Latest / The Art of Costume Podcast / Tron: Ares with Christine Bieselin Clark - The Costume House with Spencer Williams
Transcript
- 0:12When you do your first fittings, of course we're not printing
- 0:15hard parts. The light lines are literally
- 0:17red tape, you know? But still, hold on.
- 0:21To that imagination, Jared. We've just locked that in for
- 0:25you. I cut it out of some tape, but
- 0:26it's going to be great. Welcome to The Costume House
- 0:29with Spencer Williams, a podcast dedicated to the art and
- 0:33storytelling of costume design in film and television.
- 0:36I am your host, Spencer Williams, and thank you so much
- 0:39for joining me. Let me preface this episode by
- 0:42saying I am a huge Tron nerd. I love science fiction and these
- 0:48films, I mean, just eject them directly into my bloodstream.
- 0:52I could watch them over and over and over.
- 0:55For today's episode, I am thrilled to be joined by a
- 0:58designer whose work has shaped some of the most iconic visuals
- 1:01in modern science fiction, Christine Beaseland Clark.
- 1:04Christine's latest project, Tron Aries, makes a breathtaking
- 1:07return to the grid. We talked about reinventing the
- 1:10light suits for a new era, the practicality and advancement in
- 1:14technology since Christine's work on Tron Legacy, building 3
- 1:18distinct grids through color and philosophy designed for Jared
- 1:21Leto and Jodi Turner Smith, an incredible team who brought
- 1:24these illuminated worlds to life.
- 1:26And with that, let's step inside the costume house.
- 1:39I am so happy to welcome to the show someone whom I've been
- 1:43wanting to talk to for a very long time now because I am just
- 1:46such a big sci-fi nerd and we're talking to a queen of sci-fi
- 1:51costume design. Please welcome to the show
- 1:53costume designer Christine Wieseland Clark.
- 1:55Hey, Christine. Hi, well that was such an intro.
- 1:59I hope I live up to all of these glowing.
- 2:03Of course. I mean, I've been watching your
- 2:05work. It seems like forever now.
- 2:07I mean, going back to Tron Legacy and of course of your
- 2:10work in this Star Trek universe as well.
- 2:12So I mean, I'm a I'm a sci-fi nerd.
- 2:14So this this has been a long time coming this.
- 2:17Is going to be great then. Good.
- 2:21Well, I'm so excited to talk to you all about Tron Aries.
- 2:23I really, really, truly love this film.
- 2:26It just felt so good to be back on a grid and just seeing how
- 2:29technology and visuals have evolved over the years.
- 2:33And the black and red colors. I mean, I just have so much I
- 2:36want to talk to you about. But first, I mean, Tron Legacy
- 2:40had such a enduring impact on sci-fi costume design.
- 2:44And you of course, were a Co costume designer alongside our
- 2:47friend Michael Wilkinson, who you know, we've talked to a lot
- 2:50recently on Andor and he's had so many glowing things to say
- 2:54about you as well. So what was it like stepping
- 2:57back into the Grid? 15 I believe 15 years later?
- 3:01I know and I'm not old enough to have it been that long.
- 3:04So no, I was, I mean, talk about wild, right?
- 3:08The the things that we designed and the technologies that were
- 3:12used on legacy, you know, you think about technology and how
- 3:16impactful and immediate and the growth is so huge to come back
- 3:21into the grid 15 years later. It was like an entirely new set
- 3:27of tools in the toolbox for us, which was such a beautiful thing
- 3:32because there when we were on Legacy, I mean, Michael and I,
- 3:35we worked with Quantum Creation Effects and Iron Head Studios
- 3:39and trying to develop integral lighting to that degree in
- 3:43costumes for that time was the behemoth.
- 3:47You know, it was the challenge for all of us.
- 3:49I mean, honestly, it was just to make it practical and functional
- 3:54and stunts and all that. The the hardest part was the
- 3:57lighting elements and there were so many compromises made
- 4:01creatively by us as designers, the production design,
- 4:04everything to be able to get it in camera.
- 4:08And what's wild is going back 15 years later, suddenly those
- 4:12parameters were a little bit different because of the
- 4:15evolution of technology, which what a true blessing that was to
- 4:21be able to kind of like, oh, I can shake off these demons of
- 4:24the past and we can do so much more.
