Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Season 3 Solo Podsters Roundtable 1 (Bonus Episode)
Transcript
- 0:17Speaker 1: Hi there, folks.
- 0:18Speaker 2: I am very excited to share with you this bonus episode.
- 0:21Speaker 2: It's a panel discussion with some of the best players
- 0:24Speaker 2: in solo RPG podcasts. It turns out that there are
- 0:27Speaker 2: so many talented and creative minds out there that I
- 0:29Speaker 2: couldn't fit them all into one show, so I intend
- 0:32Speaker 2: to run this as a two or maybe even three
- 0:34Speaker 2: part series. To kick us off, I've invited four fellow
- 0:38Speaker 2: podstrs here today. All of them have excellent shows and
- 0:41Speaker 2: do solo in their own way. I highly recommend that
- 0:44Speaker 2: you check them all out now. Before we get on
- 0:46Speaker 2: with this show, A quick note to say that the
- 0:49Speaker 2: timing of the release is deliberate. If you stick around
- 0:52Speaker 2: till the end, you'll hear me talk about an exciting
- 0:54Speaker 2: new collaborative project that I think you'll really like. All right,
- 0:58Speaker 2: let's meet our guests and get this thing started. Steve,
- 1:02Speaker 2: want to introduce yourself and tell us a little bit
- 1:04Speaker 2: about your show.
- 1:05Speaker 3: Absolutely thanks for having me on here, John So. I
- 1:08Speaker 3: am Steve Morrison of the Errant Adventures podcast. It is
- 1:13Speaker 3: a solo actual play where stories are told at the
- 1:17Speaker 3: speed of dice, and essentially I love to create narratives
- 1:24Speaker 3: of exciting action, adventure and deep characters, and most of
- 1:31Speaker 3: my stories take place in a sci fi milieu, although
- 1:35Speaker 3: I do have some fantasy as well. But I'm currently
- 1:39Speaker 3: running a long running traveler campaign of about thirty episodes
- 1:44Speaker 3: in and just getting started.
- 1:47Speaker 2: Thank you, Steve. How about you, Brian?
- 1:50Speaker 4: I'm Brian right out. I run the podcast Swords Against Madness,
- 1:54Speaker 4: where I'm trying to capture the spirit of the very
- 1:57Speaker 4: early D and D with all of this weird psychedelic elements.
- 2:01Speaker 4: There's robots and crash spaceships right alongside your ogre may
- 2:05Speaker 4: Gui and your cobolds. You know, I really like lean
- 2:08Speaker 4: into the pulpy, strange elements. I want my chainmail bikinis
- 2:12Speaker 4: and my flying wizard vans and my three bladed swords
- 2:15Speaker 4: in there.
- 2:16Speaker 2: Fantastic ty tell us about your show.
- 2:18Speaker 5: Hello. I am Dungeon, mister tie on the socials, the
- 2:22Speaker 5: owner of Adventure Slang Productions, the creator of the new
- 2:25Speaker 5: of Arden TTRPG and Fortunes dfour system. I also have
- 2:30Speaker 5: two podcasts. The first podcast is called the Adventure Sling Podcast,
- 2:35Speaker 5: where we speak to all kinds of cool people doing
- 2:37Speaker 5: neat stuff in the industry and industry adjacent, and I
- 2:40Speaker 5: also have the Chronicles of Nephis, which is my solo
- 2:44Speaker 5: actual play podcast set in New of Arden. Both those
- 2:47Speaker 5: are on the website adventure sling dot com, where you
- 2:49Speaker 5: can also find the soft launch digital file for New
- 2:53Speaker 5: of Arden with rent files to come.
- 2:55Speaker 2: Alrighty, last, but not least, Nephalos.
- 2:58Speaker 6: This is Nefhalo's sh I'm the creator of Reflections in
- 3:01Speaker 6: the Dark Some Mirror and that is kind of a
- 3:05Speaker 6: vessel for my TTRPG called darks Mirror, And then eventually
- 3:09Speaker 6: there will be a novel as well that follows the
- 3:12Speaker 6: story of the podcast. The podcast itself is, like many
- 3:16Speaker 6: of the others in this space, a dark fantasy.
- 3:19Speaker 1: I think mine has.
- 3:21Speaker 6: A bit more of an emphasis on slow kind of
- 3:26Speaker 6: brushstroke painting, long form prose, flowery prose as I've heard
- 3:31Speaker 6: some people say, and very defined characters with distinct motivations
- 3:37Speaker 6: and a deep lived in world. And the story follows
- 3:42Speaker 6: the character Shinareth, born of two heroes, on her journey through.
- 3:47Speaker 1: The world of Volgraph.
- 3:48Speaker 2: It's a super diverse group and I can't wait to
- 3:51Speaker 2: pick your brains. So let's jump in with our first question,
- 3:54Speaker 2: and that is going to be how would we actually
- 3:57Speaker 2: start a brand new game from scratch? So do we
- 4:01Speaker 2: start with characters? Do we start with system? What do
- 4:04Speaker 2: the opening moves look like? And why don't we start
- 4:08Speaker 2: with Steve? You're going to start a brand new game,
- 4:11Speaker 2: what does it actually look like at the table?
- 4:14Speaker 3: Well, it kind of depends. There are a couple of
- 4:19Speaker 3: different ways that I like to get into starting a
- 4:22Speaker 3: new game. Sometimes I have a character that I'm really
- 4:24Speaker 3: excited to play, and that's the driving force to get started.
- 4:29Speaker 3: Sometimes I've got a story idea. Sometimes I've got a
- 4:33Speaker 3: world that I want to play in. I would say
- 4:36Speaker 3: less frequently do I have a game system or you
- 4:40Speaker 3: know something like that that is the kind of driving force.
- 4:43Speaker 3: It kind of always starts with story or character or
- 4:46Speaker 3: world for me. But it's just kind of figuring out
- 4:50Speaker 3: what that thing is that I'm most excited to explore,
- 4:54Speaker 3: and then building on top of it. So if it's
- 4:57Speaker 3: a character, kind of figuring out what the bra strokes
- 5:00Speaker 3: of that character are, and then you know, deciding what
- 5:04Speaker 3: kind of system I want to play in, deciding what
- 5:05Speaker 3: kind of world it was going to be, and all
- 5:07Speaker 3: that stuff adds on top.
