Latest / Linen Suit & Plastic Tie / Why Do Humans Love Games? ft. a a16z Gaming Investor (Joshua Lu)
Transcript
- 0:04Welcome. Welcome to the linen suit and
- 0:06plastic tie podcast this, the podcast, will we die set?
- 0:11Analyze investigate, the amazing, the suspenders, the
- 0:15Epic, the cool, the spectacular power of Storytelling and learn
- 0:21how to harness that power, to supercharge our everyday lives.
- 0:26I'm going of, and I'm Kevin Cab. You know, something I've been
- 0:30noticing through these intros, I keep saying suspend this, is
- 0:34that a word? Because I say it a lot in these
- 0:37intros and I keep meaning to stop and I don't know why I say
- 0:40it. I'm like, I'm a I'm stuck.
- 0:42The wood and I am thinking about a word, like, stupendous, I
- 0:45think, maybe I'm trying to say, and I started that, I don't know
- 0:47where I'm going, and I just finished the word and I move on
- 0:50and I'm saying, I'm saying suspend this or like stupendous
- 0:55it one is that it would too. Why do we keep letting that go
- 0:59in the end? Tro and free.
- 1:00Is it a word that's applicable to well neither was Excelsior
- 1:08award, okay? Okay.
- 1:10Yeah tell Seer is Stanley's catchphrase and as you know,
- 1:14Stanley is one of my storytelling idols and I'd add
- 1:18is a nod to him every time. Yeah, that's what I'm that's
- 1:22what I'm saying. Excelsior wasn't a word but now
- 1:24it is and then think different, which is one of apples.
- 1:29Most Famous marketing slogan was a grammar error but you know it
- 1:35sticks. So maybe I suspend this is me to
- 1:39say a nod to suspenders almost, but sis by think, she's not a
- 1:43wood stupendous is and that means it's stream.
- 1:47We impressive and I think that's what I've been trying to say.
- 1:50So it's awesome. Move on.
- 1:52Maybe it will be a war by season 5.
- 1:56Anyways, you know, Kev This is one of the first few episodes
- 2:01back for season three in between Season 2, Season 3, we took the
- 2:05little bit of a longer break. You know, we were dealing with
- 2:08life issues, you caught the covid bug.
- 2:12And we, of course, took are usually charged break as we
- 2:16figured out, I lied and pick it up.
- 2:18What season 3 was going to look like, and we set a bit.
- 2:20During that time, we took our yearly trip to Florida.
- 2:23You mean a couple of our friends and something.
- 2:26We've been trying to do during these traits is taking some time
- 2:28to sit. And read books, it's December
- 2:329th, 8th, whatever were in LAX. We go to book soup.
- 2:36And with slowing books. I pick up a book even though I
- 2:40still haven't opened it. And I spent my break finishing
- 2:44guy was, is amazing how I built this book, which is a book based
- 2:48on his podcast and it was really cool because I got to see how
- 2:51these episodes of his podcast tied together, how he pulled out
- 2:55key themes and made them chapters made me think about our
- 2:58show about how Every episode. So unique, a unique story, and
- 3:01he lands on storytime and what he died was did for
- 3:05entrepreneurship, is he took those similar themes and tied
- 3:07them to individual episodes. So it's kind of like a
- 3:10deconstruction of this pod going back, looking at high level and
- 3:13then bringing his power back in. I thought that was really cool
- 3:16and made me think about our part a lot, because you can do the
- 3:18same thing. Anyways, that's what I picked
- 3:21up. That was the book.
- 3:22I recently finished, and I have so many other books I need to
- 3:25read. But Kev, what book did you pick
- 3:28up? Well, I picked up this book
- 3:31gaurav recommended called tomorrow and tomorrow.
- 3:34And tomorrow, it is a novel is a fictional story of best friends
- 3:42creating video games together. And I honestly cannot recommend
- 3:47it enough because it's such a great story and such fantastic
- 3:54storytelling techniques involved in that book.
- 3:57But what really Really inspired me with is some of its insights,
- 4:04particularly about the action of playing together, not just video
- 4:08games with but playing in general.
- 4:10And if you think about it, playing is some of the most
- 4:13intimate things we can do with one.
- 4:16Another is one of the most important ways we interact as
- 4:19human beings. So, you know, that's been really
- 4:22interesting. And luckily enough for this
- 4:25season, we are bringing on an exorcist Tell her and the field
- 4:31of gaming. So for this episode, we are
- 4:33talking to Joshua Liu. He is right now and investing
- 4:38partner at games fund one, which is a VC at the very famous
- 4:45venture capital A 16z. He has also, personally worked
- 4:49on a lot of games social media games.
- 4:53In particular, he has served product management and
- 4:55Leadership roles at companies like meta.
- 4:59Surd xanga. So we're really excited to be
- 5:02able to talk to someone like this about storytelling within
- 5:05gaming and the storytelling element of playing.
- 5:10So let's get into it. Very nice.
- 5:16Have you here with us? Josh and to start us off.
- 5:19Can you tell us a little bit about yourself?
