Latest / Children of the 80s / The Christmas That Saved Video Games
Transcript
- 0:00Speaker 1: Children of the Eighties is brought to you by Q
- 0:02Speaker 1: one O six point five Internet Radio. You can find
- 0:06Speaker 1: it online at Q one o six five dot com
- 0:09Speaker 1: or download the app.
- 0:29Speaker 2: Welcome back to Children of the Eighties. I am one
- 0:31Speaker 2: of your hosts, Jim and I am en joined as
- 0:34Speaker 2: always by the lady who cracked the code. Up, up, down, down, left, right, left, right,
- 0:39Speaker 2: be a start to get unlimited lives in contra. It's
- 0:45Speaker 2: my co host Lindsay.
- 0:46Speaker 1: I didn't know what we were talking about there for
- 0:49Speaker 1: a minute.
- 0:53Speaker 2: Oh boy, here we go, already.
- 0:56Speaker 1: Already having to make edits. It's too early in the game.
- 1:01Speaker 2: It is way too early. How's it going over there?
- 1:04Speaker 1: Great? How are you?
- 1:05Speaker 2: I'm doing fantastic.
- 1:08Speaker 1: I am living in a twelve year old girl's world
- 1:12Speaker 1: and it is kicking my butt.
- 1:15Speaker 2: That is a world that I refuse to go into.
- 1:18Speaker 2: I'm going to stick to my own world and stay
- 1:21Speaker 2: out of the twelve year old girl world.
- 1:23Speaker 1: We dealt with some stuff today, heavy, heavy, heavy stuff
- 1:29Speaker 1: from the twelve year old.
- 1:30Speaker 2: Yes, lots of emotions.
- 1:33Speaker 3: Yeah, but but.
- 1:35Speaker 1: Yeah, lots of emotions, but a lot of big questions.
- 1:40Speaker 1: Oh really, yeah, I mean, and that's that's normal. That's good.
- 1:43Speaker 2: I love big questions like why is the sky blue?
- 1:46Speaker 1: I mean, you know, it's kind of.
- 1:50Speaker 2: Like how many licks does it take to get to
- 1:52Speaker 2: the center of a tootsi pop?
- 1:53Speaker 1: Like what does heaven look like?
- 1:57Speaker 2: Whoa? Yeah, she hts you hard with that one. Did
- 2:01Speaker 2: It's like a Mike Tyson uppercut.
- 2:03Speaker 1: Yeah, I know, we had We had a good conversation
- 2:05Speaker 1: about it.
- 2:06Speaker 2: All right, Well, I hope you'll lie to her.
- 2:09Speaker 3: No.
- 2:13Speaker 2: Uh so, Uh that just came out of left field.
- 2:19Speaker 3: I know.
- 2:20Speaker 2: Is she contemplating over Christmas break?
- 2:22Speaker 4: Like?
- 2:22Speaker 2: Is it her brain isn't having to work twenty four
- 2:25Speaker 2: to seven at school, so now she's thinking about deep thoughts?
- 2:28Speaker 1: Yeah, other stuff. What was his name, Jack Handy? Yes,
- 2:34Speaker 1: you know, it's interesting how the female brain works. There's
- 2:38Speaker 1: a lot going on up there all the time.
- 2:41Speaker 2: You guys are like a ball of yarn that's been unwrapped.
- 2:45Speaker 1: And that's not just like an adult woman, no, young adult.
- 2:50Speaker 2: No, that's like a four year old girl. Like I know,
- 2:52Speaker 2: I remember when we uh announced that you were pregnant
- 2:57Speaker 2: with a girl. And my buddy Jason, who has been
- 3:00Speaker 2: on the podcast, who had a little girl about four
- 3:03Speaker 2: years prior maybe five years prior said to me, just
- 3:08Speaker 2: be ready for a lot of drama. And I'm like,
- 3:10Speaker 2: what are you talking about. Your daughter's like five. He
- 3:12Speaker 2: was like, lots of emotion, lots of drama, lots of
- 3:18Speaker 2: just crying for no reason. And he was right.
- 3:24Speaker 1: So she said, listen to this. Though, I think some
- 3:27Speaker 1: of our listeners, like I think Deaf Dave is going
- 3:30Speaker 1: to love this. She said that she pictures heaven is
- 3:35Speaker 1: actually dark and Jesus brings the light to the picture.
- 3:42Speaker 1: I mean, she's thinking deep thoughts. I'm telling you, I
- 3:48Speaker 1: am telling you, that's what she said. So she said, heaven,
- 3:52Speaker 1: if Jesus wasn't there, it would actually be pitch black.
- 3:57Speaker 2: Then it wouldn't be heaven.
- 3:59Speaker 1: That's true. But we didn't. We didn't go that down
- 4:02Speaker 1: that road.
- 4:03Speaker 2: But yeah, at least it's not like me at twelve
- 4:06Speaker 2: years old, where there was like nothing there, right, Yeah,
- 4:11Speaker 2: I mean yeah, it was basically a dog's brain at twelve.
- 4:15Speaker 2: At least he's thinking, so I guess pretty much.
- 4:22Speaker 1: Oh my goodness. Okay, so it's almost Christmas.
- 4:26Speaker 2: It is almost Christmas, and we're ready the most wonderful
- 4:28Speaker 2: time of the year. Tomorrow is Festivus. Yes, this episode
- 4:32Speaker 2: is being released on Christmas Eve, yep, and then Christmas
- 4:38Speaker 2: Day will be the next day and then it's all
- 4:40Speaker 2: downhill from there, I know.
- 4:41Speaker 3: Right.
- 4:42Speaker 1: So in my house growing up, Christmas Eve Eve was
- 4:47Speaker 1: actually a big day.
- 4:48Speaker 2: It was a big day for you.
- 4:49Speaker 1: Yeah, so it all started on Christmas Eve Eve.
- 4:53Speaker 2: Christmas Eve Eve was a big day for us because
- 4:55Speaker 2: I feel like that's about the time they let us
- 4:57Speaker 2: out of school for Christmas break back in the day. Yeah,
- 5:00Speaker 2: we didn't get these, you know, almost college level vacations
- 5:05Speaker 2: like they do nowadays.
- 5:06Speaker 1: Oh yeah, So I am really thankful to have middle
- 5:12Speaker 1: school finals behind us because that was new for us
- 5:16Speaker 1: this year. Yeah, we'd never experienced that level of hell before.
- 5:21Speaker 2: It's always good to get the flu the week of finals.
- 5:23Speaker 1: And some of us had the flu the week of
- 5:25Speaker 1: finals and that was fun. So we're ready now for Christmas.
- 5:32Speaker 2: So are you ready to get to today's episode?
- 5:36Speaker 1: Let's get started. This is a podcast that looks back
- 5:45Speaker 1: on the decade of the nineteen eighties. We talk about
- 5:49Speaker 1: things that were important to us as children and what
- 5:52Speaker 1: we look back on with fond memories as adults. Ultimately,
- 5:57Speaker 1: this is a nostalgia pot.
- 6:00Speaker 2: Okay, so today we've got a fun episode planned, but
- 6:03Speaker 2: before we get to that, let's do a couple of
- 6:05Speaker 2: clean up items. Okay, So what have we been doing recently?
- 6:09Speaker 1: We've been watching a lot of Christmas movies because there
- 6:13Speaker 1: are so many good ones out there.
- 6:15Speaker 2: We can't watch them all, and we don't watch them
- 6:17Speaker 2: every night, so that's part of the problem. If we did,
- 6:20Speaker 2: we probably could watch them all, but you know, we
- 6:22Speaker 2: get a little bit busy and whatnot. And so we've
- 6:25Speaker 2: watched Home Alone this year. Right, what else have we watched?
- 6:28Speaker 1: The Santa Claus we did, How the Green Stoke Christmas?
- 6:32Speaker 1: The original Grinch is what we call that in our house.
- 6:35Speaker 2: Right, right, How the Green Stoke Christmas? Not the Grinch or,
- 6:39Speaker 2: as Emmy likes to call it, the people Grinch. Yeah,
- 6:42Speaker 2: with Jim Carrey. We watched Frosty the Snowman.
- 6:47Speaker 1: Yeah, that's a hard one, that one isn't. When I
- 6:49Speaker 1: was a kid, that one made me sad, yes, and
- 6:52Speaker 1: so it still kind of does.
- 6:54Speaker 2: Now when Frosty melts all heavy. Yeah, that's and our
- 7:01Speaker 2: buddy Brad on Pop Culture Yearbook said today that he
- 7:05Speaker 2: doesn't find Frosty to the Snowman. That Christmasy.
- 7:10Speaker 1: I mean it's I don't disagree.
- 7:14Speaker 2: No, it takes place on Christmas Eve. There's snow and
- 7:17Speaker 2: they're Santa Claus. I don't think you get two more
- 7:20Speaker 2: Christmas Eve.
- 7:20Speaker 1: Okay, well that might be taking us to where we're
- 7:24Speaker 1: going here. What makes a Christmas movie?
- 7:27Speaker 2: What makes a Christmas movie a Christmas movie? So we
- 7:32Speaker 2: watched Frosty, we watched Christmas Vacation last night, but at
- 7:36Speaker 2: some point we watched die Hard, and you had never
- 7:42Speaker 2: seen die Hard. So I want to know your thoughts
- 7:45Speaker 2: about what you didn't actually realize was. I would pause
- 7:50Speaker 2: die Hard every now and then and talk about it
- 7:52Speaker 2: a little bit and ask you some questions. And I
- 7:55Speaker 2: was actually recording your thoughts because there's nothing better than
- 7:58Speaker 2: your initial that's scary, then your initial thoughts.
- 8:02Speaker 1: I'm sorry about that.
- 8:03Speaker 2: So that was pretty funny. So I've got some recordings here. Okay, okay,
- 8:09Speaker 2: we are twenty six twenty six minutes into this movie
- 8:13Speaker 2: so far? Is there any sign at all that this
- 8:17Speaker 2: is a Christmas movie? No anything else? You want to say?
- 8:21Speaker 3: Yes, actually there is. I have never traveled and then
- 8:27Speaker 3: arrived at my destination and asked if there was somewhere where.
- 8:31Speaker 5: I could wash up, and then, like his version of
- 8:39Speaker 5: washing up, he took his shirt off and he was
- 8:43Speaker 5: washing under his arms.
- 8:45Speaker 3: If you ever done that when you travel.
- 8:47Speaker 2: For anytime in the shower, well, yeah.
- 8:51Speaker 5: But that's what I'm saying is basically he took a
- 8:55Speaker 5: bath in the scenk.
- 8:56Speaker 3: In somebody's office in an office building. I just didn't
- 9:00Speaker 3: feel necessary.
- 9:01Speaker 5: But I know why they did it, to get him
- 9:04Speaker 5: down to his undershirt.
- 9:05Speaker 2: Is that what you wanted or is that what they wanted?
- 9:07Speaker 3: That's what the women want of the nineteen eighty.
- 9:11Speaker 2: But he wasn't a star at this point.
- 9:13Speaker 3: But they knew what those guns he would be.
- 9:19Speaker 2: Okay, now we are forty one minutes into it. John
- 9:23Speaker 2: McLean has just killed the first terrorist and he put
- 9:26Speaker 2: a Santa hat on him and said, now I have
- 9:28Speaker 2: a machine gun. Haul. Is it now a Christmas movie?
- 9:35Speaker 3: No, it's not a Christmas movie.
- 9:38Speaker 6: So I don't think you didn't call this a Christmas
- 9:42Speaker 6: movie when it's a Christmas party. But it's terrorist trying
- 9:50Speaker 6: to take over a company, so it's not Christmas eve.
- 9:55Speaker 2: Okay, are you willing to say it may turn in
- 10:00Speaker 2: to a Christmas movie?
