Latest / Stuff Mom Never Told You / SMNTY Interviews: Renee Gittins
Transcript
- 0:05Speaker 1: Hey, this is Annie and Samantha. I welcome to stuff
- 0:07Speaker 1: I've never told your protective of iHeartRadio.
- 0:18Speaker 2: Today we have an amazing guest on the show. She's
- 0:21Speaker 2: a game developer and the creative director of Stumbling Cat Studios,
- 0:25Speaker 2: which she created.
- 0:26Speaker 3: Hello. She was also Forbes a thirty Under thirty and
- 0:30Speaker 3: twenty twenty.
- 0:30Speaker 2: I feel like I have to give that shout out
- 0:32Speaker 2: immediately because I'm like, yeah, there she goes.
- 0:35Speaker 3: It is a Renee Gittens. Yay, welcome, Renee.
- 0:39Speaker 4: Thank you really glad to be here.
- 0:41Speaker 3: Can you introduce yourself to our listeners?
- 0:44Speaker 4: Yeah?
- 0:44Speaker 5: Absolutely, Hi everyone. My name is Renee Giittens. I am
- 0:48Speaker 5: a game developer. I currently run my own studio, Stumbling Cat,
- 0:51Speaker 5: and we just launched Potions, a curious tale, an adventure
- 0:54Speaker 5: crafting game. But I've done a lot in the games industry.
- 0:59Speaker 5: I volunteer for the IGDA and was previously the executive director,
- 1:03Speaker 5: and our missionists to support and empower game developers around
- 1:06Speaker 5: the world and achieving fulfilling and sustainable careers. I create
- 1:10Speaker 5: a lot of free educational content on TikTok and YouTube
- 1:14Speaker 5: to uplift the next generation of game developers, and prior
- 1:19Speaker 5: to my role leading Just my studio. I was the
- 1:23Speaker 5: general manager of Phoenix Labs Vancouver, creators of Dauntless and
- 1:27Speaker 5: Fay Farm.
- 1:27Speaker 6: Wow.
- 1:28Speaker 3: Yeah, you have a lot under your belt.
- 1:31Speaker 2: When I was looking through just your LinkedIn, I was like, damn,
- 1:35Speaker 2: Like this is her industry. She has been creating since
- 1:39Speaker 2: way back when you went into school for something similar
- 1:44Speaker 2: to this, obviously, Can you kind of tell us how
- 1:46Speaker 2: you got into this world?
- 1:48Speaker 4: Yeah?
- 1:48Speaker 5: You know, Actually I got in a lot later than
- 1:51Speaker 5: many of my peers because I didn't know I could
- 1:54Speaker 5: be a game developer growing up, and despite being absolutely
- 1:58Speaker 5: in love with math, I wasn't introduced to programming until college,
- 2:02Speaker 5: so I started a little late.
- 2:03Speaker 4: So I actually went.
- 2:04Speaker 5: To school to get an engineering degree with a focus
- 2:08Speaker 5: in mechanical engineering to become a biomechanical engineer with focus
- 2:11Speaker 5: in prosthetics. And I started my career in biotech, working
- 2:15Speaker 5: on on skin sensors for various companies. But it was
- 2:19Speaker 5: my senior of college that I learned I could be
- 2:22Speaker 5: a game developer. And I've been a gamer my whole life,
- 2:25Speaker 5: very passionately. I started playing video games at maybe four
- 2:30Speaker 5: or five, and unexpectedly it was mostly first person shooters,
- 2:34Speaker 5: at first because that's what my father was playing. So
- 2:36Speaker 5: like Wolfenstein three D, Duke Nukem three D, and then
- 2:42Speaker 5: Pokemon Yellow were my first four games. So I had
- 2:45Speaker 5: a bit of an aggressive start to video games, but
- 2:48Speaker 5: I truly fell in love with them and ended up
- 2:51Speaker 5: making cosplay, participating in forums, writing guides. But like I said,
- 2:57Speaker 5: it was only my senior of college that I met
- 3:00Speaker 5: game developer and went I can make games.
- 3:03Speaker 4: Wait, game developers are like me.
- 3:04Speaker 5: I can be a game developer, and so I decided
- 3:07Speaker 5: to work on changing my career trajectory from.
- 3:10Speaker 3: There in your senior year, my senior year of college.
- 3:13Speaker 4: Yeah, I was a little.
- 3:14Speaker 3: Late never obviously, And honestly.
- 3:17Speaker 5: That's one of the reasons why I'm so bigin to adcacy,
- 3:19Speaker 5: Because if I had known it was a career path
- 3:21Speaker 5: for me and been provided the tools to pursue it earlier,
- 3:24Speaker 5: like I would have been making games as a kid,
- 3:27Speaker 5: you know, a teenager, or even before if I could.
- 3:31Speaker 5: And so I want to ensure that no one else
- 3:34Speaker 5: is deprived from that opportunity of exploring a really great
- 3:38Speaker 5: potential dream for them just because they aren't aware or
- 3:41Speaker 5: don't feel like they're welcome or anything like that. Yeah,
- 3:45Speaker 5: and so I worked really hard end up breaking into
- 3:47Speaker 5: the games industry through multiple paths, and I am where
- 3:51Speaker 5: I am today.
- 3:52Speaker 7: That is amazing. And also, you are pointing to a problem.
- 3:55Speaker 1: Every time we talk about the gaming industry, we kind
- 3:57Speaker 1: of have to talk about that of you know, women
- 4:01Speaker 1: not seeing women, marginalized people not seeing marginalized people in
- 4:05Speaker 1: that industry, and that is something that you've been outspoken
- 4:10Speaker 1: about and that you're passionate about. Can you talk about
- 4:15Speaker 1: the experiences that you have had in the gaming industry
- 4:19Speaker 1: as part of that, and then also just maybe changes
- 4:22Speaker 1: that you've seen in it in the past few years.
- 4:26Speaker 4: Yeah.
- 4:26Speaker 5: Absolutely, So I am very lucky that I haven't experienced
- 4:33Speaker 5: much direct harassment at least from my game industry peers
- 4:37Speaker 5: and in general. Until very recently, I hadn't experienced much
- 4:40Speaker 5: harassment within the games industry and my career at all
- 4:44Speaker 5: as a woman who played video games, as a girl
- 4:47Speaker 5: who liked first person shooters, I can tell you I
- 4:51Speaker 5: was very excited to play counter Strike for the first time,
- 4:55Speaker 5: and the first time I spoke up in chat as
- 4:57Speaker 5: a twelve thirteen year old girl playing counter Strike, I
- 5:01Speaker 5: decided I didn't like online first person shooters, because that
- 5:04Speaker 5: was just, oh, that was toxic, and you know, with
- 5:08Speaker 5: my upbringing, like I wasn't a bad first person shooter player,
- 5:12Speaker 5: but it was just the sound of my voice was
- 5:15Speaker 5: enough to get really vile harassment. And I think that
- 5:19Speaker 5: that is a point where a lot of people stop
- 5:22Speaker 5: playing games, and I can't blame them for that.
- 5:25Speaker 4: It is unpleasant.
- 5:26Speaker 5: Throughout my history as a gamer and fan, I certainly
- 5:32Speaker 5: have received all sorts of weird death threats and stocking
- 5:36Speaker 5: and harassment, particularly when I got into cosplaying.
- 5:39Speaker 4: That it was really big there.
- 5:43Speaker 5: But when I started my game industry career, I found
- 5:46Speaker 5: the games industry in general to be very welcoming. Especially
- 5:50Speaker 5: indie developers are just so kind and willing to share knowledge.
- 5:55Speaker 5: The games industry might be somewhat competitive, but the way
- 6:00Speaker 5: that game developers treat each other is not in a
- 6:03Speaker 5: competitive manner. It's like we're all in this together, and
- 6:05Speaker 5: so knowledge sharing and support is all really frequent.
- 6:12Speaker 4: Now.
- 6:12Speaker 5: I've definitely had a few uncomfortable situations in networking events,
- 6:18Speaker 5: and more commonly, I've found that people make a lot
- 6:22Speaker 5: of assumptions based on my gender. Originally, before I became
- 6:27Speaker 5: well known in the games industry. If I was standing
- 6:29Speaker 5: next to a male near my age, I was assumed
- 6:32Speaker 5: to be a girlfriend, not a game developer, and was
- 6:35Speaker 5: like ignored in the rounds of introductions that happened a
- 6:39Speaker 5: few times. I'm a very sort of person, so I
- 6:41Speaker 5: made sure I was introduced anyway, even if I was skipped.
- 6:45Speaker 5: But again, that's one of those things where you know,
- 6:47Speaker 5: death by a thousand cuts. If you're dealing with that
- 6:49Speaker 5: while breaking into the industry, it can be really rough.