- 5:22What is your story? Thanks for having me on my story
- 5:28starts a long time ago. I got into the games industry
- 5:32because I was a, I was a hardcore gamer.
- 5:35This is not unique to the games industry, but it is a little
- 5:38unique to my story. So, I grew up with three younger
- 5:41brothers. We all have like terrible
- 5:43allergies, and so, didn't go outside a whole bunch.
- 5:45And so stayed inside primarily playing video games with each
- 5:48other. And, you know, I grew up as a
- 5:52competitive, Tetris player as a competitive Mario Kart Double
- 5:56Dash speedrunners. As a competitive MMO Guild
- 6:01leader and Theory crafter as a competitive Halo 3 player.
- 6:05And so I poured, basically my life in two games, for most of
- 6:10my sort of childhood, I went to school thinking that I'd either
- 6:15go into fine. Dance or law, and when I came
- 6:18out of school neither of those things felt inspiring to me
- 6:22still. And so I began to look for a job
- 6:26and when I was interviewing at different places like Google and
- 6:30Samsung. I met a whole bunch of people
- 6:32who were like, way smarter than me.
- 6:34And so when I, when it came time to decide on one of several job
- 6:39offers, I ended up choosing to go into the games industry
- 6:42largely because I thought that that was the only place in the
- 6:45world. Where I didn't have to be the
- 6:47smartest person in the room to like, do.
- 6:49Well, I just had to know and love the product, you know,
- 6:52better than most and games was the place that helped me do
- 6:57that. Interestingly, the games company
- 7:00that I joined, was not a hardcore games.
- 7:01Company was a company called play dumb.
- 7:03We were making, like, Myspace and Facebook games of the time
- 7:06and the first game that I worked on was a game called social city
- 7:08which is like, you know it's like think SimCity but on
- 7:11Facebook very cartoony made for the masses.
- 7:14And so I was making Games that I normally wouldn't have played
- 7:19maybe like, you know, growing up as a competitive gamer but you
- 7:22know, fell in love with the game.
- 7:23Anyway, and fell in love with the fact that like Millions tens
- 7:26of millions of people, you know, fell in love with the game too.
- 7:29And then I was hooked and so I've seen in the games industry
- 7:32ever since. I've worked at a whole bunch of
- 7:34different awesome games companies making games and now
- 7:38I'm an investor at Andreessen Horowitz where for the first
- 7:42time. I'm not making games anymore,
- 7:45but I'm actually You know, getting to invest in other
- 7:48people, making games supporting the games industry that way.
- 7:51You know, I think you've been a very important that we talk to a
- 7:54lot of I guess about in the idea of a working in your passions,
- 7:58is that, of course, it's a very obvious, obviously, advice do
- 8:02what you're passionate about but I think this is such a tactical
- 8:05thing about it that gets overlooked where even if in the
- 8:09beginning because in the beginning you're not doing like
- 8:11the dream job like you're doing the grunt work, you're getting
- 8:12into your building things, you're building games, you don't
- 8:14usually play. But because you're in an
- 8:17industry, you're passionate about, it's what you're reading
- 8:19about. It's what you're hearing about
- 8:20is what you're talking to your friends about.
- 8:22And instead of being another industry with, that's a lot of
- 8:24external research, you have to do it stuff.
- 8:26You're generally or already doing and I was recently
- 8:30interviewing a lot of places going for the job hunt and I
- 8:33noticed the D in to use those, the most seamless was the stuff.
- 8:37Not the stuff I had done the research for before the
- 8:39interview but the stuff I had been talking about for years and
- 8:42kind of flowing in. So I think it's a little bit of
- 8:45an obvious point. We love kind of pointing that
- 8:47out because from a, very tactical level, when you apply
- 8:51an interview and work at companies your passion about,
- 8:54even if it's in a row, you're not that's new or different or
- 8:57not the dream rule you are talking and having these
- 9:00conversations about things, you know, because you're passionate
- 9:03about it. So I love I love that as a kind
- 9:06of a career trajectory, I think that's totally right.
- 9:09You know. It's not just what you're
- 9:10passionate about and what you're thinking about, it's like its
- 9:13authenticity, right? Like, you know the end of the
- 9:15day. Day of somebody who researches
- 9:17the thing that you're passionate about, can sort of talk about
- 9:19the same things in a Smart Way. Something that I think about a
- 9:23lot is, you know, there's this like pop science thing, we're to
- 9:26become a master of something, you can sort of like get there
- 9:29by spending 10,000 hours like, you know, learning it.
- 9:32Well, 10,000 hours a lot and not every hour is created equal and
- 9:38so when you're passionate about something, you're our spent
- 9:41doing the thing is just much more efficacious than somebody
- 9:44else doing an hour. Of a thing.
- 9:47And so your 10,000 hours may actually be like three or four
- 9:50times higher quality, or you can get to the same Mastery level of
- 9:54something in way less time, if it.
- 9:56So there are real practical benefits to of, really loving
- 10:00the thing. And like, you know, going down
- 10:01the rabbit hole of something you care about.
- 10:04Absolutely. And I think jumping a little bit
- 10:06head in your career to Andreessen Horowitz.
