Latest / The Game Business Show / What hope does Twitch have in a TikTok world?
Transcript
- 0:00SPEAKER_00: Oh,
- 0:00SPEAKER_00: you want to post a video on Instagram,
- 0:02SPEAKER_00: you can't post a video on TikTok that look at you like you have,
- 0:05SPEAKER_00: you know,
- 0:05SPEAKER_00: plants growing out of your head or something strange,
- 0:08SPEAKER_00: because that doesn't make any sense.
- 0:09SPEAKER_00: Because it cannibalizing the gameplay, I think emphatically not.
- 0:14SPEAKER_00: I think there's, I don't think it does at all.
- 0:16SPEAKER_00: In fact,
- 0:16SPEAKER_00: I think what it ends up doing,
- 0:18SPEAKER_00: if you have an affinity for a title,
- 0:20then usually if you're watching streamers and spending time
- 0:22with that community,
- 0:23SPEAKER_00: that also will drive you to play that title more.
- 0:30SPEAKER_01: Hello and welcome to the Game Business Show with me, Christopher Dring.
- 0:33We have been in Los Angeles recording episodes of the show in
- 0:36front of a live
- 0:37SPEAKER_01: audience,
- 0:38SPEAKER_01: and it was fun.
- 0:39SPEAKER_01: Despite all the chaos and protests in Los Angeles,
- 0:41SPEAKER_01: over 150 people made it to our first event,
- 0:44SPEAKER_01: and we're delighted.
- 0:45SPEAKER_01: And every session was recorded,
- 0:47and now we're releasing them for the entire game business
- 0:49audience to enjoy.
- 0:51SPEAKER_01: This session is with the CEO of Twitch,
- 0:53SPEAKER_01: Dan Clancy,
- 0:54SPEAKER_01: where we discuss the rise of TikTok monetization on Twitch,
- 0:58SPEAKER_01: whether it competes with video games,
- 1:00SPEAKER_01: Grand Theft Auto's popularity,
- 1:01SPEAKER_01: content moderation,
- 1:03SPEAKER_01: and a whole lot more.
- 1:03SPEAKER_01: So enjoy.
- 1:03SPEAKER_01: Dan Clancy, CEO of Twitch.
- 1:04SPEAKER_01: Dan Clancy, CEO of Twitch.
- 1:05SPEAKER_01: Dan Clancy, CEO of Twitch.
- 1:05Dan Clancy, CEO of Twitch.
- 1:06Dan Clancy, CEO of Twitch.
- 1:06Dan Clancy, CEO of Twitch.
- 1:07Dan Clancy, CEO of Twitch.
- 1:07Dan Clancy, CEO of Twitch.
- 1:08SPEAKER_00: Dan Clancy, CEO of Twitch.
- 1:08SPEAKER_00: Dan Clancy, CEO of Twitch.
- 1:09SPEAKER_00: Dan Clancy, CEO of Twitch.
- 1:09SPEAKER_00: Dan Clancy,
- 1:09SPEAKER_01: where we discuss the rise of TikTok monetization on Twitch,
- 1:11SPEAKER_01: whether it competes with video games,
- 1:12SPEAKER_01: whether it competes with video games,
- 1:12SPEAKER_01: Grand Theft Auto's popularity,
- 1:13SPEAKER_01: content moderation,
- 1:13SPEAKER_00: content moderation,
- 1:14SPEAKER_00: and a whole lot more.
- 1:14SPEAKER_00: So enjoy.
- 1:14SPEAKER_01: Dan Clancy, Dan Clancy, Dan
- 1:17Last year,
- 1:17Dan,
- 1:18this sounds like a bit harsh question to ask,
- 1:20but I'll start with really.
- 1:22SPEAKER_01: You said that Twitch is not profitable.
- 1:25SPEAKER_01: How are you doing on that journey to profitability?
- 1:27SPEAKER_00: I found it funny that that was the first question.
- 1:30SPEAKER_00: Let's just get right down to making money.
- 1:32SPEAKER_00: I looked at this before.
- 1:32SPEAKER_00: Did I start with that?
- 1:33SPEAKER_00: Who put that one in?
- 1:35SPEAKER_00: No.
- 1:35SPEAKER_00: So first of all, I don't talk about where we are specifically on that.
- 1:40SPEAKER_00: I mentioned it a few years ago,
- 1:43mostly because we were restructuring some of the ways we
- 1:48thought about our overall
- 1:49SPEAKER_00: structure for streamer compensation.
- 1:52SPEAKER_00: And we were trying to evolve because I think if you go back in time,
- 1:56SPEAKER_00: we made certain decisions that probably weren't the right
- 2:01way to think about our business in terms of the long-term
- 2:04sustainability of the business.
- 2:06So I feel very good where we're at now in terms of our
- 2:09structure for streamer compensation.
- 2:11SPEAKER_00: In particular, we now have a public and well-defined program
- 2:18for um streamers to get increased rev share where we have um
- 2:22the plus program where
- 2:24you can get 70 30 or 60 40 based upon your subscriptions um i
- 2:28think being upfront
- 2:29SPEAKER_00: about that so everybody knows what to shoot for
- 2:32has been good and we're very intentional in building that
- 2:35program um where we're
- 2:37focused on those creators that um uh decided to lean into
- 2:43twitch and live streaming
- 2:44as a core part of the way they fund their lives and so we tried
- 2:47to find the right
- 2:48thresholds to do that um we now have a structured way where you
- 2:52can get 55 percent
- 2:53SPEAKER_00: add drift share um we have pulled back from this idea of um uh
- 3:00paying top streamers more than what they make on Twitch in this
- 3:04kind of competitive
- 3:05tit-for-tat where we were creating what I'll call our kind of
- 3:10non-sustainable
- 3:12SPEAKER_00: contracts.
