Latest / Critical Error / The Toxic Positivity Problem
Transcript
- 0:00Jake, I didn't like Metroid Prime 4 very
- 0:02much, and I think it's a bad video game.
- 0:03>> Whoa, whoa, whoa, whoa. Let people enjoy
- 0:05things, Peter. How am I supposed to
- 0:06enjoy Metroid Prime 4 if you're creating
- 0:08an environment for me in which it is
- 0:09very
- 0:10>> A critical error is an error which the
- 0:12OS cannot reasonably ignore. Sh. Jake
- 0:15Steinberg is a streamer and writer, and
- 0:17certified yapper. Complimentary. Peter
- 0:19Hunt spit tech is a YouTuber,
- 0:23journalist, and certified yapper.
- 0:25Derogatory. These are the things they
- 0:27cannot reasonably ignore. What exactly
- 0:29are people trying to do when they deploy
- 0:32the phrase let people enjoy things? And
- 0:36I think like that's good advice. That's
- 0:39like a that's like a good kind of mantra
- 0:41to have out into the open. I don't think
- 0:42any of us should be stopping anyone else
- 0:45from enjoying stuff. I don't want to run
- 0:48up to a child and smack their mocha chip
- 0:51ice cream out of their hands. But at the
- 0:53same time, this is a phrase that I think
- 0:55is very popular in the media and the
- 0:57critic space. And I find it to be almost
- 1:00an abdication of critical
- 1:01responsibility, almost an admittance
- 1:04that the critic's job is either
- 1:06undefined or uncared for. Because why in
- 1:10criticism are we in conversation with
- 1:12letting people enjoy things at all?
- 1:15>> You know, it's funny. I I I find it to
- 1:16be a very similar phrase to um the idea
- 1:20of like, well, it's just not for me. a
- 1:22phrase we've done a video on, an episode
- 1:23on um because of what you said. It
- 1:26abdicates the responsibility of the
- 1:28critic,
- 1:30but usually it's in my opinion not being
- 1:34said by a critic. It is being said to a
- 1:38critic, which is I think sort of a key
- 1:39difference because um in my experience
- 1:42when people say, "Well, why don't you
- 1:43just let people enjoy things, Peter?"
- 1:45It's because I have brought up a
- 1:47critical conversation surrounding a
- 1:48piece of media, specifically usually a
- 1:50video game, right? because I'm like,
- 1:51"Hey, I didn't really like this part of
- 1:53this thing and I want to talk about
- 1:54that." And for me, usually the idea of
- 1:56like enjoyment has very little to do
- 1:59with it. You know what I'm saying? Cuz
- 2:00cuz like I could talk about how uh like
- 2:03Ghost of Yote, for example, a game I
- 2:05recent game that I really didn't like.
- 2:06Um and I have very specific reasons why
- 2:08I didn't like it. And the reasons why I
- 2:12don't like it and the reasons why I
- 2:13don't think it work like eventually do
- 2:15come to the end point of enjoyment,
- 2:17right? The fact that these things didn't
- 2:19work eventually comes to to a head when
- 2:22I when I'm playing it and I'm not
- 2:23enjoying it. But my criticism of it has
- 2:27nothing to do with me enjoying it or
- 2:29not. It has to do with like, okay, this
- 2:30structurally doesn't work. This doesn't
- 2:32work here. It doesn't come together in a
- 2:34way that I I think it should, in a way
- 2:36that me makes something comp uh
- 2:37compelling or impactful or anything like
- 2:39that.
- 2:40>> Yeah. Yeah, it's this funny thing that I
- 2:42think is uh part and parcel with kind of
- 2:45having an undeveloped
- 2:48or a maybe just kind of like juvenile
- 2:52critical space because I think if you
- 2:54were to ask somebody even like an active
- 2:57critic in games media, what is the point
- 3:00of criticism? I think that that would be
- 3:03something that everyone would give
- 3:05almost everyone pause and it would be
- 3:07this question of like okay a video game
- 3:10review I think very obviously is trying
- 3:13to tell somebody whether or not they
- 3:16should buy a video game right
- 3:18>> I think that's some I think that would
- 3:20be a very common refrain that you would
- 3:22find if you ask a lot of people this
- 3:23>> I'm I'm I'm a trustworthy perspective
- 3:26I'm somebody whose opinions you can
- 3:27trust and listen to about whether or not
- 3:29you think that this game would be good
- 3:31about getting an idea of the game and
- 3:32then deciding whether or not to buy it.
- 3:34And I think people who listen to this
- 3:35podcast know that while that is a
- 3:39service that exists on the internet,
- 3:41does that mean that if I go to
- 3:44amazon.com and look up a product, every
- 3:46single one of the people's reviews that
- 3:49have been left rating that product is a
- 3:50work of criticism? Obviously, no. So, we
- 3:53know that there is something different
- 3:55happening there between just a review
- 3:57and criticism. Criticism is an art form.
- 3:59If we think about what the point of it
- 4:01is, I would say that it's a few things.
- 4:04It exists to explain why something
- 4:06works, who it serves, and what it
- 4:08values. I don't think the point of
- 4:11criticism or something even important to
- 4:13it is to
- 4:16manage whether or not somebody had a
- 4:18nice time.
- 4:20>> And because I I think like the idea of
- 4:22enjoyment is so is such a specific
- 4:24reaction to art too, right? Like uh I
- 4:27think about the movie The Shining U or
- 4:29let's use the video game um
- 4:33like PT the the very famous very
- 4:36horrifying like playable teaser for that
- 4:38Silent Host game that never came out
- 4:39very very iconic video game.
- 4:42Is the point of playing something like
- 4:44that to enjoy it? Not really. Because
- 4:47the emotions that you're feeling are
- 4:48like profoundly negative, right? It's
- 4:50fear, it's terror, it's it's disgust,
- 4:52whatever. So the idea of saying like
- 4:54we'll let people enjoy that I think is
- 4:56is kind of interesting because it's kind
- 4:58of in in uh conflict with some of the
- 5:01emotions that you're trying to feel when
- 5:03you're playing something like that, you
- 5:04know, or like the the idea that art is
- 5:06only only exists to be enjoyed and not
- 5:09to be confrontational or not to make you
- 5:11feel emotions other than just like
- 5:13>> uh general pleasantness is is right. I
- 5:17think uh kind of an interesting but
- 5:20reoccurring idea that comes up with this
- 5:22idea of like let people enjoy things.
- 5:24>> Yeah. You see so often people kind of
- 5:25have this criticism charged at video
- 5:27games where they're like yeah it does
- 5:29all this stuff but it's not fun and a
- 5:30game has to be fun. And it's kind of
- 5:32funny if you think about that in terms
- 5:33of like a book or a movie if it's like
- 5:34ah but it's not fun.
- 5:36>> It's not you know it's like it's a great
- 5:37movie but it's not fun. And that being
- 5:39like this this great curse against it. I
- 5:40think it's fair to say that most people
- 5:42experience criticism uh before they've
- 5:44played the video game. That's when you
- 5:46find a video game review. That's when
- 5:47you're reading it. And the thing is is
- 5:49that like I think that that is
- 5:52introducing a lot of problems in this
- 5:54equation of let people enjoy things
- 5:56because you are reaching people and then
- 5:59in theory kind of like trying to affect
- 6:02their idea of a video game as they are
- 6:05going into enjoying it. Whereas like
- 6:08criticism actually should sharpen your
- 6:11perspective. It's it's not about
- 6:13soothing it. Yes, this this is this
- 6:16whole idea of like uh I like to uh uh
- 6:20play a game and then like read reviews
- 6:22or like like watch videos or whatever
- 6:24about it because I have the full context
- 6:27for what the game is and now I've
- 6:28experienced it myself and as what you're
- 6:30saying like criticism should sharpen
- 6:31that experience and should should work
- 6:33as a way for me to help understand it.
- 6:36And this is something we've talked about
- 6:37a lot and maybe this is worthy of doing
- 6:39its own episode uh at some point down
- 6:41the line, but the idea of like most
- 6:43reviews are like, well, I'm not will I
- 6:44don't want to spoil anything. I don't
- 6:46want to spoil anything, but and like for
- 6:50me at that point, it's like, okay, the
- 6:52criticism of this thing has just ended
- 6:53for the most part. If if we're not
- 6:55willing to actually talk about what the
- 6:56the body of the work is for a piece of
- 6:59art, then it's like, well, I just I I
- 7:01think we're I'm kind of out in terms of
- 7:02what this is trying to say here. And
- 7:04that's such a prioritization of manners
- 7:07and enjoyment. I would say when you say
- 7:09I don't I don't want to spoil anything.
- 7:10You are thinking about the not the not
- 7:13the perception or appreciation of
- 7:15something. You're you are thinking about
- 7:17the user's enjoyment of the thing and
- 7:19trying to like protect that experience.
- 7:21And um it's funny I think that it is
- 7:24often times replacing analysis with this
- 7:27kind of like consumerfocused manners
- 7:30because the phrase let people enjoy
- 7:32things is like actually criticism is you
- 7:36being rude to the sanctity of somebody's
- 7:41uh ability to enjoy something or like
- 7:43the environment in which it will be most
- 7:45helpful for them to enjoy something.
- 7:47>> Yes. And it's it's this thing too
- 7:48because like I think the idea and you
- 7:50said this like right at the top of of
- 7:51like no we should let people enjoy
- 7:53everyone. It's good that people enjoy
- 7:56stuff. You shouldn't be smacking what
- 7:57did you say is smacking an ice cream
- 7:58coming out of the hand of a child like
- 7:59Yeah.
- 8:00>> Milk a chip.
- 8:01>> Yeah. And and to be honest with you,
- 8:02good choice. uh uh like the idea of
- 8:06letting people enjoy things in real life
- 8:09in my opinion is very different than the
- 8:11idea of saying like we'll let people
- 8:12enjoy things in a critical space because
- 8:14there's a certain level of like no no
- 8:17you do need to be like a normal person
- 8:19out there in the world and so like if
- 8:22everyone is talking about again in in
- 8:24conversation not a critical space
- 8:27whatever we're all talking about ghost
- 8:28of yote I am not going
- 8:32hold on a moment everyone
- 8:34how terrible this game is. Let me let me
- 8:35introduce you to my You have 23 minutes.
- 8:38Like I made a video about it. You know
- 8:39what I mean? Like that's that's being
- 8:41weird. But like in the critical space,
- 8:43in an online space where we we're
- 8:45sitting down and having criticisms about
- 8:47games and discussing their nuances and
- 8:49whatever, the idea that someone is is
- 8:53attacking
- 8:54a work of art
- 8:56>> simply for criticizing and for for uh
- 9:01you know, hopefully trying to meet it
- 9:03where it's at and discuss its, you know,
- 9:05constituent pieces.
- 9:07That is this. It's so different. It's
- 9:09just it's completely different than than
- 9:10I think talking about it in like a
- 9:12social situation.