- 6:52Speaker 5: And then I've had situations where I've talked about my work,
- 6:57Speaker 5: my teams, you know, for stumbling cat on. You know,
- 7:00Speaker 5: I've said like, oh, this person's helping with art, this
- 7:03Speaker 5: person's helping with audio, this person does environment art, and
- 7:06Speaker 5: then I do everything else and the person's next question was, well,
- 7:09Speaker 5: then who does the programming.
- 7:12Speaker 7: That's me, Like that's part of everything else.
- 7:15Speaker 4: Yay.
- 7:17Speaker 2: Uh.
- 7:17Speaker 5: Definitely get exhumed to be an artist and such when
- 7:20Speaker 5: people meet me as well, And obviously it's it's just
- 7:22Speaker 5: their their biases, you know, they are subconscious biases, so.
- 7:27Speaker 2: Right, and when you do tell them, yeah, it's made,
- 7:29Speaker 2: do you usually get the oh wow? Or is it like, oh, okay, yeah,
- 7:33Speaker 2: like obvious.
- 7:35Speaker 4: Yeah.
- 7:35Speaker 5: I think it's a lot of times people realize in
- 7:39Speaker 5: that moment that they had made a really poor assumption.
- 7:42Speaker 5: You know, they're just like, oh, y, yes, that's on me. Like,
- 7:47Speaker 5: of course, not everyone is self reflective, but for the
- 7:51Speaker 5: most part, in those situations, I've found people to be
- 7:54Speaker 5: a little embarrassed when they realize their mistake, right.
- 7:58Speaker 6: I would hope.
- 7:59Speaker 2: So, I mean at least very much acknowledged, like, yeah,
- 8:01Speaker 2: that was that was an unconscious bias that I have.
- 8:04Speaker 2: I need to learn that, which is a great lesson
- 8:07Speaker 2: at your expense. Sorry. You know, within the gaming industry
- 8:12Speaker 2: in general, especially when it comes to different especially larger
- 8:15Speaker 2: corporations that we've seen, there's been a lot of shakeups
- 8:18Speaker 2: me too. Movement has hit up some of the bigger
- 8:20Speaker 2: corporations because of this. Have you seen changes in the industry,
- 8:24Speaker 2: whether good or bad?
- 8:25Speaker 5: Absolutely, I think the games industry is continuing to change
- 8:29Speaker 5: for the better, and it still has a long way
- 8:31Speaker 5: to go. With the rise of online digital games distribution,
- 8:38Speaker 5: you know, through Steam, the Epics Store, and even just
- 8:42Speaker 5: like through platforms, through online stores that are hosted by
- 8:46Speaker 5: Sony and Microsoft and Nintendo, it has really allowed for
- 8:49Speaker 5: a lot of smaller teams to rise up and for
- 8:54Speaker 5: there to be less weight in publishers and purely big studios,
- 9:00Speaker 5: and that has had both pros and cons. It has
- 9:03Speaker 5: allowed for like a shakeup and a broadening of the
- 9:07Speaker 5: people joining the games industry, and occasionally it has allowed
- 9:11Speaker 5: for teams where it's just a bunch of friends together
- 9:14Speaker 5: to suddenly explode in popularity and then turns out they're
- 9:19Speaker 5: like buddy buddy. Bro culture does not expand well to
- 9:22Speaker 5: a four hundred or four thousand person company, and that
- 9:26Speaker 5: can cause like some toxicity there. So the me too
- 9:29Speaker 5: movement and other advocacy efforts to call out these issues
- 9:35Speaker 5: certainly has caused a lot of intentional addressing of them.
- 9:40Speaker 5: So there are more knowledge amongst HR teams, amongst management,
- 9:45Speaker 5: there are more policies, but it's not perfect.
- 9:49Speaker 4: It's still got always to go.
- 9:51Speaker 5: And while the number of women identifying people are increasing
- 9:56Speaker 5: within the games industry, it's still a slow pace because
- 10:00Speaker 5: it's not just the games industry that has issues, right
- 10:04Speaker 5: Like STEMS still has issues about being welcoming to women,
- 10:08Speaker 5: and education does. Like my second grade teacher told me,
- 10:12Speaker 5: I didn't need to know more math because I.
- 10:13Speaker 4: Was a girl.
- 10:16Speaker 5: Beyond long division. It turns out long divisions cut off.
- 10:20Speaker 7: I guess I had to happen to me. But it
- 10:24Speaker 7: was in high school.
- 10:26Speaker 2: Right like second grade, excelling to be like, no, we
- 10:30Speaker 2: have to stop her. Now, she's going to be a
- 10:32Speaker 2: dangerous woman and she knows math like Terminator. But maybe
- 10:40Speaker 2: they were from the future. They're like, she's going to
- 10:41Speaker 2: own a company. We got to stop that. But you know,
- 10:54Speaker 2: I was talking about your childhood, and you kind of
- 10:57Speaker 2: mentioned the fact that as a young gamer, at first
- 11:00Speaker 2: the love was great and then you got into the
- 11:02Speaker 2: community and you're like, oh, oh oh, they're not as welcoming.
- 11:05Speaker 2: And obviously this has kind of formed how you run
- 11:09Speaker 2: your company as well as how you led as an
- 11:11Speaker 2: executive director. Have you seen good, hopefully good or worse?
- 11:16Speaker 2: I guess changes when it comes to inclusion, for whether
- 11:19Speaker 2: it's for gamers or whether it's for developers like both.
- 11:23Speaker 5: Yeah, I mean I certainly have seen more inclusion, more
- 11:27Speaker 5: games with wider target audiences and not ones that are
- 11:32Speaker 5: reductive towards those audiences like that.
- 11:35Speaker 4: That's often a concern of mine.
- 11:37Speaker 5: I've also seen varying levels of toxicity I think it
- 11:42Speaker 5: sort of comes and goes in waves. I think the
- 11:44Speaker 5: things overall have been getting better, but I feel like
- 11:49Speaker 5: the pandemic and the rise of more anonymous focused engagement
- 11:55Speaker 5: platforms have caused another search of toxicity. I've seen a
- 12:00Speaker 5: lot more toxic behavior these last few years than I
- 12:03Speaker 5: think the few years before the pandemic. Now, admittedly I've
- 12:06Speaker 5: been a direct target of some of this, so I
- 12:09Speaker 5: could be biased there, but I've heard a lot of
- 12:11Speaker 5: people say in general that they feel like empathy has
- 12:14Speaker 5: gone down post pandemic and that there's there's just less
- 12:20Speaker 5: friendliness amongst society, and I certainly think that's true online.
- 12:24Speaker 2: Yeah, you know, that's that question of like I wonder
- 12:27Speaker 2: if the people are having more time online and realize
- 12:32Speaker 2: that that trolling people is entertaining for them, and so
- 12:35Speaker 2: they've gone on full force because that's what they did
- 12:37Speaker 2: throughout the pandemic and it's just gotten worse, which you
- 12:40Speaker 2: would think they would stop, but they don't.
- 12:43Speaker 6: Ever. That's a sidelog.
- 12:45Speaker 2: But because we want to talk about all of that too,
- 12:50Speaker 2: Because you have developed a game hello, because I'm playing it,
- 12:52Speaker 2: but you had a lot of like bumps in the
- 12:55Speaker 2: road throughout, Can you kind of tell us first about
- 12:58Speaker 2: your game, the game, and so could lay the process
- 13:01Speaker 2: in developing this game?
- 13:02Speaker 4: Yeah, absolutely so.
