Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 10 (S3E10)
Transcript
- 0:00Speaker 1: Hi, this is Craig from Third Floor Wars and you're
- 0:03Speaker 1: listening to Tale of the Manicore. The following podcast is
- 0:09Speaker 1: intended for a mature audience. Listener discretion is advised. Welcome
- 0:28Speaker 1: back to Tale of the Manticor Season three. Like the
- 0:32Speaker 1: creature from which it takes its name, Tale of the
- 0:34Speaker 1: Manticor is a mashup, a cross breeding between two different
- 0:37Speaker 1: species of storytelling. Here you will find the unpredictability of
- 0:42Speaker 1: old school paper and dice games with the story craft
- 0:45Speaker 1: of a dark fantasy novel. No character is sacred and
- 0:49Speaker 1: none will be spared if the dice decide their fate
- 0:52Speaker 1: is at hand. According to lore, the Tale of a
- 0:56Speaker 1: Manticre is barbed with cruel iron spikes. There will be
- 1:01Speaker 1: much pain in the days ahead. Last time on Tale
- 1:13Speaker 1: of the Manticor, in the previous chapter, the Chilia meets
- 1:17Speaker 1: ten tire Dorani's younger brother. He has, for all intents
- 1:21Speaker 1: and purposes, run away in order to accompany his sibling
- 1:24Speaker 1: on his mission escorting Achillie to the north Lands. The party,
- 1:28Speaker 1: now five strong, travel until they reach one of their
- 1:31Speaker 1: tribe sentry stations, where they plan to stop for the night.
- 1:34Speaker 1: The elf who lives there keeping watch over the surrounding land.
- 1:37Speaker 1: Is named Barn barrand tells his companions that the orcs
- 1:41Speaker 1: are acting strangely and are moving in numbers. He is
- 1:44Speaker 1: not sure what this behavior means, but it is unusual.
- 1:48Speaker 1: After spending the night in his tree top watch tower,
- 1:50Speaker 1: the companion's bid Barren farewell and continue on their way north.
- 1:54Speaker 1: The day passes with that serious incident, but when night comes,
- 1:58Speaker 1: it brings along with it new daney. Before I advance
- 2:07Speaker 1: the story and get into a scene I believe has
- 2:09Speaker 1: the potential to turn deadly, there's a bit of housekeeping
- 2:12Speaker 1: to take care of. Since she's of the magic user class,
- 2:15Speaker 1: Achille must go ten episodes before leveling up, unlike Court,
- 2:19Speaker 1: who needs only nine. But here we are at the tenth,
- 2:22Speaker 1: and so it's time to take this half elf to
- 2:24Speaker 1: level two to begin new hit points on a D
- 2:28Speaker 1: four A three very good, her new maximum is seven.
- 2:33Speaker 1: Unlike Court, the non magical members of the party, you
- 2:36Speaker 1: get the chance at each level startup for stat increases.
- 2:40Speaker 1: Here's how my house rule works. For each ability score,
- 2:43Speaker 1: I roll a D six on a six, that stat
- 2:46Speaker 1: goes up by one point. A while back, a listener
- 2:49Speaker 1: did the math for me, and so I now know
- 2:51Speaker 1: that there's a sixty six percent chance for a single
- 2:53Speaker 1: stat race and a thirty three percent chance to get two.
- 2:57Speaker 1: I can't recall if I ever got three, but it's
- 2:59Speaker 1: very rare anyway, Let's get to it. Will achillia strength
- 3:03Speaker 1: increase on a D six? I've got a five? No change?
- 3:08Speaker 1: How a bit intelligence A two? Wisdom a six? You
- 3:13Speaker 1: know that tracks? I mean, over the past eleven days,
- 3:16Speaker 1: this young woman has seen a lot. How could she
- 3:19Speaker 1: not be changed by it? Her ten in this stat
- 3:22Speaker 1: goes to eleven. Dexterity is next another six. Wow, how
- 3:27Speaker 1: great is that? For fourteen becomes fifteen. Now, neither of
- 3:31Speaker 1: these increases will affect the game mechanically, but they're nice
- 3:34Speaker 1: all the same, and they might turn into bonuses down
- 3:36Speaker 1: the road. Constitution A one and finally charisma afore. Of course,
- 3:44Speaker 1: there's still one more element to this level up, and
- 3:46Speaker 1: it's one of my favorite things to roll for. Achilia
- 3:49Speaker 1: will get a new first level spell rolling on my
- 3:52Speaker 1: table A six. What's that? Oh? This is interesting. She
- 3:57Speaker 1: has acquired the spell message, which allows to secretly whisper
- 4:00Speaker 1: to another person within sixty feet plus ten feet per level.
