:08And more than that, that I could really be causing harm to other
- 3:11people as that person might have now a little bit of money.
- 3:15Someone else will see it and kill them and take it, which is
- 3:17exactly what happens. Which as a kid I was like, oh,
- 3:20this is, I love looking at the world in so much more of a
- 3:23complex way. So you had a small part in that.
- 3:27And I really appreciate that and I want to thank you for it.
- 3:30Rabbi, you're very kind to say that, but this may be the very
- 3:34first podcast where I drill into that exact situation.
- 3:37But so the location you're referring to, a nice little
- 3:41Republic to just for the audience that takes place on a
- 3:44criminal planet run by all the huts called Narshada.
- 3:48And it's a pretty cutthroat world.
- 3:51So the whole cultural rules don't quite apply as they might,
- 3:54as you know, in most civilized, I guess, civilized nations or
- 3:57civilized countries. But what I was concerned about
- 4:00is actually, I think that there were two situations involving
- 4:04charity that I think I passed off to Quest designers.
- 4:09And I'm worried they implemented the solution for both when they
- 4:14weren't supposed to. In a sense, one should have been
- 4:17positive and one should have been negative.
- 4:19And instead of sending like just a general message.
- 4:22So that that's one concern that I have.
- 4:23The other thing to drill down on is the only time I can recall
- 4:30that I meant for Crea to weigh in was there was one particular
- 4:36charity case on Narshada where it's quite clear from the
- 4:39conversation of the NPC you're talking to is kind of an idiot.
- 4:43Like, and I, and I don't, and I'm, I'm not trying to be like
- 4:46insulting to a situation or whatever.
- 4:48But as he's telling his story, you discover that he's been
- 4:52making a lot of impulsive, reckless decisions throughout
- 4:56his life. It's led him to be stranded on
- 4:58Narshadah with his family as a result of these situations.
- 5:02And now he is here begging you for money to escape from this
- 5:07situation. But if you're paying attention
- 5:09to the conversation, you might start get the feeling that
- 5:13simply giving this person a way out may not help the situation
- 5:18at all because of all the choices he that he himself makes
- 5:22and has made throughout his life.
- 5:23And that was kind of the question that I wanted the
- 5:25player to think about in that situation.
- 5:27It doesn't apply to every single refugee on Nurse Shaddaq, but in
- 5:30this particular case, any player paid paying attention to the
- 5:34conversation might realize, you know what, this guy doesn't
- 5:37really have his stuff together. And I think giving him money
- 5:40might actually be a bad thing to do in this one particular
- 5:44circumstance. And part of the reason I
- 5:46included that quest line was because in so many games out
- 5:50there, there's always the the classic character like, you
- 5:53know, or a beggar or whatever they're you know who, who wants
- 5:56a charitable donation. And normally I have no problems
- 5:58with charity. But if the NP CS back story is
- 6:02that they haven't learned any lessons or improve their lights
- 6:06life as a result of you giving them this boon or the safety
- 6:10net, you may not actually be helping them all.
- 6:12You might just be, you know, prolonging a problem that
- 6:15already exists for just someone taking a hard look at their
- 6:17life. And I know that's kind of a a
- 6:20deep situation to bring up in a Star Wars game and all things,
- 6:23but I thought it'd be an interesting situation to put the
- 6:25player in and hopefully house have them ask some hard
- 6:28questions. So Chris, I'm going to amplify
- 6:31actually what you said. So #1 to have it in a, you know,
- 6:35in a game, I think gave you the opportunity to have access to
- 6:39people that maybe were more droning.
- 6:42I think that the, in my humble opinion, that's, that's the bane
- 6:45of existence. It's one word, dogmatic.
- 6:46And it's when we're not having open conversation and we're not
- 6:49openly thinking. I think the biggest evils are
- 6:52when we, we ignore others and, and just acrobatically, you
- 6:55know, with our whims. So I think you had the
- 6:58opportunity to give young adults and older adults as well, and
- 7:02perhaps even children the ability to think a little bit
- 7:04differently. So I think it's great that you
- 7:06did that in that sort of universe, but you know, to, to
- 7:08bring something from my faith. So, so in the Jewish Talmud,
- 7:11there's it's pretty serious. The giving charity shouldn't
- 7:15just be blase that giving charity should be for people
- 7:17that need it, you know, and and there's something absolutely to
- 7:21that. Just because one does a a, a
- 7:24positive action doesn't mean that it's going to have a
- 7:26positive effect. So I think that that there's
- 7:30what you thought was a nice idea.
- 7:32I think is a is a a principle in being kind.
- 7:35It's are you truly, truly being kind?
- 7:38So I, I really appreciated that. And, and I definitely am going
- 7:41to push you on, on some interesting things that I had on
- 7:44Korea that I had to have to know the answers to, which maybe I
- 7:48don't deserve to know them because they're supposed to be
- 7:49shrouded in mystery. But I'm going to, I'm going to
- 7:52start off by by asking you about overall, it's, it's clear that
- 7:56you are a master storyteller and that's such an important thing.
- 7:59And the reason for that is, you know, I, I listen to Doctor
- 8:04Peterson wants to make a point and I think it's absolutely
- 8:06true. Is that why do famous franchises
- 8:09become famous? And, and what I mean famous is,
- 8:12I don't mean that they, they're necessarily box office sets, but
- 8:14that they're become cultural. So if you take a series like
- 8:17Lord of the Rings or, you know, Star Wars, why are these, why
- 8:20are these series these so effective and so important to
- 8:24people? And the point that he, that he
- 8:26made, and I think it's absolutely true, is that there's
- 8:28an art of storytelling when it actually hits deep spiritual and
- 8:32psychological chords. So the hero story coming from
- 8:35one place and then fighting through evil and the, because of
- 8:38that fight becoming something else, right?
- 8:40So there's, there's, there's a certain amount of of, of, of
- 8:45depth that comes with good storytelling.
- 8:47You're able to do that, Chris, and you're able to do that with,
- 8:50with stories that didn't exist really before.
- 8:53So I'd love to know a little bit about how you look at things and
- 8:58how you create these ideas or what do you think is important,
- 9:01you know, for storytelling and for all of our viewers, this is
- 9:03not a video game question. This is a parental question.
- 9:06When you tell your kids stories, what stories do you want to tell
- 9:09them? What messages do you want to
- 9:10send over and how do you want to say it?
- 9:12So now you get to learn from a master of storytelling.
- 9:15A few tips on how to do that. Well, so, so Rabbi, actually
- 9:20this my answer is going to refer back to the the very first
- 9:23question you asked. So you used a very interesting
- 9:26phrase called droning and I absolutely agree.
- 9:30And in that one charitable quest that we were talking about,
- 9:33that's exactly the thing that I was trying to challenge.
- 9:36Because within the Star Wars framework up to that point, you
- 9:40can sort of drone out in the sense of like, oh, that's going
- 9:43to be a light side choice. Oh, that's going to be a dark
- 9:45side choice. And I think most people playing
- 9:48the game instinctively think, oh, any charitable action is
- 9:51going to be a light side action. And and in that particular
- 9:54quest, that was the moment I wanted to question that where
- 9:57I'm like, you'd actually been given all the information about
- 10:00how this situation could play out.
- 10:03If you, you know, bestow the spoon upon this person.
- 10:06With that in mind, is it really a light side action?
- 10:09Is it really improving this person, etcetera.
- 10:11But in terms of getting back to the, the core of your question,
- 10:16I guess a lot of the elements that really I guess make a, make
- 10:21a lure for me about storytelling and you're very kind to say the
- 10:25kind words about depth and storytelling.
- 10:28I think a lot of it just comes from observing how the world
- 10:31works, I mean our world, observing how people interact
- 10:35with each other, how people view religion and taking all those
- 10:39plausible real world examples. And then moving that over to a
- 10:44franchise and saying, hey, well, like, what would like the, the
- 10:48common people in the Star Wars Galaxy genuinely think about
- 10:53this Jedi Sith war that's going on?
- 10:56Like, do they understand all the philosophy behind it?
- 10:59Like even Han Solo in episode 4, like he doesn't believe in the
- 11:03force. Like, and there's probably a
- 11:06good portion of the Galaxy out there in Star Wars that doesn't.
- 11:08So the, the sort of philosophical war that's going
- 11:12on between the Jedi and Sith, it always struck me that there
- 11:16might be a large percentage of the Star Wars, you know, common
- 11:19population that don't understand what's going on.
- 11:22They don't understand what the, the, the source of this conflict
- 11:25is, nor the higher energy of the Force that's, you know, that's
- 11:28guiding and shaping this conflict.
- 11:30They're sort of out of the loop. And for me, that's that sort of
- 11:34struck sort of like a plausible chord and exploring that aspect
- 11:37of the universe I thought made the made the universe more real
- 11:41to me because I'm like, wait a minute.
- 11:42We're not just approaching it from the the camera viewpoint of
- 11:46high adventure and like, you know, lightsaber battles.
- 11:49We're approaching it from just different perspectives from
- 11:52different people involved as sort of the philosophical levels
- 11:55within Star Wars for the people that know almost nothing about
- 11:58the Jedi versus the Sith to the people that are absolutely know
- 12:01everything about it. And then they make make
- 12:03decisions and consequences the result as a result of that.
- 12:07I'm just someone as a clarification point.
- 12:08So you're saying that perhaps a key in storytelling, or at least
- 12:12in, in the example of Knights of the Old Republic, but I bet you
- 12:14it's going to be for any series that you were involved in.
- 12:16You'll correct me if I'm wrong, but it's, it's, it's finding
- 12:19instead of more about goals or social interactions.
- 12:23What it is is, is what is the, the, the philosophy of the
- 12:26universe? And there could be a few of
- 12:27them, but but to to see every story in something infinitely
- 12:32significant. Is that is that what you're
- 12:34saying? Whenever I'm doing like a story,
- 12:39even for a fantasy world, as I try and think about all the
- 12:41plausible aspects and just to just to take a step away from
- 12:44Star Wars for a second, because Star Wars isn't the example I
- 12:47use for plausible storytelling. You know, no offense, George
- 12:51Lucas or anyone else. What I do think was a great
- 12:54example of plausible storytelling.
- 12:55This this may surprise the audience is I thought the
- 12:59Jessica Jones series season 1 was at a completely ludicrous
- 13:04concept that they made very plausible by bringing in all the
- 13:10real world consequences that you would expect from that
- 13:13situation. And what I mean by that is
- 13:15specifically when David Tennant's character in the
- 13:19series, he has mind control, which is completely ludicrous,
- 13:22but let's but they still made it plausible.
- 13:25They've actually got like abuse and self help groups set up for
- 13:30people that have been mind controlled by him.
- 13:32And it sounds completely ridiculous.
- 13:34But when you're a meshed and all the examples they show you
- 13:37through the series, you believe it.
- 13:39Like all the little cruelties that David Tennant's character
- 13:43has done has left a mark on all these people.
- 13:46And the idea that they would form a support group to try and
- 13:50get past this abuse that he's done struck me as very
- 13:53plausible. Also, they took a they took
- 13:57great effort with David Tennant's character to also try
- 14:02and explain how he felt he was wronged by his own power, which
- 14:07sounds insane. But there's one point in the
- 14:10series where he complaints to Jessica Jones about what a
- 14:14burden it is to have this mind control power because he has to
- 14:18watch what he says to people. And God knows how his words are
- 14:21going to be like interpreted and like he's kind of right, but
- 14:25then like he's, he's also super wrong in other respects.