- 13:03Speaker 5: Potions a Curious Tale is an adventure crafting game. You
- 13:09Speaker 5: play as a young witch named Luna who's recently discovered
- 13:13Speaker 5: her ability to brew magical potions, and she can use
- 13:17Speaker 5: these potions as spells to solve puzzles and battle monsters
- 13:22Speaker 5: and overcome other obstacles on her quest to become a
- 13:25Speaker 5: potion's master. But you find that is your greatest weapon
- 13:30Speaker 5: and combat is not always the answer, and the world
- 13:33Speaker 5: itself is inspired by fairy tales and folklore from cultures
- 13:38Speaker 5: all across the globe. When I first came up with
- 13:41Speaker 5: the concept for Potions, it was because I wanted to
- 13:45Speaker 5: explore game design war but my inspiration was frustration around
- 13:51Speaker 5: games treating heroes as as slaughtering creatures. I feel like,
- 14:00Speaker 5: as a hero in so many games, it's like if
- 14:03Speaker 5: you slaughter every small force critter you see, it is
- 14:06Speaker 5: ultimately beneficial, And that just never felt heroic to me, Like, yeah, sure,
- 14:12Speaker 5: if you need a bunny fur, like yeah, the slaughter
- 14:16Speaker 5: of the bunny, But if you don't, it shouldn't give
- 14:19Speaker 5: you like golden experience, Like, there shouldn't just be this
- 14:22Speaker 5: reason to like slaughter everything that you come across, and
- 14:27Speaker 5: I wanted to figure out a way to temper that,
- 14:29Speaker 5: and that's when I came up with the concept of
- 14:32Speaker 5: potions as the engagement mechanism. You know, in potions, you
- 14:38Speaker 5: can be actively aggressive only with potents, like using potions
- 14:44Speaker 5: as spells. You can chase monsters into traps. You can
- 14:48Speaker 5: get monsters to fight each other without using potions. But
- 14:52Speaker 5: if you want to set something on fire, you got
- 14:54Speaker 5: to use a fire potion. And that causes sort of
- 14:59Speaker 5: a re source stress on the player because you know,
- 15:02Speaker 5: potions cost resources. You have to brew every potion you use,
- 15:06Speaker 5: and so it causes them to reconsider do I need
- 15:11Speaker 5: to kill this thing? Is this worth using one of
- 15:13Speaker 5: my potions? For I can only carry ten fire potions
- 15:16Speaker 5: at once. Should I use one of these fire potions
- 15:18Speaker 5: on this critter? Or should I avoid it until I
- 15:22Speaker 5: need something from it and go about and do other things.
- 15:25Speaker 5: And when I came up with this concept, it was
- 15:28Speaker 5: never intended to be a commercial product. It was just
- 15:31Speaker 5: intended to be a portfolio piece in the game's industry,
- 15:34Speaker 5: having a strong portfolio is really important for getting hired,
- 15:38Speaker 5: and so I just wanted to make this a little
- 15:41Speaker 5: sort of demo project for my portfolio. But the more
- 15:45Speaker 5: people I told about it, the more excited people seemed
- 15:49Speaker 5: to be. And when I ran into people at future events,
- 15:52Speaker 5: they would say, Hey, how is Potions going? Because that
- 15:55Speaker 5: was just sort of my default name for it, And
- 15:59Speaker 5: I ended up getting almost this fan following amongst game
- 16:02Speaker 5: developers for this concept because they all thought it was
- 16:05Speaker 5: really interesting. So at that point I decided to kickstart
- 16:09Speaker 5: the game and see if there was going to be
- 16:11Speaker 5: enough interest from the general public to make it commercially viable.
- 16:16Speaker 5: And it barely funded, like fifteen minutes left. So I
- 16:21Speaker 5: had this money, which was the bare minimum amount of
- 16:25Speaker 5: money I thought I needed to ship the game, and
- 16:27Speaker 5: I had to spend it all on like contracting out
- 16:30Speaker 5: art and audio. It's like the only thing I could
- 16:32Speaker 5: spend it on and physical kickstar rewards, and so I
- 16:37Speaker 5: was not able to quit my job and work full
- 16:41Speaker 5: time on Potions. I had to get side contracts and
- 16:46Speaker 5: other work. I actually was trying to consult and do
- 16:49Speaker 5: contracting for a long time before I realized the overhead
- 16:53Speaker 5: of consulting was just too much. It was just easier
- 16:55Speaker 5: to find full time jobs in the games industry and
- 16:58Speaker 5: work nights and weekends on post or mornings and weekends
- 17:02Speaker 5: was my preference. I'm a morning person, so morning brain
- 17:06Speaker 5: goes to creative work as much as possible.
- 17:08Speaker 2: I like it, And you know that makes click a
- 17:11Speaker 2: little bit about why I like this game because I
- 17:13Speaker 2: used to, Like I said, I told you before we
- 17:16Speaker 2: record it, I'm not the typical gamer, and I just
- 17:19Speaker 2: really got into playing games like I have become a
- 17:22Speaker 2: fan of cozy games and the such. I always play
- 17:26Speaker 2: phone games because I am definitely like add enough that
- 17:28Speaker 2: I need that distraction. So all about swiping. So coming
- 17:32Speaker 2: into this where you're like there's buttons and there's combinations
- 17:35Speaker 2: and there's things you got to do, it's like, oh no,
- 17:37Speaker 2: I don't know if I'm going to do this. That's
- 17:39Speaker 2: the level. But the one thing I would do my
- 17:42Speaker 2: partner who was a gamer and loves it, was playing
- 17:45Speaker 2: Red Dead and that's one of the big things is
- 17:46Speaker 2: like killing all the animals, and I would actively root
- 17:49Speaker 2: for the animals to kill him.
- 17:53Speaker 4: Yeah exactly, I mean literally, I was like, I.
- 17:54Speaker 3: Hope that Barry, oh the Barry eat you good.
- 17:58Speaker 2: I'm a great partner in that same realm in the
- 18:02Speaker 2: Potion's game, I'm like, oh, I can just run away
- 18:04Speaker 2: from that rat. Okay, great, I'm just gonna run. I'm
- 18:05Speaker 2: gonna run this way. Oh yeah, that thing's trying to
- 18:07Speaker 2: get me bad. I don't have to take it a hit.
- 18:09Speaker 2: I'm gonna run this way too. So I was like,
- 18:11Speaker 2: that makes a whole lot more sense and makes it
- 18:13Speaker 2: easier for me, so I don't have to do the
- 18:16Speaker 2: battle thing because again the combo is like I don't
- 18:18Speaker 2: where do I go?
- 18:19Speaker 3: Where do I go with this?
- 18:20Speaker 2: Instead of just oh, I can just go over there
- 18:22Speaker 2: and go with this mission and do this puzzle. I'll
- 18:25Speaker 2: do that. So I think for me that that makes
- 18:27Speaker 2: so much more sense of like, this is why I
- 18:28Speaker 2: enjoy this game so much, and the art is super cute,
- 18:31Speaker 2: thank you.
- 18:32Speaker 3: It is is super cute.
- 18:34Speaker 2: But all of that is like just clicking in my brains,
- 18:35Speaker 2: Like that makes it you purposely did that obviously.
- 18:39Speaker 3: Yeah.
- 18:40Speaker 5: I actually think that first time gamers occasionally have an
- 18:43Speaker 5: easier time with potions than people who've been playing video
- 18:46Speaker 5: games a lot. I feel like women are generally okay
- 18:49Speaker 5: with potions when they approach it. But it turns out
- 18:51Speaker 5: that a lot of the men that I've seen playtest,
- 18:53Speaker 5: they're like, ah, I have fire potion, ergo I should
- 18:56Speaker 5: burn everything I see, And then they'll run into like
- 19:01Speaker 5: running out of their potions, or they'll running into a
- 19:03Speaker 5: creature that you can't burn, or a creature that will
- 19:06Speaker 5: attack you and always when if you try to attack it,
- 19:10Speaker 5: And it's funny watching them come to the realization that, no,
- 19:14Speaker 5: you can't just murder everything to win this game. You
- 19:17Speaker 5: have to be a little bit more nuanced in your.
- 19:20Speaker 2: Approach, like you have to save the fire potion to
- 19:23Speaker 2: get past the haystack to get to that resource. I
- 19:25Speaker 2: was like, Oh, I get it. I'm not gonna lie.
- 19:29Speaker 2: Like being able to think it through is so much
- 19:30Speaker 2: more fun to me. Hope, I'm not insulting anybody. I
- 19:34Speaker 2: love the I love the battle.
- 19:36Speaker 4: Everyone can enjoy different types of games. But yeah, Potions
- 19:39Speaker 4: is certainly for a particular target audience, and it's resonated
- 19:42Speaker 4: well with them.
- 19:43Speaker 2: Right, And I guess again, like talking about why including
- 19:47Speaker 2: people who aren't your typical or what people would see
- 19:51Speaker 2: as a gamer, why is that something that you think
- 19:53Speaker 2: is important.
- 19:54Speaker 5: I think it's important because video games are just a
- 20:00Speaker 5: wonderful storytelling an immersive medium that everyone should be able
- 20:05Speaker 5: to enjoy, right Like, just like film and music, I
- 20:10Speaker 5: feel like video games.
- 20:11Speaker 4: Are pretty much on the same level as those.
- 20:14Speaker 5: And ensuring that there are games that are welcoming and
- 20:20Speaker 5: empowering for people, particularly people who don't often see themselves
- 20:25Speaker 5: in games, is important to me. And when I first
- 20:28Speaker 5: started creating Potions, I was just creating a game that
- 20:31Speaker 5: I wanted to play. I wasn't thinking as much about
- 20:33Speaker 5: a target audience, which is a terrible way to design
- 20:35Speaker 5: a game.
- 20:35Speaker 4: You're always supposed to be thinking about your target audience.