- 4:27And so that was just such a wonderful gift to come back with
- 4:31the advancements 15 years later. Yeah, I mean, just so excited.
- 4:36I can't even imagine that first step, being able to look your
- 4:38toolbox and see how it's evolved over the years.
- 4:41I mean, just as a whole, how has costume design evolved over
- 4:45these last 15 years? Well, I mean, listen, when we
- 4:49were back doing these first suits, these were sculpted
- 4:52molded foam latex suits. And a lot of the reason behind
- 4:58that was of course to get the design elements that we wanted,
- 5:00You know, the sleekness of line and the bumping out of the
- 5:03physique and all that. Foam latex really was our best
- 5:06friend and lightweightness, durability, and then it played a
- 5:10huge part in the safety element of the suit because the
- 5:16technologies of legacy we're a little precarious in terms of,
- 5:24you know, maybe the health and safety factor of things.
- 5:27And we really had to develop systems like barrier suits and
- 5:31all that stuff for the wiring to ensure the safety of the actors.
- 5:36So too, I mean, also we were using a flexible urethane light
- 5:42that had never been used like this before.
- 5:44It was literally like something off of a safety vest in Japan
- 5:49that we were like, oh, let's take that and turn it into these
- 5:51suits. But no one had done it before.
- 5:53So wild. Coming back to Aries with all
- 5:59the different ways of using lighting technologies and Cobb
- 6:02LEDs were so they're incredibly safe.
- 6:06Like there's, there was the amount of safety meetings we had
- 6:09on Legacy was like staggering. And the ones we had on Aries, we
- 6:12were like, oh good, we're good. These might blow up.
- 6:15Just so you know, it's a. Different thing.
- 6:18And then our powering systems and legacy, you're trying to
- 6:22integrate batteries into the suit without completely
- 6:24distorting the lines of the design and getting some
- 6:28longevity. I mean, some of these suits we
- 6:30can only light for like 10 or 15 minutes, whereas you come into
- 6:34Aries and you're like, the battery pack is like this big
- 6:38and we can light that suit for hours off of that battery.
- 6:41It was just a completely different world and it opened up
- 6:44so many parameters in design. It was a lovely experience in
- 6:48that regard. How excited.
- 6:51So you must have been thrilled to get into Tron Aries, which
- 6:54I'm so excited to talk about. First, let's start with the
- 6:57bigger picture. Tell me about your collaboration
- 7:00with your director Yokim Roning, and maybe about setting the
- 7:03picture. What does Tron Aries look like
- 7:05now, all these years later? Has a little bit of a darker,
- 7:08more dystopian feel when you look at compared to Tron Legacy,
- 7:12where is a little bit more mysterious and blue.
- 7:14Now we're dark and red. It feels a little bit more or
- 7:17antagonistic when you look at it at first.
- 7:20Absolutely. I mean, I think always Yocums
- 7:23point of view. Sean Bailey, our wonderful
- 7:26producer, the studio at large, our production designer,
- 7:30everybody. I think all of us wanted to give
- 7:34tribute to Legacy in in the same ways that when we did Legacy, we
- 7:38gave to 1982. Tron is you're trying to find
- 7:41that connected tissue of the line language and the
- 7:45applicability of of how you use shapes, colors, etcetera to
- 7:50carry on the story through the franchise.
- 7:53However, this being a more militarized, you know, this is a
- 7:57weaponized program. So your choices are we were so
- 8:03much more angular and intense and armored and all of that
- 8:08stuff, which of course comes across especially with the color
- 8:11choices, but also just going and looking at the story you're
- 8:17telling, right? So in Legacy, it's ultimately a
- 8:21love story across the board and the softness and the beauty of
- 8:25all those choices that we made versus Aries, which is, I mean,
- 8:30ultimately a story of of human empathy and understanding and
- 8:33growth in that way. But everyone wanted us to take
- 8:38what we knew in the language of the past and make sure it looked
- 8:43classic Tron with the, you know, the amount of light, the
- 8:46intensity of things, the light cycles.
- 8:48But we really had to, you know, dial into a different direction
- 8:52than legacy. So I think Yoakam, it was
- 8:54really, really important for him.