- 3:13SPEAKER_00: So we've made a number of changes,
- 3:14SPEAKER_00: and we feel very good that we're now in a very good place in terms of the
- 3:17SPEAKER_00: structure.
- 3:18SPEAKER_00: Oh,
- 3:18SPEAKER_00: we also Prime,
- 3:19SPEAKER_00: which is a very important part of Twitch,
- 3:22SPEAKER_00: we got that into a structure that's sustainable.
- 3:24So the way I'd describe it is we feel we're in a very strong
- 3:26place,
- 3:27and I like how our...
- 3:29SPEAKER_00: you know, the business structure works.
- 3:31I'm gonna probably ask about all of those things over the
- 3:33course of this conversation.
- 3:36SPEAKER_01: But one of the things,
- 3:37SPEAKER_01: the thing that I find,
- 3:39SPEAKER_01: I'm an older person,
- 3:40SPEAKER_01: I see all the younger generations,
- 3:41SPEAKER_01: they're all on TikTok.
- 3:42SPEAKER_00: I may have you beat there, though, I'm not sure you know.
- 3:45SPEAKER_01: Well,
- 3:45we're starting to see all the people on TikTok and Google and
- 3:48the short-form video,
- 3:49SPEAKER_01: and that seems to be the trend.
- 3:50SPEAKER_01: And obviously, Twitch is not about, it's not really that.
- 3:53SPEAKER_01: I know it does a little bit.
- 3:54SPEAKER_01: How do you see Twitch's role in that sort of world?
- 3:58SPEAKER_00: Yeah, I think it's this interesting evolution.
- 4:02SPEAKER_00: And the statement I sometimes make is that,
- 4:04SPEAKER_00: unfortunately,
- 4:06SPEAKER_00: social media now is kind of antisocial.
- 4:09SPEAKER_00: You're sitting there by yourself swiping.
- 4:12SPEAKER_00: And I think it's particularly relevant when you think about gains.
- 4:16The foundation of games actually is the social connection that
- 4:19it creates between
- 4:20SPEAKER_00: the players,
- 4:21SPEAKER_00: which is a foundational need that we have as people.
- 4:24And I know for many people who don't game don't really
- 4:28appreciate how much gaming
- 4:29SPEAKER_00: is really about social interaction and our need for community.
- 4:33SPEAKER_00: Twitch is very much about meeting that need for community.
- 4:38SPEAKER_00: We've built it so that people pull up a chair and stay for a while,
- 4:41SPEAKER_00: and through those shared experiences eventually form bonds.
- 4:45SPEAKER_00: So it is certainly the case that our media world is,
- 4:49SPEAKER_00: you know,
- 4:49SPEAKER_00: shifting towards this,
- 4:51SPEAKER_00: you know,
- 4:51SPEAKER_00: swipe,
- 4:51SPEAKER_00: swipe,
- 4:52SPEAKER_00: swipe,
- 4:52SPEAKER_00: swipe,
- 4:53but ultimately I actually don't think that meets what is our
- 4:56basic human need,
- 4:57SPEAKER_00: which is to connect with other human beings.
- 4:59SPEAKER_00: So I feel our focus on what I often call
- 5:04SPEAKER_00: community-centric live streaming,
- 5:06which is building that sense of belonging and connection
- 5:09through a shared passion,
- 5:10SPEAKER_00: whether that's a streamer or a game.
- 5:13SPEAKER_00: I feel good about that position,
- 5:15SPEAKER_00: even as the world is moving a little more into short,
- 5:19SPEAKER_00: you know,
- 5:21SPEAKER_00: rewards.
- 5:22I think the basic human need is still there,
- 5:24and I think Twitch is what meets that human need.
- 5:27SPEAKER_00: That's a great answer.
- 5:29SPEAKER_01: Can I go back to something I said in the previous answer?
- 5:31Because we're seeing a growing focus on multi-streaming and the
- 5:34end of platform
- 5:34SPEAKER_01: exclusivity with creators,
- 5:36SPEAKER_01: whether,
- 5:36SPEAKER_01: you know,
- 5:37SPEAKER_01: creators are just on Twitch or just on YouTube or just on whatever.
- 5:41SPEAKER_01: How does that not make your job harder in some way?
- 5:44SPEAKER_01: Um...
- 5:46SPEAKER_00: I think if you go back in time in a world where Twitch had...
- 5:50SPEAKER_00: It wasn't just multi-streaming.
- 5:51We also had exclusivity,
- 5:53where if you were a partner,
- 5:54you could only stream on Twitch,
- 5:56okay?
- 5:57SPEAKER_00: And I think that...
- 5:59provided some degree of sort of safety but i also think it
- 6:04hindered in sort of
- 6:05leaning into expanding live streaming um what i've repeatedly
- 6:09said is if there's a
- 6:10challenge in this space i think that we are underserving the
- 6:13market in terms of
- 6:15people that i think would find live streaming compelling more
- 6:18people entering in
- 6:19SPEAKER_00: this space i think helps drive the growth of the um
- 6:23of the,
- 6:24I don't want to say market,
- 6:25because I don't think it's really a market.