- 5:09Speaker 2: That's really interesting. If you're going to start off with
- 5:12Speaker 2: a character and you're going to put them into conflict.
- 5:15Speaker 2: Are you going to make that up? Or are you
- 5:16Speaker 2: going to roll on a table?
- 5:17Speaker 3: Typically, I would say, because I have a background in
- 5:23Speaker 3: writing fiction, I oftentimes am coming to the table with
- 5:28Speaker 3: a starting idea like this is the starting conflict, and
- 5:32Speaker 3: then I usually have an idea of what the ending
- 5:36Speaker 3: is going to be, and that is the thing that
- 5:39Speaker 3: I'm shooting towards that I'm trying to move towards. And
- 5:43Speaker 3: in pretty much every story I've ever written, I have
- 5:46Speaker 3: never actually ended the story at that point because I'm
- 5:50Speaker 3: a discovery writer. So I'm similarly with RBGS, and that's
- 5:54Speaker 3: why they kind of work well together, is that I'm
- 5:57Speaker 3: discovering the story as I go, and I usually find
- 5:59Speaker 3: a better ending than what my original kind of anticipated
- 6:04Speaker 3: ending is. But it's good to have something to shoot
- 6:06Speaker 3: for so that it keeps that momentum moving forward.
- 6:10Speaker 2: A very good point, isn't that the truth? Let's hand
- 6:14Speaker 2: it off to Brian. Brian, how do you start off?
- 6:16Speaker 2: And why not let's build on what Steve was talking about.
- 6:19Speaker 2: Do you have an ending, even like a possible ending
- 6:23Speaker 2: in mind?
- 6:23Speaker 4: When you do, I'm pretty much the opposite of what
- 6:26Speaker 4: Steve was describing, in that I don't like to know
- 6:29Speaker 4: what I'm getting into to begin with. I'll roll up
- 6:32Speaker 4: a couple of characters, and I pick the system based
- 6:34Speaker 4: on what kind of feel I want or what I'm
- 6:36Speaker 4: play testing at the time for a blog entry or whatever.
- 6:39Speaker 4: So one day I might feel like a kind of
- 6:42Speaker 4: tragedy field adventure. I might grab Dungeon World, or I
- 6:45Speaker 4: might want a really old school D and D games.
- 6:47Speaker 4: I'll grab Swords and Wizardry, and I will start my
- 6:51Speaker 4: characters someplace where they're completely faced with a totally alien
- 6:55Speaker 4: environment like crashed spaceship or shipwrecked or teleported to someplace new,
- 7:01Speaker 4: or being sent out into the wilds where they don't
- 7:03Speaker 4: know what's there. And then I rely a lot on
- 7:06Speaker 4: things like random generation and tools like random hex map
- 7:11Speaker 4: generators to start to just put a world in front
- 7:13Speaker 4: of me and figure out what's going on, and using
- 7:15Speaker 4: tools like mythic right.
- 7:17Speaker 2: On, Now, do you believe in that whole? Like starting
- 7:19Speaker 2: in Media's Reds, do you kind of like, let's start
- 7:21Speaker 2: with action.
- 7:23Speaker 4: I prefer it that way. I find that, especially with
- 7:26Speaker 4: a solo game, you're spending a lot of time talking
- 7:29Speaker 4: to yourself. If you're trying to get the player characters
- 7:31Speaker 4: to meet at a tavern and figure out what they
- 7:33Speaker 4: like about each other, so why not put them into
- 7:36Speaker 4: a harsh situation. You get to know the characters based
- 7:39Speaker 4: on how you have how they react to those first
- 7:41Speaker 4: few moments of the adventure.
- 7:43Speaker 2: So true, so true, Ty, We're going to head it
- 7:46Speaker 2: off to you next. For people that want to get
- 7:49Speaker 2: into solo gaming but don't really know how to start,
- 7:52Speaker 2: how do you do it?
- 7:53Speaker 5: I think the first place to start with solo play
- 7:56Speaker 5: is having a system. You know which system do you
- 7:58Speaker 5: want to use? The and the dice system, and the
- 8:01Speaker 5: things that are enjoyable for you as a player are
- 8:05Speaker 5: going to be the things you're going to want to use, because,
- 8:07Speaker 5: for one thing, you'll know them and you need a
- 8:09Speaker 5: system to help guide and create that randomness that is
- 8:13Speaker 5: part of role playing games. So once you have your system,
- 8:17Speaker 5: hopefully or preferably choose one with encounter tables, where now
- 8:20Speaker 5: we could create our own encountertables as well, but if
- 8:23Speaker 5: they're already built into the system, then it's just a
- 8:27Speaker 5: matter of using what's there and not have to do
- 8:28Speaker 5: all that extra setup work. The next thing to do
- 8:32Speaker 5: is make your character or two, depending on how you
- 8:34Speaker 5: want to run it. If you want to have two
- 8:35Speaker 5: characters for survivability purposes, that's never a bad idea, although
- 8:41Speaker 5: starting out it may be a good idea just to
- 8:42Speaker 5: have one and say how it goes. The next and
- 8:45Speaker 5: final thing, perhaps is just give them, give your character
- 8:49Speaker 5: or characters a quest and go, and then you probably
- 8:52Speaker 5: want to have some sort of larger over our ching goal.
- 8:56Speaker 5: I like to build my plot lines from I'm a
- 9:00Speaker 5: big encounter, if not the final encounter, at least like
- 9:03Speaker 5: the end of our encounter, and then work backwards a
- 9:07Speaker 5: little bit to you know how that encounter arrives or
- 9:10Speaker 5: how the character, excuse me, how the character arrives at
- 9:13Speaker 5: the encounter. So when you know what the end result is,
- 9:17Speaker 5: at least for a phase of the adventure, then the
- 9:22Speaker 5: characters are heading towards that final encounter. They don't necessarily
- 9:25Speaker 5: know it, But then you build in your other encounters
- 9:27Speaker 5: along the way, and they get stronger, and the whole
- 9:30Speaker 5: game is happening then at that point, and then you
- 9:33Speaker 5: see you know how they get to where they're going,
- 9:35Speaker 5: where they arrive depending on how you want to do.