- 14:29But the fact that he takes on that victimization role felt
- 14:32very real to me. Or it's like, wow, like I can
- 14:35see somebody doing that. And even though it's a shock to
- 14:38me as a viewer because I'm, I'm perceiving this guy 100% is a
- 14:42bad guy, they still throw in these curveballs there where you
- 14:46take a moment, you're like, oh, well, it's interesting that he
- 14:49thinks like that. And I can kind of see where he's
- 14:52coming from. Even though I don't fully
- 14:53believe it, it does fit in with his personality that he himself,
- 14:57who has this incredible power, still somehow feels like he's
- 15:01victimized. And for that, that made him a
- 15:03far more real character than say some super villain that flies
- 15:06around with a Cape and shoots, shoots I beams and punches
- 15:09through buildings or whatever. So Jessica Jones Caesar one I
- 15:12thought did a great job of investigating that plausibility
- 15:15within a fantastical, fantastical framework.
- 15:19So it's seeing, it's seeing the effect of a character in more
- 15:22than just one way. Meaning instead of I shoot you,
- 15:24you're dead. It's well, I got up in the
- 15:26morning after that and everything that comes with that,
- 15:28which grounds the universe. Is that what you're saying?
- 15:31And also there were examples were like, so I was watching the
- 15:34the series of my wife and her reaction was she didn't think
- 15:37Jessica Jones was a hero. And so we had a debate about
- 15:40that. And I'm like, well, actually,
- 15:41the series is trying to show you in small ways that no matter how
- 15:46ground down Jessica Jones is, she's still trying to do the
- 15:50right thing. And she's still trying to
- 15:52protect the people around her that are being abused in any
- 15:55way, shape or form. Like, it doesn't have to be from
- 15:57David Tennant's character. She'll stand up for like her,
- 16:00per the people that live in her building from like, you know,
- 16:04threats from getting beaten up or whatever, not because she
- 16:06genuinely likes them, but because it's the right thing to
- 16:09do. And strangely, it's really easy
- 16:12to miss those moments within sort of the misery of the series
- 16:15because of all the higher level stuff that's going on.
- 16:17But the way that they do in this series just felt very real and
- 16:22plausible to me. And I thought that the
- 16:25showrunners for that just did a really good job with it.
- 16:28Is that how you approach every single time you, you write a
- 16:31story or you're, you're involved?
- 16:32It's how I can, how I can get that grit, how I can show all of
- 16:37those different effects that that happened.
- 16:39Like that's that's part of your main focus.
- 16:41That's, that's my desire. And the only limitation of that
- 16:45I've found with writing is that sometimes you need time to
- 16:48process that because the whole idea, for example, going back to
- 16:51Star Wars of how the, you know, the the people of the Galaxy
- 16:54would perceive the war, that didn't come to me immediately.
- 16:58That was like, OK, well, you know, I've been working on, you
- 17:01know, this game for three or four months.
- 17:02And I'm trying to outline like how the conflicts going, you
- 17:06know, the after effects of the battle, any sort of like post
- 17:08trauma that the the universe might be going through.
- 17:10But then I examined it from like, OK, well, how does the
- 17:14common populace see this? Like, how did they see the war?
- 17:17How did they see the conflict? And when you think about that
- 17:21for a few weeks, suddenly these these new ideas pop up.
- 17:24We're like, hey, I haven't really seen this explored in
- 17:27Star Wars before, but I think if I include it, that would make
- 17:30the universe feel more grounded and more real.
- 17:33So I so I guess what I'm trying to say is those don't come to me
- 17:36like instantly while I'm writing.
- 17:39But if I do have time to percolate on the idea and
- 17:41genuinely think about all the ramifications of these events
- 17:44within this fantasy universe, sometimes ideas like that will
- 17:48occur to me. And I do find those very
- 17:49interesting. How did you know that you were a
- 17:52gifted storyteller? So by by knowing for a long time
- 17:59that I wasn't and the fact that I still don't feel that way
- 18:02because like I so like I, I like, I don't know, I go to
- 18:05imposter syndrome, but the but when I look at a game like a
- 18:09Star Wars, I think, and that's our probably too, like I don't,
- 18:11I don't like I'm, I'm, I'm proud of what we were able to do in
- 18:15the time provided, but it's really hard not to see all the
- 18:20flaws and everything that you've done.
- 18:22And that's it's, it's a terrible thing to focus on, but I try and
- 18:27take a silver lining from it in the sense of, OK, I'm seeing all
- 18:30these flaws in the work that I've done.
- 18:33How do I course correct it for next time?
- 18:36And how did I, how did I get to that?
- 18:39You know, that that bad decision, that bad consequence
- 18:41in design, like I'll do like a post mortem, I'll try and think
- 18:45back to like, OK, what should I have done to improve this
- 18:49particular aspect of story craft?
- 18:52How can I avoid the same problems in the future?
- 18:54And hopefully like I just I use each game as sort of a learning
- 18:58experience. I will also say that being a
- 19:01game master around the DND table for almost a decade, your
- 19:06players will tell you when you're not being a gifted
- 19:09storyteller. They will get genuinely mad.
- 19:11They will get genuinely upset. And there were sometimes like
- 19:14they get upset about stuff that would surprise me.
- 19:16That didn't occur to me. But I'm like, from a player
- 19:19perspective, I totally get that. Maybe I shouldn't have taken all
- 19:21their magic items and stolen like giving it to the slavers,
- 19:24even though I knew they'd get it back like into up to like two
- 19:27more sessions. They didn't know that.
- 19:29They were just really pissed off.
- 19:30So like you learn a lot of lessons like about like that,
- 19:32about respect the player, like respect their autonomy and try
- 19:37and make sure that the their experience that they're there
- 19:40for that you're delivering on that as an entertainer.
- 19:43Did you know going into the the. I mean, again, you have to
- 19:47excuse me because most of to prepare for this conversation, I
- 19:49had to do a lot of research because I haven't the last time
- 19:52I was a gamer was was was a while ago.
- 19:54But I, I know you worked on Fallout, Fallout New Vegas, and
- 19:57I think you also worked on the Jedi Fallen Order series.
- 20:00Is that correct? Yeah, I worked on Jedi Fallen
- 20:02Order One, but not Jedi Survivor.
- 20:05OK, so, but so using Fallen order as an example that seems
- 20:08to really deviate from, I would say your your signature flare.
- 20:13And I don't mean that you didn't have flare in the game, but I'm
- 20:15just saying, like you, you are a master in stretching your legs
- 20:18and again, giving people that that extra thing to think about
- 20:21that nuance, that effect. Jedi Follen order was a lot more
- 20:25of you're following the story and it's quite linear.
- 20:28I'm, I'm curious why you did that and how was that experience
- 20:31for you once at the backdrop of the history of the, you know,
- 20:35what you've done in gaming? Yeah, that's, that's a good
- 20:37example. So I, I don't mean my answer
- 20:40here to be a sidestep, but so the the lead writer that we have
- 20:44in the project, he and I, I like him a lot, but we did have
- 20:50different design goals going into it.
- 20:53And because I was reporting to him, I wanted to make sure that
- 20:55I was doing the best possible job for him and the game.
- 20:59But there were things that we disagreed on and some things
- 21:02that he was right about and other things that I was right
- 21:05about. S 1st.
- 21:06So one one example would be I did not like the progression of
- 21:10character growth and Fallen Order.
- 21:13There were moments that I liked it, but I thought that there
- 21:16were a lot of missed opportunities for for Cal's
- 21:18character art, for example. Not only that, I was also
- 21:23concerned the title wasn't really giving the player a
- 21:27choice in a, in a universe where that light side, dark side
- 21:32choice is very important. And so the idea, So that feeling
- 21:36you got of a very linear story became even more linear once you
- 21:40realized, hey, like I know in previous Jedi games, I could go
- 21:43dark side if I wanted to. And arguably, because you're
- 21:47allowed to have that choice, that makes your choice to do
- 21:50good even more important because you did have a choice.
- 21:53So that wasn't included in Fallen Order.
- 21:56And I really wish it had been because I think that dark side,
- 21:58light side options are very, very important for Star Wars and
- 22:02also for emphasizing good actions as well.
- 22:05Because if you're forced to do a good action, you know, you have
- 22:08to sort of question like, well, would I have done that
- 22:10naturally? Or is that something that
- 22:12they're railroading me to do? That's something that I've never
- 22:17really cared for in terms of player agency.
- 22:19I feel maybe this is my role-playing background, but I
- 22:22believe that the players should have an effect on the world.
- 22:25They they should feel the consequences of their actions.
- 22:27And if there's and if there's nothing like that, then it is a
- 22:30very linear experience like you're saying.
- 22:32So. And the last thing I'll bring up
- 22:33is, so one thing that also I didn't necessarily agree with
- 22:37with Fallen Order was everyone sort of got along really well at
- 22:41the beginning, as soon as they formed their party.
- 22:44And after after having played the reboot of God of War, where
- 22:48Kratos is having a very difficult relationship with his
- 22:52son right from the outset. Like there's damage there.
- 22:55Like he can't connect with Atreyas at all.
- 22:59If the God of War story had started with Atreyas and Kratos,
- 23:03like being connected and being on the same page, the story
- 23:07wouldn't have had the same weight that it did in God of
- 23:10War. And I think Fallen Order fell
- 23:12into that trap of everyone got too friendly too soon versus,
- 23:16hey, like, you know, our first few missions, we don't like each
- 23:20other. We don't trust each other.
- 23:21Like, that's just the way the Galaxy is.
- 23:23After Order 66, like a lot of damage went down.
- 23:26Like, I don't know why I would trust all these people, but the
- 23:30goal there is that when you, when you have that lack of trust
- 23:34or that dislike, it makes the moments where you reconcile
- 23:39stronger. So like when Kratos and Atreus
- 23:42do eventually go on the same page, that moment is so much
- 23:46stronger because you've seen all the damage that used to exist
- 23:50and you've helped helped fix it and helped heal it and fall in
- 23:54order. I really wish that there been
- 23:56more of that where sure, like they may have detested Cal at
- 23:59the beginning, but in the final battle, they're willing to lay
- 24:04down their lives to protect Cal is a fantastic character arc
- 24:08that absolutely speaks to your decisions in the game and
- 24:11honestly makes you a hero. And I think that that was
- 24:14something that the storyline had very, very early on, and then
- 24:18somehow it got lost along the way.
- 24:20But and then just one last thing really quick.
- 24:22However, there was one thing I was absolutely wrong about South
- 24:27in the game when you are interacting with the one with
- 24:30the one Jedi. And I don't give any spoilers
- 24:33for how that art plays out. The lead writer for Fallen Order
- 24:37really dug deep into the idea of the nature of grit and the
- 24:42nature of maintaining yourself under torture and under
- 24:47oppressive circumstances and still holding true to your
- 24:50ideals. And he'd actually done a lot of
- 24:53research in terms of like, you know, Vietnam POW camps and hey,
- 24:57like, how, like, how, how did, how did that experience like
- 25:00scar these individuals, how they get past it?
- 25:02And he made it. He made a conscious effort to
- 25:04include that in Fallen Order. And I thought that that was a
- 25:07very admirable take on a storyline that I really
- 25:10appreciated. When you say that you got, you
- 25:13got wrong. But why would you?