- 8:57The light, the light, the light was always our conversations
- 9:00about placement and strength of line and making sure those chess
- 9:05lights had that story that referred back to legacy, but in
- 9:08its own unique way. So it's, it's reverence for the
- 9:12history and then tonally shifting completely and then
- 9:17pushing the envelope, you know, 15 years later, the appetite of
- 9:21an audience and the, you know, the evolution of technology,
- 9:24even our own lives. I think the expectation is much
- 9:28greater. It was a high bar, but I think I
- 9:32think we did it. Yeah, you have a lot of boxes.
- 9:35We got check in this one. The laundry list, yeah.
- 9:40Well, let's get into it. Let's step into the grid
- 9:42finally. First, before I get started, I
- 9:44want to shout out Costume Co costume designer Alex Friedberg,
- 9:47who designed the real world costumes for Tron Aries.
- 9:50Alex couldn't make it today. But of course, Alex, if you're
- 9:54listening, you're always welcome.
- 9:55So yes, we love you. Please come by and chat.
- 9:59But you were tasked with that design of costumes we see in the
- 10:02grid which actually make their way into the real world as well,
- 10:05which we'll talk about that unique challenge.
- 10:08But Tron Aries introduces 3 distinct grids and you were
- 10:12really responsible for the look of two of them, each with its
- 10:16own identity reflected not only in colour.
- 10:19For example, we have a lot of black for Aries and Athena, lots
- 10:24of red for the guards of Dillinger, lots of Blues and
- 10:27Grays of NCOM, but also in a philosophy is behind them.
- 10:31So in particular, can you talk about how you differentiated
- 10:36these two worlds through color, texture, and silhouette, and
- 10:38what deeper ideas or philosophy shaped the look of each grid?
- 10:42Yeah. I mean, it's funny, you go back
- 10:45to legacy again. So when we were developing the N
- 10:48Com grid, that to us was the most connected to the line
- 10:53language and the colorways of Tron Legacy.
- 10:56So you can clearly see in those N Com soldiers how much of the
- 11:02line work is stemming from and connected to our line work of
- 11:06legacy. So it was really important to us
- 11:08that N com that we see now brought our audiences closer to
- 11:13the world that we we left in legacy.
- 11:16And I think we did that in a in the cool color palette, you
- 11:19know, those really soft cyan Blues that come out of legacy.
- 11:23Alan Villanueva was our concept artist on this and just really
- 11:28took those directives of bring it forward and push it a little
- 11:31further, but make it like a historical ode to even the
- 11:36helmets, you know, the cutaways and the shape of everything.
- 11:39So and it was important to us to make that so distinctly visually
- 11:44different from the Dillinger Grid and to bring that forward
- 11:49from our past, which I think again, I think spot on, right.
- 11:54And then the Dillinger Grid, our line language in Legacy was very
- 12:00much based in the hexagonal shape.
- 12:05You know, 6 sided DNA was sort of the the root of everything.
- 12:09And when you get into Aries, it's a triangle.
- 12:12So the line language that you'll see in the light form shapes of
- 12:17that grid and the shape of, you know, the disk.
- 12:21Of course Aries has a triangle disk, the shapes and the facets
- 12:25to the lines and the the armor and everything all born from a
- 12:29very geometric point of view. And it's much more aggressive
- 12:34and it's, you know, it's impactful in its intensity,
- 12:37which I think was a really important jumping off place to
- 12:40see Aries go through his journey of discovering those human
- 12:45empathetic kind of tones to a program that's evolving.
- 12:50So I feel like that, you know, that intention was just
- 12:54perfectly executed through the production design, the color
- 12:56value, and we've created these two extremely different worlds
- 13:00in the grid. And then, of course, you go back
- 13:03into our retro grid of, you know, Kevin Flynn's place of
- 13:08existence, which, you know, Aries going into that really
- 13:13told such a distinct story of the history of the franchise
- 13:17moving forward. And of course, that's a
- 13:20completely kind of CG wondrous environment.
- 13:24And then Jeff Bridges costume in there.
- 13:27I actually collaborated with Alex on that.
- 13:31That was one of our big crossover costumes.
