Latest / Kids Media Club Podcast / Beyond the Screen: Jon Mason on Why Kids IP Needs to Measure Impact, Not Just Views — Live from MIP Junior
Transcript
- 0:06Welcome to this very special in person MIP junior recording of the Kids Media Club podcast.
- 0:11I'm Emily Horgan.
- 0:12I'm Jo Redfern and we have a special guest here at MIP Junior, Andy.
- 0:16Who is it?
- 0:17We do have very special guests.
- 0:18We're joined by John Mason, who's the founder of Jollywise and the exec producer and creator of Stan Grand.
- 0:24John, great to have you on the show.
- 0:26Thank you very much.
- 0:27Don't know if I'm that special, but thanks very much for inviting me.
- 0:31You are too.
- 0:32You are very special.
- 0:34So we're all here at Mip Jr.
- 0:37I was, I was reading one of the articles you'd recently posted on LinkedIn and it talked about it tied in a bit with something that Joe was talking about in one of the panels which is what's what comes
- 0:51after Kids tv.
- 0:53And I thought your article set up an interesting argument that actually we could move beyond the metrics of attention and views to actually talking about how kids IP could be a catalyst for action and inspire kids to do
- 1:13something.
- 1:13Could you kind of talk a little bit more about what was behind that article?
- 1:17Sure.
- 1:18I guess it's slightly anathema cause I spent 20 years of my life making content with screens for kids and I've just created a show that's going to be on screen.
- 1:30But what I've been noticing probably the Last sort of 18 months, two years now is this sort of increasing trend towards maybe not screen free completely, but content that is using either audio or some way of getting kids
- 1:46to do other things outside of.
- 1:48So this idea that technology should wrap itself around a child rather than actually kind of opening up what the world could possibly be is something that I'm really, really fascinated in.
- 1:59And Will Weaver, who works with me, who's sort of our head of ux, he's also recently been giving a talk about is just one more go as a kind of maxim is reach, is engagement is dwell time as
- 2:14a measure something that is not necessarily harmful.
- 2:18But is it the whole, is it the whole story?
- 2:20Right.
- 2:20And the World Economics Forum alongside that.
- 2:24The World Economics Forum published a paper just a couple of days ago about AI and children.
- 2:32And a lot of these screen free products that I'm seeing have some element of AI in them.
- 2:39AI is obviously a very incredibly powerful tool.
- 2:42Pretty much everybody uses it in some way, shape or form.
- 2:47But I think I not necessarily the bogeyman.
- 2:51I think used effectively sensibly with kids.
- 2:57Well being center of the product design, I think it can be incredibly powerful, powerful tool.
- 3:02So it's.
- 3:02So the article is a bit, talks a little bit about all of those sorts of things really.
- 3:07And I'm finding it really, really fascinating.
- 3:10And I think the, the one thing that the children's media industry aren't really ready for and some of the recommendations from this white paper are that actually how are we going to be measuring.
- 3:24How are we going to be measuring that?
- 3:25It's very easy to measure a click through or how long someone stayed on a YouTube video when they dropped out and took another video.
- 3:34But how hard is it going to be to measure?
- 3:39A child plays an app and then is inspired to go and go in the woods with his mum and dad and go and you know, I don't know, make something from leaves or you know, as an example.
- 3:48Yeah.
- 3:48And standing ground's always been about trying to get kids outside.
- 3:52So the whole, all of it sort of dovetailed quite nicely for me.
- 3:55I was just like this is this all.
- 3:57This all seems like something that's worth talking about.
- 4:00Right.
- 4:01I don't have a, I don't have a silver bullet, I don't have an answer.
- 4:03I'm just sort of pointing to it and going, this is interesting stuff.
- 4:08And you picked out a couple of products that you thought were in some ways indicators of that shift.
- 4:13Yeah.
- 4:14So there's a recent product called Mallow which is a screen free AI powered interactive story with games thing.