- 10:09I think something interesting about that historic VC firm is
- 10:13that it's not like some of the other VC firm.
- 10:15Phones were to know, rattle off a list, you have to kind of be
- 10:19in the industry Andreessen, Horowitz kind of explodes
- 10:22outside of just the VC firm, where many people know it.
- 10:25And many of the VCS like yourself have become thought
- 10:28leaders in the industry through things like Twitter and medium
- 10:32and podcasts. And what have you?
- 10:34How is that adjustment been for you?
- 10:36Moving from just being like a game builder to more of a
- 10:40thought leader in the industry with people turn to, for what's
- 10:43happening Trends, things like that.
- 10:46To be totally candid. I'm still getting used to it.
- 10:48It is like a it's like a deeply uncomfortable thing to, you
- 10:54know, for you to be thought, as a thought leader because the
- 10:57pressure is high for you to sort of like, you know, have thoughts
- 11:00that aren't dumb and not incremental to the industry.
- 11:04I think, the reason I'm so sensitive to this is comes from
- 11:08my own experience from the games industry.
- 11:10When I got my start, I was making Myspace and Facebook
- 11:14games and Went to mobile games. And then I did instant messaging
- 11:18games and then I did VR games and then I did back to mobile
- 11:22games and it across platform games, then I did sort of like,
- 11:24you know, VR at meta and the point is all along the way.
- 11:28I have literally watched as the industry has changed completely
- 11:34like many times over. And so the reality is, you know,
- 11:39you become a dinosaur in this industry really really quickly,
- 11:42especially if you're not in it, all of the time on the front
- 11:45line. Is learning and like working.
- 11:47And so, you know, it's something that I'm sensitive to because,
- 11:51you know, I think that the industry is moving really
- 11:53quickly. It's what makes it so fun.
- 11:56But it's also, I think what makes it really difficult to be
- 11:58a thought. Leader is, you know, in the fact
- 12:01that things are changing so quickly.
- 12:03And so, you know, whatever you say, may totally be right for a
- 12:07time. And, you know, you may look back
- 12:08on it in a couple of years ago, what the hell was I thinking?
- 12:10Because, you know, that's just sort of how, you know,
- 12:13capricious, the industry can be Sometimes.
- 12:17You've described the different types of game.
- 12:21You played growing up and also the games you have worked on I
- 12:25think one common theme across all of these different games is
- 12:29that it has a very strong kind of social network theme.
- 12:34That's kind of a very particular genre across all the video games
- 12:39that are that are out there. So could you maybe tell us a
- 12:43little bit about how this Social media type of genre is unique as
- 12:52a game and also as kind of a storytelling platform.
- 12:57Yeah, maybe there's two components to that there's like
- 12:59social media games games that like exist on social media
- 13:03platforms and then there's like social games games that sort of
- 13:06like are centered around social interactions relationships.
- 13:10Cooperation competition to start at like a very high level.
- 13:14You know, something that is important to About games is you
- 13:18know, games have always intrinsically been social like
- 13:21you people play games with each other and like that's a that's
- 13:27sort of like, you know, why games are fun, right?
- 13:29Like Checker, I always talk about Checkers, like Checkers
- 13:32has been mathematically solved for a really long time.
- 13:35So is tic-tac-toe, I mean, tic-tac-toe is like, you know,
- 13:37hilariously easily solved and yet people still play, you know,
- 13:41year after year, decade after decade.
- 13:43You know why? Because there's somebody you're
- 13:46Hang with and like you know there's a symmetry information
- 13:49and you can talk crap and like to poke fun at each other.
- 13:51And so ultimately like games are fun for very, very long time,
- 13:55not because of the game mechanic, although there are
- 13:57like, you know, these game mechanics that have survived
- 14:00Millennia chess being a really good example, but because of the
- 14:04people that the social component of it right, like you know,
- 14:08games are Ultra successful when the people become an extension
- 14:12of the content rather than the content itself.
- 14:14And so, all of this is a very long way.
- 14:16We have saying the in my observation the very best games
- 14:21ever as measured by anything you want, have always been
- 14:25intrinsically, social and those are the types of games that I
- 14:28like to play and that I like to build and and you know, I wanted
- 14:32to fund so that's like maybe on a little bit on like the social,
- 14:37it's like social games and then like, you know, this game that
- 14:40are on social networks games that are on social networks as
- 14:43sort of like benefit from this. Like, inbuilt people liquidity.
- 14:48So when you play a game on Facebook, back when, you know,
- 14:51Facebook platform had a bunch of games on it and Facebook still
- 14:55allowed games is sort of like feature heavily in the platform.
- 14:59You have people playing games for the first time and maybe
- 15:01they were playing, largely a single player game but by virtue
- 15:04of looking at their feet and seeing that all of their friends
- 15:07were also playing the same game. You then felt like you were part
- 15:10of this living breathing larger organism that was bigger than
- 15:13you. And so even when the game
- 15:15mechanic itself Not intrinsically, social it still
- 15:18felt social because you could talk to your friends about it.
- 15:21They were sending you random cows, or whatever.
