Latest / Safe As Podcast / E44: Human-centred design - some terms from Don Norman (quickisode)
Transcript
- 0:07On this quickest side of safe, as we dive into human centred
- 0:10design and human factors from Chapter 4 of Don Norman's
- 0:14perpetually awesome The Design of Everyday Things, this chapter
- 0:19explores how we know what to do with objects like a kettle or a
- 0:22doorknob, focusing on the interplay of knowledge in the
- 0:26world, as in perceivable cues and knowledge in your head,
- 0:31conceptual models and learned behaviours.
- 0:33First are constraints. Constraints are powerful clues
- 0:37that limit the set of possible actions, guiding users towards
- 0:40appropriate or intended behaviour.
- 0:43There are four key types. Physical constraints.
- 0:46These rely on the physical properties of an object to
- 0:49restrict actions, like a large peg can't fit into a small hole.
- 0:54Cultural constraints. These are learned societal norms
- 0:58and conventions that dictate acceptable behaviour in certain
- 1:01situations, like knowing to drive on a specific side of the
- 1:04road, or a red light on a vehicle that signifies a brake
- 1:07light, or even just knowing to wear clothes in public.
- 1:11Semantic constraints. These depend on the meaning of
- 1:13the situation. For instance, a motorcycle's
- 1:17windshield must be positioned in front of the rider's face for
- 1:20its purpose of protection to make sense.
- 1:23Logical constraints. These involve an obvious logical
- 1:26relationship between components. The blue light on a Lego
- 1:30motorbike was placed in the last available spot because all the
- 1:34other pieces had specific logical placements.
- 1:36There was nowhere else for it to go.
- 1:38Next we look at affordances. Affordances describe the
- 1:41possible interactions between an object and a person.
- 1:45They signify what actions are possible.
- 1:47For example, a flat plate on a door affords pushing and a
- 1:52doorknob affords turning or pulling.
- 1:55The holes in a pair of scissors afford the insertion of fingers.
- 2:00Also. Signifiers.
- 2:02Signifiers are perceivable indicators that communicate
- 2:05where an action should take place and how it should be done.
- 2:10These can be deliberate, like a push sign on a door or a
- 2:13vertical plate indicating where to push, or accidental, like
- 2:18empty bottles on a wall that subtly signify others have left
- 2:22their items there. Sounds too can be signifiers,
- 2:25like the distinct click of a door bolt.
- 2:28Next to forcing functions, these are strong physical constraints
- 2:32designed to prevent inappropriate behaviour or
- 2:35unintended behaviour by ensuring that one action must be
- 2:38completed or reversed before the next can proceed.
- 2:41Like leaving your keys in your shoes at the front door is a
- 2:44type of forcing function. Interlocks also is another type.
- 2:49Interlocks ensure operations occur in the correct sequence.
- 2:53A microwave that cuts the power the moment the door is opened is
- 2:56an interlock. Next we have lock insurance.
- 2:59Lock insurance keep an operation active preventing premature
- 3:03stopping. A computer asking if you want to
- 3:06save before exiting is a common lock in lockouts.
- 3:10Lockouts prevent entry into a dangerous space or prevent an
- 3:14event. A fire extinguishers pin
- 3:17prevents accidental discharge, and gates at the bottom of
- 3:20stairways can prevent people flaying a fire from entering a
- 3:23dangerous basement. Finally, the thing was Nancy
- 3:26Levinson who once argued that there should be more ways to
- 3:30bring a system into a safe state than to bring it out of a safe
- 3:34state, which could be useful for thinking about the types of
- 3:37constraints we have in our hazardous systems and the types
- 3:39of lock insurance, lockouts, interlocks, et cetera.
- 3:43Let me know how you apply human centred design principles.
- 3:46That's it on this quickest soda safe as Thanks everyone.