- 4:23It looks like, it almost looks like one of those old school cone shaped microphones you used to use.
- 4:29But at the top of it you can drop a character in, clicked in.
- 4:32They've already done a deal with miraculous.
- 4:35They've done a few deals with some ip.
- 4:38They had a bit of grief as soon as you mentioned the word kids and AI in a sentence.
- 4:44People just kind of just see red and just piling on LinkedIn going AI, you know, and actually the creators that.
- 4:52Well, their claim is that, you know, it's very sensitively built.
- 4:56They've rethought about it and you know, I mean, I guess the proofs, the proofs in the pudding.
- 5:01Yeah.
- 5:03And so, so you've got, you've got Mallow.
- 5:05That's one.
- 5:06Obviously you know, Tony's in yoto of have been doing screen free.
- 5:11Yeah.
- 5:11Entertainment for a while and they're definitely pushing into that interactive audio experience.
- 5:16Not passive anymore.
- 5:17So there are things that kids can lean forward and do, which I love, I really, really love that.
- 5:22Obviously Lego Smart Play, they've got their, their interactive bricks and you know, so there are all these sort of products sort of pointing it in that one direction.
- 5:30And the one that I really, really loved, which isn't available in the uk, it's only available in the us.
- 5:35It's not launched yet.
- 5:36It's called Freckle, which is a great name anyway, but it's, it's a smartphone for kids, but without dumping the entire smartphone OS on them.
- 5:44Right.
- 5:45So it's, it's literally it, it can take photographs, it can tell you what you're looking at.
- 5:50It can send you out on adventures outside.
- 5:52You can pair it with another one and they turn into walkie talkies.
- 5:55There's no, there's only messaging on there to significant people that, you know, beautifully designed, really robust.
- 6:02The, the marketing site is delicious and really gorgeous and, and it's just really, really interesting.
- 6:09And then after the post, I've been.
- 6:12So many people have been posting underneath it saying either thanks for pointing to this, but a lot of them are like ed tech gadget dudes, right.
- 6:21Who are making stuff themselves and go, oh, this is, we're making this and we're making this.
- 6:25And I guess we're at nipgenia right now.
- 6:28And I think what's really interesting is most of the people that are liking and commenting on my post haven't stepped, haven't put a toenail inside a children's media conference.
- 6:36Right.
- 6:37And probably never will.
- 6:38You know, there's a.
- 6:40So they're out there making these products that are kid focused, kid centric, using AI for good or for ill, we don't know.
- 6:49But they're out that industries exist.
- 6:52It's out there over here.
- 6:53Yeah.
- 6:53Then we've got our, our little bubble over here where we're winning this conversation.
- 6:58How do you think we can bring them closer together?
- 7:01I think there are, I think there are some IP owners that are already looking at this and kind of going, I think if Peter Robinson had had his talk yesterday, I think there was this, this idea of like
- 7:14toy to screen product to screen as a thing, as a different.
- 7:18You know, and I think people like Darren Garnham and the Tokyo, they've, you know, they're sort of starting at the other end of the food chain and going, we've made a thing and we, you know, a lot of
- 7:26these things are just, I would say inert.
- 7:29A collectible is a kind of an inert squishy thing.
- 7:33Yeah.
- 7:33You know, it's, I haven't seen many products, but I'm sure I'll be corrected later in the comments on that that someone source created a digital product or digital ecosystem that is then found is going to find its way
- 7:47into the TV.
- 7:48I think you might have even mentioned something on LinkedIn this morning, Emily, about products that are kind of coming at it from the other way.
- 7:58I think IP creators, IP owners should certainly start looking at those sorts of technologies.
- 8:05I'm doing it.
- 8:06So I reached out to Freckle immediately and was like, hey, when are you in the uk?
- 8:12You've built a technical, digital hard piece of hardware that is literally the manifestation of the stories that I'm trying to tell with Stan and Graham.