- 20:38Speaker 5: And I figured I was like, well, it's kind of
- 20:39Speaker 5: a Zelda like so it's going to have a similar
- 20:42Speaker 5: audience to Zelda, which it does. But when I was
- 20:45Speaker 5: dembling Potions one of the first times I first demoed
- 20:48Speaker 5: at packs and it was.
- 20:49Speaker 4: I wouldn't say well received.
- 20:51Speaker 5: It was like some people are like, oh, that's cool,
- 20:53Speaker 5: I own nothing super exciting, Like nobody being like this
- 20:56Speaker 5: is the best game in the world. And then a
- 20:59Speaker 5: couple months later, there's an event here in Seattle called
- 21:02Speaker 5: geek Girl Con, which is a celebration of the female
- 21:05Speaker 5: Geek and I demoed it there. It was actually the
- 21:07Speaker 5: first video game to ever done a like GEK girl
- 21:09Speaker 5: Con because it only been tabletop games and board games
- 21:12Speaker 5: and my booth which just absolutely swarmed by all these
- 21:18Speaker 5: young girls because of course, it's like a twelve year
- 21:21Speaker 5: old witch is in a fairy tale setting, right, a
- 21:23Speaker 5: fairy tale fantasy setting. And the reactions that I had
- 21:28Speaker 5: from that group of fans caused me to rethink how
- 21:35Speaker 5: I was approaching the game, and honestly, thankfully I didn't
- 21:38Speaker 5: have to really change anything, but I made sure that
- 21:40Speaker 5: the game was for them because I had a little
- 21:44Speaker 5: like I had a girl who was like eight and
- 21:46Speaker 5: dressed up as a witch, and she just pointed at
- 21:48Speaker 5: the screen that was playing the trailer and said.
- 21:50Speaker 4: Look, mom, it's me. Oh.
- 21:54Speaker 5: And then I had another girl who was in second grade.
- 21:57Speaker 5: Her parents came up to me and they said, you know,
- 21:59Speaker 5: thank you so much for being here. Our daughter's in
- 22:01Speaker 5: second grade and she's getting bullied for liking Minecraft. So
- 22:06Speaker 5: it means because people are saying that video games are
- 22:09Speaker 5: for boys and that she shouldn't play at it as
- 22:11Speaker 5: a girl. So it means so much to her to
- 22:14Speaker 5: see a game here for her being made by someone
- 22:18Speaker 5: that she can relate to, and that that caused me
- 22:22Speaker 5: to really think about how I was writing the story
- 22:24Speaker 5: and how I was making the game because I want
- 22:27Speaker 5: I want an eight year old girl to play this
- 22:29Speaker 5: and be like, yeah, that is me, Like I can
- 22:32Speaker 5: solve my own problems. I don't have to be the strongest,
- 22:36Speaker 5: I don't have to be the most powerful, but with
- 22:38Speaker 5: my wit and my perseverance, my creativity, like I can
- 22:43Speaker 5: overcome these issues and save the world.
- 22:45Speaker 1: It is I love that about because I also add
- 22:49Speaker 1: a similar story to you. I grew up like from
- 22:51Speaker 1: four playing video games and two brothers, so that kind
- 22:56Speaker 1: of colored my experience. And I also got scared off
- 23:01Speaker 1: of video games from online video games when I was
- 23:05Speaker 1: like twelve. But as I've been working through this on
- 23:08Speaker 1: the show several several years ago, there was a a
- 23:12Speaker 1: museum exhibit that was just like games women have developed,
- 23:19Speaker 1: And of course the history is longer than anyone likes
- 23:22Speaker 1: to give credit to huge popular games by the way,
- 23:26Speaker 1: but it was really cool because so many of them.
- 23:30Speaker 1: I love when a video game like kind of understands
- 23:36Speaker 1: what you think a video game might be and doesn't.
- 23:39Speaker 1: It was like, no, it's not that because it has
- 23:42Speaker 1: so long been Let's defeat this villain.
- 23:44Speaker 7: Let's do the way forward? Is this way forward? And
- 23:48Speaker 7: I like when a video game comes out and it's
- 23:51Speaker 7: like what if it wasn't that though? What if it
- 23:53Speaker 7: was like a different thing? And so I think, like
- 23:56Speaker 7: this is so important in terms of representation, but also
- 24:00Speaker 7: just creativity because I am one hundred with you and
- 24:04Speaker 7: like the storytelling aspect of it. We've done episodes about
- 24:10Speaker 7: like the health benefits of playing some video games, like
- 24:13Speaker 7: they are real world important things that it should be
- 24:20Speaker 7: that a young girl can say, Oh, I see that.
- 24:24Speaker 7: I like that. I want to play that. It's better
- 24:28Speaker 7: for everybody.
- 24:28Speaker 1: I don't know why, well I do know why people
- 24:31Speaker 1: get so upset about it. They're like, don't you want
- 24:35Speaker 1: more options or there than less?
- 24:39Speaker 4: Absolutely?
- 24:50Speaker 2: And I know like getting this game off it took
- 24:52Speaker 2: you like ten years I guess from like when you
- 24:54Speaker 2: were originally thinking this is just gonna be an idea
- 24:56Speaker 2: for my portfolio, to Okay, let's actually create this game.
- 24:59Speaker 3: Oh they want this.
- 25:00Speaker 2: Let's give this an empower young girls, which I know
- 25:02Speaker 2: you've made comments about wanting to do a story about
- 25:07Speaker 2: a coming of age for young girls and witchcraft obviously,
- 25:11Speaker 2: and maybe a cat because Helius is awesome.
- 25:13Speaker 3: Which, by the way, do I get more pets when
- 25:15Speaker 3: I keep going? Or is it just I just love
- 25:18Speaker 3: all the pets?
- 25:19Speaker 1: Sorry?
- 25:20Speaker 4: Too jealous? He wouldn't allow any other pets.
- 25:23Speaker 3: He's so pretty. I was like, oh, cool, okay, let's go.
- 25:26Speaker 3: But all of these things.
- 25:28Speaker 2: But I know with that there again, like when you're
- 25:31Speaker 2: beginning your launch, My introduction to your game as well
- 25:36Speaker 2: as to you was your TikTok video in which you
- 25:39Speaker 2: had concerns about the release in launch date, and I
- 25:43Speaker 2: know you made some headlines in different places, and honestly
- 25:47Speaker 2: it was like to me, I was like, yeah, this
- 25:49Speaker 2: is a very reasonable video. You worked ten years on
- 25:53Speaker 2: this project that you are in love with and then
- 25:56Speaker 2: things unexpected happened, And sure it may not have been
- 25:59Speaker 2: an attack. When it comes to big corporations versus indie games,
- 26:02Speaker 2: we know, we know, like there's a big bad.
- 26:04Speaker 3: Corporations are a big bad. We're just gonna say that.
- 26:06Speaker 2: We say that on our show in general, and idea
- 26:09Speaker 2: is that a lot of the things are not one
- 26:12Speaker 2: hundred percent. Again, we kind of talked about some of
- 26:14Speaker 2: the things that were happening at the beginning anyway.
- 26:16Speaker 3: But with that you got a lot of good support,
- 26:19Speaker 3: but backlash as well. What was your initial reaction to this?
- 26:23Speaker 4: Oh gosh, yeah.
- 26:24Speaker 5: So to provide context for the audience, what happened was
- 26:30Speaker 5: I spent lots and lots of time in research picking
- 26:33Speaker 5: a launch date, and I chose to pick.
- 26:36Speaker 4: International Women's Day.
- 26:38Speaker 5: Technically in my time zone, it was the day before
- 26:40Speaker 5: International Women's Day because Japan is sixteen hours ahead, you know,
- 26:44Speaker 5: other places are ahead. And I researched that date to
- 26:51Speaker 5: ensure that there was no other great competing game launches.
- 26:56Speaker 4: None were listed in any of the.
- 26:58Speaker 5: Softwareys to to check that out, and that I was
- 27:02Speaker 5: going in with a really strong set of supporters, so
- 27:05Speaker 5: wish lists on Steam et cetera, and from my calculations,
- 27:09Speaker 5: I should have been on the Steam front page in
- 27:11Speaker 5: a new and trending for three or four days, which
- 27:15Speaker 5: is basically gets you one to two million impressions and
- 27:20Speaker 5: thousands of wish lists and hundreds to thousands of sales,
- 27:24Speaker 5: which for an indie developer is huge. Like that, that
- 27:26Speaker 5: is a make it or break it sort of thing.