- 4:04Speaker 1: It's not glamorous, but it could be useful in the
- 4:07Speaker 1: right situation. Now, Achilia won't be able to memorize this
- 4:10Speaker 1: spell before the upcoming encounter. She needs to meditate before
- 4:13Speaker 1: she can do that. However, she won't need to write
- 4:16Speaker 1: the spell into her spell book. The reason is it
- 4:19Speaker 1: was already there. In fact, Achille's spell book is full
- 4:23Speaker 1: of spells. She just can't understand most of them. Dramatis personae.
- 4:34Speaker 1: Achillea two years ago that winter was the worst she
- 4:42Speaker 1: had ever seen. Even Oldve, who rarely complained, said that
- 4:45Speaker 1: it was exceptionally harsh. The two of them had not
- 4:48Speaker 1: adequately prepared for it, and so supplies were short. The
- 4:52Speaker 1: worst part was that for days on end, Achillia and
- 4:55Speaker 1: her master were forced to spend all their waking hours
- 4:58Speaker 1: indoors while diligently gathered firewood outside, unbothered by the low temperatures.
- 5:04Speaker 1: By midwinter, after a full three weeks of being cooped
- 5:07Speaker 1: up together, Oldvey apparently came to a decision. It is
- 5:11Speaker 1: a little earlier than i'd expected. Perhaps you are ready,
- 5:15Speaker 1: he said, mysteriously, Ready for what may. Achillie had been
- 5:20Speaker 1: busy writing a poem while daydreaming and looking out the
- 5:23Speaker 1: window at their snow covered valley. Put that aside and
- 5:26Speaker 1: come sit with me by the fire. Achillie obeyed. She
- 5:30Speaker 1: was stuck on the third stanza, and besides, there was
- 5:33Speaker 1: something about Aldvay's voice that made her think something momentous
- 5:36Speaker 1: was about to take place. She sat in her chair
- 5:40Speaker 1: by the hearth while Aldveay disappeared into their shared bedroom
- 5:43Speaker 1: for a moment. She heard him pull a volume from
- 5:46Speaker 1: his bookshelf before he came back into the living room
- 5:49Speaker 1: and took his seat with a little groan of effort,
- 5:52Speaker 1: as he always did. In addition to a book, he
- 5:55Speaker 1: held a pot of ink and a special looking quill.
- 5:58Speaker 1: It was jet black with a bright red stripe across
- 6:01Speaker 1: one edge of the feather. He handed her the book.
- 6:04Speaker 1: It was fairly small and bound in dark sagreen with
- 6:07Speaker 1: a burnished brass clasp. This is for you, said Oldvai.
- 6:12Speaker 1: What's inside, asked Achilia, filling with hope. She'd been wondering
- 6:16Speaker 1: when this moment would come. Open it and see, he replied.
- 6:20Speaker 1: Achillia's fingers were trembling a little. When she did. She
- 6:24Speaker 1: held her breath and lifted the cover. She stared down
- 6:30Speaker 1: at the first page, and her brown knit. She turned
- 6:32Speaker 1: the page, then the next, then the next. It's blank,
- 6:41Speaker 1: she said, nonplushed. Not for long, beckne Oldvay was smiling.
- 6:46Speaker 1: There was a subtle confidence in his voice. Not for long.