- 25:15What do you mean got wrong? You wanted to go in a different
- 25:17direction, at least at first. I would not have initially
- 25:20imagined that arc for a character, but as soon as he
- 25:24brought it up, like, like a light bulb went over my head.
- 25:27I'm like, yeah, he's absolutely right.
- 25:29Like, we're dealing with a Galaxy that has just undergone a
- 25:33horrible civil war with the Separatists, The Separatists,
- 25:37the Jedi Order has collapsed. Of course, we should be
- 25:40examining that theme within the context of this one Jedi that's
- 25:44in your party, because that's very much what she went through.
- 25:48And the fact that I've been blind to that particular
- 25:51emotional aspect, I thought was a mistake and a misstep on my
- 25:54part. But but he was he was there to
- 25:57cover that and actually elevate that character and make her
- 25:59stronger. I understand.
- 26:02Excellent. OK, let's let's dive in a little
- 26:04bit into Kreya. So why do you think Kreya is
- 26:09such an influential figure out especially I mean, I think in in
- 26:13video game history she is, but especially in the Star Wars
- 26:15universe, she she is a character that I mean, it's been what is
- 26:19it 23 years or something like that?
- 26:21It's been a long time, you know, is am I right?
- 26:24Am I right people? Keep correct.
- 26:26I'm just sad because of the, you know, age.
- 26:29I hear. But people keep coming back to
- 26:31that character and there's almost like an obsession with
- 26:33her. Why do you think that's so?
- 26:36I think because maybe she casts a light on a lot of the core
- 26:39aspects of the Force and Star Wars, but she does it in a way
- 26:43like I think it's the depth that you're describing.
- 26:45It's not like she's making one off comments about anything.
- 26:48She's genuinely asking you pointed questions about how you
- 26:52feel about the Jedi philosophy, the Sith philosophy.
- 26:55And a lot of that was inspired by an English teacher that I had
- 26:58in college who regardless of her own personal beliefs, she would
- 27:03challenge me on everything like and like she's like, well, why
- 27:06do you think that way? Like and what points defend your
- 27:08position? Like she was non-stop about it.
- 27:10And initially like I thought, wow, she must hate me.
- 27:14But then halfway through I suddenly realized, Oh well,
- 27:16she's just trying to elevate my thinking on this.
- 27:19And she's forcing me to defend my position and I'm learning
- 27:23stuff while I'm defending my position.
- 27:25And when I graduated and she handed me my diploma like I I
- 27:31was on, I would border at tears because of how much that she had
- 27:34taught me about challenging people about their beliefs and
- 27:37their ideas and how that can make their beliefs stronger as a
- 27:40result of that. And I owe her a huge debt.
- 27:42And a lot of that aspect went into Cray as a challenging
- 27:45force. Like a lot of people complain
- 27:47about like, okay, nothing makes her happy.
- 27:49That's that's absolutely true. But that's not Crea's goal.
- 27:53Crea's goal is going to make you happy or make her happy.
- 27:55She wants you to think deeply about the things that you've
- 27:58chosen to do. She wants to know your reasons
- 28:00behind them because she wants to learn from it.
- 28:03And she also wants you to learn from it.
- 28:04And that, and that's the gist of her character.
- 28:06And I'd like to think that that that approach is what really
- 28:10sort of like, it gives that push to a player to think about
- 28:14things a little bit differently, rather than, yeah, here's the
- 28:17Primrose path and here's the bad path and, you know, make your
- 28:20choice and it's just a game and who cares, like.
- 28:23I had a professor and university philosophy and at the end of the
- 28:30semester I thought she was fantastic.
- 28:32At the end of the semester she said, you know, I really, it was
- 28:35a class of religious Jews, but she was not a Jew herself.
- 28:39And so she, she was curious. So, you know, I've seen a lot of
- 28:42things and there's just some things that I'm curious about
- 28:45What the, what the class mind if I asked them?
- 28:46And we were all, but we laughed in our first question, not
- 28:51because it was silly, but because how silly it looks on
- 28:53the outside. So, and, and, but it's, it's,
- 28:57it's, it's, it's very close to something that you said.
- 29:01So when Jews learn Talmud, Orthodox Jews.
- 29:04So the way that the Talmud is constructed, I mean, it really
- 29:07sounds like a joke, but there's an argument, and that argument
- 29:12goes on two sides on how to look at a particular law or how to
- 29:15define a particular vessel or how to understand a particular
- 29:19belief. And it's very classic that
- 29:20there'll be at least two opinions, you know, like the,
- 29:23you know, the joke says that if there's, you know, three
- 29:25opinions, this is probably 2 rabbis.
- 29:27But in anyways, OK, so you know, but, but the way, the way the
- 29:31arguments usually work is so one side will attack another side,
- 29:35the other side will attack the other side.
- 29:37And then one side will be like, you know what, here's the reason
- 29:39why you're right. And the other side will be like,
- 29:41OK, here's the reason why you're right, right?
- 29:43And then they'll continue arguing.
- 29:44And this happens in real time when you learn Talmud as well,
- 29:47like on the outside. So you can be having a heated,
- 29:50heated argument with another Talmudist and they'll, they'll
- 29:52have opposing opinions and just there'll be a break within the,
- 29:55within the, the argument. And you'll see that side A is
- 29:58saying, yeah, but you side B, you know, you're really right
- 30:01because if you say XYZ, your position is actually better.
- 30:04And then side B would be like, no, actually a.
- 30:07No, you're correct. You see, because if you and then
- 30:09they'll go immediately back to fighting each other and and
- 30:12staying on. Their own sides.
- 30:13So quick, quick question. So is is that part of the
- 30:15structure of how debates are set up in that context or is that
- 30:19did that evolve naturally if my question?
- 30:21That's no, it does make sense and it's set up that way.
- 30:24And the reason? So she asked why that is.
- 30:27OK, so you get it immediately, right?
- 30:28So I mean, otherwise, otherwise like you're never, you're never
- 30:33going to compromise on a point. And also like if you, if you
- 30:36demonize the other side and then just label everything they say
- 30:39is negative, regardless of the truth of the matter, like it's
- 30:43not, you're not going to achieve anything positive from that
- 30:46discussion. So to see that framework set up
- 30:49and sort of like institutionalized that, that's
- 30:50awesome to hear. Like I I wish more arguments
- 30:53were structured like that. Yeah, I, I, I, I think it's
- 30:57amazing that, that you see the beauty of it.
- 30:58But for sure, I tell my students all the time.
- 31:00I, I, I have rabbinic students and just tell me to students, I
- 31:03tell them all the time. I said, if you're coming up to
- 31:05tell me that I'm right, you can, I'll be disappointed, but you
- 31:08can, if you want to impress me, make me happy, come up and tell
- 31:11me why I'm wrong. You know, so, so it's, it's
- 31:15amazing that, that, that, that you got to see that first hand
- 31:18and, and that that was imperative in creating this
- 31:20character which has so much, so much love.
- 31:23Crea is, is someone you know, and I, and I feel I see some
- 31:27similarities with Crea and actually some of the work that
- 31:29you did with Prey. But Crea has this very famous
- 31:32line where she says apathy is death.
- 31:33And if I'm understand correctly, one of the idea is ideas in Prey
- 31:38is that you're fighting this alien civilization, these aliens
- 31:41and the aliens have no ability to feel any emotion whatsoever.
- 31:45Again, apathy is indeed death. So this is a theme that that you
- 31:49that you find important and I'd love to know why you feel it's
- 31:52important, if you can unpack it a little bit for us.
- 31:54Well, so I have AI have a a curveball of an answer.
- 31:58So the the writer who actually wrote the apathy of the death
- 32:02line and a very dear friend of mine, Tony Evans, He's the one
- 32:07who actually wrote that line and nailed the emotion of it.
- 32:10And I think Tony was absolutely right where it's but you know,
- 32:14the the death Seth is a lot about passion and apathy is the
- 32:19absence of that. And apathy is also a detriment
- 32:21to the light side because if you're not willing to have the
- 32:24energy to intervene or do the right thing, like that's also
- 32:27the destruction of the good side as well.
- 32:29So I think in that one sentence Tony Evans summoned like, like
- 32:34summed up like the one emotion that is devastating to both
- 32:38sides of the argument. I thought that he really drove
- 32:41it home. So all due respect to Tony Evans
- 32:43on Pray the what you're saying about like the aliens and the
- 32:48typhoon, like learning like emotions and reasons for for
- 32:52their existence. That was Ricardo Baer, who who
- 32:55was the lead writer actually, and this is going to be a
- 32:58spoiler. That wasn't part of the original
- 33:01story. Ricardo actually had time to
- 33:04think about it. And I think over over the course
- 33:07of a year while working on the core price storyline, it
- 33:10occurred to him that you know what, the ending didn't feel
- 33:14strong enough. Like there wasn't like, I guess
- 33:16maybe a learning experience or an evolution thinking for either
- 33:19side. Well, technically like your
- 33:22relationship with your brother and pray.
- 33:23I would like to think this some sort of evolution, but in terms
- 33:26of the alien side, like that was kind of completely being ignored
- 33:30except for the sense of an ad, except in the sense of them
- 33:32being adversaries. So I think Ricardo did an
- 33:35excellent thing by going, well, we're sort of examine the
- 33:39evolution of a personal relationship and pray with your
- 33:42brother and all the people on the station whose actions you've
- 33:46you've caused consequences for, to put it lightly.
- 33:49He was like, well, on the alien side too, there should also be
- 33:53like some sort of element of growth or understanding.
- 33:56And that's why. And there was that ending that
- 34:00that occurs that sort of like turns things on its head.
- 34:02And I don't want to give me spoilers, but that was Ricardo's
- 34:05idea. And it came from him having time
- 34:08to think about the storyline and go, wait a minute.
- 34:10Now that I've been a master in this for so long, I, I can now
- 34:13see an opportunity and also something this story is missing.
- 34:17And then he just went and had an additive.
- 34:19Interesting. OK, so then it's coming out of
- 34:21the slightly different angle, so you might not have written the
- 34:24line. Apathy is death.
- 34:26But Krea has this fascination, which she mentions it at least
- 34:29once throughout the game, if I remember correctly, that she has
- 34:31an obsession. She'd love to kill the force.
- 34:34So why it's, it's almost as if, as you're saying it's, it's true
- 34:38that she wants deep thought and philosophical analysis and every
- 34:41single effect and every single action that a person does
- 34:44indeed. But yet she wants to destroy
- 34:47what is the depth of the universe, the thing, the
- 34:50unifying thing that keeps it together, which is the force.
- 34:53So why is that so? Why does she have a desire to
- 34:56destroy the force? And yeah, so it came from
- 35:00elements about Star Wars that were introduced in the prequels
- 35:03that I very strongly disagreed with.
- 35:06And it might have just been my role-playing game background
- 35:08where in choice is very important.
- 35:11The prequels were implying that the Force was OK with mass
- 35:15slaughter to achieve balance. And slaughter might be a strong
- 35:18word, but ultimately there's going to be a lot of people who
- 35:20die. Like sentient people who did not
- 35:23deserve it are going to die. Why do you say that?
- 35:27Well, so if I understand, and my recollection might be a little
- 35:31shaky, but the, the I think the prequels were stating that the
- 35:37force was always trying to achieve balance.
- 35:41However, everything that happens in the prequels delivers a lot
- 35:46of suffering to people I don't think deserve it just because
- 35:51the force is trying to right itself.