- 6:27SPEAKER_00: It's really a form of expression.
- 6:29And I think that's exposing more viewers to this form of
- 6:33creative expression,
- 6:34SPEAKER_00: and then also attracting more creators.
- 6:37SPEAKER_00: So to some degree, does it make my job harder?
- 6:39SPEAKER_00: I don't know.
- 6:42I do think it forces Twitch to focus on maintaining this
- 6:45position as the best place
- 6:47SPEAKER_00: for live streaming.
- 6:48SPEAKER_00: And it doesn't use an artificial means
- 6:51SPEAKER_00: to maintain that.
- 6:52SPEAKER_00: And I do think that artificial means,
- 6:55SPEAKER_00: in any other industry,
- 6:57SPEAKER_00: people would think of it as strange.
- 7:00SPEAKER_00: If it was,
- 7:00SPEAKER_00: oh,
- 7:00SPEAKER_00: you want to post a video on Instagram,
- 7:02SPEAKER_00: you can't post a video on TikTok that look at you like you have,
- 7:05SPEAKER_00: you know,
- 7:06SPEAKER_00: plants growing out of your head or something strange,
- 7:08SPEAKER_00: because that doesn't make any sense.
- 7:10So I actually think it was one of these things that just came
- 7:12about for lots of
- 7:14SPEAKER_00: reasons early on,
- 7:15but it really doesn't make the right sense for the creator or
- 7:19for the community.
- 7:21SPEAKER_01: Tied to that, I guess, is you're opening up monetization.
- 7:23SPEAKER_01: We talked about this.
- 7:23SPEAKER_01: You're opening up to more people.
- 7:25SPEAKER_01: You're adding new elements to it.
- 7:27Is there more you're looking to do in terms of financial
- 7:29incentives in order for
- 7:32SPEAKER_01: you to attract and retain those creators?
- 7:33SPEAKER_01: Because as I say, you're not tying them in anymore.
- 7:36Well,
- 7:36I think a big part as we think about it is,
- 7:38as we say,
- 7:39attract and retain.
- 7:40The biggest thing about retaining them is making sure they can
- 7:43continue to pursue
- 7:44SPEAKER_00: this with the time that they have and hopefully then make it a career,
- 7:49SPEAKER_00: right?
- 7:49SPEAKER_00: Which is, many people dream of doing that.
- 7:52SPEAKER_00: And so part of that is finding new ways to drive value for the creators.
- 7:59SPEAKER_00: A big part of Twitch's monetization is around patronage.
- 8:02SPEAKER_00: So subscriptions is a form of patronage.
- 8:04SPEAKER_00: Gift subscriptions is a form, a further form of patronage.
- 8:09SPEAKER_00: I think there's a whole other dimension,
- 8:11SPEAKER_00: which is small amounts of pay that just makes the stream fun,
- 8:16SPEAKER_00: okay?
- 8:17SPEAKER_00: And that's one thing that we've been,
- 8:19SPEAKER_00: we just announced in our launching Combos,
- 8:22which is an ability for more people to just give small amounts
- 8:25of money and to
- 8:27SPEAKER_00: create these kind of micro moments in a stream.
- 8:30and in particular focusing on mobile because i think a huge
- 8:33part too is to focus on
- 8:35mobile consumption patterns make it easy to kind of express
- 8:38yourself give small
- 8:39amounts of money and then have the community come together and
- 8:43so i'm pretty
- 8:44bullish on that we launched something called power ups last
- 8:46year which i think
- 8:47there's still some work there in custom power ups again with
- 8:50this idea of get more
- 8:51SPEAKER_00: people spending money and make it fun and have it impact the stream
- 8:56You seem to be putting a lot of effort into innovating in that
- 8:58sort of world.
- 9:01Almost every TwitchCon or every announcement seems to have
- 9:04something new you've
- 9:04SPEAKER_01: been developing or evolving in that space.
- 9:07SPEAKER_01: It's been interesting to see.
- 9:09SPEAKER_01: I don't really have a question there.
- 9:10SPEAKER_00: Well,
- 9:11SPEAKER_00: actually,
- 9:11SPEAKER_00: it kind of brings your two questions together because at some level,
- 9:16SPEAKER_00: as we moved away from this idea,
- 9:18SPEAKER_00: oh,
- 9:18SPEAKER_00: you're a partner,
- 9:19SPEAKER_00: you can only be on Twitch,
- 9:20It forces us to continue to think of how can we keep innovating
- 9:23in the platform.
- 9:24And I think a huge part of growing live streaming to reach more
- 9:28audience is we need
- 9:30SPEAKER_00: to keep innovating because,
- 9:31SPEAKER_00: again,
- 9:31I'll go back to I think the fundamental problem is I think we
- 9:34all have this
- 9:34SPEAKER_00: yearning or need for community,
- 9:37SPEAKER_00: not just gamers,
- 9:38SPEAKER_00: by the way.
- 9:39SPEAKER_00: Shockingly, everybody has that yearning and need.
- 9:42And I think currently live streaming doesn't reach as many
- 9:45people as it could in
- 9:46SPEAKER_00: terms of providing them some of that magic.