- 10:01Speaker 3: At some point if it does, I'll let you know. Okay, Okay,
- 10:08Speaker 3: nobody told me Carl Winslow was in this.
- 10:11Speaker 1: This whole operation isn't hinging on his ability to stop
- 10:14Speaker 1: the terrorist?
- 10:15Speaker 3: Is that because he couldn't even stop.
- 10:18Speaker 2: Rcle Hoose getting twinkies? I think I think he's getting twinkies.
- 10:28Speaker 2: But did you hear the music in the gas station?
- 10:31Speaker 2: The weather outside is freeful? Yeah, Christmas music.
- 10:37Speaker 3: Still want a Christmas movie?
- 10:39Speaker 2: Okay, So those were some of your thoughts throughout the movie.
- 10:44Speaker 2: I want to know now, just your thoughts on Diehard
- 10:48Speaker 2: period the movie.
- 10:50Speaker 1: It's safe to say that Bruce Willis was not a thespian.
- 11:03Speaker 2: I don't know why. Why do you say that?
- 11:05Speaker 1: I mean, will I be offending people if I say that? No,
- 11:09Speaker 1: I think he was.
- 11:10Speaker 2: I think he was an action hero.
- 11:12Speaker 3: I mean he was.
- 11:13Speaker 1: A good actor in the line of he's better than Stallone,
- 11:19Speaker 1: He's better than Schwartzeneger.
- 11:23Speaker 2: Okay, So this movie basic acting. So Bruce Willis in
- 11:29Speaker 2: this movie taught us that our action heroes didn't have
- 11:33Speaker 2: to be he men correct right like Stallone and Schwartzenegger correct.
- 11:38Speaker 2: They could be just normal, average, every day Joe's which
- 11:41Speaker 2: his name actually was Joe. No, it was John. I
- 11:46Speaker 2: don't know why I said it was Joe. What is
- 11:48Speaker 2: wrong with me?
- 11:48Speaker 1: I mean, are you okay?
- 11:50Speaker 3: No?
- 11:50Speaker 2: I think I had a stroke. It can be normal, average,
- 11:55Speaker 2: every day John's yes, right, didn't have to be bulky
- 11:59Speaker 2: and former military and all that stuff. So did you
- 12:03Speaker 2: like the movie Diehard?
- 12:04Speaker 3: Yeah?
- 12:04Speaker 1: It was a good movie.
- 12:05Speaker 2: Uh did do you think it was different than other
- 12:08Speaker 2: action movies that you had seen, like with Stallone and Schwarzenegger?
- 12:11Speaker 1: It was? It was It seemed to have a little
- 12:16Speaker 1: bit more depth to it, a little bit more of
- 12:19Speaker 1: a storyline. Yes, so, and that kept my attention.
- 12:24Speaker 2: What did you think of the bad guys taken over
- 12:26Speaker 2: the Nakotomi Plaza? What'd you think of Alan Rickman in
- 12:29Speaker 2: his first role ever?
- 12:32Speaker 1: I found him to be alien like?
- 12:37Speaker 2: What does that mean exactly?
- 12:38Speaker 1: He reminded me of an alien?
- 12:40Speaker 2: Alan Rickman reminded you of an alien?
- 12:42Speaker 3: Yeah?
- 12:43Speaker 1: He was alien like. I could have done without him?
- 12:45Speaker 2: What do you mean you could have done without him?
- 12:47Speaker 2: He was fantastic. He made the movie.
- 12:49Speaker 1: Why Dan hate honking that?
- 12:52Speaker 2: Well? I mean he's an English actor and he is
- 12:55Speaker 2: a thespian. By the way, he was a thespian. I
- 12:57Speaker 2: mean he wasn't.
- 12:58Speaker 1: He wasn't thespian on that movie.
- 13:01Speaker 2: Yes he was. He was brilliant in that we talks
- 13:04Speaker 2: like mass Light is a gentleman. Light is a gentleman.
- 13:13Speaker 2: He was a terrorist who was under control.
- 13:17Speaker 1: Yes, and but I also so, I know, I made
- 13:19Speaker 1: the quip about Carl Winslow, and I was concerned, you know,
- 13:23Speaker 1: if we had to count on Carl to save the day,
- 13:25Speaker 1: if we would actually if the good guys would win.
- 13:28Speaker 1: I actually ended up really enjoying his character, and I
- 13:33Speaker 1: thought that he did really well and I liked what
- 13:36Speaker 1: he brought to the to the picture. But did you
- 13:39Speaker 1: know the other African American guy in the movie that
- 13:43Speaker 1: was working with the bad guys? He was in there?
- 13:46Speaker 1: What was he trying to do?
- 13:47Speaker 2: I like, break the vault?
- 13:51Speaker 1: That was Matt Locke's Pi. Yes, I don't know why.
- 13:56Speaker 1: I was very like into that.
- 13:58Speaker 2: You were blown away that it was as Pi. Yeah
- 14:01Speaker 2: in there.
- 14:01Speaker 1: You know I love Matlock, Oh.
- 14:03Speaker 2: I know you do with his white suits yep is
- 14:05Speaker 2: Colonel Sanders suits and hot dogs. Yeah. No, it was
- 14:10Speaker 2: a it was a different action movie. The terrorists had
- 14:12Speaker 2: a plan, they knew what they were doing. They weren't
- 14:15Speaker 2: just like kidnapping, right. They were all very intelligent and
- 14:18Speaker 2: it would have worked perfectly if John McLean hadn't been
- 14:22Speaker 2: in there making uh fists with his toes after being
- 14:27Speaker 2: stressed out from flying and apparently taking a bath in
- 14:30Speaker 2: a sink. All right, so I have to ask you,
- 14:36Speaker 2: is Diehard a Christmas movie? Why?
- 14:40Speaker 1: Because the only thing Christmas about it was this whole
- 14:44Speaker 1: evening took place during a Christmas party.
- 14:47Speaker 2: Here's the thing. It wasn't just a Christmas party. It
- 14:50Speaker 2: was a party to close the fact that they had
- 14:53Speaker 2: a big deal. So this could have happened at any time.
- 14:56Speaker 2: This is absolutely not a Christmas movie. We're gonna make
- 15:00Speaker 2: a lot of people angry saying that it is not
- 15:04Speaker 2: a Christmas movie. It is a movie that is set
- 15:06Speaker 2: at Christmas, and there is a big difference. There's no
- 15:09Speaker 2: Santa Claus, there's no snow, there's hardly any Christmas music
- 15:13Speaker 2: at all, there's no good feeling. So people will argue
- 15:17Speaker 2: and say, well, technically, you know, it's a wonderful life,
- 15:21Speaker 2: isn't a Christmas movie? And it's not, But it's got
- 15:24Speaker 2: that feel good redemption story that Christmas kind of has
- 15:32Speaker 2: and die Hard does not. Diehard is an action movie
- 15:36Speaker 2: that takes place at Christmas at what isn't even really
- 15:39Speaker 2: a Christmas party. It's more of just a party because
- 15:43Speaker 2: we closed a big deal that just happens to take
- 15:45Speaker 2: place on Christmas Eve.
- 15:47Speaker 1: So the bad guy never redeems himself. In fact, he
- 15:53Speaker 1: ends up dead.
- 15:54Speaker 2: The only thing that is redeeming is that because John
- 15:58Speaker 2: McClain saves his life, she might be willing to not
- 16:02Speaker 2: divorce him, right right, But the reality is is she
- 16:06Speaker 2: moved all the way across the country and changed her
- 16:08Speaker 2: last name and used her maiden name.
- 16:11Speaker 1: So it's probably not gonna work out in the.
- 16:14Speaker 2: Moment, not gonna work out in the long run. And
- 16:17Speaker 2: it's not a Christmas movie. It has nothing to do
- 16:21Speaker 2: with Christmas at all, And don't give me that.
- 16:25Speaker 1: That.
- 16:26Speaker 2: It's the same movie as Home Alone, and people consider
- 16:29Speaker 2: Home Alone a Christmas movie. Home Alone is a Christmas movie.
- 16:32Speaker 2: The family's going out of town for Christmas. There's snow,
- 16:35Speaker 2: there's a Santa Claus, there's like twenty five Christmas songs throughout.
- 16:39Speaker 2: The house is decorated as Christmas.
- 16:42Speaker 1: Uh, huh.
- 16:42Speaker 2: They go to a Christmas eve. Mass Stead is a
- 16:48Speaker 2: Christmas movie. Diehard is not. Don't come at me, even
- 16:52Speaker 2: though I know you're going to, especially all my podcast
- 16:55Speaker 2: friends that believe that this is a Christmas movie. I'm
- 16:58Speaker 2: sorry that you've been lied to your whole life. There
- 17:01Speaker 2: is a difference between a Christmas movie and a movie
- 17:04Speaker 2: that takes place at Christmas. It's funny because these same
- 17:07Speaker 2: people don't consider Lethal Weapon a Christmas movie. The only
- 17:10Speaker 2: person I've ever heard say lethal Weapon of the Christmas
- 17:12Speaker 2: movie is our buddy Jason Colvin from the Shirley You
- 17:15Speaker 2: Can't Be Serious podcast. Wow, And Lethal Weapon is more
- 17:18Speaker 2: of a Christmas movie than die Hard because it's got
- 17:21Speaker 2: a scene with Bobby Hulme's jingle Bow rocket opens up
- 17:26Speaker 2: like that. They have Christmas dinner. You know, Darlene Love,
- 17:31Speaker 2: who sings the one of the greatest Christmas songs of
- 17:33Speaker 2: all time, cooks Christmas dinner for Rigs and Myrtle, even
- 17:37Speaker 2: though apparently she can't cook. And there is more Christmas
- 17:41Speaker 2: than Lethal Weapon than there is in Diehard. And I
- 17:43Speaker 2: don't hear anybody talking about how Lethal Weapons a Christmas movie.
- 17:46Speaker 2: So you take that, you put that in your pipe
- 17:49Speaker 2: and smoke it. Yeah, that was my get off my
- 17:56Speaker 2: lawn book. OK, I got it out. What do you
- 18:00Speaker 2: think you agree with me?
- 18:02Speaker 1: I agree with you.
- 18:02Speaker 2: You don't get us fired up, but you agree?
- 18:04Speaker 1: Now, you agree with It's not something to get that
- 18:06Speaker 1: fired up over. But I do agree with you.
- 18:08Speaker 2: All right? So are you ready to get to today's show?
- 18:14Speaker 2: We're pivot to the meat of today's show. So what
- 18:19Speaker 2: are we talking about today?
- 18:21Speaker 1: Today? We are talking about how the Nintendo Entertainment System
- 18:27Speaker 1: saved and or revived the home video game console.
- 18:32Speaker 2: That's right, the nes OR in the the Nintendo Entertainment
- 18:39Speaker 2: System or ANES for sure, was released in the US
- 18:43Speaker 2: on October eighteenth, nineteen eighty five, to a test market
- 18:46Speaker 2: in New York City only. So this is the fortieth
- 18:50Speaker 2: year anniversary of the Nintendo Entertainment System coming to America. Goodness,
- 18:59Speaker 2: three years before Eddie Murphy did.
- 19:01Speaker 4: And uh.
- 19:02Speaker 2: It would go on to sell around ninety thousand units
- 19:04Speaker 2: in the test market that Christmas season, and then the
- 19:07Speaker 2: following year in nineteen eighty six, it would sell one
- 19:09Speaker 2: point one million units in the US and over three
- 19:14Speaker 2: million units worldwide.
- 19:19Speaker 1: That's insane to me when you think about that, like,
- 19:23Speaker 1: stop for a minute. Nineteen eighty six one point one
- 19:29Speaker 1: million units.