- 9:37Speaker 2: It fantastic and Lasbian, not at least Nephilos. How do
- 9:41Speaker 2: you start a solo game?
- 9:43Speaker 6: Yeah, so I think those of you familiar with writing
- 9:47Speaker 6: might be familiar with the comparison between the architect and
- 9:51Speaker 6: the gardener. And I'm more of an architect myself, So
- 9:56Speaker 6: I think the system is actually the least important choice
- 10:00Speaker 6: in my opinion. It can certainly lend flavor, but to
- 10:04Speaker 6: a certain extent, you can adapt a system to almost
- 10:08Speaker 6: any story that you want to tell. Obviously there are
- 10:11Speaker 6: some exceptions to that, but most systems are fairly open
- 10:15Speaker 6: to interpretation and kind of house rules and warping flavor
- 10:20Speaker 6: or whatever. So I'll start with, you know, basically an
- 10:23Speaker 6: an out line and a setting, and I like to
- 10:26Speaker 6: get pretty defined. So in Darks and Mirror, I have
- 10:30Speaker 6: defined factions, countries, map characters, world. So I'll set the
- 10:36Speaker 6: table in a pretty detailed fashion, and then I'll kind
- 10:40Speaker 6: of think about which characters and factions are motivated by
- 10:44Speaker 6: what and where.
- 10:46Speaker 1: It's a good.
- 10:46Speaker 6: Place to start from an action filled perspective, So I'll
- 10:49Speaker 6: take my perspective character and say, hey, what could happen here?
- 10:52Speaker 6: And then at that point that's when I'll start, you know,
- 10:55Speaker 6: making some custom tables and rolling on the dice to
- 10:57Speaker 6: determine like, Okay, this faction wants to do this, and
- 11:00Speaker 6: this influence is the main character this way, and you know,
- 11:04Speaker 6: so if someone is struggling, I would say, try to
- 11:08Speaker 6: define all the motivated parties and influential parties in your
- 11:14Speaker 6: setting and then.
- 11:15Speaker 1: You know, kind of make tables and roll from there.
- 11:19Speaker 2: Really cool. Okay, So here's another question, and for this
- 11:21Speaker 2: one we'll start off with Brian. This question is how
- 11:26Speaker 2: do you handle open ended questions in a way that
- 11:29Speaker 2: is organic and can surprise you as the player.
- 11:33Speaker 4: I find that there's two things that are really helpful
- 11:35Speaker 4: for that, and the first one is just because I
- 11:38Speaker 4: don't know where anything except where I'm starting, I leave
- 11:42Speaker 4: myself open to a lot of surprises, using a lot
- 11:44Speaker 4: of random tables, and I use older systems that have
- 11:47Speaker 4: roles for things like the attitude of the NPCs, what
- 11:51Speaker 4: the monsters are doing when you encounter them, that sort
- 11:53Speaker 4: of thing, And that way, I don't have to worry
- 11:56Speaker 4: too much about the open ended questions, but when they come,
- 12:00Speaker 4: I take a moment and I daydream and see if
- 12:02Speaker 4: something cool comes up. In my head. And if that
- 12:05Speaker 4: doesn't work, I've got a bag of ruins and a
- 12:07Speaker 4: deck of Tarot cards, and so I just will grab
- 12:10Speaker 4: whatever strikes my fancy. And the one thing I don't
- 12:13Speaker 4: let myself do is sit and wait for too long.
- 12:16Speaker 4: A good enough answer is way better than a perfect
- 12:19Speaker 4: answer three days later.
- 12:21Speaker 2: That's awesome. Let's not bury the lead. You've got a
- 12:23Speaker 2: bag of runes. Tell me about that.
- 12:29Speaker 4: I've been a practicing neo pagan since I was fourteen
- 12:32Speaker 4: years old. I used to actually make a living as
- 12:35Speaker 4: a psychic. I used to read tarot cards and tea
- 12:38Speaker 4: leaves at a cafe when I was just out of college.
- 12:41Speaker 2: Wow, not what I was expecting to dig up so
- 12:44Speaker 2: early in this roundtable. This is podcasting gold.
- 12:48Speaker 1: Very cool.
- 12:49Speaker 2: All right, thanks Brian. Let's head over to Tye next.
- 12:52Speaker 2: Ty how do you how do you answer open ended
- 12:55Speaker 2: questions when you're solo playing?
- 12:57Speaker 5: So I started off as a forever when I first
- 13:01Speaker 5: started playing role playing games, and so I had to
- 13:03Speaker 5: learn improvisation and responsiveness to other people's decisions that I
- 13:08Speaker 5: didn't see coming from the beginning. So in solo play,
- 13:12Speaker 5: it's just a matter of following that same sort of practice.
- 13:15Speaker 5: When an uncertainty arises, just follow the get how would
- 13:21Speaker 5: you respond to it if it were presented to you
- 13:23Speaker 5: by a group. The narrative is providing the same sort
- 13:26Speaker 5: of challenge, so you just address it intuitively and through improvisation.
- 13:31Speaker 5: The other thing to do, though, and this may be
- 13:34Speaker 5: even more effective, and it should be maybe in combination
- 13:37Speaker 5: with the intuitive response, and that's still let the dice decide.
- 13:42Speaker 5: When I created the Fortunes Defour system, I wanted a
- 13:45Speaker 5: system that took the I don't know that the judgment
- 13:50Speaker 5: or the arbitration, the judgment out of the arbitration for
- 13:52Speaker 5: the game master, because the dice would ultimately determine it.
- 13:56Speaker 5: So when I'm playing, when I'm running a game one
- 13:59Speaker 5: of my ten, it's just to say, you try to
- 14:01Speaker 5: say yes to the what the character wants to do,
- 14:04Speaker 5: and then the dice will decide whether that works out
- 14:05Speaker 5: or not. And so the same thing can happen with
- 14:07Speaker 5: the solo play where you roll the dice and say
- 14:10Speaker 5: an odd number on the die is no, and a
- 14:13Speaker 5: even number on the die is a yes, or some
- 14:16Speaker 5: sort of combination like that that gives you a direction
- 14:18Speaker 5: to go one way or the other without having to
- 14:19Speaker 5: make the decision. Force the decision, if you will. She
- 14:22Speaker 5: horned it into the outcome.
