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Elden Ring: Game Difficulty & Accessibility
Every few years, notoriously sadistic game studio From Software releases a new title, and with it comes a heated debate about game difficulty. Well, that time has come again with the launch of Shadow of the Erdtree, the one and only (massive) expansion for auteur director Hidetaka Miyazaki's magnum opus, Elden Ring.
So, with some people conflating the DLC's brutal skill requirements with a legitimate accessibility issue, Zak and Aaron sat down to discuss game difficulty, easy modes, artistic integrity, and the difference between impairments and impediments. Aaron also complains a lot about…
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