- 19:31Speaker 2: So most of us would not have heard of or
- 19:33Speaker 2: would not realize that the because we didn't have the
- 19:35Speaker 2: Internet back then. Would would not have realized that the
- 19:38Speaker 2: Nintendo had released in nineteen eighty five. Right, we would
- 19:41Speaker 2: have all found out about it in nineteen eighty six.
- 19:44Speaker 2: And I remember, so in nineteen eighty six, I would
- 19:47Speaker 2: have been in middle school. I would have been at
- 19:50Speaker 2: the beginning of eighty six, I would have been in
- 19:52Speaker 2: sixth grade. And I remember my friend Jeff Harlowe getting
- 19:59Speaker 2: an inten and invite me over after middle school almost
- 20:02Speaker 2: every day to play it, right really, yeah, so, and
- 20:05Speaker 2: I just thought it was the most awesome thing I
- 20:07Speaker 2: had ever seen in my life.
- 20:09Speaker 1: So let's get into the history before ANYS, and let's
- 20:13Speaker 1: talk a little bit about why it was such a
- 20:15Speaker 1: big deal when it came on the scene.
- 20:17Speaker 2: Okay, let's do that, all right. So I'm gonna give
- 20:24Speaker 2: you some of the history of the other home video games.
- 20:26Speaker 2: It first started for the first I guess wave if
- 20:30Speaker 2: you want to call it, was from nineteen seventy two
- 20:32Speaker 2: to nineteen seventy six. The first real council. The first
- 20:36Speaker 2: real home counsul was the Magna Vox Odyssey, and this
- 20:40Speaker 2: was released in nineteen seventy two, so before I was
- 20:43Speaker 2: even born, right, It was historically important but commercially modest.
- 20:48Speaker 2: It was created by Ralph H. Bahar. It was the
- 20:52Speaker 2: first home video game counsole ever. It used, so this
- 20:57Speaker 2: is kind of weird. It used plastic overlays on the
- 21:00Speaker 2: TV screen.
- 21:01Speaker 1: I have never heard of that.
- 21:02Speaker 2: Right. There was no sound, There was no scoring at
- 21:05Speaker 2: all built into the system, but it came with dice
- 21:09Speaker 2: and cards and board game like rules, so really it
- 21:12Speaker 2: was almost like a board game on your TV, okay,
- 21:14Speaker 2: and so you'd keep track of it, you know, outside
- 21:17Speaker 2: of the television. But here's something that's kind of funny
- 21:22Speaker 2: but also kind of sad. Because it was named the
- 21:25Speaker 2: Magnavox Odyssey, many people thought that it only worked on
- 21:28Speaker 2: Magnavox televisions, which wasn't true, but that hurt sales.
- 21:33Speaker 1: Yeah, I bet it did.
- 21:34Speaker 2: Okay, And so but I will say that every home
- 21:37Speaker 2: console that followed traces back to this machine because I
- 21:40Speaker 2: think once they realized that this sold, right, they could
- 21:45Speaker 2: sell other things. So after that, we have a little
- 21:50Speaker 2: game called Pong. You remember Pong?
- 21:53Speaker 1: I do remember Pong?
- 21:54Speaker 2: Okay. So Pong was an arcade game that was released
- 21:57Speaker 2: in nineteen seventy two, and it was just a simple
- 21:59Speaker 2: thing with two almost little like lines that went back
- 22:03Speaker 2: and forth. It almost like you're playing tennis, yep, Right,
- 22:06Speaker 2: and then it so that explodes in like bars and
- 22:10Speaker 2: bowling alleys, like people are playing it everywhere because it's
- 22:13Speaker 2: really kind of the first of its kind.
- 22:14Speaker 3: Right.
- 22:15Speaker 2: And then in nineteen seventy five, three years later, Atari
- 22:18Speaker 2: brings Pong to the home, okay, And this was the
- 22:22Speaker 2: first truly successful home video game. But here's the thing.
- 22:27Speaker 2: It was a dedicated console. All you could play on
- 22:30Speaker 2: it was Pong. It was just one game. It wasn't
- 22:32Speaker 2: like a Nintendo or an Atari or anything like that, right,
- 22:35Speaker 2: It was simply just Pong. It was The color on
- 22:39Speaker 2: the TV was black and white. It had simple paddles
- 22:42Speaker 2: that you'd just turned to move your cursor up and
- 22:44Speaker 2: down to hit the ball. It was sold through Sears
- 22:47Speaker 2: under the name Telegames. Now why did Pong matter. It's
- 22:54Speaker 2: because it proved that people would plug a video game
- 22:57Speaker 2: into their TV at home, right. And then Pong machines
- 23:00Speaker 2: began to flood the market, okay, and then Pong clones
- 23:04Speaker 2: came up everywhere, Magnavox, Calico, Sears, RCA, APF, there were
- 23:11Speaker 2: hundreds of nearly identical consoles. There were no cartridges. It
- 23:16Speaker 2: was just the hardware was the game, and that was it.
- 23:20Speaker 1: And it was all pong.
- 23:22Speaker 2: It was all Pong, just made by different different people, right,
- 23:26Speaker 2: follow the leader kind of thing. So that was from
- 23:30Speaker 2: about seventy five on through seventy seven, and then we
- 23:34Speaker 2: have something that they like to call the cartridge Revolution.
- 23:38Speaker 2: So this was the Atari twenty six hundred. It was
- 23:40Speaker 2: actually released in nineteen seventy seven, So yes, the eighties
- 23:43Speaker 2: kids think of it as an eighties game, right, but
- 23:46Speaker 2: it was actually released three years before the eighties, all right,
- 23:49Speaker 2: But it really exploded the popular it released in seventy seven,
- 23:52Speaker 2: but the popularity it really exploded in seventy nine. Up
- 23:56Speaker 2: to about eighty two, they were just selling like hotcakes.
- 24:00Speaker 2: So it was originally called the Atari VCS and then
- 24:04Speaker 2: changed to the twenty six hundred. So some of the
- 24:07Speaker 2: key features of the game were the rom cartridges, right,
- 24:10Speaker 2: Those are the cartridges that actually go into the game,
- 24:13Speaker 2: so you would buy the game console, and for each
- 24:17Speaker 2: game that you wanted to play on that console, it
- 24:18Speaker 2: had a cartridge that you'd put in. It actually had
- 24:21Speaker 2: color graphics, unlike Pong, which was black and white. It
- 24:25Speaker 2: had joystick controllers instead of the paddles, right, and then
- 24:29Speaker 2: you had arcade style games at home. You had things
- 24:32Speaker 2: like Donkey Kong and Missile Command and Space Invaders and
- 24:37Speaker 2: Defender and that kind of stuff. You know, arcade games
- 24:39Speaker 2: that people were pumping in quarters left and right now
- 24:42Speaker 2: at home. Some of the most iconic games were Space Invaders,
- 24:48Speaker 2: which I just mentioned that was sold with the system, right,
- 24:51Speaker 2: So you got you bought the system for one ninety
- 24:54Speaker 2: nine or one thirty nine or one seventy nine or
- 24:56Speaker 2: whatever it was, and you got Space Invaders to come
- 24:58Speaker 2: with it, and then each cartridge you had to buy.
- 25:00Speaker 2: So Asteroids was also popular. That was an arcade game
- 25:04Speaker 2: adventure which was not I don't believe in arcade game,
- 25:07Speaker 2: but that was it was like an adventure game. Inside
- 25:10Speaker 2: it actually had an easter egg kind of hidden in
- 25:12Speaker 2: there that you'd have to go find. That wasn't like advertised. Right. Wow,
- 25:16Speaker 2: of course Pitfall, right, we all loved Pitfall in fact,
- 25:23Speaker 2: I got I got a little something for you if
- 25:24Speaker 2: you love pitfall. That's the sound that happened when he died, right.
- 25:42Speaker 2: And then of course it also had a missile command
- 25:47Speaker 2: all right, So it sold. The Atari actually sold thirty
- 25:51Speaker 2: million units. Wow, okay, and made Atari a household name.
- 25:57Speaker 2: And this is the first time that kids actually bad
- 26:00Speaker 2: for a specific console and not just a video game.
- 26:03Speaker 2: It wasn't just like hey dad, get me pung, Hey Dad.
- 26:05Speaker 2: It was like, hey dad, mom, get me Atari, right,
- 26:08Speaker 2: because I can get all these games to play in it.
- 26:10Speaker 4: Right.
- 26:10Speaker 2: I think one of my favorite Atari games was in Duro,
- 26:13Speaker 2: now that I think about it. I was a car
- 26:16Speaker 2: racing game and they had like a green package. So
- 26:21Speaker 2: then in nineteen eighty comes the console Wars, right, because
- 26:27Speaker 2: they realized Atari's becoming successful. So all these other consoles
- 26:31Speaker 2: want to come out and compete with Atari. So the
- 26:35Speaker 2: first one was in television by Mattel, which was released
- 26:39Speaker 2: in nineteen eighty okay. And this console was actually very
- 26:44Speaker 2: technically impressive. It had better graphics than the Atari twenty
- 26:48Speaker 2: six hundred, but it had these discontrollers that people hated.
- 26:51Speaker 2: So it wasn't a joystick, right, It was like this
- 26:54Speaker 2: handheld thing that had the numbers one through nine and
- 26:57Speaker 2: then down at the bottom it had like a little circle.
- 27:00Speaker 2: And so most of people hated that. But here's what
- 27:03Speaker 2: it had, that little Jim love. It had sports games,
- 27:06Speaker 2: and those sports games were so much stronger than what
- 27:09Speaker 2: was on the Atari. I remember my buddy, one of
- 27:11Speaker 2: my buddies, had the in television when I was a kid.
- 27:13Speaker 2: I remember going down there and playing baseball and it
- 27:16Speaker 2: was freaking awesome, Like it was just like I had
- 27:20Speaker 2: died and gone to heaven, speaking of emmy, right. And
- 27:23Speaker 2: so here's a little something they had an ad actually
- 27:28Speaker 2: comparing baseball to Atari that I've got here.
- 27:33Speaker 4: Here's an easy question for you. Which of these games
- 27:36Speaker 4: is the closest thing to the real thing? A in
- 27:38Speaker 4: television Major League Baseball be Atari Baseball.
- 27:46Speaker 3: Here they are.
- 27:46Speaker 4: Again close up A in television, b Atari. If you
- 27:54Speaker 4: thought A in television, you're absolutely correct.
- 27:57Speaker 2: You see, I told you this question was easy, And
- 28:01Speaker 2: if you saw the graphics on there, you'd know it
- 28:03Speaker 2: was easy. Like and television looked like a real baseball game.
- 28:07Speaker 2: Atari had three guys in a row that just ran
- 28:10Speaker 2: around like this.
- 28:11Speaker 3: It was.
- 28:12Speaker 2: It was the most ridiculous looking thing I've ever seen,
- 28:15Speaker 2: and that was mister George Plimton, by the way, famous
- 28:18Speaker 2: author and actor who did that television commercial. So that
- 28:22Speaker 2: was the in television in nineteen eighty That was really cool.
- 28:25Speaker 2: And then after that, in nineteen eighty two, the Caliko
- 28:28Speaker 2: Vision came out, and I also had a friend who
- 28:30Speaker 2: had Collico Vision. I always wanted that one too, but
- 28:32Speaker 2: I didn't have it. So the Clicko Vision was actually
- 28:35Speaker 2: short lived but very powerful. It had near arcade quality graphics,
- 28:41Speaker 2: so it was really like going to an arcade. The
- 28:46Speaker 2: game that came with the Callico Vision was Donkey Kong, right,
- 28:49Speaker 2: and Donkey Kong is one of the highest selling arcade
- 28:51Speaker 2: games of all time, so that was really a big deal.