- 8:21Yeah.
- 8:21I'm trying to get kids to spend more time outside having adventures, joy, wonder.
- 8:26And that's what Freckle does in a piece of hardware.
- 8:29And I'm like, how can we give you stuff that will go on Freckle that.
- 8:34You know?
- 8:34So it's.
- 8:35If you started that conversation even earlier.
- 8:37Yeah, but it's.
- 8:39But those sort of ed tech guys, they sort of exist over here and sort of kids.
- 8:44IP creators sort of exist over there and never the twain sort of meet.
- 8:48Because they're.
- 8:49Because I think this industry is sort of preoccupied with a couple of things.
- 8:53Organograms, which I won't get into, but there's certainly pretty much every conversation I hear in Cafe Roma is like people trying to work out the inside of an organization's organograms to find out who to talk to to get
- 9:06money.
- 9:07Which is nuts.
- 9:09The other one is like, you know, it's really hard out here.
- 9:12How do we get our show made?
- 9:14Yeah.
- 9:15And.
- 9:15And, or how do I get season.
- 9:18Season two, season three.
- 9:19Yeah, all of that.
- 9:20And I.
- 9:21I've always sat on the outside of those conversations because I'm the digital guy and I'm the guy that people come to later.
- 9:28Yeah.
- 9:29And say, how do we.
- 9:30How do we show up on digital?
- 9:32And when I say digital, I'm quite vehemently against the idea that YouTube is digital.
- 9:38Yes, it is.
- 9:39It's a digital, but it's just another TV channel.
- 9:42When I talk about digital, I talk about things that kids can actually touch, feel, play with, immerse, interact.
- 9:48That's.
- 9:49That's always been digital.
- 9:51So that word digital got hijacked about 10 years ago by YouTube.
- 9:54And just so people watch your digital strategy and then they say, we're going to put it on YouTube.
- 10:00I'm like, that's not a digital strategy.
- 10:01That's just a platform strategy.
- 10:03So is the question maybe, like, should dwell time be the metric?
- 10:06I think dwell time has to be somewhere in there, but it's like, how do we then measure what they did next?
- 10:14The impact.
- 10:14Yeah.
- 10:15And this white paper from the Work Economic Forum obviously hasn't got any teeth, but what it's sort of saying is that it does have quite a large influence on what decision making happens within governments.
- 10:27And it could be it's not my recommendation or my idea, but they've sort of said, is there a way where government, governmental bodies can actually turn around to creators?
- 10:37People are making content for kids and saying, unless you've got some of these metrics baked into what it is that you're building or there is, or there is money for you, we can give you money if you can
- 10:50build a product that actually demonstrates that after like, you know, Ginny or Johnny did this and that, they then went on and did this and actually we're prepared to give you money for that.
- 11:02Sort of institutionally, you know, I don't think it's going to affect the tech bros and what they do.
- 11:09And we can get onto Zuck if you want and his little muse charm.
- 11:16There's nothing amusing about it in my view.
- 11:19But yeah, he's also called jolly, which is 50% of my brand name, which.
- 11:24Is also cease and desist incoming.
- 11:27No, I try.
- 11:27I've already talked to my lawyer and they said given the, given the plaintiff on the other side of that particular legal argument.
- 11:32John.
- 11:32Yeah, I don't fancy a chance.
- 11:34I just want to change the name.
- 11:36Do you think that we've been measuring the wrong things or we've fallen into measuring the wrong things because of technology and that in turn has determined investment.
- 11:48What you can measure becomes the yardstick for investment.
- 11:52And what you're saying is we need to measure something differently and then we need to allocate investment going.
- 11:57If you can prove these, that you're hitting these new markers, we'll put investment in.
- 12:02Yeah, absolutely, 100%.
- 12:05What you've said is absolutely is correct.
- 12:07It's that everything's predicated by numbers and data.