- 27:29Speaker 5: And you know, I launched my game I was in
- 27:31Speaker 5: all sorts of celebration. You know, I launched Yay women
- 27:35Speaker 5: like gay list. This is empowering. And I actually stayed
- 27:39Speaker 5: away from looking at the sales numbers for a bit,
- 27:41Speaker 5: and then when I checked them, they were like thirty
- 27:44Speaker 5: percent of what I predicted with conservative.
- 27:46Speaker 4: Estimates, and I was crushed.
- 27:48Speaker 5: And I looked into it, and it turns out that
- 27:51Speaker 5: EA had launched eleven titles from their back catalog like
- 27:56Speaker 5: two hours after I launched my game, like immediately on
- 27:59Speaker 5: the tail of it. And so though I hit all
- 28:02Speaker 5: the thresholds and all the numbers, since that list is
- 28:06Speaker 5: date ordered by launch date, they all came and just
- 28:10Speaker 5: immediately knocked me off the list and all of that
- 28:13Speaker 5: potential exposure. And I found this on in my time
- 28:18Speaker 5: zone International Women's Day, and I was absolutely devastated. So
- 28:22Speaker 5: I posted about it, and I also made a TikTok
- 28:26Speaker 5: where you know, I've made many tiktoks speaking about my
- 28:29Speaker 5: experiences as an Indian game developer. I even mentioned the game.
- 28:33Speaker 5: I said, you know what sucks about being a game developer.
- 28:36Speaker 5: You can work ten years on a project, spend all
- 28:39Speaker 5: this time making sure you have a perfect launch date
- 28:41Speaker 5: to all the marketing and give you things set up,
- 28:43Speaker 5: and then EA can drop eleven titles unannounced and completely
- 28:48Speaker 5: ruin all your work. And then at the end, I said,
- 28:52Speaker 5: so happy as International Women's Day, and that last line
- 28:56Speaker 5: there that upset a lot of people. Obviously, I state
- 29:00Speaker 5: it because I was devastated for this to happen on
- 29:05Speaker 5: International Women's Day, being like an empowering women focused sort
- 29:09Speaker 5: of celebration, right like it's a game four girls about
- 29:13Speaker 5: a girl made by a woman, like I was kind
- 29:17Speaker 5: of hoping that that would be celebratory, and so that
- 29:20Speaker 5: TikTok went extra super crazy viral, which had at first
- 29:25Speaker 5: a huge outpouring of support, and then as the audience increased,
- 29:29Speaker 5: TikTok's algorithms found that there was also a lot of
- 29:34Speaker 5: engagement by really angry male gamers who were very upset
- 29:42Speaker 5: about me and mentioning International Women's Day.
- 29:44Speaker 4: They were upset that I expressed emotions.
- 29:47Speaker 5: They felt like I was being emotionally manipulative, and that
- 29:53Speaker 5: just escalated into beyond the worst harassment I've ever experienced,
- 29:58Speaker 5: like by magnitudes. I had death threats, I had people
- 30:01Speaker 5: spamming pornographic images in my game's discord, like really gross things.
- 30:07Speaker 5: I had people trying to review bomb the game on Steam,
- 30:11Speaker 5: trolling the Steam community forums. I had to put an
- 30:14Speaker 5: anti swatting notice on my house. Yeah, and that was
- 30:21Speaker 5: almost three months ago now, and it slowed down, but
- 30:31Speaker 5: it hasn't stopped, and it'll come. It'll spike, Like I'll
- 30:35Speaker 5: post a TikTok that will awaken algorithms, and then the
- 30:38Speaker 5: main one gets posted out again, and then I'll get
- 30:40Speaker 5: just like hundreds of hateful comments. And when I'm talking
- 30:44Speaker 5: about this, like there was like ten thousand hate comments,
- 30:47Speaker 5: like this is like a small number of things. And
- 30:50Speaker 5: on the launch of your game day, you're trying to
- 30:53Speaker 5: like hot fix and like put out fires right not
- 30:56Speaker 5: also deal with community management fires in right, people trying
- 31:02Speaker 5: to like abuse your community with graphic images and toxicity
- 31:08Speaker 5: right not to mention abuse you too. So it was
- 31:11Speaker 5: stressful for the first couple of weeks. I mean, in
- 31:16Speaker 5: a much more stable place now, a lot less of
- 31:21Speaker 5: being a harassed place as well.
- 31:23Speaker 4: I've been able to release some hot fixes and updates.
- 31:25Speaker 5: But yeah, I feel like I am almost now permanently
- 31:29Speaker 5: in the public eye for the better and worse.
- 31:33Speaker 2: Right, right, I mean like this is there's so many
- 31:36Speaker 2: these A. Because you said it's International Women's Day, they're upset,
- 31:41Speaker 2: which is just International Women's Day.
- 31:43Speaker 3: Hello.
- 31:43Speaker 2: But B they are not talking about the fact that
- 31:47Speaker 2: this multimillion dollar if not billion dollar company who doesn't
- 31:50Speaker 2: give us about no, not at all, you as any person,
- 31:54Speaker 2: let's just be honest, any person. And like they're defending
- 31:57Speaker 2: them like they are the victim. A. I'm like, you're
- 32:01Speaker 2: defending a corporation. One that's really odd. B. We also
- 32:04Speaker 2: know corporations like that use and abuse. I want to
- 32:07Speaker 2: talk about manipulation days like International Women's Day, months like
- 32:11Speaker 2: Pride Month for just getting money, Like it's not even
- 32:15Speaker 2: about being actually excited to work for or help women,
- 32:18Speaker 2: it's just using that name or whatever that day. So
- 32:21Speaker 2: like we have these two things and then these trolls
- 32:24Speaker 2: who just could ignore this, like why are you so
- 32:28Speaker 2: upset when this is a part of your career And
- 32:32Speaker 2: they're like, yeah, you're trying to manipulate us and make
- 32:34Speaker 2: us feel bad. What how's the same thing to do
- 32:37Speaker 2: with you, dude? Like there's so many things unpack of,
- 32:40Speaker 2: like why are you so concerned to the fact that
- 32:43Speaker 2: you have to put extra energy out to make sure
- 32:46Speaker 2: someone feels threatened.
- 32:48Speaker 5: Yeah, And it's interesting because it's from these people. It's
- 32:54Speaker 5: very rarely one comment like yeah, it's often like I
- 32:57Speaker 5: see my notifications like the pain of ones and not
- 33:01Speaker 5: even on the same video. They like find me and
- 33:03Speaker 5: they get upset and then they go to my other
- 33:05Speaker 5: videos and then they're like.
- 33:06Speaker 4: Upset those sort of like why are you hurting yourself?
- 33:09Speaker 4: Like if you don't like me, just go go.
- 33:13Speaker 2: Fine, right, why are you taking this much time of
- 33:17Speaker 2: like why am I living rent free? In your head
- 33:19Speaker 2: like this, you need to calm down. But again, like
- 33:21Speaker 2: it comes back to like you're also doing this for
- 33:24Speaker 2: a million multimillionary corporation who will never know your face
- 33:29Speaker 2: and will care less about you in general, Like, so,
- 33:31Speaker 2: why are you defending this hard for a company? And
- 33:34Speaker 2: I guarantee these are the same people who also, mister,
- 33:38Speaker 2: you know you're being emotional, are the same people who
- 33:40Speaker 2: would throw their control at a wall and like you know,
- 33:43Speaker 2: like bust up something when they die or something like that,
- 33:46Speaker 2: or the same thing of like a person interrupts them
- 33:49Speaker 2: during a big moment and then they start screaming and
- 33:52Speaker 2: like pretty much having you know, like fights with people
- 33:54Speaker 2: because you're so upset over a gabe like that you
- 33:57Speaker 2: didn't even create, Like I'm just there's so much baffling,
- 34:01Speaker 2: like double standards in that. In that alone, it's just
- 34:05Speaker 2: kind of like, Wow, y'all really want to do this,
- 34:09Speaker 2: Like I just get bloan because I'm not gonna lie.
- 34:11Speaker 2: When I was looking through it again, from my end,
- 34:14Speaker 2: I think I was in that moment of like everybody
- 34:16Speaker 2: supporting you and understanding exactly what you're saying, and yeah,
- 34:19Speaker 2: we want to we want to see more women, We
- 34:21Speaker 2: want to see marginalized people in this in this role
- 34:23Speaker 2: because we want to be included or so that people
- 34:25Speaker 2: will feel included. As well as the fact that again
- 34:28Speaker 2: the people who are making all the money are the
- 34:30Speaker 2: people who don't love it, who just just wants the money.
- 34:33Speaker 2: So seeing people who love the game, who love this
- 34:35Speaker 2: job and want to bring other people up with them,
- 34:38Speaker 2: that's what we want to support. Why is it that
- 34:40Speaker 2: a bad thing? So for me, I was like, yeah,
- 34:42Speaker 2: we're gonna support this. But then when you start reading
- 34:45Speaker 2: the comments, and it had to be much later because
- 34:47Speaker 2: when I was initially seeing your video I think was
- 34:49Speaker 2: almost the day that you released it, it was mainly positive.