- 28:55Speaker 2: But the expansion modules promised more than that what they
- 28:58Speaker 2: could deliver, and Callico Vision kind of died out. And then,
- 29:02Speaker 2: of course in nineteen eighty two, we also had the
- 29:04Speaker 2: Atari fifty two hundred. The Atari fifty two hundred was
- 29:09Speaker 2: poorly received. Okay, so it was technically strong, it had
- 29:13Speaker 2: terrible controllers, but the biggest problem was it was not
- 29:18Speaker 2: compatible with the Atari twenty six hundred cartridges. So if
- 29:21Speaker 2: you had an Atari twenty six hundred and then you
- 29:23Speaker 2: wanted to upgrade to the fifty two hundred. Those old
- 29:27Speaker 2: cartridges were now obsolete, okay, and so it was poorly received. However,
- 29:31Speaker 2: I can tell you the Butler Household did have the
- 29:33Speaker 2: Atari fifty two hundred, really, and I absolutely loved it.
- 29:38Speaker 2: Missile Command was awesome on it. Space Invaders was awesome
- 29:41Speaker 2: on it. Pac Man actually looked like pac Man and
- 29:45Speaker 2: not like the crappy Atari pac Man. It had some
- 29:48Speaker 2: sports games on it. I think it had a football
- 29:49Speaker 2: game that I just absolutely loved and played over and
- 29:52Speaker 2: over and over again. It was so much fun. But it,
- 29:55Speaker 2: you know, eventually died out. And then after that we
- 29:59Speaker 2: had the the video game home console crash of nineteen
- 30:03Speaker 2: eighty three, and this lasted for eighty three and eighty four.
- 30:06Speaker 2: And what happened was the industry nearly collapses here in America.
- 30:12Speaker 2: And why why did it almost collapse? What went wrong?
- 30:17Speaker 2: A there were too many councils right competing with each other,
- 30:20Speaker 2: and they were all essentially doing the same thing. And
- 30:23Speaker 2: you know, as a kid, right we talked about this
- 30:25Speaker 2: last week. Whenever another kid has something, it's better than yours. Right,
- 30:31Speaker 2: So I've got the Atari twenty six hundred, which is
- 30:33Speaker 2: pretty cool, right, Yeah, but my friend has in television
- 30:35Speaker 2: that's better. So now I want the in television. Or
- 30:37Speaker 2: I hear about Colleco Vision and I want that or
- 30:39Speaker 2: the Atari fifty two hundred.
- 30:41Speaker 1: Right, So they're.
- 30:42Speaker 2: All doing the same thing. Kids want the other one, right.
- 30:46Speaker 2: But the big two in my opinion, are a. There
- 30:51Speaker 2: was no quality control, right, anybody could publish a game,
- 30:56Speaker 2: and so they had situations where the same games were
- 31:00Speaker 2: like being resold under different names, because Activision might make
- 31:05Speaker 2: a game and Atari might make a game, and they're
- 31:07Speaker 2: really the same, right, But Activision calls it racer X
- 31:10Speaker 2: and Atari calls it racer Y, right, And you've got
- 31:14Speaker 2: Jim Bob's garage making a racing game that's essentially the
- 31:18Speaker 2: same thing, right, And so there's no quality control. Anyone
- 31:21Speaker 2: can sell, anyone could publish, and they're the same games
- 31:26Speaker 2: that are being resold under different names, and it ultimately
- 31:30Speaker 2: led to an oversacturation of bad games. Right. The box
- 31:35Speaker 2: has promised one thing, but the games actually delivered another.
- 31:39Speaker 2: And of course we had infamous titles like Et and
- 31:43Speaker 2: pac Man that went wrong. And here's why pac Man
- 31:46Speaker 2: went wrong. I mean, it could have simply been just
- 31:48Speaker 2: the bad sound, but it wasn't. It wasn't just a
- 31:50Speaker 2: bad sound, It was the bad graphics and everything. Does
- 32:00Speaker 2: that sound like Pac Man to you? Oh that's Atari
- 32:02Speaker 2: pac Man?
- 32:03Speaker 1: Oh gosh, actually kind of hurt my ears.
- 32:05Speaker 2: Yeah, So retailers started losing faith in the video games
- 32:11Speaker 2: and customers stopped buying. Right, parents were paying forty to
- 32:14Speaker 2: fifty dollars for a cartridge, bring it home to the
- 32:17Speaker 2: kid for Christmas, birthday, whatever, and within ten minutes, the
- 32:20Speaker 2: kid hated it because the game sucked, right, And so
- 32:22Speaker 2: there were no refunds for the games, so you were
- 32:25Speaker 2: stuck with the crap that you bought. And therefore Atari imploded.
- 32:32Speaker 2: And back then Atari wasn't just a company, right, it
- 32:35Speaker 2: was pretty much the entire industry. And so when they
- 32:38Speaker 2: released a terrible pac band or, they rushed et to
- 32:42Speaker 2: market within five weeks when developers told them, hey, we
- 32:45Speaker 2: need six months, right, Oh really yeah? And they were like, no,
- 32:48Speaker 2: the movie's popular, now you've got to get it out,
- 32:51Speaker 2: you know. They released it in five weeks. It was horrible,
- 32:54Speaker 2: and it failed, and they ended up dumping like millions
- 32:57Speaker 2: of them into the landfill because they couldn't sell them, okay,
- 33:02Speaker 2: and so the stigma because of this, it became that
- 33:05Speaker 2: it wasn't just that Atari failed, but that video games
- 33:08Speaker 2: were junk, right, And by nineteen eighty four, video games
- 33:12Speaker 2: were considered a fad that had died. And that was
- 33:18Speaker 2: the stigma that they had and the stigma that Nintendo
- 33:22Speaker 2: had to overcome. And then in nineteen eighty five, actually
- 33:27Speaker 2: in eighty three in Japan they were already working on it, right,
- 33:29Speaker 2: but here in the US we did not know about that.
- 33:32Speaker 2: And then in eighty five here comes the Nintendo.
- 33:37Speaker 1: So I don't think you can truly understand nineteen eighty
- 33:43Speaker 1: five unless you go back and know a little bit
- 33:47Speaker 1: about Nintendo prior to then. Okay, so can I give
- 33:51Speaker 1: you the backstory?
- 33:52Speaker 2: Absolutely?
- 33:54Speaker 1: So when you hear Nintendo, I'm sure you probably think
- 33:57Speaker 1: Mario Zelda or may be blowing into a cartridge hoping
- 34:04Speaker 1: that that would, like magically, you know, fix the problem.
- 34:08Speaker 1: But Nintendo's story starts way earlier than that.
- 34:12Speaker 2: Yes, I've heard this before.
- 34:13Speaker 1: Nintendo was founded in eighteen eighty nine in Japan. Bear
- 34:19Speaker 1: with me. I'll do my best at the at these names.
- 34:22Speaker 1: It was founded by Fusajiro Yamuchi. Mm hmm does that
- 34:28Speaker 1: sound good? It sounds okay, and yes ques over one
- 34:32Speaker 1: hundred and thirty years ago. The company originally made hand
- 34:36Speaker 1: painted Hannafuda playing cards, which were very popular for gambling
- 34:43Speaker 1: in Japan, so for decades, Nintendo was basically the playing
- 34:48Speaker 1: card company in Japan. By the mid fifties into the sixties,
- 34:54Speaker 1: Nintendo realized that cards probably shouldn't be the future the company,
- 35:01Speaker 1: and they went through what can only be described as
- 35:03Speaker 1: a corporate identity crisis. During that time, Nintendo became a
- 35:08Speaker 1: taxi company, an instant rice company, rice and Roni love
- 35:16Speaker 1: hotels oooh, and toys and novelty items. Okay, most of
- 35:23Speaker 1: these failed, but Nintendo found success with inventive toys like
- 35:31Speaker 1: the Ultra Hand, a grabber toy that sold over a
- 35:35Speaker 1: million units in Japan. That success pushed Nintendo toward electronics
- 35:40Speaker 1: and eventually video games. So Nintendo's first massive hit came
- 35:47Speaker 1: with Donkey Kong, created by a young designer named Sugaroo
- 35:52Speaker 1: Maya Moto.
- 35:54Speaker 2: I thought you were gonna say Sugar Ray Robinson, I mean,
- 35:57Speaker 2: or Sugar Ray Leonard.
- 35:59Speaker 1: Yeah. That game introduced a mustached hero named Jumpman, who
- 36:06Speaker 1: would later be renamed Mario yep a giant ape. More importantly,
- 36:13Speaker 1: it had a storyline, which was very rare for arcade
- 36:17Speaker 1: games back in the day. So this was the moment
- 36:21Speaker 1: that Nintendo went from a toy company to a global
- 36:24Speaker 1: entertainment contender. After the video game crash of nineteen eighty three,
- 36:29Speaker 1: which you just told us about, many thought that gaming
- 36:31Speaker 1: was dead, but in walked Nintendo. They released the Nintendo
- 36:39Speaker 1: Entertainment System and marketed it is a toy, not a console,
- 36:45Speaker 1: and that worked. So in Nes brought us Super Mario Brothers,
- 36:50Speaker 1: the Legend of Zelda, Metroid, and punch Out. Nintendo didn't
- 36:59Speaker 1: just revive game, I mean, they redefined it. Of course
- 37:04Speaker 1: I love Super Mario Brothers. My cousin had Legend of Zelda,
- 37:08Speaker 1: so I would play that when I was at her house,
- 37:11Speaker 1: but I never understood it, and that really frustrated me.
- 37:14Speaker 2: I didn't understand it either.
- 37:16Speaker 1: I think I've played punch Out, but I don't know
- 37:19Speaker 1: anything about Metroid.
- 37:21Speaker 2: Nope, I never played that. I never played Metroid. Punch
- 37:24Speaker 2: Out was actually Mike Tyson's punch Out. They don't I
- 37:26Speaker 2: don't think they refer to that anymore, Oh, because I
- 37:28Speaker 2: think maybe they lost the licensing or something.
- 37:31Speaker 1: But yeah, so Nintendo made three critical decisions that changed
- 37:35Speaker 1: the game. It wasn't a console, so they renamed it
- 37:40Speaker 1: the Nintendo Entertainment System. So it's not a game system,
- 37:44Speaker 1: it's an entertainment system.
- 37:46Speaker 2: Right.
- 37:47Speaker 1: It looked like a VCR, and the VCR was a
- 37:49Speaker 1: really big deal back in nineteen eighty four, five six.
- 37:55Speaker 1: It had that front loading cartridge very similar to a
- 38:00Speaker 1: VCR would work, and it was designed to resemble, you know,
- 38:04Speaker 1: like a home electronic not a toy, right, So this
- 38:08Speaker 1: helped parents and retailers take it seriously. Then enter rob Rob.
- 38:18Speaker 2: Rob Van dam.
- 38:21Speaker 1: Nintendo bundled the NEES with robotic operating Buddy Rob barely
- 38:30Speaker 1: worked and had only two games, but it gave Nintendo
- 38:34Speaker 1: a loophole that it needed.
- 38:37Speaker 2: Was that that robot that Rocky Kid had in Rocky fo.
- 38:40Speaker 1: Yeah, retailers could classify the NES as a toy, not
- 38:45Speaker 1: a video game, and that distinction mattered a lot really,
- 38:50Speaker 1: So Nintendo didn't go nationwide at first. They tested the
- 38:54Speaker 1: NEES in New York City during the nineteen eighty five
- 38:57Speaker 1: holiday season, so promised retailers that they would buy back
- 39:02Speaker 1: unsold inventory, and Nintendo, not the stores, would take all
- 39:08Speaker 1: the risks. So that alone was basically unheard off back then,
- 39:12Speaker 1: probably even now, but the result shocked everyone. The NES
- 39:18Speaker 1: sold out in New York City. It quickly expanded to
- 39:21Speaker 1: other major cities, and it proved people did want video games,
- 39:25Speaker 1: they just wanted really good ones. Yes, So by nineteen
- 39:29Speaker 1: eighty six, the NES was everywhere. Kids were obsessed and
- 39:33Speaker 1: parents were beginning to trust the brand.