- 15:23And like, you know, you felt close to them.
- 15:26When I was working on Words With Friends, we would ask our users
- 15:29all the time. Well, like, what is one of the
- 15:31main reasons you play Words With Friends?
- 15:33And like, you know, the top answer was always super obvious.
- 15:36Like I want to learn how to have a better vocabulary and smell
- 15:39better fine. But the number two reason and,
- 15:42you know, the thing that was always interesting to me, was
- 15:45oh, I use words with friends too.
- 15:46Like keep in touch with people and specifically, it was to keep
- 15:50in touch with people in like this layer, right?
- 15:53Above. A Facebook poke, but below like
- 15:56a phone call. So like you know, we used to get
- 15:58people talk to us all the time and say oh yeah I play Words
- 16:01With Friends with my with my grandma who like I don't really
- 16:04want to call because then she'll talk my ear off for an hour but
- 16:07like probably deserves more than a postcard from me.
- 16:10It's like, I'll play my turn on Words With Friends.
- 16:12Say hello. And I'll do that one today.
- 16:14And like, then I'll feel good about myself my It feels good
- 16:17and like but it's also a very low risk situation that's sort
- 16:20of the benefit of these games on.
- 16:22You know, social networks Is You by virtue of being in a network,
- 16:26a platform with a network, you're already immediately
- 16:29closer. All these people becomes really,
- 16:30really easy to play a game with them even if it's super light
- 16:33touch and and human beings, just love communicating that way.
- 16:38Such a nursery and golden. What that does also is it allows
- 16:43people to create stories with each other.
- 16:47As a result of that connection, you can say that, you know, for
- 16:50your grandmother or friends, who you don't necessarily talk as
- 16:54often you can, it's a shared memory that you can have that.
- 16:58Okay, we play this game together and I think from there, what's
- 17:04unique about gaming as a storytelling medium.
- 17:08Well, I think there are a couple of things, one games are
- 17:12interactive and immersive, and by virtue of playing with
- 17:17somebody else, we're like, you know, the game sort of changes
- 17:20all of the time it's a story that is, you know, part pick
- 17:24your own adventure, you know, part sort of like, you know,
- 17:28Campfire Story being told by multiple people.
- 17:31It can have a different ending every single time and like, you
- 17:34know, you you have some agency and its immersive, right?
- 17:37Like, you know, many in many games, You're sort of like
- 17:39exploring the world built by somebody else, either by
- 17:42yourself with other people. And so, there's this also like
- 17:45this third party, like developer part of the story that you're
- 17:47experiencing, and then there's like the relationship part of
- 17:51the story. So, even outside of the game,
- 17:53you're building the story of me like my identity within the
- 17:57game. You're also building the story
- 17:59of us with your friends, you know, World of Warcraft as an
- 18:02example. The content of World of Warcraft
- 18:05is largely. I mean, look, they release new
- 18:07content, all of the time or whatever.
- 18:08But you know, the reason people play after 15 years or whatever
- 18:11is because they have this feeling of reciprocity with the
- 18:14friends people that are in Guilds with each other have
- 18:16never met in real life. And yet have inside jokes call
- 18:20each other nicknames and like, you know, each other, and how
- 18:24they make decisions or whatever in ways that like, you know,
- 18:26sometimes people even very close to them in real life.
- 18:30It wouldn't know. And so the power of the story of
- 18:33us is also, really, really important in games.
- 18:35And so, you know, again games that do a good job of allowing
- 18:38Allowing people to build the story of me and The Story of Us
- 18:41in the context of the game are, are like fantastic storytelling
- 18:45machines. You know, I think that's so
- 18:48interesting, and exactly. One of the biggest reasons we've
- 18:52been dying to talk to some game with people is because these
- 18:55days essential stories of community, really huge in the
- 18:59gaming industry because not only are you entering someone else's
- 19:02story building up your own story in the game, whether it's what
- 19:06you wear or the challenges, you complete or the people, you talk
- 19:11to, but you have Community stories with the people.
- 19:13You play with four people, you've met online and It's such
- 19:16an immersive vision of community and you see so many different
- 19:21Industries, trying to encapsulate, that kind of
- 19:24excitement, as they build IP. And one thing I've been thinking
- 19:28about a lot recently, is, you know, one of these biggest
- 19:31reasons comic book movies have blown up is because for decades,
- 19:36they spent all this time, developing these characters and
- 19:39testing things, and trying things.
- 19:40In these comic books, I'm a big comic book fan.
- 19:43So you think about like the 80 years of history with Spider-Man
- 19:46and How they tried things. And so I were worth and didn't
- 19:48and played around, and there's a lot of weird Spider-Man stories
- 19:51that won't make the film. But the iconic ones do with seen
- 19:56a lot of these Studios take stabs at gaming films.
- 19:59If I dungeon and Dragons Super Mario Bros, things like that.
- 20:02What do you think about that? Do you think gaming, IP lens?
- 20:06Well, into other Arenas like film?