- 35:54Now, in my view, there would have been a better way to
- 35:58explain that where it's like, OK, well, if the Force feeds on
- 36:02the sentiment, not feeds, but like resonates with the
- 36:07emotional energy of people in the universe, then technically
- 36:12that does mean the universe is is off balance for all these
- 36:15people and they they are contributing to the problem
- 36:18that's occurring. And you can make a strong
- 36:19argument for that, but that's not what the prequel seemed to
- 36:22suggest. It seemed like the force was
- 36:25sort of willing was was OK with the the loss of a considerable
- 36:29amount of life across the Galaxy to make itself feel better
- 36:33strangely. And then the other problem was
- 36:37it didn't feel like anyone had a choice about it.
- 36:39And that's what really bothered me.
- 36:42I'm a, I'm OK with predestination and other faiths.
- 36:46That's absolutely fine. But within the context of a
- 36:47role-playing game or in a fan or in a a fantasy media delivery
- 36:53product, like like a film or TV series, if there's
- 36:57predestination is the plot, then I think that actually just hurts
- 37:01the plot because there was never a choice for any characters
- 37:04whatsoever. And I've had plenty of debates
- 37:07with friends over the time as to whether that's the case or
- 37:09whether not the case. But that was just my personal
- 37:11view. So I was like, well, Crea would
- 37:14really bristle at this. Like, First off, like, I don't
- 37:17want to be trapped by this otherworldly like energy field
- 37:21that surrounds all things and thinks that it's OK for me to
- 37:23die, like I want to say in it. And then I'd also question,
- 37:27well, what are we giving up as individuals by giving ourselves
- 37:33over to the force? Like, is it really the right
- 37:35thing to do? Like does the force have our
- 37:37best interests at heart? Did we ever really have a choice
- 37:39about it? All those questions are very in
- 37:43the kind of the Star Wars, We're actually giving very anti RPG
- 37:46answers. So within the context of of nice
- 37:48Republic two, I'm like, well, you know, I'd kind of like to
- 37:52break the universe a little bit and like give the forgive the
- 37:55freedom of choice back the sentient people of the Galaxy.
- 37:58And I consider that a very noble goal.
- 38:01But then Kraya makes all the right, all the wrong ways, all
- 38:04the wrong decisions about how to go about that.
- 38:07But I did want her to have a strong agenda for why she was
- 38:13doing things that would also resonate whether you were light
- 38:16side or dark side. Neither side wants to be
- 38:18chained. This otherworldly force that's
- 38:20that's that's controlling like every movement you do and
- 38:24already has your history written out.
- 38:26You do want to have a choice over the things, whether you're
- 38:28light side or dark side and you and it might be better to live
- 38:31in a universe like that. And regardless of Crea's
- 38:34methodology for doing it, I think both sides could have
- 38:37agreed that, you know what, maybe the universe would be
- 38:40better off if the force didn't exist and it wasn't and it
- 38:45wasn't railroading us down these paths.
- 38:47And I thought that would that would be an interesting aspect
- 38:48to explore. Was that more of hate coming
- 38:52from Kreya or hate coming from you meaning it you it was it you
- 38:57were just so bothered with this, with this predestination within
- 39:00the Force that you wanted to make your mark?
- 39:02Or do you feel that that was completely Kreya?
- 39:04So it it flowed right into that? Not personal to me.
- 39:08Personal in terms of storytelling.
- 39:10I was like, it did bother me from all aspects of
- 39:14storytelling. It's I feel like once you
- 39:16introduce that, introduce the idea of predestination to a
- 39:18plot, there's not really a plot there.
- 39:20It's just going to be like, OK, well it was already planned out.
- 39:23Like all the character choices and the film and the film and
- 39:26the game TV, like none of those matter because it's already
- 39:29written. So for me, I'm like, well then I
- 39:32don't really care about things from moment to moment because
- 39:35like it's already been plotted out.
- 39:36Like it within the moment, these choices don't really matter
- 39:39because the ending's always going to be the same and the
- 39:41steps to reach there would also be the same, which is also
- 39:43horrible. And for me as a role-playing
- 39:46game designer, I'm really big about choice.
- 39:48And also, I think stories in various media become stronger
- 39:53when it when it's not all laid out like that, when the when the
- 39:55characters aren't forced down a certain path like they have some
- 39:58agency otherwise, like it's more passive.
- 40:02And there's a distinction that I make often between discipline
- 40:05and philosophy. So sometimes people want to
- 40:07change their actions. They want to do a particular
- 40:10action that they don't do enough of to be kind.
- 40:13They want to stop doing an action that they, they don't
- 40:15like to be cruel or what have you.
- 40:18And people go about that. I find usually through
- 40:22discipline, they, they say, well, if I do this, I'll give,
- 40:26I'll treat myself if I don't have my friend pour, you know,
- 40:29cold water on me. What maybe.
- 40:31And I find this, I find this very juvenile because I think
- 40:36discipline is not meant for that at all.
- 40:39Discipline is a Band-Aid. Discipline is to buy you time
- 40:41because there's going to be one day where you're not going to
- 40:43have enough discipline. The, the true change happens at
- 40:46the philosophical level of who you are.
- 40:49I mean, the reason why you and I both put shirts on this morning
- 40:51is not because there was some, you know, really big desire to
- 40:54not put on a shirt and we had the discipline to put on the
- 40:56shirt. It's, it's because it's because
- 40:59of who we are. We're, we're, you know, we're,
- 41:01we're nice because, you know, it's, it's who we are.
- 41:04It's, it's what we believe. So I think what you're saying is
- 41:08it's so it's so deep and it's, I think very significant, which
- 41:11is, is that if you, if you have to make a choice because you're
- 41:15forced to do it, either you're forcing yourself or someone else
- 41:18is forcing you to do it. It has no deaths.
- 41:20It just doesn't. And it's not really you.
- 41:22I really don't think it's you. Discipline is not really you.
- 41:24It's something that you'd like to be, but it isn't the person
- 41:27that you are right now. I think it's a very fair
- 41:30characterization. And also, sorry.
- 41:32So as you were talking, the, that whole nature of discipline
- 41:38and you're right, like, I mean, and like everyone's experienced
- 41:41it. There's just a moment in your
- 41:43life where you do not have the mental strength to do the thing
- 41:47that you think is the right thing to do because you're worn
- 41:50down, your energy is really low. You would like to do it, but you
- 41:54just can't bring yourself to do it.
- 41:55And we've all been there, and we've all regretted those
- 41:58actions. One thing I did find encouraging
- 42:01and yet not encouraging at the same time, is that I did
- 42:05discover that I could habitually program myself to do the right
- 42:09thing. So like, even when life would
- 42:13surprise me, if I had conditioned myself day-to-day
- 42:16with a certain habit of how to approach things instinctively, I
- 42:20would react with a good reaction because it was part of my
- 42:24habits. And I like to think that all
- 42:25came from a good place. But, and that might sound more
- 42:28clinical than it means to, but I think if you like live your life
- 42:34and actually condition yourself to follow certain habits, like
- 42:38day after day after day, when you're right, when the stakes
- 42:41aren't as high or, and your discipline is high, that can
- 42:46give you additional strength for when your energy levels are low
- 42:49or you're just, one might be like lacking just because out of
- 42:51conditioning. And I, I don't know that's a
- 42:53positive message or a negative message, but that's been
- 42:56something that's made me feel better about, you know, human
- 43:00nature and the idea that we can work to make ourselves feel
- 43:04better, network, just not, not not yourselves feel better, but
- 43:07work to make ourselves better and to do the right thing when
- 43:10the situation calls on it. And I think that's something
- 43:13that we can all train ourselves to do, to react reflexively and
- 43:17not in a situation that happens suddenly if we've made an effort
- 43:21in all previous days to always try and habitually do the right
- 43:24thing. You know, Chris, I'm not
- 43:26completely sure I understand. Can you unpack that for me?
- 43:29It's very interesting. But what like it's it's not is a
- 43:32discipline, is it a philosophical restructure?
- 43:34If you could walk me through a little bit more what you're
- 43:36saying, I'd. Appreciate it.
- 43:38So I'll take a minor low emotional example.
- 43:42Like I think it's respectful to pay attention in meetings.
- 43:45Like if someone invites you to a meeting and they're covering
- 43:48topics, you don't zone out, you don't like, you know, wave in
- 43:51your chair, you don't like, check your phone, you don't
- 43:54share your cat videos. For some people that's a huge
- 43:58effort. And for a while it was a huge
- 44:00effort for me. And I think that paying
- 44:02attention in meetings, like even even if the low stakes, you
- 44:05know, good, evil thing, I feel it's a good action to take.
- 44:08It's respectful to the speaker. They've invited you there.
- 44:11You're there to listen, absorb and actually give your thoughts
- 44:14on the topic. Hopefully, however, So what I
- 44:17would do is in any other meeting that I would have across my
- 44:22life, I'm like, well, now that I realize that I am going to train
- 44:26myself for every single meeting to make sure I'm always paying
- 44:30attention. And you're going to laugh at
- 44:32this, but I actually had a counter like that.
- 44:35I would keep like this little combination bike lock on my belt
- 44:38where I'm like, every time I catch myself not paying
- 44:41attention or I find my attention drifting, I'd click a number on
- 44:46that lock that would advance the counter to revert myself back to
- 44:49paying attention. And I would do that again and
- 44:51again and again until I didn't do it anymore.
- 44:54I would just do it naturally. And because that's, I would
- 44:57train myself basically to be the person that I wanted to be and
- 45:00to be respectful to the person who's invited me this meeting
- 45:03and is presenting this information regardless of do I
- 45:06find it like enthralling at every second?
- 45:09No, but but I should make an effort to absorb what this
- 45:13person's saying because of the context of this meeting.
- 45:16So that's a very minor example, but it's a way of it was a way
- 45:19of habitually training myself to observe proper meeting
- 45:22etiquette, hopefully for a greater good for showing respect
- 45:26for the person who invited me to this meeting.
- 45:29That particular example has it bled over to other aspects of
- 45:33your life as well? Yeah, it, I did it with working
- 45:36out. I did it with making sure I
- 45:38arrived 5 minutes before like any scheduled appointment.
- 45:42And I am not always successful with that, but it's always
- 45:45polite to the person you're meeting with.
- 45:47And there was a whole list of behaviors where I'm like, I
- 45:50don't like these things about myself.
- 45:51Like, and I don't think I should treat these sloppily or
- 45:54carelessly because I've seen the effects of people viewing this
- 45:59stuff carelessly or flippantly. It hurts their feelings like it,
- 46:03it undermines their confidence. It, it makes them feel like you
- 46:06don't really care about, you know what they're saying or
- 46:09meeting up with them. And that's not what I want to be
- 46:11about. Like I want, if someone's wants
- 46:15me to, wants me there to present a certain idea or listen to a
- 46:18certain idea, I want to give them 100% of my attention.
- 46:21And I think that's something that you can train yourself to
- 46:24do, even if what they're saying is not the most mesmerizing
- 46:27thing you've heard from 2nd to 2nd.
- 46:29It's important that you, you know, push yourself to pay
- 46:32attention. I, you know, and then I do that
- 46:34for like things like weightlifting or like, you know,
- 46:36maintaining my proper sleep schedule or maybe shutting up
- 46:39when my wife is talking so she can get her opinions out and
- 46:43actually, and actually like absorbing what she's trying to
- 46:47say without trying to fix everything because that's the,
- 46:50that's what she wants from a listening partner.