- 39:37Speaker 2: So listen, I was before you keep going on. I
- 39:40Speaker 2: was obsessed, right, Like, I loved video games. I still do, right,
- 39:44Speaker 2: and I love tatari. But yeah, at some point it
- 39:46Speaker 2: did get old, and so you go from something like this, right, right,
- 39:59Speaker 2: So you go from to this and what kid isn't hooked?
- 40:27Speaker 3: Right?
- 40:27Speaker 2: Plus you got the better graphics and everything else. But
- 40:29Speaker 2: I mean, does that music there just not make you happy?
- 40:33Speaker 1: Oh? It brings back so many fantastic memories. Yes, it
- 40:37Speaker 1: makes me extremely happy. So Nintendo also introduced something that
- 40:42Speaker 1: was totally revolutionary then, Nintendo Seal of Quality, so it
- 40:46Speaker 1: limited how many games third party developers could release. It
- 40:50Speaker 1: prevented oversaturation in the market, and it ensured consistent quality.
- 40:55Speaker 2: Which were the problems with the old video games, right, yep, yep.
- 41:00Speaker 1: So once the NES game traction, Mario became a household name,
- 41:06Speaker 1: Zelda made gaming feel epic, and kids planned weekends around Nintendo. Yes,
- 41:14Speaker 1: by the late nineteen eighties, Nintendo controlled over ninety percent
- 41:17Speaker 1: of the US video game market, and Nintendo became synonymous
- 41:22Speaker 1: with video games. So you no longer said I'm gonna
- 41:26Speaker 1: go play video games. You said I'm gonna go play Nintendo.
- 41:29Speaker 2: Oh yeah, no, yeah, well I'm going to play Nintendo.
- 41:31Speaker 2: That's exactly what you said.
- 41:33Speaker 1: Let's talk a little bit about some of the very
- 41:36Speaker 1: first games that were released, so between nineteen eighty five
- 41:40Speaker 1: and nineteen eighty seven, So of course I have to
- 41:42Speaker 1: start with the big one, Super Mario Carns nineteen eighty five.
- 41:47Speaker 2: Still probably the most popular game of all time.
- 41:49Speaker 1: It was often bundled with the NES that side scrolling
- 41:55Speaker 1: felt revolutionary, had tight controls, secret areas, and memorable music,
- 42:02Speaker 1: which we just talked about. Also, though a lot of
- 42:06Speaker 1: times the system came with Duck Hunt. Yes, did you
- 42:11Speaker 1: have Duck Hunt?
- 42:12Speaker 2: Yeah? Because when we now, we did not get the
- 42:15Speaker 2: Nintendo in nineteen eighty six, probably more like nineteen eighty eight, Yeah,
- 42:19Speaker 2: but maybe eighty seven. But yeah, I mean by that
- 42:24Speaker 2: point it was coming with Duck Hunt and Super Mario Brothers.
- 42:27Speaker 2: But I had already beaten Super Mario Brothers at my
- 42:29Speaker 2: friend's house.
- 42:31Speaker 1: So gay, been there, done that. Yeah, duck Hunt, you
- 42:34Speaker 1: used the light gun, yes, okay.
- 42:38Speaker 2: Which was different than anything that we had ever.
- 42:40Speaker 1: It was totally addictive and that stupid laughing dog you
- 42:46Speaker 1: have whatever you miss? Yes? So why did duck Hunt matter?
- 42:50Speaker 1: It mattered because it showed video games could be interactive
- 42:53Speaker 1: and physical, not just button mashing. So let me just say,
- 42:58Speaker 1: I cannot tell you the number of times that I
- 43:01Speaker 1: came home from school and my dad was sitting in
- 43:03Speaker 1: my bedroom in his tidy whities playing Duck Hunt. That's hilarious,
- 43:09Speaker 1: Like more times than I could even count. And here, okay,
- 43:13Speaker 1: do you remember this standing two inches from the TV
- 43:17Speaker 1: when you played duck Hunt? Because it just worked better
- 43:19Speaker 1: that way?
- 43:19Speaker 2: Well, yeah, because you couldn't miss.
- 43:21Speaker 1: Yeah I know, I know, but as a kid, it
- 43:23Speaker 1: was like, no, it works better, it does right because
- 43:26Speaker 1: you're not missing.
- 43:27Speaker 2: Yeah, that's so funny.
- 43:29Speaker 1: Okay. Punch Out It also came out in nineteen eighty five.
- 43:33Speaker 2: Mike Tyson's punch out or just punch out.
- 43:36Speaker 1: Well, I think it was Mike Tyson's punch out.
- 43:39Speaker 4: Hey.
- 44:15Speaker 2: Now that probably doesn't mean a whole lot to you,
- 44:17Speaker 2: but I'm telling you there's like, if we have five
- 44:21Speaker 2: hundred men from forty four to fifty five, they're probably
- 44:28Speaker 2: giddy over.
- 44:30Speaker 1: Okay. So it had glass Joe. What had Mike Tyson
- 44:34Speaker 1: had glass Joe? And it had Bald Bull. Yes, okay,
- 44:37Speaker 1: So here's what I thought as a kid. I thought
- 44:40Speaker 1: Bald Bull was Bull from Nightcore and I was so like,
- 44:48Speaker 1: I didn't know it Bull was a boxer, and my
- 44:50Speaker 1: mom was always trying to tell me. I was confused,
- 44:52Speaker 1: but of course I wasn't having none of that. So
- 44:56Speaker 1: here's what I made punch out so epic. It was
- 45:00Speaker 1: timing over button mashing. Yes, absolutely, so it rewarded skill
- 45:06Speaker 1: and memorization in which made kids feel like, oh, we were.
- 45:10Speaker 2: Really doing something. So this is interesting. So I had
- 45:14Speaker 2: Mike Tyson's punch Out and I played it religiously like
- 45:18Speaker 2: every day. And of course the first you know, few
- 45:21Speaker 2: guys are really easy. But like you said, you've got
- 45:23Speaker 2: to memorize patterns because if you don't you get your
- 45:26Speaker 2: butt kicked, and then eventually made my way on. But
- 45:31Speaker 2: then you get to the harder guys, like right before
- 45:33Speaker 2: Mike Tyson, and there were some of them that I
- 45:35Speaker 2: had to fight for weeks before I finally figured it
- 45:39Speaker 2: out to beat them right, And then you know, so
- 45:44Speaker 2: there's a guy and it took me a couple of days,
- 45:46Speaker 2: and then another guy that took me like a week,
- 45:47Speaker 2: and then Super Macho Man took me like two weeks,
- 45:51Speaker 2: and then finally I get to Mike Tyson and I
- 45:55Speaker 2: beat him on my first try, which I thought, wow,
- 45:59Speaker 2: after it takes me weeks to get to him, actually
- 46:02Speaker 2: months to get to him, but two weeks to beat
- 46:04Speaker 2: the guy in front of him, I thought, Okay, I'm
- 46:06Speaker 2: gonna be battling Mike for like a good month to
- 46:10Speaker 2: a year before I can figure him out and beat him.
- 46:13Speaker 2: And I beat him on the first and while it
- 46:15Speaker 2: was exciting, it was also like the biggest letdown of
- 46:18Speaker 2: all time because I was like, I just beat him,
- 46:20Speaker 2: and I thought I was going to get another month
- 46:22Speaker 2: of entertainment out of this and that was that. Oh,
- 46:27Speaker 2: but I was still pretty fired up though.
- 46:29Speaker 1: The Legend of Zelda followed right behind in nineteen eighty six.
- 46:57Speaker 1: I didn't get it felt different from all the other games.
- 47:03Speaker 1: It had an open world exploration, and Zelda proved that
- 47:08Speaker 1: video games could be like adventures, not just a quick
- 47:11Speaker 1: arcade hit and runown. Yeah, but again, I didn't get
- 47:15Speaker 1: it as a kid, and therefore it just baffled me,
- 47:18Speaker 1: and I didn't want to play it.
- 47:19Speaker 2: I didn't either. But it's like the second or fifth
- 47:23Speaker 2: or whatever most popular game of all time.
- 47:27Speaker 1: I feel like it's it's it's definitely a cult classic.
- 47:34Speaker 2: Yeah well, I mean and more than a cult It
- 47:36Speaker 2: had six point five million units sold. It's the sixth
- 47:40Speaker 2: highest Nintendo game sold of all time.
- 47:43Speaker 1: So I'm gonna say about Zelda what me ma said
- 47:46Speaker 1: about McDonald's hamburgers.
- 47:49Speaker 2: Yeah, I wonder how many were eaten?
- 47:51Speaker 1: Yeah? Yeah, so how many were played?
- 47:54Speaker 2: I mean the kids who loved Zelda's love Zelda. My
- 47:57Speaker 2: friend Jeff Harley that I talked about, like he loved
- 47:58Speaker 2: the legend of zeldaen. Yeah I don't. I don't really
- 48:01Speaker 2: get it, like whatever, but you know, he loved Super
- 48:04Speaker 2: Mario Brothers. I love Super Mario Brothers. So but yeah, Zelda,
- 48:08Speaker 2: it wasn't it wasn't for me, But there were other
- 48:10Speaker 2: games that I did like.
- 48:12Speaker 1: So I'm just going to throw out a couple of others,
- 48:16Speaker 1: not really going to get into them. The one that
- 48:18Speaker 1: I said i'd never heard of, what Metroid Metroit, I'd
- 48:22Speaker 1: never heard of at nineteen eighty six, Excite Bike.
- 48:28Speaker 2: I loved Excite Bike. So Excite Bike you were like
- 48:40Speaker 2: on a dirt bike and you were racing well, and
- 48:42Speaker 2: it was just a little track and it had hills
- 48:44Speaker 2: and stuff like that, and you'd race a qualifying race
- 48:47Speaker 2: and then you'd race against other racers and you could overheat,
- 48:50Speaker 2: so you had to, you know, let off the gas sometimes,
- 48:53Speaker 2: and you had to figure out the hills, how to
- 48:55Speaker 2: land to make you go faster and not just bounce
- 48:58Speaker 2: up and down. And Excite Bike is actually the ninth
- 49:01Speaker 2: highest selling Nintendo game of all time.
- 49:03Speaker 1: So that music tells me that I should be excited,
- 49:06Speaker 1: So therefore I'm excited.
- 49:08Speaker 2: Yeah, you're excited about the bike, so therefore Excite Bike.
- 49:11Speaker 1: What about Ghosting Goblins?
- 49:15Speaker 2: I remember that one, and I did not download that,
- 49:18Speaker 2: but I considered it and then I didn't, so never
- 49:21Speaker 2: heard of it. Yep, Ghosting Goblins was a big one. Uh,
- 49:25Speaker 2: an early one. I don't know if it was a
- 49:27Speaker 2: big one, but it was an early one.
- 49:28Speaker 1: Here is what made the bundle so important. When Neees
- 49:34Speaker 1: bundled Super Mario Brothers, Doc Hunt, sometimes it would bundle
- 49:39Speaker 1: World Class Track Meet. Here's why that was all important.
- 49:43Speaker 1: Nearly everyone then shared that same first experience. Yes, So
- 49:48Speaker 1: then you're going to school and you're talking about it, absolutely,
- 49:51Speaker 1: and everybody's having a similar experience. They're wanting to share.