- 9:13>> Well, but it's funny too because every
- 9:15single thing that a critic can say about
- 9:18a video game, any kind of negative
- 9:19criticism that anybody can lodge at a
- 9:21video game is completely opt in on the
- 9:24part of the reader, listener, viewer,
- 9:26whatever. Like protecting like if they
- 9:29need to protect if they need to enjoy
- 9:31things, that is their job to protect
- 9:34that space. They you don't have to opt
- 9:36in to clicking on a review. You don't
- 9:38like what are you doing?
- 9:39>> Right. No, it's it's like you Hey, man.
- 9:42You clicked on my video called Metroid
- 9:45Prime 4 is the worst video game ever
- 9:46made. You like
- 9:48>> and I guess if the title is ruining your
- 9:50enjoyment, apologies, I suppose. But
- 9:52skill issue,
- 9:53>> but you're here. Yeah, you're here.
- 9:56>> Um I don't know. I I find this this
- 9:58phrase to be um just reductive, right?
- 10:01And I I don't think there's like much
- 10:02work that needs to be done to convince
- 10:04people of like, hey, this is a phrase
- 10:06that like I don't really think belongs
- 10:08in criticism at all. Um I I think it's a
- 10:11a phrase that I guess if you want it to
- 10:13exist in like a fandom space, then I
- 10:16think that's probably fine, but for me
- 10:19personally, that's not how I want to
- 10:21exist in fandom. the the right way to
- 10:23use this phrase. Yeah. I I am on the uh
- 10:28subreddit for Xenolade Chronicles and
- 10:31all everybody there is a fan of it and
- 10:32I'm in the comments fighting with
- 10:34everyone. I'm in the comments fighting
- 10:36with everybody saying actually you're
- 10:38this is a bad game and you're dumb for
- 10:39liking it. And it's like that is maybe a
- 10:42let people enjoy things kind of
- 10:43situation because you are entering their
- 10:45space and you're like hey this space
- 10:47that is designed that is here for this
- 10:50particular job I'm actually going to go
- 10:52against that for the sake of some weird
- 10:56um mental jollies that I'm getting out
- 10:59of out of you know about owning people
- 11:00in the marketplace of ideas. I don't
- 11:02know. You know what I mean?
- 11:03>> Yes. But but I think that's the a the
- 11:06idea of like no this is a space set up
- 11:08for fandom. That's great and that's
- 11:10perfect and I'm happy that that exists
- 11:12for people, but I think it kind of
- 11:14highlights a a common complaint that we
- 11:17have talked about with um a lot of games
- 11:20media and this is something we brought
- 11:21up in our bonus episode today for our uh
- 11:23Patreon community.
- 11:24patreon.com/criticalair for the critical
- 11:25error nation. People who pay $5 a month
- 11:27or more um get to hear those bonus
- 11:29episodes. One of the things we talked
- 11:30about
- 11:30>> Wait, hold on, Peter. I'm I can't
- 11:32believe that you just plugged the bonus
- 11:33pod because I got to say this one was a
- 11:35was a big peak behind the curtain. Was a
- 11:37little raw. You did a little rod, didn't
- 11:39it?
- 11:40>> And now it's like there's some the
- 11:42secrets will be out if they subscribe $5
- 11:45or more to patreon.com/critical
- 11:47error. So I don't
- 11:48>> No, that's true. That's true. There's
- 11:49there's a whole secret conversation
- 11:51going on that you could be privy to.
- 11:53>> patreon.com/critical error. But one of
- 11:55the things that we talked about uh today
- 11:57is sort of this problem where um the
- 12:02intersection between
- 12:04fandom uh uh culture, fandom uh spaces
- 12:09online and journalism criticism, right?
- 12:13We talked a lot about the idea of um how
- 12:16a lot of these big media sites are sort
- 12:19of just like press release. they kind of
- 12:22just chew up press releases very lightly
- 12:24and then sort of uh uh present them
- 12:27almost on pretty much uncritically um to
- 12:30to audiences and stuff like that. And so
- 12:32because in my opinion there's been such
- 12:35an a denigration of the critical voice
- 12:38and the critical lens from these
- 12:40publications, it means that a lot of
- 12:42them double a lot of them that do not
- 12:45like are not like forward like
- 12:46front-facing uh enthusiast media do
- 12:48double as fandom spaces. And then so
- 12:50when someone shows up and says, "Here's
- 12:52my take on
- 12:54the big game that just high guard,
- 12:56right? That's something people are
- 12:57talking about a lot right now." Well,
- 12:59now you're attacking something.
- 13:01Attacking something because it was what
- 13:04everyone thought was a fandom space.
- 13:06>> Yeah. It's funny. Yeah, I had a little
- 13:08bit of a different wrinkle in in this, I
- 13:10think, because something another thing
- 13:11that we we talk about a lot is the is
- 13:14kind of like uh not just the collapsing
- 13:16of games media and journalists with
- 13:18fandom, but also with um like PR as
- 13:21well, right? And how Yeah. And uh you
- 13:23brought up like the Xbox Wire and I
- 13:26would say like we are seeing now
- 13:28previews being written by these just
- 13:31completely like corporate outlets. The
- 13:34PlayStation blog, Xbox Wire and they're
- 13:36like I don't know pretending to like do
- 13:38video game previews and to be doing the
- 13:41same job as everybody else though
- 13:42they're like corporate aims are
- 13:44obviously very different. But when you
- 13:46actually like read those blogs and you
- 13:48read those articles, what you will find
- 13:50is a written piece that is almost
- 13:54entirely the same as what you might find
- 13:57in a preview from some press outlet.
- 13:59Right. Yeah.
- 14:00>> So there is this there is this fear I
- 14:02think of the complete collapse between
- 14:06games media outlets and PR. And I think
- 14:08when I hear um let people enjoy things,
- 14:12when it comes from people in games, I
- 14:16worry that that is a collapsing there
- 14:19because if PR PR is asking constantly,
- 14:23will this upset people? That's a core
- 14:24question of PR. And I think a core
- 14:27question of criticism needs to be what
- 14:29is this doing? And these are two
- 14:32completely different questions. And I
- 14:34think when you have somebody who is
- 14:37almost abdicating what is this doing in
- 14:39favor of being like just let it's just
- 14:42shut up just let people enjoy things
- 14:44that starts to throw flags in my in my
- 14:46head because I think we almost
- 14:50could use a little more attitude and a
- 14:52little more bullishness in terms of how
- 14:54we feel about video games because Peter,
- 14:55it's not that serious. It's not that
- 14:57serious. I should be able to go online
- 14:59and write my piece about how I think
- 15:01Donkey Kong Bonanza is bad. I should be
- 15:03able to go on and on about how I think
- 15:05that game's lack of structure stops it
- 15:07from building and releasing any tension.
- 15:10There's no crescendo in that game. And I
- 15:13should be able to post that. And I get
- 15:16people who are in games media who are
- 15:19fighting me now for being too negative,
- 15:21who are in the replies literally saying,
- 15:24"Let people enjoy this." How could you
- 15:25say that the the content isn't
- 15:27meaningful, that it's just content?
- 15:30Negative. That is such a that is a
- 15:32because is it really so terrible for
- 15:33somebody in the space to say this is my
- 15:36position. This is how I feel about it.
- 15:38If that affects you emotionally,
- 15:41mentally that's not my problem. Is that
- 15:43so bad? Well, I think I think the lack
- 15:46of like a diverse set of opinions in
- 15:49terms of uh uh critical an analysis and
- 15:53the the sort of push back uh on on it
- 15:57whenever it does sort of rear its head
- 16:00like like real critical analysis that is
- 16:02like breaking things down and saying
- 16:03like hey I don't know if this works I
- 16:04don't know whatever whatever whatever I
- 16:06think shows a a fundamental lack of
- 16:08maturity in in the the space which is
- 16:11frustrating right because to me the idea
- 16:13of let people enjoy things is
- 16:18uh
- 16:20not something to be taken seriously in a
- 16:21critical space. I I think I think it is
- 16:23a a a display of immaturity in the uh
- 16:28when when talking with the critical eye
- 16:30and it's something that I just look at
- 16:31I'm like well I think we're
- 16:33fundamentally talking about different
- 16:34things if if that's what you're bringing
- 16:35to the table when it's time to criticize
- 16:37and time to discuss and time to dissect
- 16:40and um
- 16:42>> oh I love this take Peter I think
- 16:44something you're you're making really
- 16:45clear is the the consensus that how much
- 16:49power consensus has in this space and
- 16:51how I Think consensus is often times a
- 16:56a thing that people use to like signal
- 16:58something about their position and their
- 17:00taste because like let people enjoy
- 17:03things is for a lesser. Let people enjoy
- 17:06things is I know this is stupid. You
- 17:08know this is stupid. Let people enjoy
- 17:11the stupid thing. And I don't think we
- 17:13should be seeing anything like that. I
- 17:15think that you need to understand that
- 17:17different people have different
- 17:18perspectives and trying to collapse
- 17:20everybody into these are the serious
- 17:22game thinkers that recognize that this
- 17:24thing is bad and then these are the
- 17:26unserious game players who just let them
- 17:29enjoy things. I think even even having
- 17:31that in your mind is like a little
- 17:33silly.
- 17:34>> Well, there's a there's a great clip of
- 17:35um Jeff Gersman going around Blue Sky
- 17:37right now. Uh I think from one of his
- 17:39recent podcast episodes. I've not kept
- 17:42up with him in in in a few years, but um
- 17:44he someone said someone said in his chat
- 17:46like, "Jay, just let people enjoy
- 17:48things." And he's like, "No, let people
- 17:49[ __ ] hate things. Let like like
- 17:51grow." He like ends his like little like
- 17:52rant here by saying like, "Grow up. Grow
- 17:54up." You've entered sort of a space
- 17:57where you are interested in his opinion
- 17:59and then people are he gives it and then
- 18:03what happens? People don't want to hear
- 18:05it. And so it's like why are you even
- 18:06here? Why are you even here? I think a
- 18:07lot of this too comes down to um people
- 18:11have always been this way but uh it
- 18:13feels like it has ramped up to a uh
- 18:16uncontrollable degree over the last like
- 18:19decade or so. This idea of um media
- 18:22being personal identity. And so if
- 18:27for a lot of people they hear oh you
- 18:29know you didn't like I just keep going
- 18:32back to Metroid Prime 4 because it's on
- 18:33the mind. It's what I've played most
- 18:34recently that recently that I didn't
- 18:35like. But it's like, oh, you didn't like
- 18:37Metroid Prime 4, so that means you were
- 18:39talking about me.
- 18:40>> And if you don't like that, you just
- 18:41have to let people enjoy things because
- 18:43I'm enjoying this and I'm having fun
- 18:44with it. And if you don't like it, it
- 18:46means you have a problem with me as a
- 18:48person. That obviously couldn't be
- 18:49farther from the truth.