- 14:24Speaker 2: Right on, nephlos, you are odd. Next, how do you
- 14:28Speaker 2: answer open ended questions tips and tricks?
- 14:31Speaker 1: I would say it.
- 14:32Speaker 6: Comes back to the architect and the gardener thing again.
- 14:36Speaker 6: Just once you have a set of characters and factions
- 14:40Speaker 6: defined and you know what the possible outcomes could be,
- 14:45Speaker 6: then you know you have to define a range of
- 14:48Speaker 6: possible outcomes, you know, within that spectrum.
- 14:51Speaker 1: So for most.
- 14:53Speaker 6: Scenarios you're not going to want to go to wacky,
- 14:56Speaker 6: But in certain scenarios maybe you do add like a
- 15:00Speaker 6: chaos factor to your oracle role for example. And I
- 15:06Speaker 6: like to stick pretty close to the roll of the
- 15:08Speaker 6: dice for that reason, since my system has metacurrency and
- 15:11Speaker 6: other systems you may have metacurrency, but I can see
- 15:13Speaker 6: where you know if you didn't, and you could, you know,
- 15:19Speaker 6: throw in a little dmf ot in there, of course,
- 15:22Speaker 6: if it makes the story better. I don't see why not.
- 15:25Speaker 6: It's obviously open to interpretation. But yeah, just like find
- 15:30Speaker 6: out where things can go, and then if if it
- 15:33Speaker 6: warrants it be open to new and strange ideas based
- 15:38Speaker 6: on the roll of.
- 15:38Speaker 2: Dice in the system that you're using, Well, it's it's
- 15:41Speaker 2: your own system. Do you use like any kind of oracle,
- 15:45Speaker 2: like a yes and yes yes, but that kind of thing.
- 15:51Speaker 6: Yeah, I'm glad you asked so dark So mirror has
- 15:53Speaker 6: a two D ten yes no, and then chaos normality
- 15:57Speaker 6: oracle it's on my blow and more dev But essentially
- 16:01Speaker 6: it's two D ten and the first D ten is
- 16:04Speaker 6: yes no kind of with degrees, so you know, all
- 16:06Speaker 6: the way from yes and all the way to no,
- 16:09Speaker 6: but depending on where it lands. And then the second
- 16:12Speaker 6: dice is kind of how influenced by chaos and randomness
- 16:18Speaker 6: or weirdness?
- 16:19Speaker 1: Is that answer the previous dice, So all the way.
- 16:22Speaker 6: From totally mundane to wild and wacky supernatural arcane influence.
- 16:29Speaker 2: Just for listeners that aren't familiar with metacurrency, what is that?
- 16:33Speaker 6: Yeah, So, medicurrency is a feature in a lot of TTRPGs,
- 16:38Speaker 6: especially modern ones. I think it's more of a recent
- 16:41Speaker 6: trend than it's definitely not an old school thing as
- 16:44Speaker 6: far as I'm aware. But it just means essentially that
- 16:46Speaker 6: you have some degree of reroll allowed. So some systems
- 16:50Speaker 6: have metacurrency where you can redo an entire role or
- 16:53Speaker 6: some allow like a modified reroll of some sort. But
- 16:56Speaker 6: essentially it boils down to giving a character a second
- 17:00Speaker 6: chance at something in some scenario.
- 17:03Speaker 2: So Steve, we're gonna have you answer this one last.
- 17:06Speaker 2: And nobody's talked about any kind of like event meaning
- 17:09Speaker 2: tables yet. Did I know you use them?
- 17:11Speaker 5: Ah?
- 17:12Speaker 3: Yes, Could you talk.
- 17:13Speaker 2: About that a little bit, how you use them, when
- 17:15Speaker 2: you would use them, and even what is that and also,
- 17:18Speaker 2: of course anything else that you want to add in
- 17:19Speaker 2: terms of open ended questions?
- 17:21Speaker 3: Yeah, absolutely, Well I first of all agree with everybody
- 17:25Speaker 3: else on their takes of approaching open ended questions curiously,
- 17:31Speaker 3: but like not holding on to trying to find the
- 17:35Speaker 3: right answer and just picking something and going with it,
- 17:39Speaker 3: because I think it is especially when you're playing solo,
- 17:42Speaker 3: like there is no one else at the table who
- 17:46Speaker 3: is going to be bothered a if you choose something
- 17:50Speaker 3: and then twenty minutes later you go actually that took
- 17:53Speaker 3: me down an avenue that I don't really want to
- 17:56Speaker 3: go down, So I'm going to go back and choose
- 17:58Speaker 3: something else, or you know, ultimately, like you just have
- 18:01Speaker 3: to pick the thing that is the most fun and
- 18:04Speaker 3: interesting for you because you're the only player at the table.
- 18:08Speaker 3: And I think that's that's super important to remember because
- 18:11Speaker 3: it is really easy when playing solo to put your
- 18:15Speaker 3: characters through so much more turmoil than they need to
- 18:21Speaker 3: because I feel like, as you know, you have this
- 18:24Speaker 3: sense of like, well, they have to suffer because I'm
- 18:28Speaker 3: the you know, it would be cheating if I if
- 18:30Speaker 3: they let them off easy this time. So I think
- 18:33Speaker 3: that's that's important. But yes, I absolutely love random tables
- 18:38Speaker 3: and I use Iron Sworn a lot. Iron Sworn Star
- 18:43Speaker 3: Forged is the game that I started with when I
- 18:46Speaker 3: started on my solo podcasting journey, and I think I
- 18:51Speaker 3: pretty much always have Iron Sworn the Iron Sworn Yes,
- 18:56Speaker 3: no Oracle in the back of my head when I'm
- 18:58Speaker 3: running basically any game, but especially the action and theme tables.