- 6:49Speaker 1: Take the quill, take the ink. But I don't know
- 6:52Speaker 1: how to write the arcade, said Achilia. Doubtfully you have
- 6:56Speaker 1: onely forgotten Begley, but your soul knows. I just need
- 7:01Speaker 1: to remember. I don't understand. How could I have forgotten
- 7:04Speaker 1: something I never learned? The soul is eternal, Aechuilia, You
- 7:10Speaker 1: and I and all those who can wield the art
- 7:14Speaker 1: have lived a thousand lives before this one. But I
- 7:17Speaker 1: don't know how to remember. I will help you. Al
- 7:22Speaker 1: Jay proceeded to lead Achilie into by far the deepest
- 7:26Speaker 1: meditative trance she had ever entered. He guided her down
- 7:30Speaker 1: and down and down into the well of her mind
- 7:34Speaker 1: and lower still. When he decided that she was ready,
- 7:38Speaker 1: he told her to begin writing, and she did. While
- 7:42Speaker 1: her eyes stared blankly forward, seeing nothing, Her hand moved
- 7:46Speaker 1: on its own, dipping the quill and writing the complicated
- 7:49Speaker 1: rooms and sigils of the language of magic It took
- 7:57Speaker 1: her all day, but eventually she finished, and all they
- 8:00Speaker 1: brought her gently out of the trance. Achillie blinked. She
- 8:04Speaker 1: looked out the window and realized from the quality of
- 8:07Speaker 1: light that hours had passed. Looking back at the book
- 8:10Speaker 1: in her hands, she saw it was now bursting with text.
- 8:14Speaker 1: She blinked again, bit her lip and said, I cannot
- 8:17Speaker 1: read a single word of this. Oldve smiled at her,
- 8:21Speaker 1: pride now written across his features as surely as the
- 8:24Speaker 1: new words on the page of Achillee's book. That is well,
- 8:27Speaker 1: and all is as it should be, My dear, he said,
- 8:30Speaker 1: to understand what you have written, to hear the voice
- 8:34Speaker 1: of your soul, and to remember this part will take time.
- 8:46Speaker 1: Looks like I finally found a good use from my
- 8:48Speaker 1: mythic event meaning negligence. Whether now that it's spent, I
- 8:52Speaker 1: need to roll up a new one. Here we go
- 8:55Speaker 1: ninety and thirty. What does that give me? Let's see, Oh, okay,
- 9:01Speaker 1: that's kind of neat Chapter ten, Part one, Day eleven
- 9:13Speaker 1: twilight mythic event meaning failure, possessions, party status Achillia seven
- 9:23Speaker 1: out of seven hit points, Court eleven out of eleven,
- 9:28Speaker 1: de Renni six of six ten tier six of six supplies.
- 9:37Speaker 1: The companions have fourteen portions of food and nine of water.
- 9:42Speaker 1: Spells available. Achillea has memorized shrink cord, can cast, entangle
- 9:49Speaker 1: and locate plants and animals. The half moon, the color
- 9:58Speaker 1: of bone, hung in the star dusted sky. The companions
- 10:02Speaker 1: were footsore and ready to stop for the evening. By
- 10:05Speaker 1: the time they arrived at a rise with a single,
- 10:07Speaker 1: sad looking dogwood tree marking the top ahead, they could
- 10:12Speaker 1: hear the cawing of crows, lots of them, though they
- 10:15Speaker 1: could not see any. Robin adjusted her grip in Achillee's
- 10:18Speaker 1: hair at the sound crows mark the dead, said do Rennie,
- 10:22Speaker 1: giving a signal for the group to slow down and
- 10:24Speaker 1: approach the hilltop with caution. When they reached it and
- 10:29Speaker 1: looked into the veil beyond, they saw a great patch
- 10:32Speaker 1: of blackness in the middle of a landscape of otherwise
- 10:34Speaker 1: pale scrub and grass. There were shapes in that patch
- 10:38Speaker 1: of blackness, unidentifiable lumps and mounds. Some parts of the
- 10:43Speaker 1: black patch seemed to ripple and shift in the moonlight. Suddenly,
- 10:47Speaker 1: with a cacophony of squaking and flopping wings, a cloud
- 10:50Speaker 1: of black burst up and into the air. Hundreds of
- 10:53Speaker 1: crows took to wing, flying away in every direction. Then one,
- 10:58Speaker 1: and another and another of the many lumpy shapes rose
- 11:02Speaker 1: up to stand among the others, which remained motionless on
- 11:05Speaker 1: the ground. Look, said tintyr Auks, warned her any. He
- 11:10Speaker 1: was right. The companions could now see what before had
- 11:13Speaker 1: been hidden under a blanket of scavenging birds. There were
- 11:16Speaker 1: armored bodies all over the ground, perhaps two dozen of them.
- 11:20Speaker 1: The tell tale, dull glint of metal in the low
- 11:22Speaker 1: light showed where combatants had fallen or had dropped their weapons.