- 34:53Speaker 4: Yeah.
- 34:53Speaker 2: So when I came back to seeing the comments and
- 34:55Speaker 2: then seeing like they took it to Reddit, they took it,
- 34:57Speaker 2: I'm like, oh my god, what has happened? And of
- 35:01Speaker 2: course ninety eight percent were men were absolutely or young
- 35:04Speaker 2: boys will say young boys because I don't know. I'm
- 35:08Speaker 2: sure meant too, but you know what I mean. Like,
- 35:09Speaker 2: it just it was baffling how they really took a
- 35:11Speaker 2: hold of something and decided to run on their own
- 35:14Speaker 2: narrative instead of just seeing a woman, an adult who
- 35:19Speaker 2: was using her skills and smarts and about knowing about
- 35:22Speaker 2: the corporation and then realizing that it got undermined very
- 35:26Speaker 2: quickly and being disappointed in that, and seeing that this
- 35:28Speaker 2: is a part of the business, but also being disappointed
- 35:31Speaker 2: it's a part of the business too, and being able
- 35:32Speaker 2: to freely say I'm disappointed. It should be it should
- 35:36Speaker 2: be a standard, like it should be okay, like it
- 35:38Speaker 2: should be, Yeah, why is this a bad thing?
- 35:40Speaker 3: And they just ran with that.
- 35:41Speaker 2: It was so baffling for me, And I'm glad you're
- 35:45Speaker 2: on that other end because I didn't know the rest
- 35:46Speaker 2: of the part because I'm not on the discord. All
- 35:48Speaker 2: I saw was obviously just me on the outside seeing
- 35:51Speaker 2: the comments, and that was bad enough. So I could
- 35:54Speaker 2: not imagine the toll, the mental health toll that it
- 35:57Speaker 2: took to see things like when they were at deply
- 36:00Speaker 2: coming after you.
- 36:01Speaker 4: Yeah, I mean it's twofold right on one side. You
- 36:07Speaker 4: you know, to for.
- 36:08Speaker 5: The most part, not take these people seriously. Obviously, Like
- 36:11Speaker 5: I said, I put an anti squatty notice on my house.
- 36:14Speaker 5: I was, you know, implementing proper precautions just in case
- 36:19Speaker 5: somebody decided to go overboard. But I recognize that, yeah,
- 36:23Speaker 5: these are people who are upset, maybe not at me directly,
- 36:30Speaker 5: but they're expressing their anger at me at least that
- 36:33Speaker 5: they're not my target audience. So it's okay if they
- 36:35Speaker 5: don't like me or my game, and that I should
- 36:39Speaker 5: not take their words seriously.
- 36:41Speaker 4: And then on the other.
- 36:42Speaker 5: Hand, each one is just like the littlest paper cut.
- 36:45Speaker 5: And then when there are thousands of them, it gets real,
- 36:49Speaker 5: real exhausted. It's it's really hard. I try to do
- 36:52Speaker 5: things like I create lists of positive things that people say,
- 36:57Speaker 5: like cut them out and put them in a document
- 36:59Speaker 5: so I can review them, and I'll use that to
- 37:01Speaker 5: try to keep my attitude positive, keep my head above water.
- 37:06Speaker 5: But yeah, it certainly it was still difficult, you know,
- 37:10Speaker 5: But I refuse to stop keep making games, keep making
- 37:17Speaker 5: educational content, keep showing other people they can pursue their
- 37:21Speaker 5: dream exactly, gender aside, right, I just want to inspire others.
- 37:25Speaker 2: Right, And that's again you kind of already mentioned the
- 37:27Speaker 2: fact that you were like, I want to write a
- 37:28Speaker 2: good list of the people who are supporting me, because
- 37:31Speaker 2: obviously we know this in any industry, when you are
- 37:35Speaker 2: a face of something, whether you're leading a company in
- 37:39Speaker 2: creating games or any of that, you might go through
- 37:42Speaker 2: these hard times. And again, gaming industry, like gam or
- 37:45Speaker 2: gate was a whole thing, we know that a lot
- 37:47Speaker 2: of marginalized people get harassed. For you, what do you
- 37:50Speaker 2: do to persevere through those times?
- 37:53Speaker 4: Yeah?
- 37:53Speaker 5: I think it's it's a combination of actively dismissing hate
- 38:00Speaker 5: and toxicity, like I'm saying to myself, doesn't matter, like
- 38:06Speaker 5: these comments doesn't matter, It's okay. It's also surrounding myself
- 38:11Speaker 5: by people who support me and care for me and
- 38:15Speaker 5: love me. You know, the TikTok was by far the
- 38:18Speaker 5: most toxic platform when it comes to pretty much everything else.
- 38:23Speaker 4: People who are generally really supportive.
- 38:24Speaker 5: So Twitter, LinkedIn Facebook, I get a lot of support there,
- 38:30Speaker 5: and like through friends and family, you know, I reach
- 38:33Speaker 5: out to them. I've always been honest about my mental
- 38:38Speaker 5: and emotional states, so I'll be like, yeah, I'm feeling bad,
- 38:42Speaker 5: I'm really anxious right now because I'm getting all these
- 38:44Speaker 5: hate messages, or you know, in the past, when I've
- 38:47Speaker 5: suffered depression, I've been like, yeah, I'm not doing so well,
- 38:51Speaker 5: but trying every day. And I think that it helps
- 38:54Speaker 5: to be honest with the people close to you about
- 38:57Speaker 5: those sort of things, because it also makes that more
- 39:00Speaker 5: approachable if they're ever facing similar issues. And then, luckily,
- 39:07Speaker 5: I'm just really stubborn, so I do everything I can
- 39:10Speaker 5: to keep pushing forward. I like synking my teeth into problems.
- 39:15Speaker 5: I like, yeah, being involved with helping others, and so
- 39:21Speaker 5: if social media is too much at any point in time,
- 39:24Speaker 5: I have a lot of other things to focus on.
- 39:26Speaker 5: I have my game, I have mentorship, I have all
- 39:31Speaker 5: sorts of other things where I can spend my time,
- 39:33Speaker 5: and I try to only right now open social media
- 39:37Speaker 5: if I am like mentally prepared for some harassment, like
- 39:41Speaker 5: I only do what I'm feeling like good and stable.
- 39:44Speaker 5: I don't just like I don't allow notifications to come
- 39:47Speaker 5: to my phone from those platforms. They have to be
- 39:50Speaker 5: something that I pull and check.
- 39:53Speaker 3: Actively, though smart.
- 39:54Speaker 2: I made the mistake when I first started podcasting look
- 39:56Speaker 2: at reviews and I almost cry every day.
- 39:59Speaker 3: Was like, we all told you not to, and they did,
- 40:03Speaker 3: and that finally learned.
- 40:04Speaker 1: Well, you know, that's a good point, though it's so
- 40:07Speaker 1: frustrating because you do want to if there are like
- 40:10Speaker 1: legitimate critiques, you do want that of like, Okay, it
- 40:16Speaker 1: seems like some of them you might be okay, it
- 40:19Speaker 1: sounds like you just don't like me, and you're saying
- 40:21Speaker 1: it politely, okay.
- 40:23Speaker 7: But some of them you're like, okay, I wish I
- 40:24Speaker 7: had known this and I could have improved. And that's
- 40:27Speaker 7: another thing.
- 40:28Speaker 1: If you're getting like review bombed or all these negative comments.
- 40:31Speaker 1: It's something that women in marginalized people have to deal
- 40:33Speaker 1: with that a lot of white men don't, and it
- 40:38Speaker 1: does impact your job and that's ridiculous.
- 40:41Speaker 7: But yeah, I had to make that same.
- 40:42Speaker 1: I was like, I can't be on social media, which
- 40:44Speaker 1: is a place where a lot of us show up
- 40:46Speaker 1: and try to market our games. Or I don't make
- 40:49Speaker 1: games our stuff, but like that directly impacts your job
- 40:55Speaker 1: and your your mental health and physical health.
- 40:57Speaker 5: Honestly, Yeah, and I I haven't done this too much yet,
- 41:02Speaker 5: but I plan on leaning on others to help me
- 41:05Speaker 5: sift through things like if you if you think that
- 41:08Speaker 5: there might be good content and negative reviews, have somebody
- 41:12Speaker 5: else read the negative reviews and tell you the like
- 41:15Speaker 5: important takeaways because.
- 41:18Speaker 1: At point Idea, you know it's an important job.