- 18:51>> There's such a short memory in video
- 18:53games. And I think that a lot of the
- 18:56times when you think about the games
- 18:58that people really love, um I wonder how
- 19:01much they really love the game or how
- 19:03much they love identifying themselves as
- 19:05a fan of the game.
- 19:06>> Yeah.
- 19:07>> And maybe maybe that's the thing that
- 19:08they're really attached to, right? It's
- 19:10like how many people have played what
- 19:12they say is their favorite game of all
- 19:14time in the past year. And it's like
- 19:16when you go back to it, maybe there's
- 19:17something that about it that doesn't
- 19:20speak to you the way that it once was.
- 19:22But at the same time, you like being the
- 19:23kind of person that identifies as a fan
- 19:26of that game, as a huge fan of that
- 19:27game.
- 19:28>> Yeah.
- 19:28>> And uh then when that is the case, that
- 19:32is how you become somebody who takes
- 19:34offense to other people's criticism.
- 19:36Yeah.
- 19:37>> Uh when you have somebody online saying,
- 19:40"What's a game everybody loves?" Like
- 19:41Super Mario World. Um, if I go online
- 19:44right now, if I go on Blue Sky, if I
- 19:45were to type it out right now, but
- 19:47before we finished recording this
- 19:49episode, I would have several angry
- 19:52responses. And if I said, "How can
- 19:54anyone regard Super Mario World as a
- 19:57classic when the front page of Reddit
- 20:00disembowled in front of everyone?" It
- 20:02would be it would be horrific. And it's
- 20:04just this it's just this funny thing
- 20:06where um that that underdeveloped
- 20:08critical arm I think exposes itself
- 20:11because why is there so much fear of
- 20:14around somebody feeling this way
- 20:17>> and yeah I don't know it's such a it's
- 20:19such a strange thing. It's like the once
- 20:21once you finish reading that take I
- 20:23think the only reason it would affect
- 20:25you was if you took it personally. If
- 20:27you made it about you and not just about
- 20:29that person's opinion of a video game.
- 20:31>> Yeah. So, so I I think that like let
- 20:34people enjoy things
- 20:35>> is an abdication of criticism.
- 20:38>> Yeah.
- 20:38>> Of just of just of just like waving it
- 20:40away. And I think it um speaks uh it's a
- 20:43like growing problem that has again
- 20:46always been in this space. But it seems
- 20:48that as um in my view,
- 20:51>> I've seen a lot more people want to try
- 20:53and have critical voices in the game
- 20:55space over the last like 5 years or so
- 20:57>> and and want to try to actually say
- 20:58these things, but then they sort of get
- 21:00shut down by this this sort of fandom
- 21:02idea of wanting to just enjoy things,
- 21:05let people just play the game how they
- 21:06want. And I think it sort of speaks to
- 21:08this larger culture of like toxic
- 21:10positivity in games that I think um does
- 21:14come like largely out of fandom spaces
- 21:16and it really just pushes back on the
- 21:19idea that anyone can criticize anything.
- 21:21Even though I don't I don't know about
- 21:22you, I don't view criticism to be
- 21:25inherently negative. Do you?
- 21:27>> No, of course not. And I also think that
- 21:29um reviews aren't inherently criticism.
- 21:32So, it's it's it's one of these things
- 21:34that when we invoke that word and when I
- 21:36see that word even used out in public, I
- 21:39have to first discern what exactly it is
- 21:41that people are talking about.
- 21:43>> But, um yeah, the the the idea of this
- 21:45like toxic positivity in video games, I
- 21:48think there is a to to edit that idea a
- 21:51tiny bit.
- 21:52>> Yeah, please. uh performative alignment
- 21:54because we see this we see this in the
- 21:57direction of positivity and we also see
- 21:59it in the direction of negativity and
- 22:00what I would say is like performative
- 22:02dunking
- 22:03>> and we see this all the time in video
- 22:05games with the dog piling of whatever
- 22:07the thing is that we're all supposed to
- 22:09hate that day.
- 22:10>> Yeah. And it's I don't know, not to not
- 22:13to make light of these things, but I'm
- 22:15I'm sure like a bell, we can all
- 22:17remember these like phrases where it's
- 22:19like, "How many times have you heard
- 22:21people say that online? Support indies.
- 22:23I want cheaper games with worse
- 22:24graphics." They're not often really like
- 22:28talking about any specific video game or
- 22:30anything they're actually doing. They're
- 22:32just signaling what kind of person that
- 22:33they want to be seen as online. And this
- 22:36is um taste as identity, which I think
- 22:40is what a lot of this conversation is
- 22:42about. And when you present your to your
- 22:45your taste as social positioning more
- 22:48than it even is personal preference and
- 22:50the tell with this is always the lack of
- 22:52specificity and bringing that back to
- 22:57uh let people enjoy things. That is the
- 22:59most inspecific phrase of all time. Who
- 23:01are people? Who are people?
- 23:03>> Who? Because you just I I think I think
- 23:06uh in the same way that it is like
- 23:08abdicating criticism, I think it is also
- 23:09abdicating the personal responsibility
- 23:11of a feeling, right? Because it's like
- 23:13what they're what when someone says that
- 23:15I think what they're actually trying to
- 23:16say is let me enjoy this.
- 23:19>> Yeah, sure.
- 23:20>> Because what you said I really
- 23:22appreciate about the idea of like it's
- 23:23not specific
- 23:25people. Who are people? Things. What
- 23:27things? Let me enjoy this thing. And I
- 23:31don't think there's anything wrong with
- 23:32saying like, "Hey, I'm actually playing
- 23:35um Super Mario World." And I'm liking it
- 23:37quite a bit. I don't like that you're in
- 23:40my DMs telling me that it's bad.
- 23:44>> But again, that comes back to like just
- 23:45being like a like a regular person.
- 23:47Like, yeah, don't do that. That's weird.
- 23:49What are you doing here?
- 23:50>> But like, what if something was bad?
- 23:52What if something was actually bad? Not
- 23:53bad in like a like a taste way, but bad
- 23:55in like a this is this is like a like a
- 23:58racist piece of text. Should I still let
- 24:00people enjoy things? Like, like the
- 24:02phrase isn't good.
- 24:02>> Yeah. No,
- 24:03>> the phrase is not good,
- 24:04>> right? Because it is. It It just
- 24:06completely like throws the hands up of
- 24:09like, well, it doesn't matter what this
- 24:11thing is. It doesn't matter what anyone
- 24:13views as enjoyment. Like, yeah, no, no,
- 24:16thank you. Um,
- 24:17>> there is this enemy of criticism that is
- 24:19like this um, you know, a phrase I love
- 24:22in my everyday life. All feelings are
- 24:25valid, but not all feelings are
- 24:26important. And criticism is so like
- 24:30>> the act of asserting your own importance
- 24:33the the the importance of your own
- 24:35perspective. There is something that you
- 24:37are by writing it down by presenting it
- 24:38to others you are uplifting as
- 24:41important.
- 24:42>> And I think that like that's why just
- 24:45any reaction to any game is is valid and
- 24:49real but is it important? It's once once
- 24:52it's it's once it's criticism, I think
- 24:54it becomes important, but you have to do
- 24:56more work to um actually get it there.
- 24:59>> Yes. And and I think you got to back it
- 25:00up. Uh uh something we talked about a
- 25:02little bit a lot last week was um that
- 25:05uh that piece on IGN about like uh uh uh
- 25:12>> it was something about like, hey, can we
- 25:13all please stop dunking on High Guard?
- 25:15>> Yes, please stop dunking.
- 25:17>> And uh now now Highguard is out. It's a
- 25:19game that you and I have played. Uh if
- 25:21you are interested in our thoughts on
- 25:22it, which are uh primarily positive, uh
- 25:25patreon.com/critical error. But um you
- 25:29know, you were talking about this idea
- 25:30of of what would you say like
- 25:32performative uh fandom or or
- 25:35performative dunking or however you you
- 25:37phrased it. Um there's like inroups in
- 25:40games and there's outgroups in games.
- 25:42And I think there's this idea of when
- 25:44you say like let just let people enjoy
- 25:46things. I think it is also trying to
- 25:47sort of like take the power of the
- 25:51grouping and shift it into saying you
- 25:53are actually by behaving this way you
- 25:55are in the out group and I'm in the
- 25:57inroup and by creating and you're trying
- 25:59to like create momentum for your inroup
- 26:01of actually I like this thing and it's
- 26:03good and it is you the person who's
- 26:05criticizing that is bad and in the out
- 26:08groupoup and you are in the minority
- 26:09opinion here and because of that you
- 26:10should be shunned and made fun of
- 26:12online. Hating the right game functions
- 26:15exactly the same as loving the right
- 26:17indie game. It is just about telling
- 26:19your peers that you are on the right
- 26:21side of the collective consciousness.
- 26:23Yes. And unfortunately for Highg guard
- 26:26it it is aligned with Jeff Keley who in
- 26:30games media you got to pretend that you
- 26:32hate while you spend hundreds of dollars
- 26:34to go to his show and you know and then
- 26:37and you know it uh it did the it did the
- 26:39reveal there. It had the bad trailer. It
- 26:41did all this other I don't know. It's a
- 26:42games as a service. It's it's this this
- 26:44tired genre. All this other stuff. It's
- 26:46got all these things that I think are
- 26:48contributing to making an ungenerous
- 26:51viewer when you finally sit down to look
- 26:53at this game. And it's funny because I
- 26:56think that there is a let people hate
- 26:59things that emerged because of
- 27:02Highguard.
- 27:03>> Yes. But it is it is fun. it is serving
- 27:05the exact same function as let people
- 27:08enjoy things because it just it's on the
- 27:10opposite end of the spectrum and it is
- 27:12again I think to create an in-group and
- 27:14an outgroup and um uh uh it has been
- 27:18really interesting seeing the response
- 27:19to this game from people who sort of
- 27:21walk in with a preconceived notion of oh
- 27:23I'm not going to like this they play it
- 27:24for like an hour and a half two hours
- 27:26and they go yeah I didn't like it
- 27:27because I didn't think I would and then
- 27:29when they are giving criticism I I
- 27:31watched a few reviews of Highguard
- 27:33online on YouTube. Uh, and I was kind of
- 27:36surprised by the lack of specificity in
- 27:39them and by the lack of actual critical
- 27:42analysis. Now, here's the thing. I like
- 27:44the game. It is perfectly valid if
- 27:45someone doesn't like it. However, I do
- 27:48think that in order to create a
- 27:49well-crafted review, and this is just
- 27:51like the basics of the craft, right, is
- 27:53like if you're saying something is bad,
- 27:55you got to tell me why, and you have to
- 27:57be specific. You, you know, like just
- 27:59saying like, "Oh, it's generic."