- 9:50Let's talk about Twitch's relationship with video games and the
- 9:53video games industry.
- 9:54SPEAKER_01: We're in this attention economy, right?
- 9:55SPEAKER_01: Where we're all competing for time.
- 9:58SPEAKER_01: And that is the world you live in.
- 9:59SPEAKER_01: That's the world a lot of the people in this room live in as well.
- 10:03SPEAKER_01: Do you see video games as a partner?
- 10:05SPEAKER_01: I know you do.
- 10:06SPEAKER_01: But do you see them more as a partner or as sort of competitors?
- 10:09SPEAKER_00: Yeah, I mean, they're obviously a partner.
- 10:11SPEAKER_00: That's an easy question.
- 10:13SPEAKER_00: But I'll talk about it like this.
- 10:16SPEAKER_00: I'll call it what I'll call the in-between time.
- 10:19That,
- 10:19in fact,
- 10:19usually when you're playing a video game,
- 10:21you're pretty focused.
- 10:22SPEAKER_00: You start the game,
- 10:22SPEAKER_00: you're in the middle of the action,
- 10:24SPEAKER_00: you're,
- 10:25SPEAKER_00: you know,
- 10:25SPEAKER_00: all this stuff is happening.
- 10:27SPEAKER_00: If you get pinged,
- 10:28SPEAKER_00: you know,
- 10:28SPEAKER_00: by a friend that wants to chat for a little while or,
- 10:31SPEAKER_00: you know,
- 10:32SPEAKER_00: your partner or your mom or say,
- 10:33SPEAKER_00: come down for dinner,
- 10:34SPEAKER_00: we're ready for the,
- 10:35SPEAKER_00: you're like,
- 10:36SPEAKER_00: you're committed, okay?
- 10:38And I think Twitch filled this gap where you could maintain
- 10:41that connection.
- 10:42SPEAKER_00: And I think in the,
- 10:43SPEAKER_00: not the last panel,
- 10:44SPEAKER_00: the one before that,
- 10:45SPEAKER_00: you know,
- 10:45SPEAKER_00: they were talking about the stories and the expressiveness and all that.
- 10:48SPEAKER_00: And of course, gaming is about, you know, stories, right?
- 10:51SPEAKER_00: And emotion and connection.
- 10:54But you can't do it all the time because at times you need some
- 10:57in-between time.
- 10:58SPEAKER_00: So I think it is a very symbiotic
- 11:02SPEAKER_00: situation where when you're not gaming,
- 11:05you can still be engaging with a community that have an
- 11:08affinity for that game.
- 11:09SPEAKER_00: It keeps that game top of mind, even as you're doing other stuff.
- 11:13SPEAKER_00: And part of the magic of Twitch,
- 11:14SPEAKER_00: I've always said,
- 11:15SPEAKER_00: is you can start it at any time,
- 11:18SPEAKER_00: you can stop it at any time,
- 11:21There isn't a narrative arc,
- 11:22so if you get distracted for a short period of time,
- 11:26that's okay.
- 11:26SPEAKER_00: You can get distracted and you can come back.
- 11:28If you're in the middle of the game,
- 11:29you can't get distracted and come back,
- 11:31okay?
- 11:31SPEAKER_00: And so I think they kind of fit kind of perfectly together.
- 11:35SPEAKER_01: Well, look at some of these numbers.
- 11:37SPEAKER_01: GTA 5, 1.4 billion hours of gameplay watched on Twitch in the last year.
- 11:44SPEAKER_01: 1.19 billion hours for League of Legends,
- 11:46SPEAKER_01: 804 million for Valorant,
- 11:49SPEAKER_01: 539 million hours for Fortnite.
- 11:50SPEAKER_01: I mean, the list goes on.
- 11:52So you believe that's additional engagement in those properties
- 11:56as opposed to
- 11:57SPEAKER_01: people who are watching instead of playing.
- 11:58SPEAKER_01: It's not cannibalistic.
- 12:00SPEAKER_00: I mean, it's used the term cannibalistic.
- 12:02SPEAKER_00: Is it cannibalizing the gameplay?
- 12:04SPEAKER_00: I think emphatically not.
- 12:06SPEAKER_00: I don't think it does it at all.
- 12:08SPEAKER_00: In fact,
- 12:08SPEAKER_00: I think what it ends up doing,
- 12:11SPEAKER_00: if you have an affinity for a title,
- 12:13then usually if you're watching streamers and spending time
- 12:16with that community,
- 12:16SPEAKER_00: that also will drive you to play that title more.
- 12:21SPEAKER_00: You know, you talk about the attention economy.
- 12:24SPEAKER_00: Of course,
- 12:24SPEAKER_00: there's,
- 12:25SPEAKER_00: you know,
- 12:25SPEAKER_00: in the competition,
- 12:26SPEAKER_00: there's competition with all sorts of things,
- 12:28SPEAKER_00: right?
- 12:30And so the more the kind of characters and the narrative in a
- 12:35game stays top of
- 12:36SPEAKER_00: your attention,
- 12:37whether that's because you're playing the game or you're
- 12:39engaging on Twitch with
- 12:40SPEAKER_00: the community as they play the game,
- 12:42SPEAKER_00: then that maintains that positive,
- 12:45SPEAKER_00: you know,
- 12:46SPEAKER_00: positive association with that game.