- 49:55Speaker 2: You're getting tips and tricks from friends at school that
- 49:58Speaker 2: you haven't necessarily found out yet. Right where some of
- 50:01Speaker 2: the hidden boxes are that you can jump up and hit,
- 50:04Speaker 2: or the hidden worlds, or the or the hidden tubes
- 50:07Speaker 2: that you could go down into an underworld. All that
- 50:10Speaker 2: stuff that kids are just talking about in middle school.
- 50:13Speaker 2: It was so much fun.
- 50:14Speaker 1: And that it just took off. So I think you
- 50:17Speaker 1: do you have a few numbers.
- 50:19Speaker 2: Yeah, I do so. Obviously, the number one selling game
- 50:22Speaker 2: is Super Mario Brothers at forty million sales, but it
- 50:25Speaker 2: was also bundled with the console, right, and then duck
- 50:29Speaker 2: Hut's number two at twenty eight point three million, but
- 50:31Speaker 2: again bundled, and then Super Mario three is third with
- 50:35Speaker 2: eighteen million, again bundled when Super Mario three came out.
- 50:40Speaker 2: The highest selling game that wasn't bundled is actually Tetris
- 50:45Speaker 2: with eight million.
- 50:46Speaker 1: As much as my dad loved Duck Hunt, my mom
- 50:48Speaker 1: loved Tetris.
- 50:49Speaker 2: So I don't remember Tetris being on the Nintendo. I
- 50:52Speaker 2: remember it being on the Game Boy.
- 50:53Speaker 1: Yeah, absolutely.
- 50:56Speaker 2: So. Super Mario Brothers two is next at seven point
- 51:00Speaker 2: four million. The legend of Zelda is six was six
- 51:02Speaker 2: point five Doctor Mario, which didn't come out until nineteen
- 51:07Speaker 2: ninety at four point eight Zelda two The Adventure of
- 51:11Speaker 2: Link with four point three eight. The ninth highest selling
- 51:14Speaker 2: is Excite Bike Oh Wow with four point one million,
- 51:18Speaker 2: and then tenth is golf at just over four million.
- 51:23Speaker 2: Golf golf just Nintendo golf with a big, fat look
- 51:27Speaker 2: Mario looking guy swinging, you know, swinging golf. Not as
- 51:32Speaker 2: fun as PGA Tour Golf on the Sega Genesis, which
- 51:35Speaker 2: would come out years later, but yeah, golf. And then
- 51:39Speaker 2: Kung Fu Baseball, the original baseball. It was simple, but
- 51:44Speaker 2: I played it because it was baseball. But did you
- 51:47Speaker 2: have some favorite games besides Mario?
- 51:49Speaker 1: So Mario was definitely my favorite. I remember for whatever reason.
- 51:54Speaker 1: And I believe I've shared this before. I remember back
- 51:57Speaker 1: to the future. Okay, basic, I just liked my Mario.
- 52:01Speaker 2: Okay, so you mentioned Ghost and Godwins. They were thirty
- 52:05Speaker 2: eighth of all time at one point six million. But
- 52:07Speaker 2: some of my favorite games. And I reached out to
- 52:09Speaker 2: some people before this and asked them what some of
- 52:11Speaker 2: their favorite games were. So here is here is one
- 52:16Speaker 2: of my favorite games of all time. And then other
- 52:18Speaker 2: members in my family said the same thing. Oh, I
- 52:20Speaker 2: love this game. So that was Contra. That was two
- 52:48Speaker 2: guys going in fighting aliens, you know, trying to get
- 52:51Speaker 2: to the alien mothership.
- 52:52Speaker 3: Right.
- 52:53Speaker 2: This is one that you'll recognize because you would have
- 52:56Speaker 2: heard this over Thanksgiving when me and my brothers were
- 52:58Speaker 2: going too.
- 52:59Speaker 1: I do not play.
- 53:25Speaker 2: That is RBI Baseball. I fully expect that to be
- 53:28Speaker 2: stuck in your head for the next two weeks.
- 53:29Speaker 1: Y'all. The Butler ladies. On Thanksgiving evening, we were just
- 53:34Speaker 1: walking around because the guys played this over and over
- 53:41Speaker 1: and over for hours.
- 53:44Speaker 2: It was so much fun. It was almost as much
- 53:46Speaker 2: fun as being a kid. So here's another one. I
- 53:48Speaker 2: reached out to some people. I've heard Brad Pete and
- 53:51Speaker 2: Giff talk about their love for Double Dribble, which was
- 53:54Speaker 2: the first real basketball game on that and I love
- 53:56Speaker 2: Double Dribble too. We had a lot of fun playing
- 53:58Speaker 2: tournaments and so act as teenagers. But this is Double Dribble.
- 54:33Speaker 2: So that was actually the halftime show from Double Dribble.
- 54:35Speaker 2: So you might get see shots of fans or cheerleaders
- 54:39Speaker 2: moving like one limit of time, almost like you're watching
- 54:42Speaker 2: them through a strobe light. So my favorite game of
- 54:45Speaker 2: all time, like of all time, and I actually heard
- 54:49Speaker 2: Day from totally eighties and nineties recall say that this
- 54:51Speaker 2: was his favorite game of all time too, was Tech Mobile.
- 55:04Speaker 2: You may have heard that too, first down, touchdown. So
- 55:38Speaker 2: Tech bo bol was the first football game to have
- 55:42Speaker 2: NFL player's license, so you're actually playing with real players.
- 55:46Speaker 2: And even though it didn't have the NFL license, so
- 55:49Speaker 2: they didn't call the Cowboys the Cowboys, but they called
- 55:51Speaker 2: them Dallas and they had the Cowboys colors. They called
- 55:54Speaker 2: it Washington and they had the Redskins colors and that
- 55:57Speaker 2: kind of thing, so you were playing with real teams,
- 55:59Speaker 2: real players. Bo Jackson was the most unstoppable force of
- 56:03Speaker 2: all time in any video game ever. So if you
- 56:09Speaker 2: were playing against the Raiders. If you were another team
- 56:12Speaker 2: in playing against the Raiders, you had to pick Bo
- 56:14Speaker 2: Jackson's play every single time, otherwise he's gonna score a
- 56:16Speaker 2: touchdown every single time he touches the ball. So that
- 56:20Speaker 2: was so much fun. My two high school friends, before
- 56:23Speaker 2: we were able to drive, every weekend, we would spend
- 56:26Speaker 2: the night at each other's houses and we would just
- 56:28Speaker 2: have Techmobile tournaments. And there were only twelve teams in
- 56:31Speaker 2: the original Techmobil Tech Bow Techbo Super Bowl would come
- 56:36Speaker 2: out in nineteen ninety where you had all twenty eight
- 56:39Speaker 2: teams and you could play a full season. That was
- 56:41Speaker 2: revolutionary too because it cut stats and everything else. But
- 56:44Speaker 2: Techmobile twelve teams. We would play tournaments every single weekend.
- 56:49Speaker 2: Depending on what team we had, each person would win.
- 56:52Speaker 2: The only difference was if I had the forty nine ers,
- 56:55Speaker 2: I could not be beat. And it got to the
- 56:58Speaker 2: point where it was fun to play with other teams
- 57:00Speaker 2: and I could win. But it got to the point
- 57:01Speaker 2: where my friends were so competitive that they would just
- 57:06Speaker 2: give because we normally drew teams out of a hat
- 57:09Speaker 2: right to figure out what teams are gonna be. They
- 57:10Speaker 2: would just give me the forty nine ers because they
- 57:13Speaker 2: had to figure out a way to beat me and
- 57:15Speaker 2: they could and they couldn't and it drove them insane.
- 57:20Speaker 2: And so yeah, that was a lot of fun at
- 57:23Speaker 2: fourteen fifteen years old until we started driving. Let's see
- 57:26Speaker 2: another one that I remember being really popular and I
- 57:29Speaker 2: liked it at first. I'm not sure I would like
- 57:31Speaker 2: it anymore, but a bunch of friends around my neighborhood
- 57:33Speaker 2: liked it. Was Castle Vania. You remember that one. No,
- 57:55Speaker 2: So that one. You're kind of like an Indiana Jones
- 57:57Speaker 2: type character and you got like a whip or something
- 57:59Speaker 2: and you're going through like Dracula's castle and you're trying
- 58:02Speaker 2: to find stuff but also avoid the goblins or whatever. Right, Yeah,
- 58:08Speaker 2: it was pretty fun. And then finally a game that
- 58:11Speaker 2: we all loved, all of us baseball players loved and
- 58:14Speaker 2: not that I had forgotten about it, but I wasn't
- 58:16Speaker 2: gonna include it, but my buddy Jason Colvin said that
- 58:18Speaker 2: this was one of his favorites, and this was Baseball Stars. Now,
- 58:33Speaker 2: the neat thing about Baseball Stars was they had just
- 58:37Speaker 2: generic players, but you could name them and then you
- 58:40Speaker 2: could give them stats. And not only that, as you
- 58:44Speaker 2: the more you played it, the more you learned you
- 58:45Speaker 2: could hit a certain button and have girls play. So
- 58:51Speaker 2: it might not just be for boys, right, Little girls
- 58:55Speaker 2: might like it too, because you could change the whole
- 58:57Speaker 2: team to girls, or you could just have a girl
- 59:00Speaker 2: on the team or whatever. Yeah, and so you could
- 59:04Speaker 2: name them anything, give them any stats that you wanted, whatever.
- 59:06Speaker 2: So me and my brothers we would create the real
- 59:09Speaker 2: players and give them the stats were kind of preset,
- 59:12Speaker 2: but we would give them as close to the stats
- 59:13Speaker 2: as you really could to try and make it as
- 59:16Speaker 2: realistic as possible. So those were some of my favorites
- 59:19Speaker 2: and other people's favorites who had dialed in.
- 59:22Speaker 1: So the NES eventually over like its lifetime, sold sixty
- 59:28Speaker 1: one point nine million units.
- 59:31Speaker 2: Wow.
- 59:31Speaker 1: Wow, is that not crazy? That is so Hiroshi Yamachi,
- 59:40Speaker 1: he was the CEO of Nintendo.
- 59:42Speaker 2: He was probably died a rich man if he's dead.
- 59:45Speaker 1: Well listen. He was president of Nintendo from nineteen forty
- 59:49Speaker 1: nine until two thousand and two.
- 59:52Speaker 2: Wow, and that's a crazy long time to be president.
- 59:55Speaker 1: Oh, I know. So we can thank him for the
- 1:00:00Speaker 1: invention of NES, but ultimately we don't get into anything
- 1:00:05Speaker 1: past the eighties. But Ultimately it was also his inability
- 1:00:12Speaker 1: to see the future in CD based systems that was
- 1:00:18Speaker 1: ultimately Nintendo's downfall.
- 1:00:20Speaker 2: Yeah. So so Nintendo maybe the most important toy game
- 1:00:27Speaker 2: of our childhood maybe, but yeah, and it.
- 1:00:32Speaker 1: Ruled the world for about.
- 1:00:34Speaker 2: Five years there until Sega Genesis came out, right. But
- 1:00:37Speaker 2: when Sega Genesis came out, because Nintendo was an eight
- 1:00:40Speaker 2: bit system, right, Atari was an eight bit, but Nintendo
- 1:00:42Speaker 2: was like an eight bit on steroids, Sega Genesis came
- 1:00:45Speaker 2: out as a sixteen bit system, and then Nintendo brought
- 1:00:48Speaker 2: out there Super Nintendo to compete with that is their
- 1:00:50Speaker 2: sixteen bit system, right, which then led to more Sega,
- 1:00:54Speaker 2: the Nintendo sixty four, that kind of thing, the Sega
- 1:00:58Speaker 2: dream Cast which was see and then ultimately the Sony
- 1:01:02Speaker 2: PlayStation which came in and just changed the game. And yeah,
- 1:01:05Speaker 2: Nintendo struggled to keep up with that. Then they came
- 1:01:07Speaker 2: out with the Wii, which was kind of fun trying
- 1:01:09Speaker 2: to get kids to exercise and really adults to exercise.
