Latest / Pick Up and Deliver / The Draft
Transcript
- 0:04Welcome to you pick up and deliver the podcast where I pick up my audio
- 0:07recorder as I step off the train and deliver an episode to you while I
- 0:10walk home. I'm Brendan Riley. Well, good evening, friends. It's
- 0:23a dark evening here in suburban Chicago. I'm walking home from the train,
- 0:28and we are post daylight Savings time, and so at six pm it is
- 0:33dark as Christmas. So I am walking in the dark, but we have
- 0:37plenty of streetlights and stuff. I'm not too upset. I just may have
- 0:40trouble reading the notes that I wrote for today's episode. So today's episode might
- 0:46represent a failure in research. I say that because this feels like an episode
- 0:53I should have done before, but I couldn't find it. A bit inspired
- 0:58by my own previous episode on that feeling of just not enough, kind of
- 1:02returning to an originating idea. I was looking through my most played games of
- 1:08all time and then looking at the podcast archive to see what I've said about
- 1:14those games, and I realized that I'd never done an episode focused on Seven
- 1:18Wonders in some ways. Sure, why would I? Because Seven Wonders is
- 1:23sort of universally acclaimed as a great game. It's kind of like a film
- 1:26podcast going out. We never did that episode telling you how good Citizen Kane
- 1:30is, or I don't know that. I don't know that Seven Wonders hit
- 1:33Citizen Kane's status, but it certainly is widely renowned and generally enjoyed by most.
- 1:38So why, Brendan, do you feel a need to do a Seven
- 1:42Wonders episode? And I don't know that I have a good answer for you,
- 1:46but I felt like doing one, so I thought I would. But
- 1:49I'm not just going to talk about Seven Wonders Instead what I would do,
- 1:52I thought I would talk about different ways that drafting shows up in games I
- 1:56enjoy, because why not, let's jump right in drafting if you're not familiar
- 2:00with that phrase as a discussion of a game, mechanism is a process by
- 2:06which there is an allotted group of things to choose from, and players take
- 2:09turns choosing from that allotted group. Now that draft can occur with a shared
- 2:19supply of things, like in the middle of the table, and people take
- 2:22turns taking from them, or more often, when people talk about a drafting
- 2:27game, often they're talking about hands of cards and taking from a hand of
- 2:31card and then passing the hand of card along in a genius bit of explaining
- 2:36a mechanism by explaining what you do game right. In publishing, Sushi Go
- 2:40called it the pick and pass game. That's right, you pick a card
- 2:45and pass the hand. So that works really well. So I thought what
- 2:47I would do is talk about four different kinds of drafting, some games I
- 2:52like from each type, and what I like about them. So I'm going
- 2:54to start with the kind that is sort of least common for me, or
- 2:59did not to mind right away when I thought about drafting, but definitely fits,
- 3:01and that is a zool or that is shared pool drafting called I'm just
- 3:07giving these names. I don't know what they're really called, and I didn't
- 3:08take the time to look them up, but I'm gonna call it shared pool
- 3:12drafting. Both the two games that I'll use as examples of this are games
- 3:15I've talked about often. In fact, have games that I put in a
- 3:19duel against one another, and that is Azul and Segrata. Both these games
- 3:22came out pretty close to the same time, and they have a shared pool
- 3:28of resources and players take turns taking from that shared pool in various ways.
- 3:34In the in regular segrata you just go around in a circle, or in
- 3:38sorry azool you go around in a circle, and Segrata you use a snake
- 3:40draft, meaning that you draft from the first player to the last player,
- 3:46and then the last player takes another turn and you go backwards to the first
- 3:49player. So the first player who gets the very first choice also gets the
- 3:52last choice, and if you're in the middle, you get or if you
- 3:55were the last player, you get the two middle choices. It's a good
- 3:59system to kind of balance out the ups and downs of the advantage of position.