- 28:00Generic? What do you mean? In what way?
- 28:03you need I need specificity towards what
- 28:05you're trying to say here because you're
- 28:07welcome to think it's generic, but I
- 28:08need to hear why. And you can't just
- 28:09like deploy these like uh common phrases
- 28:12that we use to say something is bad in
- 28:14games without actually
- 28:18pointing at evidence in the actual game
- 28:19and say this is why.
- 28:21>> Yeah. You have to you have to perform
- 28:22the act of criticism. You have to
- 28:24participate in the arting. I know.
- 28:27>> And and it's so funny, dude. That's why
- 28:28the the complete collapse of this stuff
- 28:30has just made discourse so degenerate
- 28:33because somebody's review of the game is
- 28:36like functionally similar to like
- 28:39anybody in games media spouting off a
- 28:41couple of posts. It's like the same
- 28:43thing because ultimately the only thing
- 28:45we care about is like the summary at the
- 28:48end of the review and the score good
- 28:50bad. Um, and you know, I I think I
- 28:53started this discussion by introducing
- 28:55this idea of like I think if you asked
- 28:57people like to define criticism that
- 28:59would kind of stop them in their tracks.
- 29:00I think another term that would be
- 29:02similarly hard for people to um identify
- 29:05or describe is love.
- 29:08>> And you know, I think oftentimes people
- 29:13mistake love as approval, but I like to
- 29:15think love as of love more as attention.
- 29:19And nothing can be examined without
- 29:23love.
- 29:24>> Yeah.
- 29:24>> And there's this like
- 29:28there's this there's this weird notion
- 29:30and attitude towards being critical of
- 29:33games and negatively evaluating them
- 29:36that I think people forget that the act
- 29:39of interrogation, the act, the art of
- 29:41criticism is one of love. It is one of
- 29:44attention. Yes.
- 29:45>> And if you are not in if you are not
- 29:49invoking love or revealing love in your
- 29:51interrogation of these games, I know
- 29:54you're not performing criticism because
- 29:56that's what criticism is. It's attention
- 29:57>> because it's it's this thing that you
- 29:59hear so frequently about like, oh, these
- 30:01games journalists don't even like games.
- 30:03They're in it for and then I have no
- 30:05idea what anyone would say. The money.
- 30:07Haha. Um, I guess but like it's it's to
- 30:11what you're saying like no, if you don't
- 30:12love this as an art form, if you don't
- 30:14love the way games make you feel, you
- 30:16just wouldn't be in this space. Like
- 30:18like that's just true. It is honestly
- 30:21[ __ ] miserable. Like it is it's
- 30:24miserable. It's terrible. And and in
- 30:26terms of like what it is like to
- 30:27actually work in this space and I think
- 30:30it is
- 30:32criticism is an act of love because it
- 30:35is someone expressing like I love this
- 30:36art form. I love this medium. Here's how
- 30:39this work
- 30:41helps push that medium forward. Here's
- 30:44how it helps uh uh uh like uh solidify
- 30:49previous uh iterations of the medium or
- 30:53how it lets down the history of the
- 30:55medium. It it's it's it should be
- 30:57specific and and and like that. I I
- 30:59really like what you said right there
- 31:00about that. We had a comment on last
- 31:03week's podcast that said, "I really
- 31:04appreciate how every episode of Critical
- 31:06Error has like a call to action." I
- 31:08thought that was a really cool comment.
- 31:09And I think what I'm thinking about with
- 31:11this episode now is that I I do think
- 31:14that games media could stand to be
- 31:16pushed in the direction of saying
- 31:19clearly what you believe and why and
- 31:21being bold and incisive in that. Because
- 31:24I do think that the attitudes behind let
- 31:27people enjoy things and the kind of
- 31:29performative disdain that we see all the
- 31:30time are two ways of avoiding the same
- 31:33responsibility. And it is the
- 31:35responsibility of being unique, of being
- 31:38bold and incisive in your own
- 31:40perspective, saying clearly what you
- 31:42believe and why.
- 31:43>> And it feels like people constantly
- 31:46hedge so that they don't have to do
- 31:48this. And I feel like you see this in so
- 31:49many different forms. It's it's it's not
- 31:52only like making excuses for, you know,
- 31:56every every experience is valid, phony
- 31:58bologoney. It's like, of course, every
- 31:59experience is valid. Like, shut up.
- 32:01Like, that's not what we're that's not
- 32:02what we're here to do. We're going a
- 32:03step above that. And but it's like I I
- 32:06feel like I see this all the time when
- 32:07when discourse around any specific video
- 32:10game is brought up. And I feel like you
- 32:12see calcified opinions and reputations
- 32:16brought up to defend or deride a game.
- 32:20And no one is actually. So, you know,
- 32:22something we talk about on the bonus
- 32:23spot a lot is that sometimes people will
- 32:26ask us, they'll be like, "Hey, what's a
- 32:28good example of this idea in a video
- 32:30game?" And it's like, Jake, just pull
- 32:32back into your the library in your brain
- 32:35of video games and pull out an example.
- 32:37And I always say the same thing. I'm not
- 32:38good at that. I can't do that because
- 32:40what I do is close read a text. And I
- 32:44can only experience a text really as I
- 32:47am now. And that's part of it. That's
- 32:48part of how you generate meaning is is
- 32:51in that experience. Yes.
- 32:52>> So to kind of default to a calcified
- 32:55opinion or a reputation or maybe an
- 32:57opinion that secretly implanted its way
- 32:59into my mind as a you in a YouTube video
- 33:00and I've held on to for years is again
- 33:04the abdication of this responsibility.
- 33:06The abdication of generating meaning
- 33:08between the thing and yourself. And
- 33:11that's I I just feel like there's like a
- 33:12real fear of that in the game space or
- 33:15an insistence to like do anything you
- 33:17can to avoid doing that work.
- 33:18>> Yeah. So, I've got a question for you.
- 33:19And now I this is not what this uh uh
- 33:22episode is about, but there was this um
- 33:24uh tweet from Sven Sven [ __ ] from uh uh
- 33:28Larian Studios. Uh basically talking
- 33:30about how um he thinks it would be a
- 33:32great idea for critics to get scores
- 33:34similar to like Metacritic scores so
- 33:36that people can sort of like judge if
- 33:38they're a good critic or not and
- 33:39whatever. Uh, and the response to this
- 33:41has been sort of all over the place and
- 33:42whatever. Again, this is not what this
- 33:44episode is about, but there was an
- 33:45interesting response from uh Luke
- 33:46Plunkett at Aftermath. And Luke wrote,
- 33:50"I wrote a freelance piece for an outlet
- 33:51outside of games a couple of years ago,
- 33:53and the editor reached out and said,
- 33:54Luke, your writing is so defensive. Why
- 33:56are you couching and qualifying every
- 33:58single thought you have, and I have to
- 34:00say, I worked at Kotaku for 17 years.
- 34:02Have you seen the internet?" And I think
- 34:04this is an interesting sort of point.
- 34:05and and the thread here is is um uh
- 34:08interesting and whatever Lucas I think a
- 34:11a great writer. Um but what I'm trying
- 34:13to get at here is this idea of I think
- 34:15that so often the idea of let people
- 34:19enjoy things or whatever sort of uh uh
- 34:21fandom response that happens with
- 34:24criticism is often then used as a way to
- 34:27like like we said like put someone in an
- 34:29out group and then frequently there is
- 34:31like dog piling on that person. And so I
- 34:34think that a lot of people tend to maybe
- 34:35write from a um defensive perspective
- 34:38and maybe don't want to actually get
- 34:41real and say things and whatever out of
- 34:43fear of backlash on the internet, which
- 34:45I do understand, but I would urge as you
- 34:47were saying about this idea of like a
- 34:49call to action or whatever. I would urge
- 34:51critics write honestly, write
- 34:53truthfully.
- 34:55Well, and don't be confused because what
- 34:58what the mistake that Sven is making in
- 35:00that in that tweet is the idea that
- 35:04there is a pure true truth that every
- 35:08critic is trying to reach and people
- 35:10reach that truth at different levels of
- 35:12success. It is secretly that tweet is
- 35:14secretly objectivity discourse. And it's
- 35:17funny, it's like your value is in how
- 35:20agreeable you are. how many people can
- 35:23the consensus can cosign the take that
- 35:25you arrived at. Whereas like criticism
- 35:28has never it's not a popularity contest.
- 35:30It's just an argument and scoring
- 35:33criticism again is treating people to
- 35:36read like reviews or whatever as um like
- 35:40PR as like vibes management as as like a
- 35:43as like a Yeah, it's it's terrible.
- 35:45>> I think you said this earlier, but I
- 35:47just want to like hit on it again. And I
- 35:48feel like the like we were talking about
- 35:50sort of the the uh deconstruction of the
- 35:53idea of like games media and games
- 35:54criticism and it's like sort of like
- 35:56being molded back just into like PR
- 35:59speak for these like you know major
- 36:01companies and stuff like that. The
- 36:03phrase let people enjoy things is the
- 36:05most like PR like like like Discord
- 36:09moderator type response to criticism
- 36:12that that's what PR does. Right. Right.
- 36:15like it is it is meant to say, "Hey, I
- 36:17know you're trying to say something
- 36:18here. I know you're trying to use the uh
- 36:21medium of criticism to make an argument
- 36:23to make a point to uh point something
- 36:26out about this piece of art." But what
- 36:28if we don't think about that? Because if
- 36:29we start thinking about this a little
- 36:31too critically, it might cause people to
- 36:32say, "I don't want to buy this game."
- 36:34>> Yeah. Something you exposed there is
- 36:36that let people enjoy things is secretly
- 36:38like status quo upholding and correct
- 36:41conservative in ideology.
- 36:43>> And that's what VR does.
- 36:44>> Yep. Then it's the exact same expression
- 36:46that you could use if uh you and I are
- 36:49criticizing um Xbox and we are
- 36:52proponents of like BDS. Somebody could
- 36:54say Jake, hey, you're criticizing, let
- 36:56people enjoy, let people enjoy Xbox, let
- 36:58people enjoy things. Like that's the
- 37:00exact same defense that one could use.
- 37:02And it is um I think like in every in
- 37:05every
- 37:07serious conversation, it is just an
- 37:09enemy to progress and more interesting
- 37:12work and uh dilutes any discussion. Just
- 37:15turns it into well but what if you just
- 37:17presented the most bland take possible
- 37:20and um I think we should all just click
- 37:22onto reviews and it should say if insert
- 37:26game here is for you, you will like it.