- 13:34So that Kevin Flynn costume has so much reverence for his lines
- 13:41in Legacy, like as far as the robes and the drape and
- 13:45everything really applied at the first time we saw him come back
- 13:48to us. But taking all of like Sid Meads
- 13:54amazing, super cool light lines from 1982 and bringing those
- 13:59onto the back of the costume. So that grid is kind of like a
- 14:03hybrid of all three grids, like meeting together in this one
- 14:07wonderful place. So that's a super cool moment in
- 14:10the movie. For all of us.
- 14:12And it's it's just such like great sci-fi history too, coming
- 14:15together in that moment too, just looking at how things have
- 14:18evolved since the 80s and looking back at the, you know,
- 14:2180s hockey suits that work kind of cobbled together.
- 14:25So at this moment where we see Jeff Bridges, it really, I mean,
- 14:29I don't know, I could bring a tear to an eye of a sci-fi.
- 14:31Nerd. And the only actor that's in all
- 14:33three films is our our wonderful friend Jeff.
- 14:36Yeah, and I, I have to add on to what he said too.
- 14:38There's something so antagonistic about a triangle
- 14:41compared to the very round shapes.
- 14:44Of like we see. In the income grad grid.
- 14:47And I think that line language is carried throughout and it
- 14:50really does give this super intense place of origin that
- 14:55takes us on the journey of coming back into the real world.
- 14:58Well, one thing that I don't think a lot of people are really
- 15:01grasping onto just said they need to understand the
- 15:03practicality of Tron Aries because it's it's just like some
- 15:08other films out there. People tend to think, oh it's
- 15:10all computer generated, But I mean this is.
- 15:12Very, very. Very real.
- 15:14So I applaud you and your team. So let's talk about the
- 15:17practicality of it. Executive producer Russell Allen
- 15:20said in some production notes saying that your team is faces
- 15:23to of creating suits that appeared as though they were
- 15:26computer generated, but which also made sense and looked right
- 15:29in the real world at the same time.
- 15:31And it also had to be something that kept the actors and stunt
- 15:34actors comfortable enough for a 10 hour shooting days and safe
- 15:38and rain and moisture a lot, a lot for you all to think about.
- 15:41So it's how you see stop you guys.
- 15:44This must have took a couple weeks, right?
- 15:46So just a minute, how did you and your team tackle the
- 15:51intersection of practicality, safety in this this hyper
- 15:55digital Tron aesthetic like you mentioned?
- 15:57I mean, there's battery packs and lightings.
- 15:59And like you said, we don't want the actors to get electrocuted
- 16:03and has to look right in the real world, but also blend in
- 16:06with the grid at the same time. And I know you also worked with
- 16:09Weta Workshop and Iron Head Studios as well too.
- 16:12So tell me a little bit about that collaboration and bringing
- 16:15these suits to life. Yes.
- 16:17OK, well, let's start at the beginning, which is of course,
- 16:20concept art. I had just a stellar team, Mario
- 16:25Sicilo, Alan Munaueva, Luca Nemalada, They have worked with
- 16:28me on many projects over the years.
- 16:30And in that conceptual phase, we started from points of
- 16:36practicality even in in the illustrations.
- 16:40So they were so astute and informed of the methods of
- 16:45building these things. We all work together in a room
- 16:49and you know, constantly talking about how an arm moves, how do
- 16:53you armadillo the plate so that everything works, Making sure we
- 16:57had places to put the battery pack.
- 16:59So even in our design process, we were so cognizant of the
- 17:03functionality of the suits as we were building them.
- 17:07So they just did a stellar job of, you know, always
- 17:10incorporating stunts, movement, flexibility.
- 17:13You know, we say comfort, but ha, ha, ha, no, you know,
- 17:18comfortable in the sense that it's achievable and wearable.
- 17:21But these suits are hard. This is tough stuff.
- 17:23You know, you'll hear Jody talking in her interviews of how
- 17:27she thought she was training for stunts, but she was training to
- 17:29wear the suit. She is not wrong.
- 17:34So, you know, it really started from that point of view of
- 17:37again, yes, taking these shapes, taking that graphic line
- 17:41language, knowing we're going to be bringing these things into
- 17:44the real world. So a lot of our research was
- 17:47like armor based and, you know, functional samurais and all, you
- 17:52know, how did these pieces all move together?