- 4:04And if you do it like Sigrata did it, where they also rotate
- 4:08first player, then everybody gets a turn at the front end of the line
- 4:12and everybody gets a turn in the middle, so it works out nicely.
- 4:17A zul, on the other hand, starts with the player who's in last
- 4:24place and just goes around in a circle, so the player who's in the
- 4:27last place gets the best drafts of the whole thing. Both of these games
- 4:31involve taking from a shared pool items that you're going to be putting into a
- 4:36display, and there's usually rules about how those items will go into the display
- 4:41and things that let you score the tension. The interesting tension from this mechanism
- 4:46comes from the fact that for each player, different items will have different value.
- 4:51A drafting game like this does not work if everybody has the same value
- 4:56for the items in the draft, because then it's just obvious which one you
- 5:00would take. What you need is you need to have the system that you're
- 5:02playing into have varying values so that you're providing varying motivations about which one to
- 5:09take. So for an on the table drafting game, I would point to
- 5:13a zul or Segrata. Now, some of people might point to some of
- 5:15the modern wonders like or modern marvels like Calico or Cascadia as really interesting modern
- 5:25drafting games, and I would agree to a point, but I actually don't
- 5:29think that those are drafting games in the definition that I've offered, because in
- 5:32both Kaliko and Cascadia, each player gets a full complement of things to choose
- 5:40from from the draft. When you draft a tile in Cascadia, or you
- 5:46draft a tile and a chit in Sorry, tile and chit in Cascadio,
- 5:50or a tile in Calico, then the next player the market refills and they
- 5:55get a full group of choices. I think that is not the same thing,
- 6:00and I would not even call that drafting, at least not in the
- 6:01same way, because a crucial part of drafting is knowing all the options your
- 6:06opponents have and taking or having a limited pool of options. I guess I'll
- 6:12put it that way. So I think probably in board game Geek, Calico
- 6:16and Cascadia are called drafting games, but I'm not thinking of them in that
- 6:19way. So Azuela and Sigata are both games you're drafting from a shared pool.
- 6:25But there are three other kinds of drafting games that I want to point
- 6:29to, all of which use hands of cards that you pass around. The
- 6:32first one I wanted to is engine building. Of course, engine building is
- 6:36a game mechanism that comes up in other ways. You could do engine building
- 6:41in Race for the Galaxy does not have a draft. There are many other
- 6:46engine building games. Chocolate Factory, for instance, does have a bit of
- 6:50a draft. Now that I think about it, I could fit into this
- 6:54category. But so what I'm looking for for engine building is the drafting portion
- 7:00gives you the pieces that you then assemble into the engine, which you then
- 7:04churn for points or victory. In some way, and there's a kind of
- 7:09back and forth to it. The least the two examples, I'll give you
- 7:12one of them as less drafty, one of them is more The less drafty
- 7:15would be res Arkhana. Res Arkana is, of course a game where you
- 7:18have a set of cards available to you and you're going to take turn.
- 7:23You're going to draft them and pass them around like Sushi Go or in these
- 7:26other games, and you're gonna do that twice, and by the end of
- 7:30the second draft you have a deck of eight cards, and those the eight
- 7:33cards are going to be your engine. But then you have to kind of
- 7:35get them into play. So there is the drafting part is just the first
- 7:41quarter of the game, and then it's about taking that engine that you've drafted
- 7:46and making it run as efficiently as you can to try to get to ten
- 7:49points before your opponent. It works pretty well. It's interesting. I really
- 7:56like res Arkhana. I've talked about it many times on here. I think
- 7:59there are a lot of people would say, yeah, that's a game that
- 8:01has drafting in it, but I don't think of it as a drafting game.