- 20:09Yeah, I totally think it does. Let me take one step back and
- 20:12talk about one more thing and then and then we'll answer your
- 20:14question like the Really powerful thing about games
- 20:19outside of just the social part is it allows you to tell you a
- 20:21story about yourself and like so you can pick a game and play it
- 20:25in a way that tells you the story about yourself that, like,
- 20:27maybe is impossible in real life.
- 20:29It's why like, you know, in lots of games like your this like
- 20:32super powerful hero and only get more powerful and ridiculous
- 20:34overtime. But what's also cool is like
- 20:36there are actually lots of games.
- 20:38Now, you know, where you know, the goal isn't to like go and,
- 20:42you know, sleigh and kill and Conquer and pillage or whatever.
- 20:44Like, you know, the goal is to You know, make peace or be a
- 20:48good leader or generate. You know, lots of friends, you
- 20:52know, there are games with special achievements.
- 20:53We're like you know that you can only unlock if you actually
- 20:56don't kill anything in the entire game.
- 20:57And so this is like, you know, maybe just like a quick detour
- 21:01but the power of, you know, telling the story of me that's
- 21:04like super flexible is is awesome and games and then and
- 21:08then this is also why I think games have in the past, maybe
- 21:14have had a harder time crossing over.
- 21:16It into linear media, because in a comic book, you have character
- 21:20development that's like on Rails, right?
- 21:22Like it means the same orange lie to everyone because there's
- 21:25one story and then like, you can build content around that
- 21:28because the core is really stable and games because you're
- 21:31telling a different story of me and it means something different
- 21:34to everybody. It's WHY games are so powerful.
- 21:36But I actually think that now, you're starting to see games,
- 21:41reach a point of fidelity and World building, where The scale
- 21:47of the game is so massive that even the story of me that
- 21:50somebody wants to tell even if it's different, still isn't
- 21:54enough to sort of like, you know, meaningfully warp I mean
- 21:57the World building that's going on.
- 21:59So when you, when you see like, you know, The Last of Us
- 22:02released, they did a really great job at staying true to the
- 22:05story. There are multiple characters in
- 22:08the game. It's, you know, you can pick
- 22:10your own sort of like hero to associate with but also, you
- 22:14know, the last of us as a A game series now has enough
- 22:18world-building over many, many years where you know, there's
- 22:21actually a solid foundation to make a really great linear story
- 22:25out of it. And so you're starting to see
- 22:27that and I'm really, really excited to see where that goes.
- 22:30And I'm also really excited to see other video game franchise
- 22:33to the same thing. You now have lots of video game,
- 22:36franchises that have a whole bunch of literally decades, in
- 22:40some cases of story, building World, building character,
- 22:43development attached to them, that would make for amazing.
- 22:46Near here. I think you make a really
- 22:48interesting point about this idea of shared stories with
- 22:52these games. Because I didn't really think
- 22:54about that. How unique sudden gaming
- 22:56experiences have been four different people.
- 22:58So building that foundation and building that history, where
- 23:01there's a shared language makes that built-in audience, so much
- 23:05stronger than than it has been in the past.
- 23:09And you can see, more parallels with like the comic book
- 23:12industry with. Yes, there's so many different
- 23:14versions of different characters, but They are
- 23:16essential storylines, like Spider-Man will always have
- 23:19those 10 traits so I think that's a really good point.
- 23:22Another good point, you know that I think you just made was
- 23:25how the story of A game is different to each player because
- 23:31the interactive aspect of it, you know, we are really playing
- 23:35the character in the story and that sometimes means that, you
- 23:40know, the game, the sort of the game is different and it's not
- 23:44necessary. We don't necessarily have The
- 23:46same storytelling experience with the same game.
- 23:50And, you know, and I think about a lot of the AAA titles
- 23:54especially, you know, is very immersive world and the
- 23:57developers really take the time and energy to create these
- 24:00different scenarios that based on the players choices can have
- 24:05different outcomes. So, you know, for example,
- 24:09there's like this horror game until dawn where, you know,
- 24:12every character can end up, living or dying.
- 24:16Why? So you can have, you know,
- 24:18exponentially different ending to the story.
- 24:22So definitely for those types of game, I can see how it's
- 24:26difficult toward to be adapted into other genres, like film or
- 24:31TV were it's intrinsically, more of a shared experience.
- 24:35But for game like the last of us, that's really heralded as
- 24:40one of the most memorable and moving and compelling story.
- 24:45But again story, All time, it is more natural for those types of
- 24:48games to be adapted into different format.
- 24:52And we're definitely excited to see more of those coming into
- 24:56the industry and we Channel wider audience and you know, and
- 25:01we kind of talked about a lot of these games where a story is
- 25:07Central to the game itself, but when it comes to kind of The
- 25:12Social Network games, I don't think the story.