- 46:52And like all those things you can train yourself to do, it
- 46:55just requires effort and it can be a little mechanical on how to
- 46:58do it. But I think the end result makes
- 47:00you a better person. And I, I don't know whether
- 47:02that's actually a good thing or a bad thing because technically
- 47:05you're going through a like a mechanical process to make
- 47:07yourself better, but I think in the end, it's the result that
- 47:11that matters. So Chris, two things, One is I
- 47:15absolutely love what you just said.
- 47:17I'm in love with it. And two is I also am going to
- 47:20disagree with part of it. And I want you to to tell me if
- 47:23I'm right or wrong because I'm I'm literally defining.
- 47:26Well, no, you'll know. You'll know.
- 47:28I argue that what you did wasn't discipline really at all in the
- 47:32way that I was talking about discipline versus philosophical
- 47:34construction. I'll explain what I mean.
- 47:35I'll explain what I mean. So let's say, let's say you have
- 47:39someone that he wants. He, he, he's consistently late
- 47:44to work and he shouldn't be late to work.
- 47:46And he doesn't really get hit by it at work.
- 47:48But you know, every once in a while maybe he gets a comment.
- 47:51So he wants to not, he wants to want to not be late to work.
- 47:55So he's like, OK, you know, people find it important.
- 47:58I don't really find it important, but my Co workers say
- 48:00stuff sometimes. So you know, I'm going to, I'm
- 48:02going to pour water in my head if I'm 5 minutes late to work,
- 48:05whatever it may be. That's, that's discipline for
- 48:07something that you don't really care about.
- 48:09So you can, you can design that discipline and and I don't, I'm
- 48:13not saying it's not, it's not important, but I just think that
- 48:16it runs out eventually. And, and and what discipline is
- 48:19supposed to do is give us space to work underneath.
- 48:22Your experience, I think was the exact opposite.
- 48:24You were like, this is really disrespectful for my Co workers.
- 48:28I really want to pay attention in those meetings.
- 48:30You didn't want to want to pay attention.
- 48:32You really wanted to pay attention.
- 48:33Just how did you go about it? You found a mechanism that
- 48:36really worked for you by having this bike walk on your belt that
- 48:38was able to help, you know, snap you back into it.
- 48:40I'd make the argument that you you're already a good person,
- 48:43you already had that philosophical backing, and then
- 48:46you just use the discipline tool in order to amplify it.
- 48:48Correct me if I'm wrong you. Know, I guess I never thought
- 48:54about it in that way. OK, I guess I would say that
- 48:58from an empathy perspective, wanting to make your colleagues,
- 49:03wanting to respect your colleagues work and pay
- 49:06attention, be aware, be in the moment isn't necessarily about
- 49:11you. It's, it's creating a better
- 49:13work environment for everyone. And I, I, I guess I, I can see
- 49:18what you're saying in the sense that because you're thinking
- 49:21about someone's emotions beyond yourself, that that can be a, a,
- 49:26a very good thing. And I I wouldn't disagree with
- 49:28that. And you cared.
- 49:31But then part of me is like, well, but I, I, part of me
- 49:34wonders if it's selfish because I've seen the opposite at
- 49:38workplaces. So for example, what you're
- 49:40saying about late to work, back at a previous company, there was
- 49:44a designer I worked with who was very talented, very nice, but he
- 49:48would consistently show up late to work.
- 49:50And he had discovered that if he told his see if by by being
- 49:55chummy with ACEO, he absolutely got away with it every day.
- 50:00And even by even me saying he got away with it, I think, you
- 50:04know, I'm, I'm being judgy. The problem was he never made
- 50:08any effort to try and be in on time because he never considered
- 50:12that he was setting a bad example for everybody else in
- 50:15the office. He was being disrespectful to
- 50:17everyone else in the office, who ever else who did show up on
- 50:20time, who did show up at the meetings.
- 50:22And he was an official responsibility.
- 50:23So like him setting an example was even more important.
- 50:26But because he got this personal relationship, he felt that it
- 50:31would be OK for him to let those particular aspects slide.
- 50:35And I guess I disagreed with that philosophy, with that
- 50:38philosophy, especially if you're running a, a large team and a
- 50:41multi $1,000,000 project, like if you're not on point and if
- 50:45you're not doing your job and you're not aware all these
- 50:47people's jobs are at stake, like, and you need to, you need
- 50:50to be giving 110% too. So part of me is like, maybe
- 50:53it's the, the irritation that I felt about that situation that
- 50:57motivated me to try and be change some behavior.
- 51:00So I'm like, well, well, I don't, I don't want to 'cause
- 51:02that, that bad effect in the environment, but I'm seeing the
- 51:05damage it's doing. And I guess you could argue that
- 51:07that's kind of good. But I, I guess I don't feel like
- 51:10it's 100% good. I feel like there's there's
- 51:12still a core of selfishness in there.
- 51:14Well, I don't see it. Maybe there is.
- 51:17I think that that's you desiring to do good.
- 51:19Again, the word for discipline, I think is is improperly used as
- 51:23I want to want something and that's going to wear off.
- 51:26You know, a person that that is doing something purely because
- 51:30they want to they wish they were that person, but they don't
- 51:33really want to be that sort of person.
- 51:35You're not going to hit a target if you're not aiming for it,
- 51:37right? So if you're not right, if
- 51:40you're not working internally to get that emotion of it irritates
- 51:43me, right. If you're just going to pretend
- 51:45it irritates you, that's not going to help.
- 51:47But if it's if it's really irritating you like it, it
- 51:49irritated you, Chris, then I think that that you do bring
- 51:53about positive change in a in a real serious way.
- 51:55I don't think it necessarily. Look, maybe it's just it's me
- 51:58calling you selfless. I don't.
- 51:59I don't think that that's a selfish thing, but that's just
- 52:01my perspective. Well, you're very, you're very
- 52:04kind to say, Rabbi, I appreciate that.
- 52:06I, I don't know. I sometimes like when I analyze
- 52:09decisions, like I try and do postmortems about stuff like,
- 52:11well, how did the situation occur?
- 52:13Like what, what steps could I have done to prevent this, this
- 52:15bad effect, this bad consequence?
- 52:17Sometimes that just comes from, well, I don't want people to
- 52:20hate me. So like so so part of me wonders
- 52:23like where where the agenda comes from sometimes.
- 52:26That's selfish. That's selfish.
- 52:28That's OK like that, like that's selfish.
- 52:30But but I just don't think that's such a bad thing.
- 52:33Like it? It's yeah, you could be a
- 52:34paragon, but that's pretty light side to me.
- 52:38OK, fair enough. OK, so let's talk about Fallout
- 52:43New Vegas. There's, there's a really
- 52:45interesting point or setup that I that I like, which is there's
- 52:50two factions, if I understand correctly, and one of them is
- 52:53basically people are going to get mad at me on the Internet.
- 52:56Because I don't know, it's it's New California Republic, which
- 53:00like, and then there's Caesar's Legion and then.
- 53:02There's Legion. House, who's in charge of Las
- 53:05Vegas and those are the three power groups, yeah.
- 53:07Correct. Thank you.
- 53:08Thank you. No problem.
- 53:10Excuse my ignorance, but basically what you've, what
- 53:12you've done, at least with the first two groups, is you set up
- 53:15Rome versus the US, right, California versus Caesar's
- 53:18Legion. And that's really the West
- 53:21versus the West, which I'm not sure people are always, you
- 53:24know, aware of when we say the West, right?
- 53:26When we say the rest, we mean the Roman Empire.
- 53:28I mean, they, they, they are the, the real birth of the West,
- 53:32right? So do you think that the West
- 53:35does have these, these two sides of manifestations, one being
- 53:38tyrannical and one being democratic?
- 53:40I think, I think that sometimes we say, oh, the West, the West
- 53:44is democratic and, and there's never been another face of the
- 53:47West, but I'm not sure that's true.
- 53:49I think it's definitely gotten more complicated in the in the
- 53:53past few years for sure. So my thoughts on that are so
- 53:58are, I guess I should start from a game perspective.
- 54:01So for me, I did not like the Caesar's Legion leaning so much
- 54:09into the Roman Empire. I thought it was kind of Star
- 54:11Trekky and kind of it just didn't feel quite correct for
- 54:15the Fallout universe. So from that respect, I kind of
- 54:19disagreed with the tone of the Legion.
- 54:23Not only from that respect, but there were certain elements
- 54:27about the Legion's philosophy that I thought actually would
- 54:31alienate players from ever joining the faction.
- 54:35And, and for me as a game designer, that's a problem
- 54:39because if you're creating content that no one's ever going
- 54:41to interact with or a majority of people aren't going to
- 54:44interact with, maybe you might want to take a closer look as to
- 54:47why people won't engage with it. And what I mean by this is like,
- 54:51if I'm playing a female character in Fallout New Vegas,
- 54:54I'm not going to join Caesar's Legion.
- 54:56Like they hate me. Like they, they already consider
- 54:58me like the lowest class citizen.
- 54:59And I'm like, well, that's a me. That's like, I turn off at least
- 55:03half your players. So I'm like in a game where
- 55:05you're supposed to like try and understand a faction, like weigh
- 55:10its philosophy and see if it matches with yours and then
- 55:13decide to join them. When you have big roadblocks
- 55:17like that, I don't think it helps the choice between the
- 55:21factions because Oh well, NCR doesn't discriminate that way.
- 55:24Like in which case, like all the female players will join NCR,
- 55:28but like, but it's not for a really deep philosophical reason
- 55:32is just because how like you, you made 11 entry in allegiance
- 55:36philosophy that they consider women to be, you know, second
- 55:39class citizens. So you're like, OK, well, we
- 55:41could have changed that like, and, and made, made it more
- 55:44open. Like if people would put it, you
- 55:46know, more, the more, the more negative players would of course
- 55:49grab their pitchforks and torches and go, how dare you
- 55:51blah, blah. But the point is, like when you
- 55:53make a faction, I feel like it should be a choice where a
- 55:58player sets for a few minutes and goes, wow, OK, here's
- 56:02House's plan for the future, here's the Legions plan for the
- 56:06future, and here's NCR's plan for the future.
- 56:10What I did find fascinating, the more I worked on New Vegas is I
- 56:15felt like NCR was an interesting philosophical trap because NCR
- 56:20is basically, hey, you know, it's it's got a lot of the
- 56:23elements of pre war America. So therefore, like any, you
- 56:26know, American audience be like, oh, sure, like NCR like 100%.
- 56:29But if you really dig into what NCR is doing, they're doing a
- 56:33lot of damage to Mojave. Like they they can't, they can't
- 56:37protect supply lines, they're miscoverning the region.
- 56:41They're causing a lot of problems.
- 56:43So you like instinctively going rah, rah America and then
- 56:47joining NCR. That's not necessarily a good
- 56:49thing, nor is it going to end up the way you expect it is because
- 56:53the in NCR and fallout is it's our organization that just can't
- 56:57take care of itself. And that I thought was a really
- 57:00interesting question and it made for really interesting trap for
- 57:04people like for people who were comfortable with the idea of pre
- 57:07war America. And they're like, oh, sure, I'll
- 57:09join that because, you know, I, I live in America and
- 57:12everything, you know, everything's perfect all the
- 57:13time. So NCR must be the choice.