- 1:01:12Speaker 2: And now the Nintendo switch is kind of taken back
- 1:01:15Speaker 2: over again.
- 1:01:16Speaker 1: Right, But.
- 1:01:18Speaker 2: Yeah, Nintendo just they held the crown for so long,
- 1:01:23Speaker 2: but then Sega jumped in Sony jumped in. Microsoft jumped
- 1:01:27Speaker 2: in with the Xbox, right, and so it revitalized the
- 1:01:31Speaker 2: video and now they are like, they're legit, like professional
- 1:01:34Speaker 2: video game plays. And it's all because of Nintendo.
- 1:01:38Speaker 1: So he was against CD based games because he said
- 1:01:43Speaker 1: they would be easy to pirate. Uh, and that's why
- 1:01:46Speaker 1: he was against it. But that was the wave of
- 1:01:49Speaker 1: the future, right. I got a couple of trivia questions
- 1:01:53Speaker 1: for you. I don't know how you're going.
- 1:01:54Speaker 2: Oh, this should be fun.
- 1:01:56Speaker 1: What does the name Nintendo roughly translate?
- 1:02:00Speaker 4: Two?
- 1:02:01Speaker 2: Well, if you asked most adults when we were kids,
- 1:02:05Speaker 2: it was nutendo, So I believe it translates into nutendo.
- 1:02:12Speaker 1: Leave luck to heaven.
- 1:02:14Speaker 2: Okay, I don't understand it, but.
- 1:02:19Speaker 1: Whatever, we all And we've already talked about that. Mario's
- 1:02:22Speaker 1: original name in Donkey Kong jump Man, Yeah, jump Man.
- 1:02:27Speaker 2: I knew that before you said that.
- 1:02:28Speaker 1: But what Mario was named after? A Nintendo warehouse landlord
- 1:02:34Speaker 1: named Mario Sigali?
- 1:02:36Speaker 2: Oh wow?
- 1:02:37Speaker 1: Okay?
- 1:02:38Speaker 2: Was he related to Steven Soigali?
- 1:02:40Speaker 1: Probably? Probably? Why did Nintendo call the nes and Entertainment
- 1:02:48Speaker 1: system instead of a video game console?
- 1:02:50Speaker 2: Because the video game consoles were dead and they had
- 1:02:53Speaker 2: a bad name.
- 1:02:53Speaker 1: That's right. Who's the main character you actually play as
- 1:02:59Speaker 1: in the legend of Zelda Link? Yeah, everybody thinks it's Zelda.
- 1:03:03Speaker 2: No, it's Link.
- 1:03:04Speaker 1: Yeah, it's a Link. Do you remember in our neighborhood
- 1:03:07Speaker 1: a couple of years ago, the little boy for Halloween
- 1:03:09Speaker 1: dressed up as Link? Yes, that was adorable, wasn't that genius?
- 1:03:13Speaker 2: Yeah?
- 1:03:13Speaker 1: So the hole blowing into the cartridge, that was a myth.
- 1:03:17Speaker 2: Yeah, it was a myth. It didn't work yet.
- 1:03:18Speaker 1: I didn't know that that was a myth until I
- 1:03:21Speaker 1: was researching for this episode.
- 1:03:23Speaker 2: So I learned that it was a myth several years ago.
- 1:03:25Speaker 2: Because you know, my friend Vince, who I don't talk
- 1:03:27Speaker 2: to anymore, but he actually went out and started buying
- 1:03:33Speaker 2: old Nintendo games at like garage sales and that kind
- 1:03:36Speaker 2: of thing, and old Nintendo's and he repairs them now.
- 1:03:39Speaker 2: And he told me, he was like, there's a way
- 1:03:41Speaker 2: to fix them, there's a way to clean them, and
- 1:03:44Speaker 2: blowing into them actually hurts them more than helps them.
- 1:03:46Speaker 1: That's what I've heard. You can actually he.
- 1:03:48Speaker 2: Was like, you know, come over one day, I'll show
- 1:03:51Speaker 2: you how to fix it. You know, I'll provide some
- 1:03:54Speaker 2: of the cleaner for you. I'll show you how to
- 1:03:56Speaker 2: fix it and that stuff. But I just never made
- 1:03:58Speaker 2: it over to his house. I don't know where he's
- 1:03:59Speaker 2: at anymore, but Bends, if you're out there and you're listening,
- 1:04:02Speaker 2: I want to know. But yeah, I knew that was
- 1:04:05Speaker 2: a myth. But yeah, we all did it. Here's here's
- 1:04:07Speaker 2: the thing. Not only did we all do it, like
- 1:04:10Speaker 2: kids across America did it?
- 1:04:12Speaker 1: Right, It wasn't just us.
- 1:04:14Speaker 2: I heard Dave and Rob talking about how they did
- 1:04:16Speaker 2: it the other day, right, and you know Brad them
- 1:04:20Speaker 2: did it? And Jason Covid and all these people that
- 1:04:22Speaker 2: lived all across the world, right did this? How did
- 1:04:25Speaker 2: we all know to do that?
- 1:04:27Speaker 3: Yeah? I know?
- 1:04:28Speaker 2: How did it spread? Like wildlid?
- 1:04:30Speaker 1: Know? How did it? Did you ever hear the rumor
- 1:04:33Speaker 1: as a kid that if you did something perfectly, the
- 1:04:36Speaker 1: nes would unlock some hidden game?
- 1:04:39Speaker 2: I know I did not.
- 1:04:40Speaker 1: You didn't know? Yes, that used to. We used to
- 1:04:42Speaker 1: talk about that. My cousins and I talked about that
- 1:04:44Speaker 1: all the time. Did you ever hear the myth that
- 1:04:48Speaker 1: Luigi was actually playable in Super Mario Brothers? If you
- 1:04:52Speaker 1: like knew the secret code.
- 1:04:54Speaker 2: I may have heard that.
- 1:04:56Speaker 1: Yeah, I love that. Oh do you did you ever
- 1:04:59Speaker 1: hear the rumor that you could shoot the Doc Hunt Dog? Yes,
- 1:05:04Speaker 1: if you timed it just just right, Yeah, just right.
- 1:05:08Speaker 1: It's funny what kids make up as your cousin's brother's
- 1:05:12Speaker 1: sister's friend did at one time.
- 1:05:14Speaker 2: Right, and they're and they're trustworthy. I was just gonna,
- 1:05:17Speaker 2: you know, mention some of the games that I liked
- 1:05:19Speaker 2: growing up. You know, the kung fu that was fun.
- 1:05:23Speaker 2: Ice hockey was a lot of fun. Ice hockey was
- 1:05:25Speaker 2: real fun because you had a little skinny guy that
- 1:05:28Speaker 2: was fast, but he could be knocked off then and
- 1:05:31Speaker 2: he couldn't shoot at all. Then you had like a
- 1:05:32Speaker 2: medium sized guy that was a decent shot, but he
- 1:05:35Speaker 2: wasn't as fast. Then you had a big fat guy
- 1:05:38Speaker 2: who couldn't skate hardly at all, but he had a
- 1:05:40Speaker 2: happy Gilmore style slap shot. And so that was fun
- 1:05:44Speaker 2: to try and you know, get your four on four
- 1:05:47Speaker 2: team with the right combo, uh, you know, to be
- 1:05:50Speaker 2: able to win. So that was a lot of fun.
- 1:05:53Speaker 2: Let's see what else do we have? Pro wrestling that
- 1:05:55Speaker 2: was a whole bunch of fun. Uh RC pro Am
- 1:05:59Speaker 2: that was a game that I played a ton of
- 1:06:01Speaker 2: that wasn't a sports game. The hardest game of all
- 1:06:04Speaker 2: time in my opinion on Nintendo's top gun landed that
- 1:06:07Speaker 2: stupid plane on an aircraft carrier. I think I remember
- 1:06:10Speaker 2: Barn Near Impossible, Ghost and Goblins. You mentioned Bases Loaded
- 1:06:16Speaker 2: was another baseball game where if you beanballed the guy,
- 1:06:20Speaker 2: he could charge the mound. So as a as a
- 1:06:24Speaker 2: twelve thirteen year old boy, that was a lot of fun.
- 1:06:28Speaker 2: Tech Mobile. I mentioned Ice Climber, one of the original
- 1:06:33Speaker 2: games that was It's a simple game, but for some
- 1:06:36Speaker 2: reason I enjoyed it, and I don't know why, but
- 1:06:38Speaker 2: that was pretty fun. Of course, he had the Final
- 1:06:41Speaker 2: Fantasy Game, something that I never really got into. There
- 1:06:44Speaker 2: was actually, you know, the arcade game Popeye was actually
- 1:06:47Speaker 2: released on day though. Yeah, not as fun as the arcade,
- 1:06:50Speaker 2: but pretty darn close. Ww F WrestleMania that was fun.
- 1:06:54Speaker 2: Nineteen forty two. Oh one of the best games of
- 1:06:58Speaker 2: all time, and it actually franchise, but only I'm seeing
- 1:07:01Speaker 2: that only a million units sold. But I actually got
- 1:07:07Speaker 2: this game for some reason, and I don't know why,
- 1:07:09Speaker 2: but Metal Gear and it was like this, You're almost
- 1:07:12Speaker 2: like this Special Forces guy and you're going through it's
- 1:07:14Speaker 2: almost like a Zelda with special forces, and you're trying
- 1:07:17Speaker 2: to do all these things, and oh my gosh, I
- 1:07:19Speaker 2: just remember it being so much fun. And then it
- 1:07:21Speaker 2: spawned like it almost seemed like it was a cult classic.
- 1:07:26Speaker 2: But then it spawned like a franchise, like a Mario
- 1:07:29Speaker 2: style franchise, and now there's like dozens of Metal Gear games.
- 1:07:33Speaker 2: But that original one was so much fun. And then
- 1:07:36Speaker 2: I mentioned Castle Vania also sold a million. So those
- 1:07:39Speaker 2: are just some of the games that I enjoyed, you know,
- 1:07:43Speaker 2: growing up.
- 1:07:45Speaker 1: So I have a couple of memories. When we were
- 1:07:47Speaker 1: first talking about doing this episode, you had asked me
- 1:07:50Speaker 1: to think about some personal stories that I might have,
- 1:07:54Speaker 1: so I could have a couple of memories. Do you
- 1:07:56Speaker 1: mind if I share it?
- 1:07:56Speaker 2: Yeah, I've shared enough, so let's go with you.
- 1:07:59Speaker 1: So I remember in the fourth grade we were studying
- 1:08:03Speaker 1: something along the lines of like how businesses are formed
- 1:08:07Speaker 1: and how you would start a company. I don't really
- 1:08:11Speaker 1: remember the specifics Junior achievement maybe, but we had to
- 1:08:15Speaker 1: pick a company or a business and then we had
- 1:08:18Speaker 1: to write to them, right because this was what nineteen
- 1:08:22Speaker 1: eighty eight, and ask for information about how their company
- 1:08:28Speaker 1: started and how their business started and see if they
- 1:08:30Speaker 1: would respond. Well, I picked Nintendo. Really, so I wrote
- 1:08:34Speaker 1: to Nintendo and I got a response. So I've learned
- 1:08:39Speaker 1: in my doing my research that it wasn't Hiroshi that
- 1:08:43Speaker 1: I probably heard from. It was because his son in
- 1:08:46Speaker 1: law ran the US side of Nintendo, Minoru Arakawa or so.