- 11:26Speaker 1: Clearly there had been a great battle here. The four
- 11:29Speaker 1: bulky shapes that had risen to their feet must be
- 11:32Speaker 1: the sole survivors, or else they had come into the
- 11:34Speaker 1: aftermath of this field of battle to loot the dead,
- 11:38Speaker 1: whichever was the case. The Orcs had spotted them. One
- 11:42Speaker 1: raised a heavy spear in the air and barked commands
- 11:44Speaker 1: at the other three. They responded immediately, with two of
- 11:48Speaker 1: them knocking arrows to bows and entering combat. In chapter nine,
- 11:58Speaker 1: I rolled up a wandering encounter with some orcs that
- 12:01Speaker 1: was supposed to take place at night. I also determined
- 12:03Speaker 1: that neither side would be surprised. Since the party has
- 12:06Speaker 1: been traveling through sparsely wooded hills, I figured visibility would
- 12:10Speaker 1: be quite good, and so I decided that it would
- 12:12Speaker 1: make sense for the two sides to discover each other's
- 12:14Speaker 1: existence at a range of seventy feet. As the PC's guessed,
- 12:18Speaker 1: these orcs are the survivors of a recent battle. They
- 12:21Speaker 1: were looking to their wounds and looting the bodies of
- 12:23Speaker 1: friend and foe alike when Achille's group came upon them.
- 12:27Speaker 1: Because they were recently in a fight. When I roll
- 12:29Speaker 1: up their hit points, I won't apply my usual min
- 12:32Speaker 1: out rule. Some of them might be badly hurt and
- 12:35Speaker 1: under the half max threshold. Another break from my usual
- 12:39Speaker 1: practice is that I'm going to roll for their hit
- 12:40Speaker 1: points individually. Normally i'd roll once and apply that number
- 12:44Speaker 1: to all enemies, but this is a special case. Let's
- 12:47Speaker 1: see orcs get a D eight for hit points rolling
- 12:50Speaker 1: four times four four six, five. Okay. The leader with
- 12:58Speaker 1: the spear will have six hit points, the two archers
- 13:01Speaker 1: will have four piece and the last one wielding a
- 13:03Speaker 1: broadsword five. They'll have the same armor class of fourteen
- 13:08Speaker 1: for studded leather and shield, or for the archers chain mail.
- 13:12Speaker 1: Their tactic will be to put bow fire on the companions.
- 13:15Speaker 1: Will the two melee fighters curve around the flanks to
- 13:17Speaker 1: come in with a pincer movement. I think that's enough
- 13:20Speaker 1: information to get started, so let's begin round one initiative.
- 13:26Speaker 1: The party six the Orcs a one wow. That is decisive.
- 13:32Speaker 1: Clearly the Orcs were slow to organize. Before they can
- 13:35Speaker 1: get very far, the Elven brothers loose arrows in their direction.
- 13:39Speaker 1: I'll say that Durni is aiming at the leader while
- 13:41Speaker 1: ten Tier is hoping to take at one of the archers.
- 13:44Speaker 1: Each has a plus one to hit with their bows
- 13:46Speaker 1: due to their high dexterity scores, so they need to
- 13:48Speaker 1: roll a thirteen or better. Deretti fires then eleven misses
- 13:54Speaker 1: and ten Tier lets his shaft fly a twelve just miss.
- 14:01Speaker 1: That's too bad, but it's still early in the fight
- 14:04Speaker 1: and the pieces have the advantage of high ground. Court
- 14:07Speaker 1: and Achillie will not take an action this round, so
- 14:09Speaker 1: it's the Orc's turn. The leader and the sword wheeler
- 14:12Speaker 1: both run a distance of thirty feet, curling around to
- 14:15Speaker 1: the companion's flanks. As mentioned earlier, the two archers return
- 14:20Speaker 1: fire one arrow for each of the eleven brothers. They'll
- 14:24Speaker 1: need a fifteen to hit the one aiming for de Renni.