- 12:11You know, back in the old days, you know, you didn't have, you couldn't go on to GA and look up anything, you know, you needed.
- 12:20You know, you paid analysts and researchers to tell you, you know, how your show was doing, how this was doing.
- 12:26Now everybody sits behind data.
- 12:29So yeah, so the advertising revenue sits behind data.
- 12:32Show performance sits behind data.
- 12:34Whether you get commission for a second series is behind data.
- 12:37Getting a licensing deal sits behind data.
- 12:38All sits behind data.
- 12:39Data, data, data.
- 12:40And all that data is around engagement and dwell time and like, you know, and like, but it, if you want, if we want to create better human beings, and I don't want to sound like an old hippie here,
- 12:53but if you want to create better human beings and I don't know, something that's a bit more sustainable, we have to figure out a way of measuring what happens after, you know, you know, so Bluey are doing something
- 13:06really interesting which is, will be coming out soon, but it's this, you know, how do you measure?
- 13:13Like if you've watched three episodes of Bluey and you absolutely love the healer family and all that, you know, which inspires the family to go and do something else in the living room, it'd be great to measure that.
- 13:24I don't think GDPR is going to let us do that job.
- 13:27But also, you know, like, I hear the thesis but like families being families is, you know, the whole point and I don't know, the measurability of that is, you know, I see the benefit from the industry point of
- 13:40view, but it's like, you know, that's just, that's just the world happening and, you know, that deserves its own privacy too probably.
- 13:46Yeah, sure.
- 13:47I'm not, it's not suggesting that we need to monetize that metric.
- 13:52I just think we need to be able to demonstrate that actually what we're doing.
- 13:56Doing is, is for good.
- 13:57Yeah, it's not, you know.
- 13:59Yeah.
- 13:59So if you get onto like AI sort of companions and that kind of thing, it's.
- 14:05Is that, is that good or bad?
- 14:08You know, and, and it, they already, I mean, Meta already knows so much about you.
- 14:16You know, all of us sitting around this table, you know, podcasting our opinions.
- 14:22So they're gonna scrape.
- 14:23Yeah, but you know, but the amount of data points that Meta has taken off you over the last 15, nearly 20 years.
- 14:31Yeah.
- 14:31You know, and they're going to create a little AI powered gadget that's, that's going to learn even more from you.
- 14:37From you.
- 14:38And then, you know, then what's the natural, what's the extension of that?
- 14:42You know, it's probably to sell, probably.
- 14:44Gonna, it's just to sell you something that's such an inane end use.
- 14:48Yeah, yeah, but so it's so I think AI companions that maybe have, that maybe stop a child from.
- 14:57Inspire a kid to ask a teacher the answer to a question rather than getting it themselves or going outside.
- 15:04I mean, it's a bit of a hippie dippy thing, but it's, but it's.
- 15:07And I, well, I wonder whether it, it actually Rather than it being something that is pushing against what people want, it feels like there's been a bit of a shift in terms of the audience that now we're in,
- 15:20that we move from like that social media media graph to an interest media graph.
- 15:25And what it means is that people end up doom scrolling in this hall of mirrors that is just reflecting back their interest.
- 15:32So I think there is a desire to kind of break through that and get out into the real world.
- 15:37So I think that IPs that kind of have a ladder.
- 15:42Whereas whether it's from a TV show to kind of digital to then the real world, I think there's a real space for those IPS now.
- 15:50Yeah, and not every IP has to be like that.
- 15:52I mean a get a good game is a good game.
- 15:55You know, I've just literally finished James Bond, you know, 88 hours in.
- 15:58You know, my wife's like not that happy with me.
- 16:02I always pretend that I'm playing with my 16 year old daughter, but when she comes into the living room, my daughter's nowhere to be seen, you know.
- 16:08But yeah, so I love, I love gaming, you know, and I think great TV doesn't necessarily have to, you know, but there's, there's room for it.
- 16:19And I think what my article is trying to point to is how do we measure it?