- 25:16E line is the first thing that comes to mind when people think
- 25:20about it. So and you of course have worked
- 25:23on such games for a long time. So to you, do you see the
- 25:28importance of a central story or of a plot line, important to
- 25:32these type of games? Do such Social Network games
- 25:36exist. I think, for Social Network
- 25:39games, that rely on social mechanics, a lot having a story
- 25:43that's on Rails is a lot less important because Sort of the
- 25:47point of a social networking and social games in general, is to
- 25:50as quickly as possible get people in a place where they're
- 25:54creating stories as open-ended, Lee is possible with other
- 25:57people. And so, you might see a whole
- 26:00bunch of story like in the, you know, in the tutorial that sort
- 26:04of like gets people in maybe a better way to put this as like
- 26:08when we think about the most important metric, that we look
- 26:11at in games, it's the retention curve.
- 26:14It's how many people stick around after one?
- 26:16Day after seven days. After 30 days, after 90 days
- 26:19after a year, the early part of the retention curve, like days
- 26:23one through seven is a lot more influenced by things like story,
- 26:27right? Like you know do you have an art
- 26:29style that people love? Can you get them to do a thing
- 26:32where they feel invested like you know as an example pick an
- 26:36avatar that you know they care about or like you know, invest
- 26:39in building out a thing that they don't want to lose and
- 26:43then, you know, maybe like day 7 through day, 30 like We call it
- 26:46midterm retention. That's a lot more sort of
- 26:49influenced by like the game mechanics, is the game fun?
- 26:52What are the systems look like? Do I feel like I'm learning
- 26:55something but but generally speaking, the single most
- 26:58important thing for like, long-term, retention day, 30,
- 27:00and Beyond is social experiences.
- 27:03Am I making friends in the game? How often do I interact with
- 27:06other people? And you know, by extension?
- 27:08You know, am I finding fun experiences with other people
- 27:12and so maybe that's like a very quantitative way to answer your
- 27:15questions. Like the story matters but like
- 27:18you know sort of very early on in the experience and then sort
- 27:21of you know the hope is that you get people into a place where
- 27:23you know they're just playing with other people.
- 27:25That makes a lot of sense to a very quantitative people.
- 27:28So anytime you talk with Metro through all for it, you know
- 27:31you've brought up learning a couple times and I think and you
- 27:34were talking earlier about these different types of games like
- 27:37making peace, being a good leader and it's such an
- 27:40interesting concept about something.
- 27:42We talk a lot about with entertainment and storytelling
- 27:44is the the way it's built. Educate the way.
- 27:47It's built to purchase ID forward and it's one of the
- 27:49biggest ways we have to teach and educating grow.
- 27:56And I think one of the things we've seen a lot with games
- 27:58right now in it, I don't know how long this has been going on
- 28:01or if it's something I'm just noticing now, but we see a lot
- 28:05of games and doing a lot of different fields right now, and
- 28:07I think Fitness is probably the one that comes in mind right now
- 28:10Foo Oculus and Foo meta. I know you with the metaphor
- 28:14long time, but do you see See, is that something new that's
- 28:18happening? Where Gaming's, entering all
- 28:20these new different fields, like, education, Mental, Health
- 28:23Fitness, and are you excited by that?
- 28:25What do you see the future? And that will, this is actually
- 28:28been going on for a long time. You look not to not to maybe
- 28:32like Wax academic, but like the reason, people play games and
- 28:36like, play is to learn tiger cubs wrestle with each other
- 28:41because they're learning to hunt.
- 28:42The reason our brains love playing games is because Teams
- 28:46make it make our brains feel like they're getting better at a
- 28:48thing. Literally human beings are wired
- 28:51to play games and they use games to learn.
- 28:54And so, what does that mean? That means games by Nature.
- 28:58You know, by Evolution are really great way to get people
- 29:01to change their behavior, either by augmenting it or by changing
- 29:05a completely. And so, we've seen games be
- 29:09really effective tools to teach people things or to get them to
- 29:12do other things for a really long time.
- 29:15But like, You know think about the top education apps in the
- 29:20world. Like Duolingo as an example is
- 29:22based around game rules. Like, if you go into it, you
- 29:26have achievements and you have levels and you have challenges
- 29:29and all of these things. Why?
- 29:30It's because like games are really great way to like, you
- 29:33know, get people to act in a certain way.
- 29:35You think about like what are the most effective ways to get
- 29:38people to like overcome physical, inertia, and like, go
- 29:41work out like leaderboards, right?
- 29:44Or like, you know it, you know, Ray.
- 29:46I think all of these things that come from sort of like, you
- 29:48know, game Concepts have been in and around, you know, the rest
- 29:53of the world forever because, you know, people have sort of
- 29:55stumbled on maybe they didn't think about the, you know,
- 29:57academic reason why? But it's just like, it's an
- 29:59intuitive thing to understand that, like, people love games,
- 30:04like, you know, my favorite game as like a child was not a video
- 30:07game. It was like, you know, the
- 30:09McDonald's sweepstakes for Monopoly, like in.
- 30:12That's also a game and that also got us, you know, to buy way.
- 30:16More Burgers than we probably would have as a family.
- 30:19And so anyway, this is again, a long-winded way of saying like,
- 30:21you know, everybody is a gamer. We're literally wired as human
- 30:24beings to like be Gamers and play games and so that's why you
- 30:28see it as such an effective way to like influence behavior and
- 30:32so many other things. And so when you say like, oh
- 30:34games are starting to like, you know, bleed into all this other
- 30:37stuff, it's always been there and I'm actually really excited.