- 14:28Speaker 1: The six means the arrow falls short, and one more
- 14:31Speaker 1: for ten Tier eighteen. Oh no, that's a hit. Ten
- 14:35Speaker 1: Tier could possibly die right here if the arrow does
- 14:39Speaker 1: max damage? How much will he take on a D
- 14:42Speaker 1: six A two? That could have been much worse, But
- 14:46Speaker 1: that first round definitely goes to the orcs. It is
- 14:50Speaker 1: round two initiative, the party a six again, the orcs
- 14:57Speaker 1: A two. I think the ground must be deceptive steep,
- 15:00Speaker 1: and the charging orcs lose their momentum when they hit
- 15:03Speaker 1: the inpline. Winning this initiative is very good luck for
- 15:06Speaker 1: the PCs because it allows them to take good advantage
- 15:09Speaker 1: of the terrain. They'll pull well back of the hill's
- 15:12Speaker 1: crest and break line of sight with the orchish archers.
- 15:15Speaker 1: Now neither side can fire upon the other. However, I'm
- 15:18Speaker 1: going to allow the pieces to automatically win the initiative
- 15:22Speaker 1: next round. When the two melee orcs come into view,
- 15:25Speaker 1: it makes sense to me that they'll assume the companions
- 15:27Speaker 1: are fleeing. Orcs aren't especially smart. Therefore, we jump to
- 15:32Speaker 1: round three initiative. The party automatically wins. The orcs automatically lose.
- 15:38Speaker 1: As soon as the two orcs come into view, both
- 15:41Speaker 1: Durani and ten tier let fly. Deurni's role A fourteen
- 15:46Speaker 1: hits the leader will take three points of damage. He's
- 15:50Speaker 1: down to half hey con ten tier score A hit
- 15:53Speaker 1: two A thirteen or better is required the role A five.
- 15:58Speaker 1: The orc gets his shield up in time to block
- 16:00Speaker 1: the shaft. A Chillie will throw one of her daggers.
- 16:04Speaker 1: She needs a fourteen or better A one. Oh no,
- 16:08Speaker 1: that's a critical fumble. She throws her knife, but it
- 16:11Speaker 1: strikes the lead orcs shield and the brute steps on it.
- 16:14Speaker 1: As he charges forward, his iron shod boot dens the knife,
- 16:18Speaker 1: ruining it. Additionally. For her failure, a Chilie will lose
- 16:21Speaker 1: her next turn. The court, surprising everyone, possibly even himself,
- 16:26Speaker 1: reaches out his free hand and casts the spell and tangle.
- 16:30Speaker 1: The dogwood tree responds. Its branches become supple whipped like
- 16:34Speaker 1: appendages that snake out to wrap around the sword wielding
- 16:37Speaker 1: orc's wrist and ankle. The save is allowed to cut
- 16:40Speaker 1: himself free, but even if he makes it, his movement
- 16:43Speaker 1: will be slowed and it's no easy save. A sixteen
- 16:47Speaker 1: or better is needed. The roll a nineteen wow. The
- 16:52Speaker 1: Orc savagely slashes at the intag all ranches and wades
- 16:55Speaker 1: through the roots and grasses that try to grab his legs.
- 16:58Speaker 1: This is one tough Orc. We are on to round four.
- 17:03Speaker 1: Initiative the party a six. That's three in a row
- 17:09Speaker 1: for the PCs. The orcs A one. I guess the
- 17:13Speaker 1: entangle spell was not only a physical deterrent, but a
- 17:16Speaker 1: real spectacle. All allowed ten Tier to fire his bow
- 17:19Speaker 1: once more before the sword wheeler can reach him. He
- 17:22Speaker 1: needs a thirteen A three no good. I think the
- 17:26Speaker 1: younger Elf is just as shocked by Chord's magic as
- 17:28Speaker 1: the Orc, and his shot goes wild. De Renni and
- 17:32Speaker 1: Cord now both face off against the leader Orc. Durnni
- 17:35Speaker 1: needs a fourteen to hit with a short sword, which
- 17:37Speaker 1: he drew after casting his bow to the ground. His
- 17:40Speaker 1: role nineteen sweet. The blade does a d six of
- 17:44Speaker 1: damage A four. It's a clean thrust up and into
- 17:49Speaker 1: the monster's throat that brings it crashing down, gurgling out
- 17:52Speaker 1: its last breath. Cord is not positioned to be able
- 17:57Speaker 1: to engage the other Orc who's delayed but not help
- 18:00Speaker 1: by the entangled spell, and Achillia has lost her turn,
- 18:03Speaker 1: So we are onto round five initiative the party the
- 18:09Speaker 1: three Well, those sixes couldn't last forever, right the orcs
- 18:13Speaker 1: A two makes sense. The entangle spell is still in effect.