- 57:15But really within the game, it's not.
- 57:17And I thought that that was a great reversal within the game
- 57:22to sort of like make make sort of like it could have been a
- 57:26trap for players to fall into if it wasn't examined more.
- 57:29And I did try and write characters that would point out
- 57:32those issues and then also point out the positives of Caesar's
- 57:35Legion. Because in the game, Caesar's
- 57:37Legion basically had no positives, which means you can't
- 57:40really motivate any player to join that faction because if
- 57:44there's no positives about it, like you'd have to be like a
- 57:47really negative person or a nihilistic person to want to be
- 57:50a part of it. And that's not what faction
- 57:52choices should be about. You should be examining the
- 57:54philosophy, see how it messes with yours, see how it meshes
- 57:58with the world's future. Like you might not like that
- 58:01faction, but like, what if 20 years of following that factions
- 58:04dictates does make for a better future?
- 58:06That's an interesting question. Like, are you willing to like,
- 58:09you know, subvert or some more like press down your own beliefs
- 58:12in the moment and the hopes for a better future?
- 58:15Like, that's an interesting question to ask, but I feel like
- 58:18some of the factions in New Vegas weren't it, weren't asking
- 58:20those questions. You know, that's I really wonder
- 58:23the following is is NCR, the current United States of America
- 58:27and I'll and I'll package this a little bit just like you just
- 58:33described. Someone could join NCR because
- 58:35it's America and I love America. Let's go America and I was born
- 58:38in America and I love America. I live in Israel and I love
- 58:40Israel more, but I love America. Is is America What?
- 58:44What it it appears to be? I I sometimes feel, especially
- 58:48now that I have a little bit more of an outside view, that we
- 58:52just think America is great all the time.
- 58:55Yeah. We make tons of mistakes.
- 58:58Was that one of your intentions? Well, I didn't design NCR from
- 59:02that respect, but I what I did think was interesting was NCR
- 59:05had all the trappings of America, but it didn't have the
- 59:09one for one flaws. It had different flaws.
- 59:12America has its has tremendous flaws in the real world.
- 59:16But NCR had the trappings of like an ideal like America or,
- 59:20or pre war America, but it had so many problems beyond the
- 59:26trappings of America that you really had to examine and see,
- 59:29well, why wait a minute? Like is that faction really
- 59:32worth supporting in its current state?
- 59:34Because they are making a lot of mistakes and a lot of these
- 59:38problems we're seeing in the Mojave in the game are a result
- 59:41of NCR mismanaging things. And I thought that was really
- 59:45interesting question to ask. But NCR isn't America, but it
- 59:48has the trappings of America. And so like, I think it's a
- 59:51comfortable lure for people who are like, well, I want to fix
- 59:54the world. So like if I take, you know,
- 59:56this, this, this, you know, this apocalyptic America and bring it
- 59:59back to what it used to be, that's going to be the best
- 1:00:01thing ever. But then you have to ask
- 1:00:03yourself, well, NCR just has the trappings of America.
- 1:00:06Like, so are you falling for that trap before the rug pool
- 1:00:09happens? And did you really examine your
- 1:00:11choice before making it so? And what?
- 1:00:14One last thing, I know I ramble a lot with these answers.
- 1:00:17Tim Kaine, I thought, approached playing New Vegas.
- 1:00:20The and Tim Kaine's the founder of Fallout, him and Leonard
- 1:00:23Biochka and Jason, he played New Vegas.
- 1:00:25He hadn't worked on it, but he approached it from what I'd
- 1:00:29hoped all players would approach it where he was like, well, I
- 1:00:32examined each faction's goals. Like, I didn't necessarily agree
- 1:00:36100% with each faction, but in talking with Mr. House in New
- 1:00:40Vegas, I felt that his plan for the future was really well
- 1:00:44thought out and I had a lot of confidence in it if I supported
- 1:00:48him. And that's why he made his
- 1:00:50choice. And I'm like, that's, that's
- 1:00:52like a game designer's dream answer from a player.
- 1:00:56We were like, my God, you did think deeply about this.
- 1:00:59You did take all that information.
- 1:01:01And then even though it might not have been your instinctive
- 1:01:03choice, you took it because of the promise of the future based
- 1:01:07on everything that you're seeing in the game.
- 1:01:09And I'm like, wonderful. Like that means all her work and
- 1:01:11all her efforts being rewarded by your play style and that and
- 1:01:15that's the goal right there. Beautiful.
- 1:01:18Now, something that you seem to understand quite well and if our
- 1:01:22viewers have been watching up until this point, it's become
- 1:01:25obvious that Chris is going to be sensitive to this.
- 1:01:28But I'll ask this in a in a slightly different way.
- 1:01:31Is there really a true good or true evil?
- 1:01:36Or are we always going to find good in a little in our evil,
- 1:01:39and always going to find some evil in our good?
- 1:01:42I think there's always going to be a mix unless we radically
- 1:01:45change as human beings biologically and spiritually.
- 1:01:49I don't think the true one hundred 100% good is something
- 1:01:55that you know, I will ever see in my lifetime.
- 1:01:58And I I think currently like we're always in a mix of those
- 1:02:02two States and we're hopefully trying to follow our better
- 1:02:05natures. But like, let's like what you
- 1:02:07were saying with discipline and those days when that energy and
- 1:02:11the discipline, you don't have enough of it and you might do an
- 1:02:15evil act out of weakness or because you're tired or you
- 1:02:19don't have the energy, even though it's the right thing to
- 1:02:21do. And arguably be on some level
- 1:02:24that that isn't evil, you know, and it's unfortunate because
- 1:02:27it's not like you're actively trying to be evil, but it's the
- 1:02:30apathy aspect where your, your energy is low.
- 1:02:33You can't, you can't muster the strength to make the right
- 1:02:36decision or, you know, take the slings and arrows to make to
- 1:02:39make the right decision. And so I thought, so I guess
- 1:02:43what I'd say is I always feel that there's always a mix of
- 1:02:45those two and that next is probably going to persist for,
- 1:02:49you know, for a very long time just going to just because of
- 1:02:51human nature. I hear I've gone through my
- 1:02:55questions but since I'm the host I get to ask one more.
- 1:03:01Perfect. OK, every ever since I was a
- 1:03:04kid, just answer this question. So.
- 1:03:14Really. So First off, there's a personal
- 1:03:18issue there and that Crea has been dissatisfied with just
- 1:03:23about every person she's met in the Galaxy.
- 1:03:26All of them have failed her in some respect.
- 1:03:28They they either didn't think deeply about a subject, they
- 1:03:30didn't think their actions all the way through.
- 1:03:33But you as a player are a huge question mark because you did
- 1:03:38something that she never did, where instead of like trying to
- 1:03:43trying to still using the Force to find your way in the Galaxy,
- 1:03:46you as a you as a character stepped away from it, which is
- 1:03:49something that she has never done.
- 1:03:51And so for her, you're already setting a better example than
- 1:03:55she is, and she has to find out why because, like, she needs to
- 1:03:59know if that motivation came from a good place.
- 1:04:02Like, like, what caused it? Like what?
- 1:04:04What was your thought process and your choice that led you to
- 1:04:06that? And that's why.
- 1:04:07And that's another reason why she interrogates you throughout
- 1:04:09the game about Jedi and philosophies because she wants
- 1:04:11to find that answer. So is that there's that personal
- 1:04:14divide there where you've done something that she can't fully
- 1:04:19understand but wants to think, oh, stepping away from the
- 1:04:23Force, like, OK, for Jedi and Sith, like they never do, like
- 1:04:27the the Force is everything to them and their powers and their
- 1:04:30abilities, how they perceive the Galaxy.
- 1:04:33But when you start the game as a player, you've stepped away from
- 1:04:35all that and purposely on choice.
- 1:04:37And for her, that's a very, very strong decision that she's never
- 1:04:42done. So that that's one aspect where
- 1:04:44like she's trying to figure out why you've done that and she
- 1:04:48instantly feels that you might have more strength than she does
- 1:04:52because you made that choice. So that's one thing.
- 1:04:55The other thing is that Krea has seen the philosophy of the dark
- 1:05:00side, light side from the extreme of both aspects.
- 1:05:04She's saying what the Jedi Order is all about.
- 1:05:06She's see how the Seth behaves and she's found them both
- 1:05:08wanting. Like neither of those
- 1:05:09philosophies are going to work long term in her opinion.
- 1:05:13But it's not just that. It's this domineering presence
- 1:05:18that exists in the Galaxy that has us all trapped in this loop.
- 1:05:21And for her, she has this belief and it she's going about the
- 1:05:26wrong way, and it may not be right at all.
- 1:05:28But she believes that by breaking that connection by
- 1:05:32creating a Malachor event that, like, you know, causes that
- 1:05:35absence of the Force in certain sections of the Galaxy, that she
- 1:05:38can free people like from that domineering presence.
- 1:05:42And people can be more individuals and perhaps be
- 1:05:45stronger as a result of not relying on the force.
- 1:05:49But she's going about it all wrong.
- 1:05:51And God knows that like that's actually the the right thing to
- 1:05:54do it all. But it does give her a strong
- 1:05:56motivation as a character, which I think is always important for
- 1:05:59your antagonist. So those are the two things that
- 1:06:01that that that are on Crea's agenda.
- 1:06:03And I don't know if that answers your question fully, but those
- 1:06:06are those were the kind of the two big things that I had in
- 1:06:08mind while riding Crea. It does, but why is she doing it
- 1:06:11all wrong? Because I don't think you need
- 1:06:16to inflict more pain and damage on the Galaxy to create that
- 1:06:22effect. I think that, you know, we're
- 1:06:25basically showing you in your role as the player right from
- 1:06:28the start of the game, that you accepting the force and
- 1:06:31channeling it and using its power is always a choice.
- 1:06:35You never had to do it, Joanne Sith do it.
- 1:06:39But if you step away from that and realize that that
- 1:06:42philosophy, that mechanism, that trapped like that trapped
- 1:06:47predestination loop is not for you, and you step away from it,
- 1:06:51that that's something you can do nonviolently and you can do it
- 1:06:54without hurting anybody else because it can.
- 1:06:58It can become a personal choice without violence.
- 1:07:01And with Crea, that's the leap that she never really quite
- 1:07:04makes. And that's unfortunate.
- 1:07:07But isn't that a leap that she couldn't make?
- 1:07:08I mean, isn't her point that everyone is going to be
- 1:07:11influenced on some level by the force?
- 1:07:13Yeah, well, I think what what's intended to make you feel more
- 1:07:17special as a player is that hopefully you realize that Craig
- 1:07:21didn't have the strength to make that choice and that's that
- 1:07:24nuts. And that's what's eating her.
- 1:07:26I think at her core, like you made the right choice, but she
- 1:07:30but she couldn't. And as a result of that, like I
- 1:07:33think that's what kind of eats at her.
- 1:07:34So so and that's kind of her blind spot.
- 1:07:37And like, I also think it's interesting when Italians have
- 1:07:39blind spots, like, yeah, Ulysses, a New Vegas has some
- 1:07:43pretty big blind spots, but the things that he does strongly
- 1:07:46believe in or you know, or what motivates him as an antagonist.
- 1:07:49And the same thing was true with Crea.
- 1:07:51And I try and include that with antagonists so that you can see
- 1:07:54their flaws and realize how you're better than them.