- 30:40He, you know, maybe more, maybe it happened in a more structured
- 30:44way. Yeah.
- 30:46You know, that was such an amazing answer to a question.
- 30:49I kind of fumbled but it was such an amazing answer because I
- 30:52feel like the way you're talking sounds a lot of like the way we
- 30:56talk with story time because it's something where it's like,
- 30:59once you start looking forward, you kind of see it everywhere.
- 31:02Once you started looking for something specific, like, oh,
- 31:05that story time. Oh, that's a game.
- 31:07And I am thinking about what you're saying, but like the
- 31:09gamification of things and I think about the learning games I
- 31:12played in school, but not only just that, like, I think At
- 31:15these Fitness classes, where it's done very gamified
- 31:20leaderboards. And with point system like 500
- 31:23we're right and I think about the way gamification bleeds into
- 31:27certain things in the way, how addictive that is and how it can
- 31:31be really used for good. And I think about some of these
- 31:33Fitness games like Supernatural, beat saber, things like that.
- 31:40And I think about how some of them aren't obviously games.
- 31:44But if you use that gamification, Mindset.
- 31:46It's such an interesting way for us as humans to grow and learn.
- 31:50I wanted to Pivot a little bit into your words 18z and about
- 31:54going into this realm where instead of being a builder, now
- 31:57you are kind of you are helping fund the new games and learning
- 32:01about new Innovations and things like that.
- 32:03When you are in one of these pitch meetings in someone's
- 32:05coming to you, for funding, for support, for their brand new
- 32:09game, obviously storytelling such a huge part of that because
- 32:14very often they are trying to To bring you into their world.
- 32:17They're trying to sell you on a vision when they don't have a
- 32:20lot of things done. So can you tell me a little bit
- 32:23about what are some of the differentiating factors between
- 32:26a gamer and a Visionary, entrepreneur?
- 32:30And what are the things you look for in these pitches?
- 32:34I think that there is no, I think Universal answer because I
- 32:39think like, you know, amazing companies can be built with such
- 32:42different starting feces. And in fact, We actually talked
- 32:47about this. A lot of the firm was like if
- 32:49you go back and look at the most successful game companies in the
- 32:53world and like their original pitches for a game, very few of
- 32:58them actually ended up executing the game that they really wanted
- 33:01to build from the start. This is like a natural thing in
- 33:05startups, but especially in games where like, you know,
- 33:07you'll build the thing and like, sometimes you'll figure out that
- 33:10the thing that you really wanted is actually kind of impossible
- 33:12or actually, it feels really clunky when you put sort of like
- 33:15a Code to paper, instead of like a paper prototype or maybe like
- 33:19in the course of building a thing, you know, user
- 33:21preferences changed a competitor came out and like, did the thing
- 33:24that you want to do really well. And so you should actually go do
- 33:27another thing. That's like, you know, you can
- 33:29actually, you know, be the best in the world.
- 33:32So when we think about funding a company, we try to be a little
- 33:37bit flexible on the game idea of knowing that it will change and
- 33:41we talked a lot about a founders.
- 33:45Need to execute and to tell stories.
- 33:48And this, the storytelling part is important for a couple
- 33:50reasons. One is the picture.
- 33:52They're giving us is the same pitch.
- 33:54They're giving to their employees and so it helps your
- 33:56ability to recruit if you can tell a good story and by the way
- 33:59not just like we've a good story like tell a story that makes
- 34:03people feel. Something that makes sense that
- 34:06is aspirational and inspirational that like, you
- 34:09know, Builds on something, you have the empathy as a
- 34:13Storyteller to like build on something that likes somebody.
- 34:15Else might really care about to sort of like you know, modulate
- 34:19your story depending on the audience like all of these
- 34:21things are important in our Founders.
- 34:24And you know the reality is like when you're investing in
- 34:26something really early, you know, you're you're investing
- 34:30in, you know, what you believe is the founders ability to
- 34:33execute, you know, move fast and also tell the story to employees
- 34:38to Future investors to the rest of the world to potential
- 34:43players. And so very telling does
- 34:45playing, you know, a big role in how we think about, which is To
- 34:55close out every one of our episodes, we have this segment
- 35:00called suspenders it. Works like this.
- 35:02We ask you a random fun question, does not related to
- 35:06anything whatsoever and you can give us any random as you feel
- 35:10like, question update is what food do you have a love-hate
- 35:17relationship with? Oh, this would probably be
- 35:23Ramen, like, you know, like, you know, Apple's like a giant round
- 35:26humble, and the reason is a lovely.
- 35:28I think love is a be obvious. They hate part of it is because
- 35:32Ramen, I have a really hard time eating Ramen like every day so
- 35:35like fuck. I could probably eat every day
- 35:37Ramen. I can't.
- 35:38It's like a little too rich, but I want to.
- 35:41And so, you know the SEC this constant battle where, you know,
- 35:45I would, I would go out and get a great bowl of ramen if I could
- 35:48all of the time. But I can't, I feel absolutely.