- 18:18Speaker 1: Achillie now has her turn back, but it doesn't make
- 18:20Speaker 1: any difference. She gets out of the way to let
- 18:22Speaker 1: the fighters handle the Orc. It's three on one ten
- 18:26Speaker 1: tier sword now in hand, tries to duplicate his brother's success.
- 18:30Speaker 1: A four is not even close and his sword is
- 18:33Speaker 1: easily blocked by the Orc's shield chord swings his woodman's axe,
- 18:37Speaker 1: needing fourteen. A six is a miss. De Renni will
- 18:42Speaker 1: hopefully have better luck oh No. One. The Orc faints,
- 18:48Speaker 1: then kicks the elf in the groin, dropping him to
- 18:50Speaker 1: the ground like a sack of grain. Durenni will miss
- 18:54Speaker 1: his next turn. Now the orc can take a proper
- 18:57Speaker 1: attack A high low to see who he targets. High
- 19:00Speaker 1: is ten tier on a D twenty HI. That's unfortunate
- 19:05Speaker 1: ten tiers. Armor class is A fifteen, though he's not
- 19:07Speaker 1: easy to hit. Ha another one. That's the third crit
- 19:13Speaker 1: fail of this battle. The orc overreaches with his blade,
- 19:16Speaker 1: and ten Tier takes the opportunity to drop the pommel
- 19:18Speaker 1: of his sword on its hand. Yeah, it howls in
- 19:21Speaker 1: pain as it drops the weapon. Before we go on,
- 19:25Speaker 1: I need to see if the archers will have followed
- 19:27Speaker 1: and caught up by now. Hi low to see if
- 19:29Speaker 1: they show up this round or next HI will mean
- 19:32Speaker 1: this round. At twelve, the tide turns once again, and
- 19:36Speaker 1: they do. As the Orcish archers fire into melee, I'm
- 19:40Speaker 1: concerned that their companion is vulnerable should they miss. Actually,
- 19:43Speaker 1: I need to make a quick ruling for this kind
- 19:45Speaker 1: of thing. What's realistic on a miss? I'll say there's
- 19:49Speaker 1: a one in six chance for each ally in the
- 19:52Speaker 1: fight for friendly fire to happen. This rule will apply
- 19:55Speaker 1: to pieces and enemies alike. Going forward, Targets will be random.
- 20:00Speaker 1: The first shoots at cord and needs a fourteen or better.
- 20:05Speaker 1: A seventeen hits an arrow thunks into chords torso four
- 20:09Speaker 1: two points. The second archer targets de Renni A ten.
- 20:16Speaker 1: Thankfully we'll miss is their friendly fire? A one on
- 20:21Speaker 1: a D six means there will be rolling oh A
- 20:25Speaker 1: one and the sword wielder is shot by his own
- 20:27Speaker 1: ally four just one point. The arrow clips his ear. Four.
- 20:33Speaker 1: That's the end of round five, so we are on two.
- 20:36Speaker 1: Round six initiative. The party two, the Orcs one, the
- 20:42Speaker 1: pieces winned by the skin of their teeth. Let's hope
- 20:45Speaker 1: they can score some hits. Ten tears blade flashes out.
- 20:49Speaker 1: A nine means the Orc deflects the blow with his shield.
- 20:51Speaker 1: Once again, Chord strikes with his axe. A fourteen is
- 20:58Speaker 1: just enough. The axe will do a dec of damage,
- 21:01Speaker 1: rolling six points. Chord splits the Orc's head like a
- 21:05Speaker 1: piece of firewood and the brute goes down. That leaves
- 21:10Speaker 1: ten tier free to attack the archers. They aren't so
- 21:13Speaker 1: far away, so he can get to them. This round.