- 8:03It's an engine builder. On the other hand, one of the games
- 8:07that comes up often in conversation with Seven Wonders is a game called It's a
- 8:09Wonderful World. I've talked about it before on the podcast, and It's a
- 8:13Wonderful World. You are drafting from a hand of cards, much like Seven
- 8:16Wonders or many of these other games, and then after each draft, you
- 8:20are putting the card into a tableau. And really what you're doing is you're
- 8:24assembling the cards that you're drafting for that round. Once you get the whole
- 8:28assemblage, then you can decide you put some of the cards into the building
- 8:33area where you're trying to build them, and you put some of the cards
- 8:35into the recycling area where you discard them and get point and get resources which
- 8:41you then use to build your buildings. There is then this sequence in which
- 8:46the different color buildings activate and produce the stuff that they produce. It's a
- 8:50really interesting game of careful thought about when things will trigger, because often you
- 8:58start around with a building that's not completed, and after say the gray buildings
- 9:03trigger, then your building is completed and it goes into your tableau in time
- 9:07for it to trigger when the blue buildings build go or whatever. It's really
- 9:11interesting I like it's a Wonderful World a lot. I think there's a lot
- 9:16to be said for what's going on in the game, and it is satisfying
- 9:20tactically because you're always trying to figure out what's the best combination of things to
- 9:24go with the cards that you have right now. So that is an engine
- 9:28builder of a more direct type that I think fits the idea of drafting better.
- 9:35I think most people, if you say it's a wonderful World is a
- 9:37drafting game, Nobody's going to go like, nah, it's really more of
- 9:39an engine builder. I mean, I think you are building an engine and
- 9:41you have to do that well, but all know it's great, So it's
- 9:46fun. Wonderful world another engine builder. The second kind of game I want
- 9:52to talk about are games where you draft to manipulate something else, in particular
- 9:58a board, I would say, so area control drafting games. The two
- 10:01that I can think of that fit this mold are Blood Rage and Bunny Kingdom.
- 10:07In both Blood Rage and Bunny Kingdom, you are drafting cards and passing
- 10:09them around, and then you activate the cards in order to do things on
- 10:15the board. In Bunny Kingdom you are claiming lands as well. As putting
- 10:20out special tokens and getting scoring cards. In Blood Rage, you are upgrading
- 10:26your tribe or your clan or whatever you call it. You're deploying soldiers onto
- 10:31the board, You're maybe having battles, and all of those happen with the
- 10:35cards that you've drafted as well. In both games, there is a pile
- 10:39of cards that you're drafting from. Bunny Kingdom just has one pile of cards
- 10:43that you shuffle up and play a certain number of rounds of I can't remember
- 10:48how many rounds, maybe five or maybe three, it might be three,
- 10:54whereas Blood Rage you also are playing three rounds, but they have three distinct
- 10:58decks, like I think in bun Kingdom it's all one deck and you're just
- 11:01doing a third of it. So in both of these games you are drafting
- 11:03cards and manipulating the board space in order to earn points by taking control of
- 11:11different pieces of it. Now, Bloodage is much more confrontationally, you're actually
- 11:13pushing each other in and out of spaces. Bunny Kingdom is slightly less so,
- 11:18although you still can really ruin somebody's day by getting in their way or
- 11:22by taking the card they wanted. Both games have this two part structure in
- 11:26which you are drafting cards and then using the cards to do something on the
- 11:30board. It's this back and forth they think works really well and makes for
- 11:35interesting gameplay. Now, blood Reage is a game I've often talked about as
- 11:39being not really for me. I don't particularly enjoy it, or when I've
- 11:45played it, I haven't really had a lot of fun with it, in
- 11:46part because I'm not good at it, but that never clicked for me.