- 16:22But also AI is one of these things that's sort of coming in now to go.
- 16:27Well actually we can, we can create content that's completely screen free and you can still have a kind of a sort of IP adjacent type relationship.
- 16:38Yeah.
- 16:38With a character or with a story or with a world where you don't need a screen or anything.
- 16:42It's just a sort of disembodied, you know, experience.
- 16:47Life experience.
- 16:48Yeah, yeah.
- 16:49And, and you know, it's like.
- 16:50So I guess the questions I was asking, like what happens when that gets really good?
- 16:55You know what, what happens when they remember everything a kid's told them?
- 16:58Now what happens when a child tells an AI that their parent hurts them?
- 17:04You know, like safeguarding, like who's on the hook for that when, you know what happens when AI starts to initiate conversations with your kids rather than the other way around on all these things are up for grabs and
- 17:17Zuck will do all of them, I guarantee it, you know, and they're always available and they're always agreeable.
- 17:23I mean, how much sycophant, how much, how sycophantic are AIs when you're prompting.
- 17:29Oh, Emily, brilliant idea.
- 17:30I would, you know, it's like just stop, stop blowing smoke up my back backside and just give me the answers that I want.
- 17:36You know, there's all of that sort of stuff.
- 17:38So it's that emotional attention thing that is I think is going to be a big battle coming up is like that.
- 17:45You know, it's because it's.
- 17:47It's more pernicious than doom scrolling.
- 17:51Yeah, it's.
- 17:53It's.
- 17:54I also think there's a counterbalance, isn't it where the.
- 17:59The technology kind of allows.
- 18:01You just rely on AI to an enormous extent.
- 18:05So you.
- 18:05Within that new world you want to encourage kids to do stuff that outside of technology to kind of build those, those kind of emotional muscles and kind of way of looking at the world.
- 18:21You want then that to kind of be developed outside of technology.
- 18:24And it feels like the potential for AI to just answer every question.
- 18:30The.
- 18:31What you also want is to allow space for kids to.
- 18:34Curiosity.
- 18:35Yeah.
- 18:36And there needs to be friction.
- 18:37That's how you learn.
- 18:39Yeah.
- 18:40You know, I agree.
- 18:43It's that.
- 18:44I mean so I think there's definitely a massive space for IP that is a.
- 18:53Is kind of.
- 18:53It's.
- 18:54You know, there's stuff that could be pure escapism but there's also stuff that opens the door into a kind of the real world to discover that.
- 19:02And it feels like there's a space.
- 19:03There's definitely a growing space for that.
- 19:05Imagine.
- 19:06Yeah.
- 19:06Imagine you got a.
- 19:08A character you created that was created in AI that became a companion built sensitively.
- 19:14All the guardrails were in place, all that kind of thing.
- 19:16And then actually you, it's like you, you create it as a character.
- 19:22It's like at the minute it's a disembodied voice that kids talking and then actually oh, we will take that.
- 19:27It's doing really, really well.
- 19:28Look at all the, look at all the users we've got.
- 19:30It's doing really well sales wise actually.
- 19:32Let's go and talk to somebody and go.
- 19:33We're actually going to create this in sort of flesh and blood or you know, we're going to crack.
- 19:37We're going to create the character.
- 19:39It's almost like going.
- 19:40Coming the opposite way.
- 19:41Yeah.
- 19:41You know, where kids are already invested in the character and the storytelling and it doesn't actually exist, you know, as a, as a toy or a thing or whatever.
- 19:51It's just a.
- 19:52And then it becomes a thing.
- 19:53You know, I think that's going to happen.
- 19:56It's going to happen crystal ball gazing a bit.
- 19:59What would you think Would, what would you like to see at somewhere like MIP in terms of kind of future programs and IP that made space for that?
- 20:07I do think there's a, there's room for them to bring in like ed tech kids, tech into this, into the space.