- 17:55And wet A workshop and as well as my friends at Iron Head, Jose
- 18:00Fernandez, you know, wet a really worked very integrally
- 18:05from the beginning with us on what kind of technology we're
- 18:08going to be using for the lighting and how we would
- 18:11navigate those wiring harnesses and create the safety in the
- 18:14suits. And so our designs were built,
- 18:17you know, in tandem with function the whole time.
- 18:22So you know, Wetta, Lance Hanson at Wetta was like a right hand
- 18:26guy of just making sure that any rules we had to follow for the
- 18:31technical, we really walked hand in hand with that through the
- 18:35design process. So you know, for instance,
- 18:38trying to send the light line through a rotator joint like an
- 18:42arm or a hip is really not a practical situation for any
- 18:47suit. So we had all those
- 18:49conversations, I mean all day, every day, just talking,
- 18:52talking, talking through everything.
- 18:55And then we just did a lot of stunt worthy testing of stuff,
- 18:58you know, really trying out the helmets, trying out the
- 19:02compression everything and getting all those feedbacks to
- 19:04make it achievable in camera. The great thing is I have to say
- 19:09again and again, just the evolution of the technologies we
- 19:13used that just gave us so much more of a range of motion
- 19:18flexibility. You know, the helmets, the iron
- 19:21head, you know, hands down the the fans that are in there, the
- 19:25way the actors can move and breathe in them, their
- 19:28visibility. So much was considered about
- 19:31function and practicality in the design.
- 19:32And I think it really showed in the production value.
- 19:36And I will tell you assuredly that it showed in the VFX budget
- 19:41because we, you know, we, we had to clean up a lot of things and
- 19:46legacy. And, you know, it's the same
- 19:48producers and same friends who were there knowing that we had
- 19:52to put a little budget line in there just in case, you know,
- 19:55stuff needed to be done And so much as in camera that millions
- 20:02of dollars were able to be recovered from that line and,
- 20:05and brought to other sources of production.
- 20:07So. I'm happy to say mission of
- 20:10college. And that's why you're the one of
- 20:13the right people for the job, too, because you have that
- 20:16experience. Yeah, well, that also brings up
- 20:20an interesting point, talking about, you know, your
- 20:22collaboration with Weta and Iron Head.
- 20:24But also I have to imagine that your collaboration with other
- 20:27departments on Tron areas was so integral.
- 20:30I mean, especially production design, cinematography.
- 20:33Could you speak to that as well? Yes, I mean Darren Gilford is
- 20:37just my guardian Angel, our production designer, Darren who
- 20:41also was our production designer on Tron Legacy.
- 20:43So we have a, you know, working relationship of many years and
- 20:48what an amazing spirit guide. You know, the production design
- 20:53team starts significantly before costumes because of the
- 20:56magnitude of what's needed there.
- 20:59And so to come in and really lean on Darren for the line
- 21:03language in the frame and the tonality of colors and textures
- 21:08that we're using and such a wonderful collaboration and huge
- 21:12support to make that marriage symbiotic.
- 21:15And I, I don't know if anyone else could have created the
- 21:19magic that Darren has in this film.
- 21:22And then of course, you know, our prop master, we Dean
- 21:26Eilerstein and I, there's so much crossover of, you know, the
- 21:29disc has to be on the costume, but then it's in, it's a prop
- 21:33and the batons that turn into this.
- 21:35And how do you mount things and all that stuff, you know, and
- 21:38having to get all the colors and the textures and everything to
- 21:41match perfectly. And the paint finishes.
- 21:43And you know, wet is in New Zealand, but we're building some
- 21:46things in Vancouver. And you know, the those friends
- 21:50are just you. You can't put a price tag on how
- 21:54invaluable those collaborations were.
- 21:56And those gentlemen were just the the best.
- 21:59The best? Well, I'm sure this is one of
- 22:01those projects that probably made you brain throb at night,
- 22:03but it looks incredibly. Still does.
- 22:05I haven't recovered. Well, it it works so harmlessly
- 22:10when you see it on screen, though, which I think really
- 22:12shows how successful these collaborations were as well.
- 22:15Christine, so much applause to you on your time.
- 22:20Yeah, well, let's talk about I. Just love all these visuals that
- 22:23are coming up. It's such a happy meeting.
- 22:25So if anyone is looking at my eye line is off, it's just
- 22:28because I'm looking down at some imagery.