- 41:23Speaker 6: It's an important job, you know.
- 41:34Speaker 2: But with all of that, you also did receive a
- 41:37Speaker 2: lot of support. Like I said, I was at the
- 41:38Speaker 2: beginning with like, oh yeah, everybody's like, yes, we're here,
- 41:41Speaker 2: we let we hear you, we see this, we want
- 41:43Speaker 2: this game. And with that big conversation of why supporting
- 41:46Speaker 2: independent gaming companies like yours is so important, how do
- 41:50Speaker 2: you feel in seeing this type of support.
- 41:52Speaker 5: I was so thankful for the support, and I know
- 41:55Speaker 5: it's easy for me to get overwhelmed about the harassment,
- 41:58Speaker 5: but I recognized that the outpouring of support was honestly
- 42:04Speaker 5: really wonderful, and it did recover sort of the exposure
- 42:08Speaker 5: and marketing loss that that had happened on my launch
- 42:13Speaker 5: day and I've also I've got the very sweetest fan emails.
- 42:18Speaker 5: Like I was expecting to maybe get like one or
- 42:22Speaker 5: two fan emails, ever in the first week, I was
- 42:26Speaker 5: getting one or two a day, and like paragraphs long
- 42:30Speaker 5: talking about who they are and their experiences and why.
- 42:33Speaker 4: The game meant so much to them.
- 42:36Speaker 5: I am tearing up actually thinking about it, because it's
- 42:38Speaker 5: just so sweet to know that you can connect with
- 42:41Speaker 5: others that way, that you can give them something to
- 42:43Speaker 5: connect with and that they appreciate something that you put
- 42:47Speaker 5: so much of yourself into. And that's that's just been
- 42:50Speaker 5: truly wonderful, and it's why I'm so excited to do
- 42:56Speaker 5: my next steps. I'm looking at bringing the game to
- 42:59Speaker 5: switch and PlayStation and Xbox, so I have my devocates
- 43:02Speaker 5: of working on Courting, just getting out one more patch
- 43:05Speaker 5: for PC that's gonna have a lot of quality life
- 43:08Speaker 5: improvements that actually are also partially for consoles, like making
- 43:11Speaker 5: font sizes bigger and things more readable.
- 43:14Speaker 4: So I'm really I'm really.
- 43:16Speaker 5: Looking forward to sharing this game with even more people.
- 43:20Speaker 5: And I am so lucky to be a game developer
- 43:24Speaker 5: in a time where indie developers can exist, where we
- 43:27Speaker 5: don't have to have publishers to make physical cartridges where
- 43:32Speaker 5: you know a smaller game can thrive. And right now,
- 43:36Speaker 5: I think indie development is extra important because it is
- 43:40Speaker 5: a wonderful storytelling medium and there is so much that
- 43:44Speaker 5: indie developers can communicate that other game developers can't. I
- 43:49Speaker 5: mentor a bunch of Indonesian game developers, and they are
- 43:53Speaker 5: making games that are bringing in their local culture and
- 43:57Speaker 5: lore and history, and that's really wonderful.
- 44:01Speaker 4: In potions, I.
- 44:02Speaker 5: Mean I intentionally brought in other cultures.
- 44:06Speaker 4: You have Babby Alga from Slavic lore.
- 44:09Speaker 6: You have like.
- 44:10Speaker 5: Three of the four Journey to the West characters in
- 44:13Speaker 5: one of the sections.
- 44:14Speaker 4: Of the game. You have Sindbad and the Sphinx. There's
- 44:20Speaker 4: all sorts of characters and stories that help.
- 44:26Speaker 5: Make people more worldly just by playing the game, like
- 44:29Speaker 5: give them an insight into these other cultures and lore.
- 44:34Speaker 5: And right now, with how the game and industry has been,
- 44:39Speaker 5: almost all of the Triple A studios cut their research
- 44:42Speaker 5: and development teams that are on D teams that was
- 44:45Speaker 5: what they did before. A lot of the layoffs are
- 44:47Speaker 5: at the start of the layoffs, so there are very
- 44:50Speaker 5: few large studios that are really working to push boundaries
- 44:54Speaker 5: and create new ip So that's that's where indie devs
- 44:57Speaker 5: can shine right now. There's a huge gap in the
- 45:00Speaker 5: market for us to do innovative things, to break new
- 45:05Speaker 5: bounds in to bring players to new worlds.
- 45:09Speaker 3: Yeah, I'm at the Sphinx in the game.
- 45:12Speaker 7: You're saying it like you're haunted Samantha.
- 45:14Speaker 4: I love this.
- 45:16Speaker 5: She's got a great attitude. Does for anyone listening if
- 45:23Speaker 5: you get to the Sphinx say all the wrong answers first,
- 45:26Speaker 5: because she has a unique reaction to each of them.
- 45:29Speaker 2: No, I think I did one. I think she was
- 45:31Speaker 2: really sissan Okay.
- 45:35Speaker 7: I love this.
- 45:35Speaker 6: Well.
- 45:37Speaker 7: Do you have any speaking of you've been talking about
- 45:41Speaker 7: mentorship and all of this, do you have any advice
- 45:45Speaker 7: for people who want to get into the industry.
- 45:50Speaker 5: Absolutely make a game. It doesn't have to be a
- 45:53Speaker 5: big game. It doesn't have to be a new game.
- 45:55Speaker 5: You can recreate pac Man that's fine. Find a tutorial
- 46:00Speaker 5: or a game engine. Learnt unity dot com is great,
- 46:04Speaker 5: and even just get out a piece of paper and
- 46:06Speaker 5: start sketching out ideas. There are tons of resources available
- 46:10Speaker 5: to teach you aspects of game development, but really the
- 46:14Speaker 5: joy of game development is coming up with something and
- 46:17Speaker 5: being creative.
- 46:18Speaker 4: So just start there.
- 46:20Speaker 5: And then gather the tools you need as you go
- 46:23Speaker 5: to sort of bring that first vision to life. Doesn't
- 46:26Speaker 5: have to be perfect, doesn't have to be complete, but
- 46:29Speaker 5: you'll learn so much along the way, and it will
- 46:33Speaker 5: guide you along your path going forward.
- 46:36Speaker 1: I have to say it's also a fascinating experience in
- 46:40Speaker 1: like thinking about human psychology, like what will a person do?
- 46:44Speaker 1: You know, like, Okay, I've got to think about all
- 46:47Speaker 1: of the strange ideas that.
- 46:50Speaker 4: I can tell you you absolutely can't.
- 46:51Speaker 5: And play testing is super important. You have no idea
- 46:57Speaker 5: how much the start of Potions Curious has changed, not
- 47:01Speaker 5: even like the core like how it works, but changing
- 47:05Speaker 5: like camera zoom and making things sparkle and giving hints
- 47:10Speaker 5: like Potions tries to not hold your hand, but there
- 47:14Speaker 5: are so many hints and like visual cues in there
- 47:17Speaker 5: to help guide players because the first time they didn't
- 47:21Speaker 5: know what was going on, Like it requires a lot
- 47:24Speaker 5: of iteration. You can think you've designed a perfect game
- 47:27Speaker 5: and you'll put in front of somebody and they'll be like,
- 47:28Speaker 5: I have no clue what's going on, and I don't
- 47:30Speaker 5: know what to.
- 47:30Speaker 3: Do, and it's like you and D and D.
- 47:34Speaker 2: When you think you've predicted what they're going to do,
- 47:36Speaker 2: they do them being completely opposite and they make stories exactly.
- 47:41Speaker 7: It's like a beautiful, annoying thing.
- 47:45Speaker 1: I'm like, wow, okay, I never would have thought of that,
- 47:48Speaker 1: but all right.
- 47:49Speaker 4: They're very creative.
- 47:51Speaker 7: Here we go, and I love I like, legitimately love it.
- 47:55Speaker 1: But it is an exercise of thinking, like they're going
- 47:58Speaker 1: to find some way to set this up on fire.
- 48:00Speaker 7: I just got to figure out how apparently.
- 48:08Speaker 1: Okay, do you have any advice to if someone's got
- 48:12Speaker 1: an idea for a game but they're not really sure,
- 48:16Speaker 1: like should I pursue this or what should I do?
- 48:20Speaker 1: Any advice for people like that who have like the
- 48:22Speaker 1: idea but don't really know the next steps.
- 48:24Speaker 5: Yeah, So, once you have a core idea for your game,
- 48:29Speaker 5: I recommend generating a like Elevator pitch, two or three
- 48:34Speaker 5: sentences that capture the absolute core of your game, what
- 48:38Speaker 5: makes it special. So I actually gave you the elevator
- 48:40Speaker 5: pitch for Potions earlier. So something like that, you talk
- 48:43Speaker 5: about the genre, the story setting, what makes it unique,
- 48:47Speaker 5: and that will help you have.