- 19:04Speaker 3: These are tables for anybody who's not familiar with that,
- 19:08Speaker 3: that are essentially just a list of words, and you
- 19:12Speaker 3: might have like a list of one hundred nouns and
- 19:15Speaker 3: then one hundred adjectives, and you roll your D one hundred,
- 19:19Speaker 3: you pick a noun, you roll D one hundred again,
- 19:22Speaker 3: you pick an adjective. You put those two together, and
- 19:25Speaker 3: then that helps to prompt you, and I think that's
- 19:28Speaker 3: something that's important as a solo player. When we're playing
- 19:32Speaker 3: at the table with other people, our imagination is fueled
- 19:38Speaker 3: by each other. But when you're just sitting at the
- 19:40Speaker 3: table by yourself, like, you don't have anything to kind
- 19:44Speaker 3: of feed off of. And that's where those tables are
- 19:49Speaker 3: really helpful, because oftentimes, if I come up against an
- 19:53Speaker 3: open ended question and I don't immediately have an answer,
- 19:57Speaker 3: my first instinct is to pick up the dice roll
- 20:02Speaker 3: on those tables and see if those words trigger some
- 20:06Speaker 3: sort of path forward or some sort of brainstorm idea
- 20:11Speaker 3: that is going to take the story in a new
- 20:15Speaker 3: and an interesting and a dramatic direction.
- 20:18Speaker 2: Those tables are magic, yeah, And strictly speaking, you don't
- 20:21Speaker 2: need them to play, but boy, I do think that
- 20:23Speaker 2: they're so fun. I want to say that Tanna Pigeons
- 20:27Speaker 2: Mythic is where those were first introduced into gaming. I
- 20:31Speaker 2: know that they come from Tarot Carts. Actually, I just
- 20:35Speaker 2: learned that fairly recently, I think from Pj's show Does
- 20:38Speaker 2: anybody know? Was there anybody doing it before? Mythic? I
- 20:43Speaker 2: feel like I should give credit where it's due, like
- 20:45Speaker 2: Tana introduced that mechanic.
- 20:48Speaker 3: Does anybody know I don't know specifically, but I would
- 20:51Speaker 3: say if it did exist before mythic mythic is what
- 20:56Speaker 3: made it viable?
- 20:58Speaker 2: Is she codified it?
- 20:59Speaker 1: Yeah?
- 21:00Speaker 2: When I first learned about that, it really my brain
- 21:02Speaker 2: exploded and I thought, oh my god, somebody's actually like
- 21:06Speaker 2: revolutionized gaming with this one idea. Okay, let's move on
- 21:11Speaker 2: to another one. Ty, You're going to start us off
- 21:14Speaker 2: on this one. And this next question is when dealing
- 21:17Speaker 2: with NPCs and when dealing with dialogue, do you introduce
- 21:21Speaker 2: that into your games, especially when you're not making content specifically,
- 21:27Speaker 2: if you're playing a game just for yourself, are you
- 21:29Speaker 2: doing the dialogue? How are you going to flesh out
- 21:33Speaker 2: your NPCs? Any wisdom that you want to share about
- 21:36Speaker 2: those topics.
- 21:37Speaker 5: So, when I'm thinking about NPCs, I like to follow
- 21:40Speaker 5: the details that first come to mind, sort of like
- 21:41Speaker 5: I do with following my gut on the yes no
- 21:45Speaker 5: or the open ended question and go or elead. So
- 21:50Speaker 5: figure approaches. What do I see first thing in my mind?
- 21:53Speaker 5: What's the length of their hair, what is their general build?
- 21:56Speaker 5: What kind of clothing are they wearing? Are they male
- 21:58Speaker 5: or female? You could roll a die for male, female,
- 22:02Speaker 5: non binary, whatever you wish to do, like a D
- 22:04Speaker 5: six can give you three options or something like that,
- 22:08Speaker 5: and then you just sort of go with what kind
- 22:11Speaker 5: of accent might they have? What is their race or species?
- 22:14Speaker 5: And again this can all be done on tables, right,
- 22:16Speaker 5: so you can have a table to determine randomly what
- 22:20Speaker 5: the characteristics are and then just intuitively build the personality.
- 22:25Speaker 5: And then as you build that personality and you start
- 22:27Speaker 5: to get some of those details and familiarity, then let
- 22:30Speaker 5: the details build on each other and you continue to
- 22:32Speaker 5: flesh out of character. And it depends on how important
- 22:34Speaker 5: the NPC is as well, because not every encounter is
- 22:38Speaker 5: going to be a return encounter when it comes to
- 22:39Speaker 5: non player characters, and when it comes to dialogue, if
- 22:43Speaker 5: it's if you're a private solo playee, dialogue may not
- 22:46Speaker 5: really come up unless you enjoy speaking out the back
- 22:50Speaker 5: and forth encounter, which is a preference in production. Of course,
- 22:55Speaker 5: that's a little bit different a factor because you have
- 22:57Speaker 5: to have all your characters speaking to each other to
- 23:00Speaker 5: create the immersive story. So a play, if you're journaling,
- 23:04Speaker 5: it may be fun to write the dialogue out in
- 23:05Speaker 5: the journal and that may be sufficient. Whether it's verbal
- 23:09Speaker 5: or not is another thing. And then as far as
- 23:11Speaker 5: writing dialogue, that's a whole other aspect of like fiction writing,
- 23:15Speaker 5: but with a little bit of practice and making it
- 23:18Speaker 5: sound natural. That just takes practice and reading and things
- 23:22Speaker 5: like that. So that's a little bit of a different
- 23:24Speaker 5: issue than solo play, but I think probably it works
- 23:29Speaker 5: most effective to me in journaling kinds of solo play games.
- 23:33Speaker 2: Now, I know that, like me, you produced for content.
- 23:36Speaker 2: So it's a hard answer, hard question to answer when
- 23:38Speaker 2: I when I frame it that way, let's hand it
- 23:40Speaker 2: off to Nephilos. How do you handle NPCs and or
- 23:44Speaker 2: dialogue in your games?
- 23:46Speaker 1: Well, this might be a little different than.
- 23:50Speaker 6: Others who are kind of going at this since I'm
- 23:53Speaker 6: essentially writing a book, But I have a table for
- 23:57Speaker 6: character creation that can apply to and as well. So
- 24:02Speaker 6: I will if the character is more important than like,
- 24:06Speaker 6: you know, random tabern inkeeper that has one line, then
- 24:09Speaker 6: I'll roll on the table and generate.