- 21:15Speaker 1: His short sword sings out at nineteen chain mail is
- 21:20Speaker 1: short as the Elvin blade inflicts oh wow, six points
- 21:25Speaker 1: of damage. The orc is completely disemboweled in loops of
- 21:28Speaker 1: blue guts spill out onto the ground before the creature
- 21:31Speaker 1: falls over dead. It's the sole remaining Orcs turn and
- 21:37Speaker 1: there's a very good chance it'll run. Orcs have a
- 21:41Speaker 1: morale score of eight, but given the circumstances, I'm reducing
- 21:44Speaker 1: that to five. That amount or more on A two
- 21:47Speaker 1: D six means it will flee, rolling an eight even
- 21:52Speaker 1: without the modifier, the orc has lost its taste for
- 21:54Speaker 1: this battle. It turns and runs. Combat is essentially over,
- 22:00Speaker 1: but I'm going to allow ten tier one chance to
- 22:02Speaker 1: grab his bow from the ground nearby and send a
- 22:05Speaker 1: missile after this orc as it tries to get away.
- 22:07Speaker 1: It's a clear shot, so the target number remains the same.
- 22:11Speaker 1: A fourteen or better will hit. Hah, fifteen. Will it
- 22:16Speaker 1: be enough to make the kill? There's a fifty to
- 22:18Speaker 1: fifty chance since the monster has four hitit points, pulling
- 22:22Speaker 1: a D six for damage a five. The arrow streaks
- 22:26Speaker 1: from the ELF's bow and slams into the orc's back,
- 22:29Speaker 1: punching through chainmail and rupturing one of its lungs. The
- 22:34Speaker 1: orc falls on its face, and by the time the
- 22:37Speaker 1: companions have run down to give it a coup de gras,
- 22:40Speaker 1: it has already drowned in its own blood. I used
- 22:50Speaker 1: up my event meaning during that combat to say that
- 22:52Speaker 1: one of Achillia's daggers was ruined when the lead Orcs
- 22:55Speaker 1: stepped on it, So it looks like I'll need a
- 22:57Speaker 1: new one, rolling fourteen and fifty five. Okay, got it?
- 23:08Speaker 1: Chapter ten, Part two, Day eleven Twilight mythic event meaning
- 23:16Speaker 1: abandon suffering party status. Achillea seven out of seven hit points,
- 23:24Speaker 1: Court nine of eleven, de Renni six of six, ten
- 23:31Speaker 1: Tier four of six supplies. The Companions have fourteen portions
- 23:38Speaker 1: of food and nine of water. Spells available. Achillia has
- 23:43Speaker 1: memorized shrink Cord can cast locate plants and animals. Once
- 23:52Speaker 1: de Renni had confirmed that Tenier had not been badly
- 23:55Speaker 1: hurt by the orcheshero, he turned to Court and said,
- 23:58Speaker 1: you are truly a marvel, my friend. I had no
- 24:01Speaker 1: idea you could command nature. There was no accusation in
- 24:05Speaker 1: his tone. De Rennie was smiling broadly. From his perspective,
- 24:09Speaker 1: the battle had been extremely successful. He intent here conducted
- 24:13Speaker 1: a quick check of the Orcish corpse near by. Achilia
- 24:17Speaker 1: held Cord back for a moment before following. The construct
- 24:20Speaker 1: had an arrow sticking out of his chest, but it
- 24:23Speaker 1: hadn't gone deep. Achilia wiggled it free and threw it
- 24:26Speaker 1: on the ground. A marvel, indeed, she said, have you
- 24:30Speaker 1: always been able to do that? Cord? The wooden man
- 24:33Speaker 1: twisted his body back and forth, indicating that he had
- 24:36Speaker 1: not Almost every day. Since leaving home, Achilie had thought
- 24:40Speaker 1: about the nature of identity, mostly her own, but she
- 24:44Speaker 1: hadn't considered perhaps it was a more fluid thing than
- 24:47Speaker 1: she had thought. She touched the dent where the arrow
- 24:50Speaker 1: had come free. Well, that's going to leave a mark,
- 24:53Speaker 1: she muttered that. She walked back up the incline to
- 24:56Speaker 1: where her knife had bounced off the orc's shield and
- 24:58Speaker 1: tutted her tongue. It's broken, she said, Come on and
- 25:02Speaker 1: help me find a new one. As they descended the slope,
- 25:07Speaker 1: a flutter of wings from behind signaled that Robin had
- 25:10Speaker 1: left the safety of the dogwood branches. The little stuffed
- 25:13Speaker 1: bird landed on Cord's head and peeped. By the time
- 25:17Speaker 1: they joined Dorennie in ten Tier, twilight was turning to
- 25:20Speaker 1: night and Achille's dark vision was beginning to take over.