- 1:08:55Speaker 1: I mean, not that I heard from him directly, but
- 1:08:58Speaker 1: you know, they would have stamped his name at the
- 1:09:01Speaker 1: end of the letter that they sent me. But they
- 1:09:03Speaker 1: did respond, and they sent me a letter and they
- 1:09:05Speaker 1: answered my questions, and then they sent me some like
- 1:09:08Speaker 1: pamphlets and paraphernalia. Gosh, I wish I had kept it. Yeah,
- 1:09:13Speaker 1: how cool would that have been?
- 1:09:14Speaker 3: Beat?
- 1:09:14Speaker 2: That would have been really cool.
- 1:09:16Speaker 1: Did you ever do that as a kid?
- 1:09:17Speaker 2: No, I never did. I could get me or write.
- 1:09:21Speaker 2: It was either playing video games or sports.
- 1:09:23Speaker 1: Well, it was a class. It was a class at school.
- 1:09:25Speaker 2: I had to you know what, There was a lot
- 1:09:28Speaker 2: of things I was told to do in classes in
- 1:09:30Speaker 2: school that I never did, and then I'd get grounded
- 1:09:32Speaker 2: for it.
- 1:09:32Speaker 1: That's funny. I guess. The only other thing that I
- 1:09:35Speaker 1: could add to this is it's hard to put into words,
- 1:09:42Speaker 1: really how important Nintendo was for me in like the
- 1:09:49Speaker 1: late eighties, because it was this transitional time in my
- 1:09:54Speaker 1: life where I'm not necessarily playing outside anymore, right, but
- 1:10:00Speaker 1: I'm not exactly ready to not be playing something right, right,
- 1:10:05Speaker 1: And so you know, of course I've shared about that.
- 1:10:09Speaker 1: My cousins were my best friends growing up, and so
- 1:10:12Speaker 1: we were always together, and we were close enough in
- 1:10:16Speaker 1: age that we kind of grew up together in that
- 1:10:19Speaker 1: same time frame. And so we transitioned again from like
- 1:10:23Speaker 1: you know, playing pretend stuff outside and doing stuff outside
- 1:10:28Speaker 1: and racing our big wheels to what could have been
- 1:10:33Speaker 1: this awkward transition for us that could have kind of
- 1:10:36Speaker 1: divided us or pushed us apart. But Nintendo came along
- 1:10:40Speaker 1: it just the right time, and so we just transitioned
- 1:10:43Speaker 1: right into my bedroom playing Nintendo. And it came along
- 1:10:49Speaker 1: at a time when some of my cousins their parents
- 1:10:54Speaker 1: were divorcing. One of my cousins unfortunately passed away from
- 1:11:00Speaker 1: a medical emergency, we lost another really close family member.
- 1:11:05Speaker 1: We were all processing some really heavy crap on top
- 1:11:09Speaker 1: of stuff the kids that you're going through as a
- 1:11:11Speaker 1: kid anyways, right, And Nintendo allowed us that we sort
- 1:11:17Speaker 1: of commiserated together and we didn't really have to talk
- 1:11:21Speaker 1: about it, but we could be together and do stuff
- 1:11:24Speaker 1: and that was comforting and that was like a form
- 1:11:27Speaker 1: of therapy for us. And so I'm just grateful that
- 1:11:30Speaker 1: we had that experience and it prolonged us staying close,
- 1:11:36Speaker 1: and I appreciate.
- 1:11:37Speaker 2: That that's a neat story.
- 1:11:40Speaker 1: We were obsessed with Super Mario Brothers. Oh yeah, I'm
- 1:11:43Speaker 1: sure they were boys, so I'm sure they did more
- 1:11:46Speaker 1: than Super Mario Brothers. But that's all I remember.
- 1:11:49Speaker 2: So I'll say this. I said that tech Mobil was
- 1:11:51Speaker 2: my favorite game of all time, and it was, but
- 1:11:54Speaker 2: I probably spent more time playing Super Mario Brothers and
- 1:11:57Speaker 2: I did tech Moobil because tech Bobuls just wasn't fun
- 1:12:00Speaker 2: and playing by yourself, it was too easy to beat
- 1:12:02Speaker 2: the computer, so it was only fun playing with friends,
- 1:12:05Speaker 2: where a Super Mario Brothers you could play by yourself
- 1:12:08Speaker 2: for hours and hours and days and days. So right,
- 1:12:11Speaker 2: so yeah, yeah, Super Mario Brothers is just something that
- 1:12:15Speaker 2: will always be stuck in my head. And you know,
- 1:12:19Speaker 2: we have a Nintendo in a box around here, right,
- 1:12:22Speaker 2: We've got the original nes system, We've got Super Mario Brothers,
- 1:12:26Speaker 2: We've got tech bo Bull, We've got super techmo Bull,
- 1:12:28Speaker 2: We've got we've got RBI Baseball. I think we've got Anticipation,
- 1:12:35Speaker 2: which was almost like a wind loser drawl where the
- 1:12:37Speaker 2: computer would draw something. So, you know, we've got some stuff.
- 1:12:42Speaker 2: It doesn't always work how I want it to work,
- 1:12:44Speaker 2: And on these new televisions it's really it looks really bad.
- 1:12:48Speaker 2: It looks better on the older televisions.
- 1:12:50Speaker 3: Right.
- 1:12:51Speaker 2: I've been looking for a tube television forever to hook
- 1:12:54Speaker 2: that thing up to, and I cannot find one anywhere.
- 1:12:58Speaker 2: So if anybody has on that, they'd like to send me,
- 1:13:03Speaker 2: DM me and I'll give you our address. Yeah. So, yeah,
- 1:13:10Speaker 2: Nintendo was just so important to us. I do wonder
- 1:13:13Speaker 2: you talk about how you had reached an age where
- 1:13:16Speaker 2: maybe you didn't want to be outside, or maybe you
- 1:13:18Speaker 2: did but you weren't sure. I do wonder if Nintendo
- 1:13:22Speaker 2: killed our desire to be outside earlier than maybe it
- 1:13:25Speaker 2: should have.
- 1:13:26Speaker 1: I mean, that's a good point too. I don't disagree
- 1:13:30Speaker 1: with that.
- 1:13:31Speaker 2: You know, at some point we quit play and pretend, right,
- 1:13:33Speaker 2: And at some point I don't want to say we
- 1:13:36Speaker 2: quit riding bikes, because we would ride our bikes to
- 1:13:38Speaker 2: places but we quit riding bikes for fun and it
- 1:13:40Speaker 2: became more of a transportation unit. But we'd still play
- 1:13:44Speaker 2: sports outside. We'd still play football and baseball and basketball.
- 1:13:48Speaker 2: And you know, for those weirdos in my neighborhood that
- 1:13:52Speaker 2: wanted to play soccer, I'd get bored and play with
- 1:13:55Speaker 2: them because that's what they wanted to play. But it
- 1:13:58Speaker 2: was either sports or video games. That was it. Yeah,
- 1:14:04Speaker 2: all right, well I think that wraps us up. We
- 1:14:07Speaker 2: want to know what was some of your favorite video games?
- 1:14:09Speaker 2: What did you get a Nintendo? Did you just jump
- 1:14:13Speaker 2: from Atari to Sega? What did Nintendo mean to you?
- 1:14:16Speaker 2: What we're's you know, some of your memories. We we
- 1:14:19Speaker 2: want to hear that stuff.
- 1:14:20Speaker 1: Yeah, we want to know. Let us know. Reach out.
- 1:14:22Speaker 1: You can find us on social media or you can
- 1:14:26Speaker 1: of course email us.
- 1:14:28Speaker 2: Yeah we're on Twitter, Facebook, Instagram. Our handle is at
- 1:14:31Speaker 2: Children of Underscore eighties or email addresses Children of the
- 1:14:35Speaker 2: nineteen eighties at gmail dot com. By the way, I
- 1:14:38Speaker 2: did get some emails this what tell me? Yes, So
- 1:14:42Speaker 2: it's awesome.
- 1:14:43Speaker 1: I love that.
- 1:14:44Speaker 2: So we got an email from a fellow named Andrew
- 1:14:47Speaker 2: Bradford who is listening over in the INNA really. Yeah,
- 1:14:55Speaker 2: he is Austria, but he's a he's a pat right,
- 1:14:59Speaker 2: so he's from here, but he's en via Austria and
- 1:15:02Speaker 2: he's been listening to the podcast for a few months
- 1:15:05Speaker 2: and he said he likes us, you know, and keep
- 1:15:09Speaker 2: up the good work. So we appreciate that, Andrew, and
- 1:15:12Speaker 2: he gave some ideas. One of our longtime listeners, Chris Lee,
- 1:15:16Speaker 2: emailed me today to say Merry Christmas to us, to
- 1:15:21Speaker 2: yes to you and Emmy and me from their family
- 1:15:25Speaker 2: to ours. So that was a very kind Merry Christmas
- 1:15:27Speaker 2: right back at you, Chris, So we appreciate that. And
- 1:15:30Speaker 2: then our buddy Eric Shores, who was on the podcast
- 1:15:33Speaker 2: for his book Life Goes On. Yeah, he reached out
- 1:15:36Speaker 2: and said that the book just went live through the
- 1:15:39Speaker 2: publisher on December twelfth, but the volume of printing that
- 1:15:45Speaker 2: they do this year is heavy, so there might not
- 1:15:49Speaker 2: be enough copies, but there are copies that are coming out.
- 1:15:52Speaker 2: So if you remember that episode and you liked that episode,
- 1:15:57Speaker 2: go look for that book. Life goes On Lessons we
- 1:16:01Speaker 2: learned from eighties music. It's just you know, it's fantastic.
- 1:16:04Speaker 2: And so thanks for reaching out to Eric and letting
- 1:16:07Speaker 2: us know, and of course we'll be anxiously awaiting that
- 1:16:10Speaker 2: book when when you send it. We are looking forward
- 1:16:13Speaker 2: to it. And I know that I've had some people
- 1:16:15Speaker 2: reach out to us and say that they can't wait
- 1:16:17Speaker 2: for the book either, So so cool.
- 1:16:19Speaker 1: If you haven't already, we would accept as our Christmas
- 1:16:25Speaker 1: present if you would hit that subscribe button. Yes, I
- 1:16:29Speaker 1: take that. Would you take that?
- 1:16:30Speaker 2: I take that?
- 1:16:31Speaker 1: And tell a friend, tell a friend, phone a friend.
- 1:16:34Speaker 1: That means the world to us when people tell us
- 1:16:37Speaker 1: that they've told other people about our podcast.
- 1:16:40Speaker 2: Yeah, yeah, we love that. It makes us feel good
- 1:16:42Speaker 2: and makes it this all seem worthwhile. Thank you for
- 1:16:44Speaker 2: all the kind words that you send out, Thank you
- 1:16:46Speaker 2: for listening. Merry Christmas to you. If you don't celebrate Christmas,
- 1:16:50Speaker 2: Happy Hanukah, even though I think that's over now, but
- 1:16:54Speaker 2: happy holidays, Happy holidays to all to all, a good night.
- 1:16:59Speaker 1: Until next time. I'm Jim and I'm Lindsay than we
- 1:17:02Speaker 1: are children of the eighties. Und Blowing into a cartridge
- 1:17:15Speaker 1: car okay, blowing into some cartilage of your an orthopedic surgeon.
- 1:17:21Speaker 1: Blowing into a cartridge's cartridge, that's the word. Or maybe
- 1:17:31Speaker 1: blowing into a cartridge.
- 1:17:36Speaker 2: You got to save these outtakes because this is classic.
- 1:17:41Speaker 1: What can't I say it? Okay, say it cartridge, cartridge, cartridge. Okay,
- 1:17:52Speaker 1: we've lost out. Okay, I gotta get it that