- 48:50Speaker 4: Your north star. It'll be sort of your vision there.
- 48:53Speaker 5: Once you have that, think about your audience, who would
- 48:56Speaker 5: like that vision and is it going to be if
- 49:00Speaker 5: you want to be commercially viable, a large enough audience
- 49:03Speaker 5: to actually support the development of the game.
- 49:06Speaker 4: And then if.
- 49:07Speaker 5: Those two are checked off, make a simple prototype. Make
- 49:10Speaker 5: sure that what you think is going to be fun
- 49:12Speaker 5: is fun. Jonathan Blow actually has a really wonderful talk
- 49:16Speaker 5: on indie prototyping and talks about what is important to
- 49:19Speaker 5: prototype and what successful prototypes are like. I won't summarize
- 49:23Speaker 5: as like hour plus talk there, but definitely prototype core mechanics,
- 49:28Speaker 5: what makes your game special and see if that's actually
- 49:30Speaker 5: as fun as you think it is, and if it
- 49:32Speaker 5: is your set to go, you can build it out
- 49:34Speaker 5: from there.
- 49:35Speaker 2: Okay, Now with all of that, as we are coming
- 49:38Speaker 2: towards the end, I need to know what are your
- 49:40Speaker 2: future plans.
- 49:41Speaker 3: Do you have other games in mind that you're creating,
- 49:44Speaker 3: or what's happening in the world of Fumily Caz.
- 49:47Speaker 4: Yeah.
- 49:48Speaker 5: So I'm working on an update patch for Potions right
- 49:50Speaker 5: now that has some quality of life features and more
- 49:53Speaker 5: art asset updates, and then after that I will be
- 49:59Speaker 5: working on the console ports so that should take me
- 50:02Speaker 5: at least through October, if not into next year. Beyond that,
- 50:06Speaker 5: I do have another game idea. I'm thinking of doing
- 50:09Speaker 5: something that's a little more social. So when I grew up,
- 50:13Speaker 5: I had like Pokemon Stadium, and Pokemon Stadium had a
- 50:16Speaker 5: party game mode built into it. I never played a
- 50:19Speaker 5: ton of Mario Party, but I have as an adult,
- 50:22Speaker 5: and I really want to create sort of a really
- 50:25Speaker 5: fun party game, silly game. And the nice thing about
- 50:29Speaker 5: that is it is tight, small, fast iteration on small
- 50:33Speaker 5: game experiences. I love potions, I love story based adventure games.
- 50:37Speaker 5: I need a little bit of a break and do
- 50:39Speaker 5: some faster iteration, find the fun really quick. So I'm
- 50:43Speaker 5: looking forward to starting that next.
- 50:46Speaker 3: I love it. Can I get?
- 50:47Speaker 4: Can?
- 50:47Speaker 3: I ask that?
- 50:49Speaker 6: So?
- 50:50Speaker 2: One of the things that I cannot do in Mario
- 50:52Speaker 2: Party is when they have to run across things where
- 50:54Speaker 2: they can't. Can you do play sure that I can't
- 50:56Speaker 2: fall off of things? That's what I'm meaning's.
- 50:58Speaker 4: Guardrails rails those games.
- 51:02Speaker 3: I can't.
- 51:03Speaker 7: We play a lot of Mario.
- 51:05Speaker 2: Like every time I have to also Mario Kart. Why
- 51:08Speaker 2: do they let me fall off? This should not be
- 51:10Speaker 2: a thing.
- 51:10Speaker 3: I don't I don't.
- 51:11Speaker 2: I don't need this for my self esteem anyway, just
- 51:16Speaker 2: noted noted.
- 51:17Speaker 4: Yeah, it make it friendly and accessible for sure.
- 51:20Speaker 3: Just just bumber rails. That's all I need.
- 51:22Speaker 2: Also, again, I'm talking about the fact that I am
- 51:25Speaker 2: a beginner essentially when it comes to like working with
- 51:28Speaker 2: different outlets and platforms. And I love a good like
- 51:32Speaker 2: cozy game. Like I've really gotten into those where like
- 51:35Speaker 2: there's a but there's still like mystery and still a
- 51:38Speaker 2: little gameplay in it. What would you suggest for me?
- 51:41Speaker 2: Do you know of anything that I could look into
- 51:43Speaker 2: or you know what I could be more advanced? Push
- 51:45Speaker 2: me a little more advanced. But what recommends me?
- 51:48Speaker 5: I have the perfect game for you? Okay, this is
- 51:51Speaker 5: like a cozy game pre cozy games. Okay, It's called
- 51:55Speaker 5: Recitere an Item Shops Tale.
- 51:58Speaker 3: Okay, I got write this, damn keep going.
- 52:00Speaker 5: And so you play as the owner of an item
- 52:04Speaker 5: shop in a fantasy RPG, and you are the main
- 52:10Speaker 5: character's motto is capitalism ho. So yeah, it's a shop
- 52:18Speaker 5: running simulator. You're trying to like min max profits. There
- 52:23Speaker 5: is a dungeon diving aspect to it. I love it,
- 52:26Speaker 5: But you don't have to do the Dungeon Divy. If
- 52:28Speaker 5: you don't want to, you can purely do like Bilo
- 52:31Speaker 5: sell High Manipulation of the Market. And it's it's really
- 52:35Speaker 5: fun and it's really cute, very well done, and it's
- 52:39Speaker 5: it's pretty old.
- 52:39Speaker 4: So I think you can get it on sale.
- 52:42Speaker 2: What do you need to get like? Can I get
- 52:43Speaker 2: it through Switch? Or do I need to do it
- 52:44Speaker 2: Steam Deck the PC?
- 52:46Speaker 5: I know you can get it on Steam. I don't
- 52:47Speaker 5: know if you can get it on modern consoles. It
- 52:49Speaker 5: is a pretty old game.
- 52:50Speaker 1: I'll go find it. I'll find this is so great.
- 52:53Speaker 1: At the start of the pandemic, smanth that was like,
- 52:55Speaker 1: never play a game. Then as the pandemic has happened,
- 53:01Speaker 1: you know more games than get there. You'd give me
- 53:03Speaker 1: a lot of great advice. I love it. Can you
- 53:07Speaker 1: played this? This is fantastic? Well, thank you, thank you,
- 53:13Speaker 1: thank you so much for joining us today. Renee, would
- 53:18Speaker 1: you like to tell the good listeners how to find you?
- 53:20Speaker 4: Yeah?
- 53:21Speaker 5: Absolutely, you can find Potions of Curious Tale currently on Steam.
- 53:25Speaker 5: Just type in potions you should be able to find it.
- 53:29Speaker 5: If you want to follow me on social media, I
- 53:32Speaker 5: am Riku Ka t Riku Kat with a k on
- 53:37Speaker 5: pretty much everything, So I am very easy to find.
- 53:41Speaker 4: If you want to find me on anything except for YouTube. YouTube,
- 53:45Speaker 4: just find me under Renee Giittens.
- 53:46Speaker 6: I'll be there.
- 53:47Speaker 1: I thought you were about to say, like, except for YouTube,
- 53:50Speaker 1: they won't have me up there.
- 53:54Speaker 4: No, it's trying to be more formal.
- 53:55Speaker 5: It's like, oh, Renee Gittens, because formality I should have
- 53:59Speaker 5: just stuck to the same handle.
- 54:02Speaker 1: All good, well, listeners, go go check out all of
- 54:04Speaker 1: those things. Go check out the game. It's awesome. It's beautiful.
- 54:08Speaker 1: If you haven't already, and if you would like to
- 54:11Speaker 1: contact us, you can or email is Stuff Media mom
- 54:13Speaker 1: Stuff at iHeartMedia dot com. You can find us on
- 54:15Speaker 1: Twitter at mom Stuff podcast, or on Instagram and TikTok
- 54:17Speaker 1: and stuff whe Never Told You.
- 54:19Speaker 7: We're on YouTube. We have a t pelg store. Hey,
- 54:21Speaker 7: we have a book you can get wherever you get
- 54:23Speaker 7: your books.
- 54:24Speaker 1: Thanks as always to our superroducer christinaor executive Pducer Mayer
- 54:26Speaker 1: and our contributor Joey.
- 54:27Speaker 3: Thank you.
- 54:28Speaker 1: Thanks to you for listening. Stuff I Never Told You
- 54:30Speaker 1: is production by Heart Radio. For more podcasts on my
- 54:31Speaker 1: Heart Radio, you can check out the I Heart Radio
- 54:33Speaker 1: Apple podcast
- 54:34Speaker 7: Or wherever you listen to your favorite ships,