- 25:24Speaker 1: She regarded the tangle of armor, weapons and Orc flesh
- 25:27Speaker 1: littering the ground and grayscale. She had never seen death
- 25:31Speaker 1: like this before, but she found that she was not
- 25:34Speaker 1: frightened and set about searching for a suitable replacement dagger.
- 25:38Speaker 1: After a few minutes, she still hadn't found one, but
- 25:41Speaker 1: ten Tier must have discovered something of interest for he
- 25:44Speaker 1: suddenly called out to Rennie, come over here, look at this.
- 25:51Speaker 1: Thanks very much for listening to Tale of the mantigor.
- 25:54Speaker 1: If you're enjoying the show and would like to help
- 25:56Speaker 1: the support it, there are lots of ways to do so.
- 25:58Speaker 1: You can recommend the show online or to friends. You
- 26:01Speaker 1: can like and repost episode announcements on social media. You
- 26:04Speaker 1: can pick up one of my offerings on drive through RPG.
- 26:06Speaker 1: You can purchase a Tale of the Manticore T shirt
- 26:09Speaker 1: at www Dot bar Arms dot store, and finally, you
- 26:12Speaker 1: can rate or review the show on your podcatcher of choice.
- 26:15Speaker 1: I'm grateful for all of your kind support at this time.
- 26:19Speaker 1: Let's hear another listener review. This one was left by
- 26:22Speaker 1: Humanoid Clay on Apple Podcasts. Humanoid Clay writes, very recent
- 26:27Speaker 1: listener here came here from a recommendation from another TTRPG podcast.
- 26:32Speaker 1: I've been loving listening to Achilles's story in Zatia, and
- 26:35Speaker 1: I'm drawn to Tale of the Manticure's unique and compelling
- 26:38Speaker 1: style of storytelling. Although this is the first solo player
- 26:41Speaker 1: TTRPG podcast I've encountered, I can tell by the novel
- 26:44Speaker 1: like prose and clever through lines made to blend role
- 26:47Speaker 1: results into the story that this podcast is something special.
- 26:50Speaker 1: I'll certainly continue to follow along as this story is
- 26:53Speaker 1: further stitched together. Thanks very much, Humanoid Clay. There's so
- 26:58Speaker 1: much in your review that inspires me. I love that
- 27:00Speaker 1: you found the show via another pod. The community between
- 27:03Speaker 1: creators in the RPG space is so positive and so important.
- 27:08Speaker 1: I'm equally delighted that Tale of the Magic Or is
- 27:10Speaker 1: your first solo play pod. Again. It means a lot
- 27:13Speaker 1: to me when I see that the show is spreading
- 27:14Speaker 1: beyond the boundaries of the solo play niche. Finally, I'm
- 27:18Speaker 1: thrilled to hear that you are enjoying the show and
- 27:20Speaker 1: Achille's story. If you keep listening, I'll keep stitching dice
- 27:24Speaker 1: rolls together. Thanks again for the review. This episode has
- 27:28Speaker 1: a bunch of voice talent in it. The whole Tumbled
- 27:31Speaker 1: Eye team is back together this go around. Playing Old
- 27:34Speaker 1: Way Muog in a flashback is the amazing Andrew flen
- 27:38Speaker 1: Back in their respective roles of DORNI intent. Here we've
- 27:41Speaker 1: got Kayan and Kevin Barringer. Finally playing Orc number three
- 27:45Speaker 1: is newcomer more I by thanks to all four of
- 27:48Speaker 1: you and welcome to the cast. More of I. For
- 27:52Speaker 1: those curious to learn a bit more about TOTEM, I
- 27:54Speaker 1: keep a blog where I post all kinds of show
- 27:56Speaker 1: and RPG related stuff like art, maps, tables, crafts, and
- 28:00Speaker 1: show notes. You can find it at Taleofthemanticre dot blogspot
- 28:03Speaker 1: dot com. To get in touch with me, I am
- 28:05Speaker 1: at Mantacre, Tale on X, Tale of Themanticre podcast dot Instagram,
- 28:09Speaker 1: or Tale of themanticor at gmail dot com. I would
- 28:12Speaker 1: love to hear from you. The adventure will continue on
- 28:14Speaker 1: the next episode of Tale of the manticor the story
- 28:18Speaker 1: We're Chaos roles