- 12:50SPEAKER_01: That 1.4 billion hours GTA 5 statistic,
- 12:53SPEAKER_01: you must have been a bit disappointed that GTA 6 got delayed.
- 12:56SPEAKER_00: So I think everybody was.
- 13:00SPEAKER_00: Although GTA is this interesting,
- 13:02SPEAKER_00: of the different things on Twitch,
- 13:03SPEAKER_00: it's funny as you go down that list,
- 13:06SPEAKER_00: okay?
- 13:08GTA is the one that doesn't quite fit exactly like all the
- 13:12other ones that you listed.
- 13:14SPEAKER_00: Of course, a big part of GTA is GTA role play.
- 13:19Okay,
- 13:20with something like League of Legends,
- 13:21if you don't play League of Legends,
- 13:24it's hard to watch league of legends for hours if you don't
- 13:28play league of legends
- 13:29because that's part of the magic with gta 5 what you see with
- 13:32role play is it's
- 13:33really has become improvisational performance art right it's i
- 13:37was a theater major
- 13:38undergrad and in some ways i i've i've often said there's a
- 13:42theater school that
- 13:43should just teach a course in gta role play where the theater
- 13:47students are acting
- 13:48SPEAKER_00: out characters and
- 13:50and you were talking about stories before,
- 13:53and you were talking about AI with stories.
- 13:56SPEAKER_00: Well,
- 13:56SPEAKER_00: interesting,
- 13:57SPEAKER_00: part of what happens is you have this emergence stories,
- 14:00SPEAKER_00: because the streamers are playing characters in this virtual world,
- 14:03SPEAKER_00: and then drama ensues and stories develop,
- 14:07SPEAKER_00: and now it's not AI,
- 14:08SPEAKER_00: it's real people behind those stories.
- 14:10And so I find GTA V,
- 14:12and role-playing in general,
- 14:13but it's particularly been focused on GTA V,
- 14:17SPEAKER_00: very interesting, was excited about GTA 6 because everyone's excited.
- 14:23The interesting thing was it was gonna be a little strange
- 14:25because whenever it does
- 14:27SPEAKER_00: come out,
- 14:27it's coming out on the console and role play will not be part
- 14:30of the initial
- 14:32SPEAKER_00: launch.
- 14:32SPEAKER_00: And so, GTA 5 will still interestingly
- 14:37SPEAKER_00: be popular on Twitch even as everyone's playing GTA 6 for a while.
- 14:40So I will find the whole GTA space very interesting as 6 comes
- 14:44out and then as it
- 14:46SPEAKER_00: adds PC play and role play.
- 14:50SPEAKER_01: I love a statistic.
- 14:51SPEAKER_01: That'll be interesting to follow.
- 14:53SPEAKER_01: Let's get that statistic.
- 14:55SPEAKER_01: He's on the edge of his seat.
- 14:57SPEAKER_01: One thing I had to learn for this interview is the world of VTubers.
- 15:04Can you talk us through what you're seeing there and how that
- 15:07could mean for game companies?
- 15:08SPEAKER_00: Yeah, so VTubing is this, and for those who haven't experienced it,
- 15:15You know,
- 15:16streamers,
- 15:16a lot of times,
- 15:17they're a creator,
- 15:19they're expressive,
- 15:20okay?
- 15:21But not everybody wants to be themselves on stream and put
- 15:26themselves out there for
- 15:27SPEAKER_00: various reasons,
- 15:28SPEAKER_00: okay?
- 15:29SPEAKER_00: And the kind of VTubing has allowed so many more people
- 15:33SPEAKER_00: to express themselves creatively.
- 15:38SPEAKER_00: And a VTuber is really,
- 15:39SPEAKER_00: it's just a virtual version of somebody,
- 15:41SPEAKER_00: but now you're playing a character.
- 15:43SPEAKER_00: This, interestingly, relates to GTA Roleplay, right?
- 15:46SPEAKER_00: In GTA Roleplay, you're playing a character, okay?
- 15:49SPEAKER_00: In VTubing, you're playing a character.
- 15:51SPEAKER_00: Oftentimes, it may be a caricature of yourself,
- 15:55One thing that I found interesting is I think sometimes when I
- 15:58talk to VTubers and
- 16:00SPEAKER_00: I meet them and get to know them better,
- 16:02it's like their VTube character is this version of themselves
- 16:05that they can't fully
- 16:06live out in their life because of the expectations that the
- 16:09world have on us,
- 16:10SPEAKER_00: right?
- 16:11SPEAKER_00: Because we all conform,
- 16:12SPEAKER_00: and especially as we're getting older,
- 16:14SPEAKER_00: we worry about what does everyone...
- 16:16SPEAKER_00: think of us,
- 16:17SPEAKER_00: okay,
- 16:17and now you can just kind of be your authentic true self
- 16:21because you're not out
- 16:22SPEAKER_00: there publicly.
- 16:24SPEAKER_00: And so this has become very popular, and of course, VTubers do,
- 16:28SPEAKER_00: whatever anyone else does, okay?
- 16:31SPEAKER_00: And so there's almost like this synergy and this merging of the worlds,
- 16:35SPEAKER_00: because it is a virtual animated character,
- 16:39SPEAKER_00: okay?
- 16:40SPEAKER_00: And I think over time it'll be interesting.