- 22:30Oh, same. And you're like way over here on
- 22:31my screen, so. My eye lines are for cocked
- 22:35everybody but it's OK. The the pictures will be there
- 22:38for everyone too, so you'll they'll be happy.
- 22:40Great, they'll know what I'm looking at.
- 22:43Well, let's talk about Aries himself, played by Jared Leto,
- 22:48of course. He said in the production notes
- 22:51that he loved a suit and wearing it actually transported him into
- 22:55the grid. And a moment he looked down and
- 22:56saw it illuminated, it really just brought him into character.
- 23:00He felt like Aries. And that is so integral to any
- 23:04actor, actress in on a project like this, as you know, through
- 23:08your time on Star Trek and going, you know, and all these
- 23:11accrual projects you've done over the years.
- 23:13So tell me a little bit about the journey behind creating this
- 23:17look for Aries and of course working with Jared Letto, who I
- 23:20know was very involved in this project as well.
- 23:23You know, it's a funny thing we do.
- 23:24We talk a lot about visuals a lot in costume design, and of
- 23:28course it's imperative. And the process of creating
- 23:31something from the ground up on paper to a living thing is a
- 23:34long journey. There's a lot of Rd. in there.
- 23:37But the one thing that I think sometimes people forget, and
- 23:40this is probably something that's important for students of
- 23:43design and people who are coming up, is the feeling.
- 23:47You know, we can't forget that an actor is delivering a
- 23:51performance and there's a feeling that comes from wearing
- 23:56a costume. From the boot choice you make to
- 24:00the way that an armor, the weight of something, how a
- 24:04helmet feels and how it makes you feel as an actor when you're
- 24:08wearing it is such an important part of the collaboration
- 24:10between the costume designer and the actor.
- 24:13And, you know, Jared, of course, has been part of this for at
- 24:17Burr. I mean, he's, you know, one of
- 24:19the integral reasons why we made the film or got to make the
- 24:22film. And, you know, we're the same
- 24:25age. And so we both had a lovely chat
- 24:28about our child versions of ourselves going to the arcade
- 24:32and playing the game. For me, it was a bowling alley.
- 24:35I think he was in a laundromat. I don't know.
- 24:38But that you know, that child like awe and wonder of our first
- 24:43glimpses at Tron and seeing the film and trying to make sure as
- 24:49we were going down the road, of course it has to look unique and
- 24:53tremendous and impactful and all that stuff.
- 24:55But the wonder and the joy of the child in US of discovering
- 25:02this suit through the process was something we tried to hang
- 25:06on to. And I remember we had a really
- 25:09preliminary fitting at Jared's home.
- 25:13And so like when you do your first fittings, of course we're
- 25:15not printing hard parts. Like everything's not in your
- 25:18things. It's a, you know, you're looking
- 25:20at shapes and placement and, you know, the light lines are
- 25:23literally red tape, you know, but still, we've just blocked
- 25:31that in for you. I cut it out of some tape, but
- 25:33it's going to be great. But even that very first time
- 25:38putting on the shapes in like a black leotard and with all this
- 25:43artwork up on the wall. And I looked at him and he just
- 25:46looked like that kid who had found that spark of joy.
- 25:53And I was like, Jared, you're wearing a Tron suit and I, he
- 25:59was for clamped and I got for clamped and then we ate cookies
- 26:02together. But no, it was, you know, the
- 26:06process of the feeling and finding the feeling of it and
- 26:11the weight and the heft and the intention and the impact and all
- 26:14that with him. I think it was for me, just
- 26:18seeing that happen and come to life and have him feel like this
- 26:23is it, it's working. We did.
- 26:25It is, you know, definitely the huge success of this journey.
- 26:30I mean, it is such a cool suit. I just the moment you've saw on
- 26:34screen for the first time, it just like a child like state.
- 26:38You're like this is so cool with the 9 inch nails soundtrack in
- 26:42the background. Too, it's.
- 26:43Just it's a feeling this this movie should be an IMAX
- 26:47permanently. There should be a place where
- 26:48you could just go see it whenever you want to, but.
- 26:50I actually just went to a screening last night because we
- 26:53did there was like a DVD like streaming platform release
- 26:56screening and that I mean, I want to make an admission.
- 27:01It was my first time seeing it in IMAX.