- 37:30>> Right. And that's why I think it it we
- 37:32sort of said this at the top like
- 37:34>> uh you know this isn't for me feels like
- 37:37such a similar phrase because it kind of
- 37:40assumes that like we talked about like
- 37:41the idea of like let people who people
- 37:43you know not for me for who who are we
- 37:46talking about? I'm reading a review
- 37:47because you are talking about it. Um I'm
- 37:50reading this review because I'm
- 37:51interested in what you have to say and
- 37:52your what you have to say has nothing to
- 37:54do with my enjoyment of a thing of a
- 37:56game of whatever. Um, yeah. I I find it
- 37:59to be this very bizarre response and and
- 38:02you know, you said that um it dilutes
- 38:05discussion and I don't even know if
- 38:07that's true. I think it just stops
- 38:08discussion.
- 38:10>> Yeah. Yeah.
- 38:11>> Like how are you supposed how are you
- 38:12even supposed to respond to that if
- 38:13you're like, "Let me enjoy this." I
- 38:16would be like, "Okay." It just sounds
- 38:17like you don't want to talk about this.
- 38:19I was thinking about how you would train
- 38:20people because it's the kind of thing
- 38:21where if you have a game that the
- 38:23audience, the people online are
- 38:26extremely for it, then you are being
- 38:29trained to not harsh the vibe. But but
- 38:32if you have a game that people are
- 38:34extremely against and then you have a
- 38:36review and you want to be positive for
- 38:38it, um now you are a a fanboy, a shill,
- 38:42whatever it is. is it's like you're
- 38:44you're ruining both both aspects of this
- 38:47are ruining the consensus but by but the
- 38:51thing about disrupting consensus is that
- 38:54how it feels is that everybody is
- 38:57engaging in a
- 39:00>> subreddit. It's it's a funny thing,
- 39:02right? It's I I brought that up earlier
- 39:03where you're like you're in the fan
- 39:05space and I think that's how consensus
- 39:07can feel sometimes. It's like we all
- 39:09agree this thing is good on Blue Sky. We
- 39:11all agree that this thing is bad. So now
- 39:14when you are posting positively about
- 39:16High Guard,
- 39:19>> that's that's about you. You're doing
- 39:21something that you should not be doing
- 39:22in this space.
- 39:23>> Yes. And
- 39:24>> you're outside of the consensus. Yeah.
- 39:25>> And you're ruining you're ruining the
- 39:26fun that we're all having being on the
- 39:28same side.
- 39:29>> Yeah. Because that's what it is, right?
- 39:30I mean, like think about Highguard
- 39:32specifically like uh there's like this
- 39:34game that people online are playing
- 39:36right now and it is like, "Oh, I'm just
- 39:37going to go like review bomb this
- 39:39thing." And it's almost like it is even
- 39:41outside of like the uh specific
- 39:44qualities of the game, right? I think
- 39:46like uh uh when like Concord came out, I
- 39:51think there were a lot of things about
- 39:52that game that people didn't like,
- 39:54right? And of course like there's like
- 39:55all of the shitty stuff surrounding. I'm
- 39:57not talking about that, but I'm talking
- 39:58about like I I think that was a a game
- 40:00that just did not click with people in a
- 40:03in a meaningful way. And so people could
- 40:06cite those things if they're leaving a
- 40:09review for it and say like, "Hey, this
- 40:10is bad. Hey, this is wrong. Hey, I don't
- 40:11like this game." But whereas like
- 40:13Highguard, it feels like so many people
- 40:16are not even taking those like the
- 40:18actual qualities of the game into
- 40:20consideration and it has become a game,
- 40:22a fun thing to do for people to like
- 40:24band together and be like, "Hey, this
- 40:26sucks. Hey, uh, let people hate things."
- 40:28And then, as you said, you pop in and
- 40:30you say, "Hey, actually, I I think the
- 40:32game's pretty good. I think the game is
- 40:33actually pretty fun. It's like whoa
- 40:35whoa. You actually aren't you're kind of
- 40:36harshing the vibe of us playing this
- 40:38game of like getting to hate on dunk on
- 40:41whatever this this thing. And I think I
- 40:43wonder about the how complicit some of
- 40:48to to be honest, not to, you know, um,
- 40:51some of games media is in this, right?
- 40:53Because I think when we talk about the
- 40:55importance and the responsibility that
- 40:57criticism has unto itself, it is tough
- 41:00for me to see a article on IGN titled
- 41:05High Guard review in progress and then
- 41:07you read the article and it's based on
- 41:08the 5h hour preview event and it's like
- 41:11this is the it's it's based on the exact
- 41:13same content that many other websites uh
- 41:16put up a similar article and called it
- 41:17first impressions called it a preview.
- 41:19And it's like to to use that content and
- 41:21say that this is a review. Are you not
- 41:24training your audience member to think
- 41:26of reviews in a certain way? Are you not
- 41:28training them to think that it's you can
- 41:30arrive at a review on first like like
- 41:33you know it's it's it's your you're
- 41:35you're weakening the what it's supposed
- 41:36to be. I think that creates a culture of
- 41:40shallow takes and bad analysis.
- 41:42>> Yeah. And I think I think it comes back
- 41:44to the idea of like so much of this is
- 41:46it just becomes like PR, right? and the
- 41:48the integration of these sort of
- 41:50specific unique voices.
- 41:52>> Um and and it it's kind of a shame
- 41:56because I think that
- 41:57>> um
- 42:00what a world it would be if if we did
- 42:02not have like continued and frequent
- 42:04like critical consensus about games. I
- 42:06think it would just be more interesting.
- 42:07I think people would be saying more
- 42:08interesting stuff about it if if you
- 42:10know I think there would there's like a
- 42:12certain level of critical consensus of
- 42:13hey this game is good, hey this game is
- 42:15bad largely, right? But like um
- 42:19I think we would have a lot more
- 42:21interesting sort of middle opinions
- 42:23about stuff. You know, you talk about
- 42:25like Donkey Kong Bonanza, whatever. A
- 42:26game that seems to in time, um people
- 42:30seem to have like cooled on that game,
- 42:32what I would call like significantly
- 42:34just based on my experience of seeing
- 42:35people talk about it online. But it's
- 42:37like, but because you said all of that
- 42:38right away when everyone was like, "No,
- 42:40we are in let people enjoy things mode.
- 42:42We are in um the game is new. The game
- 42:44is out." Nintendo said it's fun. It's
- 42:46fun. We played it. New Donkey Kong
- 42:48excitement mode.
- 42:50You are harshing the vibe. But now that
- 42:52the vibe is has cooled down a little
- 42:53bit, I think people are more open to it.
- 42:55And I think that's frustrating.
- 42:56>> It's a it's an interesting thing, too,
- 42:58right? Because um I was kind of in a
- 43:00unique position as somebody not doing it
- 43:03for a website or whatever, but like
- 43:05writing a review for Donkey Kong Bonanza
- 43:08um I don't know, a month plus after that
- 43:10game came out. So, I'm actually talking
- 43:12to people who have played the game. And
- 43:14it's one of these things where it's like
- 43:17the sharpening of a perspective. Um what
- 43:20makes a review good? What makes a review
- 43:22good? Is it one that you agree with?
- 43:25Like when if if I go online and I
- 43:27publish a review and I say I'm really
- 43:29proud of this one, what am I saying? Why
- 43:31why what makes me more proud of one
- 43:33review than another? I put a lot of work
- 43:35into it. And I think um
- 43:38what I aim for at least or just to speak
- 43:41for myself is that I arrive at something
- 43:45that feels really true to me. I arrive
- 43:47at something and I'm like this is it
- 43:50actually. And it's about finding
- 43:53something, placing something within
- 43:54myself and my own experience more than
- 43:57it is about um
- 44:00I don't know listing stuff out from the
- 44:03game. I think to um what you're saying
- 44:05about like oh it feels true to me like
- 44:07when I've written a review that I think
- 44:08people are going to walk away from being
- 44:10like oh I understand this guy a little
- 44:11bit better.
- 44:12>> I think because it is it is crit like
- 44:14criticism is a form of expression right
- 44:16and it's a form of like saying like this
- 44:18is where I'm coming from. And I think if
- 44:21you walk away from my review being like
- 44:22oh I'm be I understand a little bit more
- 44:25about where that guy comes from.
- 44:27>> I think I think that is is something to
- 44:29be proud of and a show of good work. Um,
- 44:33and and you know, you mentioned too
- 44:34about like, you know, talking points
- 44:36from PR and whatever. I think so many
- 44:38reviews tend to sort of resort to just
- 44:40listing um, features that were mentioned
- 44:44in marketing and then go, "Yep, it's
- 44:46here." And, you know, without sort of
- 44:48like analysis of of
- 44:51those matter, if those are a big part of
- 44:54the experience.
- 44:56The motorcycle in Metroid Prime 4 was so
- 44:59was so heavily marketed. Does it matter
- 45:03>> at all?
- 45:04>> No. But who's talking about it in that
- 45:07way? You know what I mean?
- 45:09>> Yeah. That really is just um the the way
- 45:13in which I think people are allowing
- 45:16outside forces to shape them and shape
- 45:18how they even interact with something
- 45:20because there is something kind of
- 45:22interesting I guess about
- 45:26when when I think about Highguard um
- 45:28what people are interested in talking
- 45:30about and how they're interested in
- 45:31approaching that game because of the
- 45:33conversation that has been built up by
- 45:35the consensus where it's like I have to
- 45:37address this I have to speak on their
- 45:39terms, you know, rather than your own.
- 45:41>> You know what's kind of fascinating
- 45:42about that? Um I I saw someone online
- 45:45say like, "Oh, what's interesting about
- 45:46Highguard is that the discussion
- 45:47surrounding it is more interesting than
- 45:49Highguard is."
- 45:50>> And like I simply couldn't agree less
- 45:53like like I think that the actual like
- 45:55cuz I think that that is true sometimes.
- 45:57Sometimes the discussion surrounding a
- 45:58video game is more interesting like uh
- 46:00horses right from from last year at the
- 46:02end of the year. Like I think the
- 46:03discussion surrounding horses and
- 46:05surrounding um like censorship on on
- 46:08Steam and Epic Games and all that sort
- 46:09of stuff is fascinating, especially when
- 46:11it when you start like looking into like
- 46:13okay well what does what do these online
- 46:14marketplaces allow on their platforms.
- 46:17That conversation I find to be
- 46:19significantly more fascinating than
- 46:20anything that Horses is trying to say.
- 46:22But when it comes to something like
- 46:23Highguard, I'm like no no there is an
- 46:25interesting game here. And I think the
- 46:26least interesting part about this is
- 46:28sort of this the the cultural consensus
- 46:31about it because the cultural consensus
- 46:32about it is largely not taking into
- 46:34account what the game is and what it is
- 46:36doing and what it's trying to do.
- 46:38>> It's funny and I even think that we are
- 46:39kind of like victims of the environment
- 46:41that we find ourselves in right now
- 46:43because um I almost feel like I can't
- 46:46talk about Highguard without being like
- 46:48addressing all of the stuff that people
- 46:50say about it.
- 46:50>> 100%.