- 16:42SPEAKER_00: One thing that I'll find interesting is when what I'll call
- 16:49SPEAKER_00: I don't normally use this.
- 16:50SPEAKER_00: I'll call them normative streamers.
- 16:51SPEAKER_00: I don't know what a non-VTuber streamer you'd describe.
- 16:55SPEAKER_00: Okay, but I'll use normative streamers.
- 16:59SPEAKER_00: As they start creating VTuber characters,
- 17:03of themselves that sometimes,
- 17:06so you know,
- 17:07some streamers like CodeMiko is like this,
- 17:09right?
- 17:09SPEAKER_00: She streams as herself sometimes,
- 17:11SPEAKER_00: sometimes she's a VTuber character,
- 17:13SPEAKER_00: and there really is this synergy.
- 17:14SPEAKER_00: And I think that'll be interesting as more and more is,
- 17:18SPEAKER_00: as the technology makes it much easier to create a VTubing character,
- 17:23SPEAKER_00: especially a 3D model,
- 17:24SPEAKER_00: because the technology is still a little imposing,
- 17:27more and more I think streamers will adopt this idea of a
- 17:30VTuber as an alternative
- 17:32SPEAKER_00: version of themselves.
- 17:34SPEAKER_01: It seems... I think there's a VTuber in the new Death Stranding game.
- 17:38SPEAKER_01: I don't think it's one of yours.
- 17:40SPEAKER_01: It might be from a different platform.
- 17:43SPEAKER_01: Okay.
- 17:44SPEAKER_01: I mean, that's... I don't know.
- 17:46SPEAKER_01: I don't have an opinion or point on that.
- 17:47SPEAKER_01: Other than that's interesting.
- 17:48SPEAKER_00: Well, the thing with VTubers is the VTuber character is IP.
- 17:54SPEAKER_00: I know from talking to various VTubers,
- 17:58they've also been talking about anime shows that might be based
- 18:01upon their VTuber
- 18:01SPEAKER_00: character.
- 18:02SPEAKER_00: And when you take this concept of IP,
- 18:05SPEAKER_00: of which games are the foundation of games,
- 18:09SPEAKER_00: and now the IP becomes the individual
- 18:13SPEAKER_00: where the VTuber character now can go into a game.
- 18:16SPEAKER_00: It can go into a TV show.
- 18:18SPEAKER_00: It can interact with other VTube characters.
- 18:20SPEAKER_00: And I think one of the interesting things,
- 18:21this is one reason why I think some streamers will create VTube
- 18:25versions of
- 18:26SPEAKER_00: themselves,
- 18:27SPEAKER_00: is some streamers,
- 18:28SPEAKER_00: they are in effect IP.
- 18:30SPEAKER_00: Kai Sinat is IP.
- 18:33SPEAKER_00: He's a personality.
- 18:34SPEAKER_00: He's a caricature that he creates,
- 18:37SPEAKER_00: not unlike Kevin Hart is in some ways IP,
- 18:39SPEAKER_00: but in a traditional movie role.
- 18:43SPEAKER_00: An actor, interestingly, Meryl Streep is a wonderful actress.
- 18:47But her as a person is not IP because she's always playing
- 18:51someone different.
- 18:53SPEAKER_00: Whereas you think of,
- 18:54SPEAKER_00: you know,
- 18:56SPEAKER_00: streamers,
- 18:56SPEAKER_00: they are IP where their character can then exist in different mediums.
- 19:01SPEAKER_00: So I think it's very interesting.
- 19:03SPEAKER_00: I think more and more you'll see this merging of these things.
- 19:07SPEAKER_01: Shift chat tacked from VTubers.
- 19:09SPEAKER_01: We've been seeing some other,
- 19:11SPEAKER_01: I won't name them,
- 19:12but some other social channels cut back on moderation in some
- 19:15ways or be a little
- 19:16bit less strict on banning people or taking down content that
- 19:19some might find
- 19:20SPEAKER_01: offensive.
- 19:21It's a very sensitive subject and it's a very politicised
- 19:24conversation at the moment.
- 19:26SPEAKER_01: And it's difficult to know where the right approach is.
- 19:28SPEAKER_01: I mean, we all have those debates.
- 19:31SPEAKER_01: What is Twitch's position with all of this?
- 19:34SPEAKER_00: Yeah.
- 19:36SPEAKER_00: We haven't really changed much, or I can almost go to say much at all.
- 19:41SPEAKER_00: Now,
- 19:41one reason is we didn't sort of correct in the past in terms of
- 19:48what our policies
- 19:49SPEAKER_00: were,
- 19:50because you really saw this movement in society in terms of
- 19:54what was allowed and
- 19:55SPEAKER_00: what not.
- 19:57SPEAKER_00: Twitch cares a lot about how you say things.
- 20:00SPEAKER_00: that in fact certain things are very clear and appropriate.
- 20:03You know,
- 20:03spewing hate and harassment at individual groups or individuals
- 20:06is not allowed.
- 20:08SPEAKER_00: We maintain fairly consistent in how you say things.
- 20:12SPEAKER_00: Expressing your views,
- 20:13SPEAKER_00: as long as it's not expressing hate and harassment,
- 20:16SPEAKER_00: is you expressing your views.
- 20:18SPEAKER_00: Now,
- 20:18SPEAKER_00: one of the things that's allowed us to do this is we don't have,
- 20:26SPEAKER_00: we aren't a platform where people spread virally.