- 1:07:58But hopefully by the end, you're showing them the error that they
- 1:08:02did. And hopefully by without
- 1:08:05revelation, you can defeat them without combat.
- 1:08:08And that's always, that's always been a big thing I've always
- 1:08:10wanted to include in my games. You can actually out argue on
- 1:08:13the bad guy, which was always the premise for Fallout 1
- 1:08:18onwards. Like when Tim Kaine made Fallout
- 1:08:211, he did the most genius thing ever, where you go to the bin,
- 1:08:25bad guy, and you think there's going to be this big fight.
- 1:08:29But if you've gathered all the evidence, if you've talked to
- 1:08:32like a whole range of people in the wasteland, you've collected
- 1:08:35scientific data, you can out argue the bad guy and show them
- 1:08:40the flaw in their own plan. Now what made Fallout amazing
- 1:08:45was that when you tell the master this and tell him why his
- 1:08:49super mutant army is not going to work, he agrees with you.
- 1:08:54And he's like, that was my blind spot.
- 1:08:56And you are absolutely correct. And I don't think there was an
- 1:08:59emotional moment in a game where I felt cooler as a player by
- 1:09:04showing the bad guy why they were wrong.
- 1:09:06And then they admit they're wrong.
- 1:09:08And I'm like, wow, I've completely turned this person's
- 1:09:12world of 180° just through my own actions and shown them like,
- 1:09:16like what the right thing to do would have been.
- 1:09:18It's awesome. And I didn't have to fire a
- 1:09:19shot. I just talked to people like I
- 1:09:22learned things. I absorbed things with the
- 1:09:23environment. I talked to people who weren't
- 1:09:25myself. And I learned things that that
- 1:09:27made this argument effective. And I for me, that was like one
- 1:09:30of the most beautiful moments in all of gaming when the master
- 1:09:33said, you're right. And I'm like, wow, like I and if
- 1:09:37Tim can had been there, I would've just hugged him.
- 1:09:39I mean, hugged the crap out of him.
- 1:09:41Sorry. OK, but you know, but there's
- 1:09:43the the interesting part is that you also need the villain to be
- 1:09:46thoughtful enough in order to to accept those arguments, which I
- 1:09:49think is also. Yeah.
- 1:09:52So, yeah. And you're right because like, I
- 1:09:53think a more junior and or inexperienced narrative designer
- 1:09:58would not have done what Tim did.
- 1:10:00They would have had the master freak out anyway and go, how
- 1:10:03dare you prove my, you know, my plan wrong.
- 1:10:05I'm going to kill you anyway. And that would have been the
- 1:10:07lazy way out. I think the stronger way out,
- 1:10:10which actually required a lot more design resources, was, yes,
- 1:10:14you are right. And now that I were both on the
- 1:10:17same page, how do I create tension from that situation
- 1:10:20going ahead? And that and that that I think
- 1:10:23that was a more nuanced veteran way to approach that problem.
- 1:10:27And I thought it worked beautifully.
- 1:10:28Absolutely. But I mean, it also, I think
- 1:10:30illustrates something that's very real, which is the, I guess
- 1:10:33I'll say it in this way, although it's fairly brutish.
- 1:10:35There's two sorts of evil people.
- 1:10:37One, they're dogmatically evil. They're evil because they
- 1:10:39believe in some sort of idea and they're not going to hear
- 1:10:41anything you have to say. And those people exist, OK.
- 1:10:44But there are certain people that are evil because they think
- 1:10:46that it's the right thing and they believe that they're saving
- 1:10:48the universe. So.
- 1:10:50And those people, yeah, you can change them because they're just
- 1:10:53waiting for a conversation where you say the right thing, you
- 1:10:55know? And and that's like such a
- 1:10:57crucial thing. I brought it up before on the
- 1:10:59show. I believe it was Doctor Phil
- 1:11:01that did it. If not, I apologize to whoever
- 1:11:03really did. But he did something so genius,
- 1:11:05Chris. What he did is he took super
- 1:11:07left wing people and super right wing people and put them in the
- 1:11:11room for a debate. And so they were face to face
- 1:11:13with each other. And right before the debate
- 1:11:15started, Doctor Phil said, OK, now there's a 10 minute timer.
- 1:11:20Each person takes 5 minutes and you have to discuss with the
- 1:11:22other person. Ask them, where are you from?
- 1:11:24You are you married? Do you have children?
- 1:11:26Where'd you go to school? What'd you study?
- 1:11:28And they both did that. And then they had their debate
- 1:11:31and every single debate was incredibly respectful.
- 1:11:34Every single person said that they felt that they, they
- 1:11:37learned something new, right. If you, if you understand that
- 1:11:40there are, there are thoughtful people out there, just sometimes
- 1:11:43you need to become one of them, right?
- 1:11:44There's so much more that you can do to the world.
- 1:11:47So evil doesn't have to be chaotic evil.
- 1:11:49Evil can be an intelligent. And also the great part of that
- 1:11:53approach is rather than focusing on the differences in that
- 1:11:56conversation, he starts bringing up the commonalities very
- 1:12:00naturally. Whereas like you may seem like
- 1:12:03you're on opposite sides. But if the topic had shifted to
- 1:12:07how to raise your children, like what you want best for your
- 1:12:10children, how do you want them educated?
- 1:12:11You know what something like you want them the best schools.
- 1:12:13Like those are things that people tend to agree on quite
- 1:12:16strongly because, you know, just like your child rearing like
- 1:12:19you, you want your child to succeed.
- 1:12:21And you know, you're incredibly awful person.
- 1:12:24But like, by focusing on those commonalities, like suddenly you
- 1:12:27realize, well, if we weren't engaging on this topic, we might
- 1:12:31actually get along. And that's one thing I've always
- 1:12:34loved about gaming because I felt like even when I'm speaking
- 1:12:37to someone who might have the opposite beliefs to me, or, you
- 1:12:40know, they might be in a country that's diametrically opposed to
- 1:12:43mine. And, you know, if we talk about
- 1:12:46gaming, like all that goes away. Like, suddenly, like we're on
- 1:12:50the same page. And like when I talk with
- 1:12:51developers across the world, gaming becomes our our new
- 1:12:55language. And it's rarely hostile.
- 1:12:57Like we might get mad about like, certain class sets and
- 1:13:00like, you know, spells that that are like, need to be nerfed or
- 1:13:04whatever, you know, certain abilities overpowered.
- 1:13:07But ultimately, like, gaming ends up being a new language you
- 1:13:10can use to interact with people where suddenly a lot of the
- 1:13:13vileness goes away because, you know, you're talking about a
- 1:13:16safe subject you both have in common.
- 1:13:17And that's one thing I've always liked about gaming that I didn't
- 1:13:21really realize until I travelled more.
- 1:13:23And I always found that when I found myself in other countries
- 1:13:26or in situations where the people obviously are have a much
- 1:13:30different view than I do, whenever we would talk about
- 1:13:32games, it would all be copacetic and we were able to have very
- 1:13:36reasonable discussions and finding those commonalities.
- 1:13:39I think it's really important. And the fact that gaming can be
- 1:13:41one of those, I think is really great.
- 1:13:43Beautiful. What are you up to now, Chris?
- 1:13:47A few things. So I got approached by a former
- 1:13:51writer who worked for this company called Quantic Dreams
- 1:13:54that's doing a little Star Wars game called Star Wars Eclipse.
- 1:13:57And he had formerly worked that company, but he got this story
- 1:14:00he really wanted to do and this RPG he really wanted to do.
- 1:14:03So he left Star Wars Eclipse to form his own company called
- 1:14:06Republic Games. And this season?
- 1:14:08Working, I'm sorry to interrupt you.
- 1:14:09He was working on Eclipse and then in the middle of that he
- 1:14:12was like I have this whole idea I need to do it on my own.
- 1:14:15Well, he'd finished actually. And as I understand, he'd
- 1:14:18finished his writing work for Eclipse to the extent that he
- 1:14:22thought that he could resolve it.
- 1:14:24So it wasn't like, you know, knock over the table and leave.
- 1:14:26He's like, here's all the material like that I need to
- 1:14:29deliver. Here's the story elements you
- 1:14:31need. I feel like I'm in a good place
- 1:14:33to step away from this project because I think he just wanted
- 1:14:36to do something else. And so he formed Republic Games
- 1:14:39to do that something else. And we were just talking again.
- 1:14:42His name's Adam Williams. And Adam started talking with me
- 1:14:46about this RPG he was working on while we were talking about
- 1:14:49other gaming and writing stuff. And I'm like, Oh well, I would
- 1:14:51like to like know more about that.
- 1:14:53And and then he brought up the mechanisms that he was using to
- 1:14:57tell the stories in the game. And I was floored because he had
- 1:15:02an idea that I'd never heard of before.
- 1:15:05And I'm like, and after going like through 20 RPGs, you've
- 1:15:08heard a lot of the same stuff before, but this was different.
- 1:15:11And I'm like, wow, like, would you ever need help with this?
- 1:15:13And he goes, I was hoping you'd say that somebody got together.
- 1:15:18I've been working with him over a year on it and I'm loving it.
- 1:15:22I think that the game has some really great nuanced
- 1:15:25storytelling. I think it's all a lot of depth
- 1:15:27in the consequences and choices and has a bunch of system layers
- 1:15:31that I haven't seen in RPGs before that I think are going to
- 1:15:34make the storytelling even better.
- 1:15:36And I can't wait to talk about it in more detail when it's
- 1:15:40announced. But that's currently what I'm
- 1:15:41working on. It's it's an RPG with Republic
- 1:15:44games. Is that the main?
- 1:15:46That's the main thing you're working on at the moment.
- 1:15:49OK, are you, are you still in the writing phase?
- 1:15:52Or maybe you can't talk about it, but how far along are you?
- 1:15:55Pre production I mean. I do have other contracts that I
- 1:15:58work on, but nothing nothing of this depth.
- 1:16:02Do you miss the parts of the industry that used to be
- 1:16:04involved in? Do you miss working for
- 1:16:06Obsidian? Do you miss of the other
- 1:16:07companies that used to work for? The reason is because so like,
- 1:16:12I'll be honest, like on a positive level, I felt like
- 1:16:14Obsidian did give a lot of latitude to let writers tell a
- 1:16:19story. And I think part of that came a
- 1:16:23little out of respect. I say a little, but mostly it
- 1:16:26came from the fact that the other people know that the
- 1:16:28higher level company just didn't care about the story, which may
- 1:16:31sound awful, but really, if you're the writer, that's ideal.
- 1:16:36You're like, good. I mean that that means that I
- 1:16:39won't get like, I won't have to argue with you about why this is
- 1:16:42the right thing to do. Because when we, when we would
- 1:16:45have story arguments, like they would actually get really bad
- 1:16:49because I, I would suddenly realize, oh, wait a minute, this
- 1:16:53person is approaching the story from a very reductive
- 1:16:58perspective. Like all the depth is gone.
- 1:17:00Like, you know, it's like. Why?
- 1:17:01Would they? Why would they?
- 1:17:01Why would they ever get involved?
- 1:17:03Like I'm actually confused. Why would you ever get involved?
- 1:17:05You hire writers because. Because they're in charge and
- 1:17:08they and, and when they're in charge, like when they're the
- 1:17:10CEO or the executive producer, because they're in that role,
- 1:17:15they feel that that they're exceptional in all aspects of
- 1:17:20game design craft. So when they do weigh in, their
- 1:17:22opinion is correct and yours is wrong.