- 24:11Speaker 1: A fully fleshed out character.
- 24:13Speaker 6: But I will probably exclude some results on that table
- 24:16Speaker 6: if they're like to wacko, you know, so, because the
- 24:21Speaker 6: character creation table has like every single option that's possible
- 24:24Speaker 6: in the system, and sometimes you just don't want the
- 24:28Speaker 6: random peasant in the field to be a sorcerer that
- 24:31Speaker 6: has a pet demon or something, right.
- 24:34Speaker 1: So you know, if they are going to be at all.
- 24:38Speaker 6: Have any screen time at all, then I'll definitely influence
- 24:42Speaker 6: their outcome by rolling on that table first and then
- 24:45Speaker 6: kind of seeing where it goes from there and seeing
- 24:48Speaker 6: what makes sense for their motivations and the place.
- 24:52Speaker 1: They find themselves in.
- 24:54Speaker 2: Okay, interesting, Steve, how about you?
- 24:57Speaker 3: I similar I think to Tie, I just grab a
- 25:01Speaker 3: couple of character traits and just kind of go with
- 25:06Speaker 3: what feels right with the vibe of that character and
- 25:10Speaker 3: the situation that that NPC is coming up in, and
- 25:16Speaker 3: just kind of see where it goes. And I feel
- 25:20Speaker 3: like my answer to all of these questions is basically
- 25:22Speaker 3: like I don't know, I'm just going to see where
- 25:24Speaker 3: it goes. Because it's similar with dialogue, where I, first
- 25:29Speaker 3: of all, I love writing dialogue, and so as somebody
- 25:33Speaker 3: who also is producing a show, and I have done
- 25:38Speaker 3: it both ways, where I have just extemporaneously created dialogue
- 25:43Speaker 3: and then I've written dialogue when I play solo without
- 25:50Speaker 3: creating something for a show. Which is rare. I'll admit
- 25:54Speaker 3: I'm in that camp as well, where most of my
- 25:56Speaker 3: solo play is creating my show, but when I do,
- 26:02Speaker 3: I tend to lean more towards the writing journaling side
- 26:06Speaker 3: of things, in which case I do kind of slow
- 26:09Speaker 3: down and spend time creating dialogue for the characters, because
- 26:15Speaker 3: essentially I'm just sitting at my computer writing, and every
- 26:19Speaker 3: once in a while when conflict happens, I just go
- 26:23Speaker 3: ahead and engage with the mechanics in order to see
- 26:29Speaker 3: what happens. So I think like, if I were just
- 26:33Speaker 3: going to play solo by myself, I would still write
- 26:36Speaker 3: dialogue because I enjoy the act of writing dialogue. But
- 26:41Speaker 3: if I was somebody who wasn't necessarily writing down their
- 26:45Speaker 3: solo play, I don't know that I would kind of
- 26:49Speaker 3: create dialogue in the same way. And so in the
- 26:53Speaker 3: instances where I've played like something like five par Sex
- 26:56Speaker 3: from Home, where it's more of a tabletop war game,
- 26:59Speaker 3: but still playing it solo, I don't really come up
- 27:03Speaker 3: with dialogue for the different characters. Maybe occasionally they'll like
- 27:08Speaker 3: shot a one liner back and forth, but for the
- 27:10Speaker 3: most part, I'm just kind of writing some notes to
- 27:12Speaker 3: myself and then rolling the dice to decide what happens
- 27:16Speaker 3: in the tabletop battle.
- 27:18Speaker 2: Thanks Steve Brian. How about you when dealing with NPCs
- 27:23Speaker 2: and dialogue, what's your approach?
- 27:26Speaker 4: Well, when it comes to dialogue, you know, solo gaming
- 27:29Speaker 4: is an opportunity to have a slightly structured version of
- 27:32Speaker 4: make believe. So I'm not playing it very different than
- 27:35Speaker 4: I did when I was five. Right, I will sit
- 27:37Speaker 4: there and I will do an evil villain monologue, or
- 27:40Speaker 4: I will do back and forth different character voices with
- 27:43Speaker 4: characters when I feel like it. Sometimes you know you're
- 27:47Speaker 4: doing something like hashing out a long bargain with someone
- 27:50Speaker 4: and it isn't all that interesting. But I mean, this
- 27:53Speaker 4: is make believe and you don't have an audience. There's
- 27:55Speaker 4: no one to feel self conscious about, and I'm alone
- 27:58Speaker 4: in my apartm until a lot of the time I
- 28:01Speaker 4: can just sit and have a conversation with myself in
- 28:03Speaker 4: funny voices as much as I like. As for NPCs,
- 28:07Speaker 4: I mean, I will definitely agree with just about everything
- 28:10Speaker 4: I've heard so far. It's great to know a trait
- 28:12Speaker 4: and it's great to have just some description and maybe
- 28:15Speaker 4: a voice for a character to play with. But one
- 28:18Speaker 4: thing I like to do when I'm creating characters, ask
- 28:21Speaker 4: the question what's their damage? What's the thing that's bothering
- 28:25Speaker 4: this character is what is the reason that they are
- 28:28Speaker 4: unpleasant with other people? I spent years as a life
- 28:31Speaker 4: coach fixing up broken marriages, and one of the most
- 28:35Speaker 4: useful books in the world is a book called Games
- 28:38Speaker 4: People Play by Eric Berney, which introduced psychological a psychological
- 28:42Speaker 4: tool called transactional analysis. Basically, it talks about how people
- 28:46Speaker 4: just replay the one thing that's bothering them in their
- 28:49Speaker 4: life over and over again. If they had a mean
- 28:51Speaker 4: parent that talked down to them and you know, puffed
- 28:54Speaker 4: up and browwheat them, that's what they're going to do
- 28:57Speaker 4: to other people. Or they're going to play a victim
- 28:59Speaker 4: to get other people the browbeat them just to get
- 29:01Speaker 4: their kicks. And so if you just figure out what
- 29:05Speaker 4: problem a person has, and you can often figure that
- 29:07Speaker 4: out by the situation they're in in the role playing game,
- 29:10Speaker 4: then you can figure out how they're going to bring
- 29:12Speaker 4: terrible drama into the story.