- 20:30One of the biggest challenge with some of the moderation
- 20:33principles deals with
- 20:34somebody says something and it virally spreads through other
- 20:37platforms where
- 20:39somebody shares it and somebody shares it and someone shares it
- 20:41and now what
- 20:42SPEAKER_00: they're saying is being broadened.
- 20:44SPEAKER_00: With Twitch, the people there, the people that are there listening.
- 20:48And so we still have very clear our kind of community
- 20:51guidelines because we do care
- 20:52SPEAKER_00: deeply about people not listening.
- 20:54SPEAKER_00: spewing hate,
- 20:54SPEAKER_00: harassment,
- 20:55SPEAKER_00: and other things,
- 20:57SPEAKER_00: and attacking protected classes or other groups or individuals.
- 21:00But we haven't had to really change much as other winds have
- 21:05changed for other
- 21:06SPEAKER_00: social media platforms.
- 21:07SPEAKER_01: Okay.
- 21:09What do you see as the other key trends in live streaming that
- 21:13the video game
- 21:14SPEAKER_01: industry should be aware of?
- 21:17SPEAKER_00: So, I'm just gonna go and think about this.
- 21:20SPEAKER_00: I think...
- 21:22SPEAKER_00: One of the interesting things that I've seen,
- 21:23SPEAKER_00: and I don't have detailed numbers on this,
- 21:26SPEAKER_00: but I do think it's relevant for this.
- 21:28SPEAKER_00: I see a lot more rise of variety streamers.
- 21:32SPEAKER_00: If you go back in time,
- 21:33SPEAKER_00: you had a streamer,
- 21:34SPEAKER_00: and the top streamers,
- 21:35SPEAKER_00: they were often associated with one game.
- 21:38SPEAKER_00: Okay,
- 21:38Ninja when Fortnite took off or Nick Merckx with Apex and that
- 21:43was their game and
- 21:44SPEAKER_00: they played that game all the time.
- 21:46SPEAKER_00: As you think of our top streamers now,
- 21:48SPEAKER_00: as you think of Kai,
- 21:49SPEAKER_00: Kai games over 50% of the time,
- 21:51SPEAKER_00: but he played Elden Ring for a thing,
- 21:53SPEAKER_00: he played other games.
- 21:54SPEAKER_00: K-So is always moving around playing different games.
- 21:59SPEAKER_00: If you look at FaZe Clan, they play...
- 22:01Lot of different games in and kind of the list goes on right
- 22:05and so in some ways I
- 22:06think that is Good for the video game industry because as you
- 22:10have these who are
- 22:12really entertainers Exploring different games and playing
- 22:16different games that kind
- 22:17of moves with the flow Especially as you have so much
- 22:20interesting content coming
- 22:22SPEAKER_00: out because now you don't have such a tight association of
- 22:27SPEAKER_00: with just one game that one creator spends all their time with.
- 22:31SPEAKER_00: And it also creates,
- 22:33SPEAKER_00: you know,
- 22:33one of the challenges that happens a lot to streamers was if
- 22:36they played one video
- 22:37SPEAKER_00: game all the time,
- 22:38SPEAKER_00: and then they wanted to do something different.
- 22:41they would see their viewership drop because some of the
- 22:45affinity with just with the game.
- 22:47And the more they kind of play a variety of games,
- 22:50the more they can maintain that community.
- 22:53SPEAKER_00: And I actually think that's better for them.
- 22:55SPEAKER_00: A lot of times people talk about streamer burnout.
- 22:59And I think one of the problems was you're burned out playing
- 23:02this one game because
- 23:03SPEAKER_00: you keep playing it and you want to explore other games,
- 23:05SPEAKER_00: but you feel like you can't because your viewership will go down.
- 23:09SPEAKER_00: So I think right now you see a lot more diversity of gameplay,
- 23:12SPEAKER_00: which will be good because it allows,
- 23:14SPEAKER_00: as games grow,
- 23:15it allows that reinforcement that occurs on Twitch as more
- 23:17people play the game.
- 23:19SPEAKER_01: Probably helps a little bit of our discoverability challenges as well.
- 23:23SPEAKER_01: On the flip side to that,
- 23:24are there areas of Twitch or live streaming in general that
- 23:27don't work as well in
- 23:29SPEAKER_01: 2025 as perhaps they used to?
- 23:33SPEAKER_00: Well,
- 23:33SPEAKER_00: I'll take this more generally because I think what we're seeing,
- 23:37SPEAKER_00: and it's interesting,
- 23:38SPEAKER_00: you were talking about mobile with Diablo,
- 23:40SPEAKER_00: right?
- 23:41SPEAKER_00: And one of the thoughts as I was saying that,
- 23:43I wonder if you looked at the responses in their community when
- 23:48they first came out
- 23:48SPEAKER_00: of the under 25 players versus the over 25 players.
- 23:53I do think,
- 23:54in your earlier panel,
- 23:55we were talking about people growing up with a phone.
- 23:59And I do think the expectations are evolving in this space as
- 24:04you think of people
- 24:05that had a phone in their hands when they were 13 and how
- 24:08central that device is to
- 24:09SPEAKER_00: their life.
- 24:10SPEAKER_00: With Twitch, I think the kind of core Twitch user is a PC gamer.
- 24:17SPEAKER_00: They have a big monitor in their bedroom.