- 27:03I've seen it on regular screens but.
- 27:06An experience, right? I was like feeling the music in
- 27:09my body and like watching these suits and it was insane.
- 27:13So anyone, if you have not seen the film and you intend to.
- 27:17That's the way to do it. It's the way to go.
- 27:19For sure. Another character I'd love to
- 27:22talk about is of course, Athena, played by Jodie Turner Smith.
- 27:26This is a character who is following orders down to AT and
- 27:30ends up having a character arc that might be surprising if you
- 27:34weren't paying attention at first.
- 27:39As you mentioned earlier, Jody talked about wearing the suit
- 27:41and it sounds very much like it helped her find a character, one
- 27:45could say. I also love seeing that some of
- 27:47this concept art of the helmet on Athena's character as well,
- 27:51so I was wondering if you could speak to Athena's character as
- 27:53well. Yeah, I mean, listen, you're,
- 27:56you're we're building warriors and there's still the feminine
- 28:02and masculine version of that in the world that we're approaching
- 28:05as it has to have context with the the world that we live in.
- 28:09So, you know, it wasn't a singular androgynous suit for
- 28:13these militarized programs. So we did get to explore the how
- 28:20these lines and the graphic nature of them and the intensity
- 28:23and the aggression of the shapes would parlay into the female
- 28:26form. And our concept artist Demario
- 28:31worked with me on this. And the whole time where you
- 28:36want to make it feminine, but we have to believe that she is, you
- 28:40know, the Amazon woman that she is.
- 28:41And of course, you know, Grace Jones comes into play and you're
- 28:45looking at all these kind of shapes and women.
- 28:47And it was just really important to us to, of course, make her
- 28:53look beautiful. And I think the shapes are all
- 28:55there and the light lines are gorgeous and she looks stunning.
- 28:57But she also looks like someone who you would not want to have
- 29:01mad at you and Allie, you know, she looks like she can take you
- 29:06on anybody. So I, I think it's just a, but
- 29:11it's a beautiful balance of masculine and feminine.
- 29:15And I think Jodie just looks absolutely killer in the suit.
- 29:19It's, I mean, it's a magical thing to me.
- 29:21And I know I tortured her and I hope she forgives me someday.
- 29:26But I think it's hard for people to understand is to get all of
- 29:30this, to sit on the body the way that it does and keep it locked
- 29:33in. There's a base layer to all of
- 29:36this to create tension and your body has to constantly push
- 29:41itself up against that tension. So you're engaging your core
- 29:45strength, you're pushing your lower back to fight against that
- 29:49tension all the time. It's and it's exhausting.
- 29:51And I mean, she did it with grace.
- 29:54And she looked like a badass. So good.
- 29:57As you said, and she's not a character that will give up
- 30:01either. So you're right, you don't want
- 30:02her mad at you. So as we kind of wrap up here, I
- 30:06would love to take a moment to just have you talk about your
- 30:09team. There was a, it sounds like an
- 30:11incredible large team of concept artists, technicians, makers,
- 30:15fabricators that brought all these suits to life.
- 30:18So just Christine, tell me about your team and all the people
- 30:21that helped make this happen. I mean, talk about our own
- 30:24behind the scenes army of people.
- 30:28You know, it's funny, I always call myself like I'm the lead
- 30:31singer of the band, but it's a 8000 piece band.
- 30:35You know, we as costume designers are talking about our
- 30:39work and we we talk about this design process and and we're
- 30:43usually the face of things, but they're I'm just one person and
- 30:51though I have a lot of skills, I don't have them all.
- 30:54And we, the concept artists are my right hand peoples from the
- 30:59beginning of taking what's in my mind and making it a reality on
- 31:03paper to convey the thought and intention.
- 31:06And then as you continue to move through the process, you know,
- 31:09our assistant designer, your assistant costume designer,
- 31:12Allison Agler, I mean, bleeding through the eyes to get the
- 31:17stuff done. You know, coordinating research,
- 31:21references, imagery, fittings, all the information
- 31:24disseminating our amazing costume supervisors, Michelle
- 31:28Margolis and our Vancouver costume designer Jennifer
- 31:32Grossman. You cannot have a plan to
- 31:37succeed without a logistics team that knows how to move all the
- 31:41pieces around. And those women are just
- 31:43absolutely brilliant at maximizing resources and finding
- 31:47you the most incredible artist to bring your visions to life.