- 20:17Like just bring them in a bit, you know, offer them some like show people what's of what's available.
- 20:24Yeah, it's, you know what, because it, what it does, it broadens people's kind of scope and the way they're thinking about, about things.
- 20:32And there's a lot of money floating around in ed tech, you know, so, you know, if money's the kind of the, the overarching conversation here in kids media, which, you know, it is, there's, there's a lot of money
- 20:45swimming around in ed tech, you know, so it's.
- 20:49And, and I'm not saying that their IP ideas are bad, but this is an industry that's got great decades and decades and decades of creating amazing content.
- 21:01Yeah, tech have got, they've got a, you know, they haven't got decades because it's not, not been around, but that, you know, but kids learn through storytelling and we're the masters of that over here, aren't we?
- 21:13The masters of storytelling.
- 21:14So if the two worlds can kind of come together and actually you can get your show made or your thing made.
- 21:20It doesn't have to be a show.
- 21:21It could be a thing.
- 21:23I always talk to people, when I talk to people with ip, I'm like, you know, does it have to be, does it have to be a show?
- 21:29Can it be an app?
- 21:30Could it be a game?
- 21:31Can it be a thing?
- 21:32Can it be something else?
- 21:33You know, are you absolutely sat on it being a TV show?
- 21:35Because that's really hard.
- 21:37We have to uncouple from that format first thinking, don't we?
- 21:39We just have to think about the characters in the world and what it's doing.
- 21:42Yeah.
- 21:42So I don't know, I see a world where, you know, there's a little edtech area and people can go along and meet and chat and go, oh, actually I've got this thing.
- 21:53Oh, maybe that could be this.
- 21:55Yeah, maybe this could help you with, with your literacy program.
- 21:58And they go, oh, actually, well, we've actually got this huge grant that, that we, that, that we've got to, to, you know.
- 22:06And it's like, all right, okay, well, that's really interesting.
- 22:09So we can make up, we can get our thing made.
- 22:11Yeah, it was going to be tv, but actually we're going to make it.
- 22:14We're going to make it for this now.
- 22:15Yeah.
- 22:16And then maybe later down the line you can bring out back in and go, we made this thing for this thing, but actually we want to turn it.
- 22:23I don't know.
- 22:24It works.
- 22:24Yeah.
- 22:24And it works and it's proved and kids play with it and parents love it and educators like it and you know, and it's, it's in schools or it's wherever it is.
- 22:32So yeah, it's, it's connecting those, the conversations and it's kind of, I guess I sort of sit at the intersection of that with sort of feet in both camps and.
- 22:45Yeah.
- 22:46But there are some really good examples of people who think really smartly about the way digital should be.
- 22:53So people, you know, so super Y, we've just finished a big project for those guys.
- 22:57We believe it or not, we started that project before Standing Ground went into production.
- 23:02Right.
- 23:03We've delivered 52 episodes.
- 23:05Done.
- 23:06They've just launched Superwire now because the amount of time and thought that they put into the show, but the digital extension of that was built hand in glove with the production.
- 23:19Same with Carl the Collector.
- 23:20So there are some forward thinking production companies that go, we want to bring the digital team in right here, right now because they can get the benefit of all the production assets.
- 23:30They can talk to the writers, we can talk to the, we get the voiceover.
- 23:33We don't have to go and find a sound alike in like four years time.
- 23:37So there are some people thinking, but I'm just saying, you think even wider.
- 23:43Yeah.
- 23:45Yeah.
- 23:46Well, there's the pitch for MIP next year.
- 23:50You heard it here first.
- 23:52Thank you very much for joining us today.
- 23:53John Mason.
- 23:54Andy, we're gonna let you do your usual thing.
- 23:57Yeah, that was great.
- 23:58Thanks very much for that and thanks to you guys for listening.
- 24:01Please like and subscribe and watch and listen wherever you get your podcasts and we'll see you at the next one.