- 24:19SPEAKER_00: They spend a lot of time in that space.
- 24:21Okay,
- 24:22that's of course good for all the PC game companies because
- 24:24that builds that habit.
- 24:27SPEAKER_00: We see more and more users engaging on a mobile device.
- 24:31And on the desktop,
- 24:34if they get distracted for a little while,
- 24:36the stream is still going.
- 24:38If you're on your phone and you get distracted and go off and
- 24:41do something else,
- 24:41SPEAKER_00: well now we have to get you back.
- 24:44right to get you so i think that created forces us to think
- 24:47more about the mobile
- 24:49experience and um because desktop is you know we sort of grew
- 24:53up in this symbiosis
- 24:54between pc gaming twitch it's sort of all fit together right
- 25:00and i think now that
- 25:00just causes us to continue to think about how we maintain those
- 25:03touch points and
- 25:04SPEAKER_00: build
- 25:06SPEAKER_00: the community.
- 25:06SPEAKER_00: I think that is true as gaming companies think.
- 25:10SPEAKER_00: And I mentioned age.
- 25:11SPEAKER_00: You know,
- 25:11SPEAKER_00: we made a change to our mobile app that was a little more,
- 25:16SPEAKER_00: you know,
- 25:16SPEAKER_00: I'll just call modern with many apps.
- 25:19SPEAKER_00: And various members of the community were unhappy with it initially.
- 25:23SPEAKER_00: And I had this one rough model,
- 25:26SPEAKER_00: and I was standing in a group of 30 streamers,
- 25:29SPEAKER_00: and I said,
- 25:29SPEAKER_00: well,
- 25:29SPEAKER_00: the generally rough model is if you're under 25,
- 25:32SPEAKER_00: you like the new mobile app,
- 25:33SPEAKER_00: and if you're over 25,
- 25:34SPEAKER_00: don't.
- 25:35And there was a 24-year-old woman who said,
- 25:38well,
- 25:38I'm 24 and I really like the new mobile app.
- 25:40And then there was a man who says,
- 25:43well,
- 25:43I'm 33 and I don't like the mobile app.
- 25:45SPEAKER_00: And of course, that's not really what it is.
- 25:48SPEAKER_00: But it is important,
- 25:49SPEAKER_00: I think,
- 25:49SPEAKER_00: for all of us to realize,
- 25:51SPEAKER_00: you know,
- 25:53SPEAKER_00: the world has changed with the advent of the mobile phone,
- 25:55especially with people that grew up from when they were 13 with
- 25:59a mobile phone in
- 26:00SPEAKER_00: their hand.
- 26:01We haven't really spoken and we're running out of time now
- 26:04about how the fact that
- 26:05SPEAKER_01: you really go into those communities,
- 26:06SPEAKER_01: aren't you?
- 26:07And literally surround yourself with these streamers to hear
- 26:11what they do.
- 26:11SPEAKER_01: I think that's quite a terrifying thing to undertake.
- 26:15SPEAKER_01: I guess it's important in terms of trying to work out the way forward.
- 26:18SPEAKER_01: But I'll actually ask one more question that wasn't about that.
- 26:21SPEAKER_01: It's a general question to finish on.
- 26:22But what do you see as the growth opportunities for video game
- 26:25companies and
- 26:26SPEAKER_01: developers on Twitch today?
- 26:28Yeah,
- 26:29you know,
- 26:29it's interesting,
- 26:30earlier you talked about innovation,
- 26:33right?
- 26:33SPEAKER_00: And I think there's a lot of creativity in the video game space,
- 26:39but I think what all of them are trying to do is innovate as
- 26:41they start creating
- 26:42SPEAKER_00: new game dynamics and new expressions.
- 26:44And I think similarly,
- 26:47you want to innovate in how you bring your games to market.
- 26:50SPEAKER_00: And,
- 26:52SPEAKER_00: you know,
- 26:52Twitch has always been a key partner to the game industry in
- 26:55thinking about how
- 26:56SPEAKER_00: they bring their games to market.
- 26:59SPEAKER_00: and I think it is this dual innovation.
- 27:01You have to innovate in the gameplay and then innovate in sort
- 27:05of you build a great game.
- 27:06How am I going to bring this to market and what can I do to get
- 27:10Twitch streamers
- 27:11SPEAKER_00: maintaining that momentum and growing that momentum.
- 27:14SPEAKER_00: And you see certain games doing exceptionally well.
- 27:16Marvel Rivals is a great example,
- 27:18whereas it was taking off,
- 27:19lots of streamers were playing it.
- 27:21SPEAKER_00: Of course, Valorant did a wonderful job with that.
- 27:24SPEAKER_00: And so it's something that we're constantly also thinking about,
- 27:27how can we work with game publishers to help them as they bring
- 27:31their IP to market
- 27:32to help get it in the hands of our creators and get more people
- 27:35playing it.
- 27:36SPEAKER_01: Brilliant.
- 27:37SPEAKER_01: Now, our time is up.
- 27:38SPEAKER_01: Thank you, Dan.
- 27:39SPEAKER_01: Give me a warm hand, don't we?
- 27:44SPEAKER_01: That's it for today's episode of the Game Business Show.
- 27:46SPEAKER_01: Stay tuned for more live versions of our interviews in the days to come.
- 27:50SPEAKER_01: Until then, thank you for tuning in.