- 46:51>> So it's Yeah. Yeah. So, it's this weird
- 46:53thing where it's like there's there's
- 46:54not a lot of space to like actually talk
- 46:56about the game. And I also feel to be
- 46:58honest that there's an unpreparedness on
- 47:00the part of my like interlocators with
- 47:02this game because something that you and
- 47:03I have discovered is that we actually
- 47:05think that maybe we have played a bit
- 47:07more of this game than a lot of the
- 47:09people who have been talking about it
- 47:11online uh just through happen stance. We
- 47:13had we had a few nights in a row where
- 47:15this was just what we were playing. And
- 47:18I know that we both kind of had this
- 47:20experience of our relationship with the
- 47:22game developing over time and our
- 47:24thoughts on it changing as is the case
- 47:27with every single piece of art I've ever
- 47:30encountered in my life.
- 47:31>> Yeah. Usually when you spend more time
- 47:33with a thing and you are able to like
- 47:35work through your understanding and
- 47:36feeling of it, whatever. Whatever. Who
- 47:37cares?
- 47:38>> Yeah. Yeah. Yeah. So, it's it's just one
- 47:39of these things where it's it's like um
- 47:43just let people enjoy things. It's like
- 47:45>> just let people enjoy things. It's like
- 47:47don't do work.
- 47:48>> Don't do work.
- 47:49>> Oh, that is kind of what it's asking,
- 47:50right?
- 47:50>> Like don't do nobody do any work. Decide
- 47:53right off the top if this is something
- 47:54you like or something you don't like.
- 47:56And all of that is good. There is no
- 47:58version of you. A piece that I actually
- 48:01quite liked quite a bit that I published
- 48:03last year on my blog was my review of
- 48:05that indie game Morsels. And
- 48:07>> oh yeah,
- 48:08>> I start from a position of the first
- 48:09time I play Mors, I think it [ __ ]
- 48:12sucks. Like that's the first sentence of
- 48:13the essay. And um and it's funny, man.
- 48:16It's like one of these things where I
- 48:18actually expected that to be very like
- 48:20not PR friendly. And I you know what I
- 48:24mean? Being like, "Oh yeah, the first
- 48:25time I played this game, I truly think
- 48:26it's terrible." I remember going online
- 48:29to play Fortnite with you and telling
- 48:30you, "Oh, this Marshalls game is not
- 48:32good." Yes.
- 48:33>> And but then I kind of like gave myself
- 48:35the room to be like,
- 48:36>> "I need to I need to think through this
- 48:38a little bit more." And I played it a
- 48:40little bit more, played it a little bit
- 48:40more, and my thoughts really developed
- 48:42around that game. And even though I
- 48:43start that essay with the first time I
- 48:45play Mors I think it [ __ ] sucks, the
- 48:48person who was in charge of the PR for
- 48:49that game and the president of the
- 48:51studio both reposted that piece and I
- 48:53was you know what I mean? So it's like
- 48:54it's this thing where it's I I don't
- 48:56think it's quite as like
- 48:59I don't know. I think I think people uh
- 49:00are too ready to accept the invitation
- 49:03to be boring.
- 49:04>> Yes. And because I think when you say
- 49:05like when when when you use let people
- 49:08enjoy things as sort of the metric for
- 49:10like the barometer for the conversation,
- 49:12you are shutting out the ability for
- 49:14someone to have um a genuine emotional
- 49:17experience with something cuz I I didn't
- 49:19play morals. I but I had a similar
- 49:20experience with the game Saro where like
- 49:22that is a game where when I played it uh
- 49:25for the second I tried it when it came
- 49:27out and I bounced off whatever when I
- 49:28came back to it to like really try it I
- 49:30was like this is a terrible video game.
- 49:33this is like a like a monumentally bad
- 49:35video game,
- 49:37but I took the time to like I kept
- 49:39coming back to it for whatever reason.
- 49:40And then that has shaped my
- 49:41understanding of it and I'm like I think
- 49:43this is one of the best games ever made.
- 49:45And if you are just coming from the the
- 49:47perspective of well just let people
- 49:48enjoy things then I don't get to have
- 49:49that moment. I don't get to have that
- 49:50realization and I don't get to have that
- 49:52journey of understanding for something
- 49:54because like then my perspective on it
- 49:57is is null and void in in the in in that
- 49:59space. Right? if if we can only enjoy
- 50:01things.
- 50:02>> It really it really is this idea of of
- 50:04let people enjoy things is don't do work
- 50:07like because that that is that is what
- 50:08it is. And it's this funny thing where
- 50:10we talked about this on the bonus pod
- 50:11patreon patreon.com/critical error where
- 50:14like sometimes the most satisfying
- 50:16things the most the most like indelible
- 50:18experiences we have with any fiction any
- 50:21art are the things that require a little
- 50:23bit of work to get to the meaning that
- 50:26require you to put something in to get
- 50:28something out of it. And um I bet you
- 50:31people listening to this podcast right
- 50:32now have experiences that they are
- 50:35thinking about right now where they're
- 50:36like, "Yes, I had to put a little bit of
- 50:39work in and then I got a lot out of
- 50:41this." And with that said, um I do want
- 50:45to give a shout out to the people who
- 50:48support this podcast, particularly those
- 50:50first off at the $20 tier, Peter, which
- 50:54is crazy because at the $10 tier, you
- 50:56get everything that this has that this
- 50:58that this production has to offer. We
- 51:01had a little uh we had a little
- 51:02community party in Animal Crossing last
- 51:04week. We are we are currently running a
- 51:07critical error book club in which we are
- 51:08reading an actual book. So, if that's an
- 51:11experience that's interesting to you
- 51:12about maybe sharpening some tools in
- 51:15your uh craft tool set, a great way to
- 51:19do that is to apply those tools to a
- 51:22different medium and then see what you
- 51:23can take back to the one that you care
- 51:25most about. So, if any of those perks
- 51:27sound interesting to you, you can join
- 51:29members at patreon.com/critical
- 51:32error like the top tier members at the
- 51:35Jake and Peter tier that is of course
- 51:37Robert Quesada, Monroe, Evan Cne, Ancel
- 51:41Trait, Evan Pon, and Andrew Bular.
- 51:45Godamn, thank you for supporting the
- 51:47show.
- 51:47>> Thank you so much. It means so much to
- 51:48us. And Jake, every week you prepare a
- 51:51sound effect. Is that correct? For the
- 51:53members of the Critical Error Royalty.
- 51:55>> That's right. Yeah, that's right. Not
- 51:56just the Jake and Peter tier, but that's
- 51:57just $10 and up. Critical error royalty.
- 52:00That is all it takes to be part of this
- 52:03glorious, glorious
- 52:05>> sound effect. Peter, I think this week
- 52:08I'm feeling a little horny.
- 52:11>> Oh,
- 52:12>> I think I think And now by saying that
- 52:15on the podcast, I'm going to have to
- 52:17figure out how to make a horny sound
- 52:18effect. Exactly. Which I think would be
- 52:20a fun challenge. So, I think I'm going
- 52:22to hornyax this sound effect from the
- 52:25Critical Error Nation. Let's play the
- 52:28sound.
- 52:30Yeah,
- 52:31that's right.
- 52:34Critical error royalty.
- 52:36That's who we're talking about, baby.
- 52:39Let's go.
- 52:41Yeah. Brianna Bossman, Thick Dick
- 52:45Mystic, Pinky Oats, Shin Koja Cole, Sam
- 52:50Woods, Jared Kuseno, Dick Richtor, James
- 52:54Bid, Sam Cedar, Danny Disaster, Connor,
- 52:58True Love,
- 53:01Robert Casada,
- 53:04Mero,
- 53:06Anel, Trait, Evan Ponz,
- 53:10Andrew Bular,
- 53:12It's critical error, baby. Don't forget
- 53:15it.
- 53:16>> I hope it was good.
- 53:17>> I bet it was.
- 53:18>> I hope it was.
- 53:18>> I Well, I hope it was good for you, too.
- 53:20>> Okay, good.
- 53:21>> Hey,
- 53:24>> how do we close the show?
- 53:25>> Jake, every week one of us prepares a
- 53:27written piece
- 53:29>> um that we've worked on this week. It is
- 53:31my week. I have written something. I
- 53:32wrote this last night and this morning.
- 53:35Um I've been reflecting a little bit on
- 53:37my relationship to the content that I
- 53:39consume. Um because this is a period of
- 53:41my life that's a little stressful uh in
- 53:43terms of work. I I've been juggling a
- 53:45bunch of stuff and uh I've been thinking
- 53:47about like well what have I been
- 53:48consuming in my off time? What I've been
- 53:50what have I I've been consuming when I'm
- 53:52not at work or when I'm trying to take a
- 53:54quick break.
- 53:55>> Love this topic. Love this topic.
- 53:57Excited to hear what you what you wrote.
- 53:59>> Here we go.
- 54:01>> I don't think I have a gambling
- 54:02addiction, but I do have an addiction to
- 54:05watching these millionaire [ __ ]
- 54:06gamble on TikTok.
- 54:08>> Mhm.
- 54:08>> I have no idea why. I mean, I do like to
- 54:11gamble. That's not a secret. But there's
- 54:12something about watching the worst
- 54:14people on planet Earth try to tell me
- 54:16that if only I bet like them, I might be
- 54:18able to live the lives of luxury that
- 54:20they so enjoy. You know, hanging out in
- 54:23dingy rooms full of cigarette smoke,
- 54:25playing blackjack and Texas Holde. And
- 54:28actually, that sounds pretty good. I
- 54:30don't think I have a gambling addiction
- 54:31because I don't have enough money to
- 54:33have a gambling addiction. I look at
- 54:34these guys, Vegas, Matt, John Sarasani,
- 54:37Bluff, the Emma Gambles. Yes, those are
- 54:39all real. And it takes one single second
- 54:41of recollection to remember the tens if
- 54:44not hundreds of thousands of dollars
- 54:46I've watched them lose recorded on an
- 54:49iPhone or those meta ray bands that
- 54:52should be illegal and the fantasy comes
- 54:54crashing down. But it takes just one
- 54:56video with a caption like every
- 54:58blackjack player dreams of a legendary
- 55:00run like this for the fantasy to be
- 55:02rebuilt entirely. for me to buy back in
- 55:06on watching these people gamble over and
- 55:08over and over again. It is the lowest
- 55:11form of lowbrow content that exists and
- 55:13I might be addicted to it. I don't think
- 55:17the fantasy of it comes entirely from
- 55:19the idea of being able to gamble all day
- 55:21and win money because I've seen these
- 55:23guys lose a lot, like a lot. Instead, I
- 55:28think the fantasy of bluff or whatever
- 55:30other guy wearing an ugly graphic
- 55:32t-shirt in some casino eight blocks away
- 55:34from the Vegas strip has more to do with
- 55:36the ability to lose money without
- 55:37breaking a sweat. Vegas Matt is the
- 55:40poster boy of this. In a single
- 55:42afternoon, I watch this guy lose more
- 55:44money than I make in a year. And at the
- 55:46end of each video where he loses $2,000,
- 55:49he looks at the camera with this pretend
- 55:51bewildered face on. He goes, "Well," and
- 55:55then the video awkwardly cuts. It's not
- 55:58a fantasy of gambling thousands of
- 56:00dollars. It's a fantasy where I can lose
- 56:02thousands and not be bothered. A fantasy
- 56:05where I have thousands at all sounds
- 56:07pretty good. But to be able to have
- 56:09enough of a piece of the world where I
- 56:11am not worried about survival would be
- 56:13more than enough for me. Watching these
- 56:15guys gamble more and more, playing and
- 56:18making increasingly stupid gambling
- 56:20choices as the months go on, as their
- 56:22follower count grows, is like looking at
- 56:25another species entirely. We are living
- 56:28such different lives, but it's not the
- 56:30same fascination that people have with
- 56:32celebrities who live it up in the most
- 56:34gorgeous mansions or drive expensive
- 56:36cars. No, my fantasy is of dripless men
- 56:39in the Elcortez.