- 1:17:24And it's hard to argue them out of that.
- 1:17:26And sometimes you just can't. And you're like, wow.
- 1:17:28And sometimes like those opinions will do a lot of damage
- 1:17:31to a game. And also we have, we had writers
- 1:17:33that actually would would leave because of that.
- 1:17:35I mean, not, not me. Because eventually, I mean, on
- 1:17:38some level, like it's a business and you have to be professional
- 1:17:40about if that's what your boss wants you to do.
- 1:17:43And, and you've told them once you've given them the critique
- 1:17:46about why it's wrong, but yet they still say, hey, well, I
- 1:17:49don't care, just do it anyway. As a professional, you kind of
- 1:17:53have to do it. And you might not like it, but I
- 1:17:57always try and see it from the aspect of, well, if I was in
- 1:17:59their role and I wanted like an employee to do something that I
- 1:18:03felt was correct, I would listen to their critiques probably a
- 1:18:06lot more closely than the person I'm speaking with right now.
- 1:18:09And I would actually absorb it and go, well, maybe that person
- 1:18:13may have the right perspective, but I, but at the end of the
- 1:18:16day, if I disagreed with it, I would want them to follow
- 1:18:19through on the overall vision that I was trying to do with the
- 1:18:21product versus versus a contrary opinion that might distract from
- 1:18:28whatever the vision is. And I, and I try and tell
- 1:18:30developers that especially junior ones where I'm like, you
- 1:18:34know, fighting with your bosses about this stuff over prolonged
- 1:18:37periods isn't helpful. You have two choices.
- 1:18:40One is you try and make a structured argument for why you
- 1:18:45feel this is correct. And ideally, if you're working
- 1:18:47for a good boss, they will analyze it and they will, and
- 1:18:50they will take time to understand your perspective and
- 1:18:54and give and like, give it some thought and like, that's a
- 1:18:57that's respect right there. So, so I mean, so let me try to
- 1:19:00rewind this. So that's so if you've given
- 1:19:03your critique, I tell the junior developers that one day you
- 1:19:07might be in that situation where suddenly a junior employee is
- 1:19:11telling you that they want to do something that's contrary to
- 1:19:14your vision. And I would hope that at that
- 1:19:17moment you would understand that why it's important that you give
- 1:19:22the juniors a voice, you give them room to critique your idea.
- 1:19:26But if you disagree with their critique, it's more important to
- 1:19:30the overall vision of the game. If everyone's consistent and I
- 1:19:33try and tell junior developers that one day you may be in that
- 1:19:37situation where it's flipped and you and you will want you to
- 1:19:40behave in a different way. Rather than objecting to every
- 1:19:44single thing. That's being it, that's being
- 1:19:46put in the game relentlessly that doesn't that position.
- 1:19:50The best thing for you to do is is to find another project or
- 1:19:54another company somewhere where the pipeline is different.
- 1:19:57Because if you're not jiving with the one that you're on.
- 1:20:00In this particular company, it's not going to get better,
- 1:20:02especially if you're if you keep critiquing it and you don't
- 1:20:05agree with the vision. You need to find some other
- 1:20:07project that's more that that aligns with your vision more and
- 1:20:10aligns with your process more. Is that a shift in the industry?
- 1:20:14What, Because I feel like, and maybe I have no right to talk,
- 1:20:17but I feel like games in my day, we're so much better in terms of
- 1:20:21story than what the kids have now.
- 1:20:25I you know, that that's not a simple answer.
- 1:20:28So part of me worries that like, so I have the same view where
- 1:20:31but then, but then I think, well, am I looking at through
- 1:20:34the lens of nostalgia? Like like do I like was just
- 1:20:37like, like was system Shock one or ultimate underworld one
- 1:20:40really as good as I remember? In some cases it is in some
- 1:20:43cases, like it was the Rose colored glasses where I'm like,
- 1:20:46Oh, well, that narrative actually wasn't as good as I
- 1:20:48was, You know, I'd remembered. But I think that when people say
- 1:20:54that storylines and current games kind of like don't, don't
- 1:20:58measure up. I don't know if I agree with
- 1:21:00that because I, there have been some standout like recent
- 1:21:04releases. Like I, I thought Witcher 3 was
- 1:21:06incredible. Like I, I, I enjoyed that RPG
- 1:21:09from start to finish, even if the story was more constrained
- 1:21:12than I thought it would be. Like I, I still thought I was
- 1:21:15amazing. I was like, I was immersed in
- 1:21:17the universe, like I really cared about the the people in
- 1:21:20the world. I felt the quests were really
- 1:21:22cool. I, I didn't know like where the
- 1:21:24plot exactly was going to go. The adversaries were really
- 1:21:27interesting. So like there's plenty of
- 1:21:29examples you can point to and go, wow, you know, that game was
- 1:21:32even better than games I remember.
- 1:21:34And they elevated it to a new level.
- 1:21:36And ideally those are the games that like you want to play.
- 1:21:39It's just that there are of course, like, you know, I'm sure
- 1:21:41you've, you're, you're referring to where there's other games
- 1:21:44where it doesn't even feel like they're even trying to evolve
- 1:21:46the gameplay. They're not trying to evolve the
- 1:21:48story or they don't seem like they care about those elements.
- 1:21:51And I feel like that's just a missed opportunity.
- 1:21:53Because if you, if you go into gaming where you're not even
- 1:21:56trying to make the genre better, you're just like following a
- 1:21:58trend, but you're not even doing it the same quality, Like you're
- 1:22:02not really doing a service in the industry.
- 1:22:04You're kind of like not contributing much of anything at
- 1:22:07all except more noise. And so I like I try and push
- 1:22:10developers like, oh, you know what, just try and push the bar
- 1:22:13in some fashion. Like you don't have to make like
- 1:22:14a bigger game. You don't have to make like a
- 1:22:16game that has more in PCs or more quest lines.
- 1:22:19You just find out a new way to do it.
- 1:22:21Like that can be like completely low tech and doesn't have to be
- 1:22:24like, you know, cost like 100 artists because like, you know,
- 1:22:28one thing that Tim Kaine from Fallout did that was such a
- 1:22:32simple thing that elevated the whole RPG genre was he had
- 1:22:36attribute checks and skill checks and dialogue.
- 1:22:39And that would change your responses.
- 1:22:41And I'd never seen that before. And you know what?
- 1:22:43There's no better way to make a player care care about their
- 1:22:47character build. Then suddenly seeing all those
- 1:22:49options pop up in dialogue that are a result of the choices you
- 1:22:52made in character creation and how you built your character
- 1:22:55throughout the game. And then seeing that reflecting
- 1:22:57the dialogue I thought was genius.
- 1:22:59But it wasn't a high tech invention at all.
- 1:23:01It was just a matter of scripting.
- 1:23:03I was just using the same tools that existed but seeing and in a
- 1:23:06new way that made the RPG experience better.
- 1:23:09And that's why I encourage developers to look for to try
- 1:23:12and figure out ways to to make RPGs better in general.
- 1:23:16Chris, is there any final remarks or questions you have
- 1:23:18for me before we go off the air? You know, not particularly
- 1:23:23except that I, I found this conversation very surprising in
- 1:23:26a good way, and I actually learned quite a bit from this
- 1:23:28conversation. So thank you, Rob.
- 1:23:30I like the whole structure of the argument system that you
- 1:23:32were suggesting. Like again, like I wish more
- 1:23:35people would approach arguments and debates in that fashion
- 1:23:38because I think focusing on the commonalities or recognizing the
- 1:23:42points where the other person is right, I think that would create
- 1:23:45a lot more peace in the world. Beautiful.
- 1:23:48I agree. Chris, stay with me on the air
- 1:23:49for a minute after we close. Everyone, thank you so much for
- 1:23:52enjoying Chris. Thanks a lot.
- 1:23:54That was really great. Rabbi, that was fantastic, man.
- 1:23:57Like I said, you've asked questions people have not asked
- 1:24:01before, so forgive me if I was wondering.
- 1:24:03I'm like, well, I hadn't thought about that before.
- 1:24:05Then I'm like, what? Wait, get back, get back to the
- 1:24:07answer. Get back to the answer.
- 1:24:08No, no, not at all. I, I really no, I loved your
- 1:24:11responses to be, to be very frank with you, you're, you're a
- 1:24:14thoughtful person. You have a lot to share.
- 1:24:17You don't ramble, you, you revolutionize.
- 1:24:20So I, I really enjoyed the things that you had to say.
- 1:24:24To be quite honest with you, I think that you said you learned
- 1:24:27a lot. I learned so much.
- 1:24:28I mean, I know very little of your world of, of that sort of
- 1:24:32content creation. And you were just dropping
- 1:24:36tremendous wisdom every other word.
- 1:24:38And I, I, I learned a tremendous amount from the world that I
- 1:24:41come from. I mean, you know, I'm a rabbinic
- 1:24:43scholar and I have a bunch of students and, you know, I, I
- 1:24:46have some side projects, but I, I don't create video games that
- 1:24:49have deep stories other than the stories that I tell my little
- 1:24:51children, you know, so, so that this was, this was, this was
- 1:24:55really, this is really beautiful.
- 1:24:56And I, I, I thank you, Chris a lot for being part of it.
- 1:24:59Well, Rabbi, I really appreciate that.
- 1:25:00And I, I have to say I'm a little envious.
- 1:25:02I think you're doing a lot, a lot more than I am to make the
- 1:25:06world a better place. So thank you for that.
- 1:25:08Well, we'll make perhaps we'll agree to disagree.
- 1:25:10I hope you're right and I'm going to be selfish one more
- 1:25:12time. Why couldn't Crea make the
- 1:25:14choice? Because that's a fundamental
- 1:25:18flaw in her character. Like that's that and that's the
- 1:25:21OK Crea and all respect in most respects is incredibly strong.
- 1:25:27Like she's done a lot with her life.
- 1:25:29She was willing to explore both sides of the of the light side,
- 1:25:32dark side to the extreme to try and figure out answers for how
- 1:25:36to live. But she has that blind spot.
- 1:25:40What ultimately comes down that she was too weak to step away
- 1:25:44like that. That's her one weakness.
- 1:25:46She could not completely divest herself from the force and make
- 1:25:50the conscious choice to step away.
- 1:25:52Even though it should be the simplest thing in the world.
- 1:25:56She couldn't do it. And and that was the big flaw in
- 1:25:59her character. Because she desires the force is
- 1:26:02that is that Why is it a? Voice for her there's she brings
- 1:26:09up a lot of the force of the crutch and what she doesn't
- 1:26:12elaborate on is that in my opinion, she keeps using the
- 1:26:17force of the crutch to achieve the destruction of the force
- 1:26:21agenda, when in fact she doesn't need to do that at all.
- 1:26:24She just needs to make a personal conscious choice to
- 1:26:27step away and she just never does that.
- 1:26:30OK, beautiful Chris, I'm going to have Donnie send to you my
- 1:26:34private e-mail address. Thousands of people reach out to
- 1:26:36me every year. If you ever need anything, or if
- 1:26:38you have any questions, please reach out.
- 1:26:40Sure, and also, I'm sure you already have mine, but like, the
- 1:26:42reverse is true. And I really enjoyed this
- 1:26:44conversation, Rabbi, so thank you so much.
- 1:26:46Of course, Chris, you have yourself a wonderful day.
- 1:26:49All right, you too, man. Take care.