- 29:15Speaker 2: That's really cool. I've heard a lot of people talk
- 29:17Speaker 2: about like what's the character's motivation, Like what are they want?
- 29:21Speaker 2: What do they fear? That kind of thing, But your
- 29:23Speaker 2: approach is slightly different. I love it really cool. Let's see,
- 29:26Speaker 2: let's do one more question, and we'll start with Nephilos
- 29:30Speaker 2: for this one. Okay, what is one best practice tip
- 29:34Speaker 2: or trick or thing that blew your mind, some mechanic
- 29:38Speaker 2: that you discovered, anything that you would want to share
- 29:42Speaker 2: with other solo gamers that they might not be aware of. Nephilos,
- 29:47Speaker 2: how about you.
- 29:48Speaker 6: I think the closest thing I can get to a
- 29:51Speaker 6: tip that really shakes things up or blows your mind,
- 29:54Speaker 6: so to speak, is going to be using something like
- 29:57Speaker 6: the event meaning table or as is previously mentioned, tarot cards,
- 30:03Speaker 6: or using tarot to provide kind of an element of
- 30:09Speaker 6: specific but very diverse randomness into the game. That's probably
- 30:16Speaker 6: as close as I can get to that question.
- 30:19Speaker 2: Fair enough, fair enough, Let's see if we like this
- 30:22Speaker 2: question as we pass it off to Steve, any kind
- 30:24Speaker 2: of interesting thing, little trick that you love to use.
- 30:30Speaker 3: Well, I said it earlier, but I absolutely love the
- 30:34Speaker 3: iron sworn oracles, And in my current game, I'm playing
- 30:38Speaker 3: a long running campaign of Traveler, but I still use
- 30:44Speaker 3: the iron sworn oracles both the yes no oracles, mostly
- 30:48Speaker 3: because I have those memorized to a point where I
- 30:51Speaker 3: don't really have to think about it, but even just
- 30:53Speaker 3: the like the action and theme oracles, and then there's
- 30:56Speaker 3: a whole bunch of oracles in there for you know
- 30:59Speaker 3: problem in a settlement. You know you've come across a
- 31:04Speaker 3: derylic starship, and you can kind of define the ship
- 31:08Speaker 3: as you explore through it. So there are all sorts
- 31:10Speaker 3: of great tables that are I think really useful for
- 31:15Speaker 3: helping to generate and flesh out a situation, a character,
- 31:21Speaker 3: any of that stuff. So I would say that's from
- 31:24Speaker 3: a mechanical standpoint, picking up the dice and rolling on
- 31:27Speaker 3: the oracles I think is great. From a like playing standpoint,
- 31:32Speaker 3: I would say two things real quick. One, I think
- 31:35Speaker 3: that getting started is the hardest thing that you can do,
- 31:41Speaker 3: and it can be very tempting to over prepare. And
- 31:47Speaker 3: this is going to look different for everybody. I feel
- 31:50Speaker 3: like Nephelos and I are probably on opposite ends of
- 31:53Speaker 3: the spectrum as far as how much we like to
- 31:56Speaker 3: prepare before we start a game. So this is this
- 31:59Speaker 3: is not me saying that like, well, don't prepare anything,
- 32:03Speaker 3: or or you know, you can over prepare too much.
- 32:06Speaker 3: But for me, what it comes down to is trying
- 32:10Speaker 3: to create the bare minimum that you personally need to
- 32:15Speaker 3: get started. So if that means you need to really
- 32:20Speaker 3: flesh out a world before you get started, that's great,
- 32:24Speaker 3: go do it. But don't feel like you have to
- 32:26Speaker 3: flesh out a world and then you have to flesh
- 32:28Speaker 3: out all these other things as well, Like, just do
- 32:32Speaker 3: the bare minimum, and that's going to look different for
- 32:34Speaker 3: everybody to get started. So that's the first thing. And
- 32:37Speaker 3: the second thing is when I stop a session, I
- 32:41Speaker 3: try as much as possible.
- 32:43Speaker 1: And this is.
- 32:44Speaker 3: True when I'm writing as well, not just when I'm
- 32:46Speaker 3: playing solo, but I try to stop in the middle
- 32:49Speaker 3: of the action, or I try to stop in the
- 32:52Speaker 3: middle of a sentence, even because when I come back
- 32:55Speaker 3: to it, I already have some built in momentum because
- 32:59Speaker 3: I know how that sentence is going to end. And
- 33:02Speaker 3: that way, I'm not looking at a blank start of
- 33:04Speaker 3: a new chapter trying to figure out how I'm going
- 33:07Speaker 3: to get going and figure out what happens next.
- 33:10Speaker 2: Yeah, that idea of leaving with something unresolved is one
- 33:13Speaker 2: hell of aseel trick. I love that over to you, Brian.
- 33:16Speaker 2: Any other tricks or tips that you'd like to share.
- 33:19Speaker 4: Well, I think the most important one for me that
- 33:21Speaker 4: really set me free while I was starting the solo
- 33:24Speaker 4: journey was to remember that the only rules lawyer in
- 33:27Speaker 4: the room is yourself. Right, nobody else is going to
- 33:30Speaker 4: fault you if you get the rule wrong, or you
- 33:32Speaker 4: decide you're just going to start playing something different, Change
- 33:36Speaker 4: the system, change the rule however you like to get
- 33:38Speaker 4: the satisfaction you want out of the story. I'm willing
- 33:41Speaker 4: to bet that just about everyone here and probably anyone
- 33:44Speaker 4: listening who wants to start solo role playing has a
- 33:46Speaker 4: bunch of books on the shelf. You're allowed to pull
- 33:48Speaker 4: them all out and get what you want out of them.
- 33:51Speaker 4: Most of my systems are pretty cluegye right. I'm probably
- 33:53Speaker 4: running with a base of swords and wizardry, with the
- 33:56Speaker 4: skill system from Death Trap, Light and Monsters dragged out
- 33:59Speaker 4: of the AD and D second edition book, and maybe
- 34:02Speaker 4: some mechanics stolen from Dungeon World when I feel like it.