- 31:50We had a workroom in Vancouver with some extremely talented
- 31:55cutters and fitters and specialty customers.
- 31:58You know our agers and dyers and you know, screen printers,
- 32:03fabric makers IRL who does FX there?
- 32:07Iron Head Studios here in Los Angeles.
- 32:09What a workshop is a planet. There are hundreds of people
- 32:13that work there. So to get the opportunity to
- 32:18have that many incredibly talented people working side by
- 32:22side with you on one common goal to create this level of
- 32:26excellence, it's never lost on me how incredible they all are.
- 32:32And I love working in science fiction simply for the fact that
- 32:37I get to have that kind of a department.
- 32:40You know, when you're world building and you're creating
- 32:43actual costumes to basically set up your own village of talent to
- 32:50address all the needs from concept to execution to onset.
- 32:55I mean, you know, Federico Cervantes, Sofia Coronado are FX
- 32:59customers who worked on Tron Legacy and came back to this
- 33:04crazy town to revisit it again. You know, I Can't Sing their
- 33:09praises enough. I wish we had another hour for
- 33:11me to talk to you about each one of them and the grit and
- 33:14intensity and commitment that they all brought.
- 33:16And I would like to also point out too, I mean, obviously these
- 33:19are in terms of story, these are computer generated characters,
- 33:23but these costumes are not computer generated.
- 33:25These are people that have the work with their hands.
- 33:27And I just think that is so integral to the process.
- 33:30So I think a lot of applause needs to be sent toward you and
- 33:35your team too, for just the practicality of it all.
- 33:38I don't think people understand that no part of this is really
- 33:41computer. Generated, it's all real.
- 33:43So we didn't use a lick of AI on these classrooms brands.
- 33:47I know it would have made sense for us to do so, but we didn't.
- 33:50No, it is. I love that.
- 33:53Me too. Me.
- 33:54I mean, it's the most thrilling part of what we do is to get to
- 33:57actually craft and create and innovate.
- 34:01And I'm really lucky to get to do it in in the genre that seems
- 34:04to call me. Yeah.
- 34:06And with that, as we wrap up here, I just want to ask,
- 34:09looking back at your journey of designing Tron Aries, what are
- 34:13you most proud of in terms of what you and your team achieved
- 34:16on this film? There's so many things that I'm
- 34:18proud of. I, I mean, I'm so proud of the
- 34:21tenacity and the innovation. I think I'm the most proud of
- 34:28our allegiance and reverence to the brainchild of what this all
- 34:35is Steven Lissberger. I love that and adore that man
- 34:39has been creating and innovating such.
- 34:44It's such a wonderful and strange world inside the grid.
- 34:47You know, what is inside the grid, what are we, what's inside
- 34:51the computer? And to take binary code and data
- 34:56and create a storyline of human exploration through the decades
- 35:02and decades that we've gone through, I feel, I feel really
- 35:08proud of putting some bookends into that and and the reverence
- 35:13that it deserves. Costume designer Christine
- 35:15Beazen Clark, This has been such a joy.
- 35:18I'm such a big fan of your work and this was amazing.
- 35:21I could feel like I could talk to you for a couple more hours.
- 35:23So we could. We could if.
- 35:25You could just whip up a couple more of these Tron movies.
- 35:27I would very much be indebted. To die.
- 35:29We'll be back. I thank you so much for the
- 35:32opportunity, Spencer. It's been a pleasure.
- 35:34Thank you. The Costume House with Spencer
- 35:37Williams is a production of The Art of Costume.
- 35:40This episode was hosted, produced and edited by Spencer
- 35:43Williams. To discover more conversations
- 35:45with the designer shaping film, television and theater, visit
- 35:49theartofcostume.com or follow us on social media at The Art of
- 35:52Costume. And don't forget to connect with
- 35:54me on Instagram at host Spencer. If you enjoyed this
- 35:57conversation, be sure to follow and subscribe wherever you
- 35:59listen to podcast or watch on YouTube and stay tuned for more
- 36:03episodes. Celebrated designers shaping
- 36:05today's most captivating films, television series and stage
- 36:09plays.