- 35:51I feel the same way from my answer to this would be Oreos or
- 35:55the Jolly sour gummy worms because I can't just have one
- 35:59like in you can't buy them individually.
- 36:01Really. So you buy a box and that's, you
- 36:03know, I ate half an hour. So absolutely, I totally
- 36:07understand what you're coming from.
- 36:16Welcome to Top Hat. This is the part of the episode
- 36:20where we dissect and analyze some of the key.
- 36:22Learnings, we got from this week's at split Storyteller.
- 36:26And this week, we had a really cool one calves.
- 36:30How awesome was it to finally crack into a topic?
- 36:33You've been wanting to talk about forever gaming?
- 36:36I know. We're so happy to have Josh on
- 36:39the shell to talk all about video games and gaming as a
- 36:45storytelling medium. And there's so much to unpack
- 36:48out of that. And I think, you know, one of
- 36:51the most important thing about video games as a unique
- 36:54storytelling medium is how interactive and immersive, it
- 36:58can be and that it can be different for every player and
- 37:05why that's different is if you think about a book or a film or
- 37:09a TV show the story. They're it's set and done is the
- 37:13same and different people can wash the same show and
- 37:18experience the same story and have that kind of find that kind
- 37:21of connection with each other and that's simple.
- 37:24But was a lot of video games is different because everyone can
- 37:28play through a video game and a different style.
- 37:31And sometimes games allow you to make different choices
- 37:35throughout the story so that you can have different endings to
- 37:40the story. So, so, you know, for you and I,
- 37:43for of, if the two of us play the same game, but we make
- 37:46different choices because we have different values or
- 37:49preferences for the same game, we might end up having a
- 37:53different story. We create a different story for
- 37:55ourselves. So even if it's just the same
- 37:59video game you and I might have a very different experience and
- 38:02very different takeaways out of it.
- 38:05So that's something very cool about gaming.
- 38:07As a storytelling medium is we are creators of the story.
- 38:11Gaming is such a diverse medium, right?
- 38:14It's not one thing. Everyone experiences gaming in
- 38:17different ways, whether it's through your favorite
- 38:19meditation. App that gives you credit for
- 38:21how many days you meditate food, Duolingo that gamify eyes.
- 38:25The idea of learning a language where it's like, oh five stars
- 38:28of this or points to this through even social media with
- 38:32likes follows, things like that everyone interacts with this
- 38:35gamification of life because there's something about our
- 38:38brains and suddenly a way we communicate is a Lee deep story
- 38:42there, where the gamification soy, Worcester last day, the
- 38:46story of achieving something story of you are the hero who
- 38:49starting this language Journey on Duolingo and every time you
- 38:53achieve something, you get the points, like that's all
- 38:55storytelling. So gaming, such an interesting
- 38:57field because whether or not you are a huge fan of Dungeons and
- 39:01Dragons or Call of Duty or Fortnight, doesn't mean, you are
- 39:05not affected by Gaming, because the gamification of everything
- 39:10is a huge. The way we interact with our
- 39:12phones, anytime you on a leaderboard at berries, or at
- 39:16spin class or any time, you are getting a cheap meant for
- 39:20learning a new language, five times a week that is gaming and
- 39:25it's so important to see the stories behind that to see how
- 39:28that's affecting you, whether that's a healthy thing.
- 39:30When unhealthy thing for example, for me I have a lot of
- 39:33problems social comparison so I don't use social media.
- 39:36I don't like Instagram, it doesn't work for me.
- 39:38That would be a negative gamification.
- 39:41So I think that's a huge learning for me for this
- 39:43conversation is to think about gaming, a little bit more
- 39:46expansively and think about how it affects our day-to-day lives
- 39:51and how it is in so many different things we use.
- 39:55Yeah, I mean, that is why gamification has been such a
- 39:58buzzword, you know, the past few years because if you think about
- 40:02the process of playing games, it is a hero's journey, you learn
- 40:04the mechanisms, you acquire the skills, you apply the skills to
- 40:07solve the obstacle and you get a reward.
- 40:11So you know, that's an immensely satisfying process as a player
- 40:15and this is you know, very fulfilling story, that you
- 40:18create and then you know another really interesting perspective
- 40:24that Josh has pointed out to us is that particularly with social
- 40:28media games? It is actually a storytelling
- 40:30process because you know, it's a useful tool of human interaction
- 40:35or social interactions. Because over the years that's a
- 40:39memory that you can follow. Softly look back to that you did
- 40:43this thing together. So social media gaming is an
- 40:46important medium for storytelling, even though people
- 40:50don't realize it often. And this has been another great
- 40:55episode of the linen suit and plastic tie podcast.
- 40:58If you like our content, make sure to subscribe.
- 41:01Or I will you listen? Leave us a comment or A View to
- 41:05let us know. We're thinking follow us on
- 41:08Instagram or Tick. Tock at LSB teapot.
- 41:11Odd and Linkedin. Linen suit and plastic time.
- 41:14You took some time today to become a better Storyteller.
- 41:17That's amazing. You are doing great.
- 41:19See you next time.