- 56:41There's nothing glamorous about the
- 56:43world of Tik Tok gambling. It is filthy
- 56:45in the way that touching casino chips
- 56:47is. It makes me feel like I need to take
- 56:49a shower. But damn, do I want to watch
- 56:52more. There is something sinister here
- 56:54that I think is important to address.
- 56:56Gambling addictions have been
- 56:57exacerbated over the last 5 years or so
- 57:00with the legalization of sports betting
- 57:02apps, but also from content from the
- 57:04likes of John Sarasani. Mhm.
- 57:06>> I'm not saying that people can't make
- 57:07their own choices and that these Tik Tok
- 57:09gamblers are forcing anyone to play, but
- 57:12from my position, I am watching these
- 57:14people gamble tens of thousands of
- 57:15dollars in 60-second videos, and I say
- 57:18to myself, that looks pretty good.
- 57:21I don't have a gambling addiction, but I
- 57:23am addicted to the fantasy of having
- 57:25enough money that I could have one.
- 57:28addicted to the fantasy of having a
- 57:30full-time job where you do basically
- 57:32nothing other than exist without the
- 57:33fear of losing two grand.
- 57:36I'm a believer that everyone should buy
- 57:38Powerball tickets when the pot gets big
- 57:41and then go sit on the porch outside in
- 57:43silence. You will spend $5 for the most
- 57:46incredible fantasy of your life.
- 57:48Thinking about all the good you could do
- 57:50for yourself and other people if you
- 57:52were magically gifted $2 billion
- 57:55of all the problems that would wash away
- 57:57if you had it.
- 57:59You won't win the money. I certainly
- 58:01haven't. And maybe you don't want to win
- 58:03the money. I think it's incredibly
- 58:04likely that that much money is actually
- 58:06a curse. But I think that's part of the
- 58:09fun of fantasy. You ignore the cigarette
- 58:12smoke and the the mystery stick that's
- 58:14on the chips and the realities of sudden
- 58:16extreme wealth and instead get to
- 58:20imagine a life where everything is fine.
- 58:23A life where you're down two grand and
- 58:26feeling okay.
- 58:28Thank you. Oh my god. Delightful. Okay.
- 58:31So many existential truths in there. I
- 58:34think that so first off, okay, top level
- 58:36reaction. I think there is a there is a
- 58:38degree to which like my my heart breaks
- 58:41as to how relatable this position is of
- 58:45dreaming of a life in which you have a
- 58:49safety net in which you can exist
- 58:52without the fear of everything
- 58:55crumbling.
- 58:56>> Yes. And that is a life that should be
- 59:01um a reality for everyone in the world
- 59:05and we have the means to do that. And it
- 59:08is a crime and an injustice that we
- 59:10don't. Um yeah, that like breaks my
- 59:12heart because I think
- 59:14>> you know
- 59:14>> there's more of us than there are of
- 59:16them.
- 59:17>> And you know I I don't remember what the
- 59:19percentage is but it's it's like in the
- 59:2180 90% of people who don't have like
- 59:23$500 of emergency money.
- 59:25>> Yeah. And that is like
- 59:29to not to not to
- 59:32uh
- 59:34demean your position, but to to create a
- 59:38society in which its citizens are
- 59:41wistfully almost lusting after the
- 59:44lifestyle of the Tik Tok betting content
- 59:47creator is a is is a huge societal
- 59:51failure on our part.
- 59:52>> But no, that's that's the thing that I
- 59:53like as I was like writing this. You
- 59:54know what it was? It was when I was able
- 59:56to write down the names of the guys and
- 59:58one of them is a woman that I watch um
- 1:00:01>> without kind of having to look it up and
- 1:00:03I was like embarrassed that I knew that
- 1:00:05>> because but but I was like then thinking
- 1:00:06about like well what is the fantasy cuz
- 1:00:08they're not luxurious. The videos aren't
- 1:00:10luxurious. They're not like showing off
- 1:00:11their wealth. Again, it's like I said,
- 1:00:13they're like dripless. It's like guys in
- 1:00:14like graphic t-shirts and cargo shorts
- 1:00:16in in casinos that I've been to that
- 1:00:18suck. And it's like but like why then?
- 1:00:20What is the fantasy? And it's like, oh,
- 1:00:22no, no, no. It's not even the it's not
- 1:00:24the fantasy of having money and using
- 1:00:25money in a way that allow like for all
- 1:00:28of the things that it can get you,
- 1:00:29right? It's the fantasy of of being so
- 1:00:33like fine that you can just lose that
- 1:00:35money and go like that's no big deal.
- 1:00:37That's what the fantasy is, right? To to
- 1:00:38what you said, the safety net.
- 1:00:41>> Oh my god, that's Yeah, that's tough.
- 1:00:43That one like strikes a chord for me
- 1:00:45because that I think it's just so it's
- 1:00:47so like
- 1:00:48>> just I know how possible it is.
- 1:00:50>> Yeah. Right.
- 1:00:51>> And and I know how many people just like
- 1:00:53don't have that. And I truly believe
- 1:00:55that if everyone did have that, we would
- 1:00:58uh as a society Yeah. Okay. Okay. Here's
- 1:01:01like a funny thing to think about. We um
- 1:01:04import athletes in this country all of
- 1:01:07the time.
- 1:01:07>> Yeah.
- 1:01:07>> All of the time. We do these like global
- 1:01:11searches for people who can uh perform
- 1:01:15on, you know, the our our in in like the
- 1:01:19NBA and in the NFL and in all of these
- 1:01:21things because of how much money these
- 1:01:23people can maybe bring in and that's
- 1:01:24what's important to us. And I think all
- 1:01:27the time about like if somebody didn't
- 1:01:30have if if everybody didn't have to
- 1:01:32worry about like their immediate
- 1:01:34circumstances and needs like the kinds
- 1:01:37of people that that would create because
- 1:01:38we already we already take these people
- 1:01:41from countries all over the world and we
- 1:01:43feed them right and we give them housing
- 1:01:45and we take away their worries and they
- 1:01:47blossom into worldclass athletes. Yeah.
- 1:01:51>> Could you imagine if we did this for a
- 1:01:53scientist?
- 1:01:55you or even just like I think about like
- 1:01:56if all of my needs were being met, the
- 1:01:59person I would be, the friend I would be
- 1:02:00to people,
- 1:02:01>> you know what I mean? Because because
- 1:02:02then it's not like wake up every day and
- 1:02:04like panic panic panic like like figure
- 1:02:06it out, fight, watch a bunch of gambling
- 1:02:07TikTok videos, go to bed, wake up. Do
- 1:02:09you know what I mean? Like like it's
- 1:02:10this thing about like
- 1:02:12>> uh uh if those needs were being met, I
- 1:02:14think this fantasy disappears.
- 1:02:16>> Well, yes. And it's it's it's not to you
- 1:02:18know
- 1:02:20psychoanalyze too much but there's also
- 1:02:22there's also a degree to which our
- 1:02:23society has created a person who is in
- 1:02:25need of this um this this content that
- 1:02:28goes down like medicine and that stops
- 1:02:32people from
- 1:02:34living lives that I think could maybe be
- 1:02:37more exploratory or fulfilling because
- 1:02:39you're just so focused on trying to get
- 1:02:41by.
- 1:02:42>> Yes. And it's like the the the
- 1:02:46the art almost of experiencing life and
- 1:02:49enjoying it and finding something
- 1:02:51fulfilling is just not even secondary,
- 1:02:54it's tertiary for so many people because
- 1:02:57the main focus, the overwhelming focus
- 1:02:59is survival.
- 1:03:00>> Yes.
- 1:03:02>> Oh god, man. It's like
- 1:03:07>> I don't know. You ever you ever read uh
- 1:03:10A Room of One's Own? No. That's a stupid
- 1:03:12I'm sorry. I'm sorry for even asking
- 1:03:13that. That was rude. That was rude of
- 1:03:14me. I'm sorry. I'm sorry. That that that
- 1:03:17was that I'm sorry. That was
- 1:03:19>> Maybe maybe that's on the critical era
- 1:03:20book club.
- 1:03:21>> Oh, Jesus Christ. I can't depressing.
- 1:03:23>> I forgot where I was. I forgot. It's
- 1:03:25It's just there's like a um
- 1:03:29you know, create the there's this idea,
- 1:03:32right? That's a Did you just look it up?
- 1:03:34It's for Okay. Okay. Good. there the a
- 1:03:37kind of like big idea there is that um
- 1:03:40creative freedom requires material
- 1:03:44security
- 1:03:45>> and yes and I think she writes about
- 1:03:48having this like $500 or I guess it
- 1:03:51would be pounds but like whatever it is
- 1:03:53it's um this like I have this room that
- 1:03:57I live in and it's like500 for the year
- 1:04:01and it's the minimum condition for her
- 1:04:04for this life that is not governed by
- 1:04:07fear and what's what's radical and and I
- 1:04:10I really like that reading that because
- 1:04:12I think it shows that what's radical is
- 1:04:14um how small the ask actually is. How
- 1:04:17how little people really need for for
- 1:04:20that sense of security and comfort to to
- 1:04:22be, you know, greater than their
- 1:04:24circumstances. That's that's all they
- 1:04:26need.
- 1:04:26>> Yes.
- 1:04:29>> And imagine if I was with hanging out
- 1:04:30with Vegas Matt.
- 1:04:33>> Imagine.
- 1:04:34>> Imagine, right? Cuz cuz I think also
- 1:04:36what I I wanted to hit on too is like
- 1:04:37this idea of like no no there is like
- 1:04:39something sinister going on with with
- 1:04:41like gambling content and like and like
- 1:04:43the perpetuation of of these like uh of
- 1:04:46like gambling addiction and stuff like
- 1:04:48that which is very real and and I think
- 1:04:50a [ __ ] enormous problem especially in
- 1:04:53this country that um I think we are uh
- 1:04:56largely ignoring because of the money
- 1:04:58that it generates.