- 11:50Whereas Bunny Kingdom I do find pretty interesting, and like I have a copy
- 11:54that I bought when it came out and I have kept it, So Bunny
- 11:56Kingdom would be one of those ones that for me, I think is really
- 12:00interesting and you should play if you get a chance. Although frankly I'd say
- 12:03that about blood Rage too. It is a really interesting game, it just
- 12:05wasn't for me. I will say, this is not a category I was
- 12:09able to think of a lot more. I think maybe Inish also uses card
- 12:13drafting this way, but this isn't a super common mechanism. I know that
- 12:18Midguard does, but Midguard is basically Blood Rage round one, so I wouldn't
- 12:24offer that as a separate game per se. So i'd be interested to hear
- 12:28over in the forums on board game Geek Guild three two sixty nine is the
- 12:31pick up and Deliver guild. I'd be interested to hear. Do you have
- 12:33other drafting games that involve boards and how do you interact with those? What's
- 12:39the deal? So that's the second. So we've got drafting from a shared
- 12:43pool, We've got engine building drafting, and we've got board manipulation drafting,
- 12:48and then finally we have what I think a lot of people assume to be
- 12:52the granddaddy of, or the main result of drafting game, which is tableau
- 12:58building. There's an argument you've made that tableau building and engine building are so
- 13:03similar that it's not worth having a distinction. I think Seven Wonders points to
- 13:09a reasonable distinction because Seven Wonders is not an engine builder. It is a
- 13:13tableau builder in that you are accumulating a set of things that will then lead
- 13:20to other things being available to you, but you aren't having to build the
- 13:26kind of synergy where one card feeds into another card feeds into another card,
- 13:30and you don't run your engine at all. I think running the engine is
- 13:33a crucial part when somebody has an engine builder. That is not a thing
- 13:37in Seven Wonders nor in most tableau building games. The game Sushi Go is
- 13:43another one where tableau building is a part of it. The tableau aspect is
- 13:48pretty minimal. You could just call it a scoring pile. But a key
- 13:52part of it is that your opponents can see what you have drafted, and
- 13:54they can see what you're doing with it. And from that regard, I
- 13:58find what what you're doing in Seven Wonders and what you're doing in Sushi Goo
- 14:03to be similar, and I think it is. It feels like the sort
- 14:05of purest sense of drafting, because it is all about knowing the card pool
- 14:13and kind of playing the odds about what cards are still coming versus what cards
- 14:18are not, and then sort of reading the other players as well. In
- 14:22Seven Wonders, this happens with the green cards. If you and another person
- 14:24start going for green cards a lot, you can kind of disrupt each other
- 14:28without really knowing it. Same goes for the blue cards. If you have
- 14:31one person go for blue cards and nobody else really is doing it very heavily,
- 14:35that person can run away with the game with a lot of points.
- 14:39In Sushi Go, you'll have something like the green what is it? Is
- 14:43it the sashimi? You have to get three of them in order to score
- 14:48any points from them. If you only get one or two, you score
- 14:50zero points for them. That's a really interesting gamble to take. And if
- 14:56multiple people take that gamble in the same turn at the beginning, then nobody's
- 14:58going to get those, So that's really interesting. It also does put you
- 15:03in the place of like you can see the person to your left has two
- 15:05of those and one comes along in your hand. Do you take that to
- 15:09keep the points out of their hand, even though it'll give you nothing?
- 15:13Maybe you do. You know, if you're in second place and there in
- 15:15first, or you're in first place and there in second, it might be
- 15:18worth sacrificing the points you would get from another card to keep them from getting
- 15:22the ten points. Perhaps this happens in Seven Wonders as well. These sort
- 15:24of pure drafting games in which you're making a tableau, I think are really
- 15:30pretty exciting, And if you haven't had a chance to play a Sushi Go
- 15:33or Seven Wonders, you really ought to because they're great. So that's my
- 15:37commentary on drafting games. Which ones did I leave out? I'm sure there
- 15:41are some that you think are really great that I didn't even mention. You're
- 15:43mad at me, you're hitting your dashboard, or you're you're pounding on your
- 15:46earbuds to say, Brendan, you fool. You've left out such drafting game
- 15:52that I think is amazing. You could argue charifoning Mars, perhaps the drafting
- 15:56game in which you're building a board and building a tableau, but you don't
- 16:00have to draft that game, so I don't know. Well, thanks for
- 16:03joining me. I'm gonna walk today. I hope your next walk is opposed
- 16:06to mine. Was good Bye brought to you by rattle box