- 34:06Speaker 4: If I need a space battle Travelers right there, you
- 34:09Speaker 4: can play with the whole bookshelf, why not, you know,
- 34:12Speaker 4: and mix and match to your heart's content. Don't let
- 34:14Speaker 4: yourself be bound by any set of the rules.
- 34:17Speaker 2: Amen to that, Brian, and we are going to end
- 34:20Speaker 2: off with tie any other tricks or tips that you'd
- 34:23Speaker 2: like to share.
- 34:25Speaker 5: So probably my biggest point of advice, especially when I
- 34:29Speaker 5: go back to the randomized tables or using encounter tables,
- 34:33Speaker 5: is use them to generate the initial idea of the
- 34:36Speaker 5: encounter and then work to find a way to make
- 34:39Speaker 5: them fit into the theme or plot. You know, you
- 34:42Speaker 5: don't want to just say, well, I rolled a meteor.
- 34:46Speaker 5: I don't know what your tables are like, but I
- 34:47Speaker 5: roll a meteor that crashes into the ground and you know,
- 34:50Speaker 5: destroys five square kilometers. That might not fit what you're
- 34:54Speaker 5: trying to do, and it probably wouldn't fit for most scenarios,
- 34:57Speaker 5: but the point being that you don't want something that
- 34:59Speaker 5: just apps does not track with the narrative that you've
- 35:02Speaker 5: got going on. And I have an example some years ago,
- 35:05Speaker 5: I was using encountertables while a party was doing their
- 35:10Speaker 5: camp over and I rolled a wear boar. Now I
- 35:14Speaker 5: didn't have like anthropes as part of the world necessarily
- 35:17Speaker 5: or not that they weren't part of the world, but
- 35:18Speaker 5: they weren't part of the written script of the plot,
- 35:22Speaker 5: if you will. But what happened was this were boar
- 35:25Speaker 5: in bar form was rooting around in the camp when
- 35:28Speaker 5: the century the person on guard noticed it and encountered it,
- 35:32Speaker 5: and I believe there's a little bit of a skirmish.
- 35:34Speaker 5: The boar ran off, and that was it. The party
- 35:38Speaker 5: didn't think too much about it. The next day, though,
- 35:40Speaker 5: they finished their trip and they went into a city
- 35:43Speaker 5: to meet with a contact that they had to establish
- 35:46Speaker 5: connection with. And when they met the person, they had
- 35:49Speaker 5: a distinctive bodyguard in attendance, a stout person with a
- 35:57Speaker 5: kind of pigle like features and rough hair and things
- 36:02Speaker 5: like that. And I believe there was another telling trait
- 36:07Speaker 5: I can't remember exactly, as a scar or something like that.
- 36:09Speaker 5: But what I did essentially was randomly rolled a wearbor
- 36:12Speaker 5: encounter and then turned that encounter into an NPC that
- 36:19Speaker 5: was a tag along to another central NPC in the storyline,
- 36:22Speaker 5: and that NPC had acted as a spy slash scout
- 36:27Speaker 5: for the primary NPC, who ultimately was not allied with
- 36:33Speaker 5: the party, so they weren't It wasn't a good disposition.
- 36:35Speaker 5: The party didn't know it at the time, but they
- 36:37Speaker 5: were being evaluated by an observer with more sinister means,
- 36:41Speaker 5: and they used their wearbore scout to gather some information
- 36:45Speaker 5: prior to meeting the party. So it all worked into
- 36:48Speaker 5: the plot carried on for you know, from there into
- 36:51Speaker 5: the storyline to various degrees of revelation.
- 36:56Speaker 2: It's a bit of an art form, isn't it too
- 36:58Speaker 2: to make your random encounters become a part of the
- 37:01Speaker 2: fabric of the plot. But it's super satisfying when you
- 37:04Speaker 2: can make it happen. Sometimes it can be hard, at
- 37:06Speaker 2: least I find that sometimes it does feel like a
- 37:09Speaker 2: square peg round hole. But boy, when you can make
- 37:12Speaker 2: it fit, it's very enriching to the story. And I
- 37:15Speaker 2: guess one of the nice things about solo gaming is
- 37:18Speaker 2: you can take the time to think it over. You
- 37:20Speaker 2: don't have to improvise how it fits into the story
- 37:23Speaker 2: right away. Maybe it dawns on you a few days
- 37:26Speaker 2: later when you're taking the bus to work or something.
- 37:29Speaker 2: All right, guys, I want to say thank you so
- 37:31Speaker 2: much for joining me in this round table. And I
- 37:34Speaker 2: think we've got a very kind of eclectic bunch here,
- 37:36Speaker 2: which is really cool and a lot of different perspectives
- 37:38Speaker 2: on how solo gaming can work. As always, I continue
- 37:42Speaker 2: to enjoy all of your shows, and I would recommend
- 37:46Speaker 2: for anybody listening to this to check out all of
- 37:49Speaker 2: these creators excellent shows, and I'll put links in the
- 37:53Speaker 2: show notes. Thanks so much for listening to this first
- 37:58Speaker 2: of three roundtable discussion about solo gaming with some of
- 38:01Speaker 2: the most interesting podcasters in the hobby. Now I mentioned
- 38:05Speaker 2: in the introduction that I had some news to share
- 38:07Speaker 2: about a new collaborative project. We have just launched Solo
- 38:11Speaker 2: Roleplayers Network dot com and the site is live. I
- 38:15Speaker 2: would love to invite you to go there and see
- 38:17Speaker 2: what we've got going on. Our goal is to have
- 38:19Speaker 2: a one stop place for fans of the genre to
- 38:22Speaker 2: find new shows and new inspirations. The term solo network
- 38:26Speaker 2: might be an oxymoron, but here it is all the same.
- 38:29Speaker 2: I know I speak for all the network members when
- 38:32Speaker 2: I say that we hope it's something you'll find actually useful.
- 38:35Speaker 2: We intend to make it a hub and center for
- 38:37Speaker 2: all kinds of future activities and initiatives too. Once again,
- 38:41Speaker 2: that url is www dot Solo role Players Network dot com.
- 38:46Speaker 2: We'll see you there.