- 1:04:59>> Um
- 1:05:00>> but uh yeah I don't know. Thank you for
- 1:05:03letting me show this. I I thought this
- 1:05:04was uh something that that like like I
- 1:05:06said, I've just been reflecting a lot on
- 1:05:07like the content I've been consuming and
- 1:05:10going like, hey, why am I watching this?
- 1:05:14Like like why? I have such a when you
- 1:05:17introduced this, I I was enthusiastic
- 1:05:18about it because I I kind of have a
- 1:05:20passion for um the subtle ways in which
- 1:05:25the content that we consume really has
- 1:05:28like a strong effect on people, like far
- 1:05:31stronger than people realize. And
- 1:05:32>> Oh, yeah. you know, especially people
- 1:05:34that are around my age, I think you grow
- 1:05:36up and the idea that commercials
- 1:05:38influence you or your perspective is
- 1:05:40like a comical notion. Like you think
- 1:05:42like, oh yeah, because I saw that
- 1:05:44Coca-Cola commercial, I'm going to go
- 1:05:45buy a Coca-Cola, but it's like at the
- 1:05:48same time, what has made Coca-Cola the
- 1:05:51default, you know, soda pop brand in my
- 1:05:53brain? Like, I don't know. That's a
- 1:05:54that's a funny thing to think about,
- 1:05:55right?
- 1:05:55>> No, 100%. Yeah.
- 1:05:56>> Yeah. But then it's like
- 1:05:59maybe something not as oblique as
- 1:06:01advertising, but what has the what what
- 1:06:04has the content you watch shaped you
- 1:06:06into assuming is reality that actually
- 1:06:09isn't? And this is why I love the
- 1:06:12expression media diet because it's just
- 1:06:15like the food you put into your body and
- 1:06:16it really affects you. And it's like the
- 1:06:18the brain is like a it's it's like a
- 1:06:20muscle that you need to work and you
- 1:06:22need to practice. There's a there's a
- 1:06:24great piece in the cut recently that um
- 1:06:26one of my favorite essaist uh PE Mositz
- 1:06:28wrote about and it's this idea of
- 1:06:30friction maxing. Have you come across
- 1:06:32this?
- 1:06:33>> No, but I but I mean I I think I can
- 1:06:35maybe put it together. Go on.
- 1:06:36>> So there is this um conceit that is
- 1:06:40floating around in our culture right now
- 1:06:42that is all about like a good life is
- 1:06:44one that removes as much friction as
- 1:06:46possible. And it talks about how like
- 1:06:48using chat GPT to look stuff up and what
- 1:06:52is lost when you lose friction in that
- 1:06:54way. Yeah. So the piece and and the
- 1:06:56piece I really liked about P Mosquitz is
- 1:06:58about like the reintroduction of
- 1:07:00friction in your life for the sake of
- 1:07:02the kind of person it builds you into.
- 1:07:04>> Yes.
- 1:07:05>> And it's like it's so obvious and it's
- 1:07:08so important and um I don't know. It's
- 1:07:10it's it's one of these things where it's
- 1:07:12like I I I worry sometimes that our
- 1:07:15content is becoming
- 1:07:17more and more frictionless. Yes. And I I
- 1:07:20definitely see that in TV and movies
- 1:07:22occasionally and I I feel I'm seeing it
- 1:07:25in like online content as well.
- 1:07:28>> Not to do something that we've literally
- 1:07:29never done before, but to bring it back
- 1:07:31to the topic of this very episode in
- 1:07:33>> Oh my god. Please excuse me. Is that
- 1:07:36idea though of let people enjoy things.
- 1:07:38It should be frictionless to enjoy to to
- 1:07:39play a video game. You shouldn't have
- 1:07:40thoughts other than delight and
- 1:07:43enjoyment. Like,
- 1:07:44>> and I think that's bad. Not not that
- 1:07:46enjoying stuff is bad. Enjoy things, of
- 1:07:48course. Yes, please. Um I enjoy video
- 1:07:49games. That's why I play them. That's
- 1:07:50why I write about them. That's why I do
- 1:07:51do all of this. But it's it's like um
- 1:07:53no, the friction of of discussion, the
- 1:07:56friction of understanding, that's good
- 1:07:58and that's important because what you
- 1:08:00just said like like oh no, that friction
- 1:08:02is like part of the things that make you
- 1:08:03who you are. I used to work at a high
- 1:08:04school and um not to be like a well kids
- 1:08:08these days type of person but there was
- 1:08:10a uh sort of shift in the way that
- 1:08:12parents treated their kids and I'm not
- 1:08:14saying this is uh bad but I am saying
- 1:08:16there was a lot of like we would ask the
- 1:08:18kids to do stuff and then they wouldn't
- 1:08:20do them and then it would be like okay
- 1:08:22well we can't I was a speech and debate
- 1:08:24coach and so I was like well we can't
- 1:08:26work on the speech and make the speech
- 1:08:27good make you good at speech if you
- 1:08:28didn't do the work to write the speech
- 1:08:29and it's like uh there was we would sort
- 1:08:33of lean on parents and say like, "Hey,
- 1:08:34can you help prioritize this for them
- 1:08:35and help them understand that this is
- 1:08:36something they should be doing?" And
- 1:08:37there was a lot of like, "Well, no. Um,
- 1:08:40it's actually really hard for them, so
- 1:08:41they're not going to do it." And it's
- 1:08:42like, "Okay, well, that's fine. Uh, but
- 1:08:44how do we get better at stuff?" By doing
- 1:08:46things that are hard. Or if it's if it's
- 1:08:48too hard for them, and I'm not trying to
- 1:08:49be shitty, but I'm like, "Then maybe
- 1:08:50this isn't the activity for them." You
- 1:08:51know, if this if this is something
- 1:08:52they're not getting anything out of. Um,
- 1:08:55but what you're saying, it's this idea
- 1:08:57though of like, okay, well, if this kid
- 1:08:58is trying to have a frictionless
- 1:09:00experience with speech and trying to
- 1:09:01write a speech, well then they're not
- 1:09:03going to learn how to write a speech
- 1:09:04because they're not going to have
- 1:09:05failed. They're not going to have, you
- 1:09:06know, run into the the troubles that
- 1:09:08come with trying to make something and
- 1:09:09create something.
- 1:09:10>> I think this is so in conversation with
- 1:09:12the piece that you shared today. This is
- 1:09:13uh this is just from the PE Moscowitz
- 1:09:15piece about friction mixing.
- 1:09:17>> Um, addiction is not random. It's
- 1:09:19usually many things. a cry for help, a
- 1:09:21way to find the love you never had in
- 1:09:22chemical form, a sign that you are
- 1:09:24missing community and feeling dislocated
- 1:09:25and depressed and dissatisfied. I think
- 1:09:28this is true whether our addictions are
- 1:09:29to drugs or our phones. And so I think
- 1:09:31an important step in challenging our
- 1:09:33dependence on technologies is to figure
- 1:09:35out why exactly we have become so
- 1:09:37dependent on them. Is your constant
- 1:09:39scrolling on social media a sign that
- 1:09:41you are lonely and need friends? Is your
- 1:09:44reliance on discourse a sign that you
- 1:09:47are intellectually understimulated?
- 1:09:49a insane question to ask on this
- 1:09:52podcast.
- 1:09:52>> I'm the critical error podcast. No, the
- 1:09:54answer answer is no. What? No. No.
- 1:09:55>> Right. And then personally, I've
- 1:09:57realized I reach for my phone to not
- 1:09:59just soothe anxiety, but to keep me from
- 1:10:02realizing that I have reason to be
- 1:10:04anxious in the first place.
- 1:10:06>> OH, BROTHER. Oh my
- 1:10:12>> friction maxing. It's good.
- 1:10:14>> It's good.
- 1:10:15>> Oh my god.
- 1:10:15>> Where is that? Sorry. Friction maxing.
- 1:10:17Where is That is a That is a That is a
- 1:10:19uh Substack blog. Uh
- 1:10:21>> you mentioned this once, didn't you?
- 1:10:22>> I Yeah. Yeah.
- 1:10:24>> You tweeted about this. Yes.
- 1:10:25>> I Yeah. I I really I like this blog a
- 1:10:27lot. And it's one of those things that
- 1:10:29um it's it's when people ask me, they're
- 1:10:31like, "Jake, what do you read that like
- 1:10:33informs your perspective and that like
- 1:10:35shapes the way that you consume stuff?"
- 1:10:37It's like the number one thing I always
- 1:10:39give them is I'm like, "Dog, I think
- 1:10:41it's like $3 a month or something to
- 1:10:44subscribe to this um blog. It's mental
- 1:10:48health health spelled h e l and it's
- 1:10:52mental health.xyz.
- 1:10:54That is the that is the link." And um
- 1:10:58this blog, every single piece that
- 1:11:00Moscowitz writes, I'm just like,
- 1:11:03>> well, time to time to read this five
- 1:11:06times and let it wash over me. Um truly
- 1:11:09like one of the most incisive essayists
- 1:11:11of our time. Um an incredible resource.
- 1:11:14Just uh when I when I talk about reading
- 1:11:16to like make you a more well-rounded
- 1:11:18person, this is kind of what I'm talking
- 1:11:20about.
- 1:11:20>> Wow.
- 1:11:21>> Yeah.
- 1:11:21>> Wow.
- 1:11:22>> Yeah.
- 1:11:23I'm going to try I'm actually going to
- 1:11:24check this out because there's a bunch
- 1:11:25of stuff on here. I'm like just
- 1:11:26scrolling through I'm like, "Oh, this is
- 1:11:27actually kind of sick."
- 1:11:28>> I enjoy it so much that I went on a
- 1:11:31spree last week and bought year-long
- 1:11:34subscriptions to some of my friends and
- 1:11:37just was like, I don't support this
- 1:11:39enough by like the $3 a month that I
- 1:11:41give this blog is like not enough for
- 1:11:43the value I'm getting out of it. So, I
- 1:11:45just I just was like, here's here's like
- 1:11:47a year on the blog is like 60 bucks. I
- 1:11:49was like, okay, that's great.
- 1:11:50>> Yeah, it's actually not bad at all. No,
- 1:11:52I was like, so yeah. So,
- 1:11:54>> yeah.
- 1:11:54>> All right.
- 1:11:55>> Well, hey, thanks for being here. Um,
- 1:11:57patreon.com/criticalclair. If you're
- 1:11:59interested in more of us, subscribe to
- 1:12:00the YouTube channel. We love you so
- 1:12:01much. Bye.
- 1:12:03>> Not too late to get in on the book club.